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Gacha banner tweaks
Removed min/maxItemType Added configurable base weight values for banners
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@@ -15,6 +15,7 @@ import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.gacha.GachaBanner.BannerType;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.inventory.MaterialType;
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@@ -125,8 +126,8 @@ public class GachaManager {
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int itemId = 0;
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int bonusYellowChance = gachaInfo.getPity5() >= banner.getSoftPity() ? 100 * (gachaInfo.getPity5() - banner.getSoftPity() - 1): 0;
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int yellowChance = 60 + (int) Math.floor(100f * (gachaInfo.getPity5() / (banner.getSoftPity() - 1D))) + bonusYellowChance;
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int purpleChance = 10000 - (510 + (int) Math.floor(790f * (gachaInfo.getPity4() / 8f)));
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int yellowChance = banner.getBaseYellowWeight() + (int) Math.floor(100f * (gachaInfo.getPity5() / (banner.getSoftPity() - 1D))) + bonusYellowChance;
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int purpleChance = 10000 - (banner.getBasePurpleWeight() + (int) Math.floor(790f * (gachaInfo.getPity4() / 8f)));
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if (random <= yellowChance || gachaInfo.getPity5() >= banner.getHardPity()) {
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if (banner.getRateUpItems1().length > 0) {
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@@ -142,7 +143,7 @@ public class GachaManager {
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}
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if (itemId == 0) {
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int typeChance = this.randomRange(banner.getMinItemType(), banner.getMaxItemType());
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int typeChance = this.randomRange(banner.getBannerType() == BannerType.WEAPON ? 2 : 1, banner.getBannerType() == BannerType.EVENT ? 1 : 2);
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if (typeChance == 1) {
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itemId = getRandom(this.yellowAvatars);
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} else {
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@@ -163,7 +164,7 @@ public class GachaManager {
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}
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if (itemId == 0) {
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int typeChance = this.randomRange(banner.getMinItemType(), banner.getMaxItemType());
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int typeChance = this.randomRange(banner.getBannerType() == BannerType.WEAPON ? 2 : 1, banner.getBannerType() == BannerType.EVENT ? 1 : 2);
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if (typeChance == 1) {
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itemId = getRandom(this.purpleAvatars);
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} else {
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