mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-04-02 05:52:26 +02:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -15,13 +15,14 @@ public @interface Command {
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String permissionTargeted() default "";
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public enum TargetRequirement {
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NONE, // targetPlayer is not required
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OFFLINE, // targetPlayer must be offline
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PLAYER, // targetPlayer can be online or offline
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ONLINE // targetPlayer must be online
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}
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TargetRequirement targetRequirement() default TargetRequirement.ONLINE;
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boolean threading() default false;
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enum TargetRequirement {
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NONE, // targetPlayer is not required
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OFFLINE, // targetPlayer must be offline
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PLAYER, // targetPlayer can be online or offline
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ONLINE // targetPlayer must be online
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}
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}
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@@ -1,12 +1,10 @@
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package emu.grasscutter.command;
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import static emu.grasscutter.utils.lang.Language.translate;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.game.ReceiveCommandFeedbackEvent;
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import emu.grasscutter.utils.Language;
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import static emu.grasscutter.utils.Language.translate;
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import java.util.List;
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import java.util.StringJoiner;
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@@ -15,7 +13,7 @@ public interface CommandHandler {
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/**
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* Send a message to the target.
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*
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* @param player The player to send the message to, or null for the server console.
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* @param player The player to send the message to, or null for the server console.
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* @param message The message to send.
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*/
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static void sendMessage(Player player, String message) {
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@@ -43,22 +41,23 @@ public interface CommandHandler {
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String usage_prefix = translate(player, "commands.execution.usage_prefix");
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String command = annotation.label();
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for (String alias : annotation.aliases()) {
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if (alias.length() < command.length())
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command = alias;
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if (alias.length() < command.length()) command = alias;
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}
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if (player != null) {
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command = "/" + command;
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}
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String target = switch (annotation.targetRequirement()) {
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case NONE -> "";
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case OFFLINE -> "@<UID> "; // TODO: make translation keys for offline and online players
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case ONLINE -> (player == null) ? "@<UID> " : "[@<UID>] "; // TODO: make translation keys for offline and online players
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case PLAYER -> (player == null) ? "@<UID> " : "[@<UID>] ";
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};
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String target =
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switch (annotation.targetRequirement()) {
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case NONE -> "";
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case OFFLINE -> "@<UID> "; // TODO: make translation keys for offline and online players
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case ONLINE -> (player == null)
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? "@<UID> "
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: "[@<UID>] "; // TODO: make translation keys for offline and online players
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case PLAYER -> (player == null) ? "@<UID> " : "[@<UID>] ";
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};
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String[] usages = annotation.usage();
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StringJoiner joiner = new StringJoiner("\n\t");
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for (String usage : usages)
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joiner.add(usage_prefix + command + " " + target + usage);
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for (String usage : usages) joiner.add(usage_prefix + command + " " + target + usage);
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return joiner.toString();
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}
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@@ -81,9 +80,9 @@ public interface CommandHandler {
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/**
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* Called when a player/console invokes a command.
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*
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* @param sender The player/console that invoked the command.
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* @param args The arguments to the command.
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*/
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default void execute(Player sender, Player targetPlayer, List<String> args) {
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}
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default void execute(Player sender, Player targetPlayer, List<String> args) {}
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}
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@@ -1,15 +1,17 @@
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package emu.grasscutter.command;
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import javax.annotation.Nonnull;
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import java.util.List;
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import java.util.Map;
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import java.util.function.BiConsumer;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import javax.annotation.Nonnull;
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public class CommandHelpers {
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public static final Pattern lvlRegex = Pattern.compile("(?<!\\w)l(?:vl?)?(\\d+)"); // Java doesn't have raw string literals :(
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public static final Pattern amountRegex = Pattern.compile("((?<=(?<!\\w)x)\\d+|\\d+(?=x)(?!x\\d))");
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public static final Pattern lvlRegex =
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Pattern.compile("(?<!\\w)l(?:vl?)?(\\d+)"); // Java doesn't have raw string literals :(
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public static final Pattern amountRegex =
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Pattern.compile("((?<=(?<!\\w)x)\\d+|\\d+(?=x)(?!x\\d))");
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public static final Pattern refineRegex = Pattern.compile("(?<!\\w)r(\\d+)");
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public static final Pattern rankRegex = Pattern.compile("(\\d+)\\*");
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public static final Pattern constellationRegex = Pattern.compile("(?<!\\w)c(\\d+)");
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@@ -23,28 +25,35 @@ public class CommandHelpers {
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public static final Pattern atkRegex = Pattern.compile("atk(\\d+)");
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public static final Pattern defRegex = Pattern.compile("def(\\d+)");
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public static final Pattern aiRegex = Pattern.compile("ai(\\d+)");
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public static final Pattern sceneRegex = Pattern.compile("scene(\\d+)");
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public static final Pattern suiteRegex = Pattern.compile("suite(\\d+)");
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public static int matchIntOrNeg(Pattern pattern, String arg) {
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Matcher match = pattern.matcher(arg);
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if (match.find()) {
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return Integer.parseInt(match.group(1)); // This should be exception-safe as only \d+ can be passed to it (i.e. non-empty string of pure digits)
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return Integer.parseInt(
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match.group(
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1)); // This should be exception-safe as only \d+ can be passed to it (i.e. non-empty
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// string of pure digits)
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}
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return -1;
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}
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public static <T> List<String> parseIntParameters(List<String> args, @Nonnull T params, Map<Pattern, BiConsumer<T, Integer>> map) {
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args.removeIf(arg -> {
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var argL = arg.toLowerCase();
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boolean deleteArg = false;
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for (var entry : map.entrySet()) {
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int argNum = matchIntOrNeg(entry.getKey(), argL);
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if (argNum != -1) {
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entry.getValue().accept(params, argNum);
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deleteArg = true;
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}
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}
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return deleteArg;
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});
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public static <T> List<String> parseIntParameters(
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List<String> args, @Nonnull T params, Map<Pattern, BiConsumer<T, Integer>> map) {
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args.removeIf(
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arg -> {
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var argL = arg.toLowerCase();
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boolean deleteArg = false;
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for (var entry : map.entrySet()) {
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int argNum = matchIntOrNeg(entry.getKey(), argL);
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if (argNum != -1) {
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entry.getValue().accept(params, argNum);
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deleteArg = true;
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}
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}
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return deleteArg;
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});
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return args;
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}
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}
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@@ -1,27 +1,23 @@
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package emu.grasscutter.command;
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import static emu.grasscutter.config.Configuration.SERVER;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.player.Player;
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import it.unimi.dsi.fastutil.objects.Object2IntMap;
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import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
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import org.reflections.Reflections;
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import java.net.IDN;
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import java.util.*;
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import static emu.grasscutter.config.Configuration.ACCOUNT;
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import static emu.grasscutter.config.Configuration.SERVER;
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import org.reflections.Reflections;
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@SuppressWarnings({"UnusedReturnValue", "unused"})
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public final class CommandMap {
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private static final int INVALID_UID = Integer.MIN_VALUE;
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private static final String consoleId = "console";
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private final Map<String, CommandHandler> commands = new TreeMap<>();
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private final Map<String, CommandHandler> aliases = new TreeMap<>();
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private final Map<String, Command> annotations = new TreeMap<>();
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private final Object2IntMap<String> targetPlayerIds = new Object2IntOpenHashMap<>();
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private static final int INVALID_UID = Integer.MIN_VALUE;
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private static final String consoleId = "console";
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public CommandMap() {
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this(false);
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@@ -35,10 +31,24 @@ public final class CommandMap {
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return Grasscutter.getCommandMap();
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}
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private static int getUidFromString(String input) {
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try {
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return Integer.parseInt(input);
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} catch (NumberFormatException ignored) {
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var account = DatabaseHelper.getAccountByName(input);
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if (account == null) return INVALID_UID;
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var player = DatabaseHelper.getPlayerByAccount(account, Player.class);
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if (player == null) return INVALID_UID;
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// We will be immediately fetching the player again after this,
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// but offline vs online Player safety is more important than saving a lookup
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return player.getUid();
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}
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}
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/**
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* Register a command handler.
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*
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* @param label The command label.
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* @param label The command label.
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* @param command The command handler.
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* @return Instance chaining.
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*/
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@@ -52,11 +62,9 @@ public final class CommandMap {
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this.commands.put(label, command);
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// Register aliases.
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if (annotation.aliases().length > 0) {
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for (String alias : annotation.aliases()) {
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this.aliases.put(alias, command);
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this.annotations.put(alias, annotation);
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}
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for (String alias : annotation.aliases()) {
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this.aliases.put(alias, command);
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this.annotations.put(alias, annotation);
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}
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return this;
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}
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@@ -78,11 +86,9 @@ public final class CommandMap {
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this.commands.remove(label);
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// Unregister aliases.
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if (annotation.aliases().length > 0) {
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for (String alias : annotation.aliases()) {
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this.aliases.remove(alias);
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this.annotations.remove(alias);
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}
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for (String alias : annotation.aliases()) {
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this.aliases.remove(alias);
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this.annotations.remove(alias);
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}
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return this;
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@@ -124,21 +130,8 @@ public final class CommandMap {
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return handler;
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}
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private static int getUidFromString(String input) {
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try {
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return Integer.parseInt(input);
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} catch (NumberFormatException ignored) {
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var account = DatabaseHelper.getAccountByName(input);
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if (account == null) return INVALID_UID;
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var player = DatabaseHelper.getPlayerByAccount(account);
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if (player == null) return INVALID_UID;
|
||||
// We will be immediately fetching the player again after this,
|
||||
// but offline vs online Player safety is more important than saving a lookup
|
||||
return player.getUid();
|
||||
}
|
||||
}
|
||||
|
||||
private Player getTargetPlayer(String playerId, Player player, Player targetPlayer, List<String> args) {
|
||||
private Player getTargetPlayer(
|
||||
String playerId, Player player, Player targetPlayer, List<String> args) {
|
||||
// Top priority: If any @UID argument is present, override targetPlayer with it.
|
||||
for (int i = 0; i < args.size(); i++) {
|
||||
String arg = args.get(i);
|
||||
@@ -146,7 +139,8 @@ public final class CommandMap {
|
||||
arg = args.remove(i).substring(1);
|
||||
if (arg.equals("")) {
|
||||
// This is a special case to target nothing, distinct from failing to assign a target.
|
||||
// This is specifically to allow in-game players to run a command without targeting themselves or anyone else.
|
||||
// This is specifically to allow in-game players to run a command without targeting
|
||||
// themselves or anyone else.
|
||||
return null;
|
||||
}
|
||||
int uid = getUidFromString(arg);
|
||||
@@ -171,7 +165,8 @@ public final class CommandMap {
|
||||
|
||||
// Next priority: Use previously-set target. (see /target [[@]UID])
|
||||
if (targetPlayerIds.containsKey(playerId)) {
|
||||
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(targetPlayerIds.getInt(playerId), true);
|
||||
targetPlayer =
|
||||
Grasscutter.getGameServer().getPlayerByUid(targetPlayerIds.getInt(playerId), true);
|
||||
// We check every time in case the target is deleted after being targeted
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
|
||||
@@ -180,7 +175,8 @@ public final class CommandMap {
|
||||
return targetPlayer;
|
||||
}
|
||||
|
||||
// Lowest priority: Target the player invoking the command. In the case of the console, this will return null.
|
||||
// Lowest priority: Target the player invoking the command. In the case of the console, this
|
||||
// will return null.
|
||||
return player;
|
||||
}
|
||||
|
||||
@@ -206,21 +202,33 @@ public final class CommandMap {
|
||||
targetPlayerIds.put(playerId, uid);
|
||||
String target = uid + " (" + targetPlayer.getAccount().getUsername() + ")";
|
||||
CommandHandler.sendTranslatedMessage(player, "commands.execution.set_target", target);
|
||||
CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline() ? "commands.execution.set_target_online" : "commands.execution.set_target_offline", target);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
player,
|
||||
targetPlayer.isOnline()
|
||||
? "commands.execution.set_target_online"
|
||||
: "commands.execution.set_target_offline",
|
||||
target);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Invoke a command handler with the given arguments.
|
||||
*
|
||||
* @param player The player invoking the command or null for the server console.
|
||||
* @param player The player invoking the command or null for the server console.
|
||||
* @param rawMessage The messaged used to invoke the command.
|
||||
*/
|
||||
public void invoke(Player player, Player targetPlayer, String rawMessage) {
|
||||
// The console outputs in-game command. [{Account Username} (Player UID: {Player Uid})]
|
||||
if (SERVER.logCommands) {
|
||||
if (player != null) {
|
||||
Grasscutter.getLogger().info("Command used by [" + player.getAccount().getUsername() + " (Player UID: " + player.getUid() + ")]: " + rawMessage);
|
||||
Grasscutter.getLogger()
|
||||
.info(
|
||||
"Command used by ["
|
||||
+ player.getAccount().getUsername()
|
||||
+ " (Player UID: "
|
||||
+ player.getUid()
|
||||
+ ")]: "
|
||||
+ rawMessage);
|
||||
} else {
|
||||
Grasscutter.getLogger().info("Command used by server console: " + rawMessage);
|
||||
}
|
||||
@@ -276,7 +284,12 @@ public final class CommandMap {
|
||||
}
|
||||
|
||||
// Check for permissions.
|
||||
if (!Grasscutter.getPermissionHandler().checkPermission(player, targetPlayer, annotation.permission(), this.annotations.get(label).permissionTargeted())) {
|
||||
if (!Grasscutter.getPermissionHandler()
|
||||
.checkPermission(
|
||||
player,
|
||||
targetPlayer,
|
||||
annotation.permission(),
|
||||
this.annotations.get(label).permissionTargeted())) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -315,23 +328,27 @@ public final class CommandMap {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Scans for all classes annotated with {@link Command} and registers them.
|
||||
*/
|
||||
/** Scans for all classes annotated with {@link Command} and registers them. */
|
||||
private void scan() {
|
||||
Reflections reflector = Grasscutter.reflector;
|
||||
Set<Class<?>> classes = reflector.getTypesAnnotatedWith(Command.class);
|
||||
|
||||
classes.forEach(annotated -> {
|
||||
try {
|
||||
Command cmdData = annotated.getAnnotation(Command.class);
|
||||
Object object = annotated.getDeclaredConstructor().newInstance();
|
||||
if (object instanceof CommandHandler)
|
||||
this.registerCommand(cmdData.label(), (CommandHandler) object);
|
||||
else Grasscutter.getLogger().error("Class " + annotated.getName() + " is not a CommandHandler!");
|
||||
} catch (Exception exception) {
|
||||
Grasscutter.getLogger().error("Failed to register command handler for " + annotated.getSimpleName(), exception);
|
||||
}
|
||||
});
|
||||
classes.forEach(
|
||||
annotated -> {
|
||||
try {
|
||||
Command cmdData = annotated.getAnnotation(Command.class);
|
||||
Object object = annotated.getDeclaredConstructor().newInstance();
|
||||
if (object instanceof CommandHandler)
|
||||
this.registerCommand(cmdData.label(), (CommandHandler) object);
|
||||
else
|
||||
Grasscutter.getLogger()
|
||||
.error("Class " + annotated.getName() + " is not a CommandHandler!");
|
||||
} catch (Exception exception) {
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"Failed to register command handler for " + annotated.getSimpleName(),
|
||||
exception);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,13 +10,14 @@ public class DefaultPermissionHandler implements PermissionHandler {
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkPermission(Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted) {
|
||||
if(player == null) {
|
||||
public boolean checkPermission(
|
||||
Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted) {
|
||||
if (player == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
Account account = player.getAccount();
|
||||
if (player != targetPlayer) { // Additional permission required for targeting another player
|
||||
if (player != targetPlayer) { // Additional permission required for targeting another player
|
||||
if (!permissionNodeTargeted.isEmpty() && !account.hasPermission(permissionNodeTargeted)) {
|
||||
CommandHandler.sendTranslatedMessage(player, "commands.generic.permission_error");
|
||||
return false;
|
||||
|
||||
@@ -3,6 +3,8 @@ package emu.grasscutter.command;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
public interface PermissionHandler {
|
||||
public boolean EnablePermissionCommand();
|
||||
public boolean checkPermission(Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted);
|
||||
boolean EnablePermissionCommand();
|
||||
|
||||
boolean checkPermission(
|
||||
Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted);
|
||||
}
|
||||
|
||||
@@ -1,26 +1,28 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import at.favre.lib.crypto.bcrypt.BCrypt;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.config.Configuration;
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.database.DatabaseManager;
|
||||
import emu.grasscutter.game.Account;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
@Command(
|
||||
label = "account",
|
||||
usage = {
|
||||
"create <username> [<UID>]", // Only with EXPERIMENTAL_RealPassword == false
|
||||
"delete <username>",
|
||||
"create <username> <password> [<UID>]", // Only with EXPERIMENTAL_RealPassword == true
|
||||
"resetpass <username> <password>"}, // Only with EXPERIMENTAL_RealPassword == true
|
||||
targetRequirement = Command.TargetRequirement.NONE)
|
||||
label = "account",
|
||||
usage = {
|
||||
"create <username> [<UID>]", // Only with EXPERIMENTAL_RealPassword == false
|
||||
"delete <username>",
|
||||
"create <username> <password> [<UID>]", // Only with EXPERIMENTAL_RealPassword == true
|
||||
"resetpass <username> <password>"
|
||||
}, // Only with EXPERIMENTAL_RealPassword == true
|
||||
targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class AccountCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
@@ -38,16 +40,14 @@ public final class AccountCommand implements CommandHandler {
|
||||
String username = args.get(1);
|
||||
|
||||
switch (action) {
|
||||
default:
|
||||
sendUsageMessage(sender);
|
||||
return;
|
||||
case "create":
|
||||
default -> this.sendUsageMessage(sender);
|
||||
case "create" -> {
|
||||
int uid = 0;
|
||||
String password = "";
|
||||
|
||||
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword == true) {
|
||||
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
|
||||
if (args.size() < 3) {
|
||||
CommandHandler.sendMessage(sender, "EXPERIMENTAL_RealPassword requires a password argument");
|
||||
CommandHandler.sendMessage(
|
||||
sender, "EXPERIMENTAL_RealPassword requires a password argument");
|
||||
CommandHandler.sendMessage(sender, "Usage: account create <username> <password> [uid]");
|
||||
return;
|
||||
}
|
||||
@@ -58,9 +58,12 @@ public final class AccountCommand implements CommandHandler {
|
||||
uid = Integer.parseInt(args.get(3));
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.account.invalid"));
|
||||
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword == true) {
|
||||
CommandHandler.sendMessage(sender, "EXPERIMENTAL_RealPassword requires argument 2 to be a password, not a uid");
|
||||
CommandHandler.sendMessage(sender, "Usage: account create <username> <password> [uid]");
|
||||
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
"EXPERIMENTAL_RealPassword requires argument 2 to be a password, not a uid");
|
||||
CommandHandler.sendMessage(
|
||||
sender, "Usage: account create <username> <password> [uid]");
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -75,47 +78,43 @@ public final class AccountCommand implements CommandHandler {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
emu.grasscutter.game.Account account = DatabaseHelper.createAccountWithUid(username, uid);
|
||||
Account account = DatabaseHelper.createAccountWithUid(username, uid);
|
||||
if (account == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.account.exists"));
|
||||
return;
|
||||
} else {
|
||||
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword == true) {
|
||||
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
|
||||
account.setPassword(BCrypt.withDefaults().hashToString(12, password.toCharArray()));
|
||||
}
|
||||
account.addPermission("*");
|
||||
account.save(); // Save account to database.
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.account.create", account.getReservedPlayerUid()));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.account.create", account.getReservedPlayerUid()));
|
||||
}
|
||||
return;
|
||||
case "delete":
|
||||
}
|
||||
case "delete" -> {
|
||||
// Get the account we want to delete.
|
||||
Account toDelete = DatabaseHelper.getAccountByName(username);
|
||||
|
||||
if (toDelete == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.account.no_account"));
|
||||
return;
|
||||
}
|
||||
|
||||
DatabaseHelper.deleteAccount(toDelete);
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.account.delete"));
|
||||
return;
|
||||
case "resetpass":
|
||||
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword != true) {
|
||||
CommandHandler.sendMessage(sender, "resetpass requires EXPERIMENTAL_RealPassword to be true.");
|
||||
}
|
||||
case "resetpass" -> {
|
||||
if (!Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, "resetpass requires EXPERIMENTAL_RealPassword to be true.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() != 3) {
|
||||
CommandHandler.sendMessage(sender, "Invalid Args");
|
||||
CommandHandler.sendMessage(sender, "Usage: account resetpass <username> <password>");
|
||||
return;
|
||||
}
|
||||
|
||||
Account toUpdate = DatabaseHelper.getAccountByName(username);
|
||||
|
||||
if (toUpdate == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.account.no_account"));
|
||||
return;
|
||||
@@ -123,14 +122,42 @@ public final class AccountCommand implements CommandHandler {
|
||||
|
||||
// Make sure player can't stay logged in with old password.
|
||||
kickAccount(toUpdate);
|
||||
|
||||
toUpdate.setPassword(BCrypt.withDefaults().hashToString(12, args.get(2).toCharArray()));
|
||||
toUpdate.save();
|
||||
CommandHandler.sendMessage(sender, "Password Updated.");
|
||||
return;
|
||||
}
|
||||
case "list" -> {
|
||||
CommandHandler.sendMessage(sender, "Note: This command might take a while to complete.");
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
"Accounts: \n"
|
||||
+ DatabaseManager.getAccountDatastore().find(Account.class).stream()
|
||||
.map(
|
||||
acc ->
|
||||
"%s: %s (%s)"
|
||||
.formatted(
|
||||
acc.getId(),
|
||||
acc.getUsername(),
|
||||
acc.getReservedPlayerUid() == 0
|
||||
? this.getPlayerUid(acc)
|
||||
: acc.getReservedPlayerUid()))
|
||||
.collect(Collectors.joining("\n")));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the UID of the player associated with the given account. If the player is not found,
|
||||
* returns "no UID".
|
||||
*
|
||||
* @param account The account to get the UID of.
|
||||
* @return The UID of the player associated with the given account.
|
||||
*/
|
||||
private String getPlayerUid(Account account) {
|
||||
var player = DatabaseHelper.getPlayerByAccount(account, Player.class);
|
||||
return player == null ? "no UID" : String.valueOf(player.getUid());
|
||||
}
|
||||
|
||||
private void kickAccount(Account account) {
|
||||
Player player = Grasscutter.getGameServer().getPlayerByAccountId(account.getId());
|
||||
if (player != null) {
|
||||
|
||||
@@ -3,24 +3,73 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.AchievementData;
|
||||
import emu.grasscutter.data.excels.achievement.AchievementData;
|
||||
import emu.grasscutter.game.achievement.AchievementControlReturns;
|
||||
import emu.grasscutter.game.achievement.Achievements;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
@Command(
|
||||
label = "achievement",
|
||||
usage = {"(grant|revoke) <achievementId>", "progress <achievementId> <progress>", "grantall", "revokeall"},
|
||||
aliases = {"am"},
|
||||
permission = "player.achievement",
|
||||
permissionTargeted = "player.achievement.others",
|
||||
targetRequirement = Command.TargetRequirement.PLAYER,
|
||||
threading = true)
|
||||
public class AchievementCommand implements CommandHandler {
|
||||
label = "achievement",
|
||||
usage = {
|
||||
"(grant|revoke) <achievementId>",
|
||||
"progress <achievementId> <progress>",
|
||||
"grantall",
|
||||
"revokeall"
|
||||
},
|
||||
aliases = {"am"},
|
||||
permission = "player.achievement",
|
||||
permissionTargeted = "player.achievement.others",
|
||||
targetRequirement = Command.TargetRequirement.PLAYER,
|
||||
threading = true)
|
||||
public final class AchievementCommand implements CommandHandler {
|
||||
private static void sendSuccessMessage(Player sender, String cmd, Object... args) {
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, AchievementControlReturns.Return.SUCCESS.getKey() + cmd, args);
|
||||
}
|
||||
|
||||
private static Optional<Integer> parseInt(String s) {
|
||||
try {
|
||||
return Optional.of(Integer.parseInt(s));
|
||||
} catch (NumberFormatException e) {
|
||||
return Optional.empty();
|
||||
}
|
||||
}
|
||||
|
||||
private static void grantAll(Player sender, Player targetPlayer, Achievements achievements) {
|
||||
var counter = new AtomicInteger();
|
||||
GameData.getAchievementDataMap().values().stream()
|
||||
.filter(AchievementData::isUsed)
|
||||
.filter(AchievementData::isParent)
|
||||
.forEach(
|
||||
data -> {
|
||||
var success = achievements.grant(data.getId());
|
||||
if (success.getRet() == AchievementControlReturns.Return.SUCCESS) {
|
||||
counter.addAndGet(success.getChangedAchievementStatusNum());
|
||||
}
|
||||
});
|
||||
|
||||
sendSuccessMessage(sender, "grantall", counter.intValue(), targetPlayer.getNickname());
|
||||
}
|
||||
|
||||
private static void revokeAll(Player sender, Player targetPlayer, Achievements achievements) {
|
||||
var counter = new AtomicInteger();
|
||||
GameData.getAchievementDataMap().values().stream()
|
||||
.filter(AchievementData::isUsed)
|
||||
.filter(AchievementData::isParent)
|
||||
.forEach(
|
||||
data -> {
|
||||
var success = achievements.revoke(data.getId());
|
||||
if (success.getRet() == AchievementControlReturns.Return.SUCCESS) {
|
||||
counter.addAndGet(success.getChangedAchievementStatusNum());
|
||||
}
|
||||
});
|
||||
|
||||
sendSuccessMessage(sender, "revokeall", counter.intValue(), targetPlayer.getNickname());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (args.size() < 1) {
|
||||
@@ -40,91 +89,70 @@ public class AchievementCommand implements CommandHandler {
|
||||
}
|
||||
}
|
||||
|
||||
private void grant(Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
|
||||
private void grant(
|
||||
Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
|
||||
if (args.size() < 1) {
|
||||
this.sendUsageMessage(sender);
|
||||
}
|
||||
|
||||
parseInt(args.remove(0)).ifPresentOrElse(integer -> {
|
||||
var ret = achievements.grant(integer);
|
||||
switch (ret.getRet()) {
|
||||
case SUCCESS -> sendSuccessMessage(sender, "grant", targetPlayer.getNickname());
|
||||
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey());
|
||||
case ALREADY_ACHIEVED -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey(), targetPlayer.getNickname());
|
||||
}
|
||||
}, () -> this.sendUsageMessage(sender));
|
||||
parseInt(args.remove(0))
|
||||
.ifPresentOrElse(
|
||||
integer -> {
|
||||
var ret = achievements.grant(integer);
|
||||
switch (ret.getRet()) {
|
||||
case SUCCESS -> sendSuccessMessage(sender, "grant", targetPlayer.getNickname());
|
||||
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(
|
||||
sender, ret.getRet().getKey());
|
||||
case ALREADY_ACHIEVED -> CommandHandler.sendTranslatedMessage(
|
||||
sender, ret.getRet().getKey(), targetPlayer.getNickname());
|
||||
}
|
||||
},
|
||||
() -> this.sendUsageMessage(sender));
|
||||
}
|
||||
|
||||
private void revoke(Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
|
||||
private void revoke(
|
||||
Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
|
||||
if (args.size() < 1) {
|
||||
this.sendUsageMessage(sender);
|
||||
}
|
||||
|
||||
parseInt(args.remove(0)).ifPresentOrElse(integer -> {
|
||||
var ret = achievements.revoke(integer);
|
||||
switch (ret.getRet()) {
|
||||
case SUCCESS -> sendSuccessMessage(sender, "revoke", targetPlayer.getNickname());
|
||||
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey());
|
||||
case NOT_YET_ACHIEVED -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey(), targetPlayer.getNickname());
|
||||
}
|
||||
}, () -> this.sendUsageMessage(sender));
|
||||
parseInt(args.remove(0))
|
||||
.ifPresentOrElse(
|
||||
integer -> {
|
||||
var ret = achievements.revoke(integer);
|
||||
switch (ret.getRet()) {
|
||||
case SUCCESS -> sendSuccessMessage(sender, "revoke", targetPlayer.getNickname());
|
||||
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(
|
||||
sender, ret.getRet().getKey());
|
||||
case NOT_YET_ACHIEVED -> CommandHandler.sendTranslatedMessage(
|
||||
sender, ret.getRet().getKey(), targetPlayer.getNickname());
|
||||
}
|
||||
},
|
||||
() -> this.sendUsageMessage(sender));
|
||||
}
|
||||
|
||||
private void progress(Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
|
||||
private void progress(
|
||||
Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
|
||||
if (args.size() < 2) {
|
||||
this.sendUsageMessage(sender);
|
||||
}
|
||||
|
||||
parseInt(args.remove(0)).ifPresentOrElse(integer -> {
|
||||
parseInt(args.remove(0)).ifPresentOrElse(progress -> {
|
||||
var ret = achievements.progress(integer, progress);
|
||||
switch (ret.getRet()) {
|
||||
case SUCCESS -> sendSuccessMessage(sender, "progress", targetPlayer.getNickname(), integer, progress);
|
||||
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey());
|
||||
}
|
||||
}, () -> this.sendUsageMessage(sender));
|
||||
}, () -> this.sendUsageMessage(sender));
|
||||
}
|
||||
|
||||
private static void sendSuccessMessage(Player sender, String cmd, Object... args) {
|
||||
CommandHandler.sendTranslatedMessage(sender, AchievementControlReturns.Return.SUCCESS.getKey() + cmd, args);
|
||||
}
|
||||
|
||||
private static Optional<Integer> parseInt(String s) {
|
||||
try {
|
||||
return Optional.of(Integer.parseInt(s));
|
||||
} catch (NumberFormatException e) {
|
||||
return Optional.empty();
|
||||
}
|
||||
}
|
||||
|
||||
private static void grantAll(Player sender, Player targetPlayer, Achievements achievements) {
|
||||
var counter = new AtomicInteger();
|
||||
GameData.getAchievementDataMap().values().stream()
|
||||
.filter(AchievementData::isUsed)
|
||||
.filter(AchievementData::isParent)
|
||||
.forEach(data -> {
|
||||
var success = achievements.grant(data.getId());
|
||||
if (success.getRet() == AchievementControlReturns.Return.SUCCESS) {
|
||||
counter.addAndGet(success.getChangedAchievementStatusNum());
|
||||
}
|
||||
});
|
||||
|
||||
sendSuccessMessage(sender, "grantall", counter.intValue(), targetPlayer.getNickname());
|
||||
}
|
||||
|
||||
private static void revokeAll(Player sender, Player targetPlayer, Achievements achievements) {
|
||||
var counter = new AtomicInteger();
|
||||
GameData.getAchievementDataMap().values().stream()
|
||||
.filter(AchievementData::isUsed)
|
||||
.filter(AchievementData::isParent)
|
||||
.forEach(data -> {
|
||||
var success = achievements.revoke(data.getId());
|
||||
if (success.getRet() == AchievementControlReturns.Return.SUCCESS) {
|
||||
counter.addAndGet(success.getChangedAchievementStatusNum());
|
||||
}
|
||||
});
|
||||
|
||||
sendSuccessMessage(sender, "revokeall", counter.intValue(), targetPlayer.getNickname());
|
||||
parseInt(args.remove(0))
|
||||
.ifPresentOrElse(
|
||||
integer -> {
|
||||
parseInt(args.remove(0))
|
||||
.ifPresentOrElse(
|
||||
progress -> {
|
||||
var ret = achievements.progress(integer, progress);
|
||||
switch (ret.getRet()) {
|
||||
case SUCCESS -> sendSuccessMessage(
|
||||
sender, "progress", targetPlayer.getNickname(), integer, progress);
|
||||
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(
|
||||
sender, ret.getRet().getKey());
|
||||
}
|
||||
},
|
||||
() -> this.sendUsageMessage(sender));
|
||||
},
|
||||
() -> this.sendUsageMessage(sender));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.server.packet.send.PacketServerAnnounceNotify;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "announce",
|
||||
usage = {"<content>", "refresh", "(tpl|revoke) <templateId>"},
|
||||
permission = "server.announce",
|
||||
aliases = {"a"},
|
||||
targetRequirement = Command.TargetRequirement.NONE)
|
||||
@Command(
|
||||
label = "announce",
|
||||
usage = {"<content>", "refresh", "(tpl|revoke) <templateId>"},
|
||||
permission = "server.announce",
|
||||
aliases = {"a"},
|
||||
targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class AnnounceCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -37,17 +37,20 @@ public final class AnnounceCommand implements CommandHandler {
|
||||
var templateId = Integer.parseInt(args.get(1));
|
||||
var tpl = manager.getAnnounceConfigItemMap().get(templateId);
|
||||
if (tpl == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.not_found", templateId));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.announce.not_found", templateId));
|
||||
return;
|
||||
}
|
||||
|
||||
manager.broadcast(Collections.singletonList(tpl));
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.send_success", tpl.getTemplateId()));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.announce.send_success", tpl.getTemplateId()));
|
||||
break;
|
||||
|
||||
case "refresh":
|
||||
var num = manager.refresh();
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.refresh_success", num));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.announce.refresh_success", num));
|
||||
break;
|
||||
|
||||
case "revoke":
|
||||
@@ -58,16 +61,18 @@ public final class AnnounceCommand implements CommandHandler {
|
||||
|
||||
var templateId1 = Integer.parseInt(args.get(1));
|
||||
manager.revoke(templateId1);
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.revoke_done", templateId1));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.announce.revoke_done", templateId1));
|
||||
break;
|
||||
|
||||
default:
|
||||
var id = new Random().nextInt(10000, 99999);
|
||||
var text = String.join(" ", args);
|
||||
manager.getOnlinePlayers().forEach(i -> i.sendPacket(new PacketServerAnnounceNotify(text, id)));
|
||||
manager
|
||||
.getOnlinePlayers()
|
||||
.forEach(i -> i.sendPacket(new PacketServerAnnounceNotify(text, id)));
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.send_success", id));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +1,17 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.Account;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import java.util.List;
|
||||
|
||||
@Command(
|
||||
label = "ban",
|
||||
usage = {"[<time> [<reason>]]"},
|
||||
permission = "server.ban",
|
||||
targetRequirement = Command.TargetRequirement.PLAYER
|
||||
)
|
||||
label = "ban",
|
||||
usage = {"[<time> [<reason>]]"},
|
||||
permission = "server.ban",
|
||||
targetRequirement = Command.TargetRequirement.PLAYER)
|
||||
public final class BanCommand implements CommandHandler {
|
||||
|
||||
private boolean banAccount(Player targetPlayer, int time, String reason) {
|
||||
@@ -43,14 +41,14 @@ public final class BanCommand implements CommandHandler {
|
||||
|
||||
switch (args.size()) {
|
||||
case 2:
|
||||
reason = args.get(1); // Fall-through
|
||||
reason = args.get(1); // Fall-through
|
||||
case 1:
|
||||
try {
|
||||
time = Integer.parseInt(args.get(0));
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.ban.invalid_time");
|
||||
return;
|
||||
} // Fall-through, unimportant
|
||||
} // Fall-through, unimportant
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1,41 +1,35 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.command.CommandHelpers.*;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.inventory.Inventory;
|
||||
import emu.grasscutter.game.inventory.ItemType;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import lombok.Setter;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.regex.Pattern;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import static emu.grasscutter.command.CommandHelpers.*;
|
||||
import lombok.Setter;
|
||||
|
||||
@Command(
|
||||
label = "clear",
|
||||
usage = {"(all|wp|art|mat) [lv<max level>] [r<max refinement>] [<max rarity>*]"},
|
||||
permission = "player.clearinv",
|
||||
permissionTargeted = "player.clearinv.others")
|
||||
label = "clear",
|
||||
usage = {"(all|wp|art|mat) [lv<max level>] [r<max refinement>] [<max rarity>*]"},
|
||||
permission = "player.clearinv",
|
||||
permissionTargeted = "player.clearinv.others")
|
||||
public final class ClearCommand implements CommandHandler {
|
||||
|
||||
private static final Map<Pattern, BiConsumer<ClearItemParameters, Integer>> intCommandHandlers = Map.ofEntries(
|
||||
Map.entry(lvlRegex, ClearItemParameters::setLvl),
|
||||
Map.entry(refineRegex, ClearItemParameters::setRefinement),
|
||||
Map.entry(rankRegex, ClearItemParameters::setRank)
|
||||
);
|
||||
private static final Map<Pattern, BiConsumer<ClearItemParameters, Integer>> intCommandHandlers =
|
||||
Map.ofEntries(
|
||||
Map.entry(lvlRegex, ClearItemParameters::setLvl),
|
||||
Map.entry(refineRegex, ClearItemParameters::setRefinement),
|
||||
Map.entry(rankRegex, ClearItemParameters::setRank));
|
||||
|
||||
private static class ClearItemParameters {
|
||||
@Setter public int lvl = 1;
|
||||
@Setter public int refinement = 1;
|
||||
@Setter public int rank = 4;
|
||||
}
|
||||
|
||||
private Stream<GameItem> getOther(ItemType type, Inventory playerInventory, ClearItemParameters param) {
|
||||
private Stream<GameItem> getOther(
|
||||
ItemType type, Inventory playerInventory, ClearItemParameters param) {
|
||||
return playerInventory.getItems().values().stream()
|
||||
.filter(item -> item.getItemType() == type)
|
||||
.filter(item -> item.getItemData().getRankLevel() <= param.rank)
|
||||
@@ -66,7 +60,7 @@ public final class ClearCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
String playerString = targetPlayer.getNickname(); // Should probably be UID instead but whatever
|
||||
String playerString = targetPlayer.getNickname(); // Should probably be UID instead but whatever
|
||||
switch (args.get(0)) {
|
||||
case "wp" -> {
|
||||
playerInventory.removeItems(getWeapons(playerInventory, param).toList());
|
||||
@@ -77,7 +71,8 @@ public final class ClearCommand implements CommandHandler {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.clear.artifacts", playerString);
|
||||
}
|
||||
case "mat" -> {
|
||||
playerInventory.removeItems(getOther(ItemType.ITEM_MATERIAL, playerInventory, param).toList());
|
||||
playerInventory.removeItems(
|
||||
getOther(ItemType.ITEM_MATERIAL, playerInventory, param).toList());
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.clear.materials", playerString);
|
||||
}
|
||||
case "all" -> {
|
||||
@@ -85,16 +80,26 @@ public final class ClearCommand implements CommandHandler {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.clear.artifacts", playerString);
|
||||
playerInventory.removeItems(getWeapons(playerInventory, param).toList());
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.clear.weapons", playerString);
|
||||
playerInventory.removeItems(getOther(ItemType.ITEM_MATERIAL, playerInventory, param).toList());
|
||||
playerInventory.removeItems(
|
||||
getOther(ItemType.ITEM_MATERIAL, playerInventory, param).toList());
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.clear.materials", playerString);
|
||||
playerInventory.removeItems(getOther(ItemType.ITEM_FURNITURE, playerInventory, param).toList());
|
||||
playerInventory.removeItems(
|
||||
getOther(ItemType.ITEM_FURNITURE, playerInventory, param).toList());
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.clear.furniture", playerString);
|
||||
playerInventory.removeItems(getOther(ItemType.ITEM_DISPLAY, playerInventory, param).toList());
|
||||
playerInventory.removeItems(
|
||||
getOther(ItemType.ITEM_DISPLAY, playerInventory, param).toList());
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.clear.displays", playerString);
|
||||
playerInventory.removeItems(getOther(ItemType.ITEM_VIRTUAL, playerInventory, param).toList());
|
||||
playerInventory.removeItems(
|
||||
getOther(ItemType.ITEM_VIRTUAL, playerInventory, param).toList());
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.clear.virtuals", playerString);
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.clear.everything", playerString);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static class ClearItemParameters {
|
||||
@Setter public int lvl = 1;
|
||||
@Setter public int refinement = 1;
|
||||
@Setter public int rank = 4;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,23 +4,26 @@ import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@Command(label = "coop", usage = {"[<host UID>]"}, permission = "server.coop", permissionTargeted = "server.coop.others")
|
||||
@Command(
|
||||
label = "coop",
|
||||
usage = {"[<host UID>]"},
|
||||
permission = "server.coop",
|
||||
permissionTargeted = "server.coop.others")
|
||||
public final class CoopCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
Player host = sender;
|
||||
switch (args.size()) {
|
||||
case 0: // Summon target to self
|
||||
case 0: // Summon target to self
|
||||
if (sender == null) { // Console doesn't have a self to summon to
|
||||
sendUsageMessage(sender);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 1: // Summon target to argument
|
||||
case 1: // Summon target to argument
|
||||
try {
|
||||
int hostId = Integer.parseInt(args.get(0));
|
||||
host = Grasscutter.getGameServer().getPlayerByUid(hostId);
|
||||
@@ -38,12 +41,17 @@ public final class CoopCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
// There's no target==host check but this just places them in multiplayer in their own world which seems fine.
|
||||
// There's no target==host check but this just places them in multiplayer in their own world
|
||||
// which seems fine.
|
||||
if (targetPlayer.isInMultiplayer()) {
|
||||
targetPlayer.getServer().getMultiplayerSystem().leaveCoop(targetPlayer);
|
||||
}
|
||||
host.getServer().getMultiplayerSystem().applyEnterMp(targetPlayer, host.getUid());
|
||||
targetPlayer.getServer().getMultiplayerSystem().applyEnterMpReply(host, targetPlayer.getUid(), true);
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.coop.success", targetPlayer.getNickname(), host.getNickname());
|
||||
targetPlayer
|
||||
.getServer()
|
||||
.getMultiplayerSystem()
|
||||
.applyEnterMpReply(host, targetPlayer.getUid(), true);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.coop.success", targetPlayer.getNickname(), host.getNickname());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.server.packet.send.PacketCutsceneBeginNotify;
|
||||
import java.util.List;
|
||||
import lombok.val;
|
||||
|
||||
@Command(
|
||||
label = "cutscene",
|
||||
aliases = {"c"},
|
||||
usage = {"[<cutsceneId>]"},
|
||||
permission = "player.group",
|
||||
permissionTargeted = "player.group.others")
|
||||
public final class CutsceneCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (args.isEmpty()) {
|
||||
sendUsageMessage(sender);
|
||||
return;
|
||||
}
|
||||
val cutSceneId = Integer.parseInt(args.get(0));
|
||||
targetPlayer.sendPacket(new PacketCutsceneBeginNotify(cutSceneId));
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,18 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "enter_dungeon", aliases = {"enterdungeon", "dungeon"}, usage = {"<dungeonId>"}, permission = "player.enterdungeon", permissionTargeted = "player.enterdungeon.others")
|
||||
@Command(
|
||||
label = "enter_dungeon",
|
||||
aliases = {"enterdungeon", "dungeon"},
|
||||
usage = {"<dungeonId>"},
|
||||
permission = "player.enterdungeon",
|
||||
permissionTargeted = "player.enterdungeon.others")
|
||||
public final class EnterDungeonCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -21,16 +25,23 @@ public final class EnterDungeonCommand implements CommandHandler {
|
||||
try {
|
||||
int dungeonId = Integer.parseInt(args.get(0));
|
||||
if (dungeonId == targetPlayer.getSceneId()) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.enter_dungeon.in_dungeon_error"));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.enter_dungeon.in_dungeon_error"));
|
||||
return;
|
||||
}
|
||||
|
||||
boolean result = targetPlayer.getServer().getDungeonSystem().enterDungeon(targetPlayer.getSession().getPlayer(), 0, dungeonId);
|
||||
boolean result =
|
||||
targetPlayer
|
||||
.getServer()
|
||||
.getDungeonSystem()
|
||||
.enterDungeon(targetPlayer.getSession().getPlayer(), 0, dungeonId);
|
||||
|
||||
if (!result) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.enter_dungeon.not_found_error"));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.enter_dungeon.not_found_error"));
|
||||
} else {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.enter_dungeon.changed", dungeonId));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.enter_dungeon.changed", dungeonId));
|
||||
}
|
||||
} catch (Exception e) {
|
||||
sendUsageMessage(sender);
|
||||
|
||||
@@ -0,0 +1,139 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.command.CommandHelpers.*;
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.entity.*;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ElementType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.server.event.entity.EntityDamageEvent;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.regex.Pattern;
|
||||
import lombok.Setter;
|
||||
|
||||
@Command(
|
||||
label = "entity",
|
||||
usage = {
|
||||
"<configId gadget> [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>]",
|
||||
"<configId monster> [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>]"
|
||||
},
|
||||
permission = "server.entity")
|
||||
public final class EntityCommand implements CommandHandler {
|
||||
private static final Map<Pattern, BiConsumer<EntityParameters, Integer>> intCommandHandlers =
|
||||
Map.ofEntries(
|
||||
Map.entry(stateRegex, EntityParameters::setState),
|
||||
Map.entry(maxHPRegex, EntityParameters::setMaxHP),
|
||||
Map.entry(hpRegex, EntityParameters::setHp),
|
||||
Map.entry(defRegex, EntityParameters::setDef),
|
||||
Map.entry(atkRegex, EntityParameters::setAtk),
|
||||
Map.entry(aiRegex, EntityParameters::setAi));
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
EntityParameters param = new EntityParameters();
|
||||
|
||||
parseIntParameters(args, param, intCommandHandlers);
|
||||
|
||||
// At this point, first remaining argument MUST be the id and the rest the pos
|
||||
if (args.size() != 1) {
|
||||
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
|
||||
try {
|
||||
param.configId = Integer.parseInt(args.get(0));
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.cfgId"));
|
||||
}
|
||||
|
||||
param.scene = targetPlayer.getScene();
|
||||
var entity = param.scene.getEntityByConfigId(param.configId);
|
||||
|
||||
if (entity == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.entity.not_found_error"));
|
||||
return;
|
||||
}
|
||||
applyFightProps(entity, param);
|
||||
applyGadgetParams(entity, param);
|
||||
applyMonsterParams(entity, param);
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.status.success"));
|
||||
}
|
||||
|
||||
private void applyGadgetParams(GameEntity entity, EntityParameters param) {
|
||||
if (!(entity instanceof EntityGadget)) {
|
||||
return;
|
||||
}
|
||||
if (param.state != -1) {
|
||||
((EntityGadget) entity).updateState(param.state);
|
||||
}
|
||||
}
|
||||
|
||||
private void applyMonsterParams(GameEntity entity, EntityParameters param) {
|
||||
if (!(entity instanceof EntityMonster)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (param.ai != -1) {
|
||||
((EntityMonster) entity).setAiId(param.ai);
|
||||
// TODO notify
|
||||
}
|
||||
}
|
||||
|
||||
private void applyFightProps(GameEntity entity, EntityParameters param) {
|
||||
var changedFields = new ArrayList<FightProperty>();
|
||||
if (param.maxHP != -1) {
|
||||
setFightProperty(entity, FightProperty.FIGHT_PROP_MAX_HP, param.maxHP, changedFields);
|
||||
}
|
||||
if (param.hp != -1) {
|
||||
float targetHp = param.hp == 0 ? Float.MAX_VALUE : param.hp;
|
||||
float oldHp = entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
|
||||
setFightProperty(entity, FightProperty.FIGHT_PROP_CUR_HP, targetHp, changedFields);
|
||||
EntityDamageEvent event =
|
||||
new EntityDamageEvent(entity, oldHp - targetHp, ElementType.None, null);
|
||||
callHPEvents(entity, event);
|
||||
}
|
||||
if (param.atk != -1) {
|
||||
setFightProperty(entity, FightProperty.FIGHT_PROP_ATTACK, param.atk, changedFields);
|
||||
setFightProperty(entity, FightProperty.FIGHT_PROP_CUR_ATTACK, param.atk, changedFields);
|
||||
}
|
||||
if (param.def != -1) {
|
||||
setFightProperty(entity, FightProperty.FIGHT_PROP_DEFENSE, param.def, changedFields);
|
||||
setFightProperty(entity, FightProperty.FIGHT_PROP_CUR_DEFENSE, param.def, changedFields);
|
||||
}
|
||||
if (!changedFields.isEmpty()) {
|
||||
entity
|
||||
.getScene()
|
||||
.broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, changedFields));
|
||||
}
|
||||
}
|
||||
|
||||
private void callHPEvents(GameEntity entity, EntityDamageEvent event) {
|
||||
entity.runLuaCallbacks(event);
|
||||
}
|
||||
|
||||
private void setFightProperty(
|
||||
GameEntity entity, FightProperty property, float value, List<FightProperty> modifiedProps) {
|
||||
entity.setFightProperty(property, value);
|
||||
modifiedProps.add(property);
|
||||
}
|
||||
|
||||
private static class EntityParameters {
|
||||
@Setter public int configId = -1;
|
||||
@Setter public int state = -1;
|
||||
@Setter public int hp = -1;
|
||||
@Setter public int maxHP = -1;
|
||||
@Setter public int atk = -1;
|
||||
@Setter public int def = -1;
|
||||
@Setter public int ai = -1;
|
||||
public Scene scene = null;
|
||||
}
|
||||
}
|
||||
@@ -1,72 +1,285 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.GameConstants.*;
|
||||
import static emu.grasscutter.command.CommandHelpers.*;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.GameDepot;
|
||||
import emu.grasscutter.data.excels.AvatarData;
|
||||
import emu.grasscutter.data.excels.AvatarSkillDepotData;
|
||||
import emu.grasscutter.data.excels.ItemData;
|
||||
import emu.grasscutter.data.excels.ReliquaryAffixData;
|
||||
import emu.grasscutter.data.excels.ReliquaryMainPropData;
|
||||
import emu.grasscutter.data.excels.avatar.AvatarData;
|
||||
import emu.grasscutter.data.excels.reliquary.ReliquaryAffixData;
|
||||
import emu.grasscutter.data.excels.reliquary.ReliquaryMainPropData;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.inventory.ItemType;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.utils.SparseSet;
|
||||
import lombok.Setter;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
import static emu.grasscutter.command.CommandHelpers.*;
|
||||
import lombok.Setter;
|
||||
|
||||
@Command(
|
||||
label = "give",
|
||||
aliases = {"g", "item", "giveitem"},
|
||||
usage = {
|
||||
"(<itemId>|<avatarId>|all|weapons|mats|avatars) [lv<level>] [r<refinement>] [x<amount>] [c<constellation>] [sl<skilllevel>]",
|
||||
"<artifactId> [lv<level>] [x<amount>] [<mainPropId>] [<appendPropId>[,<times>]]..."},
|
||||
permission = "player.give",
|
||||
permissionTargeted = "player.give.others",
|
||||
threading = true)
|
||||
label = "give",
|
||||
aliases = {"g", "item", "giveitem"},
|
||||
usage = {
|
||||
"(<itemId>|<avatarId>|all|weapons|mats|avatars) [lv<level>] [r<refinement>] [x<amount>] [c<constellation>] [sl<skilllevel>]",
|
||||
"<artifactId> [lv<level>] [x<amount>] [<mainPropId>] [<appendPropId>[,<times>]]..."
|
||||
},
|
||||
permission = "player.give",
|
||||
permissionTargeted = "player.give.others",
|
||||
threading = true)
|
||||
public final class GiveCommand implements CommandHandler {
|
||||
private enum GiveAllType {
|
||||
NONE,
|
||||
ALL,
|
||||
WEAPONS,
|
||||
MATS,
|
||||
AVATARS
|
||||
private static final Map<Pattern, BiConsumer<GiveItemParameters, Integer>> intCommandHandlers =
|
||||
Map.ofEntries(
|
||||
Map.entry(lvlRegex, GiveItemParameters::setLvl),
|
||||
Map.entry(refineRegex, GiveItemParameters::setRefinement),
|
||||
Map.entry(amountRegex, GiveItemParameters::setAmount),
|
||||
Map.entry(constellationRegex, GiveItemParameters::setConstellation),
|
||||
Map.entry(skillLevelRegex, GiveItemParameters::setSkillLevel));
|
||||
|
||||
private static Avatar makeAvatar(GiveItemParameters param) {
|
||||
return makeAvatar(
|
||||
param.avatarData,
|
||||
param.lvl,
|
||||
Avatar.getMinPromoteLevel(param.lvl),
|
||||
param.constellation,
|
||||
param.skillLevel);
|
||||
}
|
||||
|
||||
private static final Map<Pattern, BiConsumer<GiveItemParameters, Integer>> intCommandHandlers = Map.ofEntries(
|
||||
Map.entry(lvlRegex, GiveItemParameters::setLvl),
|
||||
Map.entry(refineRegex, GiveItemParameters::setRefinement),
|
||||
Map.entry(amountRegex, GiveItemParameters::setAmount),
|
||||
Map.entry(constellationRegex, GiveItemParameters::setConstellation),
|
||||
Map.entry(skillLevelRegex, GiveItemParameters::setSkillLevel)
|
||||
);
|
||||
|
||||
private static class GiveItemParameters {
|
||||
public int id;
|
||||
@Setter public int lvl = 0;
|
||||
@Setter public int amount = 1;
|
||||
@Setter public int refinement = 1;
|
||||
@Setter public int constellation = -1;
|
||||
@Setter public int skillLevel = 1;
|
||||
public int mainPropId = -1;
|
||||
public List<Integer> appendPropIdList;
|
||||
public ItemData data;
|
||||
public AvatarData avatarData;
|
||||
public GiveAllType giveAllType = GiveAllType.NONE;
|
||||
private static Avatar makeAvatar(
|
||||
AvatarData avatarData, int level, int promoteLevel, int constellation, int skillLevel) {
|
||||
Avatar avatar = new Avatar(avatarData);
|
||||
avatar.setLevel(level);
|
||||
avatar.setPromoteLevel(promoteLevel);
|
||||
avatar
|
||||
.getSkillDepot()
|
||||
.getSkillsAndEnergySkill()
|
||||
.forEach(id -> avatar.setSkillLevel(id, skillLevel));
|
||||
avatar.forceConstellationLevel(constellation);
|
||||
avatar.recalcStats(true);
|
||||
avatar.save();
|
||||
return avatar;
|
||||
}
|
||||
|
||||
private GiveItemParameters parseArgs(Player sender, List<String> args) throws IllegalArgumentException {
|
||||
private static void giveAllAvatars(Player player, GiveItemParameters param) {
|
||||
int promoteLevel = Avatar.getMinPromoteLevel(param.lvl);
|
||||
if (param.constellation < 0 || param.constellation > 6)
|
||||
param.constellation =
|
||||
6; // constellation's default is -1 so if no parameters set for constellations it'll
|
||||
// automatically be 6
|
||||
for (AvatarData avatarData : GameData.getAvatarDataMap().values()) {
|
||||
int id = avatarData.getId();
|
||||
if (id < 10000002 || id >= 11000000) continue; // Exclude test avatars
|
||||
// Don't try to add each avatar to the current team
|
||||
player.addAvatar(
|
||||
makeAvatar(avatarData, param.lvl, promoteLevel, param.constellation, param.skillLevel),
|
||||
false);
|
||||
}
|
||||
}
|
||||
|
||||
private static List<GameItem> makeUnstackableItems(GiveItemParameters param) {
|
||||
int promoteLevel = GameItem.getMinPromoteLevel(param.lvl);
|
||||
int totalExp = 0;
|
||||
if (param.data.getItemType() == ItemType.ITEM_WEAPON) {
|
||||
int rankLevel = param.data.getRankLevel();
|
||||
for (int i = 1; i < param.lvl; i++) totalExp += GameData.getWeaponExpRequired(rankLevel, i);
|
||||
}
|
||||
|
||||
List<GameItem> items = new ArrayList<>(param.amount);
|
||||
for (int i = 0; i < param.amount; i++) {
|
||||
GameItem item = new GameItem(param.data);
|
||||
item.setLevel(param.lvl);
|
||||
if (item.getItemType() == ItemType.ITEM_WEAPON) {
|
||||
item.setPromoteLevel(promoteLevel);
|
||||
item.setTotalExp(totalExp);
|
||||
item.setRefinement(param.refinement - 1); // Actual refinement data is 0..4 not 1..5
|
||||
}
|
||||
items.add(item);
|
||||
}
|
||||
return items;
|
||||
}
|
||||
|
||||
private static List<GameItem> makeArtifacts(GiveItemParameters param) {
|
||||
param.lvl = Math.min(param.lvl, param.data.getMaxLevel());
|
||||
int rank = param.data.getRankLevel();
|
||||
int totalExp = 0;
|
||||
for (int i = 1; i < param.lvl; i++) totalExp += GameData.getRelicExpRequired(rank, i);
|
||||
|
||||
List<GameItem> items = new ArrayList<>(param.amount);
|
||||
for (int i = 0; i < param.amount; i++) {
|
||||
// Create item for the artifact.
|
||||
GameItem item = new GameItem(param.data);
|
||||
item.setLevel(param.lvl);
|
||||
item.setTotalExp(totalExp);
|
||||
int numAffixes = param.data.getAppendPropNum() + (param.lvl - 1) / 4;
|
||||
if (param.mainPropId > 0) // Keep random mainProp if we didn't specify one
|
||||
item.setMainPropId(param.mainPropId);
|
||||
if (param.appendPropIdList != null) {
|
||||
item.getAppendPropIdList().clear();
|
||||
item.getAppendPropIdList().addAll(param.appendPropIdList);
|
||||
}
|
||||
// If we didn't include enough substats, top them up to the appropriate level at random
|
||||
item.addAppendProps(numAffixes - item.getAppendPropIdList().size());
|
||||
items.add(item);
|
||||
}
|
||||
return items;
|
||||
}
|
||||
|
||||
private static int getArtifactMainProp(ItemData itemData, FightProperty prop)
|
||||
throws IllegalArgumentException {
|
||||
if (prop != FightProperty.FIGHT_PROP_NONE)
|
||||
for (ReliquaryMainPropData data :
|
||||
GameDepot.getRelicMainPropList(itemData.getMainPropDepotId()))
|
||||
if (data.getWeight() > 0 && data.getFightProp() == prop) return data.getId();
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
|
||||
private static List<Integer> getArtifactAffixes(ItemData itemData, FightProperty prop)
|
||||
throws IllegalArgumentException {
|
||||
if (prop == FightProperty.FIGHT_PROP_NONE) {
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
List<Integer> affixes = new ArrayList<>();
|
||||
for (ReliquaryAffixData data : GameDepot.getRelicAffixList(itemData.getAppendPropDepotId())) {
|
||||
if (data.getWeight() > 0 && data.getFightProp() == prop) {
|
||||
affixes.add(data.getId());
|
||||
}
|
||||
}
|
||||
return affixes;
|
||||
}
|
||||
|
||||
private static int getAppendPropId(String substatText, ItemData itemData)
|
||||
throws IllegalArgumentException {
|
||||
// If the given substat text is an integer, we just use that as the append prop ID.
|
||||
try {
|
||||
return Integer.parseInt(substatText);
|
||||
} catch (NumberFormatException ignored) {
|
||||
// If the argument was not an integer, we try to determine
|
||||
// the append prop ID from the given text + artifact information.
|
||||
// A substat string has the format `substat_tier`, with the
|
||||
// `_tier` part being optional, defaulting to the maximum.
|
||||
String[] substatArgs = substatText.split("_");
|
||||
String substatType = substatArgs[0];
|
||||
|
||||
int substatTier = 4;
|
||||
if (substatArgs.length > 1) {
|
||||
substatTier = Integer.parseInt(substatArgs[1]);
|
||||
}
|
||||
|
||||
List<Integer> substats =
|
||||
getArtifactAffixes(itemData, FightProperty.getPropByShortName(substatType));
|
||||
|
||||
if (substats.isEmpty()) {
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
|
||||
substatTier -= 1; // 1-indexed to 0-indexed
|
||||
substatTier = Math.min(Math.max(0, substatTier), substats.size() - 1);
|
||||
return substats.get(substatTier);
|
||||
}
|
||||
}
|
||||
|
||||
private static void parseRelicArgs(GiveItemParameters param, List<String> args)
|
||||
throws IllegalArgumentException {
|
||||
// Get the main stat from the arguments.
|
||||
// If the given argument is an integer, we use that.
|
||||
// If not, we check if the argument string is in the main prop map.
|
||||
String mainPropIdString = args.remove(0);
|
||||
|
||||
try {
|
||||
param.mainPropId = Integer.parseInt(mainPropIdString);
|
||||
} catch (NumberFormatException ignored) {
|
||||
// This can in turn throw an exception which we don't want to catch here.
|
||||
param.mainPropId =
|
||||
getArtifactMainProp(param.data, FightProperty.getPropByShortName(mainPropIdString));
|
||||
}
|
||||
|
||||
// Get substats.
|
||||
param.appendPropIdList = new ArrayList<>();
|
||||
// Every remaining argument is a substat.
|
||||
for (String prop : args) {
|
||||
// The substat syntax permits specifying a number of rolls for the given
|
||||
// substat. Split the string into stat and number if that is the case here.
|
||||
String[] arr = prop.split(",");
|
||||
prop = arr[0];
|
||||
int n = 1;
|
||||
if (arr.length > 1) {
|
||||
n = Math.min(Integer.parseInt(arr[1]), 200);
|
||||
}
|
||||
|
||||
// Determine the substat ID.
|
||||
int appendPropId = getAppendPropId(prop, param.data);
|
||||
|
||||
// Add the current substat.
|
||||
for (int i = 0; i < n; i++) {
|
||||
param.appendPropIdList.add(appendPropId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void addItemsChunked(Player player, List<GameItem> items, int packetSize) {
|
||||
// Send the items in multiple packets
|
||||
int lastIdx = items.size() - 1;
|
||||
for (int i = 0; i <= lastIdx; i += packetSize) {
|
||||
player.getInventory().addItems(items.subList(i, Math.min(i + packetSize, lastIdx)));
|
||||
}
|
||||
}
|
||||
|
||||
private static void giveAllMats(Player player, GiveItemParameters param) {
|
||||
List<GameItem> itemList = new ArrayList<>();
|
||||
for (ItemData itemdata : GameData.getItemDataMap().values()) {
|
||||
int id = itemdata.getId();
|
||||
if (id < 100_000) continue; // Nothing meaningful below this
|
||||
if (ILLEGAL_ITEMS.contains(id)) continue;
|
||||
if (itemdata.isEquip()) continue;
|
||||
|
||||
GameItem item = new GameItem(itemdata);
|
||||
item.setCount(param.amount);
|
||||
itemList.add(item);
|
||||
}
|
||||
|
||||
addItemsChunked(player, itemList, 100);
|
||||
}
|
||||
|
||||
private static void giveAllWeapons(Player player, GiveItemParameters param) {
|
||||
int promoteLevel = GameItem.getMinPromoteLevel(param.lvl);
|
||||
int quantity = Math.min(param.amount, 5);
|
||||
int refinement = param.refinement - 1;
|
||||
|
||||
List<GameItem> itemList = new ArrayList<>();
|
||||
for (ItemData itemdata : GameData.getItemDataMap().values()) {
|
||||
int id = itemdata.getId();
|
||||
if (id < 11100 || id > 16000) continue; // All extant weapons are within this range
|
||||
if (ILLEGAL_WEAPONS.contains(id)) continue;
|
||||
if (!itemdata.isEquip()) continue;
|
||||
if (itemdata.getItemType() != ItemType.ITEM_WEAPON) continue;
|
||||
|
||||
for (int i = 0; i < quantity; i++) {
|
||||
GameItem item = new GameItem(itemdata);
|
||||
item.setLevel(param.lvl);
|
||||
item.setPromoteLevel(promoteLevel);
|
||||
item.setRefinement(refinement);
|
||||
itemList.add(item);
|
||||
}
|
||||
}
|
||||
|
||||
addItemsChunked(player, itemList, 100);
|
||||
}
|
||||
|
||||
private static void giveAll(Player player, GiveItemParameters param) {
|
||||
giveAllAvatars(player, param);
|
||||
giveAllMats(player, param);
|
||||
giveAllWeapons(player, param);
|
||||
}
|
||||
|
||||
private GiveItemParameters parseArgs(Player sender, List<String> args)
|
||||
throws IllegalArgumentException {
|
||||
GiveItemParameters param = new GiveItemParameters();
|
||||
|
||||
// Extract any tagged arguments (e.g. "lv90", "x100", "r5")
|
||||
@@ -74,7 +287,7 @@ public final class GiveCommand implements CommandHandler {
|
||||
|
||||
// At this point, first remaining argument MUST be itemId/avatarId
|
||||
if (args.size() < 1) {
|
||||
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
|
||||
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
String id = args.remove(0);
|
||||
@@ -108,7 +321,9 @@ public final class GiveCommand implements CommandHandler {
|
||||
param.avatarData = GameData.getAvatarDataMap().get(param.id - 1000 + 10_000_000);
|
||||
isRelic = ((param.data != null) && (param.data.getItemType() == ItemType.ITEM_RELIQUARY));
|
||||
|
||||
if (!isRelic && !args.isEmpty() && (param.amount == 1)) { // A concession for the people that truly hate [x<amount>].
|
||||
if (!isRelic
|
||||
&& !args.isEmpty()
|
||||
&& (param.amount == 1)) { // A concession for the people that truly hate [x<amount>].
|
||||
try {
|
||||
param.amount = Integer.parseInt(args.remove(0));
|
||||
} catch (NumberFormatException e) {
|
||||
@@ -126,7 +341,7 @@ public final class GiveCommand implements CommandHandler {
|
||||
if (param.lvl < 0) param.lvl = 0;
|
||||
if (param.lvl > 20) param.lvl = 20;
|
||||
param.lvl += 1;
|
||||
if (illegalRelicIds.contains(param.id))
|
||||
if (ILLEGAL_RELICS.contains(param.id))
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.give.illegal_relic");
|
||||
} else {
|
||||
// Suitable for Avatars and Weapons
|
||||
@@ -186,7 +401,8 @@ public final class GiveCommand implements CommandHandler {
|
||||
if (param.avatarData != null) {
|
||||
Avatar avatar = makeAvatar(param);
|
||||
targetPlayer.addAvatar(avatar);
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.give.given_avatar", param.id, param.lvl, targetPlayer.getUid());
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.give.given_avatar", param.id, param.lvl, targetPlayer.getUid());
|
||||
return;
|
||||
}
|
||||
// If it's not an avatar, it needs to be a valid item
|
||||
@@ -197,252 +413,58 @@ public final class GiveCommand implements CommandHandler {
|
||||
|
||||
switch (param.data.getItemType()) {
|
||||
case ITEM_WEAPON:
|
||||
targetPlayer.getInventory().addItems(makeUnstackableItems(param), ActionReason.SubfieldDrop);
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.give.given_with_level_and_refinement", param.id, param.lvl, param.refinement, param.amount, targetPlayer.getUid());
|
||||
targetPlayer
|
||||
.getInventory()
|
||||
.addItems(makeUnstackableItems(param), ActionReason.SubfieldDrop);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender,
|
||||
"commands.give.given_with_level_and_refinement",
|
||||
param.id,
|
||||
param.lvl,
|
||||
param.refinement,
|
||||
param.amount,
|
||||
targetPlayer.getUid());
|
||||
return;
|
||||
case ITEM_RELIQUARY:
|
||||
targetPlayer.getInventory().addItems(makeArtifacts(param), ActionReason.SubfieldDrop);
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.give.given_level", param.id, param.lvl, param.amount, targetPlayer.getUid());
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender,
|
||||
"commands.give.given_level",
|
||||
param.id,
|
||||
param.lvl,
|
||||
param.amount,
|
||||
targetPlayer.getUid());
|
||||
return;
|
||||
default:
|
||||
targetPlayer.getInventory().addItem(new GameItem(param.data, param.amount), ActionReason.SubfieldDrop);
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.give.given", param.amount, param.id, targetPlayer.getUid());
|
||||
return;
|
||||
targetPlayer
|
||||
.getInventory()
|
||||
.addItem(new GameItem(param.data, param.amount), ActionReason.SubfieldDrop);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.give.given", param.amount, param.id, targetPlayer.getUid());
|
||||
}
|
||||
} catch (IllegalArgumentException ignored) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private static Avatar makeAvatar(GiveItemParameters param) {
|
||||
return makeAvatar(param.avatarData, param.lvl, Avatar.getMinPromoteLevel(param.lvl), param.constellation, param.skillLevel);
|
||||
private enum GiveAllType {
|
||||
NONE,
|
||||
ALL,
|
||||
WEAPONS,
|
||||
MATS,
|
||||
AVATARS
|
||||
}
|
||||
|
||||
private static Avatar makeAvatar(AvatarData avatarData, int level, int promoteLevel, int constellation, int skillLevel) {
|
||||
Avatar avatar = new Avatar(avatarData);
|
||||
avatar.setLevel(level);
|
||||
avatar.setPromoteLevel(promoteLevel);
|
||||
avatar.getSkillDepot().getSkillsAndEnergySkill().forEach(id -> avatar.setSkillLevel(id, skillLevel));
|
||||
avatar.forceConstellationLevel(constellation);
|
||||
avatar.recalcStats(true);
|
||||
avatar.save();
|
||||
return avatar;
|
||||
private static class GiveItemParameters {
|
||||
public int id;
|
||||
@Setter public int lvl = 0;
|
||||
@Setter public int amount = 1;
|
||||
@Setter public int refinement = 1;
|
||||
@Setter public int constellation = -1;
|
||||
@Setter public int skillLevel = 1;
|
||||
public int mainPropId = -1;
|
||||
public List<Integer> appendPropIdList;
|
||||
public ItemData data;
|
||||
public AvatarData avatarData;
|
||||
public GiveAllType giveAllType = GiveAllType.NONE;
|
||||
}
|
||||
|
||||
private static void giveAllAvatars(Player player, GiveItemParameters param) {
|
||||
int promoteLevel = Avatar.getMinPromoteLevel(param.lvl);
|
||||
if (param.constellation < 0 || param.constellation > 6) param.constellation = 6; // constellation's default is -1 so if no parameters set for constellations it'll automatically be 6
|
||||
for (AvatarData avatarData : GameData.getAvatarDataMap().values()) {
|
||||
int id = avatarData.getId();
|
||||
if (id < 10000002 || id >= 11000000) continue; // Exclude test avatars
|
||||
// Don't try to add each avatar to the current team
|
||||
player.addAvatar(makeAvatar(avatarData, param.lvl, promoteLevel, param.constellation, param.skillLevel), false);
|
||||
}
|
||||
}
|
||||
|
||||
private static List<GameItem> makeUnstackableItems(GiveItemParameters param) {
|
||||
int promoteLevel = GameItem.getMinPromoteLevel(param.lvl);
|
||||
int totalExp = 0;
|
||||
if (param.data.getItemType() == ItemType.ITEM_WEAPON) {
|
||||
int rankLevel = param.data.getRankLevel();
|
||||
for (int i = 1; i < param.lvl; i++)
|
||||
totalExp += GameData.getWeaponExpRequired(rankLevel, i);
|
||||
}
|
||||
|
||||
List<GameItem> items = new ArrayList<>(param.amount);
|
||||
for (int i = 0; i < param.amount; i++) {
|
||||
GameItem item = new GameItem(param.data);
|
||||
item.setLevel(param.lvl);
|
||||
if (item.getItemType() == ItemType.ITEM_WEAPON) {
|
||||
item.setPromoteLevel(promoteLevel);
|
||||
item.setTotalExp(totalExp);
|
||||
item.setRefinement(param.refinement - 1); // Actual refinement data is 0..4 not 1..5
|
||||
}
|
||||
items.add(item);
|
||||
}
|
||||
return items;
|
||||
}
|
||||
|
||||
private static List<GameItem> makeArtifacts(GiveItemParameters param) {
|
||||
param.lvl = Math.min(param.lvl, param.data.getMaxLevel());
|
||||
int rank = param.data.getRankLevel();
|
||||
int totalExp = 0;
|
||||
for (int i = 1; i < param.lvl; i++)
|
||||
totalExp += GameData.getRelicExpRequired(rank, i);
|
||||
|
||||
List<GameItem> items = new ArrayList<>(param.amount);
|
||||
for (int i = 0; i < param.amount; i++) {
|
||||
// Create item for the artifact.
|
||||
GameItem item = new GameItem(param.data);
|
||||
item.setLevel(param.lvl);
|
||||
item.setTotalExp(totalExp);
|
||||
int numAffixes = param.data.getAppendPropNum() + (param.lvl-1)/4;
|
||||
if (param.mainPropId > 0) // Keep random mainProp if we didn't specify one
|
||||
item.setMainPropId(param.mainPropId);
|
||||
if (param.appendPropIdList != null) {
|
||||
item.getAppendPropIdList().clear();
|
||||
item.getAppendPropIdList().addAll(param.appendPropIdList);
|
||||
}
|
||||
// If we didn't include enough substats, top them up to the appropriate level at random
|
||||
item.addAppendProps(numAffixes - item.getAppendPropIdList().size());
|
||||
items.add(item);
|
||||
}
|
||||
return items;
|
||||
}
|
||||
|
||||
private static int getArtifactMainProp(ItemData itemData, FightProperty prop) throws IllegalArgumentException {
|
||||
if (prop != FightProperty.FIGHT_PROP_NONE)
|
||||
for (ReliquaryMainPropData data : GameDepot.getRelicMainPropList(itemData.getMainPropDepotId()))
|
||||
if (data.getWeight() > 0 && data.getFightProp() == prop)
|
||||
return data.getId();
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
|
||||
private static List<Integer> getArtifactAffixes(ItemData itemData, FightProperty prop) throws IllegalArgumentException {
|
||||
if (prop == FightProperty.FIGHT_PROP_NONE) {
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
List<Integer> affixes = new ArrayList<>();
|
||||
for (ReliquaryAffixData data : GameDepot.getRelicAffixList(itemData.getAppendPropDepotId())) {
|
||||
if (data.getWeight() > 0 && data.getFightProp() == prop) {
|
||||
affixes.add(data.getId());
|
||||
}
|
||||
}
|
||||
return affixes;
|
||||
}
|
||||
|
||||
private static int getAppendPropId(String substatText, ItemData itemData) throws IllegalArgumentException {
|
||||
// If the given substat text is an integer, we just use that as the append prop ID.
|
||||
try {
|
||||
return Integer.parseInt(substatText);
|
||||
} catch (NumberFormatException ignored) {
|
||||
// If the argument was not an integer, we try to determine
|
||||
// the append prop ID from the given text + artifact information.
|
||||
// A substat string has the format `substat_tier`, with the
|
||||
// `_tier` part being optional, defaulting to the maximum.
|
||||
String[] substatArgs = substatText.split("_");
|
||||
String substatType = substatArgs[0];
|
||||
|
||||
int substatTier = 4;
|
||||
if (substatArgs.length > 1) {
|
||||
substatTier = Integer.parseInt(substatArgs[1]);
|
||||
}
|
||||
|
||||
List<Integer> substats = getArtifactAffixes(itemData, FightProperty.getPropByShortName(substatType));
|
||||
|
||||
if (substats.isEmpty()) {
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
|
||||
substatTier -= 1; // 1-indexed to 0-indexed
|
||||
substatTier = Math.min(Math.max(0, substatTier), substats.size() - 1);
|
||||
return substats.get(substatTier);
|
||||
}
|
||||
}
|
||||
|
||||
private static void parseRelicArgs(GiveItemParameters param, List<String> args) throws IllegalArgumentException {
|
||||
// Get the main stat from the arguments.
|
||||
// If the given argument is an integer, we use that.
|
||||
// If not, we check if the argument string is in the main prop map.
|
||||
String mainPropIdString = args.remove(0);
|
||||
|
||||
try {
|
||||
param.mainPropId = Integer.parseInt(mainPropIdString);
|
||||
} catch (NumberFormatException ignored) {
|
||||
// This can in turn throw an exception which we don't want to catch here.
|
||||
param.mainPropId = getArtifactMainProp(param.data, FightProperty.getPropByShortName(mainPropIdString));
|
||||
}
|
||||
|
||||
// Get substats.
|
||||
param.appendPropIdList = new ArrayList<>();
|
||||
// Every remaining argument is a substat.
|
||||
for (String prop : args) {
|
||||
// The substat syntax permits specifying a number of rolls for the given
|
||||
// substat. Split the string into stat and number if that is the case here.
|
||||
String[] arr = prop.split(",");
|
||||
prop = arr[0];
|
||||
int n = 1;
|
||||
if (arr.length > 1) {
|
||||
n = Math.min(Integer.parseInt(arr[1]), 200);
|
||||
}
|
||||
|
||||
// Determine the substat ID.
|
||||
int appendPropId = getAppendPropId(prop, param.data);
|
||||
|
||||
// Add the current substat.
|
||||
for (int i = 0; i < n; i++) {
|
||||
param.appendPropIdList.add(appendPropId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void addItemsChunked(Player player, List<GameItem> items, int packetSize) {
|
||||
// Send the items in multiple packets
|
||||
int lastIdx = items.size() - 1;
|
||||
for (int i = 0; i <= lastIdx; i += packetSize) {
|
||||
player.getInventory().addItems(items.subList(i, Math.min(i + packetSize, lastIdx)));
|
||||
}
|
||||
}
|
||||
|
||||
private static void giveAllMats(Player player, GiveItemParameters param) {
|
||||
List<GameItem> itemList = new ArrayList<>();
|
||||
for (ItemData itemdata : GameData.getItemDataMap().values()) {
|
||||
int id = itemdata.getId();
|
||||
if (id < 100_000) continue; // Nothing meaningful below this
|
||||
if (illegalItemIds.contains(id)) continue;
|
||||
if (itemdata.isEquip()) continue;
|
||||
|
||||
GameItem item = new GameItem(itemdata);
|
||||
item.setCount(param.amount);
|
||||
itemList.add(item);
|
||||
}
|
||||
|
||||
addItemsChunked(player, itemList, 100);
|
||||
}
|
||||
|
||||
private static void giveAllWeapons(Player player, GiveItemParameters param) {
|
||||
int promoteLevel = GameItem.getMinPromoteLevel(param.lvl);
|
||||
int quantity = Math.min(param.amount, 5);
|
||||
int refinement = param.refinement - 1;
|
||||
|
||||
List<GameItem> itemList = new ArrayList<>();
|
||||
for (ItemData itemdata : GameData.getItemDataMap().values()) {
|
||||
int id = itemdata.getId();
|
||||
if (id < 11100 || id > 16000) continue; // All extant weapons are within this range
|
||||
if (illegalWeaponIds.contains(id)) continue;
|
||||
if (!itemdata.isEquip()) continue;
|
||||
if (itemdata.getItemType() != ItemType.ITEM_WEAPON) continue;
|
||||
|
||||
for (int i = 0; i < quantity; i++) {
|
||||
GameItem item = new GameItem(itemdata);
|
||||
item.setLevel(param.lvl);
|
||||
item.setPromoteLevel(promoteLevel);
|
||||
item.setRefinement(refinement);
|
||||
itemList.add(item);
|
||||
}
|
||||
}
|
||||
|
||||
addItemsChunked(player, itemList, 100);
|
||||
}
|
||||
|
||||
private static void giveAll(Player player, GiveItemParameters param) {
|
||||
giveAllAvatars(player, param);
|
||||
giveAllMats(player, param);
|
||||
giveAllWeapons(player, param);
|
||||
}
|
||||
|
||||
private static final SparseSet illegalWeaponIds = new SparseSet("""
|
||||
10000-10008, 11411, 11506-11508, 12505, 12506, 12508, 12509,
|
||||
13503, 13506, 14411, 14503, 14505, 14508, 15504-15506
|
||||
""");
|
||||
|
||||
private static final SparseSet illegalRelicIds = new SparseSet("""
|
||||
20001, 23300-23340, 23383-23385, 78310-78554, 99310-99554
|
||||
""");
|
||||
|
||||
private static final SparseSet illegalItemIds = new SparseSet("""
|
||||
100086, 100087, 100100-101000, 101106-101110, 101306, 101500-104000,
|
||||
105001, 105004, 106000-107000, 107011, 108000, 109000-110000,
|
||||
115000-130000, 200200-200899, 220050, 220054
|
||||
""");
|
||||
}
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.world.SceneGroupInstance;
|
||||
import java.util.List;
|
||||
|
||||
@Command(
|
||||
label = "group",
|
||||
aliases = {"g"},
|
||||
usage = {"(refresh) [<groupId>] [<suiteId>]"},
|
||||
permission = "player.group",
|
||||
permissionTargeted = "player.group.others")
|
||||
public final class GroupCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (args.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
String cmd = args.remove(0).toLowerCase();
|
||||
|
||||
int groupId = 0;
|
||||
int suiteId = 0;
|
||||
switch (args.size()) {
|
||||
case 2:
|
||||
try {
|
||||
suiteId = Integer.parseInt(args.get(1));
|
||||
} catch (Exception e) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.group.invalid_suiteid"));
|
||||
return;
|
||||
} // Fallthrough
|
||||
case 1:
|
||||
try {
|
||||
groupId = Integer.parseInt(args.get(0));
|
||||
} catch (Exception e) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.group.invalid_groupid"));
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
sendUsageMessage(sender);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (cmd) {
|
||||
case "refresh" -> {
|
||||
SceneGroupInstance groupInstance =
|
||||
targetPlayer.getScene().getScriptManager().getGroupInstanceById(groupId);
|
||||
if (groupInstance == null) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.group.group_not_found", groupId));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() >= 2) {
|
||||
targetPlayer.getScene().getScriptManager().refreshGroup(groupInstance, suiteId, false);
|
||||
} else {
|
||||
targetPlayer.getScene().getScriptManager().refreshGroup(groupInstance);
|
||||
}
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.group.refreshed", groupId));
|
||||
}
|
||||
default -> {
|
||||
sendUsageMessage(sender);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +1,44 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "heal", aliases = {"h"}, permission = "player.heal", permissionTargeted = "player.heal.others")
|
||||
@Command(
|
||||
label = "heal",
|
||||
aliases = {"h"},
|
||||
permission = "player.heal",
|
||||
permissionTargeted = "player.heal.others")
|
||||
public final class HealCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
targetPlayer.getTeamManager().getActiveTeam().forEach(entity -> {
|
||||
boolean isAlive = entity.isAlive();
|
||||
entity.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
|
||||
);
|
||||
entity.getWorld().broadcastPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
|
||||
if (!isAlive) {
|
||||
entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
|
||||
}
|
||||
});
|
||||
targetPlayer
|
||||
.getTeamManager()
|
||||
.getActiveTeam()
|
||||
.forEach(
|
||||
entity -> {
|
||||
boolean isAlive = entity.isAlive();
|
||||
entity.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP));
|
||||
entity
|
||||
.getWorld()
|
||||
.broadcastPacket(
|
||||
new PacketAvatarFightPropUpdateNotify(
|
||||
entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
|
||||
if (!isAlive) {
|
||||
entity
|
||||
.getWorld()
|
||||
.broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
|
||||
}
|
||||
});
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.heal.success"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,25 +1,30 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.command.CommandMap;
|
||||
import emu.grasscutter.game.Account;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "help", usage = {"[<command>]"}, targetRequirement = Command.TargetRequirement.NONE)
|
||||
@Command(
|
||||
label = "help",
|
||||
usage = {"[<command>]"},
|
||||
targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class HelpCommand implements CommandHandler {
|
||||
private final boolean SHOW_COMMANDS_WITHOUT_PERMISSIONS = false; // TODO: Make this into a server config key
|
||||
private final boolean SHOW_COMMANDS_WITHOUT_PERMISSIONS =
|
||||
false; // TODO: Make this into a server config key
|
||||
|
||||
private String createCommand(Player player, CommandHandler command, List<String> args) {
|
||||
StringBuilder builder = new StringBuilder(command.getLabel())
|
||||
.append(" - ")
|
||||
.append(command.getDescriptionString(player))
|
||||
.append("\n\t")
|
||||
.append(command.getUsageString(player, args.toArray(new String[0])));
|
||||
StringBuilder builder =
|
||||
new StringBuilder(command.getLabel())
|
||||
.append(" - ")
|
||||
.append(command.getDescriptionString(player))
|
||||
.append("\n\t")
|
||||
.append(command.getUsageString(player, args.toArray(new String[0])));
|
||||
|
||||
Command annotation = command.getClass().getAnnotation(Command.class);
|
||||
if (annotation.aliases().length > 0) {
|
||||
@@ -38,7 +43,9 @@ public final class HelpCommand implements CommandHandler {
|
||||
|
||||
if (!annotation.permissionTargeted().isEmpty()) {
|
||||
String permissionTargeted = annotation.permissionTargeted();
|
||||
builder.append(" ").append(translate(player, "commands.help.tip_permission_targeted", permissionTargeted));
|
||||
builder
|
||||
.append(" ")
|
||||
.append(translate(player, "commands.help.tip_permission_targeted", permissionTargeted));
|
||||
}
|
||||
return builder.toString();
|
||||
}
|
||||
@@ -50,14 +57,17 @@ public final class HelpCommand implements CommandHandler {
|
||||
List<String> commands = new ArrayList<>();
|
||||
List<String> commands_no_permission = new ArrayList<>();
|
||||
if (args.isEmpty()) {
|
||||
commandMap.getHandlers().forEach((key, command) -> {
|
||||
Command annotation = command.getClass().getAnnotation(Command.class);
|
||||
if (player == null || account.hasPermission(annotation.permission())) {
|
||||
commands.add(createCommand(player, command, args));
|
||||
} else if (SHOW_COMMANDS_WITHOUT_PERMISSIONS) {
|
||||
commands_no_permission.add(createCommand(player, command, args));
|
||||
}
|
||||
});
|
||||
commandMap
|
||||
.getHandlers()
|
||||
.forEach(
|
||||
(key, command) -> {
|
||||
Command annotation = command.getClass().getAnnotation(Command.class);
|
||||
if (player == null || account.hasPermission(annotation.permission())) {
|
||||
commands.add(createCommand(player, command, args));
|
||||
} else if (SHOW_COMMANDS_WITHOUT_PERMISSIONS) {
|
||||
commands_no_permission.add(createCommand(player, command, args));
|
||||
}
|
||||
});
|
||||
CommandHandler.sendTranslatedMessage(player, "commands.help.available_commands");
|
||||
} else {
|
||||
String command_str = args.remove(0).toLowerCase();
|
||||
|
||||
@@ -3,21 +3,30 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@Command(label = "kick", aliases = {"restart"}, permissionTargeted = "server.kick")
|
||||
@Command(
|
||||
label = "kick",
|
||||
aliases = {"restart"},
|
||||
permissionTargeted = "server.kick")
|
||||
public final class KickCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (sender != null) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.kick.player_kick_player",
|
||||
sender.getUid(), sender.getAccount().getUsername(),
|
||||
targetPlayer.getUid(), targetPlayer.getAccount().getUsername());
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender,
|
||||
"commands.kick.player_kick_player",
|
||||
sender.getUid(),
|
||||
sender.getAccount().getUsername(),
|
||||
targetPlayer.getUid(),
|
||||
targetPlayer.getAccount().getUsername());
|
||||
} else {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.kick.server_kick_player",
|
||||
targetPlayer.getUid(), targetPlayer.getAccount().getUsername());
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender,
|
||||
"commands.kick.server_kick_player",
|
||||
targetPlayer.getUid(),
|
||||
targetPlayer.getAccount().getUsername());
|
||||
}
|
||||
|
||||
targetPlayer.getSession().close();
|
||||
|
||||
@@ -1,17 +1,20 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "killall", usage = {"[<sceneId>]"}, permission = "server.killall", permissionTargeted = "server.killall.others")
|
||||
@Command(
|
||||
label = "killall",
|
||||
usage = {"[<sceneId>]"},
|
||||
permission = "server.killall",
|
||||
permissionTargeted = "server.killall.others")
|
||||
public final class KillAllCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -32,16 +35,20 @@ public final class KillAllCommand implements CommandHandler {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
|
||||
}
|
||||
if (scene == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.killall.scene_not_found_in_player_world"));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.killall.scene_not_found_in_player_world"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Separate into list to avoid concurrency issue
|
||||
final Scene sceneF = scene;
|
||||
List<GameEntity> toKill = sceneF.getEntities().values().stream()
|
||||
.filter(entity -> entity instanceof EntityMonster)
|
||||
.toList();
|
||||
List<GameEntity> toKill =
|
||||
sceneF.getEntities().values().stream()
|
||||
.filter(entity -> entity instanceof EntityMonster)
|
||||
.toList();
|
||||
toKill.forEach(entity -> sceneF.killEntity(entity, 0));
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.killall.kill_monsters_in_scene", toKill.size(), scene.getId()));
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(sender, "commands.killall.kill_monsters_in_scene", toKill.size(), scene.getId()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
@@ -8,12 +10,13 @@ import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "killCharacter", aliases = {"suicide", "kill"}, permission = "player.killcharacter", permissionTargeted = "player.killcharacter.others")
|
||||
@Command(
|
||||
label = "killCharacter",
|
||||
aliases = {"suicide", "kill"},
|
||||
permission = "player.killcharacter",
|
||||
permissionTargeted = "player.killcharacter.others")
|
||||
public final class KillCharacterCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -21,12 +24,18 @@ public final class KillCharacterCommand implements CommandHandler {
|
||||
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
|
||||
// Packets
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
|
||||
entity
|
||||
.getWorld()
|
||||
.broadcastPacket(
|
||||
new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
entity
|
||||
.getWorld()
|
||||
.broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
|
||||
// remove
|
||||
targetPlayer.getScene().removeEntity(entity);
|
||||
entity.onDeath(0);
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.killCharacter.success", targetPlayer.getNickname()));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.killCharacter.success", targetPlayer.getNickname()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,20 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Locale;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "language", usage = {"[<language code>]"}, aliases = {"lang"}, targetRequirement = Command.TargetRequirement.NONE)
|
||||
@Command(
|
||||
label = "language",
|
||||
usage = {"[<language code>]"},
|
||||
aliases = {"lang"},
|
||||
targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class LanguageCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -20,11 +23,11 @@ public final class LanguageCommand implements CommandHandler {
|
||||
String curLangCode = null;
|
||||
if (sender != null) {
|
||||
curLangCode = Utils.getLanguageCode(sender.getAccount().getLocale());
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
curLangCode = Grasscutter.getLanguage().getLanguageCode();
|
||||
}
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.language.current_language", curLangCode));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.language.current_language", curLangCode));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -37,8 +40,7 @@ public final class LanguageCommand implements CommandHandler {
|
||||
var account = sender.getAccount();
|
||||
account.setLocale(locale);
|
||||
account.save();
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
Grasscutter.setLanguage(languageInst);
|
||||
var config = Grasscutter.getConfig();
|
||||
config.language.language = locale;
|
||||
@@ -46,10 +48,11 @@ public final class LanguageCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
if (!langCode.equals(actualLangCode)) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.language.language_not_found", langCode));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.language.language_not_found", langCode));
|
||||
}
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.language.language_changed", actualLangCode));
|
||||
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.language.language_changed", actualLangCode));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +1,19 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "list", aliases = {"players"}, usage = {"[<UID>]"}, targetRequirement = Command.TargetRequirement.NONE)
|
||||
@Command(
|
||||
label = "list",
|
||||
aliases = {"players"},
|
||||
usage = {"[<UID>]"},
|
||||
targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class ListCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -22,29 +25,29 @@ public final class ListCommand implements CommandHandler {
|
||||
needUID = args.get(0).equals("uid");
|
||||
}
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.list.success", playersMap.size()));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.list.success", playersMap.size()));
|
||||
|
||||
if (playersMap.size() != 0) {
|
||||
StringBuilder playerSet = new StringBuilder();
|
||||
boolean finalNeedUID = needUID;
|
||||
|
||||
playersMap.values().forEach(player -> {
|
||||
playerSet.append(player.getNickname());
|
||||
playersMap
|
||||
.values()
|
||||
.forEach(
|
||||
player -> {
|
||||
playerSet.append(player.getNickname());
|
||||
|
||||
if (finalNeedUID) {
|
||||
if (sender != null) {
|
||||
playerSet.append(" <color=green>(")
|
||||
.append(player.getUid())
|
||||
.append(")</color>");
|
||||
} else {
|
||||
playerSet.append(" (")
|
||||
.append(player.getUid())
|
||||
.append(")");
|
||||
}
|
||||
}
|
||||
if (finalNeedUID) {
|
||||
if (sender != null) {
|
||||
playerSet.append(" <color=green>(").append(player.getUid()).append(")</color>");
|
||||
} else {
|
||||
playerSet.append(" (").append(player.getUid()).append(")");
|
||||
}
|
||||
}
|
||||
|
||||
playerSet.append(", ");
|
||||
});
|
||||
playerSet.append(", ");
|
||||
});
|
||||
|
||||
String players = playerSet.toString();
|
||||
CommandHandler.sendMessage(sender, players.substring(0, players.length() - 2));
|
||||
|
||||
@@ -1,22 +1,20 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.command.Command.TargetRequirement;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.Account;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "permission", usage = {
|
||||
"add <permission>",
|
||||
"remove <permission>",
|
||||
"clear",
|
||||
"list"
|
||||
}, permission = "permission", targetRequirement = TargetRequirement.PLAYER)
|
||||
@Command(
|
||||
label = "permission",
|
||||
usage = {"add <permission>", "remove <permission>", "clear", "list"},
|
||||
permission = "permission",
|
||||
targetRequirement = TargetRequirement.PLAYER)
|
||||
public final class PermissionCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -52,12 +50,15 @@ public final class PermissionCommand implements CommandHandler {
|
||||
sendUsageMessage(sender);
|
||||
} else if (account.addPermission(permission)) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.add"));
|
||||
} else CommandHandler.sendMessage(sender, translate(sender, "commands.permission.has_error"));
|
||||
} else
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.has_error"));
|
||||
break;
|
||||
case "remove":
|
||||
if (account.removePermission(permission)) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.remove"));
|
||||
} else CommandHandler.sendMessage(sender, translate(sender, "commands.permission.not_have_error"));
|
||||
} else
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.permission.not_have_error"));
|
||||
break;
|
||||
case "clear":
|
||||
account.clearPermission();
|
||||
|
||||
@@ -3,18 +3,27 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import java.util.List;
|
||||
|
||||
@Command(label = "position", aliases = {"pos"})
|
||||
@Command(
|
||||
label = "position",
|
||||
aliases = {"pos"})
|
||||
public final class PositionCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
Position pos = targetPlayer.getPosition();
|
||||
Position rot = targetPlayer.getRotation();
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.position.success",
|
||||
pos.getX(), pos.getY(), pos.getZ(), rot.getX(), rot.getY(), rot.getZ(), targetPlayer.getSceneId());
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender,
|
||||
"commands.position.success",
|
||||
pos.getX(),
|
||||
pos.getY(),
|
||||
pos.getZ(),
|
||||
rot.getX(),
|
||||
rot.getY(),
|
||||
rot.getZ(),
|
||||
targetPlayer.getSceneId());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.quest.GameQuest;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "quest",
|
||||
aliases = {"q"},
|
||||
usage = {"(add|finish) [<questId>]"},
|
||||
permission = "player.quest",
|
||||
permissionTargeted = "player.quest.others")
|
||||
@Command(
|
||||
label = "quest",
|
||||
aliases = {"q"},
|
||||
usage = {"(add|finish) [<questId>]"},
|
||||
permission = "player.quest",
|
||||
permissionTargeted = "player.quest.others")
|
||||
public final class QuestCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -56,9 +56,82 @@ public final class QuestCommand implements CommandHandler {
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.finished", questId));
|
||||
}
|
||||
default -> {
|
||||
sendUsageMessage(sender);
|
||||
case "running" -> {
|
||||
var quest = targetPlayer.getQuestManager().getQuestById(questId);
|
||||
if (quest == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
|
||||
return;
|
||||
}
|
||||
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(
|
||||
sender,
|
||||
"commands.quest.running",
|
||||
questId,
|
||||
translate(
|
||||
sender,
|
||||
switch (quest.state) {
|
||||
case QUEST_STATE_NONE, NONE -> "commands.quest.state.none";
|
||||
case QUEST_STATE_UNSTARTED, UNSTARTED -> "commands.quest.state.unstarted";
|
||||
case QUEST_STATE_UNFINISHED, UNFINISHED -> "commands.quest.state.unfinished";
|
||||
case QUEST_STATE_FINISHED, FINISHED -> "commands.quest.state.finished";
|
||||
case QUEST_STATE_FAILED, FAILED -> "commands.quest.state.failed";
|
||||
}),
|
||||
quest.getState().getValue()));
|
||||
}
|
||||
case "talking" -> {
|
||||
var mainQuest = targetPlayer.getQuestManager().getMainQuestByTalkId(questId);
|
||||
if (mainQuest == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
|
||||
return;
|
||||
}
|
||||
|
||||
var talk = mainQuest.getTalks().get(questId);
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(
|
||||
sender,
|
||||
"commands.quest.talking",
|
||||
questId,
|
||||
talk == null
|
||||
? translate(sender, "commands.quest.state.not_exists")
|
||||
: translate(sender, "commands.quest.state.exists"),
|
||||
mainQuest.getParentQuestId(),
|
||||
mainQuest.getState().getValue()));
|
||||
}
|
||||
case "dungeons" -> {
|
||||
var dungeons = targetPlayer.getPlayerProgress().getCompletedDungeons();
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
"Dungeons completed: "
|
||||
+ String.join(", ", dungeons.intStream().mapToObj(String::valueOf).toList()));
|
||||
}
|
||||
case "debug" -> {
|
||||
var loggedQuests = targetPlayer.getQuestManager().getLoggedQuests();
|
||||
var shouldAdd = !loggedQuests.contains(questId);
|
||||
|
||||
if (shouldAdd) loggedQuests.add(questId);
|
||||
else loggedQuests.remove(questId);
|
||||
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
"Quest %s will %s."
|
||||
.formatted(questId, shouldAdd ? "now be logged" : "no longer be logged"));
|
||||
}
|
||||
case "triggers" -> {
|
||||
var quest = targetPlayer.getQuestManager().getQuestById(questId);
|
||||
if (quest == null) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
|
||||
return;
|
||||
}
|
||||
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
"Triggers registered for %s: %s."
|
||||
.formatted(questId, String.join(", ", quest.getTriggers().keySet())));
|
||||
}
|
||||
default -> this.sendUsageMessage(sender);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,17 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "reload", permission = "server.reload", targetRequirement = Command.TargetRequirement.NONE)
|
||||
@Command(
|
||||
label = "reload",
|
||||
permission = "server.reload",
|
||||
targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class ReloadCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -19,7 +21,6 @@ public final class ReloadCommand implements CommandHandler {
|
||||
Grasscutter.loadConfig();
|
||||
Grasscutter.loadLanguage();
|
||||
Grasscutter.getGameServer().getGachaSystem().load();
|
||||
Grasscutter.getGameServer().getDropSystem().load();
|
||||
Grasscutter.getGameServer().getShopSystem().load();
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.reload.reload_done"));
|
||||
|
||||
@@ -1,21 +1,20 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(
|
||||
label = "resetConst",
|
||||
aliases = {"resetconstellation"},
|
||||
usage = "[all]",
|
||||
permission = "player.resetconstellation",
|
||||
permissionTargeted = "player.resetconstellation.others")
|
||||
label = "resetConst",
|
||||
aliases = {"resetconstellation"},
|
||||
usage = "[all]",
|
||||
permission = "player.resetconstellation",
|
||||
permissionTargeted = "player.resetconstellation.others")
|
||||
public final class ResetConstCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -32,7 +31,9 @@ public final class ResetConstCommand implements CommandHandler {
|
||||
Avatar avatar = entity.getAvatar();
|
||||
this.resetConstellation(avatar);
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.resetConst.success", avatar.getAvatarData().getName()));
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(sender, "commands.resetConst.success", avatar.getAvatarData().getName()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,15 +1,17 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "resetShopLimit", aliases = {"resetshop"}, permission = "server.resetshop", permissionTargeted = "server.resetshop.others")
|
||||
@Command(
|
||||
label = "resetShopLimit",
|
||||
aliases = {"resetshop"},
|
||||
permission = "server.resetshop",
|
||||
permissionTargeted = "server.resetshop.others")
|
||||
public final class ResetShopLimitCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,32 +1,34 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.mail.Mail;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@SuppressWarnings("ConstantConditions")
|
||||
@Command(
|
||||
label = "sendMail",
|
||||
usage = {"(<userId>|all) [<templateId>]", "help"},
|
||||
permission = "server.sendmail",
|
||||
targetRequirement = Command.TargetRequirement.NONE)
|
||||
label = "sendMail",
|
||||
usage = {"(<userId>|all) [<templateId>]", "help"},
|
||||
permission = "server.sendmail",
|
||||
targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class SendMailCommand implements CommandHandler {
|
||||
|
||||
// TODO: You should be able to do /sendmail and then just send subsequent messages until you finish
|
||||
// However, due to the current nature of the command system, I don't think this is possible without rewriting
|
||||
// TODO: You should be able to do /sendmail and then just send subsequent messages until you
|
||||
// finish
|
||||
// However, due to the current nature of the command system, I don't think this is possible
|
||||
// without rewriting
|
||||
// the command system (again). For now this will do
|
||||
|
||||
// Key = User that is constructing the mail.
|
||||
private static final HashMap<Integer, MailBuilder> mailBeingConstructed = new HashMap<Integer, MailBuilder>();
|
||||
private static final HashMap<Integer, MailBuilder> mailBeingConstructed =
|
||||
new HashMap<Integer, MailBuilder>();
|
||||
|
||||
// Yes this is awful and I hate it.
|
||||
@Override
|
||||
@@ -52,16 +54,20 @@ public final class SendMailCommand implements CommandHandler {
|
||||
if (DatabaseHelper.getPlayerByUid(Integer.parseInt(args.get(0))) != null) {
|
||||
mailBuilder = new MailBuilder(Integer.parseInt(args.get(0)), new Mail());
|
||||
} else {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.user_not_exist", args.get(0)));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.sendMail.user_not_exist", args.get(0)));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
mailBeingConstructed.put(senderId, mailBuilder);
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.start_composition"));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.sendMail.start_composition"));
|
||||
}
|
||||
case 2 -> CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.templates"));
|
||||
default -> CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.invalid_arguments"));
|
||||
case 2 -> CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.sendMail.templates"));
|
||||
default -> CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.sendMail.invalid_arguments"));
|
||||
}
|
||||
} else {
|
||||
MailBuilder mailBuilder = mailBeingConstructed.get(senderId);
|
||||
@@ -71,48 +77,67 @@ public final class SendMailCommand implements CommandHandler {
|
||||
case "stop" -> {
|
||||
mailBeingConstructed.remove(senderId);
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_cancel"));
|
||||
return;
|
||||
}
|
||||
case "finish" -> {
|
||||
if (mailBuilder.constructionStage == 3) {
|
||||
if (!mailBuilder.sendToAll) {
|
||||
Grasscutter.getGameServer().getPlayerByUid(mailBuilder.recipient, true).sendMail(mailBuilder.mail);
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_done", mailBuilder.recipient));
|
||||
Grasscutter.getGameServer()
|
||||
.getPlayerByUid(mailBuilder.recipient, true)
|
||||
.sendMail(mailBuilder.mail);
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(sender, "commands.sendMail.send_done", mailBuilder.recipient));
|
||||
} else {
|
||||
DatabaseHelper.getByGameClass(Player.class).forEach(player -> {
|
||||
var onlinePlayer = Grasscutter.getGameServer().getPlayerByUid(player.getUid(), false);
|
||||
Objects.requireNonNullElse(onlinePlayer, player).sendMail(mailBuilder.mail);
|
||||
});
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_all_done"));
|
||||
DatabaseHelper.getByGameClass(Player.class)
|
||||
.forEach(
|
||||
player -> {
|
||||
var onlinePlayer =
|
||||
Grasscutter.getGameServer().getPlayerByUid(player.getUid(), false);
|
||||
Objects.requireNonNullElse(onlinePlayer, player)
|
||||
.sendMail(mailBuilder.mail);
|
||||
});
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.sendMail.send_all_done"));
|
||||
}
|
||||
mailBeingConstructed.remove(senderId);
|
||||
} else {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.not_composition_end", getConstructionArgs(mailBuilder.constructionStage, sender)));
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(
|
||||
sender,
|
||||
"commands.sendMail.not_composition_end",
|
||||
getConstructionArgs(mailBuilder.constructionStage, sender)));
|
||||
}
|
||||
return;
|
||||
}
|
||||
case "help" -> {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.please_use", getConstructionArgs(mailBuilder.constructionStage, sender)));
|
||||
return;
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(
|
||||
sender,
|
||||
"commands.sendMail.please_use",
|
||||
getConstructionArgs(mailBuilder.constructionStage, sender)));
|
||||
}
|
||||
default -> {
|
||||
switch (mailBuilder.constructionStage) {
|
||||
case 0 -> {
|
||||
String title = String.join(" ", args.subList(0, args.size()));
|
||||
mailBuilder.mail.mailContent.title = title;
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_title", title));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.sendMail.set_title", title));
|
||||
mailBuilder.constructionStage++;
|
||||
}
|
||||
case 1 -> {
|
||||
String contents = String.join(" ", args.subList(0, args.size()));
|
||||
mailBuilder.mail.mailContent.content = contents;
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_contents", contents));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.sendMail.set_contents", contents));
|
||||
mailBuilder.constructionStage++;
|
||||
}
|
||||
case 2 -> {
|
||||
String msgSender = String.join(" ", args.subList(0, args.size()));
|
||||
mailBuilder.mail.mailContent.sender = msgSender;
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_message_sender", msgSender));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.sendMail.set_message_sender", msgSender));
|
||||
mailBuilder.constructionStage++;
|
||||
}
|
||||
case 3 -> {
|
||||
@@ -121,33 +146,38 @@ public final class SendMailCommand implements CommandHandler {
|
||||
int amount = 1;
|
||||
int refinement = 0;
|
||||
switch (args.size()) {
|
||||
case 4: // <itemId|itemName> [amount] [level] [refinement] // TODO: this requires Mail support but there's no harm leaving it here for now
|
||||
case 4: // <itemId|itemName> [amount] [level] [refinement] // TODO: this requires
|
||||
// Mail support but there's no harm leaving it here for now
|
||||
try {
|
||||
refinement = Integer.parseInt(args.get(3));
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemRefinement"));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.generic.invalid.itemRefinement"));
|
||||
return;
|
||||
} // Fallthrough
|
||||
} // Fallthrough
|
||||
case 3: // <itemId|itemName> [amount] [level]
|
||||
try {
|
||||
lvl = Integer.parseInt(args.get(2));
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemLevel"));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.generic.invalid.itemLevel"));
|
||||
return;
|
||||
} // Fallthrough
|
||||
} // Fallthrough
|
||||
case 2: // <itemId|itemName> [amount]
|
||||
try {
|
||||
amount = Integer.parseInt(args.get(1));
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.amount"));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.generic.invalid.amount"));
|
||||
return;
|
||||
} // Fallthrough
|
||||
} // Fallthrough
|
||||
case 1: // <itemId|itemName>
|
||||
try {
|
||||
item = Integer.parseInt(args.get(0));
|
||||
} catch (NumberFormatException ignored) {
|
||||
// TODO: Parse from item name using GM Handbook.
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.generic.invalid.itemId"));
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -156,13 +186,19 @@ public final class SendMailCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
mailBuilder.mail.itemList.add(new Mail.MailItem(item, amount, lvl));
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send", amount, item, lvl));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.sendMail.send", amount, item, lvl));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.invalid_arguments_please_use", getConstructionArgs(mailBuilder.constructionStage, sender)));
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(
|
||||
sender,
|
||||
"commands.sendMail.invalid_arguments_please_use",
|
||||
getConstructionArgs(mailBuilder.constructionStage, sender)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,19 +2,18 @@ package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.command.Command.TargetRequirement;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@Command(
|
||||
label = "sendMessage",
|
||||
aliases = {"say", "sendservmsg", "sendservermessage", "b", "broadcast"},
|
||||
usage = {"<message>"},
|
||||
permission = "server.sendmessage",
|
||||
permissionTargeted = "server.sendmessage.others",
|
||||
targetRequirement = TargetRequirement.NONE)
|
||||
label = "sendMessage",
|
||||
aliases = {"say", "sendservmsg", "sendservermessage", "b", "broadcast"},
|
||||
usage = {"<message>"},
|
||||
permission = "server.sendmessage",
|
||||
permissionTargeted = "server.sendmessage.others",
|
||||
targetRequirement = TargetRequirement.NONE)
|
||||
public final class SendMessageCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
|
||||
@@ -5,19 +5,18 @@ import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.game.world.World;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
|
||||
import java.util.List;
|
||||
|
||||
@Command(
|
||||
label = "setConst",
|
||||
aliases = {"setconstellation"},
|
||||
usage = {"<constellation level> [all]"},
|
||||
permission = "player.setconstellation",
|
||||
permissionTargeted = "player.setconstellation.others")
|
||||
label = "setConst",
|
||||
aliases = {"setconstellation"},
|
||||
usage = {"<constellation level> [all]"},
|
||||
permission = "player.setconstellation",
|
||||
permissionTargeted = "player.setconstellation.others")
|
||||
public final class SetConstCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
@@ -38,15 +37,16 @@ public final class SetConstCommand implements CommandHandler {
|
||||
if (entity == null) return;
|
||||
Avatar avatar = entity.getAvatar();
|
||||
this.setConstellation(targetPlayer, avatar, constLevel);
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.success", avatar.getAvatarData().getName(), constLevel);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.setConst.success", avatar.getAvatarData().getName(), constLevel);
|
||||
return;
|
||||
}
|
||||
// Check if there's an additional argument which is "all", if it does then go setAllConstellation
|
||||
// Check if there's an additional argument which is "all", if it does then go
|
||||
// setAllConstellation
|
||||
if (args.size() > 1 && args.get(1).equalsIgnoreCase("all")) {
|
||||
this.setAllConstellation(targetPlayer, constLevel);
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.successall", constLevel);
|
||||
}
|
||||
else sendUsageMessage(sender);
|
||||
} else sendUsageMessage(sender);
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.level_error");
|
||||
}
|
||||
@@ -68,12 +68,15 @@ public final class SetConstCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
private void setAllConstellation(Player player, int constLevel) {
|
||||
player.getAvatars().forEach(avatar -> {
|
||||
avatar.forceConstellationLevel(constLevel);
|
||||
avatar.recalcConstellations();
|
||||
avatar.recalcStats(true);
|
||||
avatar.save();
|
||||
});
|
||||
player
|
||||
.getAvatars()
|
||||
.forEach(
|
||||
avatar -> {
|
||||
avatar.forceConstellationLevel(constLevel);
|
||||
avatar.recalcConstellations();
|
||||
avatar.recalcStats(true);
|
||||
avatar.save();
|
||||
});
|
||||
// Just reload scene once, shorter than having to check for each constLevel < currentConstLevel
|
||||
this.reloadScene(player);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import java.util.List;
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
@@ -8,15 +8,14 @@ import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
import java.util.List;
|
||||
|
||||
@Command(
|
||||
label = "setFetterLevel",
|
||||
usage = {"<level>"},
|
||||
aliases = {"setfetterlvl", "setfriendship"},
|
||||
permission = "player.setfetterlevel",
|
||||
permissionTargeted = "player.setfetterlevel.others")
|
||||
label = "setFetterLevel",
|
||||
usage = {"<level>"},
|
||||
aliases = {"setfetterlvl", "setfriendship"},
|
||||
permission = "player.setfetterlevel",
|
||||
permissionTargeted = "player.setfetterlevel.others")
|
||||
public final class SetFetterLevelCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -29,7 +28,8 @@ public final class SetFetterLevelCommand implements CommandHandler {
|
||||
try {
|
||||
int fetterLevel = Integer.parseInt(args.get(0));
|
||||
if (fetterLevel < 0 || fetterLevel > 10) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.setFetterLevel.range_error"));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.setFetterLevel.range_error"));
|
||||
return;
|
||||
}
|
||||
Avatar avatar = targetPlayer.getTeamManager().getCurrentAvatarEntity().getAvatar();
|
||||
@@ -41,10 +41,10 @@ public final class SetFetterLevelCommand implements CommandHandler {
|
||||
avatar.save();
|
||||
|
||||
targetPlayer.sendPacket(new PacketAvatarFetterDataNotify(avatar));
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.setFetterLevel.success", fetterLevel));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.setFetterLevel.success", fetterLevel));
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.setFetterLevel.level_error"));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.stream.IntStream;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.data.GameData;
|
||||
@@ -14,62 +9,34 @@ import emu.grasscutter.game.tower.TowerLevelRecord;
|
||||
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneAreaUnlockNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketScenePointUnlockNotify;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.stream.IntStream;
|
||||
|
||||
@Command(label = "setProp", aliases = {"prop"}, usage = {"<prop> <value>"}, permission = "player.setprop", permissionTargeted = "player.setprop.others")
|
||||
@Command(
|
||||
label = "setProp",
|
||||
aliases = {"prop"},
|
||||
usage = {"<prop> <value>"},
|
||||
permission = "player.setprop",
|
||||
permissionTargeted = "player.setprop.others")
|
||||
public final class SetPropCommand implements CommandHandler {
|
||||
static enum PseudoProp {
|
||||
NONE,
|
||||
WORLD_LEVEL,
|
||||
TOWER_LEVEL,
|
||||
BP_LEVEL,
|
||||
GOD_MODE,
|
||||
UNLIMITED_STAMINA,
|
||||
UNLIMITED_ENERGY,
|
||||
SET_OPENSTATE,
|
||||
UNSET_OPENSTATE,
|
||||
UNLOCK_MAP
|
||||
}
|
||||
|
||||
static class Prop {
|
||||
String name;
|
||||
PlayerProperty prop;
|
||||
PseudoProp pseudoProp;
|
||||
|
||||
public Prop(PlayerProperty prop) {
|
||||
this(prop.toString(), prop, PseudoProp.NONE);
|
||||
}
|
||||
|
||||
public Prop(String name) {
|
||||
this(name, PlayerProperty.PROP_NONE, PseudoProp.NONE);
|
||||
}
|
||||
|
||||
public Prop(String name, PseudoProp pseudoProp) {
|
||||
this(name, PlayerProperty.PROP_NONE, pseudoProp);
|
||||
}
|
||||
|
||||
public Prop(String name, PlayerProperty prop) {
|
||||
this(name, prop, PseudoProp.NONE);
|
||||
}
|
||||
|
||||
public Prop(String name, PlayerProperty prop, PseudoProp pseudoProp) {
|
||||
this.name = name;
|
||||
this.prop = prop;
|
||||
this.pseudoProp = pseudoProp;
|
||||
}
|
||||
}
|
||||
|
||||
Map<String, Prop> props;
|
||||
// List of map areas. Unfortunately, there is no readily available source for them in excels or
|
||||
// bins.
|
||||
private static final List<Integer> sceneAreas = IntStream.range(1, 1000).boxed().toList();
|
||||
private final Map<String, Prop> props;
|
||||
|
||||
public SetPropCommand() {
|
||||
this.props = new HashMap<>();
|
||||
// Full PlayerProperty enum that won't be advertised but can be used by devs
|
||||
for (PlayerProperty prop : PlayerProperty.values()) {
|
||||
String name = prop.toString().substring(5); // PROP_EXP -> EXP
|
||||
String key = name.toLowerCase(); // EXP -> exp
|
||||
String name = prop.toString().substring(5); // PROP_EXP -> EXP
|
||||
String key = name.toLowerCase(); // EXP -> exp
|
||||
this.props.put(key, new Prop(name, prop));
|
||||
}
|
||||
// Add special props
|
||||
Prop worldlevel = new Prop("World Level", PlayerProperty.PROP_PLAYER_WORLD_LEVEL, PseudoProp.WORLD_LEVEL);
|
||||
Prop worldlevel =
|
||||
new Prop("World Level", PlayerProperty.PROP_PLAYER_WORLD_LEVEL, PseudoProp.WORLD_LEVEL);
|
||||
this.props.put("worldlevel", worldlevel);
|
||||
this.props.put("wl", worldlevel);
|
||||
|
||||
@@ -112,6 +79,12 @@ public final class SetPropCommand implements CommandHandler {
|
||||
Prop unlockmap = new Prop("UnlockMap", PseudoProp.UNLOCK_MAP);
|
||||
this.props.put("unlockmap", unlockmap);
|
||||
this.props.put("um", unlockmap);
|
||||
|
||||
Prop flyable = new Prop("IsFlyable", PlayerProperty.PROP_IS_FLYABLE, PseudoProp.IS_FLYABLE);
|
||||
this.props.put("canfly", flyable);
|
||||
this.props.put("fly", flyable);
|
||||
this.props.put("glider", flyable);
|
||||
this.props.put("canglide", flyable);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -129,12 +102,13 @@ public final class SetPropCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
value = switch (valueStr.toLowerCase()) {
|
||||
case "on", "true" -> 1;
|
||||
case "off", "false" -> 0;
|
||||
case "toggle" -> -1;
|
||||
default -> Integer.parseInt(valueStr);
|
||||
};
|
||||
value =
|
||||
switch (valueStr.toLowerCase()) {
|
||||
case "on", "true" -> 1;
|
||||
case "off", "false" -> 0;
|
||||
case "toggle" -> -1;
|
||||
default -> Integer.parseInt(valueStr);
|
||||
};
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
|
||||
return;
|
||||
@@ -143,29 +117,35 @@ public final class SetPropCommand implements CommandHandler {
|
||||
boolean success = false;
|
||||
Prop prop = props.get(propStr);
|
||||
|
||||
success = switch (prop.pseudoProp) {
|
||||
case WORLD_LEVEL -> targetPlayer.setWorldLevel(value);
|
||||
case BP_LEVEL -> targetPlayer.getBattlePassManager().setLevel(value);
|
||||
case TOWER_LEVEL -> this.setTowerLevel(sender, targetPlayer, value);
|
||||
case GOD_MODE, UNLIMITED_STAMINA, UNLIMITED_ENERGY -> this.setBool(sender, targetPlayer, prop.pseudoProp, value);
|
||||
case SET_OPENSTATE -> this.setOpenState(targetPlayer, value, 1);
|
||||
case UNSET_OPENSTATE -> this.setOpenState(targetPlayer, value, 0);
|
||||
case UNLOCK_MAP -> unlockMap(targetPlayer);
|
||||
default -> targetPlayer.setProperty(prop.prop, value);
|
||||
};
|
||||
success =
|
||||
switch (prop.pseudoProp) {
|
||||
case WORLD_LEVEL -> targetPlayer.setWorldLevel(value);
|
||||
case BP_LEVEL -> targetPlayer.getBattlePassManager().setLevel(value);
|
||||
case TOWER_LEVEL -> this.setTowerLevel(sender, targetPlayer, value);
|
||||
case GOD_MODE, UNLIMITED_STAMINA, UNLIMITED_ENERGY -> this.setBool(
|
||||
sender, targetPlayer, prop.pseudoProp, value);
|
||||
case SET_OPENSTATE -> this.setOpenState(targetPlayer, value, 1);
|
||||
case UNSET_OPENSTATE -> this.setOpenState(targetPlayer, value, 0);
|
||||
case UNLOCK_MAP -> unlockMap(targetPlayer);
|
||||
default -> targetPlayer.setProperty(prop.prop, value);
|
||||
};
|
||||
|
||||
if (success) {
|
||||
if (targetPlayer == sender) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", prop.name, valueStr);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.generic.set_to", prop.name, valueStr);
|
||||
} else {
|
||||
String uidStr = targetPlayer.getAccount().getId();
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_for_to", prop.name, uidStr, valueStr);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.generic.set_for_to", prop.name, uidStr, valueStr);
|
||||
}
|
||||
} else {
|
||||
if (prop.prop != PlayerProperty.PROP_NONE) { // PseudoProps need to do their own error messages
|
||||
if (prop.prop
|
||||
!= PlayerProperty.PROP_NONE) { // PseudoProps need to do their own error messages
|
||||
int min = targetPlayer.getPropertyMin(prop.prop);
|
||||
int max = targetPlayer.getPropertyMax(prop.prop);
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", prop.name, min, max);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.generic.invalid.value_between", prop.name, min, max);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -173,7 +153,8 @@ public final class SetPropCommand implements CommandHandler {
|
||||
private boolean setTowerLevel(Player sender, Player targetPlayer, int topFloor) {
|
||||
List<Integer> floorIds = targetPlayer.getServer().getTowerSystem().getAllFloors();
|
||||
if (topFloor < 0 || topFloor > floorIds.size()) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", "Tower Level", 0, floorIds.size());
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.generic.invalid.value_between", "Tower Level", 0, floorIds.size());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -186,33 +167,38 @@ public final class SetPropCommand implements CommandHandler {
|
||||
}
|
||||
// Remove records for each floor past our target
|
||||
for (int floor : floorIds.subList(topFloor, floorIds.size())) {
|
||||
if (recordMap.containsKey(floor)) {
|
||||
recordMap.remove(floor);
|
||||
}
|
||||
recordMap.remove(floor);
|
||||
}
|
||||
// Six stars required on Floor 8 to unlock Floor 9+
|
||||
if (topFloor > 8) {
|
||||
recordMap.get(floorIds.get(7)).setLevelStars(0, 6); // levelIds seem to start at 1 for Floor 1 Chamber 1, so this doesn't get shown at all
|
||||
recordMap
|
||||
.get(floorIds.get(7))
|
||||
.setLevelStars(
|
||||
0,
|
||||
6); // levelIds seem to start at 1 for Floor 1 Chamber 1, so this doesn't get shown at
|
||||
// all
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean setBool(Player sender, Player targetPlayer, PseudoProp pseudoProp, int value) {
|
||||
boolean enabled = switch (pseudoProp) {
|
||||
case GOD_MODE -> targetPlayer.inGodmode();
|
||||
case UNLIMITED_STAMINA -> targetPlayer.getUnlimitedStamina();
|
||||
case UNLIMITED_ENERGY -> !targetPlayer.getEnergyManager().getEnergyUsage();
|
||||
default -> false;
|
||||
};
|
||||
enabled = switch (value) {
|
||||
case -1 -> !enabled;
|
||||
case 0 -> false;
|
||||
default -> true;
|
||||
};
|
||||
boolean enabled =
|
||||
switch (pseudoProp) {
|
||||
case GOD_MODE -> targetPlayer.isInGodMode();
|
||||
case UNLIMITED_STAMINA -> targetPlayer.isUnlimitedStamina();
|
||||
case UNLIMITED_ENERGY -> !targetPlayer.getEnergyManager().isEnergyUsage();
|
||||
default -> false;
|
||||
};
|
||||
enabled =
|
||||
switch (value) {
|
||||
case -1 -> !enabled;
|
||||
case 0 -> false;
|
||||
default -> true;
|
||||
};
|
||||
|
||||
switch (pseudoProp) {
|
||||
case GOD_MODE:
|
||||
targetPlayer.setGodmode(enabled);
|
||||
targetPlayer.setInGodMode(enabled);
|
||||
break;
|
||||
case UNLIMITED_STAMINA:
|
||||
targetPlayer.setUnlimitedStamina(enabled);
|
||||
@@ -231,22 +217,68 @@ public final class SetPropCommand implements CommandHandler {
|
||||
return true;
|
||||
}
|
||||
|
||||
// List of map areas. Unfortunately, there is no readily available source for them in excels or bins.
|
||||
final static private List<Integer> sceneAreas = IntStream.range(1, 1000).boxed().toList();
|
||||
private boolean unlockMap(Player targetPlayer) {
|
||||
// Unlock.
|
||||
GameData.getScenePointsPerScene().forEach((sceneId, scenePoints) -> {
|
||||
// Unlock trans points.
|
||||
targetPlayer.getUnlockedScenePoints(sceneId).addAll(scenePoints);
|
||||
GameData.getScenePointsPerScene()
|
||||
.forEach(
|
||||
(sceneId, scenePoints) -> {
|
||||
// Unlock trans points.
|
||||
targetPlayer.getUnlockedScenePoints(sceneId).addAll(scenePoints);
|
||||
|
||||
// Unlock map areas.
|
||||
targetPlayer.getUnlockedSceneAreas(sceneId).addAll(sceneAreas);
|
||||
});
|
||||
// Unlock map areas.
|
||||
targetPlayer.getUnlockedSceneAreas(sceneId).addAll(sceneAreas);
|
||||
});
|
||||
|
||||
// Send notify.
|
||||
int playerScene = targetPlayer.getSceneId();
|
||||
targetPlayer.sendPacket(new PacketScenePointUnlockNotify(playerScene, targetPlayer.getUnlockedScenePoints(playerScene)));
|
||||
targetPlayer.sendPacket(new PacketSceneAreaUnlockNotify(playerScene, targetPlayer.getUnlockedSceneAreas(playerScene)));
|
||||
targetPlayer.sendPacket(
|
||||
new PacketScenePointUnlockNotify(
|
||||
playerScene, targetPlayer.getUnlockedScenePoints(playerScene)));
|
||||
targetPlayer.sendPacket(
|
||||
new PacketSceneAreaUnlockNotify(
|
||||
playerScene, targetPlayer.getUnlockedSceneAreas(playerScene)));
|
||||
return true;
|
||||
}
|
||||
|
||||
enum PseudoProp {
|
||||
NONE,
|
||||
WORLD_LEVEL,
|
||||
TOWER_LEVEL,
|
||||
BP_LEVEL,
|
||||
GOD_MODE,
|
||||
UNLIMITED_STAMINA,
|
||||
UNLIMITED_ENERGY,
|
||||
SET_OPENSTATE,
|
||||
UNSET_OPENSTATE,
|
||||
UNLOCK_MAP,
|
||||
IS_FLYABLE
|
||||
}
|
||||
|
||||
static class Prop {
|
||||
String name;
|
||||
PlayerProperty prop;
|
||||
PseudoProp pseudoProp;
|
||||
|
||||
public Prop(PlayerProperty prop) {
|
||||
this(prop.toString(), prop, PseudoProp.NONE);
|
||||
}
|
||||
|
||||
public Prop(String name) {
|
||||
this(name, PlayerProperty.PROP_NONE, PseudoProp.NONE);
|
||||
}
|
||||
|
||||
public Prop(String name, PseudoProp pseudoProp) {
|
||||
this(name, PlayerProperty.PROP_NONE, pseudoProp);
|
||||
}
|
||||
|
||||
public Prop(String name, PlayerProperty prop) {
|
||||
this(name, prop, PseudoProp.NONE);
|
||||
}
|
||||
|
||||
public Prop(String name, PlayerProperty prop, PseudoProp pseudoProp) {
|
||||
this.name = name;
|
||||
this.prop = prop;
|
||||
this.pseudoProp = pseudoProp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
@@ -11,45 +7,22 @@ import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
@Command(
|
||||
label = "setStats",
|
||||
aliases = {"stats", "stat"},
|
||||
usage = {
|
||||
"[set] <stat> <value>",
|
||||
"(lock|freeze) <stat> [<value>]", // Can lock to current value
|
||||
"(unlock|unfreeze) <stat>"},
|
||||
permission = "player.setstats",
|
||||
permissionTargeted = "player.setstats.others")
|
||||
label = "setStats",
|
||||
aliases = {"stats", "stat"},
|
||||
usage = {
|
||||
"[set] <stat> <value>",
|
||||
"(lock|freeze) <stat> [<value>]", // Can lock to current value
|
||||
"(unlock|unfreeze) <stat>"
|
||||
},
|
||||
permission = "player.setstats",
|
||||
permissionTargeted = "player.setstats.others")
|
||||
public final class SetStatsCommand implements CommandHandler {
|
||||
private static class Stat {
|
||||
String name;
|
||||
FightProperty prop;
|
||||
|
||||
public Stat(FightProperty prop) {
|
||||
this.name = prop.toString();
|
||||
this.prop = prop;
|
||||
}
|
||||
|
||||
public Stat(String name, FightProperty prop) {
|
||||
this.name = name;
|
||||
this.prop = prop;
|
||||
}
|
||||
}
|
||||
|
||||
private static enum Action {
|
||||
ACTION_SET("commands.generic.set_to", "commands.generic.set_for_to"),
|
||||
ACTION_LOCK("commands.setStats.locked_to", "commands.setStats.locked_for_to"),
|
||||
ACTION_UNLOCK("commands.setStats.unlocked", "commands.setStats.unlocked_for");
|
||||
public final String messageKeySelf;
|
||||
public final String messageKeyOther;
|
||||
private Action(String messageKeySelf, String messageKeyOther) {
|
||||
this.messageKeySelf = messageKeySelf;
|
||||
this.messageKeyOther = messageKeyOther;
|
||||
}
|
||||
}
|
||||
|
||||
private Map<String, Stat> stats;
|
||||
private final Map<String, Stat> stats;
|
||||
|
||||
public SetStatsCommand() {
|
||||
this.stats = new HashMap<>();
|
||||
@@ -59,18 +32,22 @@ public final class SetStatsCommand implements CommandHandler {
|
||||
// Full FightProperty enum that won't be advertised but can be used by devs
|
||||
// They have a prefix to avoid the "hp" clash
|
||||
for (FightProperty prop : FightProperty.values()) {
|
||||
String name = prop.toString().substring(10); // FIGHT_PROP_BASE_HP -> _BASE_HP
|
||||
String key = name.toLowerCase(); // _BASE_HP -> _base_hp
|
||||
name = name.substring(1); // _BASE_HP -> BASE_HP
|
||||
String name = prop.toString().substring(10); // FIGHT_PROP_BASE_HP -> _BASE_HP
|
||||
String key = name.toLowerCase(); // _BASE_HP -> _base_hp
|
||||
name = name.substring(1); // _BASE_HP -> BASE_HP
|
||||
this.stats.put(key, new Stat(name, prop));
|
||||
}
|
||||
|
||||
// Compatibility aliases
|
||||
this.stats.put("mhp", this.stats.get("maxhp"));
|
||||
this.stats.put("hp", this.stats.get("_cur_hp")); // Overrides FIGHT_PROP_HP
|
||||
this.stats.put("atk", this.stats.get("_cur_attack")); // Overrides FIGHT_PROP_ATTACK
|
||||
this.stats.put("def", this.stats.get("_cur_defense")); // Overrides FIGHT_PROP_DEFENSE
|
||||
this.stats.put("atkb", this.stats.get("_base_attack")); // This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff.
|
||||
this.stats.put("hp", this.stats.get("_cur_hp")); // Overrides FIGHT_PROP_HP
|
||||
this.stats.put("atk", this.stats.get("_cur_attack")); // Overrides FIGHT_PROP_ATTACK
|
||||
this.stats.put("def", this.stats.get("_cur_defense")); // Overrides FIGHT_PROP_DEFENSE
|
||||
this.stats.put(
|
||||
"atkb",
|
||||
this.stats.get(
|
||||
"_base_attack")); // This doesn't seem to get used to recalculate ATK, so it's only
|
||||
// useful for stuff like Bennett's buff.
|
||||
this.stats.put("eanemo", this.stats.get("anemo%"));
|
||||
this.stats.put("ecryo", this.stats.get("cryo%"));
|
||||
this.stats.put("edendro", this.stats.get("dendro%"));
|
||||
@@ -86,7 +63,7 @@ public final class SetStatsCommand implements CommandHandler {
|
||||
|
||||
public static float parsePercent(String input) throws NumberFormatException {
|
||||
if (input.endsWith("%")) {
|
||||
return Float.parseFloat(input.substring(0, input.length()-1))/100f;
|
||||
return Float.parseFloat(input.substring(0, input.length() - 1)) / 100f;
|
||||
} else {
|
||||
return Float.parseFloat(input);
|
||||
}
|
||||
@@ -105,17 +82,21 @@ public final class SetStatsCommand implements CommandHandler {
|
||||
|
||||
// Get the action and stat
|
||||
String arg0 = args.remove(0).toLowerCase();
|
||||
Action action = switch (arg0) {
|
||||
default -> {statStr = arg0; yield Action.ACTION_SET;} // Implicit set command
|
||||
case "set" -> Action.ACTION_SET; // Explicit set command
|
||||
case "lock", "freeze" -> Action.ACTION_LOCK;
|
||||
case "unlock", "unfreeze" -> Action.ACTION_UNLOCK;
|
||||
};
|
||||
Action action =
|
||||
switch (arg0) {
|
||||
default -> {
|
||||
statStr = arg0;
|
||||
yield Action.ACTION_SET;
|
||||
} // Implicit set command
|
||||
case "set" -> Action.ACTION_SET; // Explicit set command
|
||||
case "lock", "freeze" -> Action.ACTION_LOCK;
|
||||
case "unlock", "unfreeze" -> Action.ACTION_UNLOCK;
|
||||
};
|
||||
if (statStr == null) {
|
||||
statStr = args.remove(0).toLowerCase();
|
||||
}
|
||||
if (!stats.containsKey(statStr)) {
|
||||
sendUsageMessage(sender); // Invalid stat or action
|
||||
sendUsageMessage(sender); // Invalid stat or action
|
||||
return;
|
||||
}
|
||||
Stat stat = stats.get(statStr);
|
||||
@@ -126,10 +107,10 @@ public final class SetStatsCommand implements CommandHandler {
|
||||
try {
|
||||
switch (action) {
|
||||
case ACTION_LOCK:
|
||||
if (args.isEmpty()) { // Lock to current value
|
||||
if (args.isEmpty()) { // Lock to current value
|
||||
value = avatar.getFightProperty(stat.prop);
|
||||
break;
|
||||
} // Else fall-through and lock to supplied value
|
||||
} // Else fall-through and lock to supplied value
|
||||
case ACTION_SET:
|
||||
value = parsePercent(args.remove(0));
|
||||
break;
|
||||
@@ -144,7 +125,7 @@ public final class SetStatsCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!args.isEmpty()) { // Leftover arguments!
|
||||
if (!args.isEmpty()) { // Leftover arguments!
|
||||
sendUsageMessage(sender);
|
||||
return;
|
||||
}
|
||||
@@ -174,8 +155,36 @@ public final class SetStatsCommand implements CommandHandler {
|
||||
CommandHandler.sendTranslatedMessage(sender, action.messageKeySelf, stat.name, valueStr);
|
||||
} else {
|
||||
String uidStr = targetPlayer.getAccount().getId();
|
||||
CommandHandler.sendTranslatedMessage(sender, action.messageKeyOther, stat.name, uidStr, valueStr);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, action.messageKeyOther, stat.name, uidStr, valueStr);
|
||||
}
|
||||
}
|
||||
|
||||
private enum Action {
|
||||
ACTION_SET("commands.generic.set_to", "commands.generic.set_for_to"),
|
||||
ACTION_LOCK("commands.setStats.locked_to", "commands.setStats.locked_for_to"),
|
||||
ACTION_UNLOCK("commands.setStats.unlocked", "commands.setStats.unlocked_for");
|
||||
public final String messageKeySelf;
|
||||
public final String messageKeyOther;
|
||||
|
||||
Action(String messageKeySelf, String messageKeyOther) {
|
||||
this.messageKeySelf = messageKeySelf;
|
||||
this.messageKeyOther = messageKeyOther;
|
||||
}
|
||||
}
|
||||
|
||||
private static class Stat {
|
||||
String name;
|
||||
FightProperty prop;
|
||||
|
||||
public Stat(FightProperty prop) {
|
||||
this.name = prop.toString();
|
||||
this.prop = prop;
|
||||
}
|
||||
|
||||
public Stat(String name, FightProperty prop) {
|
||||
this.name = name;
|
||||
this.prop = prop;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.server.packet.send.PacketScenePlayerSoundNotify;
|
||||
import java.util.List;
|
||||
import lombok.val;
|
||||
|
||||
@Command(
|
||||
label = "sound",
|
||||
aliases = {"s", "audio"},
|
||||
usage = {"[<audioname>] [<x><y><z>]"},
|
||||
permission = "player.group",
|
||||
permissionTargeted = "player.group.others")
|
||||
public final class SoundCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (args.isEmpty()) {
|
||||
sendUsageMessage(sender);
|
||||
return;
|
||||
}
|
||||
val soundName = args.get(0);
|
||||
var playPosition = targetPlayer.getPosition();
|
||||
if (args.size() == 4) {
|
||||
try {
|
||||
float x, y, z;
|
||||
x = Float.parseFloat(args.get(1));
|
||||
y = Float.parseFloat(args.get(2));
|
||||
z = Float.parseFloat(args.get(3));
|
||||
playPosition = new Position(x, y, z);
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
|
||||
return;
|
||||
}
|
||||
} else if (args.size() > 1) {
|
||||
sendUsageMessage(sender);
|
||||
return;
|
||||
}
|
||||
targetPlayer
|
||||
.getScene()
|
||||
.broadcastPacket(new PacketScenePlayerSoundNotify(playPosition, soundName, 1));
|
||||
}
|
||||
}
|
||||
@@ -1,51 +1,51 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.command.CommandHelpers.*;
|
||||
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.GadgetData;
|
||||
import emu.grasscutter.data.excels.ItemData;
|
||||
import emu.grasscutter.data.excels.MonsterData;
|
||||
import emu.grasscutter.data.excels.monster.MonsterData;
|
||||
import emu.grasscutter.game.entity.*;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.EntityType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import lombok.Setter;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
import static emu.grasscutter.command.CommandHelpers.*;
|
||||
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
import lombok.Setter;
|
||||
|
||||
@Command(
|
||||
label = "spawn",
|
||||
aliases = {"drop", "s"},
|
||||
usage = {
|
||||
"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
|
||||
"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
|
||||
"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>"},
|
||||
permission = "server.spawn",
|
||||
permissionTargeted = "server.spawn.others")
|
||||
label = "spawn",
|
||||
aliases = {"drop", "s"},
|
||||
usage = {
|
||||
"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
|
||||
"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
|
||||
"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>"
|
||||
},
|
||||
permission = "server.spawn",
|
||||
permissionTargeted = "server.spawn.others")
|
||||
public final class SpawnCommand implements CommandHandler {
|
||||
private static final Map<Pattern, BiConsumer<SpawnParameters, Integer>> intCommandHandlers = Map.ofEntries(
|
||||
Map.entry(lvlRegex, SpawnParameters::setLvl),
|
||||
Map.entry(amountRegex, SpawnParameters::setAmount),
|
||||
Map.entry(stateRegex, SpawnParameters::setState),
|
||||
Map.entry(blockRegex, SpawnParameters::setBlockId),
|
||||
Map.entry(groupRegex, SpawnParameters::setGroupId),
|
||||
Map.entry(configRegex, SpawnParameters::setConfigId),
|
||||
Map.entry(maxHPRegex, SpawnParameters::setMaxHP),
|
||||
Map.entry(hpRegex, SpawnParameters::setHp),
|
||||
Map.entry(defRegex, SpawnParameters::setDef),
|
||||
Map.entry(atkRegex, SpawnParameters::setAtk),
|
||||
Map.entry(aiRegex, SpawnParameters::setAi)
|
||||
);
|
||||
private static final Map<Pattern, BiConsumer<SpawnParameters, Integer>> intCommandHandlers =
|
||||
Map.ofEntries(
|
||||
Map.entry(lvlRegex, SpawnParameters::setLvl),
|
||||
Map.entry(amountRegex, SpawnParameters::setAmount),
|
||||
Map.entry(stateRegex, SpawnParameters::setState),
|
||||
Map.entry(blockRegex, SpawnParameters::setBlockId),
|
||||
Map.entry(groupRegex, SpawnParameters::setGroupId),
|
||||
Map.entry(configRegex, SpawnParameters::setConfigId),
|
||||
Map.entry(maxHPRegex, SpawnParameters::setMaxHP),
|
||||
Map.entry(hpRegex, SpawnParameters::setHp),
|
||||
Map.entry(defRegex, SpawnParameters::setDef),
|
||||
Map.entry(atkRegex, SpawnParameters::setAtk),
|
||||
Map.entry(aiRegex, SpawnParameters::setAi));
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
@@ -55,7 +55,7 @@ public final class SpawnCommand implements CommandHandler {
|
||||
|
||||
// At this point, first remaining argument MUST be the id and the rest the pos
|
||||
if (args.size() < 1) {
|
||||
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
|
||||
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
switch (args.size()) {
|
||||
@@ -67,13 +67,15 @@ public final class SpawnCommand implements CommandHandler {
|
||||
z = Float.parseFloat(args.get(3));
|
||||
param.pos = new Position(x, y, z);
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
|
||||
} // Fallthrough
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.execution.argument_error"));
|
||||
} // Fallthrough
|
||||
case 1:
|
||||
try {
|
||||
param.id = Integer.parseInt(args.get(0));
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.entityId"));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.generic.invalid.entityId"));
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -92,8 +94,13 @@ public final class SpawnCommand implements CommandHandler {
|
||||
param.scene = targetPlayer.getScene();
|
||||
|
||||
if (param.scene.getEntities().size() + param.amount > GAME_OPTIONS.sceneEntityLimit) {
|
||||
param.amount = Math.max(Math.min(GAME_OPTIONS.sceneEntityLimit - param.scene.getEntities().size(), param.amount), 0);
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.spawn.limit_reached", param.amount));
|
||||
param.amount =
|
||||
Math.max(
|
||||
Math.min(
|
||||
GAME_OPTIONS.sceneEntityLimit - param.scene.getEntities().size(), param.amount),
|
||||
0);
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.spawn.limit_reached", param.amount));
|
||||
if (param.amount <= 0) {
|
||||
return;
|
||||
}
|
||||
@@ -121,16 +128,16 @@ public final class SpawnCommand implements CommandHandler {
|
||||
|
||||
param.scene.addEntity(entity);
|
||||
}
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.spawn.success", param.amount, param.id));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.spawn.success", param.amount, param.id));
|
||||
}
|
||||
|
||||
;
|
||||
|
||||
private EntityItem createItem(ItemData itemData, SpawnParameters param, Position pos) {
|
||||
return new EntityItem(param.scene, null, itemData, pos, 1, true);
|
||||
}
|
||||
|
||||
private EntityMonster createMonster(MonsterData monsterData, SpawnParameters param, Position pos) {
|
||||
private EntityMonster createMonster(
|
||||
MonsterData monsterData, SpawnParameters param, Position pos) {
|
||||
var entity = new EntityMonster(param.scene, monsterData, pos, param.lvl);
|
||||
if (param.ai != -1) {
|
||||
entity.setAiId(param.ai);
|
||||
@@ -138,10 +145,13 @@ public final class SpawnCommand implements CommandHandler {
|
||||
return entity;
|
||||
}
|
||||
|
||||
private EntityBaseGadget createGadget(GadgetData gadgetData, SpawnParameters param, Position pos, Player targetPlayer) {
|
||||
private EntityBaseGadget createGadget(
|
||||
GadgetData gadgetData, SpawnParameters param, Position pos, Player targetPlayer) {
|
||||
EntityBaseGadget entity;
|
||||
if (gadgetData.getType() == EntityType.Vehicle) {
|
||||
entity = new EntityVehicle(param.scene, targetPlayer, param.id, 0, pos, targetPlayer.getRotation());
|
||||
entity =
|
||||
new EntityVehicle(
|
||||
param.scene, targetPlayer, param.id, 0, pos, targetPlayer.getRotation());
|
||||
} else {
|
||||
entity = new EntityGadget(param.scene, param.id, pos, targetPlayer.getRotation());
|
||||
if (param.state != -1) {
|
||||
@@ -167,7 +177,8 @@ public final class SpawnCommand implements CommandHandler {
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, param.maxHP);
|
||||
}
|
||||
if (param.hp != -1) {
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, param.hp == 0 ? Float.MAX_VALUE : param.hp);
|
||||
entity.setFightProperty(
|
||||
FightProperty.FIGHT_PROP_CUR_HP, param.hp == 0 ? Float.MAX_VALUE : param.hp);
|
||||
}
|
||||
if (param.atk != -1) {
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_ATTACK, param.atk);
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "stop", aliases = {"shutdown"}, permission = "server.stop", targetRequirement = Command.TargetRequirement.NONE)
|
||||
@Command(
|
||||
label = "stop",
|
||||
aliases = {"shutdown"},
|
||||
permission = "server.stop",
|
||||
targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class StopCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
|
||||
@@ -3,24 +3,24 @@ package emu.grasscutter.command.commands;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.AvatarSkillDepotData;
|
||||
import emu.grasscutter.data.excels.avatar.AvatarSkillDepotData;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.utils.Language;
|
||||
|
||||
import emu.grasscutter.utils.lang.Language;
|
||||
import java.util.List;
|
||||
|
||||
@Command(
|
||||
label = "talent",
|
||||
usage = {"set <talentId> <level>", "(n|e|q|all) <level>", "getid"},
|
||||
permission = "player.settalent",
|
||||
permissionTargeted = "player.settalent.others")
|
||||
label = "talent",
|
||||
usage = {"set <talentId> <level>", "(n|e|q|all) <level>", "getid"},
|
||||
permission = "player.settalent",
|
||||
permissionTargeted = "player.settalent.others")
|
||||
public final class TalentCommand implements CommandHandler {
|
||||
private void setTalentLevel(Player sender, Avatar avatar, int skillId, int newLevel) {
|
||||
if (avatar.setSkillLevel(skillId, newLevel)) {
|
||||
long nameHash = GameData.getAvatarSkillDataMap().get(skillId).getNameTextMapHash();
|
||||
var name = Language.getTextMapKey(nameHash);
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_id", skillId, name, newLevel);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.talent.set_id", skillId, name, newLevel);
|
||||
} else {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.talent.out_of_range");
|
||||
}
|
||||
@@ -35,7 +35,9 @@ public final class TalentCommand implements CommandHandler {
|
||||
|
||||
Avatar avatar = targetPlayer.getTeamManager().getCurrentAvatarEntity().getAvatar();
|
||||
AvatarSkillDepotData skillDepot = avatar.getSkillDepot();
|
||||
if (skillDepot == null) { // Avatars without skill depots aren't a suitable target even with manual skillId specified
|
||||
if (skillDepot
|
||||
== null) { // Avatars without skill depots aren't a suitable target even with manual skillId
|
||||
// specified
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_id");
|
||||
return;
|
||||
}
|
||||
@@ -46,7 +48,6 @@ public final class TalentCommand implements CommandHandler {
|
||||
switch (cmdSwitch) {
|
||||
default -> {
|
||||
sendUsageMessage(sender);
|
||||
return;
|
||||
}
|
||||
case "set" -> {
|
||||
if (args.size() < 3) {
|
||||
@@ -80,11 +81,12 @@ public final class TalentCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
skillId = switch (cmdSwitch) {
|
||||
default -> skillDepot.getSkills().get(0);
|
||||
case "e" -> skillDepot.getSkills().get(1);
|
||||
case "q" -> skillDepot.getEnergySkill();
|
||||
};
|
||||
skillId =
|
||||
switch (cmdSwitch) {
|
||||
default -> skillDepot.getSkills().get(0);
|
||||
case "e" -> skillDepot.getSkills().get(1);
|
||||
case "q" -> skillDepot.getEnergySkill();
|
||||
};
|
||||
setTalentLevel(sender, avatar, skillId, newLevel);
|
||||
}
|
||||
case "all" -> {
|
||||
@@ -104,17 +106,23 @@ public final class TalentCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
int finalNewLevel = newLevel;
|
||||
skillDepot.getSkillsAndEnergySkill().forEach(id -> setTalentLevel(sender, avatar, id, finalNewLevel));
|
||||
skillDepot
|
||||
.getSkillsAndEnergySkill()
|
||||
.forEach(id -> setTalentLevel(sender, avatar, id, finalNewLevel));
|
||||
}
|
||||
case "getid" -> {
|
||||
var map = GameData.getAvatarSkillDataMap();
|
||||
skillDepot.getSkillsAndEnergySkill().forEach(id -> {
|
||||
var talent = map.get(id);
|
||||
if (talent == null) return;
|
||||
var talentName = Language.getTextMapKey(talent.getNameTextMapHash());
|
||||
var talentDesc = Language.getTextMapKey(talent.getDescTextMapHash());
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.talent.id_desc", id, talentName, talentDesc);
|
||||
});
|
||||
skillDepot
|
||||
.getSkillsAndEnergySkill()
|
||||
.forEach(
|
||||
id -> {
|
||||
var talent = map.get(id);
|
||||
if (talent == null) return;
|
||||
var talentName = Language.getTextMapKey(talent.getNameTextMapHash());
|
||||
var talentDesc = Language.getTextMapKey(talent.getDescTextMapHash());
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.talent.id_desc", id, talentName, talentDesc);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,22 +1,20 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
|
||||
@Command(
|
||||
label = "team",
|
||||
usage = {"add <avatarId,...>", "(remove|set) [index|first|last|index-index,...]"},
|
||||
permission = "player.team",
|
||||
permissionTargeted = "player.team.others")
|
||||
label = "team",
|
||||
usage = {"add <avatarId,...>", "(remove|set) [index|first|last|index-index,...]"},
|
||||
permission = "player.team",
|
||||
permissionTargeted = "player.team.others")
|
||||
public final class TeamCommand implements CommandHandler {
|
||||
private static final int BASE_AVATARID = 10000000;
|
||||
|
||||
@@ -46,8 +44,11 @@ public final class TeamCommand implements CommandHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
targetPlayer.getTeamManager().updateTeamEntities(
|
||||
new PacketChangeMpTeamAvatarRsp(targetPlayer, targetPlayer.getTeamManager().getCurrentTeamInfo()));
|
||||
targetPlayer
|
||||
.getTeamManager()
|
||||
.updateTeamEntities(
|
||||
new PacketChangeMpTeamAvatarRsp(
|
||||
targetPlayer, targetPlayer.getTeamManager().getCurrentTeamInfo()));
|
||||
}
|
||||
|
||||
private boolean addCommand(Player sender, Player targetPlayer, List<String> args) {
|
||||
@@ -72,14 +73,16 @@ public final class TeamCommand implements CommandHandler {
|
||||
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
|
||||
|
||||
if (currentTeamAvatars.size() + avatarIds.length > GAME_OPTIONS.avatarLimits.singlePlayerTeam) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.team.add_too_much", GAME_OPTIONS.avatarLimits.singlePlayerTeam);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.team.add_too_much", GAME_OPTIONS.avatarLimits.singlePlayerTeam);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (var avatarId: avatarIds) {
|
||||
for (var avatarId : avatarIds) {
|
||||
int id = Integer.parseInt(avatarId);
|
||||
if (!addAvatar(sender, targetPlayer, id, index))
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.team.failed_to_add_avatar", avatarId);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.team.failed_to_add_avatar", avatarId);
|
||||
if (index > 0) ++index;
|
||||
}
|
||||
return true;
|
||||
@@ -98,16 +101,17 @@ public final class TeamCommand implements CommandHandler {
|
||||
var metaIndexList = args.get(1).split(",");
|
||||
var indexes = new HashSet<Integer>();
|
||||
var ignoreList = new ArrayList<Integer>();
|
||||
for (var metaIndex: metaIndexList) {
|
||||
for (var metaIndex : metaIndexList) {
|
||||
// step 1: parse metaIndex to indexes
|
||||
var subIndexes = transformToIndexes(metaIndex, avatarCount);
|
||||
if (subIndexes == null) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.team.failed_to_parse_index", metaIndex);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.team.failed_to_parse_index", metaIndex);
|
||||
continue;
|
||||
}
|
||||
|
||||
// step 2: get all of the avatar id through indexes
|
||||
for (var avatarIndex: subIndexes) {
|
||||
for (var avatarIndex : subIndexes) {
|
||||
try {
|
||||
indexes.add(currentTeamAvatars.get(avatarIndex - 1));
|
||||
} catch (Exception e) {
|
||||
@@ -147,7 +151,8 @@ public final class TeamCommand implements CommandHandler {
|
||||
index = Integer.parseInt(args.get(1)) - 1;
|
||||
if (index < 0) index = 0;
|
||||
} catch (Exception e) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.team.failed_to_parse_index", args.get(1));
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.team.failed_to_parse_index", args.get(1));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -160,7 +165,8 @@ public final class TeamCommand implements CommandHandler {
|
||||
try {
|
||||
avatarId = Integer.parseInt(args.get(2));
|
||||
} catch (Exception e) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.team.failed_parse_avatar_id", args.get(2));
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.team.failed_parse_avatar_id", args.get(2));
|
||||
return false;
|
||||
}
|
||||
if (avatarId < BASE_AVATARID) {
|
||||
@@ -168,7 +174,8 @@ public final class TeamCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
if (currentTeamAvatars.contains(avatarId)) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.team.avatar_already_in_team", avatarId);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.team.avatar_already_in_team", avatarId);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -187,7 +194,8 @@ public final class TeamCommand implements CommandHandler {
|
||||
}
|
||||
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
|
||||
if (currentTeamAvatars.contains(avatarId)) {
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.team.avatar_already_in_team", avatarId);
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.team.avatar_already_in_team", avatarId);
|
||||
return false;
|
||||
}
|
||||
if (!targetPlayer.getAvatars().hasAvatar(avatarId)) {
|
||||
@@ -219,17 +227,19 @@ public final class TeamCommand implements CommandHandler {
|
||||
|
||||
int min, max;
|
||||
try {
|
||||
min = switch (range[0]) {
|
||||
case "first" -> 1;
|
||||
case "last" -> listLength;
|
||||
default -> Integer.parseInt(range[0]);
|
||||
};
|
||||
min =
|
||||
switch (range[0]) {
|
||||
case "first" -> 1;
|
||||
case "last" -> listLength;
|
||||
default -> Integer.parseInt(range[0]);
|
||||
};
|
||||
|
||||
max = switch (range[1]) {
|
||||
case "first" -> 1;
|
||||
case "last" -> listLength;
|
||||
default -> Integer.parseInt(range[1]);
|
||||
};
|
||||
max =
|
||||
switch (range[1]) {
|
||||
case "first" -> 1;
|
||||
case "last" -> listLength;
|
||||
default -> Integer.parseInt(range[1]);
|
||||
};
|
||||
} catch (Exception e) {
|
||||
return null;
|
||||
}
|
||||
@@ -255,5 +265,4 @@ public final class TeamCommand implements CommandHandler {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "teleportAll", aliases = {"tpall"}, permission = "player.tpall", permissionTargeted = "player.tpall.others")
|
||||
@Command(
|
||||
label = "teleportAll",
|
||||
aliases = {"tpall"},
|
||||
permission = "player.tpall",
|
||||
permissionTargeted = "player.tpall.others")
|
||||
public final class TeleportAllCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -20,10 +23,12 @@ public final class TeleportAllCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
for (Player player : targetPlayer.getWorld().getPlayers()) {
|
||||
if (player.equals(targetPlayer))
|
||||
continue;
|
||||
if (player.equals(targetPlayer)) continue;
|
||||
|
||||
player.getWorld().transferPlayerToScene(player, targetPlayer.getSceneId(), TeleportType.COMMAND, targetPlayer.getPosition());
|
||||
player
|
||||
.getWorld()
|
||||
.transferPlayerToScene(
|
||||
player, targetPlayer.getSceneId(), TeleportType.COMMAND, targetPlayer.getPosition());
|
||||
}
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.teleportAll.success"));
|
||||
|
||||
@@ -1,24 +1,29 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "teleport", aliases = {"tp"}, usage = {"<x> <y> <z> [sceneId]"}, permission = "player.teleport", permissionTargeted = "player.teleport.others")
|
||||
@Command(
|
||||
label = "teleport",
|
||||
aliases = {"tp"},
|
||||
usage = {"<x> <y> <z> [sceneId]"},
|
||||
permission = "player.teleport",
|
||||
permissionTargeted = "player.teleport.others")
|
||||
public final class TeleportCommand implements CommandHandler {
|
||||
|
||||
private float parseRelative(String input, Float current) { // TODO: Maybe this will be useful elsewhere later
|
||||
if (input.contains("~")) { // Relative
|
||||
if (!input.equals("~")) { // Relative with offset
|
||||
private float parseRelative(
|
||||
String input, Float current) { // TODO: Maybe this will be useful elsewhere later
|
||||
if (input.contains("~")) { // Relative
|
||||
if (!input.equals("~")) { // Relative with offset
|
||||
current += Float.parseFloat(input.replace("~", ""));
|
||||
} // Else no offset, no modification
|
||||
} else { // Absolute
|
||||
} // Else no offset, no modification
|
||||
} else { // Absolute
|
||||
current = Float.parseFloat(input);
|
||||
}
|
||||
return current;
|
||||
@@ -36,16 +41,18 @@ public final class TeleportCommand implements CommandHandler {
|
||||
case 4:
|
||||
try {
|
||||
sceneId = Integer.parseInt(args.get(3));
|
||||
}catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
|
||||
} // Fallthrough
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.execution.argument_error"));
|
||||
} // Fallthrough
|
||||
case 3:
|
||||
try {
|
||||
x = this.parseRelative(args.get(0), x);
|
||||
y = this.parseRelative(args.get(1), y);
|
||||
z = this.parseRelative(args.get(2), z);
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.invalid_position"));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.teleport.invalid_position"));
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -54,15 +61,18 @@ public final class TeleportCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
Position target_pos = new Position(x, y, z);
|
||||
boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, target_pos);
|
||||
boolean result =
|
||||
targetPlayer
|
||||
.getWorld()
|
||||
.transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, target_pos);
|
||||
|
||||
if (!result) {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.exists_error"));
|
||||
} else {
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.success",
|
||||
targetPlayer.getNickname(), x, y, z, sceneId)
|
||||
);
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(
|
||||
sender, "commands.teleport.success", targetPlayer.getNickname(), x, y, z, sceneId));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,156 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.activity.trialavatar.TrialAvatarActivityHandler;
|
||||
import emu.grasscutter.game.activity.trialavatar.TrialAvatarPlayerData;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ActivityType;
|
||||
import emu.grasscutter.server.packet.send.PacketActivityInfoNotify;
|
||||
import emu.grasscutter.utils.JsonUtils;
|
||||
import java.util.List;
|
||||
|
||||
@Command(
|
||||
label = "trialAvatarActivity",
|
||||
aliases = {"taa"},
|
||||
usage = {
|
||||
"change <scheduleId>",
|
||||
"toggleDungeon <index(start from 1)|all>",
|
||||
"toggleReward <index(start from 1)|all>"
|
||||
},
|
||||
permission = "player.trialavataractivity",
|
||||
permissionTargeted = "player.trialavataractivity.others")
|
||||
public final class TrialAvatarActivityCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (args.size() < 2) {
|
||||
sendUsageMessage(sender);
|
||||
return;
|
||||
}
|
||||
|
||||
var action = args.get(0).toLowerCase();
|
||||
var param = args.get(1);
|
||||
|
||||
var playerDataOption =
|
||||
targetPlayer
|
||||
.getActivityManager()
|
||||
.getPlayerActivityDataByActivityType(ActivityType.NEW_ACTIVITY_TRIAL_AVATAR);
|
||||
if (playerDataOption.isEmpty()) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.trialAvatarActivity.not_found"));
|
||||
return;
|
||||
}
|
||||
|
||||
var playerData = playerDataOption.get();
|
||||
var handler = (TrialAvatarActivityHandler) playerData.getActivityHandler();
|
||||
if (handler == null) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.trialAvatarActivity.not_found"));
|
||||
return;
|
||||
}
|
||||
|
||||
var trialAvatarPlayerData =
|
||||
JsonUtils.decode(playerData.getDetail(), TrialAvatarPlayerData.class);
|
||||
if (trialAvatarPlayerData == null) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.trialAvatarActivity.not_found"));
|
||||
return;
|
||||
}
|
||||
|
||||
switch (action) {
|
||||
default -> this.sendUsageMessage(sender);
|
||||
case "change" -> {
|
||||
if (!param.chars().allMatch(Character::isDigit)) { // if its not number
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.trialAvatarActivity.invalid_param"));
|
||||
return;
|
||||
}
|
||||
if (TrialAvatarPlayerData.getAvatarIdList(Integer.parseInt(param)).isEmpty()) {
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(
|
||||
sender,
|
||||
"commands.trialAvatarActivity.schedule_not_found",
|
||||
Integer.parseInt(param)));
|
||||
return;
|
||||
}
|
||||
playerData.setDetail(TrialAvatarPlayerData.create(Integer.parseInt(param)));
|
||||
playerData.save();
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(
|
||||
sender, "commands.trialAvatarActivity.success_schedule", Integer.parseInt(param)));
|
||||
}
|
||||
case "toggledungeon" -> {
|
||||
if (param.chars().allMatch(Character::isDigit)) { // if its number
|
||||
if (Integer.parseInt(param) - 1 >= trialAvatarPlayerData.getRewardInfoList().size()
|
||||
|| Integer.parseInt(param) - 1 <= 0) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.trialAvatarActivity.invalid_param"));
|
||||
return;
|
||||
}
|
||||
TrialAvatarPlayerData.RewardInfoItem rewardInfo =
|
||||
trialAvatarPlayerData.getRewardInfoList().get(Integer.parseInt(param) - 1);
|
||||
rewardInfo.setPassedDungeon(!rewardInfo.isPassedDungeon());
|
||||
playerData.setDetail(trialAvatarPlayerData);
|
||||
playerData.save();
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(
|
||||
sender, "commands.trialAvatarActivity.success_dungeon", Integer.parseInt(param)));
|
||||
} else {
|
||||
if (!param.equals("all")) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.trialAvatarActivity.invalid_param"));
|
||||
return;
|
||||
}
|
||||
trialAvatarPlayerData
|
||||
.getRewardInfoList()
|
||||
.forEach(r -> r.setPassedDungeon(!r.isPassedDungeon()));
|
||||
playerData.setDetail(trialAvatarPlayerData);
|
||||
playerData.save();
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.trialAvatarActivity.success_dungeon_all"));
|
||||
}
|
||||
}
|
||||
case "togglereward" -> {
|
||||
if (param.chars().allMatch(Character::isDigit)) { // if its number
|
||||
if (Integer.parseInt(param) - 1 >= trialAvatarPlayerData.getRewardInfoList().size()
|
||||
|| Integer.parseInt(param) - 1 <= 0) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.trialAvatarActivity.invalid_param"));
|
||||
return;
|
||||
}
|
||||
TrialAvatarPlayerData.RewardInfoItem rewardInfo =
|
||||
trialAvatarPlayerData.getRewardInfoList().get(Integer.parseInt(param) - 1);
|
||||
rewardInfo.setReceivedReward(!rewardInfo.isReceivedReward());
|
||||
playerData.setDetail(trialAvatarPlayerData);
|
||||
playerData.save();
|
||||
CommandHandler.sendMessage(
|
||||
sender,
|
||||
translate(
|
||||
sender, "commands.trialAvatarActivity.success_reward", Integer.parseInt(param)));
|
||||
} else {
|
||||
if (!param.toLowerCase().equals("all")) {
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.trialAvatarActivity.invalid_param"));
|
||||
return;
|
||||
}
|
||||
trialAvatarPlayerData
|
||||
.getRewardInfoList()
|
||||
.forEach(r -> r.setReceivedReward(!r.isReceivedReward()));
|
||||
playerData.setDetail(trialAvatarPlayerData);
|
||||
playerData.save();
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.trialAvatarActivity.success_reward_all"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
targetPlayer.sendPacket(
|
||||
new PacketActivityInfoNotify(
|
||||
handler.toProto(playerData, targetPlayer.getActivityManager().getConditionExecutor())));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import emu.grasscutter.BuildConfig;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.tools.Tools;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@Command(label = "troubleshoot", aliases = {"helpme"},
|
||||
usage = "/troubleshoot", permission = "grasscutter.command.troubleshoot",
|
||||
targetRequirement = Command.TargetRequirement.NONE)
|
||||
public final class TroubleshootCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
// Collect server information.
|
||||
var build = "%s (%s)".formatted(
|
||||
BuildConfig.VERSION, BuildConfig.GIT_HASH);
|
||||
var playerCount = Grasscutter.getGameServer()
|
||||
.getPlayers().size();
|
||||
var resourceInfo = Tools.resourcesInfo();
|
||||
|
||||
// Collect configuration information.
|
||||
var config = Grasscutter.getConfig();
|
||||
var gameOptions = config.server.game;
|
||||
var questingEnabled = gameOptions.gameOptions.questing.enabled;
|
||||
var scriptsEnabled = gameOptions.enableScriptInBigWorld;
|
||||
|
||||
// TODO: Send to remote server (Grasscutter API) and send dump link.
|
||||
CommandHandler.sendMessage(sender, """
|
||||
Troubleshooting/Debug Information
|
||||
Revision: %s
|
||||
Player Count: %d
|
||||
Questing Enabled: %s
|
||||
Scripts Enabled: %s
|
||||
Operating System: %s
|
||||
Resource Information: %s"""
|
||||
.formatted(
|
||||
build, playerCount, questingEnabled, scriptsEnabled,
|
||||
System.getProperty("os.name"), resourceInfo.toString()
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,15 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.Account;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import java.util.List;
|
||||
|
||||
@Command(
|
||||
label = "unban",
|
||||
permission = "server.ban",
|
||||
targetRequirement = Command.TargetRequirement.PLAYER
|
||||
)
|
||||
label = "unban",
|
||||
permission = "server.ban",
|
||||
targetRequirement = Command.TargetRequirement.PLAYER)
|
||||
public final class UnBanCommand implements CommandHandler {
|
||||
|
||||
private boolean unBanAccount(Player targetPlayer) {
|
||||
|
||||
@@ -1,19 +1,22 @@
|
||||
package emu.grasscutter.command.commands;
|
||||
|
||||
import static emu.grasscutter.utils.lang.Language.translate;
|
||||
|
||||
import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.player.PlayerProgressManager;
|
||||
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import static emu.grasscutter.utils.Language.translate;
|
||||
|
||||
@Command(label = "unlockall", usage = {""}, permission = "player.unlockall", permissionTargeted = "player.unlockall.others")
|
||||
@Command(
|
||||
label = "unlockall",
|
||||
usage = {""},
|
||||
permission = "player.unlockall",
|
||||
permissionTargeted = "player.unlockall.others")
|
||||
public final class UnlockAllCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
@@ -34,6 +37,7 @@ public final class UnlockAllCommand implements CommandHandler {
|
||||
|
||||
targetPlayer.sendPacket(new PacketOpenStateChangeNotify(changed));
|
||||
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.unlockall.success", targetPlayer.getNickname()));
|
||||
CommandHandler.sendMessage(
|
||||
sender, translate(sender, "commands.unlockall.success", targetPlayer.getNickname()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,20 +4,28 @@ import emu.grasscutter.command.Command;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ClimateType;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@Command(label = "weather", aliases = {"w"}, usage = {"weather [<weatherId>] [<climateType>]"}, permission = "player.weather", permissionTargeted = "player.weather.others")
|
||||
@Command(
|
||||
label = "weather",
|
||||
aliases = {"w"},
|
||||
usage = {"weather [<weatherId>] [<climateType>]"},
|
||||
permission = "player.weather",
|
||||
permissionTargeted = "player.weather.others")
|
||||
public final class WeatherCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
int weatherId = targetPlayer.getWeatherId();
|
||||
ClimateType climate = ClimateType.CLIMATE_NONE; // Sending ClimateType.CLIMATE_NONE to Scene.setWeather will use the default climate for that weather
|
||||
ClimateType climate =
|
||||
ClimateType
|
||||
.CLIMATE_NONE; // Sending ClimateType.CLIMATE_NONE to Scene.setWeather will use the
|
||||
// default climate for that weather
|
||||
|
||||
if (args.isEmpty()) {
|
||||
climate = targetPlayer.getClimate();
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.weather.status", weatherId, climate.getShortName());
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.weather.status", weatherId, climate.getShortName());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -37,7 +45,8 @@ public final class WeatherCommand implements CommandHandler {
|
||||
}
|
||||
|
||||
targetPlayer.setWeather(weatherId, climate);
|
||||
climate = targetPlayer.getClimate(); // Might be different to what we set
|
||||
CommandHandler.sendTranslatedMessage(sender, "commands.weather.success", weatherId, climate.getShortName());
|
||||
climate = targetPlayer.getClimate(); // Might be different to what we set
|
||||
CommandHandler.sendTranslatedMessage(
|
||||
sender, "commands.weather.success", weatherId, climate.getShortName());
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user