mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-19 02:15:45 +01:00
Merge branch 'development' into more-events
# Conflicts: # src/main/java/emu/grasscutter/command/commands/TeleportAllCommand.java # src/main/java/emu/grasscutter/game/entity/EntityAvatar.java # src/main/java/emu/grasscutter/game/entity/GameEntity.java # src/main/java/emu/grasscutter/game/managers/mapmark/MapMarksManager.java
This commit is contained in:
@@ -30,7 +30,6 @@ import emu.grasscutter.net.proto.SceneAvatarInfoOuterClass.SceneAvatarInfo;
|
||||
import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
|
||||
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
|
||||
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
|
||||
import emu.grasscutter.server.event.player.PlayerMoveEvent;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
@@ -64,13 +63,13 @@ public class EntityAvatar extends GameEntity {
|
||||
this.avatar.setCurrentEnergy();
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return avatar.getPlayer();
|
||||
}
|
||||
public Player getPlayer() {
|
||||
return avatar.getPlayer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Position getPosition() {
|
||||
return getPlayer().getPos();
|
||||
@Override
|
||||
public Position getPosition() {
|
||||
return getPlayer().getPosition();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -107,12 +106,12 @@ public class EntityAvatar extends GameEntity {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDeath(int killerId) {
|
||||
this.killedType = PlayerDieType.PLAYER_DIE_TYPE_KILL_BY_MONSTER;
|
||||
this.killedBy = killerId;
|
||||
clearEnergy(ChangeEnergyReason.CHANGE_ENERGY_REASON_NONE);
|
||||
}
|
||||
@Override
|
||||
public void onDeath(int killerId) {
|
||||
this.killedType = PlayerDieType.PLAYER_DIE_TYPE_KILL_BY_MONSTER;
|
||||
this.killedBy = killerId;
|
||||
clearEnergy(ChangeEnergyReason.CHANGE_ENERGY_REASON_NONE);
|
||||
}
|
||||
|
||||
public void onDeath(PlayerDieType dieType, int killerId) {
|
||||
this.killedType = dieType;
|
||||
@@ -126,7 +125,7 @@ public class EntityAvatar extends GameEntity {
|
||||
|
||||
if (healed > 0f) {
|
||||
getScene().broadcastPacket(
|
||||
new PacketEntityFightPropChangeReasonNotify(this, FightProperty.FIGHT_PROP_CUR_HP, healed, PropChangeReason.PROP_CHANGE_REASON_ABILITY, ChangeHpReason.CHANGE_HP_REASON_CHANGE_HP_ADD_ABILITY)
|
||||
new PacketEntityFightPropChangeReasonNotify(this, FightProperty.FIGHT_PROP_CUR_HP, healed, PropChangeReason.PROP_CHANGE_REASON_ABILITY, ChangeHpReason.CHANGE_HP_REASON_ADD_ABILITY)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -138,14 +137,14 @@ public class EntityAvatar extends GameEntity {
|
||||
FightProperty curEnergyProp = this.getAvatar().getSkillDepot().getElementType().getCurEnergyProp();
|
||||
FightProperty maxEnergyProp = this.getAvatar().getSkillDepot().getElementType().getMaxEnergyProp();
|
||||
|
||||
// Get max energy.
|
||||
float maxEnergy = this.avatar.getFightProperty(maxEnergyProp);
|
||||
// Get max energy.
|
||||
float maxEnergy = this.avatar.getFightProperty(maxEnergyProp);
|
||||
|
||||
// Set energy to zero.
|
||||
this.avatar.setCurrentEnergy(curEnergyProp, 0);
|
||||
// Set energy to zero.
|
||||
this.avatar.setCurrentEnergy(curEnergyProp, 0);
|
||||
|
||||
// Send packets.
|
||||
this.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, curEnergyProp));
|
||||
// Send packets.
|
||||
this.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, curEnergyProp));
|
||||
|
||||
if (reason == ChangeEnergyReason.CHANGE_ENERGY_REASON_SKILL_START) {
|
||||
this.getScene().broadcastPacket(new PacketEntityFightPropChangeReasonNotify(this, curEnergyProp, -maxEnergy, reason));
|
||||
@@ -166,10 +165,10 @@ public class EntityAvatar extends GameEntity {
|
||||
// Get energy recharge.
|
||||
float energyRecharge = this.getFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY);
|
||||
|
||||
// Scale amount by energy recharge, if the amount is not flat.
|
||||
if (!isFlat) {
|
||||
amount *= energyRecharge;
|
||||
}
|
||||
// Scale amount by energy recharge, if the amount is not flat.
|
||||
if (!isFlat) {
|
||||
amount *= energyRecharge;
|
||||
}
|
||||
|
||||
// Determine the new energy value.
|
||||
float newEnergy = Math.min(curEnergy + amount, maxEnergy);
|
||||
|
||||
Reference in New Issue
Block a user