Consolidate random point offsets

This commit is contained in:
AnimeGitB
2022-08-25 00:13:27 +09:30
parent 6098b51e4f
commit 9970aeb94d
5 changed files with 15 additions and 40 deletions

View File

@@ -78,8 +78,8 @@ public class DropSystem extends BaseGameSystem {
}
if (itemData.isEquip()) {
for (int i = 0; i < num; i++) {
float range = (5f + (.1f * num));
Position pos = em.getPosition().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
float range = (2.5f + (.05f * num));
Position pos = em.getPosition().nearby2d(range).addY(3f);
addDropEntity(dd, em.getScene(), itemData, pos, num, gp);
}
} else {