Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions

View File

@@ -4,36 +4,36 @@ import java.util.HashSet;
import java.util.Set;
public class EquipInventoryTab implements InventoryTab {
private final Set<GameItem> items;
private final int maxCapacity;
public EquipInventoryTab(int maxCapacity) {
this.items = new HashSet<GameItem>();
this.maxCapacity = maxCapacity;
}
private final Set<GameItem> items;
private final int maxCapacity;
@Override
public GameItem getItemById(int id) {
return null;
}
public EquipInventoryTab(int maxCapacity) {
this.items = new HashSet<GameItem>();
this.maxCapacity = maxCapacity;
}
@Override
public void onAddItem(GameItem item) {
this.items.add(item);
}
@Override
public GameItem getItemById(int id) {
return null;
}
@Override
public void onRemoveItem(GameItem item) {
this.items.remove(item);
}
@Override
public void onAddItem(GameItem item) {
this.items.add(item);
}
@Override
public int getSize() {
return this.items.size();
}
@Override
public void onRemoveItem(GameItem item) {
this.items.remove(item);
}
@Override
public int getMaxCapacity() {
return this.maxCapacity;
}
@Override
public int getSize() {
return this.items.size();
}
@Override
public int getMaxCapacity() {
return this.maxCapacity;
}
}

View File

@@ -1,45 +1,44 @@
package emu.grasscutter.game.inventory;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import lombok.Getter;
public enum EquipType {
EQUIP_NONE (0),
EQUIP_BRACER (1),
EQUIP_NECKLACE (2),
EQUIP_SHOES (3),
EQUIP_RING (4),
EQUIP_DRESS (5),
EQUIP_WEAPON (6);
private final int value;
private static final Int2ObjectMap<EquipType> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, EquipType> stringMap = new HashMap<>();
static {
Stream.of(values()).forEach(e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
}
private EquipType(int value) {
this.value = value;
}
EQUIP_NONE(0),
EQUIP_BRACER(1),
EQUIP_NECKLACE(2),
EQUIP_SHOES(3),
EQUIP_RING(4),
EQUIP_DRESS(5),
EQUIP_WEAPON(6);
public int getValue() {
return value;
}
public static EquipType getTypeByValue(int value) {
return map.getOrDefault(value, EQUIP_NONE);
}
public static EquipType getTypeByName(String name) {
return stringMap.getOrDefault(name, EQUIP_NONE);
}
private static final Int2ObjectMap<EquipType> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, EquipType> stringMap = new HashMap<>();
static {
Stream.of(values())
.forEach(
e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
}
@Getter private final int value;
EquipType(int value) {
this.value = value;
}
public static EquipType getTypeByValue(int value) {
return map.getOrDefault(value, EQUIP_NONE);
}
public static EquipType getTypeByName(String name) {
return stringMap.getOrDefault(name, EQUIP_NONE);
}
}

View File

@@ -1,25 +1,14 @@
package emu.grasscutter.game.inventory;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import org.bson.types.ObjectId;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.PostLoad;
import dev.morphia.annotations.Transient;
import dev.morphia.annotations.*;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.data.excels.ReliquaryAffixData;
import emu.grasscutter.data.excels.ReliquaryMainPropData;
import emu.grasscutter.data.excels.reliquary.ReliquaryAffixData;
import emu.grasscutter.data.excels.reliquary.ReliquaryMainPropData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.entity.EntityWeapon;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
@@ -33,9 +22,14 @@ import emu.grasscutter.net.proto.ReliquaryOuterClass.Reliquary;
import emu.grasscutter.net.proto.SceneReliquaryInfoOuterClass.SceneReliquaryInfo;
import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
import emu.grasscutter.net.proto.WeaponOuterClass.Weapon;
import emu.grasscutter.utils.WeightedList;
import emu.grasscutter.utils.objects.WeightedList;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import lombok.Getter;
import lombok.Setter;
import org.bson.types.ObjectId;
@Entity(value = "items", useDiscriminator = false)
public class GameItem {
@@ -63,7 +57,8 @@ public class GameItem {
@Getter private List<Integer> appendPropIdList;
@Getter @Setter private int equipCharacter;
@Transient @Getter @Setter private int weaponEntityId;
@Transient @Getter @Setter private EntityWeapon weaponEntity;
@Transient @Getter private boolean newItem = false;
public GameItem() {
// Morphia only
@@ -91,11 +86,11 @@ public class GameItem {
switch (data.getItemType()) {
case ITEM_VIRTUAL:
this.count = count;
this.count = count;
break;
case ITEM_WEAPON:
this.count = 1;
this.level = Math.max(this.count, 1); // ??????????????????
this.level = Math.max(this.count, 1); // ??????????????????
this.affixes = new ArrayList<>(2);
if (data.getSkillAffix() != null) {
for (int skillAffix : data.getSkillAffix()) {
@@ -110,7 +105,8 @@ public class GameItem {
this.level = 1;
this.appendPropIdList = new ArrayList<>();
// Create main property
ReliquaryMainPropData mainPropData = GameDepot.getRandomRelicMainProp(data.getMainPropDepotId());
ReliquaryMainPropData mainPropData =
GameDepot.getRandomRelicMainProp(data.getMainPropDepotId());
if (mainPropData != null) {
this.mainPropId = mainPropData.getId();
}
@@ -131,6 +127,13 @@ public class GameItem {
this.guid = player.getNextGameGuid();
}
public void checkIsNew(Inventory inventory) {
// display notification when player obtain new item
if (inventory.getItemByGuid(this.itemId) == null) {
this.newItem = true;
}
}
public ObjectId getObjectId() {
return id;
}
@@ -189,7 +192,8 @@ public class GameItem {
private Set<FightProperty> getAppendFightProperties() {
Set<FightProperty> props = new HashSet<>();
// Previously this would check no more than the first four affixes, however custom artifacts may not respect this order.
// Previously this would check no more than the first four affixes, however custom artifacts may
// not respect this order.
for (int appendPropId : this.appendPropIdList) {
ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get(appendPropId);
if (affixData != null) {
@@ -200,7 +204,8 @@ public class GameItem {
}
private void addNewAppendProp() {
List<ReliquaryAffixData> affixList = GameDepot.getRelicAffixList(this.itemData.getAppendPropDepotId());
List<ReliquaryAffixData> affixList =
GameDepot.getRelicAffixList(this.itemData.getAppendPropDepotId());
if (affixList == null) {
return;
@@ -208,7 +213,8 @@ public class GameItem {
// Build blacklist - Dont add same stat as main/sub stat
Set<FightProperty> blacklist = this.getAppendFightProperties();
ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(this.mainPropId);
ReliquaryMainPropData mainPropData =
GameData.getReliquaryMainPropDataMap().get(this.mainPropId);
if (mainPropData != null) {
blacklist.add(mainPropData.getFightProp());
}
@@ -231,7 +237,8 @@ public class GameItem {
}
private void upgradeRandomAppendProp() {
List<ReliquaryAffixData> affixList = GameDepot.getRelicAffixList(this.itemData.getAppendPropDepotId());
List<ReliquaryAffixData> affixList =
GameDepot.getRelicAffixList(this.itemData.getAppendPropDepotId());
if (affixList == null) {
return;
@@ -269,38 +276,41 @@ public class GameItem {
}
public SceneWeaponInfo createSceneWeaponInfo() {
SceneWeaponInfo.Builder weaponInfo = SceneWeaponInfo.newBuilder()
.setEntityId(this.getWeaponEntityId())
.setItemId(this.getItemId())
.setGuid(this.getGuid())
.setLevel(this.getLevel())
.setGadgetId(this.getItemData().getGadgetId())
.setAbilityInfo(AbilitySyncStateInfo.newBuilder().setIsInited(getAffixes().size() > 0));
var weaponInfo =
SceneWeaponInfo.newBuilder()
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
.setItemId(this.getItemId())
.setGuid(this.getGuid())
.setLevel(this.getLevel())
.setGadgetId(this.getItemData().getGadgetId())
.setAbilityInfo(AbilitySyncStateInfo.newBuilder().setIsInited(getAffixes().size() > 0));
if (this.getAffixes() != null && this.getAffixes().size() > 0) {
for (int affix : this.getAffixes()) {
weaponInfo.putAffixMap(affix, this.getRefinement());
}
}
if (this.getAffixes() != null && this.getAffixes().size() > 0) {
for (int affix : this.getAffixes()) {
weaponInfo.putAffixMap(affix, this.getRefinement());
}
}
return weaponInfo.build();
}
public SceneReliquaryInfo createSceneReliquaryInfo() {
SceneReliquaryInfo relicInfo = SceneReliquaryInfo.newBuilder()
.setItemId(this.getItemId())
.setGuid(this.getGuid())
.setLevel(this.getLevel())
.build();
SceneReliquaryInfo relicInfo =
SceneReliquaryInfo.newBuilder()
.setItemId(this.getItemId())
.setGuid(this.getGuid())
.setLevel(this.getLevel())
.build();
return relicInfo;
}
public Weapon toWeaponProto() {
Weapon.Builder weapon = Weapon.newBuilder()
.setLevel(this.getLevel())
.setExp(this.getExp())
.setPromoteLevel(this.getPromoteLevel());
Weapon.Builder weapon =
Weapon.newBuilder()
.setLevel(this.getLevel())
.setExp(this.getExp())
.setPromoteLevel(this.getPromoteLevel());
if (this.getAffixes() != null && this.getAffixes().size() > 0) {
for (int affix : this.getAffixes()) {
@@ -312,20 +322,19 @@ public class GameItem {
}
public Reliquary toReliquaryProto() {
Reliquary.Builder relic = Reliquary.newBuilder()
.setLevel(this.getLevel())
.setExp(this.getExp())
.setPromoteLevel(this.getPromoteLevel())
.setMainPropId(this.getMainPropId())
.addAllAppendPropIdList(this.getAppendPropIdList());
Reliquary.Builder relic =
Reliquary.newBuilder()
.setLevel(this.getLevel())
.setExp(this.getExp())
.setPromoteLevel(this.getPromoteLevel())
.setMainPropId(this.getMainPropId())
.addAllAppendPropIdList(this.getAppendPropIdList());
return relic.build();
}
public Item toProto() {
Item.Builder proto = Item.newBuilder()
.setGuid(this.getGuid())
.setItemId(this.getItemId());
Item.Builder proto = Item.newBuilder().setGuid(this.getGuid()).setItemId(this.getItemId());
switch (getItemType()) {
case ITEM_WEAPON:
@@ -337,15 +346,11 @@ public class GameItem {
proto.setEquip(Equip.newBuilder().setReliquary(relic).setIsLocked(this.isLocked()).build());
break;
case ITEM_FURNITURE:
Furniture furniture = Furniture.newBuilder()
.setCount(getCount())
.build();
Furniture furniture = Furniture.newBuilder().setCount(getCount()).build();
proto.setFurniture(furniture);
break;
default:
Material material = Material.newBuilder()
.setCount(getCount())
.build();
Material material = Material.newBuilder().setCount(getCount()).build();
proto.setMaterial(material);
break;
}
@@ -354,7 +359,11 @@ public class GameItem {
}
public ItemHint toItemHintProto() {
return ItemHint.newBuilder().setItemId(getItemId()).setCount(getCount()).setIsNew(false).build();
return ItemHint.newBuilder()
.setItemId(getItemId())
.setCount(getCount())
.setIsNew(this.isNewItem())
.build();
}
public ItemParam toItemParam() {

View File

@@ -1,34 +1,23 @@
package emu.grasscutter.game.inventory;
import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.avatar.AvatarStorage;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.avatar.*;
import emu.grasscutter.game.player.*;
import emu.grasscutter.game.props.*;
import emu.grasscutter.game.props.ItemUseAction.UseItemParams;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.game.quest.enums.QuestContent;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.server.packet.send.PacketStoreItemChangeNotify;
import emu.grasscutter.server.packet.send.PacketStoreItemDelNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.util.List;
import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.*;
import it.unimi.dsi.fastutil.longs.*;
import java.util.*;
public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
private final Long2ObjectMap<GameItem> store;
@@ -41,9 +30,12 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
this.inventoryTypes = new Int2ObjectOpenHashMap<>();
this.createInventoryTab(ItemType.ITEM_WEAPON, new EquipInventoryTab(INVENTORY_LIMITS.weapons));
this.createInventoryTab(ItemType.ITEM_RELIQUARY, new EquipInventoryTab(INVENTORY_LIMITS.relics));
this.createInventoryTab(ItemType.ITEM_MATERIAL, new MaterialInventoryTab(INVENTORY_LIMITS.materials));
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(INVENTORY_LIMITS.furniture));
this.createInventoryTab(
ItemType.ITEM_RELIQUARY, new EquipInventoryTab(INVENTORY_LIMITS.relics));
this.createInventoryTab(
ItemType.ITEM_MATERIAL, new MaterialInventoryTab(INVENTORY_LIMITS.materials));
this.createInventoryTab(
ItemType.ITEM_FURNITURE, new MaterialInventoryTab(INVENTORY_LIMITS.furniture));
}
public AvatarStorage getAvatarStorage() {
@@ -94,7 +86,7 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
GameItem result = putItem(item);
if (result != null) {
getPlayer().getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_OBTAIN_MATERIAL_NUM, result.getItemId(), result.getCount());
this.triggerAddItemEvents(result);
getPlayer().sendPacket(new PacketStoreItemChangeNotify(result));
return true;
}
@@ -103,18 +95,19 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
}
public boolean addItem(GameItem item, ActionReason reason) {
boolean result = addItem(item);
if (result && reason != null) {
getPlayer().sendPacket(new PacketItemAddHintNotify(item, reason));
}
return result;
return addItem(item, reason, false);
}
public boolean addItem(GameItem item, ActionReason reason, boolean forceNotify) {
boolean result = addItem(item);
if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_AVATAR) {
getPlayer()
.sendPacket(
new PacketAddNoGachaAvatarCardNotify(
(item.getItemId() % 1000) + 10000000, reason, item));
}
if (reason != null && (forceNotify || result)) {
getPlayer().sendPacket(new PacketItemAddHintNotify(item, reason));
}
@@ -135,21 +128,20 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
this.addItems(items, null);
}
public void addItems(Collection<GameItem> items, ActionReason reason) {
List<GameItem> changedItems = new ArrayList<>();
for (var item : items) {
if (item.getItemId() == 0) continue;
GameItem result = null;
try {
// putItem might throws exception
// putItem might throw exception
// ignore that exception and continue
result = putItem(item);
} catch (Exception e) {
e.printStackTrace();
}
if (result != null) {
getPlayer().getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_OBTAIN_MATERIAL_NUM, result.getItemId(), result.getCount());
this.triggerAddItemEvents(result);
changedItems.add(result);
}
}
@@ -157,13 +149,34 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
return;
}
if (reason != null) {
getPlayer().sendPacket(new PacketItemAddHintNotify(changedItems, reason));
getPlayer().sendPacket(new PacketItemAddHintNotify(items, reason));
}
getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
}
private void triggerAddItemEvents(GameItem result) {
getPlayer()
.getBattlePassManager()
.triggerMission(
WatcherTriggerType.TRIGGER_OBTAIN_MATERIAL_NUM, result.getItemId(), result.getCount());
getPlayer()
.getQuestManager()
.queueEvent(QuestContent.QUEST_CONTENT_OBTAIN_ITEM, result.getItemId(), result.getCount());
}
private void triggerRemItemEvents(GameItem item, int removeCount) {
getPlayer()
.getBattlePassManager()
.triggerMission(WatcherTriggerType.TRIGGER_COST_MATERIAL, item.getItemId(), removeCount);
getPlayer()
.getQuestManager()
.queueEvent(QuestContent.QUEST_CONTENT_ITEM_LESS_THAN, item.getItemId(), item.getCount());
}
public void addItemParams(Collection<ItemParam> items) {
addItems(items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), null);
addItems(
items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(),
null);
}
public void addItemParamDatas(Collection<ItemParamData> items) {
@@ -171,7 +184,9 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
}
public void addItemParamDatas(Collection<ItemParamData> items, ActionReason reason) {
addItems(items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), reason);
addItems(
items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(),
reason);
}
private synchronized GameItem putItem(GameItem item) {
@@ -179,6 +194,8 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
var data = item.getItemData();
if (data == null) return null;
this.player.getProgressManager().addItemObtainedHistory(item.getItemId(), item.getCount());
if (data.isUseOnGain()) {
var params = new UseItemParams(this.player, data.getUseTarget());
params.usedItemId = data.getId();
@@ -214,7 +231,11 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
case MATERIAL_FLYCLOAK:
case MATERIAL_COSTUME:
case MATERIAL_NAMECARD:
Grasscutter.getLogger().warn("Attempted to add a "+item.getItemData().getMaterialType().name()+" to inventory, but item definition lacks isUseOnGain. This indicates a Resources error.");
Grasscutter.getLogger()
.warn(
"Attempted to add a "
+ item.getItemData().getMaterialType().name()
+ " to inventory, but item definition lacks isUseOnGain. This indicates a Resources error.");
return null;
default:
if (tab == null) {
@@ -222,7 +243,8 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
}
GameItem existingItem = tab.getItemById(item.getItemId());
if (existingItem == null) {
// Item type didnt exist before, we will add it to main inventory map if there is enough space
// Item type didnt exist before, we will add it to main inventory map if there is
// enough space
if (tab.getSize() >= tab.getMaxCapacity()) {
return null;
}
@@ -232,11 +254,14 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
return item;
} else {
// Add count
existingItem.setCount(Math.min(existingItem.getCount() + item.getCount(), item.getItemData().getStackLimit()));
existingItem.setCount(
Math.min(
existingItem.getCount() + item.getCount(),
item.getItemData().getStackLimit()));
existingItem.save();
return existingItem;
}
}
}
}
}
@@ -244,6 +269,7 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
this.player.getCodex().checkAddedItem(item);
// Set owner and guid FIRST!
item.setOwner(this.player);
item.checkIsNew(this);
// Put in item store
getItems().put(item.getGuid(), item);
if (tab != null) {
@@ -254,46 +280,57 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
private void addVirtualItem(int itemId, int count) {
switch (itemId) {
case 101 -> // Character exp
this.player.getTeamManager().getActiveTeam().stream().map(e -> e.getAvatar()).forEach(
avatar -> this.player.getServer().getInventorySystem().upgradeAvatar(this.player, avatar, count)
);
this.player.getTeamManager().getActiveTeam().stream()
.map(e -> e.getAvatar())
.forEach(
avatar ->
this.player
.getServer()
.getInventorySystem()
.upgradeAvatar(this.player, avatar, count));
case 102 -> // Adventure exp
this.player.addExpDirectly(count);
this.player.addExpDirectly(count);
case 105 -> // Companionship exp
this.player.getTeamManager().getActiveTeam().stream().map(e -> e.getAvatar()).forEach(
avatar -> this.player.getServer().getInventorySystem().upgradeAvatarFetterLevel(this.player, avatar, count * (this.player.isInMultiplayer() ? 2 : 1))
);
this.player.getTeamManager().getActiveTeam().stream()
.map(e -> e.getAvatar())
.forEach(
avatar ->
this.player
.getServer()
.getInventorySystem()
.upgradeAvatarFetterLevel(
this.player, avatar, count * (this.player.isInMultiplayer() ? 2 : 1)));
case 106 -> // Resin
this.player.getResinManager().addResin(count);
this.player.getResinManager().addResin(count);
case 107 -> // Legendary Key
this.player.addLegendaryKey(count);
this.player.addLegendaryKey(count);
case 121 -> // Home exp
this.player.getHome().addExp(this.player, count);
this.player.getHome().addExp(this.player, count);
case 201 -> // Primogem
this.player.setPrimogems(this.player.getPrimogems() + count);
this.player.setPrimogems(this.player.getPrimogems() + count);
case 202 -> // Mora
this.player.setMora(this.player.getMora() + count);
this.player.setMora(this.player.getMora() + count);
case 203 -> // Genesis Crystals
this.player.setCrystals(this.player.getCrystals() + count);
this.player.setCrystals(this.player.getCrystals() + count);
case 204 -> // Home Coin
this.player.setHomeCoin(this.player.getHomeCoin() + count);
this.player.setHomeCoin(this.player.getHomeCoin() + count);
}
}
private GameItem payVirtualItem(int itemId, int count) {
switch (itemId) {
case 201 -> // Primogem
player.setPrimogems(player.getPrimogems() - count);
case 202 -> // Mora
player.setMora(player.getMora() - count);
case 203 -> // Genesis Crystals
player.setCrystals(player.getCrystals() - count);
case 106 -> // Resin
player.getResinManager().useResin(count);
case 107 -> // LegendaryKey
player.useLegendaryKey(count);
case 204 -> // Home Coin
player.setHomeCoin(player.getHomeCoin() - count);
case 201 -> // Primogem
player.setPrimogems(player.getPrimogems() - count);
case 202 -> // Mora
player.setMora(player.getMora() - count);
case 203 -> // Genesis Crystals
player.setCrystals(player.getCrystals() - count);
case 106 -> // Resin
player.getResinManager().useResin(count);
case 107 -> // LegendaryKey
player.useLegendaryKey(count);
case 204 -> // Home Coin
player.setHomeCoin(player.getHomeCoin() - count);
default -> {
var gameItem = getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId);
removeItem(gameItem, count);
@@ -305,27 +342,29 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
private int getVirtualItemCount(int itemId) {
switch (itemId) {
case 201: // Primogem
case 201: // Primogem
return this.player.getPrimogems();
case 202: // Mora
case 202: // Mora
return this.player.getMora();
case 203: // Genesis Crystals
case 203: // Genesis Crystals
return this.player.getCrystals();
case 106: // Resin
case 106: // Resin
return this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
case 107: // Legendary Key
case 107: // Legendary Key
return this.player.getProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY);
case 204: // Home Coin
case 204: // Home Coin
return this.player.getHomeCoin();
default:
GameItem item = getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId); // What if we ever want to operate on weapons/relics/furniture? :S
GameItem item =
getInventoryTab(ItemType.ITEM_MATERIAL)
.getItemById(
itemId); // What if we ever want to operate on weapons/relics/furniture? :S
return (item == null) ? 0 : item.getCount();
}
}
public synchronized boolean payItem(int id, int count) {
if (this.getVirtualItemCount(id) < count)
return false;
if (this.getVirtualItemCount(id) < count) return false;
this.payVirtualItem(id, count);
return true;
}
@@ -342,17 +381,17 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
return this.payItems(costItems, quantity, null);
}
public synchronized boolean payItems(ItemParamData[] costItems, int quantity, ActionReason reason) {
public synchronized boolean payItems(
ItemParamData[] costItems, int quantity, ActionReason reason) {
// Make sure player has requisite items
for (ItemParamData cost : costItems)
if (this.getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity))
return false;
if (this.getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity)) return false;
// All costs are satisfied, now remove them all
for (ItemParamData cost : costItems) {
this.payVirtualItem(cost.getId(), cost.getCount() * quantity);
}
if (reason != null) { // Do we need these?
if (reason != null) { // Do we need these?
// getPlayer().sendPacket(new PacketItemAddHintNotify(changedItems, reason));
}
// getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
@@ -367,14 +406,14 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
return this.payItems(costItems, quantity, null);
}
public synchronized boolean payItems(Iterable<ItemParamData> costItems, int quantity, ActionReason reason) {
public synchronized boolean payItems(
Iterable<ItemParamData> costItems, int quantity, ActionReason reason) {
// Make sure player has requisite items
for (ItemParamData cost : costItems)
if (getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity))
return false;
if (getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity)) return false;
// All costs are satisfied, now remove them all
costItems.forEach(cost -> this.payVirtualItem(cost.getId(), cost.getCount() * quantity));
//TODO:handle the reason(need to send certain package)
// TODO:handle the reason(need to send certain package)
return true;
}
@@ -390,7 +429,7 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
}
public synchronized boolean removeItem(long guid, int count) {
GameItem item = this.getItemByGuid(guid);
var item = this.getItemByGuid(guid);
if (item == null) {
return false;
@@ -399,6 +438,20 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
return removeItem(item, count);
}
/**
* Removes an item by its item ID.
*
* @param itemId The ID of the item to remove.
* @param count The amount of items to remove.
* @return True if the item was removed, false otherwise.
*/
public synchronized boolean removeItemById(int itemId, int count) {
var item = this.getItems().values().stream().filter(i -> i.getItemId() == itemId).findFirst();
// Check if the item is in the player's inventory.
return item.filter(gameItem -> this.removeItem(gameItem, count)).isPresent();
}
public synchronized boolean removeItem(GameItem item) {
return removeItem(item, item.getCount());
}
@@ -431,7 +484,7 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
// Battle pass trigger
int removeCount = Math.min(count, item.getCount());
getPlayer().getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_COST_MATERIAL, item.getItemId(), removeCount);
this.triggerRemItemEvents(item, removeCount);
// Update in db
item.save();
@@ -474,6 +527,11 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
}
public void loadFromDatabase() {
if (this.isLoaded()) return;
// Wait for avatars to load.
Utils.waitFor(this.getPlayer().getAvatars()::isLoaded);
List<GameItem> items = DatabaseHelper.getInventoryItems(getPlayer());
for (GameItem item : items) {
@@ -511,6 +569,10 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
}
}
}
// Load avatars after inventory.
this.getPlayer().getAvatars().postLoad();
this.setLoaded(true);
}
@Override

View File

@@ -1,13 +1,13 @@
package emu.grasscutter.game.inventory;
public interface InventoryTab {
public GameItem getItemById(int id);
public void onAddItem(GameItem item);
public void onRemoveItem(GameItem item);
public int getSize();
public int getMaxCapacity();
GameItem getItemById(int id);
void onAddItem(GameItem item);
void onRemoveItem(GameItem item);
int getSize();
int getMaxCapacity();
}

View File

@@ -1,27 +1,27 @@
package emu.grasscutter.game.inventory;
public class ItemDef {
private int itemId;
private int count;
public ItemDef(int itemId, int count) {
this.itemId = itemId;
this.count = count;
}
public int getItemId() {
return itemId;
}
public void setItemId(int itemId) {
this.itemId = itemId;
}
private int itemId;
private int count;
public int getCount() {
return count;
}
public ItemDef(int itemId, int count) {
this.itemId = itemId;
this.count = count;
}
public void setCount(int count) {
this.count = count;
}
public int getItemId() {
return itemId;
}
public void setItemId(int itemId) {
this.itemId = itemId;
}
public int getCount() {
return count;
}
public void setCount(int count) {
this.count = count;
}
}

View File

@@ -1,45 +1,44 @@
package emu.grasscutter.game.inventory;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import lombok.Getter;
public enum ItemQuality {
QUALITY_NONE(0),
QUALITY_WHITE(1),
QUALITY_GREEN(2),
QUALITY_BLUE(3),
QUALITY_PURPLE(4),
QUALITY_ORANGE(5),
QUALITY_ORANGE_SP(105);
private final int value;
private static final Int2ObjectMap<ItemQuality> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, ItemQuality> stringMap = new HashMap<>();
static {
Stream.of(values()).forEach(e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
}
private ItemQuality(int value) {
this.value = value;
}
QUALITY_NONE(0),
QUALITY_WHITE(1),
QUALITY_GREEN(2),
QUALITY_BLUE(3),
QUALITY_PURPLE(4),
QUALITY_ORANGE(5),
QUALITY_ORANGE_SP(105);
public int getValue() {
return value;
}
public static ItemQuality getTypeByValue(int value) {
return map.getOrDefault(value, QUALITY_NONE);
}
public static ItemQuality getTypeByName(String name) {
return stringMap.getOrDefault(name, QUALITY_NONE);
}
private static final Int2ObjectMap<ItemQuality> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, ItemQuality> stringMap = new HashMap<>();
static {
Stream.of(values())
.forEach(
e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
}
@Getter private final int value;
ItemQuality(int value) {
this.value = value;
}
public static ItemQuality getTypeByValue(int value) {
return map.getOrDefault(value, QUALITY_NONE);
}
public static ItemQuality getTypeByName(String name) {
return stringMap.getOrDefault(name, QUALITY_NONE);
}
}

View File

@@ -1,45 +1,44 @@
package emu.grasscutter.game.inventory;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import lombok.Getter;
public enum ItemType {
ITEM_NONE (0),
ITEM_VIRTUAL (1),
ITEM_MATERIAL (2),
ITEM_RELIQUARY (3),
ITEM_WEAPON (4),
ITEM_DISPLAY (5),
ITEM_FURNITURE (6);
private final int value;
private static final Int2ObjectMap<ItemType> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, ItemType> stringMap = new HashMap<>();
static {
Stream.of(values()).forEach(e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
}
private ItemType(int value) {
this.value = value;
}
ITEM_NONE(0),
ITEM_VIRTUAL(1),
ITEM_MATERIAL(2),
ITEM_RELIQUARY(3),
ITEM_WEAPON(4),
ITEM_DISPLAY(5),
ITEM_FURNITURE(6);
public int getValue() {
return value;
}
public static ItemType getTypeByValue(int value) {
return map.getOrDefault(value, ITEM_NONE);
}
public static ItemType getTypeByName(String name) {
return stringMap.getOrDefault(name, ITEM_NONE);
}
private static final Int2ObjectMap<ItemType> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, ItemType> stringMap = new HashMap<>();
static {
Stream.of(values())
.forEach(
e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
}
@Getter private final int value;
ItemType(int value) {
this.value = value;
}
public static ItemType getTypeByValue(int value) {
return map.getOrDefault(value, ITEM_NONE);
}
public static ItemType getTypeByName(String name) {
return stringMap.getOrDefault(name, ITEM_NONE);
}
}

View File

@@ -4,36 +4,36 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class MaterialInventoryTab implements InventoryTab {
private final Int2ObjectMap<GameItem> items;
private final int maxCapacity;
public MaterialInventoryTab(int maxCapacity) {
this.items = new Int2ObjectOpenHashMap<>();
this.maxCapacity = maxCapacity;
}
@Override
public GameItem getItemById(int id) {
return this.items.get(id);
}
private final Int2ObjectMap<GameItem> items;
private final int maxCapacity;
@Override
public void onAddItem(GameItem item) {
this.items.put(item.getItemId(), item);
}
public MaterialInventoryTab(int maxCapacity) {
this.items = new Int2ObjectOpenHashMap<>();
this.maxCapacity = maxCapacity;
}
@Override
public void onRemoveItem(GameItem item) {
this.items.remove(item.getItemId());
}
@Override
public GameItem getItemById(int id) {
return this.items.get(id);
}
@Override
public int getSize() {
return this.items.size();
}
@Override
public void onAddItem(GameItem item) {
this.items.put(item.getItemId(), item);
}
@Override
public int getMaxCapacity() {
return this.maxCapacity;
}
@Override
public void onRemoveItem(GameItem item) {
this.items.remove(item.getItemId());
}
@Override
public int getSize() {
return this.items.size();
}
@Override
public int getMaxCapacity() {
return this.maxCapacity;
}
}

View File

@@ -1,74 +1,73 @@
package emu.grasscutter.game.inventory;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import lombok.Getter;
public enum MaterialType {
MATERIAL_NONE (0),
MATERIAL_FOOD (1),
MATERIAL_QUEST (2),
MATERIAL_EXCHANGE (4),
MATERIAL_CONSUME (5),
MATERIAL_EXP_FRUIT (6),
MATERIAL_AVATAR (7),
MATERIAL_ADSORBATE (8),
MATERIAL_CRICKET (9),
MATERIAL_ELEM_CRYSTAL (10),
MATERIAL_WEAPON_EXP_STONE (11),
MATERIAL_CHEST (12),
MATERIAL_RELIQUARY_MATERIAL (13),
MATERIAL_AVATAR_MATERIAL (14),
MATERIAL_NOTICE_ADD_HP (15),
MATERIAL_SEA_LAMP (16),
MATERIAL_SELECTABLE_CHEST (17),
MATERIAL_FLYCLOAK (18),
MATERIAL_NAMECARD (19),
MATERIAL_TALENT (20),
MATERIAL_WIDGET (21),
MATERIAL_CHEST_BATCH_USE (22),
MATERIAL_FAKE_ABSORBATE (23),
MATERIAL_CONSUME_BATCH_USE (24),
MATERIAL_WOOD (25),
MATERIAL_FURNITURE_FORMULA (27),
MATERIAL_CHANNELLER_SLAB_BUFF (28),
MATERIAL_FURNITURE_SUITE_FORMULA (29),
MATERIAL_COSTUME (30),
MATERIAL_HOME_SEED (31),
MATERIAL_FISH_BAIT (32),
MATERIAL_FISH_ROD (33),
MATERIAL_SUMO_BUFF (34),
MATERIAL_FIREWORKS (35),
MATERIAL_BGM (36),
MATERIAL_SPICE_FOOD (37),
MATERIAL_ACTIVITY_ROBOT (38),
MATERIAL_ACTIVITY_GEAR (39),
MATERIAL_ACTIVITY_JIGSAW (40),
MATERIAL_ARANARA (41),
MATERIAL_DESHRET_MANUAL (46);
MATERIAL_NONE(0),
MATERIAL_FOOD(1),
MATERIAL_QUEST(2),
MATERIAL_EXCHANGE(4),
MATERIAL_CONSUME(5),
MATERIAL_EXP_FRUIT(6),
MATERIAL_AVATAR(7),
MATERIAL_ADSORBATE(8),
MATERIAL_CRICKET(9),
MATERIAL_ELEM_CRYSTAL(10),
MATERIAL_WEAPON_EXP_STONE(11),
MATERIAL_CHEST(12),
MATERIAL_RELIQUARY_MATERIAL(13),
MATERIAL_AVATAR_MATERIAL(14),
MATERIAL_NOTICE_ADD_HP(15),
MATERIAL_SEA_LAMP(16),
MATERIAL_SELECTABLE_CHEST(17),
MATERIAL_FLYCLOAK(18),
MATERIAL_NAMECARD(19),
MATERIAL_TALENT(20),
MATERIAL_WIDGET(21),
MATERIAL_CHEST_BATCH_USE(22),
MATERIAL_FAKE_ABSORBATE(23),
MATERIAL_CONSUME_BATCH_USE(24),
MATERIAL_WOOD(25),
MATERIAL_FURNITURE_FORMULA(27),
MATERIAL_CHANNELLER_SLAB_BUFF(28),
MATERIAL_FURNITURE_SUITE_FORMULA(29),
MATERIAL_COSTUME(30),
MATERIAL_HOME_SEED(31),
MATERIAL_FISH_BAIT(32),
MATERIAL_FISH_ROD(33),
MATERIAL_SUMO_BUFF(34),
MATERIAL_FIREWORKS(35),
MATERIAL_BGM(36),
MATERIAL_SPICE_FOOD(37),
MATERIAL_ACTIVITY_ROBOT(38),
MATERIAL_ACTIVITY_GEAR(39),
MATERIAL_ACTIVITY_JIGSAW(40),
MATERIAL_ARANARA(41),
MATERIAL_DESHRET_MANUAL(46);
private final int value;
private static final Int2ObjectMap<MaterialType> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, MaterialType> stringMap = new HashMap<>();
static {
Stream.of(values()).forEach(e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
Stream.of(values())
.forEach(
e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
}
private MaterialType(int value) {
@Getter private final int value;
MaterialType(int value) {
this.value = value;
}
public int getValue() {
return value;
}
public static MaterialType getTypeByValue(int value) {
return map.getOrDefault(value, MATERIAL_NONE);
}