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Remove BPLevel, GodMode, NoStamina, SetWorldLevel, UnlimitEnergy, UnlockTower commands
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@@ -65,6 +65,8 @@
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"player_execute_error": "請在遊戲裡使用這條指令。",
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"command_exist_error": "找不到指令。",
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"no_description_specified": "没有指定說明。",
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"set_to": "%s 已經設為 %s。",
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"set_for_to": "%s 的使用者 %s 更改為 %s。",
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"invalid": {
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"amount": "無效的數量。",
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"artifactId": "無效的聖遺物ID。",
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@@ -74,6 +76,8 @@
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"itemId": "無效的物品ID。",
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"itemLevel": "無效的物品等級。",
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"itemRefinement": "無效的物品精煉度。",
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"statValue": "無效的數據值。",
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"value_between": "Invalid value: %s must be between %s and %s.",
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"playerId": "無效的玩家ID。",
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"uid": "無效的UID。",
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"id": "無效的ID。"
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@@ -274,16 +278,12 @@
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"level_error": "無效的好感度。",
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"description": "設定當前角色的好感度等級。"
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},
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"setProp": {
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
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},
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"setStats": {
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"usage_console": "用法:setstats|stats @<UID> <stat> <value>",
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"usage_ingame": "用法:setstats|stats [@UID] <stat> <value>",
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"help_message": "\n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n",
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"value_error": "無效的數據值。",
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"uid_error": "無效的UID。",
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"player_error": "玩家不存在或已離線。",
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"set_self": "%s 已經設為 %s。",
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"set_for_uid": "%s 的使用者 %s 更改為 %s。",
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"set_max_hp": "最大生命值更改為 %s。",
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"usage": "用法:setstats|stats <stat> <value>\n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n",
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"description": "設定當前角色的數據類型。"
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},
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"setWorldLevel": {
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