Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions

View File

@@ -15,13 +15,14 @@ public @interface Command {
String permissionTargeted() default "";
public enum TargetRequirement {
NONE, // targetPlayer is not required
OFFLINE, // targetPlayer must be offline
PLAYER, // targetPlayer can be online or offline
ONLINE // targetPlayer must be online
}
TargetRequirement targetRequirement() default TargetRequirement.ONLINE;
boolean threading() default false;
enum TargetRequirement {
NONE, // targetPlayer is not required
OFFLINE, // targetPlayer must be offline
PLAYER, // targetPlayer can be online or offline
ONLINE // targetPlayer must be online
}
}

View File

@@ -1,12 +1,10 @@
package emu.grasscutter.command;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.event.game.ReceiveCommandFeedbackEvent;
import emu.grasscutter.utils.Language;
import static emu.grasscutter.utils.Language.translate;
import java.util.List;
import java.util.StringJoiner;
@@ -15,7 +13,7 @@ public interface CommandHandler {
/**
* Send a message to the target.
*
* @param player The player to send the message to, or null for the server console.
* @param player The player to send the message to, or null for the server console.
* @param message The message to send.
*/
static void sendMessage(Player player, String message) {
@@ -43,22 +41,23 @@ public interface CommandHandler {
String usage_prefix = translate(player, "commands.execution.usage_prefix");
String command = annotation.label();
for (String alias : annotation.aliases()) {
if (alias.length() < command.length())
command = alias;
if (alias.length() < command.length()) command = alias;
}
if (player != null) {
command = "/" + command;
}
String target = switch (annotation.targetRequirement()) {
case NONE -> "";
case OFFLINE -> "@<UID> "; // TODO: make translation keys for offline and online players
case ONLINE -> (player == null) ? "@<UID> " : "[@<UID>] "; // TODO: make translation keys for offline and online players
case PLAYER -> (player == null) ? "@<UID> " : "[@<UID>] ";
};
String target =
switch (annotation.targetRequirement()) {
case NONE -> "";
case OFFLINE -> "@<UID> "; // TODO: make translation keys for offline and online players
case ONLINE -> (player == null)
? "@<UID> "
: "[@<UID>] "; // TODO: make translation keys for offline and online players
case PLAYER -> (player == null) ? "@<UID> " : "[@<UID>] ";
};
String[] usages = annotation.usage();
StringJoiner joiner = new StringJoiner("\n\t");
for (String usage : usages)
joiner.add(usage_prefix + command + " " + target + usage);
for (String usage : usages) joiner.add(usage_prefix + command + " " + target + usage);
return joiner.toString();
}
@@ -81,9 +80,9 @@ public interface CommandHandler {
/**
* Called when a player/console invokes a command.
*
* @param sender The player/console that invoked the command.
* @param args The arguments to the command.
*/
default void execute(Player sender, Player targetPlayer, List<String> args) {
}
default void execute(Player sender, Player targetPlayer, List<String> args) {}
}

View File

@@ -1,15 +1,17 @@
package emu.grasscutter.command;
import javax.annotation.Nonnull;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import javax.annotation.Nonnull;
public class CommandHelpers {
public static final Pattern lvlRegex = Pattern.compile("(?<!\\w)l(?:vl?)?(\\d+)"); // Java doesn't have raw string literals :(
public static final Pattern amountRegex = Pattern.compile("((?<=(?<!\\w)x)\\d+|\\d+(?=x)(?!x\\d))");
public static final Pattern lvlRegex =
Pattern.compile("(?<!\\w)l(?:vl?)?(\\d+)"); // Java doesn't have raw string literals :(
public static final Pattern amountRegex =
Pattern.compile("((?<=(?<!\\w)x)\\d+|\\d+(?=x)(?!x\\d))");
public static final Pattern refineRegex = Pattern.compile("(?<!\\w)r(\\d+)");
public static final Pattern rankRegex = Pattern.compile("(\\d+)\\*");
public static final Pattern constellationRegex = Pattern.compile("(?<!\\w)c(\\d+)");
@@ -23,28 +25,35 @@ public class CommandHelpers {
public static final Pattern atkRegex = Pattern.compile("atk(\\d+)");
public static final Pattern defRegex = Pattern.compile("def(\\d+)");
public static final Pattern aiRegex = Pattern.compile("ai(\\d+)");
public static final Pattern sceneRegex = Pattern.compile("scene(\\d+)");
public static final Pattern suiteRegex = Pattern.compile("suite(\\d+)");
public static int matchIntOrNeg(Pattern pattern, String arg) {
Matcher match = pattern.matcher(arg);
if (match.find()) {
return Integer.parseInt(match.group(1)); // This should be exception-safe as only \d+ can be passed to it (i.e. non-empty string of pure digits)
return Integer.parseInt(
match.group(
1)); // This should be exception-safe as only \d+ can be passed to it (i.e. non-empty
// string of pure digits)
}
return -1;
}
public static <T> List<String> parseIntParameters(List<String> args, @Nonnull T params, Map<Pattern, BiConsumer<T, Integer>> map) {
args.removeIf(arg -> {
var argL = arg.toLowerCase();
boolean deleteArg = false;
for (var entry : map.entrySet()) {
int argNum = matchIntOrNeg(entry.getKey(), argL);
if (argNum != -1) {
entry.getValue().accept(params, argNum);
deleteArg = true;
}
}
return deleteArg;
});
public static <T> List<String> parseIntParameters(
List<String> args, @Nonnull T params, Map<Pattern, BiConsumer<T, Integer>> map) {
args.removeIf(
arg -> {
var argL = arg.toLowerCase();
boolean deleteArg = false;
for (var entry : map.entrySet()) {
int argNum = matchIntOrNeg(entry.getKey(), argL);
if (argNum != -1) {
entry.getValue().accept(params, argNum);
deleteArg = true;
}
}
return deleteArg;
});
return args;
}
}

View File

@@ -1,27 +1,23 @@
package emu.grasscutter.command;
import static emu.grasscutter.config.Configuration.SERVER;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.player.Player;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import org.reflections.Reflections;
import java.net.IDN;
import java.util.*;
import static emu.grasscutter.config.Configuration.ACCOUNT;
import static emu.grasscutter.config.Configuration.SERVER;
import org.reflections.Reflections;
@SuppressWarnings({"UnusedReturnValue", "unused"})
public final class CommandMap {
private static final int INVALID_UID = Integer.MIN_VALUE;
private static final String consoleId = "console";
private final Map<String, CommandHandler> commands = new TreeMap<>();
private final Map<String, CommandHandler> aliases = new TreeMap<>();
private final Map<String, Command> annotations = new TreeMap<>();
private final Object2IntMap<String> targetPlayerIds = new Object2IntOpenHashMap<>();
private static final int INVALID_UID = Integer.MIN_VALUE;
private static final String consoleId = "console";
public CommandMap() {
this(false);
@@ -35,10 +31,24 @@ public final class CommandMap {
return Grasscutter.getCommandMap();
}
private static int getUidFromString(String input) {
try {
return Integer.parseInt(input);
} catch (NumberFormatException ignored) {
var account = DatabaseHelper.getAccountByName(input);
if (account == null) return INVALID_UID;
var player = DatabaseHelper.getPlayerByAccount(account, Player.class);
if (player == null) return INVALID_UID;
// We will be immediately fetching the player again after this,
// but offline vs online Player safety is more important than saving a lookup
return player.getUid();
}
}
/**
* Register a command handler.
*
* @param label The command label.
* @param label The command label.
* @param command The command handler.
* @return Instance chaining.
*/
@@ -52,11 +62,9 @@ public final class CommandMap {
this.commands.put(label, command);
// Register aliases.
if (annotation.aliases().length > 0) {
for (String alias : annotation.aliases()) {
this.aliases.put(alias, command);
this.annotations.put(alias, annotation);
}
for (String alias : annotation.aliases()) {
this.aliases.put(alias, command);
this.annotations.put(alias, annotation);
}
return this;
}
@@ -78,11 +86,9 @@ public final class CommandMap {
this.commands.remove(label);
// Unregister aliases.
if (annotation.aliases().length > 0) {
for (String alias : annotation.aliases()) {
this.aliases.remove(alias);
this.annotations.remove(alias);
}
for (String alias : annotation.aliases()) {
this.aliases.remove(alias);
this.annotations.remove(alias);
}
return this;
@@ -124,21 +130,8 @@ public final class CommandMap {
return handler;
}
private static int getUidFromString(String input) {
try {
return Integer.parseInt(input);
} catch (NumberFormatException ignored) {
var account = DatabaseHelper.getAccountByName(input);
if (account == null) return INVALID_UID;
var player = DatabaseHelper.getPlayerByAccount(account);
if (player == null) return INVALID_UID;
// We will be immediately fetching the player again after this,
// but offline vs online Player safety is more important than saving a lookup
return player.getUid();
}
}
private Player getTargetPlayer(String playerId, Player player, Player targetPlayer, List<String> args) {
private Player getTargetPlayer(
String playerId, Player player, Player targetPlayer, List<String> args) {
// Top priority: If any @UID argument is present, override targetPlayer with it.
for (int i = 0; i < args.size(); i++) {
String arg = args.get(i);
@@ -146,7 +139,8 @@ public final class CommandMap {
arg = args.remove(i).substring(1);
if (arg.equals("")) {
// This is a special case to target nothing, distinct from failing to assign a target.
// This is specifically to allow in-game players to run a command without targeting themselves or anyone else.
// This is specifically to allow in-game players to run a command without targeting
// themselves or anyone else.
return null;
}
int uid = getUidFromString(arg);
@@ -171,7 +165,8 @@ public final class CommandMap {
// Next priority: Use previously-set target. (see /target [[@]UID])
if (targetPlayerIds.containsKey(playerId)) {
targetPlayer = Grasscutter.getGameServer().getPlayerByUid(targetPlayerIds.getInt(playerId), true);
targetPlayer =
Grasscutter.getGameServer().getPlayerByUid(targetPlayerIds.getInt(playerId), true);
// We check every time in case the target is deleted after being targeted
if (targetPlayer == null) {
CommandHandler.sendTranslatedMessage(player, "commands.execution.player_exist_error");
@@ -180,7 +175,8 @@ public final class CommandMap {
return targetPlayer;
}
// Lowest priority: Target the player invoking the command. In the case of the console, this will return null.
// Lowest priority: Target the player invoking the command. In the case of the console, this
// will return null.
return player;
}
@@ -206,21 +202,33 @@ public final class CommandMap {
targetPlayerIds.put(playerId, uid);
String target = uid + " (" + targetPlayer.getAccount().getUsername() + ")";
CommandHandler.sendTranslatedMessage(player, "commands.execution.set_target", target);
CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline() ? "commands.execution.set_target_online" : "commands.execution.set_target_offline", target);
CommandHandler.sendTranslatedMessage(
player,
targetPlayer.isOnline()
? "commands.execution.set_target_online"
: "commands.execution.set_target_offline",
target);
return true;
}
/**
* Invoke a command handler with the given arguments.
*
* @param player The player invoking the command or null for the server console.
* @param player The player invoking the command or null for the server console.
* @param rawMessage The messaged used to invoke the command.
*/
public void invoke(Player player, Player targetPlayer, String rawMessage) {
// The console outputs in-game command. [{Account Username} (Player UID: {Player Uid})]
if (SERVER.logCommands) {
if (player != null) {
Grasscutter.getLogger().info("Command used by [" + player.getAccount().getUsername() + " (Player UID: " + player.getUid() + ")]: " + rawMessage);
Grasscutter.getLogger()
.info(
"Command used by ["
+ player.getAccount().getUsername()
+ " (Player UID: "
+ player.getUid()
+ ")]: "
+ rawMessage);
} else {
Grasscutter.getLogger().info("Command used by server console: " + rawMessage);
}
@@ -276,7 +284,12 @@ public final class CommandMap {
}
// Check for permissions.
if (!Grasscutter.getPermissionHandler().checkPermission(player, targetPlayer, annotation.permission(), this.annotations.get(label).permissionTargeted())) {
if (!Grasscutter.getPermissionHandler()
.checkPermission(
player,
targetPlayer,
annotation.permission(),
this.annotations.get(label).permissionTargeted())) {
return;
}
@@ -315,23 +328,27 @@ public final class CommandMap {
}
}
/**
* Scans for all classes annotated with {@link Command} and registers them.
*/
/** Scans for all classes annotated with {@link Command} and registers them. */
private void scan() {
Reflections reflector = Grasscutter.reflector;
Set<Class<?>> classes = reflector.getTypesAnnotatedWith(Command.class);
classes.forEach(annotated -> {
try {
Command cmdData = annotated.getAnnotation(Command.class);
Object object = annotated.getDeclaredConstructor().newInstance();
if (object instanceof CommandHandler)
this.registerCommand(cmdData.label(), (CommandHandler) object);
else Grasscutter.getLogger().error("Class " + annotated.getName() + " is not a CommandHandler!");
} catch (Exception exception) {
Grasscutter.getLogger().error("Failed to register command handler for " + annotated.getSimpleName(), exception);
}
});
classes.forEach(
annotated -> {
try {
Command cmdData = annotated.getAnnotation(Command.class);
Object object = annotated.getDeclaredConstructor().newInstance();
if (object instanceof CommandHandler)
this.registerCommand(cmdData.label(), (CommandHandler) object);
else
Grasscutter.getLogger()
.error("Class " + annotated.getName() + " is not a CommandHandler!");
} catch (Exception exception) {
Grasscutter.getLogger()
.error(
"Failed to register command handler for " + annotated.getSimpleName(),
exception);
}
});
}
}

View File

@@ -10,13 +10,14 @@ public class DefaultPermissionHandler implements PermissionHandler {
}
@Override
public boolean checkPermission(Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted) {
if(player == null) {
public boolean checkPermission(
Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted) {
if (player == null) {
return true;
}
Account account = player.getAccount();
if (player != targetPlayer) { // Additional permission required for targeting another player
if (player != targetPlayer) { // Additional permission required for targeting another player
if (!permissionNodeTargeted.isEmpty() && !account.hasPermission(permissionNodeTargeted)) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.permission_error");
return false;

View File

@@ -3,6 +3,8 @@ package emu.grasscutter.command;
import emu.grasscutter.game.player.Player;
public interface PermissionHandler {
public boolean EnablePermissionCommand();
public boolean checkPermission(Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted);
boolean EnablePermissionCommand();
boolean checkPermission(
Player player, Player targetPlayer, String permissionNode, String permissionNodeTargeted);
}

View File

@@ -1,26 +1,28 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import at.favre.lib.crypto.bcrypt.BCrypt;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.config.Configuration;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.database.DatabaseManager;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
import java.util.stream.Collectors;
@Command(
label = "account",
usage = {
"create <username> [<UID>]", // Only with EXPERIMENTAL_RealPassword == false
"delete <username>",
"create <username> <password> [<UID>]", // Only with EXPERIMENTAL_RealPassword == true
"resetpass <username> <password>"}, // Only with EXPERIMENTAL_RealPassword == true
targetRequirement = Command.TargetRequirement.NONE)
label = "account",
usage = {
"create <username> [<UID>]", // Only with EXPERIMENTAL_RealPassword == false
"delete <username>",
"create <username> <password> [<UID>]", // Only with EXPERIMENTAL_RealPassword == true
"resetpass <username> <password>"
}, // Only with EXPERIMENTAL_RealPassword == true
targetRequirement = Command.TargetRequirement.NONE)
public final class AccountCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
@@ -38,16 +40,14 @@ public final class AccountCommand implements CommandHandler {
String username = args.get(1);
switch (action) {
default:
sendUsageMessage(sender);
return;
case "create":
default -> this.sendUsageMessage(sender);
case "create" -> {
int uid = 0;
String password = "";
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword == true) {
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
if (args.size() < 3) {
CommandHandler.sendMessage(sender, "EXPERIMENTAL_RealPassword requires a password argument");
CommandHandler.sendMessage(
sender, "EXPERIMENTAL_RealPassword requires a password argument");
CommandHandler.sendMessage(sender, "Usage: account create <username> <password> [uid]");
return;
}
@@ -58,9 +58,12 @@ public final class AccountCommand implements CommandHandler {
uid = Integer.parseInt(args.get(3));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.invalid"));
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword == true) {
CommandHandler.sendMessage(sender, "EXPERIMENTAL_RealPassword requires argument 2 to be a password, not a uid");
CommandHandler.sendMessage(sender, "Usage: account create <username> <password> [uid]");
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
CommandHandler.sendMessage(
sender,
"EXPERIMENTAL_RealPassword requires argument 2 to be a password, not a uid");
CommandHandler.sendMessage(
sender, "Usage: account create <username> <password> [uid]");
}
return;
}
@@ -75,47 +78,43 @@ public final class AccountCommand implements CommandHandler {
}
}
}
emu.grasscutter.game.Account account = DatabaseHelper.createAccountWithUid(username, uid);
Account account = DatabaseHelper.createAccountWithUid(username, uid);
if (account == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.exists"));
return;
} else {
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword == true) {
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
account.setPassword(BCrypt.withDefaults().hashToString(12, password.toCharArray()));
}
account.addPermission("*");
account.save(); // Save account to database.
CommandHandler.sendMessage(sender, translate(sender, "commands.account.create", account.getReservedPlayerUid()));
CommandHandler.sendMessage(
sender, translate(sender, "commands.account.create", account.getReservedPlayerUid()));
}
return;
case "delete":
}
case "delete" -> {
// Get the account we want to delete.
Account toDelete = DatabaseHelper.getAccountByName(username);
if (toDelete == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.no_account"));
return;
}
DatabaseHelper.deleteAccount(toDelete);
CommandHandler.sendMessage(sender, translate(sender, "commands.account.delete"));
return;
case "resetpass":
if (Configuration.ACCOUNT.EXPERIMENTAL_RealPassword != true) {
CommandHandler.sendMessage(sender, "resetpass requires EXPERIMENTAL_RealPassword to be true.");
}
case "resetpass" -> {
if (!Configuration.ACCOUNT.EXPERIMENTAL_RealPassword) {
CommandHandler.sendMessage(
sender, "resetpass requires EXPERIMENTAL_RealPassword to be true.");
return;
}
if (args.size() != 3) {
CommandHandler.sendMessage(sender, "Invalid Args");
CommandHandler.sendMessage(sender, "Usage: account resetpass <username> <password>");
return;
}
Account toUpdate = DatabaseHelper.getAccountByName(username);
if (toUpdate == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.account.no_account"));
return;
@@ -123,14 +122,42 @@ public final class AccountCommand implements CommandHandler {
// Make sure player can't stay logged in with old password.
kickAccount(toUpdate);
toUpdate.setPassword(BCrypt.withDefaults().hashToString(12, args.get(2).toCharArray()));
toUpdate.save();
CommandHandler.sendMessage(sender, "Password Updated.");
return;
}
case "list" -> {
CommandHandler.sendMessage(sender, "Note: This command might take a while to complete.");
CommandHandler.sendMessage(
sender,
"Accounts: \n"
+ DatabaseManager.getAccountDatastore().find(Account.class).stream()
.map(
acc ->
"%s: %s (%s)"
.formatted(
acc.getId(),
acc.getUsername(),
acc.getReservedPlayerUid() == 0
? this.getPlayerUid(acc)
: acc.getReservedPlayerUid()))
.collect(Collectors.joining("\n")));
}
}
}
/**
* Returns the UID of the player associated with the given account. If the player is not found,
* returns "no UID".
*
* @param account The account to get the UID of.
* @return The UID of the player associated with the given account.
*/
private String getPlayerUid(Account account) {
var player = DatabaseHelper.getPlayerByAccount(account, Player.class);
return player == null ? "no UID" : String.valueOf(player.getUid());
}
private void kickAccount(Account account) {
Player player = Grasscutter.getGameServer().getPlayerByAccountId(account.getId());
if (player != null) {

View File

@@ -3,24 +3,73 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.AchievementData;
import emu.grasscutter.data.excels.achievement.AchievementData;
import emu.grasscutter.game.achievement.AchievementControlReturns;
import emu.grasscutter.game.achievement.Achievements;
import emu.grasscutter.game.player.Player;
import java.util.List;
import java.util.Optional;
import java.util.concurrent.atomic.AtomicInteger;
@Command(
label = "achievement",
usage = {"(grant|revoke) <achievementId>", "progress <achievementId> <progress>", "grantall", "revokeall"},
aliases = {"am"},
permission = "player.achievement",
permissionTargeted = "player.achievement.others",
targetRequirement = Command.TargetRequirement.PLAYER,
threading = true)
public class AchievementCommand implements CommandHandler {
label = "achievement",
usage = {
"(grant|revoke) <achievementId>",
"progress <achievementId> <progress>",
"grantall",
"revokeall"
},
aliases = {"am"},
permission = "player.achievement",
permissionTargeted = "player.achievement.others",
targetRequirement = Command.TargetRequirement.PLAYER,
threading = true)
public final class AchievementCommand implements CommandHandler {
private static void sendSuccessMessage(Player sender, String cmd, Object... args) {
CommandHandler.sendTranslatedMessage(
sender, AchievementControlReturns.Return.SUCCESS.getKey() + cmd, args);
}
private static Optional<Integer> parseInt(String s) {
try {
return Optional.of(Integer.parseInt(s));
} catch (NumberFormatException e) {
return Optional.empty();
}
}
private static void grantAll(Player sender, Player targetPlayer, Achievements achievements) {
var counter = new AtomicInteger();
GameData.getAchievementDataMap().values().stream()
.filter(AchievementData::isUsed)
.filter(AchievementData::isParent)
.forEach(
data -> {
var success = achievements.grant(data.getId());
if (success.getRet() == AchievementControlReturns.Return.SUCCESS) {
counter.addAndGet(success.getChangedAchievementStatusNum());
}
});
sendSuccessMessage(sender, "grantall", counter.intValue(), targetPlayer.getNickname());
}
private static void revokeAll(Player sender, Player targetPlayer, Achievements achievements) {
var counter = new AtomicInteger();
GameData.getAchievementDataMap().values().stream()
.filter(AchievementData::isUsed)
.filter(AchievementData::isParent)
.forEach(
data -> {
var success = achievements.revoke(data.getId());
if (success.getRet() == AchievementControlReturns.Return.SUCCESS) {
counter.addAndGet(success.getChangedAchievementStatusNum());
}
});
sendSuccessMessage(sender, "revokeall", counter.intValue(), targetPlayer.getNickname());
}
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
@@ -40,91 +89,70 @@ public class AchievementCommand implements CommandHandler {
}
}
private void grant(Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
private void grant(
Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
if (args.size() < 1) {
this.sendUsageMessage(sender);
}
parseInt(args.remove(0)).ifPresentOrElse(integer -> {
var ret = achievements.grant(integer);
switch (ret.getRet()) {
case SUCCESS -> sendSuccessMessage(sender, "grant", targetPlayer.getNickname());
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey());
case ALREADY_ACHIEVED -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey(), targetPlayer.getNickname());
}
}, () -> this.sendUsageMessage(sender));
parseInt(args.remove(0))
.ifPresentOrElse(
integer -> {
var ret = achievements.grant(integer);
switch (ret.getRet()) {
case SUCCESS -> sendSuccessMessage(sender, "grant", targetPlayer.getNickname());
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(
sender, ret.getRet().getKey());
case ALREADY_ACHIEVED -> CommandHandler.sendTranslatedMessage(
sender, ret.getRet().getKey(), targetPlayer.getNickname());
}
},
() -> this.sendUsageMessage(sender));
}
private void revoke(Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
private void revoke(
Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
if (args.size() < 1) {
this.sendUsageMessage(sender);
}
parseInt(args.remove(0)).ifPresentOrElse(integer -> {
var ret = achievements.revoke(integer);
switch (ret.getRet()) {
case SUCCESS -> sendSuccessMessage(sender, "revoke", targetPlayer.getNickname());
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey());
case NOT_YET_ACHIEVED -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey(), targetPlayer.getNickname());
}
}, () -> this.sendUsageMessage(sender));
parseInt(args.remove(0))
.ifPresentOrElse(
integer -> {
var ret = achievements.revoke(integer);
switch (ret.getRet()) {
case SUCCESS -> sendSuccessMessage(sender, "revoke", targetPlayer.getNickname());
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(
sender, ret.getRet().getKey());
case NOT_YET_ACHIEVED -> CommandHandler.sendTranslatedMessage(
sender, ret.getRet().getKey(), targetPlayer.getNickname());
}
},
() -> this.sendUsageMessage(sender));
}
private void progress(Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
private void progress(
Player sender, Player targetPlayer, Achievements achievements, List<String> args) {
if (args.size() < 2) {
this.sendUsageMessage(sender);
}
parseInt(args.remove(0)).ifPresentOrElse(integer -> {
parseInt(args.remove(0)).ifPresentOrElse(progress -> {
var ret = achievements.progress(integer, progress);
switch (ret.getRet()) {
case SUCCESS -> sendSuccessMessage(sender, "progress", targetPlayer.getNickname(), integer, progress);
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(sender, ret.getRet().getKey());
}
}, () -> this.sendUsageMessage(sender));
}, () -> this.sendUsageMessage(sender));
}
private static void sendSuccessMessage(Player sender, String cmd, Object... args) {
CommandHandler.sendTranslatedMessage(sender, AchievementControlReturns.Return.SUCCESS.getKey() + cmd, args);
}
private static Optional<Integer> parseInt(String s) {
try {
return Optional.of(Integer.parseInt(s));
} catch (NumberFormatException e) {
return Optional.empty();
}
}
private static void grantAll(Player sender, Player targetPlayer, Achievements achievements) {
var counter = new AtomicInteger();
GameData.getAchievementDataMap().values().stream()
.filter(AchievementData::isUsed)
.filter(AchievementData::isParent)
.forEach(data -> {
var success = achievements.grant(data.getId());
if (success.getRet() == AchievementControlReturns.Return.SUCCESS) {
counter.addAndGet(success.getChangedAchievementStatusNum());
}
});
sendSuccessMessage(sender, "grantall", counter.intValue(), targetPlayer.getNickname());
}
private static void revokeAll(Player sender, Player targetPlayer, Achievements achievements) {
var counter = new AtomicInteger();
GameData.getAchievementDataMap().values().stream()
.filter(AchievementData::isUsed)
.filter(AchievementData::isParent)
.forEach(data -> {
var success = achievements.revoke(data.getId());
if (success.getRet() == AchievementControlReturns.Return.SUCCESS) {
counter.addAndGet(success.getChangedAchievementStatusNum());
}
});
sendSuccessMessage(sender, "revokeall", counter.intValue(), targetPlayer.getNickname());
parseInt(args.remove(0))
.ifPresentOrElse(
integer -> {
parseInt(args.remove(0))
.ifPresentOrElse(
progress -> {
var ret = achievements.progress(integer, progress);
switch (ret.getRet()) {
case SUCCESS -> sendSuccessMessage(
sender, "progress", targetPlayer.getNickname(), integer, progress);
case ACHIEVEMENT_NOT_FOUND -> CommandHandler.sendTranslatedMessage(
sender, ret.getRet().getKey());
}
},
() -> this.sendUsageMessage(sender));
},
() -> this.sendUsageMessage(sender));
}
}

View File

@@ -1,22 +1,22 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketServerAnnounceNotify;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "announce",
usage = {"<content>", "refresh", "(tpl|revoke) <templateId>"},
permission = "server.announce",
aliases = {"a"},
targetRequirement = Command.TargetRequirement.NONE)
@Command(
label = "announce",
usage = {"<content>", "refresh", "(tpl|revoke) <templateId>"},
permission = "server.announce",
aliases = {"a"},
targetRequirement = Command.TargetRequirement.NONE)
public final class AnnounceCommand implements CommandHandler {
@Override
@@ -37,17 +37,20 @@ public final class AnnounceCommand implements CommandHandler {
var templateId = Integer.parseInt(args.get(1));
var tpl = manager.getAnnounceConfigItemMap().get(templateId);
if (tpl == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.not_found", templateId));
CommandHandler.sendMessage(
sender, translate(sender, "commands.announce.not_found", templateId));
return;
}
manager.broadcast(Collections.singletonList(tpl));
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.send_success", tpl.getTemplateId()));
CommandHandler.sendMessage(
sender, translate(sender, "commands.announce.send_success", tpl.getTemplateId()));
break;
case "refresh":
var num = manager.refresh();
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.refresh_success", num));
CommandHandler.sendMessage(
sender, translate(sender, "commands.announce.refresh_success", num));
break;
case "revoke":
@@ -58,16 +61,18 @@ public final class AnnounceCommand implements CommandHandler {
var templateId1 = Integer.parseInt(args.get(1));
manager.revoke(templateId1);
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.revoke_done", templateId1));
CommandHandler.sendMessage(
sender, translate(sender, "commands.announce.revoke_done", templateId1));
break;
default:
var id = new Random().nextInt(10000, 99999);
var text = String.join(" ", args);
manager.getOnlinePlayers().forEach(i -> i.sendPacket(new PacketServerAnnounceNotify(text, id)));
manager
.getOnlinePlayers()
.forEach(i -> i.sendPacket(new PacketServerAnnounceNotify(text, id)));
CommandHandler.sendMessage(sender, translate(sender, "commands.announce.send_success", id));
}
}
}

View File

@@ -1,19 +1,17 @@
package emu.grasscutter.command.commands;
import java.util.List;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.game.GameSession;
import java.util.List;
@Command(
label = "ban",
usage = {"[<time> [<reason>]]"},
permission = "server.ban",
targetRequirement = Command.TargetRequirement.PLAYER
)
label = "ban",
usage = {"[<time> [<reason>]]"},
permission = "server.ban",
targetRequirement = Command.TargetRequirement.PLAYER)
public final class BanCommand implements CommandHandler {
private boolean banAccount(Player targetPlayer, int time, String reason) {
@@ -43,14 +41,14 @@ public final class BanCommand implements CommandHandler {
switch (args.size()) {
case 2:
reason = args.get(1); // Fall-through
reason = args.get(1); // Fall-through
case 1:
try {
time = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.ban.invalid_time");
return;
} // Fall-through, unimportant
} // Fall-through, unimportant
default:
break;
}

View File

@@ -1,41 +1,35 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.command.CommandHelpers.*;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import lombok.Setter;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.regex.Pattern;
import java.util.stream.Stream;
import static emu.grasscutter.command.CommandHelpers.*;
import lombok.Setter;
@Command(
label = "clear",
usage = {"(all|wp|art|mat) [lv<max level>] [r<max refinement>] [<max rarity>*]"},
permission = "player.clearinv",
permissionTargeted = "player.clearinv.others")
label = "clear",
usage = {"(all|wp|art|mat) [lv<max level>] [r<max refinement>] [<max rarity>*]"},
permission = "player.clearinv",
permissionTargeted = "player.clearinv.others")
public final class ClearCommand implements CommandHandler {
private static final Map<Pattern, BiConsumer<ClearItemParameters, Integer>> intCommandHandlers = Map.ofEntries(
Map.entry(lvlRegex, ClearItemParameters::setLvl),
Map.entry(refineRegex, ClearItemParameters::setRefinement),
Map.entry(rankRegex, ClearItemParameters::setRank)
);
private static final Map<Pattern, BiConsumer<ClearItemParameters, Integer>> intCommandHandlers =
Map.ofEntries(
Map.entry(lvlRegex, ClearItemParameters::setLvl),
Map.entry(refineRegex, ClearItemParameters::setRefinement),
Map.entry(rankRegex, ClearItemParameters::setRank));
private static class ClearItemParameters {
@Setter public int lvl = 1;
@Setter public int refinement = 1;
@Setter public int rank = 4;
}
private Stream<GameItem> getOther(ItemType type, Inventory playerInventory, ClearItemParameters param) {
private Stream<GameItem> getOther(
ItemType type, Inventory playerInventory, ClearItemParameters param) {
return playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == type)
.filter(item -> item.getItemData().getRankLevel() <= param.rank)
@@ -66,7 +60,7 @@ public final class ClearCommand implements CommandHandler {
return;
}
String playerString = targetPlayer.getNickname(); // Should probably be UID instead but whatever
String playerString = targetPlayer.getNickname(); // Should probably be UID instead but whatever
switch (args.get(0)) {
case "wp" -> {
playerInventory.removeItems(getWeapons(playerInventory, param).toList());
@@ -77,7 +71,8 @@ public final class ClearCommand implements CommandHandler {
CommandHandler.sendTranslatedMessage(sender, "commands.clear.artifacts", playerString);
}
case "mat" -> {
playerInventory.removeItems(getOther(ItemType.ITEM_MATERIAL, playerInventory, param).toList());
playerInventory.removeItems(
getOther(ItemType.ITEM_MATERIAL, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.materials", playerString);
}
case "all" -> {
@@ -85,16 +80,26 @@ public final class ClearCommand implements CommandHandler {
CommandHandler.sendTranslatedMessage(sender, "commands.clear.artifacts", playerString);
playerInventory.removeItems(getWeapons(playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.weapons", playerString);
playerInventory.removeItems(getOther(ItemType.ITEM_MATERIAL, playerInventory, param).toList());
playerInventory.removeItems(
getOther(ItemType.ITEM_MATERIAL, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.materials", playerString);
playerInventory.removeItems(getOther(ItemType.ITEM_FURNITURE, playerInventory, param).toList());
playerInventory.removeItems(
getOther(ItemType.ITEM_FURNITURE, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.furniture", playerString);
playerInventory.removeItems(getOther(ItemType.ITEM_DISPLAY, playerInventory, param).toList());
playerInventory.removeItems(
getOther(ItemType.ITEM_DISPLAY, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.displays", playerString);
playerInventory.removeItems(getOther(ItemType.ITEM_VIRTUAL, playerInventory, param).toList());
playerInventory.removeItems(
getOther(ItemType.ITEM_VIRTUAL, playerInventory, param).toList());
CommandHandler.sendTranslatedMessage(sender, "commands.clear.virtuals", playerString);
CommandHandler.sendTranslatedMessage(sender, "commands.clear.everything", playerString);
}
}
}
private static class ClearItemParameters {
@Setter public int lvl = 1;
@Setter public int refinement = 1;
@Setter public int rank = 4;
}
}

View File

@@ -4,23 +4,26 @@ import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(label = "coop", usage = {"[<host UID>]"}, permission = "server.coop", permissionTargeted = "server.coop.others")
@Command(
label = "coop",
usage = {"[<host UID>]"},
permission = "server.coop",
permissionTargeted = "server.coop.others")
public final class CoopCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Player host = sender;
switch (args.size()) {
case 0: // Summon target to self
case 0: // Summon target to self
if (sender == null) { // Console doesn't have a self to summon to
sendUsageMessage(sender);
return;
}
break;
case 1: // Summon target to argument
case 1: // Summon target to argument
try {
int hostId = Integer.parseInt(args.get(0));
host = Grasscutter.getGameServer().getPlayerByUid(hostId);
@@ -38,12 +41,17 @@ public final class CoopCommand implements CommandHandler {
return;
}
// There's no target==host check but this just places them in multiplayer in their own world which seems fine.
// There's no target==host check but this just places them in multiplayer in their own world
// which seems fine.
if (targetPlayer.isInMultiplayer()) {
targetPlayer.getServer().getMultiplayerSystem().leaveCoop(targetPlayer);
}
host.getServer().getMultiplayerSystem().applyEnterMp(targetPlayer, host.getUid());
targetPlayer.getServer().getMultiplayerSystem().applyEnterMpReply(host, targetPlayer.getUid(), true);
CommandHandler.sendTranslatedMessage(sender, "commands.coop.success", targetPlayer.getNickname(), host.getNickname());
targetPlayer
.getServer()
.getMultiplayerSystem()
.applyEnterMpReply(host, targetPlayer.getUid(), true);
CommandHandler.sendTranslatedMessage(
sender, "commands.coop.success", targetPlayer.getNickname(), host.getNickname());
}
}

View File

@@ -0,0 +1,27 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketCutsceneBeginNotify;
import java.util.List;
import lombok.val;
@Command(
label = "cutscene",
aliases = {"c"},
usage = {"[<cutsceneId>]"},
permission = "player.group",
permissionTargeted = "player.group.others")
public final class CutsceneCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty()) {
sendUsageMessage(sender);
return;
}
val cutSceneId = Integer.parseInt(args.get(0));
targetPlayer.sendPacket(new PacketCutsceneBeginNotify(cutSceneId));
}
}

View File

@@ -1,14 +1,18 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "enter_dungeon", aliases = {"enterdungeon", "dungeon"}, usage = {"<dungeonId>"}, permission = "player.enterdungeon", permissionTargeted = "player.enterdungeon.others")
@Command(
label = "enter_dungeon",
aliases = {"enterdungeon", "dungeon"},
usage = {"<dungeonId>"},
permission = "player.enterdungeon",
permissionTargeted = "player.enterdungeon.others")
public final class EnterDungeonCommand implements CommandHandler {
@Override
@@ -21,16 +25,23 @@ public final class EnterDungeonCommand implements CommandHandler {
try {
int dungeonId = Integer.parseInt(args.get(0));
if (dungeonId == targetPlayer.getSceneId()) {
CommandHandler.sendMessage(sender, translate(sender, "commands.enter_dungeon.in_dungeon_error"));
CommandHandler.sendMessage(
sender, translate(sender, "commands.enter_dungeon.in_dungeon_error"));
return;
}
boolean result = targetPlayer.getServer().getDungeonSystem().enterDungeon(targetPlayer.getSession().getPlayer(), 0, dungeonId);
boolean result =
targetPlayer
.getServer()
.getDungeonSystem()
.enterDungeon(targetPlayer.getSession().getPlayer(), 0, dungeonId);
if (!result) {
CommandHandler.sendMessage(sender, translate(sender, "commands.enter_dungeon.not_found_error"));
CommandHandler.sendMessage(
sender, translate(sender, "commands.enter_dungeon.not_found_error"));
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.enter_dungeon.changed", dungeonId));
CommandHandler.sendMessage(
sender, translate(sender, "commands.enter_dungeon.changed", dungeonId));
}
} catch (Exception e) {
sendUsageMessage(sender);

View File

@@ -0,0 +1,139 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.command.CommandHelpers.*;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.server.event.entity.EntityDamageEvent;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.regex.Pattern;
import lombok.Setter;
@Command(
label = "entity",
usage = {
"<configId gadget> [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>]",
"<configId monster> [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>]"
},
permission = "server.entity")
public final class EntityCommand implements CommandHandler {
private static final Map<Pattern, BiConsumer<EntityParameters, Integer>> intCommandHandlers =
Map.ofEntries(
Map.entry(stateRegex, EntityParameters::setState),
Map.entry(maxHPRegex, EntityParameters::setMaxHP),
Map.entry(hpRegex, EntityParameters::setHp),
Map.entry(defRegex, EntityParameters::setDef),
Map.entry(atkRegex, EntityParameters::setAtk),
Map.entry(aiRegex, EntityParameters::setAi));
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
EntityParameters param = new EntityParameters();
parseIntParameters(args, param, intCommandHandlers);
// At this point, first remaining argument MUST be the id and the rest the pos
if (args.size() != 1) {
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
throw new IllegalArgumentException();
}
try {
param.configId = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.cfgId"));
}
param.scene = targetPlayer.getScene();
var entity = param.scene.getEntityByConfigId(param.configId);
if (entity == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.entity.not_found_error"));
return;
}
applyFightProps(entity, param);
applyGadgetParams(entity, param);
applyMonsterParams(entity, param);
CommandHandler.sendMessage(sender, translate(sender, "commands.status.success"));
}
private void applyGadgetParams(GameEntity entity, EntityParameters param) {
if (!(entity instanceof EntityGadget)) {
return;
}
if (param.state != -1) {
((EntityGadget) entity).updateState(param.state);
}
}
private void applyMonsterParams(GameEntity entity, EntityParameters param) {
if (!(entity instanceof EntityMonster)) {
return;
}
if (param.ai != -1) {
((EntityMonster) entity).setAiId(param.ai);
// TODO notify
}
}
private void applyFightProps(GameEntity entity, EntityParameters param) {
var changedFields = new ArrayList<FightProperty>();
if (param.maxHP != -1) {
setFightProperty(entity, FightProperty.FIGHT_PROP_MAX_HP, param.maxHP, changedFields);
}
if (param.hp != -1) {
float targetHp = param.hp == 0 ? Float.MAX_VALUE : param.hp;
float oldHp = entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
setFightProperty(entity, FightProperty.FIGHT_PROP_CUR_HP, targetHp, changedFields);
EntityDamageEvent event =
new EntityDamageEvent(entity, oldHp - targetHp, ElementType.None, null);
callHPEvents(entity, event);
}
if (param.atk != -1) {
setFightProperty(entity, FightProperty.FIGHT_PROP_ATTACK, param.atk, changedFields);
setFightProperty(entity, FightProperty.FIGHT_PROP_CUR_ATTACK, param.atk, changedFields);
}
if (param.def != -1) {
setFightProperty(entity, FightProperty.FIGHT_PROP_DEFENSE, param.def, changedFields);
setFightProperty(entity, FightProperty.FIGHT_PROP_CUR_DEFENSE, param.def, changedFields);
}
if (!changedFields.isEmpty()) {
entity
.getScene()
.broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, changedFields));
}
}
private void callHPEvents(GameEntity entity, EntityDamageEvent event) {
entity.runLuaCallbacks(event);
}
private void setFightProperty(
GameEntity entity, FightProperty property, float value, List<FightProperty> modifiedProps) {
entity.setFightProperty(property, value);
modifiedProps.add(property);
}
private static class EntityParameters {
@Setter public int configId = -1;
@Setter public int state = -1;
@Setter public int hp = -1;
@Setter public int maxHP = -1;
@Setter public int atk = -1;
@Setter public int def = -1;
@Setter public int ai = -1;
public Scene scene = null;
}
}

View File

@@ -1,72 +1,285 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.GameConstants.*;
import static emu.grasscutter.command.CommandHelpers.*;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.excels.AvatarData;
import emu.grasscutter.data.excels.AvatarSkillDepotData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.data.excels.ReliquaryAffixData;
import emu.grasscutter.data.excels.ReliquaryMainPropData;
import emu.grasscutter.data.excels.avatar.AvatarData;
import emu.grasscutter.data.excels.reliquary.ReliquaryAffixData;
import emu.grasscutter.data.excels.reliquary.ReliquaryMainPropData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.utils.SparseSet;
import lombok.Setter;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.regex.Pattern;
import static emu.grasscutter.command.CommandHelpers.*;
import lombok.Setter;
@Command(
label = "give",
aliases = {"g", "item", "giveitem"},
usage = {
"(<itemId>|<avatarId>|all|weapons|mats|avatars) [lv<level>] [r<refinement>] [x<amount>] [c<constellation>] [sl<skilllevel>]",
"<artifactId> [lv<level>] [x<amount>] [<mainPropId>] [<appendPropId>[,<times>]]..."},
permission = "player.give",
permissionTargeted = "player.give.others",
threading = true)
label = "give",
aliases = {"g", "item", "giveitem"},
usage = {
"(<itemId>|<avatarId>|all|weapons|mats|avatars) [lv<level>] [r<refinement>] [x<amount>] [c<constellation>] [sl<skilllevel>]",
"<artifactId> [lv<level>] [x<amount>] [<mainPropId>] [<appendPropId>[,<times>]]..."
},
permission = "player.give",
permissionTargeted = "player.give.others",
threading = true)
public final class GiveCommand implements CommandHandler {
private enum GiveAllType {
NONE,
ALL,
WEAPONS,
MATS,
AVATARS
private static final Map<Pattern, BiConsumer<GiveItemParameters, Integer>> intCommandHandlers =
Map.ofEntries(
Map.entry(lvlRegex, GiveItemParameters::setLvl),
Map.entry(refineRegex, GiveItemParameters::setRefinement),
Map.entry(amountRegex, GiveItemParameters::setAmount),
Map.entry(constellationRegex, GiveItemParameters::setConstellation),
Map.entry(skillLevelRegex, GiveItemParameters::setSkillLevel));
private static Avatar makeAvatar(GiveItemParameters param) {
return makeAvatar(
param.avatarData,
param.lvl,
Avatar.getMinPromoteLevel(param.lvl),
param.constellation,
param.skillLevel);
}
private static final Map<Pattern, BiConsumer<GiveItemParameters, Integer>> intCommandHandlers = Map.ofEntries(
Map.entry(lvlRegex, GiveItemParameters::setLvl),
Map.entry(refineRegex, GiveItemParameters::setRefinement),
Map.entry(amountRegex, GiveItemParameters::setAmount),
Map.entry(constellationRegex, GiveItemParameters::setConstellation),
Map.entry(skillLevelRegex, GiveItemParameters::setSkillLevel)
);
private static class GiveItemParameters {
public int id;
@Setter public int lvl = 0;
@Setter public int amount = 1;
@Setter public int refinement = 1;
@Setter public int constellation = -1;
@Setter public int skillLevel = 1;
public int mainPropId = -1;
public List<Integer> appendPropIdList;
public ItemData data;
public AvatarData avatarData;
public GiveAllType giveAllType = GiveAllType.NONE;
private static Avatar makeAvatar(
AvatarData avatarData, int level, int promoteLevel, int constellation, int skillLevel) {
Avatar avatar = new Avatar(avatarData);
avatar.setLevel(level);
avatar.setPromoteLevel(promoteLevel);
avatar
.getSkillDepot()
.getSkillsAndEnergySkill()
.forEach(id -> avatar.setSkillLevel(id, skillLevel));
avatar.forceConstellationLevel(constellation);
avatar.recalcStats(true);
avatar.save();
return avatar;
}
private GiveItemParameters parseArgs(Player sender, List<String> args) throws IllegalArgumentException {
private static void giveAllAvatars(Player player, GiveItemParameters param) {
int promoteLevel = Avatar.getMinPromoteLevel(param.lvl);
if (param.constellation < 0 || param.constellation > 6)
param.constellation =
6; // constellation's default is -1 so if no parameters set for constellations it'll
// automatically be 6
for (AvatarData avatarData : GameData.getAvatarDataMap().values()) {
int id = avatarData.getId();
if (id < 10000002 || id >= 11000000) continue; // Exclude test avatars
// Don't try to add each avatar to the current team
player.addAvatar(
makeAvatar(avatarData, param.lvl, promoteLevel, param.constellation, param.skillLevel),
false);
}
}
private static List<GameItem> makeUnstackableItems(GiveItemParameters param) {
int promoteLevel = GameItem.getMinPromoteLevel(param.lvl);
int totalExp = 0;
if (param.data.getItemType() == ItemType.ITEM_WEAPON) {
int rankLevel = param.data.getRankLevel();
for (int i = 1; i < param.lvl; i++) totalExp += GameData.getWeaponExpRequired(rankLevel, i);
}
List<GameItem> items = new ArrayList<>(param.amount);
for (int i = 0; i < param.amount; i++) {
GameItem item = new GameItem(param.data);
item.setLevel(param.lvl);
if (item.getItemType() == ItemType.ITEM_WEAPON) {
item.setPromoteLevel(promoteLevel);
item.setTotalExp(totalExp);
item.setRefinement(param.refinement - 1); // Actual refinement data is 0..4 not 1..5
}
items.add(item);
}
return items;
}
private static List<GameItem> makeArtifacts(GiveItemParameters param) {
param.lvl = Math.min(param.lvl, param.data.getMaxLevel());
int rank = param.data.getRankLevel();
int totalExp = 0;
for (int i = 1; i < param.lvl; i++) totalExp += GameData.getRelicExpRequired(rank, i);
List<GameItem> items = new ArrayList<>(param.amount);
for (int i = 0; i < param.amount; i++) {
// Create item for the artifact.
GameItem item = new GameItem(param.data);
item.setLevel(param.lvl);
item.setTotalExp(totalExp);
int numAffixes = param.data.getAppendPropNum() + (param.lvl - 1) / 4;
if (param.mainPropId > 0) // Keep random mainProp if we didn't specify one
item.setMainPropId(param.mainPropId);
if (param.appendPropIdList != null) {
item.getAppendPropIdList().clear();
item.getAppendPropIdList().addAll(param.appendPropIdList);
}
// If we didn't include enough substats, top them up to the appropriate level at random
item.addAppendProps(numAffixes - item.getAppendPropIdList().size());
items.add(item);
}
return items;
}
private static int getArtifactMainProp(ItemData itemData, FightProperty prop)
throws IllegalArgumentException {
if (prop != FightProperty.FIGHT_PROP_NONE)
for (ReliquaryMainPropData data :
GameDepot.getRelicMainPropList(itemData.getMainPropDepotId()))
if (data.getWeight() > 0 && data.getFightProp() == prop) return data.getId();
throw new IllegalArgumentException();
}
private static List<Integer> getArtifactAffixes(ItemData itemData, FightProperty prop)
throws IllegalArgumentException {
if (prop == FightProperty.FIGHT_PROP_NONE) {
throw new IllegalArgumentException();
}
List<Integer> affixes = new ArrayList<>();
for (ReliquaryAffixData data : GameDepot.getRelicAffixList(itemData.getAppendPropDepotId())) {
if (data.getWeight() > 0 && data.getFightProp() == prop) {
affixes.add(data.getId());
}
}
return affixes;
}
private static int getAppendPropId(String substatText, ItemData itemData)
throws IllegalArgumentException {
// If the given substat text is an integer, we just use that as the append prop ID.
try {
return Integer.parseInt(substatText);
} catch (NumberFormatException ignored) {
// If the argument was not an integer, we try to determine
// the append prop ID from the given text + artifact information.
// A substat string has the format `substat_tier`, with the
// `_tier` part being optional, defaulting to the maximum.
String[] substatArgs = substatText.split("_");
String substatType = substatArgs[0];
int substatTier = 4;
if (substatArgs.length > 1) {
substatTier = Integer.parseInt(substatArgs[1]);
}
List<Integer> substats =
getArtifactAffixes(itemData, FightProperty.getPropByShortName(substatType));
if (substats.isEmpty()) {
throw new IllegalArgumentException();
}
substatTier -= 1; // 1-indexed to 0-indexed
substatTier = Math.min(Math.max(0, substatTier), substats.size() - 1);
return substats.get(substatTier);
}
}
private static void parseRelicArgs(GiveItemParameters param, List<String> args)
throws IllegalArgumentException {
// Get the main stat from the arguments.
// If the given argument is an integer, we use that.
// If not, we check if the argument string is in the main prop map.
String mainPropIdString = args.remove(0);
try {
param.mainPropId = Integer.parseInt(mainPropIdString);
} catch (NumberFormatException ignored) {
// This can in turn throw an exception which we don't want to catch here.
param.mainPropId =
getArtifactMainProp(param.data, FightProperty.getPropByShortName(mainPropIdString));
}
// Get substats.
param.appendPropIdList = new ArrayList<>();
// Every remaining argument is a substat.
for (String prop : args) {
// The substat syntax permits specifying a number of rolls for the given
// substat. Split the string into stat and number if that is the case here.
String[] arr = prop.split(",");
prop = arr[0];
int n = 1;
if (arr.length > 1) {
n = Math.min(Integer.parseInt(arr[1]), 200);
}
// Determine the substat ID.
int appendPropId = getAppendPropId(prop, param.data);
// Add the current substat.
for (int i = 0; i < n; i++) {
param.appendPropIdList.add(appendPropId);
}
}
}
private static void addItemsChunked(Player player, List<GameItem> items, int packetSize) {
// Send the items in multiple packets
int lastIdx = items.size() - 1;
for (int i = 0; i <= lastIdx; i += packetSize) {
player.getInventory().addItems(items.subList(i, Math.min(i + packetSize, lastIdx)));
}
}
private static void giveAllMats(Player player, GiveItemParameters param) {
List<GameItem> itemList = new ArrayList<>();
for (ItemData itemdata : GameData.getItemDataMap().values()) {
int id = itemdata.getId();
if (id < 100_000) continue; // Nothing meaningful below this
if (ILLEGAL_ITEMS.contains(id)) continue;
if (itemdata.isEquip()) continue;
GameItem item = new GameItem(itemdata);
item.setCount(param.amount);
itemList.add(item);
}
addItemsChunked(player, itemList, 100);
}
private static void giveAllWeapons(Player player, GiveItemParameters param) {
int promoteLevel = GameItem.getMinPromoteLevel(param.lvl);
int quantity = Math.min(param.amount, 5);
int refinement = param.refinement - 1;
List<GameItem> itemList = new ArrayList<>();
for (ItemData itemdata : GameData.getItemDataMap().values()) {
int id = itemdata.getId();
if (id < 11100 || id > 16000) continue; // All extant weapons are within this range
if (ILLEGAL_WEAPONS.contains(id)) continue;
if (!itemdata.isEquip()) continue;
if (itemdata.getItemType() != ItemType.ITEM_WEAPON) continue;
for (int i = 0; i < quantity; i++) {
GameItem item = new GameItem(itemdata);
item.setLevel(param.lvl);
item.setPromoteLevel(promoteLevel);
item.setRefinement(refinement);
itemList.add(item);
}
}
addItemsChunked(player, itemList, 100);
}
private static void giveAll(Player player, GiveItemParameters param) {
giveAllAvatars(player, param);
giveAllMats(player, param);
giveAllWeapons(player, param);
}
private GiveItemParameters parseArgs(Player sender, List<String> args)
throws IllegalArgumentException {
GiveItemParameters param = new GiveItemParameters();
// Extract any tagged arguments (e.g. "lv90", "x100", "r5")
@@ -74,7 +287,7 @@ public final class GiveCommand implements CommandHandler {
// At this point, first remaining argument MUST be itemId/avatarId
if (args.size() < 1) {
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
throw new IllegalArgumentException();
}
String id = args.remove(0);
@@ -108,7 +321,9 @@ public final class GiveCommand implements CommandHandler {
param.avatarData = GameData.getAvatarDataMap().get(param.id - 1000 + 10_000_000);
isRelic = ((param.data != null) && (param.data.getItemType() == ItemType.ITEM_RELIQUARY));
if (!isRelic && !args.isEmpty() && (param.amount == 1)) { // A concession for the people that truly hate [x<amount>].
if (!isRelic
&& !args.isEmpty()
&& (param.amount == 1)) { // A concession for the people that truly hate [x<amount>].
try {
param.amount = Integer.parseInt(args.remove(0));
} catch (NumberFormatException e) {
@@ -126,7 +341,7 @@ public final class GiveCommand implements CommandHandler {
if (param.lvl < 0) param.lvl = 0;
if (param.lvl > 20) param.lvl = 20;
param.lvl += 1;
if (illegalRelicIds.contains(param.id))
if (ILLEGAL_RELICS.contains(param.id))
CommandHandler.sendTranslatedMessage(sender, "commands.give.illegal_relic");
} else {
// Suitable for Avatars and Weapons
@@ -186,7 +401,8 @@ public final class GiveCommand implements CommandHandler {
if (param.avatarData != null) {
Avatar avatar = makeAvatar(param);
targetPlayer.addAvatar(avatar);
CommandHandler.sendTranslatedMessage(sender, "commands.give.given_avatar", param.id, param.lvl, targetPlayer.getUid());
CommandHandler.sendTranslatedMessage(
sender, "commands.give.given_avatar", param.id, param.lvl, targetPlayer.getUid());
return;
}
// If it's not an avatar, it needs to be a valid item
@@ -197,252 +413,58 @@ public final class GiveCommand implements CommandHandler {
switch (param.data.getItemType()) {
case ITEM_WEAPON:
targetPlayer.getInventory().addItems(makeUnstackableItems(param), ActionReason.SubfieldDrop);
CommandHandler.sendTranslatedMessage(sender, "commands.give.given_with_level_and_refinement", param.id, param.lvl, param.refinement, param.amount, targetPlayer.getUid());
targetPlayer
.getInventory()
.addItems(makeUnstackableItems(param), ActionReason.SubfieldDrop);
CommandHandler.sendTranslatedMessage(
sender,
"commands.give.given_with_level_and_refinement",
param.id,
param.lvl,
param.refinement,
param.amount,
targetPlayer.getUid());
return;
case ITEM_RELIQUARY:
targetPlayer.getInventory().addItems(makeArtifacts(param), ActionReason.SubfieldDrop);
CommandHandler.sendTranslatedMessage(sender, "commands.give.given_level", param.id, param.lvl, param.amount, targetPlayer.getUid());
CommandHandler.sendTranslatedMessage(
sender,
"commands.give.given_level",
param.id,
param.lvl,
param.amount,
targetPlayer.getUid());
return;
default:
targetPlayer.getInventory().addItem(new GameItem(param.data, param.amount), ActionReason.SubfieldDrop);
CommandHandler.sendTranslatedMessage(sender, "commands.give.given", param.amount, param.id, targetPlayer.getUid());
return;
targetPlayer
.getInventory()
.addItem(new GameItem(param.data, param.amount), ActionReason.SubfieldDrop);
CommandHandler.sendTranslatedMessage(
sender, "commands.give.given", param.amount, param.id, targetPlayer.getUid());
}
} catch (IllegalArgumentException ignored) {
return;
}
}
private static Avatar makeAvatar(GiveItemParameters param) {
return makeAvatar(param.avatarData, param.lvl, Avatar.getMinPromoteLevel(param.lvl), param.constellation, param.skillLevel);
private enum GiveAllType {
NONE,
ALL,
WEAPONS,
MATS,
AVATARS
}
private static Avatar makeAvatar(AvatarData avatarData, int level, int promoteLevel, int constellation, int skillLevel) {
Avatar avatar = new Avatar(avatarData);
avatar.setLevel(level);
avatar.setPromoteLevel(promoteLevel);
avatar.getSkillDepot().getSkillsAndEnergySkill().forEach(id -> avatar.setSkillLevel(id, skillLevel));
avatar.forceConstellationLevel(constellation);
avatar.recalcStats(true);
avatar.save();
return avatar;
private static class GiveItemParameters {
public int id;
@Setter public int lvl = 0;
@Setter public int amount = 1;
@Setter public int refinement = 1;
@Setter public int constellation = -1;
@Setter public int skillLevel = 1;
public int mainPropId = -1;
public List<Integer> appendPropIdList;
public ItemData data;
public AvatarData avatarData;
public GiveAllType giveAllType = GiveAllType.NONE;
}
private static void giveAllAvatars(Player player, GiveItemParameters param) {
int promoteLevel = Avatar.getMinPromoteLevel(param.lvl);
if (param.constellation < 0 || param.constellation > 6) param.constellation = 6; // constellation's default is -1 so if no parameters set for constellations it'll automatically be 6
for (AvatarData avatarData : GameData.getAvatarDataMap().values()) {
int id = avatarData.getId();
if (id < 10000002 || id >= 11000000) continue; // Exclude test avatars
// Don't try to add each avatar to the current team
player.addAvatar(makeAvatar(avatarData, param.lvl, promoteLevel, param.constellation, param.skillLevel), false);
}
}
private static List<GameItem> makeUnstackableItems(GiveItemParameters param) {
int promoteLevel = GameItem.getMinPromoteLevel(param.lvl);
int totalExp = 0;
if (param.data.getItemType() == ItemType.ITEM_WEAPON) {
int rankLevel = param.data.getRankLevel();
for (int i = 1; i < param.lvl; i++)
totalExp += GameData.getWeaponExpRequired(rankLevel, i);
}
List<GameItem> items = new ArrayList<>(param.amount);
for (int i = 0; i < param.amount; i++) {
GameItem item = new GameItem(param.data);
item.setLevel(param.lvl);
if (item.getItemType() == ItemType.ITEM_WEAPON) {
item.setPromoteLevel(promoteLevel);
item.setTotalExp(totalExp);
item.setRefinement(param.refinement - 1); // Actual refinement data is 0..4 not 1..5
}
items.add(item);
}
return items;
}
private static List<GameItem> makeArtifacts(GiveItemParameters param) {
param.lvl = Math.min(param.lvl, param.data.getMaxLevel());
int rank = param.data.getRankLevel();
int totalExp = 0;
for (int i = 1; i < param.lvl; i++)
totalExp += GameData.getRelicExpRequired(rank, i);
List<GameItem> items = new ArrayList<>(param.amount);
for (int i = 0; i < param.amount; i++) {
// Create item for the artifact.
GameItem item = new GameItem(param.data);
item.setLevel(param.lvl);
item.setTotalExp(totalExp);
int numAffixes = param.data.getAppendPropNum() + (param.lvl-1)/4;
if (param.mainPropId > 0) // Keep random mainProp if we didn't specify one
item.setMainPropId(param.mainPropId);
if (param.appendPropIdList != null) {
item.getAppendPropIdList().clear();
item.getAppendPropIdList().addAll(param.appendPropIdList);
}
// If we didn't include enough substats, top them up to the appropriate level at random
item.addAppendProps(numAffixes - item.getAppendPropIdList().size());
items.add(item);
}
return items;
}
private static int getArtifactMainProp(ItemData itemData, FightProperty prop) throws IllegalArgumentException {
if (prop != FightProperty.FIGHT_PROP_NONE)
for (ReliquaryMainPropData data : GameDepot.getRelicMainPropList(itemData.getMainPropDepotId()))
if (data.getWeight() > 0 && data.getFightProp() == prop)
return data.getId();
throw new IllegalArgumentException();
}
private static List<Integer> getArtifactAffixes(ItemData itemData, FightProperty prop) throws IllegalArgumentException {
if (prop == FightProperty.FIGHT_PROP_NONE) {
throw new IllegalArgumentException();
}
List<Integer> affixes = new ArrayList<>();
for (ReliquaryAffixData data : GameDepot.getRelicAffixList(itemData.getAppendPropDepotId())) {
if (data.getWeight() > 0 && data.getFightProp() == prop) {
affixes.add(data.getId());
}
}
return affixes;
}
private static int getAppendPropId(String substatText, ItemData itemData) throws IllegalArgumentException {
// If the given substat text is an integer, we just use that as the append prop ID.
try {
return Integer.parseInt(substatText);
} catch (NumberFormatException ignored) {
// If the argument was not an integer, we try to determine
// the append prop ID from the given text + artifact information.
// A substat string has the format `substat_tier`, with the
// `_tier` part being optional, defaulting to the maximum.
String[] substatArgs = substatText.split("_");
String substatType = substatArgs[0];
int substatTier = 4;
if (substatArgs.length > 1) {
substatTier = Integer.parseInt(substatArgs[1]);
}
List<Integer> substats = getArtifactAffixes(itemData, FightProperty.getPropByShortName(substatType));
if (substats.isEmpty()) {
throw new IllegalArgumentException();
}
substatTier -= 1; // 1-indexed to 0-indexed
substatTier = Math.min(Math.max(0, substatTier), substats.size() - 1);
return substats.get(substatTier);
}
}
private static void parseRelicArgs(GiveItemParameters param, List<String> args) throws IllegalArgumentException {
// Get the main stat from the arguments.
// If the given argument is an integer, we use that.
// If not, we check if the argument string is in the main prop map.
String mainPropIdString = args.remove(0);
try {
param.mainPropId = Integer.parseInt(mainPropIdString);
} catch (NumberFormatException ignored) {
// This can in turn throw an exception which we don't want to catch here.
param.mainPropId = getArtifactMainProp(param.data, FightProperty.getPropByShortName(mainPropIdString));
}
// Get substats.
param.appendPropIdList = new ArrayList<>();
// Every remaining argument is a substat.
for (String prop : args) {
// The substat syntax permits specifying a number of rolls for the given
// substat. Split the string into stat and number if that is the case here.
String[] arr = prop.split(",");
prop = arr[0];
int n = 1;
if (arr.length > 1) {
n = Math.min(Integer.parseInt(arr[1]), 200);
}
// Determine the substat ID.
int appendPropId = getAppendPropId(prop, param.data);
// Add the current substat.
for (int i = 0; i < n; i++) {
param.appendPropIdList.add(appendPropId);
}
}
}
private static void addItemsChunked(Player player, List<GameItem> items, int packetSize) {
// Send the items in multiple packets
int lastIdx = items.size() - 1;
for (int i = 0; i <= lastIdx; i += packetSize) {
player.getInventory().addItems(items.subList(i, Math.min(i + packetSize, lastIdx)));
}
}
private static void giveAllMats(Player player, GiveItemParameters param) {
List<GameItem> itemList = new ArrayList<>();
for (ItemData itemdata : GameData.getItemDataMap().values()) {
int id = itemdata.getId();
if (id < 100_000) continue; // Nothing meaningful below this
if (illegalItemIds.contains(id)) continue;
if (itemdata.isEquip()) continue;
GameItem item = new GameItem(itemdata);
item.setCount(param.amount);
itemList.add(item);
}
addItemsChunked(player, itemList, 100);
}
private static void giveAllWeapons(Player player, GiveItemParameters param) {
int promoteLevel = GameItem.getMinPromoteLevel(param.lvl);
int quantity = Math.min(param.amount, 5);
int refinement = param.refinement - 1;
List<GameItem> itemList = new ArrayList<>();
for (ItemData itemdata : GameData.getItemDataMap().values()) {
int id = itemdata.getId();
if (id < 11100 || id > 16000) continue; // All extant weapons are within this range
if (illegalWeaponIds.contains(id)) continue;
if (!itemdata.isEquip()) continue;
if (itemdata.getItemType() != ItemType.ITEM_WEAPON) continue;
for (int i = 0; i < quantity; i++) {
GameItem item = new GameItem(itemdata);
item.setLevel(param.lvl);
item.setPromoteLevel(promoteLevel);
item.setRefinement(refinement);
itemList.add(item);
}
}
addItemsChunked(player, itemList, 100);
}
private static void giveAll(Player player, GiveItemParameters param) {
giveAllAvatars(player, param);
giveAllMats(player, param);
giveAllWeapons(player, param);
}
private static final SparseSet illegalWeaponIds = new SparseSet("""
10000-10008, 11411, 11506-11508, 12505, 12506, 12508, 12509,
13503, 13506, 14411, 14503, 14505, 14508, 15504-15506
""");
private static final SparseSet illegalRelicIds = new SparseSet("""
20001, 23300-23340, 23383-23385, 78310-78554, 99310-99554
""");
private static final SparseSet illegalItemIds = new SparseSet("""
100086, 100087, 100100-101000, 101106-101110, 101306, 101500-104000,
105001, 105004, 106000-107000, 107011, 108000, 109000-110000,
115000-130000, 200200-200899, 220050, 220054
""");
}

View File

@@ -0,0 +1,72 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.SceneGroupInstance;
import java.util.List;
@Command(
label = "group",
aliases = {"g"},
usage = {"(refresh) [<groupId>] [<suiteId>]"},
permission = "player.group",
permissionTargeted = "player.group.others")
public final class GroupCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty()) {
return;
}
String cmd = args.remove(0).toLowerCase();
int groupId = 0;
int suiteId = 0;
switch (args.size()) {
case 2:
try {
suiteId = Integer.parseInt(args.get(1));
} catch (Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.group.invalid_suiteid"));
return;
} // Fallthrough
case 1:
try {
groupId = Integer.parseInt(args.get(0));
} catch (Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.group.invalid_groupid"));
return;
}
break;
default:
sendUsageMessage(sender);
return;
}
switch (cmd) {
case "refresh" -> {
SceneGroupInstance groupInstance =
targetPlayer.getScene().getScriptManager().getGroupInstanceById(groupId);
if (groupInstance == null) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.group.group_not_found", groupId));
return;
}
if (args.size() >= 2) {
targetPlayer.getScene().getScriptManager().refreshGroup(groupInstance, suiteId, false);
} else {
targetPlayer.getScene().getScriptManager().refreshGroup(groupInstance);
}
CommandHandler.sendMessage(sender, translate(sender, "commands.group.refreshed", groupId));
}
default -> {
sendUsageMessage(sender);
}
}
}
}

View File

@@ -1,32 +1,44 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "heal", aliases = {"h"}, permission = "player.heal", permissionTargeted = "player.heal.others")
@Command(
label = "heal",
aliases = {"h"},
permission = "player.heal",
permissionTargeted = "player.heal.others")
public final class HealCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
targetPlayer.getTeamManager().getActiveTeam().forEach(entity -> {
boolean isAlive = entity.isAlive();
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
);
entity.getWorld().broadcastPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
if (!isAlive) {
entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
}
});
targetPlayer
.getTeamManager()
.getActiveTeam()
.forEach(
entity -> {
boolean isAlive = entity.isAlive();
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP));
entity
.getWorld()
.broadcastPacket(
new PacketAvatarFightPropUpdateNotify(
entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
if (!isAlive) {
entity
.getWorld()
.broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
}
});
CommandHandler.sendMessage(sender, translate(sender, "commands.heal.success"));
}
}

View File

@@ -1,25 +1,30 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import java.util.ArrayList;
import java.util.List;
import java.util.*;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "help", usage = {"[<command>]"}, targetRequirement = Command.TargetRequirement.NONE)
@Command(
label = "help",
usage = {"[<command>]"},
targetRequirement = Command.TargetRequirement.NONE)
public final class HelpCommand implements CommandHandler {
private final boolean SHOW_COMMANDS_WITHOUT_PERMISSIONS = false; // TODO: Make this into a server config key
private final boolean SHOW_COMMANDS_WITHOUT_PERMISSIONS =
false; // TODO: Make this into a server config key
private String createCommand(Player player, CommandHandler command, List<String> args) {
StringBuilder builder = new StringBuilder(command.getLabel())
.append(" - ")
.append(command.getDescriptionString(player))
.append("\n\t")
.append(command.getUsageString(player, args.toArray(new String[0])));
StringBuilder builder =
new StringBuilder(command.getLabel())
.append(" - ")
.append(command.getDescriptionString(player))
.append("\n\t")
.append(command.getUsageString(player, args.toArray(new String[0])));
Command annotation = command.getClass().getAnnotation(Command.class);
if (annotation.aliases().length > 0) {
@@ -38,7 +43,9 @@ public final class HelpCommand implements CommandHandler {
if (!annotation.permissionTargeted().isEmpty()) {
String permissionTargeted = annotation.permissionTargeted();
builder.append(" ").append(translate(player, "commands.help.tip_permission_targeted", permissionTargeted));
builder
.append(" ")
.append(translate(player, "commands.help.tip_permission_targeted", permissionTargeted));
}
return builder.toString();
}
@@ -50,14 +57,17 @@ public final class HelpCommand implements CommandHandler {
List<String> commands = new ArrayList<>();
List<String> commands_no_permission = new ArrayList<>();
if (args.isEmpty()) {
commandMap.getHandlers().forEach((key, command) -> {
Command annotation = command.getClass().getAnnotation(Command.class);
if (player == null || account.hasPermission(annotation.permission())) {
commands.add(createCommand(player, command, args));
} else if (SHOW_COMMANDS_WITHOUT_PERMISSIONS) {
commands_no_permission.add(createCommand(player, command, args));
}
});
commandMap
.getHandlers()
.forEach(
(key, command) -> {
Command annotation = command.getClass().getAnnotation(Command.class);
if (player == null || account.hasPermission(annotation.permission())) {
commands.add(createCommand(player, command, args));
} else if (SHOW_COMMANDS_WITHOUT_PERMISSIONS) {
commands_no_permission.add(createCommand(player, command, args));
}
});
CommandHandler.sendTranslatedMessage(player, "commands.help.available_commands");
} else {
String command_str = args.remove(0).toLowerCase();

View File

@@ -3,21 +3,30 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(label = "kick", aliases = {"restart"}, permissionTargeted = "server.kick")
@Command(
label = "kick",
aliases = {"restart"},
permissionTargeted = "server.kick")
public final class KickCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (sender != null) {
CommandHandler.sendTranslatedMessage(sender, "commands.kick.player_kick_player",
sender.getUid(), sender.getAccount().getUsername(),
targetPlayer.getUid(), targetPlayer.getAccount().getUsername());
CommandHandler.sendTranslatedMessage(
sender,
"commands.kick.player_kick_player",
sender.getUid(),
sender.getAccount().getUsername(),
targetPlayer.getUid(),
targetPlayer.getAccount().getUsername());
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.kick.server_kick_player",
targetPlayer.getUid(), targetPlayer.getAccount().getUsername());
CommandHandler.sendTranslatedMessage(
sender,
"commands.kick.server_kick_player",
targetPlayer.getUid(),
targetPlayer.getAccount().getUsername());
}
targetPlayer.getSession().close();

View File

@@ -1,17 +1,20 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "killall", usage = {"[<sceneId>]"}, permission = "server.killall", permissionTargeted = "server.killall.others")
@Command(
label = "killall",
usage = {"[<sceneId>]"},
permission = "server.killall",
permissionTargeted = "server.killall.others")
public final class KillAllCommand implements CommandHandler {
@Override
@@ -32,16 +35,20 @@ public final class KillAllCommand implements CommandHandler {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
}
if (scene == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.killall.scene_not_found_in_player_world"));
CommandHandler.sendMessage(
sender, translate(sender, "commands.killall.scene_not_found_in_player_world"));
return;
}
// Separate into list to avoid concurrency issue
final Scene sceneF = scene;
List<GameEntity> toKill = sceneF.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.toList();
List<GameEntity> toKill =
sceneF.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.toList();
toKill.forEach(entity -> sceneF.killEntity(entity, 0));
CommandHandler.sendMessage(sender, translate(sender, "commands.killall.kill_monsters_in_scene", toKill.size(), scene.getId()));
CommandHandler.sendMessage(
sender,
translate(sender, "commands.killall.kill_monsters_in_scene", toKill.size(), scene.getId()));
}
}

View File

@@ -1,5 +1,7 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.entity.EntityAvatar;
@@ -8,12 +10,13 @@ import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "killCharacter", aliases = {"suicide", "kill"}, permission = "player.killcharacter", permissionTargeted = "player.killcharacter.others")
@Command(
label = "killCharacter",
aliases = {"suicide", "kill"},
permission = "player.killcharacter",
permissionTargeted = "player.killcharacter.others")
public final class KillCharacterCommand implements CommandHandler {
@Override
@@ -21,12 +24,18 @@ public final class KillCharacterCommand implements CommandHandler {
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
// Packets
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
entity
.getWorld()
.broadcastPacket(
new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
entity
.getWorld()
.broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
// remove
targetPlayer.getScene().removeEntity(entity);
entity.onDeath(0);
CommandHandler.sendMessage(sender, translate(sender, "commands.killCharacter.success", targetPlayer.getNickname()));
CommandHandler.sendMessage(
sender, translate(sender, "commands.killCharacter.success", targetPlayer.getNickname()));
}
}

View File

@@ -1,17 +1,20 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Utils;
import java.util.List;
import java.util.Locale;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "language", usage = {"[<language code>]"}, aliases = {"lang"}, targetRequirement = Command.TargetRequirement.NONE)
@Command(
label = "language",
usage = {"[<language code>]"},
aliases = {"lang"},
targetRequirement = Command.TargetRequirement.NONE)
public final class LanguageCommand implements CommandHandler {
@Override
@@ -20,11 +23,11 @@ public final class LanguageCommand implements CommandHandler {
String curLangCode = null;
if (sender != null) {
curLangCode = Utils.getLanguageCode(sender.getAccount().getLocale());
}
else {
} else {
curLangCode = Grasscutter.getLanguage().getLanguageCode();
}
CommandHandler.sendMessage(sender, translate(sender, "commands.language.current_language", curLangCode));
CommandHandler.sendMessage(
sender, translate(sender, "commands.language.current_language", curLangCode));
return;
}
@@ -37,8 +40,7 @@ public final class LanguageCommand implements CommandHandler {
var account = sender.getAccount();
account.setLocale(locale);
account.save();
}
else {
} else {
Grasscutter.setLanguage(languageInst);
var config = Grasscutter.getConfig();
config.language.language = locale;
@@ -46,10 +48,11 @@ public final class LanguageCommand implements CommandHandler {
}
if (!langCode.equals(actualLangCode)) {
CommandHandler.sendMessage(sender, translate(sender, "commands.language.language_not_found", langCode));
CommandHandler.sendMessage(
sender, translate(sender, "commands.language.language_not_found", langCode));
}
CommandHandler.sendMessage(sender, translate(sender, "commands.language.language_changed", actualLangCode));
CommandHandler.sendMessage(
sender, translate(sender, "commands.language.language_changed", actualLangCode));
}
}

View File

@@ -1,16 +1,19 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import java.util.Map;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "list", aliases = {"players"}, usage = {"[<UID>]"}, targetRequirement = Command.TargetRequirement.NONE)
@Command(
label = "list",
aliases = {"players"},
usage = {"[<UID>]"},
targetRequirement = Command.TargetRequirement.NONE)
public final class ListCommand implements CommandHandler {
@Override
@@ -22,29 +25,29 @@ public final class ListCommand implements CommandHandler {
needUID = args.get(0).equals("uid");
}
CommandHandler.sendMessage(sender, translate(sender, "commands.list.success", playersMap.size()));
CommandHandler.sendMessage(
sender, translate(sender, "commands.list.success", playersMap.size()));
if (playersMap.size() != 0) {
StringBuilder playerSet = new StringBuilder();
boolean finalNeedUID = needUID;
playersMap.values().forEach(player -> {
playerSet.append(player.getNickname());
playersMap
.values()
.forEach(
player -> {
playerSet.append(player.getNickname());
if (finalNeedUID) {
if (sender != null) {
playerSet.append(" <color=green>(")
.append(player.getUid())
.append(")</color>");
} else {
playerSet.append(" (")
.append(player.getUid())
.append(")");
}
}
if (finalNeedUID) {
if (sender != null) {
playerSet.append(" <color=green>(").append(player.getUid()).append(")</color>");
} else {
playerSet.append(" (").append(player.getUid()).append(")");
}
}
playerSet.append(", ");
});
playerSet.append(", ");
});
String players = playerSet.toString();
CommandHandler.sendMessage(sender, players.substring(0, players.length() - 2));

View File

@@ -1,22 +1,20 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.command.Command.TargetRequirement;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "permission", usage = {
"add <permission>",
"remove <permission>",
"clear",
"list"
}, permission = "permission", targetRequirement = TargetRequirement.PLAYER)
@Command(
label = "permission",
usage = {"add <permission>", "remove <permission>", "clear", "list"},
permission = "permission",
targetRequirement = TargetRequirement.PLAYER)
public final class PermissionCommand implements CommandHandler {
@Override
@@ -52,12 +50,15 @@ public final class PermissionCommand implements CommandHandler {
sendUsageMessage(sender);
} else if (account.addPermission(permission)) {
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.add"));
} else CommandHandler.sendMessage(sender, translate(sender, "commands.permission.has_error"));
} else
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.has_error"));
break;
case "remove":
if (account.removePermission(permission)) {
CommandHandler.sendMessage(sender, translate(sender, "commands.permission.remove"));
} else CommandHandler.sendMessage(sender, translate(sender, "commands.permission.not_have_error"));
} else
CommandHandler.sendMessage(
sender, translate(sender, "commands.permission.not_have_error"));
break;
case "clear":
account.clearPermission();

View File

@@ -3,18 +3,27 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Position;
import emu.grasscutter.game.world.Position;
import java.util.List;
@Command(label = "position", aliases = {"pos"})
@Command(
label = "position",
aliases = {"pos"})
public final class PositionCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Position pos = targetPlayer.getPosition();
Position rot = targetPlayer.getRotation();
CommandHandler.sendTranslatedMessage(sender, "commands.position.success",
pos.getX(), pos.getY(), pos.getZ(), rot.getX(), rot.getY(), rot.getZ(), targetPlayer.getSceneId());
CommandHandler.sendTranslatedMessage(
sender,
"commands.position.success",
pos.getX(),
pos.getY(),
pos.getZ(),
rot.getX(),
rot.getY(),
rot.getZ(),
targetPlayer.getSceneId());
}
}

View File

@@ -1,19 +1,19 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.quest.GameQuest;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "quest",
aliases = {"q"},
usage = {"(add|finish) [<questId>]"},
permission = "player.quest",
permissionTargeted = "player.quest.others")
@Command(
label = "quest",
aliases = {"q"},
usage = {"(add|finish) [<questId>]"},
permission = "player.quest",
permissionTargeted = "player.quest.others")
public final class QuestCommand implements CommandHandler {
@Override
@@ -56,9 +56,82 @@ public final class QuestCommand implements CommandHandler {
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.finished", questId));
}
default -> {
sendUsageMessage(sender);
case "running" -> {
var quest = targetPlayer.getQuestManager().getQuestById(questId);
if (quest == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
return;
}
CommandHandler.sendMessage(
sender,
translate(
sender,
"commands.quest.running",
questId,
translate(
sender,
switch (quest.state) {
case QUEST_STATE_NONE, NONE -> "commands.quest.state.none";
case QUEST_STATE_UNSTARTED, UNSTARTED -> "commands.quest.state.unstarted";
case QUEST_STATE_UNFINISHED, UNFINISHED -> "commands.quest.state.unfinished";
case QUEST_STATE_FINISHED, FINISHED -> "commands.quest.state.finished";
case QUEST_STATE_FAILED, FAILED -> "commands.quest.state.failed";
}),
quest.getState().getValue()));
}
case "talking" -> {
var mainQuest = targetPlayer.getQuestManager().getMainQuestByTalkId(questId);
if (mainQuest == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
return;
}
var talk = mainQuest.getTalks().get(questId);
CommandHandler.sendMessage(
sender,
translate(
sender,
"commands.quest.talking",
questId,
talk == null
? translate(sender, "commands.quest.state.not_exists")
: translate(sender, "commands.quest.state.exists"),
mainQuest.getParentQuestId(),
mainQuest.getState().getValue()));
}
case "dungeons" -> {
var dungeons = targetPlayer.getPlayerProgress().getCompletedDungeons();
CommandHandler.sendMessage(
sender,
"Dungeons completed: "
+ String.join(", ", dungeons.intStream().mapToObj(String::valueOf).toList()));
}
case "debug" -> {
var loggedQuests = targetPlayer.getQuestManager().getLoggedQuests();
var shouldAdd = !loggedQuests.contains(questId);
if (shouldAdd) loggedQuests.add(questId);
else loggedQuests.remove(questId);
CommandHandler.sendMessage(
sender,
"Quest %s will %s."
.formatted(questId, shouldAdd ? "now be logged" : "no longer be logged"));
}
case "triggers" -> {
var quest = targetPlayer.getQuestManager().getQuestById(questId);
if (quest == null) {
CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
return;
}
CommandHandler.sendMessage(
sender,
"Triggers registered for %s: %s."
.formatted(questId, String.join(", ", quest.getTriggers().keySet())));
}
default -> this.sendUsageMessage(sender);
}
}
}

View File

@@ -1,15 +1,17 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "reload", permission = "server.reload", targetRequirement = Command.TargetRequirement.NONE)
@Command(
label = "reload",
permission = "server.reload",
targetRequirement = Command.TargetRequirement.NONE)
public final class ReloadCommand implements CommandHandler {
@Override
@@ -19,7 +21,6 @@ public final class ReloadCommand implements CommandHandler {
Grasscutter.loadConfig();
Grasscutter.loadLanguage();
Grasscutter.getGameServer().getGachaSystem().load();
Grasscutter.getGameServer().getDropSystem().load();
Grasscutter.getGameServer().getShopSystem().load();
CommandHandler.sendMessage(sender, translate(sender, "commands.reload.reload_done"));

View File

@@ -1,21 +1,20 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(
label = "resetConst",
aliases = {"resetconstellation"},
usage = "[all]",
permission = "player.resetconstellation",
permissionTargeted = "player.resetconstellation.others")
label = "resetConst",
aliases = {"resetconstellation"},
usage = "[all]",
permission = "player.resetconstellation",
permissionTargeted = "player.resetconstellation.others")
public final class ResetConstCommand implements CommandHandler {
@Override
@@ -32,7 +31,9 @@ public final class ResetConstCommand implements CommandHandler {
Avatar avatar = entity.getAvatar();
this.resetConstellation(avatar);
CommandHandler.sendMessage(sender, translate(sender, "commands.resetConst.success", avatar.getAvatarData().getName()));
CommandHandler.sendMessage(
sender,
translate(sender, "commands.resetConst.success", avatar.getAvatarData().getName()));
}
}

View File

@@ -1,15 +1,17 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "resetShopLimit", aliases = {"resetshop"}, permission = "server.resetshop", permissionTargeted = "server.resetshop.others")
@Command(
label = "resetShopLimit",
aliases = {"resetshop"},
permission = "server.resetshop",
permissionTargeted = "server.resetshop.others")
public final class ResetShopLimitCommand implements CommandHandler {
@Override

View File

@@ -1,32 +1,34 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.mail.Mail;
import emu.grasscutter.game.player.Player;
import java.util.HashMap;
import java.util.List;
import java.util.Objects;
import static emu.grasscutter.utils.Language.translate;
@SuppressWarnings("ConstantConditions")
@Command(
label = "sendMail",
usage = {"(<userId>|all) [<templateId>]", "help"},
permission = "server.sendmail",
targetRequirement = Command.TargetRequirement.NONE)
label = "sendMail",
usage = {"(<userId>|all) [<templateId>]", "help"},
permission = "server.sendmail",
targetRequirement = Command.TargetRequirement.NONE)
public final class SendMailCommand implements CommandHandler {
// TODO: You should be able to do /sendmail and then just send subsequent messages until you finish
// However, due to the current nature of the command system, I don't think this is possible without rewriting
// TODO: You should be able to do /sendmail and then just send subsequent messages until you
// finish
// However, due to the current nature of the command system, I don't think this is possible
// without rewriting
// the command system (again). For now this will do
// Key = User that is constructing the mail.
private static final HashMap<Integer, MailBuilder> mailBeingConstructed = new HashMap<Integer, MailBuilder>();
private static final HashMap<Integer, MailBuilder> mailBeingConstructed =
new HashMap<Integer, MailBuilder>();
// Yes this is awful and I hate it.
@Override
@@ -52,16 +54,20 @@ public final class SendMailCommand implements CommandHandler {
if (DatabaseHelper.getPlayerByUid(Integer.parseInt(args.get(0))) != null) {
mailBuilder = new MailBuilder(Integer.parseInt(args.get(0)), new Mail());
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.user_not_exist", args.get(0)));
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.user_not_exist", args.get(0)));
return;
}
}
}
mailBeingConstructed.put(senderId, mailBuilder);
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.start_composition"));
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.start_composition"));
}
case 2 -> CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.templates"));
default -> CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.invalid_arguments"));
case 2 -> CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.templates"));
default -> CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.invalid_arguments"));
}
} else {
MailBuilder mailBuilder = mailBeingConstructed.get(senderId);
@@ -71,48 +77,67 @@ public final class SendMailCommand implements CommandHandler {
case "stop" -> {
mailBeingConstructed.remove(senderId);
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_cancel"));
return;
}
case "finish" -> {
if (mailBuilder.constructionStage == 3) {
if (!mailBuilder.sendToAll) {
Grasscutter.getGameServer().getPlayerByUid(mailBuilder.recipient, true).sendMail(mailBuilder.mail);
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_done", mailBuilder.recipient));
Grasscutter.getGameServer()
.getPlayerByUid(mailBuilder.recipient, true)
.sendMail(mailBuilder.mail);
CommandHandler.sendMessage(
sender,
translate(sender, "commands.sendMail.send_done", mailBuilder.recipient));
} else {
DatabaseHelper.getByGameClass(Player.class).forEach(player -> {
var onlinePlayer = Grasscutter.getGameServer().getPlayerByUid(player.getUid(), false);
Objects.requireNonNullElse(onlinePlayer, player).sendMail(mailBuilder.mail);
});
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send_all_done"));
DatabaseHelper.getByGameClass(Player.class)
.forEach(
player -> {
var onlinePlayer =
Grasscutter.getGameServer().getPlayerByUid(player.getUid(), false);
Objects.requireNonNullElse(onlinePlayer, player)
.sendMail(mailBuilder.mail);
});
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.send_all_done"));
}
mailBeingConstructed.remove(senderId);
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.not_composition_end", getConstructionArgs(mailBuilder.constructionStage, sender)));
CommandHandler.sendMessage(
sender,
translate(
sender,
"commands.sendMail.not_composition_end",
getConstructionArgs(mailBuilder.constructionStage, sender)));
}
return;
}
case "help" -> {
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.please_use", getConstructionArgs(mailBuilder.constructionStage, sender)));
return;
CommandHandler.sendMessage(
sender,
translate(
sender,
"commands.sendMail.please_use",
getConstructionArgs(mailBuilder.constructionStage, sender)));
}
default -> {
switch (mailBuilder.constructionStage) {
case 0 -> {
String title = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.title = title;
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_title", title));
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.set_title", title));
mailBuilder.constructionStage++;
}
case 1 -> {
String contents = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.content = contents;
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_contents", contents));
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.set_contents", contents));
mailBuilder.constructionStage++;
}
case 2 -> {
String msgSender = String.join(" ", args.subList(0, args.size()));
mailBuilder.mail.mailContent.sender = msgSender;
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.set_message_sender", msgSender));
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.set_message_sender", msgSender));
mailBuilder.constructionStage++;
}
case 3 -> {
@@ -121,33 +146,38 @@ public final class SendMailCommand implements CommandHandler {
int amount = 1;
int refinement = 0;
switch (args.size()) {
case 4: // <itemId|itemName> [amount] [level] [refinement] // TODO: this requires Mail support but there's no harm leaving it here for now
case 4: // <itemId|itemName> [amount] [level] [refinement] // TODO: this requires
// Mail support but there's no harm leaving it here for now
try {
refinement = Integer.parseInt(args.get(3));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemRefinement"));
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.itemRefinement"));
return;
} // Fallthrough
} // Fallthrough
case 3: // <itemId|itemName> [amount] [level]
try {
lvl = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemLevel"));
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.itemLevel"));
return;
} // Fallthrough
} // Fallthrough
case 2: // <itemId|itemName> [amount]
try {
amount = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.amount"));
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.amount"));
return;
} // Fallthrough
} // Fallthrough
case 1: // <itemId|itemName>
try {
item = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.itemId"));
return;
}
break;
@@ -156,13 +186,19 @@ public final class SendMailCommand implements CommandHandler {
return;
}
mailBuilder.mail.itemList.add(new Mail.MailItem(item, amount, lvl));
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.send", amount, item, lvl));
CommandHandler.sendMessage(
sender, translate(sender, "commands.sendMail.send", amount, item, lvl));
}
}
}
}
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.sendMail.invalid_arguments_please_use", getConstructionArgs(mailBuilder.constructionStage, sender)));
CommandHandler.sendMessage(
sender,
translate(
sender,
"commands.sendMail.invalid_arguments_please_use",
getConstructionArgs(mailBuilder.constructionStage, sender)));
}
}
}

View File

@@ -2,19 +2,18 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.command.Command.TargetRequirement;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "sendMessage",
aliases = {"say", "sendservmsg", "sendservermessage", "b", "broadcast"},
usage = {"<message>"},
permission = "server.sendmessage",
permissionTargeted = "server.sendmessage.others",
targetRequirement = TargetRequirement.NONE)
label = "sendMessage",
aliases = {"say", "sendservmsg", "sendservermessage", "b", "broadcast"},
usage = {"<message>"},
permission = "server.sendmessage",
permissionTargeted = "server.sendmessage.others",
targetRequirement = TargetRequirement.NONE)
public final class SendMessageCommand implements CommandHandler {
@Override

View File

@@ -5,19 +5,18 @@ import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import java.util.List;
@Command(
label = "setConst",
aliases = {"setconstellation"},
usage = {"<constellation level> [all]"},
permission = "player.setconstellation",
permissionTargeted = "player.setconstellation.others")
label = "setConst",
aliases = {"setconstellation"},
usage = {"<constellation level> [all]"},
permission = "player.setconstellation",
permissionTargeted = "player.setconstellation.others")
public final class SetConstCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
@@ -38,15 +37,16 @@ public final class SetConstCommand implements CommandHandler {
if (entity == null) return;
Avatar avatar = entity.getAvatar();
this.setConstellation(targetPlayer, avatar, constLevel);
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.success", avatar.getAvatarData().getName(), constLevel);
CommandHandler.sendTranslatedMessage(
sender, "commands.setConst.success", avatar.getAvatarData().getName(), constLevel);
return;
}
// Check if there's an additional argument which is "all", if it does then go setAllConstellation
// Check if there's an additional argument which is "all", if it does then go
// setAllConstellation
if (args.size() > 1 && args.get(1).equalsIgnoreCase("all")) {
this.setAllConstellation(targetPlayer, constLevel);
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.successall", constLevel);
}
else sendUsageMessage(sender);
} else sendUsageMessage(sender);
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.level_error");
}
@@ -68,12 +68,15 @@ public final class SetConstCommand implements CommandHandler {
}
private void setAllConstellation(Player player, int constLevel) {
player.getAvatars().forEach(avatar -> {
avatar.forceConstellationLevel(constLevel);
avatar.recalcConstellations();
avatar.recalcStats(true);
avatar.save();
});
player
.getAvatars()
.forEach(
avatar -> {
avatar.forceConstellationLevel(constLevel);
avatar.recalcConstellations();
avatar.recalcStats(true);
avatar.save();
});
// Just reload scene once, shorter than having to check for each constLevel < currentConstLevel
this.reloadScene(player);
}

View File

@@ -1,6 +1,6 @@
package emu.grasscutter.command.commands;
import java.util.List;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
@@ -8,15 +8,14 @@ import emu.grasscutter.data.GameData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketAvatarFetterDataNotify;
import static emu.grasscutter.utils.Language.translate;
import java.util.List;
@Command(
label = "setFetterLevel",
usage = {"<level>"},
aliases = {"setfetterlvl", "setfriendship"},
permission = "player.setfetterlevel",
permissionTargeted = "player.setfetterlevel.others")
label = "setFetterLevel",
usage = {"<level>"},
aliases = {"setfetterlvl", "setfriendship"},
permission = "player.setfetterlevel",
permissionTargeted = "player.setfetterlevel.others")
public final class SetFetterLevelCommand implements CommandHandler {
@Override
@@ -29,7 +28,8 @@ public final class SetFetterLevelCommand implements CommandHandler {
try {
int fetterLevel = Integer.parseInt(args.get(0));
if (fetterLevel < 0 || fetterLevel > 10) {
CommandHandler.sendMessage(sender, translate(sender, "commands.setFetterLevel.range_error"));
CommandHandler.sendMessage(
sender, translate(sender, "commands.setFetterLevel.range_error"));
return;
}
Avatar avatar = targetPlayer.getTeamManager().getCurrentAvatarEntity().getAvatar();
@@ -41,10 +41,10 @@ public final class SetFetterLevelCommand implements CommandHandler {
avatar.save();
targetPlayer.sendPacket(new PacketAvatarFetterDataNotify(avatar));
CommandHandler.sendMessage(sender, translate(sender, "commands.setFetterLevel.success", fetterLevel));
CommandHandler.sendMessage(
sender, translate(sender, "commands.setFetterLevel.success", fetterLevel));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.setFetterLevel.level_error"));
}
}
}

View File

@@ -1,10 +1,5 @@
package emu.grasscutter.command.commands;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.stream.IntStream;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
@@ -14,62 +9,34 @@ import emu.grasscutter.game.tower.TowerLevelRecord;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketSceneAreaUnlockNotify;
import emu.grasscutter.server.packet.send.PacketScenePointUnlockNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.stream.IntStream;
@Command(label = "setProp", aliases = {"prop"}, usage = {"<prop> <value>"}, permission = "player.setprop", permissionTargeted = "player.setprop.others")
@Command(
label = "setProp",
aliases = {"prop"},
usage = {"<prop> <value>"},
permission = "player.setprop",
permissionTargeted = "player.setprop.others")
public final class SetPropCommand implements CommandHandler {
static enum PseudoProp {
NONE,
WORLD_LEVEL,
TOWER_LEVEL,
BP_LEVEL,
GOD_MODE,
UNLIMITED_STAMINA,
UNLIMITED_ENERGY,
SET_OPENSTATE,
UNSET_OPENSTATE,
UNLOCK_MAP
}
static class Prop {
String name;
PlayerProperty prop;
PseudoProp pseudoProp;
public Prop(PlayerProperty prop) {
this(prop.toString(), prop, PseudoProp.NONE);
}
public Prop(String name) {
this(name, PlayerProperty.PROP_NONE, PseudoProp.NONE);
}
public Prop(String name, PseudoProp pseudoProp) {
this(name, PlayerProperty.PROP_NONE, pseudoProp);
}
public Prop(String name, PlayerProperty prop) {
this(name, prop, PseudoProp.NONE);
}
public Prop(String name, PlayerProperty prop, PseudoProp pseudoProp) {
this.name = name;
this.prop = prop;
this.pseudoProp = pseudoProp;
}
}
Map<String, Prop> props;
// List of map areas. Unfortunately, there is no readily available source for them in excels or
// bins.
private static final List<Integer> sceneAreas = IntStream.range(1, 1000).boxed().toList();
private final Map<String, Prop> props;
public SetPropCommand() {
this.props = new HashMap<>();
// Full PlayerProperty enum that won't be advertised but can be used by devs
for (PlayerProperty prop : PlayerProperty.values()) {
String name = prop.toString().substring(5); // PROP_EXP -> EXP
String key = name.toLowerCase(); // EXP -> exp
String name = prop.toString().substring(5); // PROP_EXP -> EXP
String key = name.toLowerCase(); // EXP -> exp
this.props.put(key, new Prop(name, prop));
}
// Add special props
Prop worldlevel = new Prop("World Level", PlayerProperty.PROP_PLAYER_WORLD_LEVEL, PseudoProp.WORLD_LEVEL);
Prop worldlevel =
new Prop("World Level", PlayerProperty.PROP_PLAYER_WORLD_LEVEL, PseudoProp.WORLD_LEVEL);
this.props.put("worldlevel", worldlevel);
this.props.put("wl", worldlevel);
@@ -112,6 +79,12 @@ public final class SetPropCommand implements CommandHandler {
Prop unlockmap = new Prop("UnlockMap", PseudoProp.UNLOCK_MAP);
this.props.put("unlockmap", unlockmap);
this.props.put("um", unlockmap);
Prop flyable = new Prop("IsFlyable", PlayerProperty.PROP_IS_FLYABLE, PseudoProp.IS_FLYABLE);
this.props.put("canfly", flyable);
this.props.put("fly", flyable);
this.props.put("glider", flyable);
this.props.put("canglide", flyable);
}
@Override
@@ -129,12 +102,13 @@ public final class SetPropCommand implements CommandHandler {
return;
}
try {
value = switch (valueStr.toLowerCase()) {
case "on", "true" -> 1;
case "off", "false" -> 0;
case "toggle" -> -1;
default -> Integer.parseInt(valueStr);
};
value =
switch (valueStr.toLowerCase()) {
case "on", "true" -> 1;
case "off", "false" -> 0;
case "toggle" -> -1;
default -> Integer.parseInt(valueStr);
};
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
return;
@@ -143,29 +117,35 @@ public final class SetPropCommand implements CommandHandler {
boolean success = false;
Prop prop = props.get(propStr);
success = switch (prop.pseudoProp) {
case WORLD_LEVEL -> targetPlayer.setWorldLevel(value);
case BP_LEVEL -> targetPlayer.getBattlePassManager().setLevel(value);
case TOWER_LEVEL -> this.setTowerLevel(sender, targetPlayer, value);
case GOD_MODE, UNLIMITED_STAMINA, UNLIMITED_ENERGY -> this.setBool(sender, targetPlayer, prop.pseudoProp, value);
case SET_OPENSTATE -> this.setOpenState(targetPlayer, value, 1);
case UNSET_OPENSTATE -> this.setOpenState(targetPlayer, value, 0);
case UNLOCK_MAP -> unlockMap(targetPlayer);
default -> targetPlayer.setProperty(prop.prop, value);
};
success =
switch (prop.pseudoProp) {
case WORLD_LEVEL -> targetPlayer.setWorldLevel(value);
case BP_LEVEL -> targetPlayer.getBattlePassManager().setLevel(value);
case TOWER_LEVEL -> this.setTowerLevel(sender, targetPlayer, value);
case GOD_MODE, UNLIMITED_STAMINA, UNLIMITED_ENERGY -> this.setBool(
sender, targetPlayer, prop.pseudoProp, value);
case SET_OPENSTATE -> this.setOpenState(targetPlayer, value, 1);
case UNSET_OPENSTATE -> this.setOpenState(targetPlayer, value, 0);
case UNLOCK_MAP -> unlockMap(targetPlayer);
default -> targetPlayer.setProperty(prop.prop, value);
};
if (success) {
if (targetPlayer == sender) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_to", prop.name, valueStr);
CommandHandler.sendTranslatedMessage(
sender, "commands.generic.set_to", prop.name, valueStr);
} else {
String uidStr = targetPlayer.getAccount().getId();
CommandHandler.sendTranslatedMessage(sender, "commands.generic.set_for_to", prop.name, uidStr, valueStr);
CommandHandler.sendTranslatedMessage(
sender, "commands.generic.set_for_to", prop.name, uidStr, valueStr);
}
} else {
if (prop.prop != PlayerProperty.PROP_NONE) { // PseudoProps need to do their own error messages
if (prop.prop
!= PlayerProperty.PROP_NONE) { // PseudoProps need to do their own error messages
int min = targetPlayer.getPropertyMin(prop.prop);
int max = targetPlayer.getPropertyMax(prop.prop);
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", prop.name, min, max);
CommandHandler.sendTranslatedMessage(
sender, "commands.generic.invalid.value_between", prop.name, min, max);
}
}
}
@@ -173,7 +153,8 @@ public final class SetPropCommand implements CommandHandler {
private boolean setTowerLevel(Player sender, Player targetPlayer, int topFloor) {
List<Integer> floorIds = targetPlayer.getServer().getTowerSystem().getAllFloors();
if (topFloor < 0 || topFloor > floorIds.size()) {
CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.value_between", "Tower Level", 0, floorIds.size());
CommandHandler.sendTranslatedMessage(
sender, "commands.generic.invalid.value_between", "Tower Level", 0, floorIds.size());
return false;
}
@@ -186,33 +167,38 @@ public final class SetPropCommand implements CommandHandler {
}
// Remove records for each floor past our target
for (int floor : floorIds.subList(topFloor, floorIds.size())) {
if (recordMap.containsKey(floor)) {
recordMap.remove(floor);
}
recordMap.remove(floor);
}
// Six stars required on Floor 8 to unlock Floor 9+
if (topFloor > 8) {
recordMap.get(floorIds.get(7)).setLevelStars(0, 6); // levelIds seem to start at 1 for Floor 1 Chamber 1, so this doesn't get shown at all
recordMap
.get(floorIds.get(7))
.setLevelStars(
0,
6); // levelIds seem to start at 1 for Floor 1 Chamber 1, so this doesn't get shown at
// all
}
return true;
}
private boolean setBool(Player sender, Player targetPlayer, PseudoProp pseudoProp, int value) {
boolean enabled = switch (pseudoProp) {
case GOD_MODE -> targetPlayer.inGodmode();
case UNLIMITED_STAMINA -> targetPlayer.getUnlimitedStamina();
case UNLIMITED_ENERGY -> !targetPlayer.getEnergyManager().getEnergyUsage();
default -> false;
};
enabled = switch (value) {
case -1 -> !enabled;
case 0 -> false;
default -> true;
};
boolean enabled =
switch (pseudoProp) {
case GOD_MODE -> targetPlayer.isInGodMode();
case UNLIMITED_STAMINA -> targetPlayer.isUnlimitedStamina();
case UNLIMITED_ENERGY -> !targetPlayer.getEnergyManager().isEnergyUsage();
default -> false;
};
enabled =
switch (value) {
case -1 -> !enabled;
case 0 -> false;
default -> true;
};
switch (pseudoProp) {
case GOD_MODE:
targetPlayer.setGodmode(enabled);
targetPlayer.setInGodMode(enabled);
break;
case UNLIMITED_STAMINA:
targetPlayer.setUnlimitedStamina(enabled);
@@ -231,22 +217,68 @@ public final class SetPropCommand implements CommandHandler {
return true;
}
// List of map areas. Unfortunately, there is no readily available source for them in excels or bins.
final static private List<Integer> sceneAreas = IntStream.range(1, 1000).boxed().toList();
private boolean unlockMap(Player targetPlayer) {
// Unlock.
GameData.getScenePointsPerScene().forEach((sceneId, scenePoints) -> {
// Unlock trans points.
targetPlayer.getUnlockedScenePoints(sceneId).addAll(scenePoints);
GameData.getScenePointsPerScene()
.forEach(
(sceneId, scenePoints) -> {
// Unlock trans points.
targetPlayer.getUnlockedScenePoints(sceneId).addAll(scenePoints);
// Unlock map areas.
targetPlayer.getUnlockedSceneAreas(sceneId).addAll(sceneAreas);
});
// Unlock map areas.
targetPlayer.getUnlockedSceneAreas(sceneId).addAll(sceneAreas);
});
// Send notify.
int playerScene = targetPlayer.getSceneId();
targetPlayer.sendPacket(new PacketScenePointUnlockNotify(playerScene, targetPlayer.getUnlockedScenePoints(playerScene)));
targetPlayer.sendPacket(new PacketSceneAreaUnlockNotify(playerScene, targetPlayer.getUnlockedSceneAreas(playerScene)));
targetPlayer.sendPacket(
new PacketScenePointUnlockNotify(
playerScene, targetPlayer.getUnlockedScenePoints(playerScene)));
targetPlayer.sendPacket(
new PacketSceneAreaUnlockNotify(
playerScene, targetPlayer.getUnlockedSceneAreas(playerScene)));
return true;
}
enum PseudoProp {
NONE,
WORLD_LEVEL,
TOWER_LEVEL,
BP_LEVEL,
GOD_MODE,
UNLIMITED_STAMINA,
UNLIMITED_ENERGY,
SET_OPENSTATE,
UNSET_OPENSTATE,
UNLOCK_MAP,
IS_FLYABLE
}
static class Prop {
String name;
PlayerProperty prop;
PseudoProp pseudoProp;
public Prop(PlayerProperty prop) {
this(prop.toString(), prop, PseudoProp.NONE);
}
public Prop(String name) {
this(name, PlayerProperty.PROP_NONE, PseudoProp.NONE);
}
public Prop(String name, PseudoProp pseudoProp) {
this(name, PlayerProperty.PROP_NONE, pseudoProp);
}
public Prop(String name, PlayerProperty prop) {
this(name, prop, PseudoProp.NONE);
}
public Prop(String name, PlayerProperty prop, PseudoProp pseudoProp) {
this.name = name;
this.prop = prop;
this.pseudoProp = pseudoProp;
}
}
}

View File

@@ -1,9 +1,5 @@
package emu.grasscutter.command.commands;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.avatar.Avatar;
@@ -11,45 +7,22 @@ import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@Command(
label = "setStats",
aliases = {"stats", "stat"},
usage = {
"[set] <stat> <value>",
"(lock|freeze) <stat> [<value>]", // Can lock to current value
"(unlock|unfreeze) <stat>"},
permission = "player.setstats",
permissionTargeted = "player.setstats.others")
label = "setStats",
aliases = {"stats", "stat"},
usage = {
"[set] <stat> <value>",
"(lock|freeze) <stat> [<value>]", // Can lock to current value
"(unlock|unfreeze) <stat>"
},
permission = "player.setstats",
permissionTargeted = "player.setstats.others")
public final class SetStatsCommand implements CommandHandler {
private static class Stat {
String name;
FightProperty prop;
public Stat(FightProperty prop) {
this.name = prop.toString();
this.prop = prop;
}
public Stat(String name, FightProperty prop) {
this.name = name;
this.prop = prop;
}
}
private static enum Action {
ACTION_SET("commands.generic.set_to", "commands.generic.set_for_to"),
ACTION_LOCK("commands.setStats.locked_to", "commands.setStats.locked_for_to"),
ACTION_UNLOCK("commands.setStats.unlocked", "commands.setStats.unlocked_for");
public final String messageKeySelf;
public final String messageKeyOther;
private Action(String messageKeySelf, String messageKeyOther) {
this.messageKeySelf = messageKeySelf;
this.messageKeyOther = messageKeyOther;
}
}
private Map<String, Stat> stats;
private final Map<String, Stat> stats;
public SetStatsCommand() {
this.stats = new HashMap<>();
@@ -59,18 +32,22 @@ public final class SetStatsCommand implements CommandHandler {
// Full FightProperty enum that won't be advertised but can be used by devs
// They have a prefix to avoid the "hp" clash
for (FightProperty prop : FightProperty.values()) {
String name = prop.toString().substring(10); // FIGHT_PROP_BASE_HP -> _BASE_HP
String key = name.toLowerCase(); // _BASE_HP -> _base_hp
name = name.substring(1); // _BASE_HP -> BASE_HP
String name = prop.toString().substring(10); // FIGHT_PROP_BASE_HP -> _BASE_HP
String key = name.toLowerCase(); // _BASE_HP -> _base_hp
name = name.substring(1); // _BASE_HP -> BASE_HP
this.stats.put(key, new Stat(name, prop));
}
// Compatibility aliases
this.stats.put("mhp", this.stats.get("maxhp"));
this.stats.put("hp", this.stats.get("_cur_hp")); // Overrides FIGHT_PROP_HP
this.stats.put("atk", this.stats.get("_cur_attack")); // Overrides FIGHT_PROP_ATTACK
this.stats.put("def", this.stats.get("_cur_defense")); // Overrides FIGHT_PROP_DEFENSE
this.stats.put("atkb", this.stats.get("_base_attack")); // This doesn't seem to get used to recalculate ATK, so it's only useful for stuff like Bennett's buff.
this.stats.put("hp", this.stats.get("_cur_hp")); // Overrides FIGHT_PROP_HP
this.stats.put("atk", this.stats.get("_cur_attack")); // Overrides FIGHT_PROP_ATTACK
this.stats.put("def", this.stats.get("_cur_defense")); // Overrides FIGHT_PROP_DEFENSE
this.stats.put(
"atkb",
this.stats.get(
"_base_attack")); // This doesn't seem to get used to recalculate ATK, so it's only
// useful for stuff like Bennett's buff.
this.stats.put("eanemo", this.stats.get("anemo%"));
this.stats.put("ecryo", this.stats.get("cryo%"));
this.stats.put("edendro", this.stats.get("dendro%"));
@@ -86,7 +63,7 @@ public final class SetStatsCommand implements CommandHandler {
public static float parsePercent(String input) throws NumberFormatException {
if (input.endsWith("%")) {
return Float.parseFloat(input.substring(0, input.length()-1))/100f;
return Float.parseFloat(input.substring(0, input.length() - 1)) / 100f;
} else {
return Float.parseFloat(input);
}
@@ -105,17 +82,21 @@ public final class SetStatsCommand implements CommandHandler {
// Get the action and stat
String arg0 = args.remove(0).toLowerCase();
Action action = switch (arg0) {
default -> {statStr = arg0; yield Action.ACTION_SET;} // Implicit set command
case "set" -> Action.ACTION_SET; // Explicit set command
case "lock", "freeze" -> Action.ACTION_LOCK;
case "unlock", "unfreeze" -> Action.ACTION_UNLOCK;
};
Action action =
switch (arg0) {
default -> {
statStr = arg0;
yield Action.ACTION_SET;
} // Implicit set command
case "set" -> Action.ACTION_SET; // Explicit set command
case "lock", "freeze" -> Action.ACTION_LOCK;
case "unlock", "unfreeze" -> Action.ACTION_UNLOCK;
};
if (statStr == null) {
statStr = args.remove(0).toLowerCase();
}
if (!stats.containsKey(statStr)) {
sendUsageMessage(sender); // Invalid stat or action
sendUsageMessage(sender); // Invalid stat or action
return;
}
Stat stat = stats.get(statStr);
@@ -126,10 +107,10 @@ public final class SetStatsCommand implements CommandHandler {
try {
switch (action) {
case ACTION_LOCK:
if (args.isEmpty()) { // Lock to current value
if (args.isEmpty()) { // Lock to current value
value = avatar.getFightProperty(stat.prop);
break;
} // Else fall-through and lock to supplied value
} // Else fall-through and lock to supplied value
case ACTION_SET:
value = parsePercent(args.remove(0));
break;
@@ -144,7 +125,7 @@ public final class SetStatsCommand implements CommandHandler {
return;
}
if (!args.isEmpty()) { // Leftover arguments!
if (!args.isEmpty()) { // Leftover arguments!
sendUsageMessage(sender);
return;
}
@@ -174,8 +155,36 @@ public final class SetStatsCommand implements CommandHandler {
CommandHandler.sendTranslatedMessage(sender, action.messageKeySelf, stat.name, valueStr);
} else {
String uidStr = targetPlayer.getAccount().getId();
CommandHandler.sendTranslatedMessage(sender, action.messageKeyOther, stat.name, uidStr, valueStr);
CommandHandler.sendTranslatedMessage(
sender, action.messageKeyOther, stat.name, uidStr, valueStr);
}
}
private enum Action {
ACTION_SET("commands.generic.set_to", "commands.generic.set_for_to"),
ACTION_LOCK("commands.setStats.locked_to", "commands.setStats.locked_for_to"),
ACTION_UNLOCK("commands.setStats.unlocked", "commands.setStats.unlocked_for");
public final String messageKeySelf;
public final String messageKeyOther;
Action(String messageKeySelf, String messageKeyOther) {
this.messageKeySelf = messageKeySelf;
this.messageKeyOther = messageKeyOther;
}
}
private static class Stat {
String name;
FightProperty prop;
public Stat(FightProperty prop) {
this.name = prop.toString();
this.prop = prop;
}
public Stat(String name, FightProperty prop) {
this.name = name;
this.prop = prop;
}
return;
}
}

View File

@@ -0,0 +1,48 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.server.packet.send.PacketScenePlayerSoundNotify;
import java.util.List;
import lombok.val;
@Command(
label = "sound",
aliases = {"s", "audio"},
usage = {"[<audioname>] [<x><y><z>]"},
permission = "player.group",
permissionTargeted = "player.group.others")
public final class SoundCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty()) {
sendUsageMessage(sender);
return;
}
val soundName = args.get(0);
var playPosition = targetPlayer.getPosition();
if (args.size() == 4) {
try {
float x, y, z;
x = Float.parseFloat(args.get(1));
y = Float.parseFloat(args.get(2));
z = Float.parseFloat(args.get(3));
playPosition = new Position(x, y, z);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
return;
}
} else if (args.size() > 1) {
sendUsageMessage(sender);
return;
}
targetPlayer
.getScene()
.broadcastPacket(new PacketScenePlayerSoundNotify(playPosition, soundName, 1));
}
}

View File

@@ -1,51 +1,51 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.command.CommandHelpers.*;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.GadgetData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.data.excels.MonsterData;
import emu.grasscutter.data.excels.monster.MonsterData;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.utils.Position;
import lombok.Setter;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.regex.Pattern;
import static emu.grasscutter.command.CommandHelpers.*;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import static emu.grasscutter.utils.Language.translate;
import lombok.Setter;
@Command(
label = "spawn",
aliases = {"drop", "s"},
usage = {
"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>"},
permission = "server.spawn",
permissionTargeted = "server.spawn.others")
label = "spawn",
aliases = {"drop", "s"},
usage = {
"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>"
},
permission = "server.spawn",
permissionTargeted = "server.spawn.others")
public final class SpawnCommand implements CommandHandler {
private static final Map<Pattern, BiConsumer<SpawnParameters, Integer>> intCommandHandlers = Map.ofEntries(
Map.entry(lvlRegex, SpawnParameters::setLvl),
Map.entry(amountRegex, SpawnParameters::setAmount),
Map.entry(stateRegex, SpawnParameters::setState),
Map.entry(blockRegex, SpawnParameters::setBlockId),
Map.entry(groupRegex, SpawnParameters::setGroupId),
Map.entry(configRegex, SpawnParameters::setConfigId),
Map.entry(maxHPRegex, SpawnParameters::setMaxHP),
Map.entry(hpRegex, SpawnParameters::setHp),
Map.entry(defRegex, SpawnParameters::setDef),
Map.entry(atkRegex, SpawnParameters::setAtk),
Map.entry(aiRegex, SpawnParameters::setAi)
);
private static final Map<Pattern, BiConsumer<SpawnParameters, Integer>> intCommandHandlers =
Map.ofEntries(
Map.entry(lvlRegex, SpawnParameters::setLvl),
Map.entry(amountRegex, SpawnParameters::setAmount),
Map.entry(stateRegex, SpawnParameters::setState),
Map.entry(blockRegex, SpawnParameters::setBlockId),
Map.entry(groupRegex, SpawnParameters::setGroupId),
Map.entry(configRegex, SpawnParameters::setConfigId),
Map.entry(maxHPRegex, SpawnParameters::setMaxHP),
Map.entry(hpRegex, SpawnParameters::setHp),
Map.entry(defRegex, SpawnParameters::setDef),
Map.entry(atkRegex, SpawnParameters::setAtk),
Map.entry(aiRegex, SpawnParameters::setAi));
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
@@ -55,7 +55,7 @@ public final class SpawnCommand implements CommandHandler {
// At this point, first remaining argument MUST be the id and the rest the pos
if (args.size() < 1) {
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
throw new IllegalArgumentException();
}
switch (args.size()) {
@@ -67,13 +67,15 @@ public final class SpawnCommand implements CommandHandler {
z = Float.parseFloat(args.get(3));
param.pos = new Position(x, y, z);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
} // Fallthrough
CommandHandler.sendMessage(
sender, translate(sender, "commands.execution.argument_error"));
} // Fallthrough
case 1:
try {
param.id = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.entityId"));
CommandHandler.sendMessage(
sender, translate(sender, "commands.generic.invalid.entityId"));
}
break;
default:
@@ -92,8 +94,13 @@ public final class SpawnCommand implements CommandHandler {
param.scene = targetPlayer.getScene();
if (param.scene.getEntities().size() + param.amount > GAME_OPTIONS.sceneEntityLimit) {
param.amount = Math.max(Math.min(GAME_OPTIONS.sceneEntityLimit - param.scene.getEntities().size(), param.amount), 0);
CommandHandler.sendMessage(sender, translate(sender, "commands.spawn.limit_reached", param.amount));
param.amount =
Math.max(
Math.min(
GAME_OPTIONS.sceneEntityLimit - param.scene.getEntities().size(), param.amount),
0);
CommandHandler.sendMessage(
sender, translate(sender, "commands.spawn.limit_reached", param.amount));
if (param.amount <= 0) {
return;
}
@@ -121,16 +128,16 @@ public final class SpawnCommand implements CommandHandler {
param.scene.addEntity(entity);
}
CommandHandler.sendMessage(sender, translate(sender, "commands.spawn.success", param.amount, param.id));
CommandHandler.sendMessage(
sender, translate(sender, "commands.spawn.success", param.amount, param.id));
}
;
private EntityItem createItem(ItemData itemData, SpawnParameters param, Position pos) {
return new EntityItem(param.scene, null, itemData, pos, 1, true);
}
private EntityMonster createMonster(MonsterData monsterData, SpawnParameters param, Position pos) {
private EntityMonster createMonster(
MonsterData monsterData, SpawnParameters param, Position pos) {
var entity = new EntityMonster(param.scene, monsterData, pos, param.lvl);
if (param.ai != -1) {
entity.setAiId(param.ai);
@@ -138,10 +145,13 @@ public final class SpawnCommand implements CommandHandler {
return entity;
}
private EntityBaseGadget createGadget(GadgetData gadgetData, SpawnParameters param, Position pos, Player targetPlayer) {
private EntityBaseGadget createGadget(
GadgetData gadgetData, SpawnParameters param, Position pos, Player targetPlayer) {
EntityBaseGadget entity;
if (gadgetData.getType() == EntityType.Vehicle) {
entity = new EntityVehicle(param.scene, targetPlayer, param.id, 0, pos, targetPlayer.getRotation());
entity =
new EntityVehicle(
param.scene, targetPlayer, param.id, 0, pos, targetPlayer.getRotation());
} else {
entity = new EntityGadget(param.scene, param.id, pos, targetPlayer.getRotation());
if (param.state != -1) {
@@ -167,7 +177,8 @@ public final class SpawnCommand implements CommandHandler {
entity.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, param.maxHP);
}
if (param.hp != -1) {
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, param.hp == 0 ? Float.MAX_VALUE : param.hp);
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP, param.hp == 0 ? Float.MAX_VALUE : param.hp);
}
if (param.atk != -1) {
entity.setFightProperty(FightProperty.FIGHT_PROP_ATTACK, param.atk);

View File

@@ -1,15 +1,18 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "stop", aliases = {"shutdown"}, permission = "server.stop", targetRequirement = Command.TargetRequirement.NONE)
@Command(
label = "stop",
aliases = {"shutdown"},
permission = "server.stop",
targetRequirement = Command.TargetRequirement.NONE)
public final class StopCommand implements CommandHandler {
@Override

View File

@@ -3,24 +3,24 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.AvatarSkillDepotData;
import emu.grasscutter.data.excels.avatar.AvatarSkillDepotData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.Language;
import emu.grasscutter.utils.lang.Language;
import java.util.List;
@Command(
label = "talent",
usage = {"set <talentId> <level>", "(n|e|q|all) <level>", "getid"},
permission = "player.settalent",
permissionTargeted = "player.settalent.others")
label = "talent",
usage = {"set <talentId> <level>", "(n|e|q|all) <level>", "getid"},
permission = "player.settalent",
permissionTargeted = "player.settalent.others")
public final class TalentCommand implements CommandHandler {
private void setTalentLevel(Player sender, Avatar avatar, int skillId, int newLevel) {
if (avatar.setSkillLevel(skillId, newLevel)) {
long nameHash = GameData.getAvatarSkillDataMap().get(skillId).getNameTextMapHash();
var name = Language.getTextMapKey(nameHash);
CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_id", skillId, name, newLevel);
CommandHandler.sendTranslatedMessage(
sender, "commands.talent.set_id", skillId, name, newLevel);
} else {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.out_of_range");
}
@@ -35,7 +35,9 @@ public final class TalentCommand implements CommandHandler {
Avatar avatar = targetPlayer.getTeamManager().getCurrentAvatarEntity().getAvatar();
AvatarSkillDepotData skillDepot = avatar.getSkillDepot();
if (skillDepot == null) { // Avatars without skill depots aren't a suitable target even with manual skillId specified
if (skillDepot
== null) { // Avatars without skill depots aren't a suitable target even with manual skillId
// specified
CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_id");
return;
}
@@ -46,7 +48,6 @@ public final class TalentCommand implements CommandHandler {
switch (cmdSwitch) {
default -> {
sendUsageMessage(sender);
return;
}
case "set" -> {
if (args.size() < 3) {
@@ -80,11 +81,12 @@ public final class TalentCommand implements CommandHandler {
return;
}
skillId = switch (cmdSwitch) {
default -> skillDepot.getSkills().get(0);
case "e" -> skillDepot.getSkills().get(1);
case "q" -> skillDepot.getEnergySkill();
};
skillId =
switch (cmdSwitch) {
default -> skillDepot.getSkills().get(0);
case "e" -> skillDepot.getSkills().get(1);
case "q" -> skillDepot.getEnergySkill();
};
setTalentLevel(sender, avatar, skillId, newLevel);
}
case "all" -> {
@@ -104,17 +106,23 @@ public final class TalentCommand implements CommandHandler {
return;
}
int finalNewLevel = newLevel;
skillDepot.getSkillsAndEnergySkill().forEach(id -> setTalentLevel(sender, avatar, id, finalNewLevel));
skillDepot
.getSkillsAndEnergySkill()
.forEach(id -> setTalentLevel(sender, avatar, id, finalNewLevel));
}
case "getid" -> {
var map = GameData.getAvatarSkillDataMap();
skillDepot.getSkillsAndEnergySkill().forEach(id -> {
var talent = map.get(id);
if (talent == null) return;
var talentName = Language.getTextMapKey(talent.getNameTextMapHash());
var talentDesc = Language.getTextMapKey(talent.getDescTextMapHash());
CommandHandler.sendTranslatedMessage(sender, "commands.talent.id_desc", id, talentName, talentDesc);
});
skillDepot
.getSkillsAndEnergySkill()
.forEach(
id -> {
var talent = map.get(id);
if (talent == null) return;
var talentName = Language.getTextMapKey(talent.getNameTextMapHash());
var talentDesc = Language.getTextMapKey(talent.getDescTextMapHash());
CommandHandler.sendTranslatedMessage(
sender, "commands.talent.id_desc", id, talentName, talentDesc);
});
}
}
}

View File

@@ -1,22 +1,20 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
import java.util.List;
import static emu.grasscutter.config.Configuration.*;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
@Command(
label = "team",
usage = {"add <avatarId,...>", "(remove|set) [index|first|last|index-index,...]"},
permission = "player.team",
permissionTargeted = "player.team.others")
label = "team",
usage = {"add <avatarId,...>", "(remove|set) [index|first|last|index-index,...]"},
permission = "player.team",
permissionTargeted = "player.team.others")
public final class TeamCommand implements CommandHandler {
private static final int BASE_AVATARID = 10000000;
@@ -46,8 +44,11 @@ public final class TeamCommand implements CommandHandler {
return;
}
targetPlayer.getTeamManager().updateTeamEntities(
new PacketChangeMpTeamAvatarRsp(targetPlayer, targetPlayer.getTeamManager().getCurrentTeamInfo()));
targetPlayer
.getTeamManager()
.updateTeamEntities(
new PacketChangeMpTeamAvatarRsp(
targetPlayer, targetPlayer.getTeamManager().getCurrentTeamInfo()));
}
private boolean addCommand(Player sender, Player targetPlayer, List<String> args) {
@@ -72,14 +73,16 @@ public final class TeamCommand implements CommandHandler {
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
if (currentTeamAvatars.size() + avatarIds.length > GAME_OPTIONS.avatarLimits.singlePlayerTeam) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.add_too_much", GAME_OPTIONS.avatarLimits.singlePlayerTeam);
CommandHandler.sendTranslatedMessage(
sender, "commands.team.add_too_much", GAME_OPTIONS.avatarLimits.singlePlayerTeam);
return false;
}
for (var avatarId: avatarIds) {
for (var avatarId : avatarIds) {
int id = Integer.parseInt(avatarId);
if (!addAvatar(sender, targetPlayer, id, index))
CommandHandler.sendTranslatedMessage(sender, "commands.team.failed_to_add_avatar", avatarId);
CommandHandler.sendTranslatedMessage(
sender, "commands.team.failed_to_add_avatar", avatarId);
if (index > 0) ++index;
}
return true;
@@ -98,16 +101,17 @@ public final class TeamCommand implements CommandHandler {
var metaIndexList = args.get(1).split(",");
var indexes = new HashSet<Integer>();
var ignoreList = new ArrayList<Integer>();
for (var metaIndex: metaIndexList) {
for (var metaIndex : metaIndexList) {
// step 1: parse metaIndex to indexes
var subIndexes = transformToIndexes(metaIndex, avatarCount);
if (subIndexes == null) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.failed_to_parse_index", metaIndex);
CommandHandler.sendTranslatedMessage(
sender, "commands.team.failed_to_parse_index", metaIndex);
continue;
}
// step 2: get all of the avatar id through indexes
for (var avatarIndex: subIndexes) {
for (var avatarIndex : subIndexes) {
try {
indexes.add(currentTeamAvatars.get(avatarIndex - 1));
} catch (Exception e) {
@@ -147,7 +151,8 @@ public final class TeamCommand implements CommandHandler {
index = Integer.parseInt(args.get(1)) - 1;
if (index < 0) index = 0;
} catch (Exception e) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.failed_to_parse_index", args.get(1));
CommandHandler.sendTranslatedMessage(
sender, "commands.team.failed_to_parse_index", args.get(1));
return false;
}
@@ -160,7 +165,8 @@ public final class TeamCommand implements CommandHandler {
try {
avatarId = Integer.parseInt(args.get(2));
} catch (Exception e) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.failed_parse_avatar_id", args.get(2));
CommandHandler.sendTranslatedMessage(
sender, "commands.team.failed_parse_avatar_id", args.get(2));
return false;
}
if (avatarId < BASE_AVATARID) {
@@ -168,7 +174,8 @@ public final class TeamCommand implements CommandHandler {
}
if (currentTeamAvatars.contains(avatarId)) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.avatar_already_in_team", avatarId);
CommandHandler.sendTranslatedMessage(
sender, "commands.team.avatar_already_in_team", avatarId);
return false;
}
@@ -187,7 +194,8 @@ public final class TeamCommand implements CommandHandler {
}
var currentTeamAvatars = targetPlayer.getTeamManager().getCurrentTeamInfo().getAvatars();
if (currentTeamAvatars.contains(avatarId)) {
CommandHandler.sendTranslatedMessage(sender, "commands.team.avatar_already_in_team", avatarId);
CommandHandler.sendTranslatedMessage(
sender, "commands.team.avatar_already_in_team", avatarId);
return false;
}
if (!targetPlayer.getAvatars().hasAvatar(avatarId)) {
@@ -219,17 +227,19 @@ public final class TeamCommand implements CommandHandler {
int min, max;
try {
min = switch (range[0]) {
case "first" -> 1;
case "last" -> listLength;
default -> Integer.parseInt(range[0]);
};
min =
switch (range[0]) {
case "first" -> 1;
case "last" -> listLength;
default -> Integer.parseInt(range[0]);
};
max = switch (range[1]) {
case "first" -> 1;
case "last" -> listLength;
default -> Integer.parseInt(range[1]);
};
max =
switch (range[1]) {
case "first" -> 1;
case "last" -> listLength;
default -> Integer.parseInt(range[1]);
};
} catch (Exception e) {
return null;
}
@@ -255,5 +265,4 @@ public final class TeamCommand implements CommandHandler {
return null;
}
}
}

View File

@@ -1,15 +1,18 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "teleportAll", aliases = {"tpall"}, permission = "player.tpall", permissionTargeted = "player.tpall.others")
@Command(
label = "teleportAll",
aliases = {"tpall"},
permission = "player.tpall",
permissionTargeted = "player.tpall.others")
public final class TeleportAllCommand implements CommandHandler {
@Override
@@ -20,10 +23,12 @@ public final class TeleportAllCommand implements CommandHandler {
}
for (Player player : targetPlayer.getWorld().getPlayers()) {
if (player.equals(targetPlayer))
continue;
if (player.equals(targetPlayer)) continue;
player.getWorld().transferPlayerToScene(player, targetPlayer.getSceneId(), TeleportType.COMMAND, targetPlayer.getPosition());
player
.getWorld()
.transferPlayerToScene(
player, targetPlayer.getSceneId(), TeleportType.COMMAND, targetPlayer.getPosition());
}
CommandHandler.sendMessage(sender, translate(sender, "commands.teleportAll.success"));

View File

@@ -1,24 +1,29 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import emu.grasscutter.utils.Position;
import java.util.List;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "teleport", aliases = {"tp"}, usage = {"<x> <y> <z> [sceneId]"}, permission = "player.teleport", permissionTargeted = "player.teleport.others")
@Command(
label = "teleport",
aliases = {"tp"},
usage = {"<x> <y> <z> [sceneId]"},
permission = "player.teleport",
permissionTargeted = "player.teleport.others")
public final class TeleportCommand implements CommandHandler {
private float parseRelative(String input, Float current) { // TODO: Maybe this will be useful elsewhere later
if (input.contains("~")) { // Relative
if (!input.equals("~")) { // Relative with offset
private float parseRelative(
String input, Float current) { // TODO: Maybe this will be useful elsewhere later
if (input.contains("~")) { // Relative
if (!input.equals("~")) { // Relative with offset
current += Float.parseFloat(input.replace("~", ""));
} // Else no offset, no modification
} else { // Absolute
} // Else no offset, no modification
} else { // Absolute
current = Float.parseFloat(input);
}
return current;
@@ -36,16 +41,18 @@ public final class TeleportCommand implements CommandHandler {
case 4:
try {
sceneId = Integer.parseInt(args.get(3));
}catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
} // Fallthrough
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.execution.argument_error"));
} // Fallthrough
case 3:
try {
x = this.parseRelative(args.get(0), x);
y = this.parseRelative(args.get(1), y);
z = this.parseRelative(args.get(2), z);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.invalid_position"));
CommandHandler.sendMessage(
sender, translate(sender, "commands.teleport.invalid_position"));
}
break;
default:
@@ -54,15 +61,18 @@ public final class TeleportCommand implements CommandHandler {
}
Position target_pos = new Position(x, y, z);
boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, target_pos);
boolean result =
targetPlayer
.getWorld()
.transferPlayerToScene(targetPlayer, sceneId, TeleportType.COMMAND, target_pos);
if (!result) {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.exists_error"));
} else {
CommandHandler.sendMessage(sender, translate(sender, "commands.teleport.success",
targetPlayer.getNickname(), x, y, z, sceneId)
);
CommandHandler.sendMessage(
sender,
translate(
sender, "commands.teleport.success", targetPlayer.getNickname(), x, y, z, sceneId));
}
}
}

View File

@@ -0,0 +1,156 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.activity.trialavatar.TrialAvatarActivityHandler;
import emu.grasscutter.game.activity.trialavatar.TrialAvatarPlayerData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActivityType;
import emu.grasscutter.server.packet.send.PacketActivityInfoNotify;
import emu.grasscutter.utils.JsonUtils;
import java.util.List;
@Command(
label = "trialAvatarActivity",
aliases = {"taa"},
usage = {
"change <scheduleId>",
"toggleDungeon <index(start from 1)|all>",
"toggleReward <index(start from 1)|all>"
},
permission = "player.trialavataractivity",
permissionTargeted = "player.trialavataractivity.others")
public final class TrialAvatarActivityCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 2) {
sendUsageMessage(sender);
return;
}
var action = args.get(0).toLowerCase();
var param = args.get(1);
var playerDataOption =
targetPlayer
.getActivityManager()
.getPlayerActivityDataByActivityType(ActivityType.NEW_ACTIVITY_TRIAL_AVATAR);
if (playerDataOption.isEmpty()) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.trialAvatarActivity.not_found"));
return;
}
var playerData = playerDataOption.get();
var handler = (TrialAvatarActivityHandler) playerData.getActivityHandler();
if (handler == null) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.trialAvatarActivity.not_found"));
return;
}
var trialAvatarPlayerData =
JsonUtils.decode(playerData.getDetail(), TrialAvatarPlayerData.class);
if (trialAvatarPlayerData == null) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.trialAvatarActivity.not_found"));
return;
}
switch (action) {
default -> this.sendUsageMessage(sender);
case "change" -> {
if (!param.chars().allMatch(Character::isDigit)) { // if its not number
CommandHandler.sendMessage(
sender, translate(sender, "commands.trialAvatarActivity.invalid_param"));
return;
}
if (TrialAvatarPlayerData.getAvatarIdList(Integer.parseInt(param)).isEmpty()) {
CommandHandler.sendMessage(
sender,
translate(
sender,
"commands.trialAvatarActivity.schedule_not_found",
Integer.parseInt(param)));
return;
}
playerData.setDetail(TrialAvatarPlayerData.create(Integer.parseInt(param)));
playerData.save();
CommandHandler.sendMessage(
sender,
translate(
sender, "commands.trialAvatarActivity.success_schedule", Integer.parseInt(param)));
}
case "toggledungeon" -> {
if (param.chars().allMatch(Character::isDigit)) { // if its number
if (Integer.parseInt(param) - 1 >= trialAvatarPlayerData.getRewardInfoList().size()
|| Integer.parseInt(param) - 1 <= 0) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.trialAvatarActivity.invalid_param"));
return;
}
TrialAvatarPlayerData.RewardInfoItem rewardInfo =
trialAvatarPlayerData.getRewardInfoList().get(Integer.parseInt(param) - 1);
rewardInfo.setPassedDungeon(!rewardInfo.isPassedDungeon());
playerData.setDetail(trialAvatarPlayerData);
playerData.save();
CommandHandler.sendMessage(
sender,
translate(
sender, "commands.trialAvatarActivity.success_dungeon", Integer.parseInt(param)));
} else {
if (!param.equals("all")) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.trialAvatarActivity.invalid_param"));
return;
}
trialAvatarPlayerData
.getRewardInfoList()
.forEach(r -> r.setPassedDungeon(!r.isPassedDungeon()));
playerData.setDetail(trialAvatarPlayerData);
playerData.save();
CommandHandler.sendMessage(
sender, translate(sender, "commands.trialAvatarActivity.success_dungeon_all"));
}
}
case "togglereward" -> {
if (param.chars().allMatch(Character::isDigit)) { // if its number
if (Integer.parseInt(param) - 1 >= trialAvatarPlayerData.getRewardInfoList().size()
|| Integer.parseInt(param) - 1 <= 0) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.trialAvatarActivity.invalid_param"));
return;
}
TrialAvatarPlayerData.RewardInfoItem rewardInfo =
trialAvatarPlayerData.getRewardInfoList().get(Integer.parseInt(param) - 1);
rewardInfo.setReceivedReward(!rewardInfo.isReceivedReward());
playerData.setDetail(trialAvatarPlayerData);
playerData.save();
CommandHandler.sendMessage(
sender,
translate(
sender, "commands.trialAvatarActivity.success_reward", Integer.parseInt(param)));
} else {
if (!param.toLowerCase().equals("all")) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.trialAvatarActivity.invalid_param"));
return;
}
trialAvatarPlayerData
.getRewardInfoList()
.forEach(r -> r.setReceivedReward(!r.isReceivedReward()));
playerData.setDetail(trialAvatarPlayerData);
playerData.save();
CommandHandler.sendMessage(
sender, translate(sender, "commands.trialAvatarActivity.success_reward_all"));
}
}
}
targetPlayer.sendPacket(
new PacketActivityInfoNotify(
handler.toProto(playerData, targetPlayer.getActivityManager().getConditionExecutor())));
}
}

View File

@@ -0,0 +1,46 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.BuildConfig;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.tools.Tools;
import java.util.List;
@Command(label = "troubleshoot", aliases = {"helpme"},
usage = "/troubleshoot", permission = "grasscutter.command.troubleshoot",
targetRequirement = Command.TargetRequirement.NONE)
public final class TroubleshootCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
// Collect server information.
var build = "%s (%s)".formatted(
BuildConfig.VERSION, BuildConfig.GIT_HASH);
var playerCount = Grasscutter.getGameServer()
.getPlayers().size();
var resourceInfo = Tools.resourcesInfo();
// Collect configuration information.
var config = Grasscutter.getConfig();
var gameOptions = config.server.game;
var questingEnabled = gameOptions.gameOptions.questing.enabled;
var scriptsEnabled = gameOptions.enableScriptInBigWorld;
// TODO: Send to remote server (Grasscutter API) and send dump link.
CommandHandler.sendMessage(sender, """
Troubleshooting/Debug Information
Revision: %s
Player Count: %d
Questing Enabled: %s
Scripts Enabled: %s
Operating System: %s
Resource Information: %s"""
.formatted(
build, playerCount, questingEnabled, scriptsEnabled,
System.getProperty("os.name"), resourceInfo.toString()
)
);
}
}

View File

@@ -1,17 +1,15 @@
package emu.grasscutter.command.commands;
import java.util.List;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.player.Player;
import java.util.List;
@Command(
label = "unban",
permission = "server.ban",
targetRequirement = Command.TargetRequirement.PLAYER
)
label = "unban",
permission = "server.ban",
targetRequirement = Command.TargetRequirement.PLAYER)
public final class UnBanCommand implements CommandHandler {
private boolean unBanAccount(Player targetPlayer) {

View File

@@ -1,19 +1,22 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.lang.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.PlayerProgressManager;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import static emu.grasscutter.utils.Language.translate;
@Command(label = "unlockall", usage = {""}, permission = "player.unlockall", permissionTargeted = "player.unlockall.others")
@Command(
label = "unlockall",
usage = {""},
permission = "player.unlockall",
permissionTargeted = "player.unlockall.others")
public final class UnlockAllCommand implements CommandHandler {
@Override
@@ -34,6 +37,7 @@ public final class UnlockAllCommand implements CommandHandler {
targetPlayer.sendPacket(new PacketOpenStateChangeNotify(changed));
CommandHandler.sendMessage(sender, translate(sender, "commands.unlockall.success", targetPlayer.getNickname()));
CommandHandler.sendMessage(
sender, translate(sender, "commands.unlockall.success", targetPlayer.getNickname()));
}
}

View File

@@ -4,20 +4,28 @@ import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ClimateType;
import java.util.List;
@Command(label = "weather", aliases = {"w"}, usage = {"weather [<weatherId>] [<climateType>]"}, permission = "player.weather", permissionTargeted = "player.weather.others")
@Command(
label = "weather",
aliases = {"w"},
usage = {"weather [<weatherId>] [<climateType>]"},
permission = "player.weather",
permissionTargeted = "player.weather.others")
public final class WeatherCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
int weatherId = targetPlayer.getWeatherId();
ClimateType climate = ClimateType.CLIMATE_NONE; // Sending ClimateType.CLIMATE_NONE to Scene.setWeather will use the default climate for that weather
ClimateType climate =
ClimateType
.CLIMATE_NONE; // Sending ClimateType.CLIMATE_NONE to Scene.setWeather will use the
// default climate for that weather
if (args.isEmpty()) {
climate = targetPlayer.getClimate();
CommandHandler.sendTranslatedMessage(sender, "commands.weather.status", weatherId, climate.getShortName());
CommandHandler.sendTranslatedMessage(
sender, "commands.weather.status", weatherId, climate.getShortName());
return;
}
@@ -37,7 +45,8 @@ public final class WeatherCommand implements CommandHandler {
}
targetPlayer.setWeather(weatherId, climate);
climate = targetPlayer.getClimate(); // Might be different to what we set
CommandHandler.sendTranslatedMessage(sender, "commands.weather.success", weatherId, climate.getShortName());
climate = targetPlayer.getClimate(); // Might be different to what we set
CommandHandler.sendTranslatedMessage(
sender, "commands.weather.success", weatherId, climate.getShortName());
}
}