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https://github.com/Grasscutters/Grasscutter.git
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Remove BPLevel, GodMode, NoStamina, SetWorldLevel, UnlimitEnergy, UnlockTower commands
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@@ -66,6 +66,8 @@
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"command_exist_error": "未找到命令。",
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"no_usage_specified": "未指定用法",
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"no_description_specified": "未指定说明",
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"set_to": "%s 已设为 %s。",
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"set_for_to": "%s [来自 %s] 已设为 %s。",
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"invalid": {
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"amount": "无效的数量。",
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"artifactId": "无效的圣遗物ID。",
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@@ -75,6 +77,8 @@
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"itemId": "无效的物品ID。",
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"itemLevel": "无效的物品等级。",
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"itemRefinement": "无效的物品精炼等级。",
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"statValue": "无效的属性值。",
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"value_between": "Invalid value: %s must be between %s and %s.",
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"playerId": "无效的玩家ID。",
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"uid": "无效的UID。",
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"id": "无效的ID。"
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@@ -270,24 +274,13 @@
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"level_error": "无效的好感度等级。",
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"description": "设置当前角色的好感度等级"
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},
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"setStats": {
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"usage_console": "用法:setstats|stats @<UID> <属性> <数值>",
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"usage_ingame": "用法:setstats|stats [@UID] <属性> <数值>",
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"help_message": "\n可更改的属性列表:hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤:epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性:respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n",
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"value_error": "无效的属性值。",
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"uid_error": "无效的UID。",
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"player_error": "玩家不存在或已离线。",
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"set_self": "%s 已设为 %s。",
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"set_for_uid": "%s [来自 %s] 已设为 %s。",
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"set_max_hp": "最大生命值已设为 %s。",
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"description": "设置当前角色的属性"
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"setProp": {
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
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},
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"setWorldLevel": {
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"usage": "用法:setworldlevel <等级>",
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"value_error": "世界等级必须在 0-8 之间。",
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"success": "世界等级已设为 %s。",
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"invalid_world_level": "无效的世界等级。",
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"description": "设置世界等级,执行命令后需重新登录以生效"
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"setStats": {
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"usage": "用法:setstats|stats <属性> <数值>\n可更改的属性列表:hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤:epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性:respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n",
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"description": "设置当前角色的属性"
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},
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"spawn": {
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"usage": "用法:spawn <实体ID> [数量] [等级(仅怪物)] [<x> <y> <z>(仅怪物, 可选)]",
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@@ -348,15 +341,6 @@
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"success": "传送 %s 到坐标 %s, %s, %s,场景为 %s。",
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"description": "改变指定玩家的位置"
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},
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"unlimitenergy": {
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"success": "UnlimitEnergy 已设为 %s。[用户:%s]",
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"config_error": "命令不可用。因为 config.json 中 energyUsage 为 false。",
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"description": "使用元素爆发而不消耗能量"
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},
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"unlocktower": {
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"success": "现已解锁深境回廊(1-8层)。",
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"description": "解锁深境螺旋"
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},
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"weather": {
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"usage": "用法:weather [天气ID] [气候类型]\n天气ID可以在 WeatherExcelConfigData.json 中找到。\n气候类型:sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)",
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"success": "已设置天气ID 为 %s,气候类型为 %s。",
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