mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-03-31 13:02:35 +02:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -0,0 +1,35 @@
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package emu.grasscutter.game.activity.trialavatar;
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import emu.grasscutter.game.activity.ActivityWatcher;
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import emu.grasscutter.game.activity.ActivityWatcherType;
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import emu.grasscutter.game.activity.PlayerActivityData;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import java.util.stream.Stream;
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import lombok.val;
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@ActivityWatcherType(WatcherTriggerType.TRIGGER_FINISH_CHALLENGE)
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public class TrialAvatarActivityChallengeTrigger extends ActivityWatcher {
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@Override
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protected boolean isMeet(String... param) {
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if (param.length < 3) return false;
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val handler = (TrialAvatarActivityHandler) getActivityHandler();
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if (handler == null) return false;
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val paramList = handler.getTriggerParamList();
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if (paramList.isEmpty()) return false;
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val paramCond = Stream.of(paramList.get(0).split(",")).toList();
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return Stream.of(param).allMatch(x -> paramCond.contains(x));
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}
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@Override
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public void trigger(PlayerActivityData playerActivityData, String... param) {
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if (!isMeet(param)) return;
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val handler = (TrialAvatarActivityHandler) getActivityHandler();
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if (handler == null) return;
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handler.setPassDungeon(playerActivityData);
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}
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}
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@@ -0,0 +1,164 @@
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package emu.grasscutter.game.activity.trialavatar;
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import com.esotericsoftware.reflectasm.ConstructorAccess;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.RewardData;
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import emu.grasscutter.game.activity.ActivityHandler;
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import emu.grasscutter.game.activity.ActivityWatcher;
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import emu.grasscutter.game.activity.DefaultWatcher;
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import emu.grasscutter.game.activity.GameActivity;
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import emu.grasscutter.game.activity.PlayerActivityData;
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import emu.grasscutter.game.dungeons.DungeonTrialTeam;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.ActivityType;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.net.proto.ActivityInfoOuterClass.ActivityInfo;
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import emu.grasscutter.net.proto.TrialAvatarGrantRecordOuterClass.TrialAvatarGrantRecord.GrantReason;
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import emu.grasscutter.server.packet.send.PacketActivityInfoNotify;
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import emu.grasscutter.server.packet.send.PacketScenePlayerLocationNotify;
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import emu.grasscutter.utils.JsonUtils;
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import java.util.*;
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import java.util.stream.*;
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import lombok.*;
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@GameActivity(ActivityType.NEW_ACTIVITY_TRIAL_AVATAR)
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public class TrialAvatarActivityHandler extends ActivityHandler {
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@Getter @Setter private int selectedTrialAvatarIndex;
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@Override
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public void onInitPlayerActivityData(PlayerActivityData playerActivityData) {
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TrialAvatarPlayerData trialAvatarPlayerData =
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TrialAvatarPlayerData.create(getActivityConfigItem().getScheduleId());
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playerActivityData.setDetail(trialAvatarPlayerData);
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}
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@Override
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public void onProtoBuild(
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PlayerActivityData playerActivityData, ActivityInfo.Builder activityInfo) {
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TrialAvatarPlayerData trialAvatarPlayerData = getTrialAvatarPlayerData(playerActivityData);
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// TODO: Apply trial avatar info.
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// activityInfo.setTrialAvatarInfo(trialAvatarPlayerData.toProto());
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}
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@Override
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public void initWatchers(Map<WatcherTriggerType, ConstructorAccess<?>> activityWatcherTypeMap) {
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var watcherType = activityWatcherTypeMap.get(WatcherTriggerType.TRIGGER_FINISH_CHALLENGE);
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ActivityWatcher watcher;
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if (watcherType != null) {
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watcher = (ActivityWatcher) watcherType.newInstance();
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} else {
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watcher = new DefaultWatcher();
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}
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watcher.setActivityHandler(this);
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getWatchersMap()
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.computeIfAbsent(WatcherTriggerType.TRIGGER_FINISH_CHALLENGE, k -> new ArrayList<>());
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getWatchersMap().get(WatcherTriggerType.TRIGGER_FINISH_CHALLENGE).add(watcher);
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}
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public TrialAvatarPlayerData getTrialAvatarPlayerData(PlayerActivityData playerActivityData) {
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if (playerActivityData.getDetail() == null || playerActivityData.getDetail().isBlank()) {
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onInitPlayerActivityData(playerActivityData);
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playerActivityData.save();
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}
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return JsonUtils.decode(playerActivityData.getDetail(), TrialAvatarPlayerData.class);
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}
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public int getTrialActivityDungeonId(int trialAvatarIndexId) {
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val data = GameData.getTrialAvatarActivityDataByAvatarIndex(trialAvatarIndexId);
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return data != null ? data.getDungeonId() : -1;
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}
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public List<String> getTriggerParamList() {
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val data = GameData.getTrialAvatarActivityDataByAvatarIndex(getSelectedTrialAvatarIndex());
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return data != null ? data.getTriggerConfig().getParamList() : Collections.emptyList();
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}
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public boolean enterTrialDungeon(Player player, int trialAvatarIndexId, int enterPointId) {
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// TODO, not sure if this will cause problem in MP, since we are entering trial activity dungeon
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player.sendPacket(
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new PacketScenePlayerLocationNotify(player.getScene())); // official does send this
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if (!player
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.getServer()
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.getDungeonSystem()
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.enterDungeon(player, enterPointId, getTrialActivityDungeonId(trialAvatarIndexId)))
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return false;
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setSelectedTrialAvatarIndex(trialAvatarIndexId);
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return true;
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}
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public List<Integer> getBattleAvatarsList() {
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val activityData =
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GameData.getTrialAvatarActivityDataByAvatarIndex(getSelectedTrialAvatarIndex());
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if (activityData == null || activityData.getBattleAvatarsList().isBlank()) return List.of();
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return Stream.of(activityData.getBattleAvatarsList().split(","))
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.map(Integer::parseInt)
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.toList();
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}
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public DungeonTrialTeam getTrialAvatarDungeonTeam() {
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List<Integer> battleAvatarsList = getBattleAvatarsList();
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if (battleAvatarsList.isEmpty()) return null;
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return new DungeonTrialTeam(
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battleAvatarsList, GrantReason.GRANT_REASON_BY_TRIAL_AVATAR_ACTIVITY);
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}
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public void unsetTrialAvatarTeam(Player player) {
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if (this.getSelectedTrialAvatarIndex() <= 0) return;
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player.getTeamManager().removeTrialAvatar();
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this.setSelectedTrialAvatarIndex(0);
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}
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public boolean getReward(Player player, int trialAvatarIndexId) {
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val playerActivityData =
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player
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.getActivityManager()
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.getPlayerActivityDataByActivityType(ActivityType.NEW_ACTIVITY_TRIAL_AVATAR);
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if (playerActivityData.isEmpty()) {
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return false;
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}
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TrialAvatarPlayerData trialAvatarPlayerData =
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getTrialAvatarPlayerData(playerActivityData.get());
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TrialAvatarPlayerData.RewardInfoItem rewardInfo =
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trialAvatarPlayerData.getRewardInfo(trialAvatarIndexId);
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if (rewardInfo == null) return false;
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RewardData rewardParam = GameData.getRewardDataMap().get(rewardInfo.getRewardId());
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if (rewardParam == null) return false;
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player
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.getInventory()
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.addItemParamDatas(
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rewardParam.getRewardItemList(), ActionReason.TrialAvatarActivityFirstPassReward);
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rewardInfo.setReceivedReward(true);
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playerActivityData.get().setDetail(trialAvatarPlayerData);
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playerActivityData.get().save();
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return true;
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}
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public void setPassDungeon(PlayerActivityData playerActivityData) {
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TrialAvatarPlayerData trialAvatarPlayerData = getTrialAvatarPlayerData(playerActivityData);
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TrialAvatarPlayerData.RewardInfoItem rewardInfo =
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trialAvatarPlayerData.getRewardInfo(getSelectedTrialAvatarIndex());
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if (rewardInfo == null) return;
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rewardInfo.setPassedDungeon(true);
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playerActivityData.setDetail(trialAvatarPlayerData);
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playerActivityData.save();
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Player player = Grasscutter.getGameServer().getPlayerByUid(playerActivityData.getUid());
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player.sendPacket(
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new PacketActivityInfoNotify(
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toProto(playerActivityData, player.getActivityManager().getConditionExecutor())));
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}
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}
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@@ -0,0 +1,90 @@
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package emu.grasscutter.game.activity.trialavatar;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.BaseTrialActivityData;
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import emu.grasscutter.net.proto.TrialAvatarActivityDetailInfoOuterClass.TrialAvatarActivityDetailInfo;
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import emu.grasscutter.net.proto.TrialAvatarActivityRewardDetailInfoOuterClass.TrialAvatarActivityRewardDetailInfo;
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import java.util.List;
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import java.util.stream.*;
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import lombok.AccessLevel;
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import lombok.Builder;
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import lombok.Data;
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import lombok.experimental.FieldDefaults;
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import lombok.val;
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@Data
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@FieldDefaults(level = AccessLevel.PRIVATE)
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@Builder(builderMethodName = "of")
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public class TrialAvatarPlayerData {
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List<RewardInfoItem> rewardInfoList;
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private static BaseTrialActivityData getActivityData(int scheduleId) {
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// prefer custom data over official data
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return GameData.getTrialAvatarActivityCustomData().isEmpty()
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? GameData.getTrialAvatarActivityDataMap().get(scheduleId)
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: GameData.getTrialAvatarActivityCustomData().get(scheduleId);
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}
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public static List<Integer> getAvatarIdList(int scheduleId) {
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val activityData = getActivityData(scheduleId);
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return activityData != null ? activityData.getAvatarIndexIdList() : List.of();
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}
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public static List<Integer> getRewardIdList(int scheduleId) {
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val activityData = getActivityData(scheduleId);
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return activityData != null ? activityData.getRewardIdList() : List.of();
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}
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public static TrialAvatarPlayerData create(int scheduleId) {
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List<Integer> avatarIds = getAvatarIdList(scheduleId);
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List<Integer> rewardIds = getRewardIdList(scheduleId);
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return TrialAvatarPlayerData.of()
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.rewardInfoList(
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IntStream.range(0, avatarIds.size())
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.filter(i -> avatarIds.get(i) > 0 && rewardIds.get(i) > 0)
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.mapToObj(i -> RewardInfoItem.create(avatarIds.get(i), rewardIds.get(i)))
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.collect(Collectors.toList()))
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.build();
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}
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public TrialAvatarActivityDetailInfo toProto() {
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||||
return TrialAvatarActivityDetailInfo.newBuilder()
|
||||
.addAllRewardInfoList(getRewardInfoList().stream().map(RewardInfoItem::toProto).toList())
|
||||
.build();
|
||||
}
|
||||
|
||||
public RewardInfoItem getRewardInfo(int trialAvatarIndexId) {
|
||||
return getRewardInfoList().stream()
|
||||
.filter(x -> x.getTrialAvatarIndexId() == trialAvatarIndexId)
|
||||
.findFirst()
|
||||
.orElse(null);
|
||||
}
|
||||
|
||||
@Data
|
||||
@FieldDefaults(level = AccessLevel.PRIVATE)
|
||||
@Builder(builderMethodName = "of")
|
||||
public static class RewardInfoItem {
|
||||
int trialAvatarIndexId;
|
||||
int rewardId;
|
||||
boolean passedDungeon;
|
||||
boolean receivedReward;
|
||||
|
||||
public static RewardInfoItem create(int trialAvatarIndexId, int rewardId) {
|
||||
return RewardInfoItem.of()
|
||||
.trialAvatarIndexId(trialAvatarIndexId)
|
||||
.rewardId(rewardId)
|
||||
.passedDungeon(false)
|
||||
.receivedReward(false)
|
||||
.build();
|
||||
}
|
||||
|
||||
public TrialAvatarActivityRewardDetailInfo toProto() {
|
||||
return TrialAvatarActivityRewardDetailInfo.newBuilder()
|
||||
.setTrialAvatarIndexId(getTrialAvatarIndexId())
|
||||
.setRewardId(getRewardId())
|
||||
.setPassedDungeon(isPassedDungeon())
|
||||
.setReceivedReward(isReceivedReward())
|
||||
.build();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user