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Add support for legacy and newer quest excels
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@@ -513,7 +513,7 @@ public class Player {
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* Applies the properties to the player.
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*/
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private void applyProperties() {
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var withQuesting = GAME_OPTIONS.questing;
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var withQuesting = GAME_OPTIONS.questing.enabled;
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this.setOrFetch(PlayerProperty.PROP_PLAYER_LEVEL, 1);
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this.setOrFetch(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1);
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@@ -77,7 +77,7 @@ public final class PlayerProgressManager extends BasePlayerDataManager {
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// Add statue quests if necessary.
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this.addStatueQuestsOnLogin();
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if (!GAME_OPTIONS.questing) {
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if (!GAME_OPTIONS.questing.enabled) {
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// Auto-unlock the first statue and map area.
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this.player.getUnlockedScenePoints(3).add(7);
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this.player.getUnlockedSceneAreas(3).add(1);
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