Remove BPLevel, GodMode, NoStamina, SetWorldLevel, UnlimitEnergy, UnlockTower commands

This commit is contained in:
AnimeGitB
2022-06-25 02:04:29 +09:30
committed by Melledy
parent fc9acf42c2
commit 9425f672e0
20 changed files with 334 additions and 390 deletions

View File

@@ -66,6 +66,8 @@
"command_exist_error": "未找到命令。",
"no_usage_specified": "未指定用法",
"no_description_specified": "未指定说明",
"set_to": "%s 已设为 %s。",
"set_for_to": "%s [来自 %s] 已设为 %s。",
"invalid": {
"amount": "无效的数量。",
"artifactId": "无效的圣遗物ID。",
@@ -75,6 +77,8 @@
"itemId": "无效的物品ID。",
"itemLevel": "无效的物品等级。",
"itemRefinement": "无效的物品精炼等级。",
"statValue": "无效的属性值。",
"value_between": "Invalid value: %s must be between %s and %s.",
"playerId": "无效的玩家ID。",
"uid": "无效的UID。",
"id": "无效的ID。"
@@ -270,24 +274,13 @@
"level_error": "无效的好感度等级。",
"description": "设置当前角色的好感度等级"
},
"setStats": {
"usage_console": "用法setstats|stats @<UID> <属性> <数值>",
"usage_ingame": "用法setstats|stats [@UID] <属性> <数值>",
"help_message": "\n可更改的属性列表hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n",
"value_error": "无效的属性值。",
"uid_error": "无效的UID。",
"player_error": "玩家不存在或已离线。",
"set_self": "%s 已设为 %s。",
"set_for_uid": "%s [来自 %s] 已设为 %s。",
"set_max_hp": "最大生命值已设为 %s。",
"description": "设置当前角色的属性"
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setWorldLevel": {
"usage": "用法setworldlevel <等级>",
"value_error": "世界等级必须在 0-8 之间。",
"success": "世界等级已设为 %s。",
"invalid_world_level": "无效的世界等级。",
"description": "设置世界等级,执行命令后需重新登录以生效"
"setStats": {
"usage": "用法setstats|stats <属性> <数值>\n可更改的属性列表hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n",
"description": "设置当前角色的属性"
},
"spawn": {
"usage": "用法spawn <实体ID> [数量] [等级(仅怪物)] [<x> <y> <z>(仅怪物, 可选)]",
@@ -348,15 +341,6 @@
"success": "传送 %s 到坐标 %s, %s, %s场景为 %s。",
"description": "改变指定玩家的位置"
},
"unlimitenergy": {
"success": "UnlimitEnergy 已设为 %s。[用户:%s]",
"config_error": "命令不可用。因为 config.json 中 energyUsage 为 false。",
"description": "使用元素爆发而不消耗能量"
},
"unlocktower": {
"success": "现已解锁深境回廊(1-8层)。",
"description": "解锁深境螺旋"
},
"weather": {
"usage": "用法weather [天气ID] [气候类型]\n天气ID可以在 WeatherExcelConfigData.json 中找到。\n气候类型sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)",
"success": "已设置天气ID 为 %s气候类型为 %s。",