Remove BPLevel, GodMode, NoStamina, SetWorldLevel, UnlimitEnergy, UnlockTower commands

This commit is contained in:
AnimeGitB
2022-06-25 02:04:29 +09:30
committed by Melledy
parent fc9acf42c2
commit 9425f672e0
20 changed files with 334 additions and 390 deletions

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@@ -1,35 +0,0 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "godmode", usage = "godmode [on|off|toggle]", permission = "player.godmode", permissionTargeted = "player.godmode.others", description = "commands.godmode.description")
public final class GodModeCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
boolean enabled = !targetPlayer.inGodmode();
if (args.size() == 1) {
switch (args.get(0).toLowerCase()) {
case "on":
enabled = true;
break;
case "off":
enabled = false;
break;
case "toggle":
break; // Already toggled
default:
break;
}
}
targetPlayer.setGodmode(enabled);
CommandHandler.sendMessage(sender, translate(sender, "commands.godmode.success", (enabled ? translate(sender, "commands.status.enabled") : translate(sender, "commands.status.disabled")), targetPlayer.getNickname()));
}
}

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@@ -1,34 +0,0 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "nostamina", usage = "nostamina [on|off|toggle]", aliases = {"ns"}, permission = "player.nostamina", permissionTargeted = "player.nostamina.others", description = "commands.nostamina.description")
public final class NoStaminaCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
boolean stamina = !targetPlayer.getStamina();
if (args.size() == 1) {
switch (args.get(0).toLowerCase()) {
case "on":
stamina = true;
break;
case "off":
stamina = false;
break;
default:
// toggled
break;
}
}
targetPlayer.setStamina(stamina); //Set
CommandHandler.sendMessage(sender, translate(sender, "commands.nostamina.success", (stamina ? translate(sender, "commands.status.enabled") : translate(sender, "commands.status.disabled")), targetPlayer.getNickname()));
}
}

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@@ -1,22 +0,0 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(label = "setbp", usage = "", aliases = "bp",permission = "player.setbp", description = "")
public final class SetBPLevelCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
CommandHandler.sendMessage(sender , "Need a arg");
return;
}
int level = Integer.parseInt(args.get(0));
sender.getBattlePassManager().addPoints(level);
}
}

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@@ -0,0 +1,205 @@
package emu.grasscutter.command.commands;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.tower.TowerLevelRecord;
@Command(label = "setprop", usage = "setprop|prop <prop> <value>", aliases = {"prop"}, permission = "player.setprop", permissionTargeted = "player.setprop.others", description = "commands.setProp.description")
public final class SetPropCommand implements CommandHandler {
static enum PseudoProp {
NONE,
WORLD_LEVEL,
TOWER_LEVEL,
BP_LEVEL,
GOD_MODE,
NO_STAMINA,
UNLIMITED_ENERGY
}
static class Prop {
String name;
PlayerProperty prop;
PseudoProp pseudoProp;
public Prop(PlayerProperty prop) {
this(prop.toString(), prop, PseudoProp.NONE);
}
public Prop(String name) {
this(name, PlayerProperty.PROP_NONE, PseudoProp.NONE);
}
public Prop(String name, PseudoProp pseudoProp) {
this(name, PlayerProperty.PROP_NONE, pseudoProp);
}
public Prop(String name, PlayerProperty prop) {
this(name, prop, PseudoProp.NONE);
}
public Prop(String name, PlayerProperty prop, PseudoProp pseudoProp) {
this.name = name;
this.prop = prop;
this.pseudoProp = pseudoProp;
}
}
Map<String, Prop> props;
public SetPropCommand() {
this.props = new HashMap<>();
// Full PlayerProperty enum that won't be advertised but can be used by devs
for (PlayerProperty prop : PlayerProperty.values()) {
String name = prop.toString().substring(5); // PROP_EXP -> EXP
String key = name.toLowerCase(); // EXP -> exp
this.props.put(key, new Prop(name, prop));
}
// Add special props
Prop worldlevel = new Prop("World Level", PlayerProperty.PROP_PLAYER_WORLD_LEVEL, PseudoProp.WORLD_LEVEL);
this.props.put("worldlevel", worldlevel);
this.props.put("wl", worldlevel);
Prop abyss = new Prop("Tower Level", PseudoProp.TOWER_LEVEL);
this.props.put("abyss", abyss);
this.props.put("abyssfloor", abyss);
this.props.put("ut", abyss);
this.props.put("tower", abyss);
this.props.put("towerlevel", abyss);
this.props.put("unlocktower", abyss);
Prop bplevel = new Prop("BP Level", PseudoProp.BP_LEVEL);
this.props.put("bplevel", bplevel);
this.props.put("bp", bplevel);
this.props.put("battlepass", bplevel);
Prop godmode = new Prop("godmode", PseudoProp.GOD_MODE);
this.props.put("godmode", godmode);
this.props.put("god", godmode);
Prop nostamina = new Prop("nostamina", PseudoProp.NO_STAMINA);
this.props.put("nostamina", nostamina);
this.props.put("nostam", nostamina);
this.props.put("ns", nostamina);
Prop unlimitedenergy = new Prop("unlimitedenergy", PseudoProp.UNLIMITED_ENERGY);
this.props.put("unlimitedenergy", unlimitedenergy);
this.props.put("ue", unlimitedenergy);
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() != 2) {
CommandHandler.sendTranslatedMessage(sender, "commands.setProp.usage");
return;
}
String propStr = args.get(0).toLowerCase();
String valueStr = args.get(1).toLowerCase();
int value;
if (!props.containsKey(propStr)) {
CommandHandler.sendTranslatedMessage(sender, "commands.setProp.usage");
return;
}
try {
value = switch(valueStr.toLowerCase()) {
case "on", "true" -> 1;
case "off", "false" -> 0;
case "toggle" -> -1;
default -> Integer.parseInt(valueStr);
};
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
return;
}
boolean success = false;
Prop prop = props.get(propStr);
success = switch (prop.pseudoProp) {
case WORLD_LEVEL -> targetPlayer.setWorldLevel(value);
case BP_LEVEL -> targetPlayer.getBattlePassManager().setLevel(value);
case TOWER_LEVEL -> this.setTowerLevel(sender, targetPlayer, value);
case GOD_MODE, NO_STAMINA, UNLIMITED_ENERGY -> this.setBool(sender, targetPlayer, prop.pseudoProp, value);
default -> targetPlayer.setProperty(prop.prop, value);
};
if (success) {
if (targetPlayer == sender) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", prop.name, valueStr);
} else {
String uidStr = targetPlayer.getAccount().getId();
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_for_to", prop.name, uidStr, valueStr);
}
} else {
if (prop.prop != PlayerProperty.PROP_NONE) { // PseudoProps need to do their own error messages
String min = Integer.toString(targetPlayer.getPropertyMin(prop.prop));
String max = Integer.toString(targetPlayer.getPropertyMax(prop.prop));
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", prop.name, min, max);
}
}
}
private boolean setTowerLevel(Player sender, Player targetPlayer, int topFloor) {
List<Integer> floorIds = targetPlayer.getServer().getTowerScheduleManager().getAllFloors();
if (topFloor < 0 || topFloor > floorIds.size()) {
String min = Integer.toString(0);
String max = Integer.toString(floorIds.size());
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", "Tower Level", min, max);
return false;
}
Map<Integer, TowerLevelRecord> recordMap = targetPlayer.getTowerManager().getRecordMap();
// Add records for each unlocked floor
for (int floor : floorIds.subList(0, topFloor)) {
if (!recordMap.containsKey(floor)) {
recordMap.put(floor, new TowerLevelRecord(floor));
}
}
// Remove records for each floor past our target
for (int floor : floorIds.subList(topFloor, floorIds.size())) {
if (recordMap.containsKey(floor)) {
recordMap.remove(floor);
}
}
// Six stars required on Floor 8 to unlock Floor 9+
if (topFloor > 8) {
recordMap.get(floorIds.get(7)).setLevelStars(0, 6); // levelIds seem to start at 1 for Floor 1 Chamber 1, so this doesn't get shown at all
}
return true;
}
private boolean setBool(Player sender, Player targetPlayer, PseudoProp pseudoProp, int value) {
boolean enabled = switch (pseudoProp) {
case GOD_MODE -> targetPlayer.inGodmode();
case NO_STAMINA -> targetPlayer.getUnlimitedStamina();
case UNLIMITED_ENERGY -> !targetPlayer.getEnergyManager().getEnergyUsage();
default -> false;
};
enabled = switch (value) {
case -1 -> !enabled;
case 0 -> false;
default -> true;
};
switch (pseudoProp) {
case GOD_MODE:
targetPlayer.setGodmode(enabled);
break;
case NO_STAMINA:
targetPlayer.setUnlimitedStamina(enabled);
break;
case UNLIMITED_ENERGY:
targetPlayer.getEnergyManager().setEnergyUsage(!enabled);
break;
default:
return false;
}
return true;
}
}

View File

@@ -10,7 +10,6 @@ import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "setstats", usage = "setstats|stats <stat> <value>", aliases = {"stats"}, permission = "player.setstats", permissionTargeted = "player.setstats.others", description = "commands.setStats.description")
public final class SetStatsCommand implements CommandHandler {
@@ -65,8 +64,6 @@ public final class SetStatsCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
String syntax = sender == null ? translate(sender, "commands.setStats.usage_console") : translate(sender, "commands.setStats.usage_ingame");
String usage = syntax + translate(sender, "commands.setStats.help_message");
String statStr;
String valueStr;
@@ -74,7 +71,7 @@ public final class SetStatsCommand implements CommandHandler {
statStr = args.get(0).toLowerCase();
valueStr = args.get(1);
} else {
CommandHandler.sendMessage(sender, usage);
CommandHandler.sendTranslatedMessage(sender, "commands.setStats.usage");
return;
}
@@ -88,7 +85,7 @@ public final class SetStatsCommand implements CommandHandler {
value = Float.parseFloat(valueStr);
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.setStats.value_error"));
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.statValue");
return;
}
@@ -102,13 +99,13 @@ public final class SetStatsCommand implements CommandHandler {
valueStr = String.format("%.0f", value);
}
if (targetPlayer == sender) {
CommandHandler.sendMessage(sender, translate(sender, "commands.setStats.set_self", stat.name, valueStr));
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", stat.name, valueStr);
} else {
String uidStr = targetPlayer.getAccount().getId();
CommandHandler.sendMessage(sender, translate(sender, "commands.setStats.set_for_uid", stat.name, uidStr, valueStr));
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_for_to", stat.name, uidStr, valueStr);
}
} else {
CommandHandler.sendMessage(sender, usage);
CommandHandler.sendTranslatedMessage(sender, "commands.setStats.usage");
}
return;
}

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@@ -1,39 +0,0 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "setworldlevel", usage = "setworldlevel <level>",
aliases = {"setworldlvl"}, permission = "player.setworldlevel", permissionTargeted = "player.setworldlevel.others", description = "commands.setWorldLevel.description")
public final class SetWorldLevelCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
CommandHandler.sendMessage(sender, translate(sender, "commands.setWorldLevel.usage"));
return;
}
try {
int level = Integer.parseInt(args.get(0));
if (level > 8 || level < 0) {
CommandHandler.sendMessage(sender, translate(sender, "commands.setWorldLevel.value_error"));
return;
}
// Set in both world and player props
targetPlayer.getWorld().setWorldLevel(level);
targetPlayer.setWorldLevel(level);
CommandHandler.sendMessage(sender, translate(sender, "commands.setWorldLevel.success", Integer.toString(level)));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, translate(sender, "commands.setWorldLevel.invalid_world_level"));
}
}
}

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@@ -1,55 +0,0 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.managers.energy.EnergyManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.TeamManager;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass;
import emu.grasscutter.utils.Position;
import java.util.List;
import static emu.grasscutter.Configuration.GAME_OPTIONS;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "unlimitenergy", usage = "unlimitenergy [on|off|toggle]", aliases = {"ule"}, permission = "player.unlimitenergy", permissionTargeted = "player.unlimitenergy.others", description = "commands.unlimitenergy.description")
public final class UnlimitEnergyCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if(!GAME_OPTIONS.energyUsage){
CommandHandler.sendMessage(sender, translate(sender, "commands.unlimitenergy.config_error"));
return;
}
Boolean status = targetPlayer.getEnergyManager().getEnergyUsage();
if (args.size() == 1) {
switch (args.get(0).toLowerCase()) {
case "on":
status = true;
break;
case "off":
status = false;
break;
default:
status = !status;
break;
}
}
EnergyManager energyManager=targetPlayer.getEnergyManager();
energyManager.setEnergyUsage(!status);
// if unlimitEnergy is enable , make currentActiveTeam's Avatar full-energy
if (status) {
for (EntityAvatar entityAvatar : targetPlayer.getTeamManager().getActiveTeam()) {
entityAvatar.addEnergy(1000,
PropChangeReasonOuterClass.PropChangeReason.PROP_CHANGE_REASON_GM,true);
}
}
CommandHandler.sendMessage(sender, translate(sender, "commands.unlimitenergy.success", (status ? translate(sender, "commands.status.enabled") : translate(sender, "commands.status.disabled")), targetPlayer.getNickname()));
}
}

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@@ -1,32 +0,0 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.tower.TowerLevelRecord;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "unlocktower", usage = "unlocktower", aliases = {"ut"}, permission = "player.unlocktower", permissionTargeted = "player.unlocktower.others",
description = "commands.unlocktower.description")
public class UnlockTowerCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
unlockFloor(targetPlayer, targetPlayer.getServer().getTowerScheduleManager()
.getCurrentTowerScheduleData().getEntranceFloorId());
unlockFloor(targetPlayer, targetPlayer.getServer().getTowerScheduleManager()
.getScheduleFloors());
CommandHandler.sendMessage(sender, translate(sender, "commands.unlocktower.success"));
}
public void unlockFloor(Player player, List<Integer> floors){
floors.stream()
.filter(id -> !player.getTowerManager().getRecordMap().containsKey(id))
.forEach(id -> player.getTowerManager().getRecordMap().put(id, new TowerLevelRecord(id)));
}
}