Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions

View File

@@ -0,0 +1,11 @@
package emu.grasscutter.game.drop;
import lombok.Getter;
@Getter
public class BaseDropData {
private int minLevel;
private String index;
private int dropId;
private int dropCount;
}

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@@ -0,0 +1,9 @@
package emu.grasscutter.game.drop;
import lombok.Getter;
@Getter
public class ChestDropData extends BaseDropData {
private int sourceType;
private String type;
}

View File

@@ -1,5 +1,6 @@
package emu.grasscutter.game.drop;
@Deprecated
public class DropData {
private int minWeight;
private int maxWeight;
@@ -29,12 +30,10 @@ public class DropData {
return minCount;
}
public int getMaxCount() {
return maxCount;
}
public int getMinWeight() {
return minWeight;
}
@@ -43,7 +42,6 @@ public class DropData {
return maxWeight;
}
public boolean isShare() {
return share;
}
@@ -51,5 +49,4 @@ public class DropData {
public void setIsShare(boolean share) {
this.share = share;
}
}

View File

@@ -2,7 +2,11 @@ package emu.grasscutter.game.drop;
import java.util.List;
@SuppressWarnings("deprecation")
public class DropInfo {
private int monsterId;
private List<DropData> dropDataList;
public int getMonsterId() {
return monsterId;
}
@@ -10,7 +14,4 @@ public class DropInfo {
public List<DropData> getDropDataList() {
return dropDataList;
}
private int monsterId;
private List<DropData> dropDataList;
}

View File

@@ -3,104 +3,271 @@ package emu.grasscutter.game.drop;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.data.common.DropItemData;
import emu.grasscutter.data.excels.DropMaterialData;
import emu.grasscutter.data.excels.DropTableData;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.scripts.data.SceneMonster;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.Utils;
import emu.grasscutter.server.packet.send.PacketDropHintNotify;
import emu.grasscutter.server.packet.send.PacketGadgetAutoPickDropInfoNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.*;
import java.util.List;
public final class DropSystem extends BaseGameSystem {
private final Int2ObjectMap<DropTableData> dropTable;
private final Map<String, List<BaseDropData>> chestReward;
private final Map<String, List<BaseDropData>> monsterDrop;
private final Random rand;
public class DropSystem extends BaseGameSystem {
private final Int2ObjectMap<List<DropData>> dropData;
// TODO: don't know how to determine boss level.Have to hard-code the data from wiki.
private final int[] bossLevel = {36, 37, 41, 50, 62, 72, 83, 91, 93};
public DropSystem(GameServer server) {
super(server);
this.dropData = new Int2ObjectOpenHashMap<>();
this.load();
}
public Int2ObjectMap<List<DropData>> getDropData() {
return dropData;
}
this.rand = new Random();
this.dropTable = GameData.getDropTableDataMap();
this.chestReward = new HashMap<>();
this.monsterDrop = new HashMap<>();
public synchronized void load() {
getDropData().clear();
try {
List<DropInfo> banners = DataLoader.loadList("Drop.json", DropInfo.class);
if (banners.size() > 0) {
for (DropInfo di : banners) {
getDropData().put(di.getMonsterId(), di.getDropDataList());
var dataList = DataLoader.loadList("ChestDrop.json", ChestDropData.class);
for (var i : dataList) {
if (!chestReward.containsKey(i.getIndex())) {
chestReward.put(i.getIndex(), new ArrayList<>());
}
Grasscutter.getLogger().debug("Drop data successfully loaded.");
} else {
Grasscutter.getLogger().error("Unable to load drop data. Drop data size is 0.");
chestReward.get(i.getIndex()).add(i);
}
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to load drop data.", e);
} catch (Exception ignored) {
Grasscutter.getLogger()
.error("Unable to load chest drop data. Please place ChestDrop.json in data folder.");
}
try {
var dataList = DataLoader.loadList("MonsterDrop.json", BaseDropData.class);
for (var i : dataList) {
if (!monsterDrop.containsKey(i.getIndex())) {
monsterDrop.put(i.getIndex(), new ArrayList<>());
}
monsterDrop.get(i.getIndex()).add(i);
}
} catch (Exception ignored) {
Grasscutter.getLogger()
.error("Unable to load monster drop data. Please place MonsterDrop.json in data folder.");
}
}
private void addDropEntity(DropData dd, Scene dropScene, ItemData itemData, Position pos, int num, Player target) {
if (!dd.isGive() && (itemData.getItemType() != ItemType.ITEM_VIRTUAL || itemData.getGadgetId() != 0)) {
EntityItem entity = new EntityItem(dropScene, target, itemData, pos, num, dd.isShare());
if (!dd.isShare())
dropScene.addEntityToSingleClient(target, entity);
else
dropScene.addEntity(entity);
private int queryDropData(String dropTag, int level, Map<String, List<BaseDropData>> rewards) {
if (!rewards.containsKey(dropTag)) return 0;
var rewardList = rewards.get(dropTag);
BaseDropData dropData = null;
int minLevel = 0;
for (var i : rewardList) {
if (level >= i.getMinLevel() && i.getMinLevel() > minLevel) {
minLevel = i.getMinLevel();
dropData = i;
}
}
if (dropData == null) return 0;
return dropData.getDropId();
}
public boolean handleMonsterDrop(EntityMonster monster) {
int dropId;
int level = monster.getLevel();
SceneMonster sceneMonster = monster.getMetaMonster();
if (sceneMonster != null) {
if (sceneMonster.drop_tag != null) {
dropId = queryDropData(sceneMonster.drop_tag, level, monsterDrop);
} else {
dropId = sceneMonster.drop_id;
}
} else {
if (target != null) {
target.getInventory().addItem(new GameItem(itemData, num), ActionReason.SubfieldDrop, true);
} else {
// target is null if items will be added are shared. no one could pick it up because of the combination(give + shared)
// so it will be sent to all players' inventories directly.
dropScene.getPlayers().forEach(x -> x.getInventory().addItem(new GameItem(itemData, num), ActionReason.SubfieldDrop, true));
dropId = monster.getMonsterData().getKillDropId();
}
if (!dropTable.containsKey(dropId)) return false;
var dropData = dropTable.get(dropId);
List<GameItem> items = new ArrayList<>();
processDrop(dropData, 1, items);
if (dropData.isFallToGround()) {
dropItems(
items, ActionReason.MonsterDie, monster, monster.getScene().getPlayers().get(0), true);
} else {
for (Player p : monster.getScene().getPlayers()) {
p.getInventory().addItems(items, ActionReason.MonsterDie);
}
}
return true;
}
private void processDrop(DropData dd, EntityMonster em, Player gp) {
int target = Utils.randomRange(1, 10000);
if (target >= dd.getMinWeight() && target < dd.getMaxWeight()) {
ItemData itemData = GameData.getItemDataMap().get(dd.getItemId());
int num = Utils.randomRange(dd.getMinCount(), dd.getMaxCount());
public boolean handleChestDrop(int chestDropId, int dropCount, GameEntity bornFrom) {
if (!dropTable.containsKey(chestDropId)) return false;
var dropData = dropTable.get(chestDropId);
List<GameItem> items = new ArrayList<>();
processDrop(dropData, dropCount, items);
if (dropData.isFallToGround()) {
dropItems(items, ActionReason.OpenChest, bornFrom, bornFrom.getWorld().getHost(), false);
} else {
bornFrom.getWorld().getHost().getInventory().addItems(items, ActionReason.OpenChest);
}
return true;
}
if (itemData == null) {
return;
public boolean handleChestDrop(String dropTag, int level, GameEntity bornFrom) {
int dropId = queryDropData(dropTag, level, chestReward);
if (dropId == 0) return false;
return handleChestDrop(dropId, 1, bornFrom);
}
public boolean handleBossChestDrop(String dropTag, Player player) {
int dropId = queryDropData(dropTag, bossLevel[player.getWorldLevel()], chestReward);
if (!dropTable.containsKey(dropId)) return false;
var dropData = dropTable.get(dropId);
List<GameItem> items = new ArrayList<>();
processDrop(dropData, 1, items);
player.getInventory().addItems(items, ActionReason.OpenWorldBossChest);
player.sendPacket(new PacketGadgetAutoPickDropInfoNotify(items));
return true;
}
private void processDrop(DropTableData dropData, int count, List<GameItem> items) {
// TODO:Not clear on the meaning of some fields,like "dropLevel".Will ignore them.
// TODO:solve drop limits,like everydayLimit.
if (count > 1) {
for (int i = 0; i < count; i++) processDrop(dropData, 1, items);
return;
}
if (dropData.getRandomType() == 0) {
int weightSum = 0;
for (var i : dropData.getDropVec()) {
int id = i.getId();
if (id == 0) continue;
weightSum += i.getWeight();
}
if (itemData.isEquip()) {
for (int i = 0; i < num; i++) {
float range = (2.5f + (.05f * num));
Position pos = em.getPosition().nearby2d(range).addY(3f);
addDropEntity(dd, em.getScene(), itemData, pos, num, gp);
if (weightSum == 0) return;
int weight = rand.nextInt(weightSum);
int sum = 0;
for (var i : dropData.getDropVec()) {
int id = i.getId();
if (id == 0) continue;
sum += i.getWeight();
if (weight < sum) {
// win the item
int amount = calculateDropAmount(i) * count;
if (amount <= 0) break;
if (dropTable.containsKey(id)) {
processDrop(dropTable.get(id), amount, items);
} else {
boolean flag = true;
for (var j : items) {
if (j.getItemId() == id) {
j.setCount(j.getCount() + amount);
flag = false;
break;
}
}
if (flag) items.add(new GameItem(id, amount));
}
break;
}
} else {
Position pos = em.getPosition().clone().addY(3f);
addDropEntity(dd, em.getScene(), itemData, pos, num, gp);
}
}
}
public void callDrop(EntityMonster em) {
int id = em.getMonsterData().getId();
if (getDropData().containsKey(id)) {
for (DropData dd : getDropData().get(id)) {
if (dd.isShare())
processDrop(dd, em, null);
else {
for (Player gp : em.getScene().getPlayers()) {
processDrop(dd, em, gp);
} else if (dropData.getRandomType() == 1) {
for (var i : dropData.getDropVec()) {
int id = i.getId();
if (id == 0) continue;
if (rand.nextInt(10000) < i.getWeight()) {
int amount = calculateDropAmount(i) * count;
if (amount <= 0) continue;
if (dropTable.containsKey(id)) {
processDrop(dropTable.get(id), amount, items);
} else {
boolean flag = true;
for (var j : items) {
if (j.getItemId() == id) {
j.setCount(j.getCount() + amount);
flag = false;
break;
}
}
if (flag) items.add(new GameItem(id, amount));
}
}
}
}
}
private int calculateDropAmount(DropItemData i) {
int amount;
if (i.getCountRange().contains(";")) {
String[] ranges = i.getCountRange().split(";");
amount = rand.nextInt(Integer.parseInt(ranges[0]), Integer.parseInt(ranges[1]) + 1);
} else if (i.getCountRange().contains(".")) {
double expectAmount = Double.parseDouble(i.getCountRange());
amount = (int) expectAmount;
if (rand.nextDouble() < expectAmount - amount) amount++;
} else {
amount = Integer.parseInt(i.getCountRange());
}
return amount;
}
/**
* @param share Whether other players in the scene could see the drop items.
*/
private void dropItem(
GameItem item, ActionReason reason, Player player, GameEntity bornFrom, boolean share) {
DropMaterialData drop = GameData.getDropMaterialDataMap().get(item.getItemId());
if ((drop != null && drop.isAutoPick())
|| (item.getItemData().getItemType() == ItemType.ITEM_VIRTUAL
&& item.getItemData().getGadgetId() == 0)) {
giveItem(item, reason, player, share);
} else {
// TODO:solve share problem
player.getScene().addDropEntity(item, bornFrom, player, share);
}
}
private void dropItems(
List<GameItem> items,
ActionReason reason,
GameEntity bornFrom,
Player player,
boolean share) {
for (var i : items) {
dropItem(i, reason, player, bornFrom, share);
}
}
private void giveItem(GameItem item, ActionReason reason, Player player, boolean share) {
if (share) {
for (var p : player.getScene().getPlayers()) {
p.getInventory().addItem(item, reason);
p.sendPacket(new PacketDropHintNotify(item.getItemId(), player.getPosition().toProto()));
}
} else {
player.getInventory().addItem(item, reason);
player.sendPacket(new PacketDropHintNotify(item.getItemId(), player.getPosition().toProto()));
}
}
private void giveItems(List<GameItem> items, ActionReason reason, Player player, boolean share) {
// don't know whether we need PacketDropHintNotify.
if (share) {
for (var p : player.getScene().getPlayers()) {
p.getInventory().addItems(items, reason);
p.sendPacket(new PacketDropHintNotify(items, player.getPosition().toProto()));
}
} else {
player.getInventory().addItems(items, reason);
player.sendPacket(new PacketDropHintNotify(items, player.getPosition().toProto()));
}
}
}

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@@ -0,0 +1,112 @@
package emu.grasscutter.game.drop;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.List;
@SuppressWarnings("deprecation")
public class DropSystemLegacy extends BaseGameSystem {
private final Int2ObjectMap<List<DropData>> dropData;
public DropSystemLegacy(GameServer server) {
super(server);
this.dropData = new Int2ObjectOpenHashMap<>();
this.load();
}
public Int2ObjectMap<List<DropData>> getDropData() {
return dropData;
}
public synchronized void load() {
getDropData().clear();
try {
List<DropInfo> banners = DataLoader.loadList("Drop.json", DropInfo.class);
if (banners.size() > 0) {
for (DropInfo di : banners) {
getDropData().put(di.getMonsterId(), di.getDropDataList());
}
Grasscutter.getLogger().debug("Drop data successfully loaded.");
} else {
Grasscutter.getLogger().error("Unable to load drop data. Drop data size is 0.");
}
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to load drop data.", e);
}
}
private void addDropEntity(
DropData dd, Scene dropScene, ItemData itemData, Position pos, int num, Player target) {
if (!dd.isGive()
&& (itemData.getItemType() != ItemType.ITEM_VIRTUAL || itemData.getGadgetId() != 0)) {
EntityItem entity = new EntityItem(dropScene, target, itemData, pos, num, dd.isShare());
if (!dd.isShare()) dropScene.addEntityToSingleClient(target, entity);
else dropScene.addEntity(entity);
} else {
if (target != null) {
target.getInventory().addItem(new GameItem(itemData, num), ActionReason.SubfieldDrop, true);
} else {
// target is null if items will be added are shared. no one could pick it up because of the
// combination(give + shared)
// so it will be sent to all players' inventories directly.
dropScene
.getPlayers()
.forEach(
x ->
x.getInventory()
.addItem(new GameItem(itemData, num), ActionReason.SubfieldDrop, true));
}
}
}
private void processDrop(DropData dd, EntityMonster em, Player gp) {
int target = Utils.randomRange(1, 10000);
if (target >= dd.getMinWeight() && target < dd.getMaxWeight()) {
ItemData itemData = GameData.getItemDataMap().get(dd.getItemId());
int num = Utils.randomRange(dd.getMinCount(), dd.getMaxCount());
if (itemData == null) {
return;
}
if (itemData.isEquip()) {
for (int i = 0; i < num; i++) {
float range = (2.5f + (.05f * num));
Position pos = em.getPosition().nearby2d(range).addY(3f);
addDropEntity(dd, em.getScene(), itemData, pos, num, gp);
}
} else {
Position pos = em.getPosition().clone().addY(3f);
addDropEntity(dd, em.getScene(), itemData, pos, num, gp);
}
}
}
public void callDrop(EntityMonster em) {
int id = em.getMonsterData().getId();
if (getDropData().containsKey(id)) {
for (DropData dd : getDropData().get(id)) {
if (dd.isShare()) processDrop(dd, em, null);
else {
for (Player gp : em.getScene().getPlayers()) {
processDrop(dd, em, gp);
}
}
}
}
}
}