Fix unable to save game data occasionally (#1194)

* Fix unable to save game data occasionally

* No self-kicking

* Game data synchronization

* finally

* prevent duplicated saving

* reverse changing

* keep the previous code

* Update GameServerInitializer.java

* Update GameSession.java

* remove sanity check because of try block

* a session needs can be created without a pipeline.
This commit is contained in:
zhaodice
2022-06-05 19:23:19 +08:00
committed by GitHub
parent 36fb08095f
commit 9bf48ddbf7
6 changed files with 120 additions and 59 deletions

View File

@@ -8,6 +8,7 @@ import emu.grasscutter.data.excels.DungeonData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.quest.enums.QuestTrigger;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.server.game.GameServer;
@@ -80,19 +81,21 @@ public class DungeonManager {
}
public void exitDungeon(Player player) {
if (player.getScene().getSceneType() != SceneType.SCENE_DUNGEON) {
Scene scene = player.getScene();
if (scene==null || scene.getSceneType() != SceneType.SCENE_DUNGEON) {
return;
}
// Get previous scene
int prevScene = player.getScene().getPrevScene() > 0 ? player.getScene().getPrevScene() : 3;
int prevScene = scene.getPrevScene() > 0 ? scene.getPrevScene() : 3;
// Get previous position
DungeonData dungeonData = player.getScene().getDungeonData();
DungeonData dungeonData = scene.getDungeonData();
Position prevPos = new Position(GameConstants.START_POSITION);
if (dungeonData != null) {
ScenePointEntry entry = GameData.getScenePointEntryById(prevScene, player.getScene().getPrevScenePoint());
ScenePointEntry entry = GameData.getScenePointEntryById(prevScene, scene.getPrevScenePoint());
if (entry != null) {
prevPos.set(entry.getPointData().getTranPos());

View File

@@ -2,6 +2,7 @@ package emu.grasscutter.game.player;
import dev.morphia.annotations.*;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.PlayerLevelData;
import emu.grasscutter.database.DatabaseHelper;
@@ -1211,13 +1212,6 @@ public class Player {
this.getProfile().syncWithCharacter(this);
}
// Check if player object exists in server
// TODO - optimize
Player exists = this.getServer().getPlayerByUid(getUid());
if (exists != null) {
exists.getSession().close();
}
// Load from db
this.getAvatars().loadFromDatabase();
this.getInventory().loadFromDatabase();
@@ -1226,12 +1220,13 @@ public class Player {
this.getFriendsList().loadFromDatabase();
this.getMailHandler().loadFromDatabase();
this.getQuestManager().loadFromDatabase();
// Add to gameserver (Always handle last)
if (getSession().isActive()) {
getServer().registerPlayer(this);
getProfile().setPlayer(this); // Set online
}
}
public void onLogin() {
@@ -1291,34 +1286,48 @@ public class Player {
}
public void onLogout() {
// stop stamina calculation
getStaminaManager().stopSustainedStaminaHandler();
try{
// stop stamina calculation
getStaminaManager().stopSustainedStaminaHandler();
// force to leave the dungeon
if (getScene().getSceneType() == SceneType.SCENE_DUNGEON) {
// force to leave the dungeon (inside has a "if")
this.getServer().getDungeonManager().exitDungeon(this);
// Leave world
if (this.getWorld() != null) {
this.getWorld().removePlayer(this);
}
// Status stuff
this.getProfile().syncWithCharacter(this);
this.getProfile().setPlayer(null); // Set offline
this.getCoopRequests().clear();
// Save to db
this.save();
this.getTeamManager().saveAvatars();
this.getFriendsList().save();
// Call quit event.
PlayerQuitEvent event = new PlayerQuitEvent(this); event.call();
//reset wood
getDeforestationManager().resetWood();
}catch (Throwable e){
e.printStackTrace();
Grasscutter.getLogger().warn("Player (UID {}) save failure", getUid());
}finally {
removeFromServer();
}
// Leave world
if (this.getWorld() != null) {
this.getWorld().removePlayer(this);
}
}
// Status stuff
this.getProfile().syncWithCharacter(this);
this.getProfile().setPlayer(null); // Set offline
this.getCoopRequests().clear();
// Save to db
this.save();
this.getTeamManager().saveAvatars();
this.getFriendsList().save();
// Call quit event.
PlayerQuitEvent event = new PlayerQuitEvent(this); event.call();
//reset wood
getDeforestationManager().resetWood();
public void removeFromServer() {
// Remove from server.
//Note: DON'T DELETE BY UID,BECAUSE THERE ARE MULTIPLE SAME UID PLAYERS WHEN DUPLICATED LOGIN!
//so I decide to delete by object rather than uid
getServer().getPlayers().values().removeIf(player1 -> player1 == this);
}
public enum SceneLoadState {