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https://github.com/Grasscutters/Grasscutter.git
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Remove BPLevel, GodMode, NoStamina, SetWorldLevel, UnlimitEnergy, UnlockTower commands
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@@ -66,6 +66,8 @@
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"command_exist_error": "No command found.",
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"no_usage_specified": "No usage specified",
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"no_description_specified": "No description specified",
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"set_to": "%s set to %s.",
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"set_for_to": "%s for %s set to %s.",
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"invalid": {
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"amount": "Invalid amount.",
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"artifactId": "Invalid artifact ID.",
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@@ -75,6 +77,8 @@
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"itemId": "Invalid item ID.",
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"itemLevel": "Invalid itemLevel.",
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"itemRefinement": "Invalid itemRefinement.",
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"statValue": "Invalid stat value.",
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"value_between": "Invalid value: %s must be between %s and %s.",
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"playerId": "Invalid player ID.",
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"uid": "Invalid UID.",
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"id": "Invalid ID."
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@@ -143,10 +147,6 @@
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"giveall_success": "Successfully gave all items.",
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"description": "Gives an item to you or the specified player. Can also give all weapons, avatars and/or materials, and can construct custom artifacts."
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},
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"godmode": {
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"success": "Godmode is now %s for %s.",
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"description": "Prevents you from taking damage. Defaults to toggle."
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},
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"heal": {
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"success": "All characters have been healed.",
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"description": "Heal all characters in your current team."
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@@ -243,9 +243,9 @@
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"description": "Sends mail to the specified user. The usage of this command changes based on its composition state"
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},
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"sendMessage": {
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"usage": "Usage: sendmessage <player> <message>",
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"usage": "Usage: sendmessage <message>",
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"success": "Message sent.",
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"description": "Sends a message to a player as the server"
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"description": "Sends a message to a player as the server. If used with no target, sends to all players on the server."
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},
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"setFetterLevel": {
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"usage": "Usage: setfetterlevel <level>",
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@@ -254,24 +254,13 @@
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"level_error": "Invalid fetter level.",
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"description": "Sets your fetter level for your current active character"
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},
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"setStats": {
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"usage_console": "Usage: setstats|stats @<UID> <stat> <value>",
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"usage_ingame": "Usage: setstats|stats [@UID] <stat> <value>",
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"help_message": "\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
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"value_error": "Invalid stat value.",
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"uid_error": "Invalid UID.",
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"player_error": "Player not found or offline.",
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"set_self": "%s set to %s.",
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"set_for_uid": "%s for %s set to %s.",
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"set_max_hp": "MAX HP set to %s.",
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"description": "Sets fight property for your current active character"
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"setProp": {
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
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},
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"setWorldLevel": {
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"usage": "Usage: setworldlevel <level>",
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"value_error": "World level must be between 0-8.",
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"success": "World level set to %s.",
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"invalid_world_level": "Invalid world level.",
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"description": "Sets your world level (Relog to see proper effects)"
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"setStats": {
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"usage": "Usage: setstats|stats <stat> <value>\n\tValues for <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Elemental DMG Bonus: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Elemental RES: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
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"description": "Sets fight property for your current active character"
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},
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"spawn": {
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"usage": "Usage: spawn <entityID> [amount] [level(monster only)] [<x> <y> <z>(monster only, optional)]",
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@@ -332,15 +321,6 @@
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"success": "Teleported %s to %s, %s, %s in scene %s.",
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"description": "Change the player's position"
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},
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"unlimitenergy": {
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"success": "UnlimitEnergy is now %s for %s.",
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"config_error": "Command is disabled, because energyUsage is false in config.json.",
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"description": "Use the element does not waste energy"
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},
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"unlocktower": {
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"success": "Abyss Corridor's Floors are all unlocked now.",
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"description": "Unlock all levels of tower"
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},
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"weather": {
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"usage": "Usage: weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist",
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"success": "Set weather ID to %s with climate type %s.",
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