Format code [skip actions]

This commit is contained in:
github-actions
2023-09-02 05:48:12 +00:00
parent a49f37edb3
commit 9c25060c78
10 changed files with 49 additions and 41 deletions

View File

@@ -9,7 +9,6 @@ import emu.grasscutter.game.entity.EntityHomeAnimal;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.HomeSceneArrangementInfoOuterClass.HomeSceneArrangementInfo;
import java.util.Collection;
import java.util.List;
import java.util.Map;
@@ -80,15 +79,19 @@ public class HomeSceneItem {
public List<EntityHomeAnimal> getAnimals(Scene scene) {
return this.blockItems.values().stream()
.map(HomeBlockItem::getDeployAnimalList)
.flatMap(Collection::stream)
.filter(homeAnimalItem -> GameData.getHomeWorldAnimalDataMap().containsKey(homeAnimalItem.getFurnitureId()))
.map(homeAnimalItem -> {
return new EntityHomeAnimal(scene,
GameData.getHomeWorldAnimalDataMap().get(homeAnimalItem.getFurnitureId()),
homeAnimalItem.getSpawnPos());
})
.toList();
.map(HomeBlockItem::getDeployAnimalList)
.flatMap(Collection::stream)
.filter(
homeAnimalItem ->
GameData.getHomeWorldAnimalDataMap().containsKey(homeAnimalItem.getFurnitureId()))
.map(
homeAnimalItem -> {
return new EntityHomeAnimal(
scene,
GameData.getHomeWorldAnimalDataMap().get(homeAnimalItem.getFurnitureId()),
homeAnimalItem.getSpawnPos());
})
.toList();
}
public int calComfort() {