mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-16 17:05:20 +01:00
optimize npc group load & fix some NPE in suite
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@@ -3,6 +3,7 @@ package emu.grasscutter.game.world;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.data.binout.SceneNpcBornEntry;
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import emu.grasscutter.data.excels.*;
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import emu.grasscutter.game.dungeons.DungeonSettleListener;
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import emu.grasscutter.game.entity.*;
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@@ -53,6 +54,7 @@ public class Scene {
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private DungeonData dungeonData;
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private int prevScene; // Id of the previous scene
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private int prevScenePoint;
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private Set<SceneNpcBornEntry> npcBornEntrySet;
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public Scene(World world, SceneData sceneData) {
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this.world = world;
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this.sceneData = sceneData;
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@@ -65,6 +67,7 @@ public class Scene {
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this.spawnedEntities = ConcurrentHashMap.newKeySet();
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this.deadSpawnedEntities = ConcurrentHashMap.newKeySet();
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this.loadedBlocks = ConcurrentHashMap.newKeySet();
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this.npcBornEntrySet = ConcurrentHashMap.newKeySet();
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this.scriptManager = new SceneScriptManager(this);
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}
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@@ -426,6 +429,8 @@ public class Scene {
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if(challenge != null){
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challenge.onCheckTimeOut();
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}
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checkNpcGroup();
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}
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public int getEntityLevel(int baseLevel, int worldLevelOverride) {
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@@ -435,6 +440,25 @@ public class Scene {
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return level;
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}
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public void checkNpcGroup(){
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Set<SceneNpcBornEntry> npcBornEntries = ConcurrentHashMap.newKeySet();
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for (Player player : this.getPlayers()) {
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npcBornEntries.addAll(loadNpcForPlayer(player));
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}
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// clear the unreachable group for client
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var toUnload = this.npcBornEntrySet.stream()
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.filter(i -> !npcBornEntries.contains(i))
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.map(SceneNpcBornEntry::getGroupId)
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.toList();
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if(toUnload.size() > 0){
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broadcastPacket(new PacketGroupUnloadNotify(toUnload));
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Grasscutter.getLogger().debug("Unload NPC Group {}", toUnload);
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}
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// exchange the new npcBornEntry Set
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this.npcBornEntrySet = npcBornEntries;
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}
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// TODO - Test
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public synchronized void checkSpawns() {
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@@ -569,9 +593,6 @@ public class Scene {
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.toList();
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onLoadGroup(toLoad);
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}
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for (Player player : this.getPlayers()) {
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getScriptManager().meetEntities(loadNpcForPlayer(player, block));
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}
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}
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}
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@@ -754,47 +775,27 @@ public class Scene {
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addEntity(entity);
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}
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}
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public List<EntityNPC> loadNpcForPlayer(Player player, SceneBlock block){
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if(!block.contains(player.getPos())){
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return List.of();
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}
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public void loadNpcForPlayerEnter(Player player){
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this.npcBornEntrySet.addAll(loadNpcForPlayer(player));
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}
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private List<SceneNpcBornEntry> loadNpcForPlayer(Player player){
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var pos = player.getPos();
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var data = GameData.getSceneNpcBornData().get(getId());
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if(data == null){
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return List.of();
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}
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var npcs = SceneIndexManager.queryNeighbors(data.getIndex(), pos.toDoubleArray(),
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var npcList = SceneIndexManager.queryNeighbors(data.getIndex(), pos.toDoubleArray(),
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Grasscutter.getConfig().server.game.loadEntitiesForPlayerRange);
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var entityNPCS = npcs.stream().map(item -> {
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var group = data.getGroups().get(item.getGroupId());
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if(group == null){
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group = SceneGroup.of(item.getGroupId());
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data.getGroups().putIfAbsent(item.getGroupId(), group);
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group.load(getId());
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}
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if(group.npc == null){
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return null;
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}
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var npc = group.npc.get(item.getConfigId());
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if(npc == null){
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return null;
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}
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var sceneNpcBornEntries = npcList.stream()
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.filter(i -> !this.npcBornEntrySet.contains(i))
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.toList();
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return getScriptManager().createNPC(npc, block.id, item.getSuiteIdList().get(0));
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})
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.filter(Objects::nonNull)
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.filter(item -> getEntities().values().stream()
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.filter(e -> e instanceof EntityNPC)
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.noneMatch(e -> e.getConfigId() == item.getConfigId()))
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.toList();
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if(entityNPCS.size() > 0){
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broadcastPacket(new PacketGroupSuiteNotify(entityNPCS));
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if(sceneNpcBornEntries.size() > 0){
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this.broadcastPacket(new PacketGroupSuiteNotify(sceneNpcBornEntries));
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Grasscutter.getLogger().debug("Loaded Npc Group Suite {}", sceneNpcBornEntries);
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}
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return entityNPCS;
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return npcList;
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}
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}
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