mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-03-26 09:32:45 +01:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -5,19 +5,18 @@ import dev.morphia.annotations.Id;
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@Entity(value = "counters", useDiscriminator = false)
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public class DatabaseCounter {
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@Id
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private String id;
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private int count;
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public DatabaseCounter() {}
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public DatabaseCounter(String id) {
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this.id = id;
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this.count = 10000;
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}
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public int getNextId() {
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int id = ++count;
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return id;
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}
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@Id private String id;
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private int count;
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public DatabaseCounter() {}
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public DatabaseCounter(String id) {
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this.id = id;
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this.count = 10000;
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}
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public int getNextId() {
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int id = ++count;
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return id;
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}
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}
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@@ -1,9 +1,6 @@
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package emu.grasscutter.database;
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import java.util.List;
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import java.util.stream.Stream;
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import com.mongodb.client.result.DeleteResult;
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import static com.mongodb.client.model.Filters.eq;
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import dev.morphia.query.FindOptions;
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import dev.morphia.query.Sort;
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@@ -23,10 +20,73 @@ import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.quest.GameMainQuest;
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import static com.mongodb.client.model.Filters.eq;
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import emu.grasscutter.game.world.SceneGroupInstance;
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import emu.grasscutter.utils.objects.Returnable;
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import io.netty.util.concurrent.FastThreadLocalThread;
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import java.util.List;
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import java.util.concurrent.*;
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import java.util.stream.Stream;
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public final class DatabaseHelper {
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private static final ExecutorService eventExecutor =
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new ThreadPoolExecutor(
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6,
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6,
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60,
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TimeUnit.SECONDS,
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new LinkedBlockingDeque<>(),
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FastThreadLocalThread::new,
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new ThreadPoolExecutor.AbortPolicy());
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/**
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* Saves an object on the account datastore.
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*
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* @param object The object to save.
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*/
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public static void saveAccountAsync(Object object) {
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DatabaseHelper.eventExecutor.submit(() -> DatabaseManager.getAccountDatastore().save(object));
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}
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/**
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* Saves an object on the game datastore.
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*
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* @param object The object to save.
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*/
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public static void saveGameAsync(Object object) {
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DatabaseHelper.eventExecutor.submit(() -> DatabaseManager.getGameDatastore().save(object));
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}
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/**
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* Runs a runnable on the event executor. Should be limited to database-related operations.
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*
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* @param runnable The runnable to run.
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*/
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public static void asyncOperation(Runnable runnable) {
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DatabaseHelper.eventExecutor.submit(runnable);
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}
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/**
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* Fetches an object asynchronously.
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*
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* @param task The task to run.
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* @return The future.
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*/
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public static <T> CompletableFuture<T> fetchAsync(Returnable<T> task) {
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var future = new CompletableFuture<T>();
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// Run the task on the event executor.
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DatabaseHelper.eventExecutor.submit(
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() -> {
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try {
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future.complete(task.invoke());
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} catch (Exception e) {
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future.completeExceptionally(e);
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}
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});
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return future;
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}
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public static Account createAccount(String username) {
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return createAccountWithUid(username, 0);
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}
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@@ -55,6 +115,7 @@ public final class DatabaseHelper {
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}
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// Account
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@SuppressWarnings("deprecation")
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Account account = new Account();
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account.setUsername(username);
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account.setId(Integer.toString(DatabaseManager.getNextId(account)));
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@@ -85,43 +146,69 @@ public final class DatabaseHelper {
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}
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public static void saveAccount(Account account) {
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DatabaseManager.getAccountDatastore().save(account);
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DatabaseHelper.saveAccountAsync(account);
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}
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public static Account getAccountByName(String username) {
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return DatabaseManager.getAccountDatastore().find(Account.class).filter(Filters.eq("username", username)).first();
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return DatabaseManager.getAccountDatastore()
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.find(Account.class)
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.filter(Filters.eq("username", username))
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.first();
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}
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public static Account getAccountByToken(String token) {
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if (token == null) return null;
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return DatabaseManager.getAccountDatastore().find(Account.class).filter(Filters.eq("token", token)).first();
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return DatabaseManager.getAccountDatastore()
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.find(Account.class)
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.filter(Filters.eq("token", token))
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.first();
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}
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public static Account getAccountBySessionKey(String sessionKey) {
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if (sessionKey == null) return null;
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return DatabaseManager.getAccountDatastore().find(Account.class).filter(Filters.eq("sessionKey", sessionKey)).first();
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return DatabaseManager.getAccountDatastore()
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.find(Account.class)
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.filter(Filters.eq("sessionKey", sessionKey))
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.first();
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}
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public static Account getAccountById(String uid) {
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return DatabaseManager.getAccountDatastore().find(Account.class).filter(Filters.eq("_id", uid)).first();
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return DatabaseManager.getAccountDatastore()
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.find(Account.class)
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.filter(Filters.eq("_id", uid))
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.first();
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}
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public static Account getAccountByPlayerId(int playerId) {
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return DatabaseManager.getAccountDatastore().find(Account.class).filter(Filters.eq("reservedPlayerId", playerId)).first();
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return DatabaseManager.getAccountDatastore()
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.find(Account.class)
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.filter(Filters.eq("reservedPlayerId", playerId))
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.first();
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}
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public static boolean checkIfAccountExists(String name) {
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return DatabaseManager.getAccountDatastore().find(Account.class).filter(Filters.eq("username", name)).count() > 0;
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return DatabaseManager.getAccountDatastore()
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.find(Account.class)
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.filter(Filters.eq("username", name))
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.count()
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> 0;
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}
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public static boolean checkIfAccountExists(int reservedUid) {
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return DatabaseManager.getAccountDatastore().find(Account.class).filter(Filters.eq("reservedPlayerId", reservedUid)).count() > 0;
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return DatabaseManager.getAccountDatastore()
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.find(Account.class)
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.filter(Filters.eq("reservedPlayerId", reservedUid))
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.count()
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> 0;
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}
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public static synchronized void deleteAccount(Account target) {
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// To delete an account, we need to also delete all the other documents in the database that reference the account.
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// This should optimally be wrapped inside a transaction, to make sure an error thrown mid-way does not leave the
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// database in an inconsistent state, but unfortunately Mongo only supports that when we have a replica set ...
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// To delete an account, we need to also delete all the other documents in the database that
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// reference the account.
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// This should optimally be wrapped inside a transaction, to make sure an error thrown mid-way
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// does not leave the
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// database in an inconsistent state, but unfortunately Mongo only supports that when we have a
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// replica set ...
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Player player = Grasscutter.getGameServer().getPlayerByAccountId(target.getId());
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@@ -133,28 +220,46 @@ public final class DatabaseHelper {
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if (player == null) return;
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}
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int uid = player.getUid();
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// Delete data from collections
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DatabaseManager.getGameDatabase().getCollection("achievements").deleteMany(eq("uid", uid));
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DatabaseManager.getGameDatabase().getCollection("activities").deleteMany(eq("uid", uid));
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DatabaseManager.getGameDatabase().getCollection("homes").deleteMany(eq("ownerUid", uid));
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DatabaseManager.getGameDatabase().getCollection("mail").deleteMany(eq("ownerUid", uid));
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DatabaseManager.getGameDatabase().getCollection("avatars").deleteMany(eq("ownerId", uid));
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DatabaseManager.getGameDatabase().getCollection("gachas").deleteMany(eq("ownerId", uid));
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DatabaseManager.getGameDatabase().getCollection("items").deleteMany(eq("ownerId", uid));
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DatabaseManager.getGameDatabase().getCollection("quests").deleteMany(eq("ownerUid", uid));
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DatabaseManager.getGameDatabase().getCollection("battlepass").deleteMany(eq("ownerUid", uid));
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// Delete friendships.
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// Here, we need to make sure to not only delete the deleted account's friendships,
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// but also all friendship entries for that account's friends.
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DatabaseManager.getGameDatabase().getCollection("friendships").deleteMany(eq("ownerId", uid));
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DatabaseManager.getGameDatabase().getCollection("friendships").deleteMany(eq("friendId", uid));
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DatabaseHelper.asyncOperation(
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() -> {
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// Delete data from collections
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DatabaseManager.getGameDatabase()
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.getCollection("achievements")
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.deleteMany(eq("uid", uid));
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DatabaseManager.getGameDatabase().getCollection("activities").deleteMany(eq("uid", uid));
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DatabaseManager.getGameDatabase().getCollection("homes").deleteMany(eq("ownerUid", uid));
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DatabaseManager.getGameDatabase().getCollection("mail").deleteMany(eq("ownerUid", uid));
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DatabaseManager.getGameDatabase().getCollection("avatars").deleteMany(eq("ownerId", uid));
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DatabaseManager.getGameDatabase().getCollection("gachas").deleteMany(eq("ownerId", uid));
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DatabaseManager.getGameDatabase().getCollection("items").deleteMany(eq("ownerId", uid));
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DatabaseManager.getGameDatabase().getCollection("quests").deleteMany(eq("ownerUid", uid));
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DatabaseManager.getGameDatabase()
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.getCollection("battlepass")
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.deleteMany(eq("ownerUid", uid));
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// Delete the player last.
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DatabaseManager.getGameDatastore().find(Player.class).filter(Filters.eq("id", uid)).delete();
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// Delete friendships.
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// Here, we need to make sure to not only delete the deleted account's friendships,
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// but also all friendship entries for that account's friends.
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DatabaseManager.getGameDatabase()
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.getCollection("friendships")
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.deleteMany(eq("ownerId", uid));
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DatabaseManager.getGameDatabase()
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.getCollection("friendships")
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.deleteMany(eq("friendId", uid));
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|
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// Finally, delete the account itself.
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DatabaseManager.getAccountDatastore().find(Account.class).filter(Filters.eq("id", target.getId())).delete();
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// Delete the player last.
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DatabaseManager.getGameDatastore()
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.find(Player.class)
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.filter(Filters.eq("id", uid))
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.delete();
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// Finally, delete the account itself.
|
||||
DatabaseManager.getAccountDatastore()
|
||||
.find(Account.class)
|
||||
.filter(Filters.eq("id", target.getId()))
|
||||
.delete();
|
||||
});
|
||||
}
|
||||
|
||||
public static <T> Stream<T> getByGameClass(Class<T> classType) {
|
||||
@@ -167,23 +272,50 @@ public final class DatabaseHelper {
|
||||
}
|
||||
|
||||
public static Player getPlayerByUid(int id) {
|
||||
return DatabaseManager.getGameDatastore().find(Player.class).filter(Filters.eq("_id", id)).first();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(Player.class)
|
||||
.filter(Filters.eq("_id", id))
|
||||
.first();
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public static Player getPlayerByAccount(Account account) {
|
||||
return DatabaseManager.getGameDatastore().find(Player.class).filter(Filters.eq("accountId", account.getId())).first();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(Player.class)
|
||||
.filter(Filters.eq("accountId", account.getId()))
|
||||
.first();
|
||||
}
|
||||
|
||||
public static Player getPlayerByAccount(Account account, Class<? extends Player> playerClass) {
|
||||
return DatabaseManager.getGameDatastore().find(playerClass).filter(Filters.eq("accountId", account.getId())).first();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(playerClass)
|
||||
.filter(Filters.eq("accountId", account.getId()))
|
||||
.first();
|
||||
}
|
||||
|
||||
/**
|
||||
* Use {@link DatabaseHelper#getPlayerByAccount(Account, Class)} for creating a real player. This
|
||||
* method is used for fetching the player's data.
|
||||
*
|
||||
* @param accountId The account's ID.
|
||||
* @return The player.
|
||||
*/
|
||||
public static Player getPlayerByAccount(String accountId) {
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(Player.class)
|
||||
.filter(Filters.eq("accountId", accountId))
|
||||
.first();
|
||||
}
|
||||
|
||||
public static boolean checkIfPlayerExists(int uid) {
|
||||
return DatabaseManager.getGameDatastore().find(Player.class).filter(Filters.eq("_id", uid)).count() > 0;
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(Player.class)
|
||||
.filter(Filters.eq("_id", uid))
|
||||
.count()
|
||||
> 0;
|
||||
}
|
||||
|
||||
public static synchronized Player generatePlayerUid(Player character, int reservedId) {
|
||||
public static synchronized void generatePlayerUid(Player character, int reservedId) {
|
||||
// Check if reserved id
|
||||
int id;
|
||||
if (reservedId > 0 && !checkIfPlayerExists(reservedId)) {
|
||||
@@ -192,13 +324,12 @@ public final class DatabaseHelper {
|
||||
} else {
|
||||
do {
|
||||
id = DatabaseManager.getNextId(character);
|
||||
}
|
||||
while (checkIfPlayerExists(id));
|
||||
} while (checkIfPlayerExists(id));
|
||||
character.setUid(id);
|
||||
}
|
||||
|
||||
// Save to database
|
||||
DatabaseManager.getGameDatastore().save(character);
|
||||
return character;
|
||||
DatabaseHelper.saveGameAsync(character);
|
||||
}
|
||||
|
||||
public static synchronized int getNextPlayerId(int reservedId) {
|
||||
@@ -209,73 +340,104 @@ public final class DatabaseHelper {
|
||||
} else {
|
||||
do {
|
||||
id = DatabaseManager.getNextId(Player.class);
|
||||
}
|
||||
while (checkIfPlayerExists(id));
|
||||
} while (checkIfPlayerExists(id));
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
public static void savePlayer(Player character) {
|
||||
DatabaseManager.getGameDatastore().save(character);
|
||||
DatabaseHelper.saveGameAsync(character);
|
||||
}
|
||||
|
||||
public static void saveAvatar(Avatar avatar) {
|
||||
DatabaseManager.getGameDatastore().save(avatar);
|
||||
DatabaseHelper.saveGameAsync(avatar);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches all avatars of a player.
|
||||
*
|
||||
* @param player The player.
|
||||
* @return The list of avatars.
|
||||
*/
|
||||
public static List<Avatar> getAvatars(Player player) {
|
||||
return DatabaseManager.getGameDatastore().find(Avatar.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(Avatar.class)
|
||||
.filter(Filters.eq("ownerId", player.getUid()))
|
||||
.stream()
|
||||
.toList();
|
||||
}
|
||||
|
||||
public static void saveItem(GameItem item) {
|
||||
DatabaseManager.getGameDatastore().save(item);
|
||||
DatabaseHelper.saveGameAsync(item);
|
||||
}
|
||||
|
||||
public static boolean deleteItem(GameItem item) {
|
||||
DeleteResult result = DatabaseManager.getGameDatastore().delete(item);
|
||||
return result.wasAcknowledged();
|
||||
public static void deleteItem(GameItem item) {
|
||||
DatabaseHelper.asyncOperation(() -> DatabaseManager.getGameDatastore().delete(item));
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches all items of a player.
|
||||
*
|
||||
* @param player The player.
|
||||
* @return The list of items.
|
||||
*/
|
||||
public static List<GameItem> getInventoryItems(Player player) {
|
||||
return DatabaseManager.getGameDatastore().find(GameItem.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(GameItem.class)
|
||||
.filter(Filters.eq("ownerId", player.getUid()))
|
||||
.stream()
|
||||
.toList();
|
||||
}
|
||||
|
||||
public static List<Friendship> getFriends(Player player) {
|
||||
return DatabaseManager.getGameDatastore().find(Friendship.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(Friendship.class)
|
||||
.filter(Filters.eq("ownerId", player.getUid()))
|
||||
.stream()
|
||||
.toList();
|
||||
}
|
||||
|
||||
public static List<Friendship> getReverseFriends(Player player) {
|
||||
return DatabaseManager.getGameDatastore().find(Friendship.class).filter(Filters.eq("friendId", player.getUid())).stream().toList();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(Friendship.class)
|
||||
.filter(Filters.eq("friendId", player.getUid()))
|
||||
.stream()
|
||||
.toList();
|
||||
}
|
||||
|
||||
public static void saveFriendship(Friendship friendship) {
|
||||
DatabaseManager.getGameDatastore().save(friendship);
|
||||
DatabaseHelper.saveGameAsync(friendship);
|
||||
}
|
||||
|
||||
public static void deleteFriendship(Friendship friendship) {
|
||||
DatabaseManager.getGameDatastore().delete(friendship);
|
||||
DatabaseHelper.asyncOperation(() -> DatabaseManager.getGameDatastore().delete(friendship));
|
||||
}
|
||||
|
||||
public static Friendship getReverseFriendship(Friendship friendship) {
|
||||
return DatabaseManager.getGameDatastore().find(Friendship.class).filter(Filters.and(
|
||||
Filters.eq("ownerId", friendship.getFriendId()),
|
||||
Filters.eq("friendId", friendship.getOwnerId())
|
||||
)).first();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(Friendship.class)
|
||||
.filter(
|
||||
Filters.and(
|
||||
Filters.eq("ownerId", friendship.getFriendId()),
|
||||
Filters.eq("friendId", friendship.getOwnerId())))
|
||||
.first();
|
||||
}
|
||||
|
||||
public static List<GachaRecord> getGachaRecords(int ownerId, int page, int gachaType) {
|
||||
return getGachaRecords(ownerId, page, gachaType, 10);
|
||||
}
|
||||
|
||||
public static List<GachaRecord> getGachaRecords(int ownerId, int page, int gachaType, int pageSize) {
|
||||
return DatabaseManager.getGameDatastore().find(GachaRecord.class).filter(
|
||||
Filters.eq("ownerId", ownerId),
|
||||
Filters.eq("gachaType", gachaType)
|
||||
).iterator(new FindOptions()
|
||||
.sort(Sort.descending("transactionDate"))
|
||||
.skip(pageSize * page)
|
||||
.limit(pageSize)
|
||||
).toList();
|
||||
public static List<GachaRecord> getGachaRecords(
|
||||
int ownerId, int page, int gachaType, int pageSize) {
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(GachaRecord.class)
|
||||
.filter(Filters.eq("ownerId", ownerId), Filters.eq("gachaType", gachaType))
|
||||
.iterator(
|
||||
new FindOptions()
|
||||
.sort(Sort.descending("transactionDate"))
|
||||
.skip(pageSize * page)
|
||||
.limit(pageSize))
|
||||
.toList();
|
||||
}
|
||||
|
||||
public static long getGachaRecordsMaxPage(int ownerId, int page, int gachaType) {
|
||||
@@ -283,52 +445,67 @@ public final class DatabaseHelper {
|
||||
}
|
||||
|
||||
public static long getGachaRecordsMaxPage(int ownerId, int page, int gachaType, int pageSize) {
|
||||
long count = DatabaseManager.getGameDatastore().find(GachaRecord.class).filter(
|
||||
Filters.eq("ownerId", ownerId),
|
||||
Filters.eq("gachaType", gachaType)
|
||||
).count();
|
||||
return count / 10 + (count % 10 > 0 ? 1 : 0 );
|
||||
long count =
|
||||
DatabaseManager.getGameDatastore()
|
||||
.find(GachaRecord.class)
|
||||
.filter(Filters.eq("ownerId", ownerId), Filters.eq("gachaType", gachaType))
|
||||
.count();
|
||||
return count / 10 + (count % 10 > 0 ? 1 : 0);
|
||||
}
|
||||
|
||||
public static void saveGachaRecord(GachaRecord gachaRecord) {
|
||||
DatabaseManager.getGameDatastore().save(gachaRecord);
|
||||
DatabaseHelper.saveGameAsync(gachaRecord);
|
||||
}
|
||||
|
||||
public static List<Mail> getAllMail(Player player) {
|
||||
return DatabaseManager.getGameDatastore().find(Mail.class).filter(Filters.eq("ownerUid", player.getUid())).stream().toList();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(Mail.class)
|
||||
.filter(Filters.eq("ownerUid", player.getUid()))
|
||||
.stream()
|
||||
.toList();
|
||||
}
|
||||
|
||||
public static void saveMail(Mail mail) {
|
||||
DatabaseManager.getGameDatastore().save(mail);
|
||||
DatabaseHelper.saveGameAsync(mail);
|
||||
}
|
||||
|
||||
public static boolean deleteMail(Mail mail) {
|
||||
DeleteResult result = DatabaseManager.getGameDatastore().delete(mail);
|
||||
return result.wasAcknowledged();
|
||||
public static void deleteMail(Mail mail) {
|
||||
DatabaseHelper.asyncOperation(() -> DatabaseManager.getGameDatastore().delete(mail));
|
||||
}
|
||||
|
||||
public static List<GameMainQuest> getAllQuests(Player player) {
|
||||
return DatabaseManager.getGameDatastore().find(GameMainQuest.class).filter(Filters.eq("ownerUid", player.getUid())).stream().toList();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(GameMainQuest.class)
|
||||
.filter(Filters.eq("ownerUid", player.getUid()))
|
||||
.stream()
|
||||
.toList();
|
||||
}
|
||||
|
||||
public static void saveQuest(GameMainQuest quest) {
|
||||
DatabaseManager.getGameDatastore().save(quest);
|
||||
DatabaseHelper.saveGameAsync(quest);
|
||||
}
|
||||
|
||||
public static boolean deleteQuest(GameMainQuest quest) {
|
||||
return DatabaseManager.getGameDatastore().delete(quest).wasAcknowledged();
|
||||
public static void deleteQuest(GameMainQuest quest) {
|
||||
DatabaseHelper.asyncOperation(() -> DatabaseManager.getGameDatastore().delete(quest));
|
||||
}
|
||||
|
||||
public static GameHome getHomeByUid(int id) {
|
||||
return DatabaseManager.getGameDatastore().find(GameHome.class).filter(Filters.eq("ownerUid", id)).first();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(GameHome.class)
|
||||
.filter(Filters.eq("ownerUid", id))
|
||||
.first();
|
||||
}
|
||||
|
||||
public static void saveHome(GameHome gameHome) {
|
||||
DatabaseManager.getGameDatastore().save(gameHome);
|
||||
DatabaseHelper.saveGameAsync(gameHome);
|
||||
}
|
||||
|
||||
public static BattlePassManager loadBattlePass(Player player) {
|
||||
BattlePassManager manager = DatabaseManager.getGameDatastore().find(BattlePassManager.class).filter(Filters.eq("ownerUid", player.getUid())).first();
|
||||
BattlePassManager manager =
|
||||
DatabaseManager.getGameDatastore()
|
||||
.find(BattlePassManager.class)
|
||||
.filter(Filters.eq("ownerUid", player.getUid()))
|
||||
.first();
|
||||
if (manager == null) {
|
||||
manager = new BattlePassManager(player);
|
||||
manager.save();
|
||||
@@ -339,36 +516,50 @@ public final class DatabaseHelper {
|
||||
}
|
||||
|
||||
public static void saveBattlePass(BattlePassManager manager) {
|
||||
DatabaseManager.getGameDatastore().save(manager);
|
||||
DatabaseHelper.saveGameAsync(manager);
|
||||
}
|
||||
|
||||
public static PlayerActivityData getPlayerActivityData(int uid, int activityId) {
|
||||
return DatabaseManager.getGameDatastore().find(PlayerActivityData.class)
|
||||
.filter(Filters.and(Filters.eq("uid", uid),Filters.eq("activityId", activityId)))
|
||||
.first();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(PlayerActivityData.class)
|
||||
.filter(Filters.and(Filters.eq("uid", uid), Filters.eq("activityId", activityId)))
|
||||
.first();
|
||||
}
|
||||
|
||||
public static void savePlayerActivityData(PlayerActivityData playerActivityData) {
|
||||
DatabaseManager.getGameDatastore().save(playerActivityData);
|
||||
DatabaseHelper.saveGameAsync(playerActivityData);
|
||||
}
|
||||
|
||||
public static MusicGameBeatmap getMusicGameBeatmap(long musicShareId) {
|
||||
return DatabaseManager.getGameDatastore().find(MusicGameBeatmap.class)
|
||||
.filter(Filters.eq("musicShareId", musicShareId))
|
||||
.first();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(MusicGameBeatmap.class)
|
||||
.filter(Filters.eq("musicShareId", musicShareId))
|
||||
.first();
|
||||
}
|
||||
|
||||
public static void saveMusicGameBeatmap(MusicGameBeatmap musicGameBeatmap) {
|
||||
DatabaseManager.getGameDatastore().save(musicGameBeatmap);
|
||||
DatabaseHelper.saveGameAsync(musicGameBeatmap);
|
||||
}
|
||||
|
||||
public static Achievements getAchievementData(int uid) {
|
||||
return DatabaseManager.getGameDatastore().find(Achievements.class)
|
||||
.filter(Filters.and(Filters.eq("uid", uid)))
|
||||
.first();
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(Achievements.class)
|
||||
.filter(Filters.and(Filters.eq("uid", uid)))
|
||||
.first();
|
||||
}
|
||||
|
||||
public static void saveAchievementData(Achievements achievements) {
|
||||
DatabaseManager.getGameDatastore().save(achievements);
|
||||
DatabaseHelper.saveGameAsync(achievements);
|
||||
}
|
||||
|
||||
public static void saveGroupInstance(SceneGroupInstance instance) {
|
||||
DatabaseHelper.saveGameAsync(instance);
|
||||
}
|
||||
|
||||
public static SceneGroupInstance loadGroupInstance(int groupId, Player owner) {
|
||||
return DatabaseManager.getGameDatastore()
|
||||
.find(SceneGroupInstance.class)
|
||||
.filter(Filters.and(Filters.eq("ownerUid", owner.getUid()), Filters.eq("groupId", groupId)))
|
||||
.first();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +1,21 @@
|
||||
package emu.grasscutter.database;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.*;
|
||||
import static emu.grasscutter.config.Configuration.DATABASE;
|
||||
|
||||
import com.mongodb.MongoCommandException;
|
||||
import com.mongodb.client.MongoClient;
|
||||
import com.mongodb.client.MongoClients;
|
||||
import com.mongodb.client.MongoDatabase;
|
||||
import com.mongodb.client.MongoIterable;
|
||||
|
||||
import dev.morphia.Datastore;
|
||||
import dev.morphia.Morphia;
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.mapping.Mapper;
|
||||
import dev.morphia.mapping.MapperOptions;
|
||||
import dev.morphia.query.experimental.filters.Filters;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.Grasscutter.ServerRunMode;
|
||||
import emu.grasscutter.game.Account;
|
||||
|
||||
import org.reflections.Reflections;
|
||||
|
||||
public final class DatabaseManager {
|
||||
@@ -29,18 +26,13 @@ public final class DatabaseManager {
|
||||
return gameDatastore;
|
||||
}
|
||||
|
||||
public static MongoDatabase getGameDatabase() {
|
||||
return getGameDatastore().getDatabase();
|
||||
public static Datastore getAccountDatastore() {
|
||||
if (Grasscutter.getRunMode() == ServerRunMode.HYBRID) return gameDatastore;
|
||||
else return dispatchDatastore;
|
||||
}
|
||||
|
||||
// Yes. I very dislike this method. However, this will be good for now.
|
||||
// TODO: Add dispatch routes for player account management
|
||||
public static Datastore getAccountDatastore() {
|
||||
if (SERVER.runMode == ServerRunMode.GAME_ONLY) {
|
||||
return dispatchDatastore;
|
||||
} else {
|
||||
return gameDatastore;
|
||||
}
|
||||
public static MongoDatabase getGameDatabase() {
|
||||
return getGameDatastore().getDatabase();
|
||||
}
|
||||
|
||||
public static void initialize() {
|
||||
@@ -48,31 +40,34 @@ public final class DatabaseManager {
|
||||
MongoClient gameMongoClient = MongoClients.create(DATABASE.game.connectionUri);
|
||||
|
||||
// Set mapper options.
|
||||
MapperOptions mapperOptions = MapperOptions.builder()
|
||||
.storeEmpties(true).storeNulls(false).build();
|
||||
MapperOptions mapperOptions =
|
||||
MapperOptions.builder().storeEmpties(true).storeNulls(false).build();
|
||||
|
||||
// Create data store.
|
||||
gameDatastore = Morphia.createDatastore(gameMongoClient, DATABASE.game.collection, mapperOptions);
|
||||
gameDatastore =
|
||||
Morphia.createDatastore(gameMongoClient, DATABASE.game.collection, mapperOptions);
|
||||
|
||||
// Map classes.
|
||||
Class<?>[] entities = new Reflections(Grasscutter.class.getPackageName())
|
||||
.getTypesAnnotatedWith(Entity.class)
|
||||
.stream()
|
||||
.filter(cls -> {
|
||||
Entity e = cls.getAnnotation(Entity.class);
|
||||
return e != null && !e.value().equals(Mapper.IGNORED_FIELDNAME);
|
||||
})
|
||||
.toArray(Class<?>[]::new);
|
||||
Class<?>[] entities =
|
||||
new Reflections(Grasscutter.class.getPackageName())
|
||||
.getTypesAnnotatedWith(Entity.class).stream()
|
||||
.filter(
|
||||
cls -> {
|
||||
Entity e = cls.getAnnotation(Entity.class);
|
||||
return e != null && !e.value().equals(Mapper.IGNORED_FIELDNAME);
|
||||
})
|
||||
.toArray(Class<?>[]::new);
|
||||
|
||||
gameDatastore.getMapper().map(entities);
|
||||
|
||||
// Ensure indexes for the game datastore
|
||||
ensureIndexes(gameDatastore);
|
||||
|
||||
if (SERVER.runMode == ServerRunMode.GAME_ONLY) {
|
||||
if (Grasscutter.getRunMode() != ServerRunMode.HYBRID) {
|
||||
MongoClient dispatchMongoClient = MongoClients.create(DATABASE.server.connectionUri);
|
||||
|
||||
dispatchDatastore = Morphia.createDatastore(dispatchMongoClient, DATABASE.server.collection, mapperOptions);
|
||||
dispatchDatastore =
|
||||
Morphia.createDatastore(dispatchMongoClient, DATABASE.server.collection, mapperOptions);
|
||||
dispatchDatastore.getMapper().map(new Class<?>[] {DatabaseCounter.class, Account.class});
|
||||
|
||||
// Ensure indexes for dispatch datastore
|
||||
@@ -82,6 +77,7 @@ public final class DatabaseManager {
|
||||
|
||||
/**
|
||||
* Ensures the database indexes exist and rebuilds them if there is an error with them
|
||||
*
|
||||
* @param datastore The datastore to ensure indexes on
|
||||
*/
|
||||
private static void ensureIndexes(Datastore datastore) {
|
||||
@@ -103,14 +99,19 @@ public final class DatabaseManager {
|
||||
}
|
||||
|
||||
public static synchronized int getNextId(Class<?> c) {
|
||||
DatabaseCounter counter = getGameDatastore().find(DatabaseCounter.class).filter(Filters.eq("_id", c.getSimpleName())).first();
|
||||
DatabaseCounter counter =
|
||||
getGameDatastore()
|
||||
.find(DatabaseCounter.class)
|
||||
.filter(Filters.eq("_id", c.getSimpleName()))
|
||||
.first();
|
||||
if (counter == null) {
|
||||
counter = new DatabaseCounter(c.getSimpleName());
|
||||
}
|
||||
|
||||
try {
|
||||
return counter.getNextId();
|
||||
} finally {
|
||||
getGameDatastore().save(counter);
|
||||
DatabaseHelper.saveGameAsync(counter);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user