mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-04-03 22:42:27 +02:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -4,36 +4,36 @@ import java.util.HashSet;
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import java.util.Set;
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public class EquipInventoryTab implements InventoryTab {
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private final Set<GameItem> items;
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private final int maxCapacity;
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public EquipInventoryTab(int maxCapacity) {
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this.items = new HashSet<GameItem>();
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this.maxCapacity = maxCapacity;
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}
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private final Set<GameItem> items;
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private final int maxCapacity;
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@Override
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public GameItem getItemById(int id) {
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return null;
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}
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public EquipInventoryTab(int maxCapacity) {
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this.items = new HashSet<GameItem>();
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this.maxCapacity = maxCapacity;
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}
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@Override
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public void onAddItem(GameItem item) {
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this.items.add(item);
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}
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@Override
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public GameItem getItemById(int id) {
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return null;
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}
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@Override
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public void onRemoveItem(GameItem item) {
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this.items.remove(item);
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}
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@Override
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public void onAddItem(GameItem item) {
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this.items.add(item);
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}
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@Override
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public int getSize() {
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return this.items.size();
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}
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@Override
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public void onRemoveItem(GameItem item) {
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this.items.remove(item);
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}
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@Override
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public int getMaxCapacity() {
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return this.maxCapacity;
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}
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@Override
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public int getSize() {
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return this.items.size();
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}
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@Override
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public int getMaxCapacity() {
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return this.maxCapacity;
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}
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}
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@@ -1,45 +1,44 @@
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package emu.grasscutter.game.inventory;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.stream.Stream;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.stream.Stream;
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import lombok.Getter;
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public enum EquipType {
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EQUIP_NONE (0),
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EQUIP_BRACER (1),
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EQUIP_NECKLACE (2),
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EQUIP_SHOES (3),
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EQUIP_RING (4),
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EQUIP_DRESS (5),
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EQUIP_WEAPON (6);
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private final int value;
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private static final Int2ObjectMap<EquipType> map = new Int2ObjectOpenHashMap<>();
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private static final Map<String, EquipType> stringMap = new HashMap<>();
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static {
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Stream.of(values()).forEach(e -> {
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map.put(e.getValue(), e);
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stringMap.put(e.name(), e);
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});
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}
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private EquipType(int value) {
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this.value = value;
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}
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EQUIP_NONE(0),
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EQUIP_BRACER(1),
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EQUIP_NECKLACE(2),
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EQUIP_SHOES(3),
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EQUIP_RING(4),
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EQUIP_DRESS(5),
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EQUIP_WEAPON(6);
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public int getValue() {
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return value;
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}
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public static EquipType getTypeByValue(int value) {
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return map.getOrDefault(value, EQUIP_NONE);
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}
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public static EquipType getTypeByName(String name) {
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return stringMap.getOrDefault(name, EQUIP_NONE);
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}
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private static final Int2ObjectMap<EquipType> map = new Int2ObjectOpenHashMap<>();
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private static final Map<String, EquipType> stringMap = new HashMap<>();
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static {
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Stream.of(values())
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.forEach(
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e -> {
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map.put(e.getValue(), e);
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stringMap.put(e.name(), e);
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});
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}
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@Getter private final int value;
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EquipType(int value) {
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this.value = value;
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}
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public static EquipType getTypeByValue(int value) {
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return map.getOrDefault(value, EQUIP_NONE);
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}
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public static EquipType getTypeByName(String name) {
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return stringMap.getOrDefault(name, EQUIP_NONE);
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}
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}
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@@ -1,25 +1,14 @@
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package emu.grasscutter.game.inventory;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import org.bson.types.ObjectId;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Id;
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import dev.morphia.annotations.Indexed;
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import dev.morphia.annotations.PostLoad;
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import dev.morphia.annotations.Transient;
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import dev.morphia.annotations.*;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.excels.ItemData;
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import emu.grasscutter.data.excels.ReliquaryAffixData;
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import emu.grasscutter.data.excels.ReliquaryMainPropData;
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import emu.grasscutter.data.excels.reliquary.ReliquaryAffixData;
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import emu.grasscutter.data.excels.reliquary.ReliquaryMainPropData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.entity.EntityWeapon;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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@@ -33,9 +22,14 @@ import emu.grasscutter.net.proto.ReliquaryOuterClass.Reliquary;
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import emu.grasscutter.net.proto.SceneReliquaryInfoOuterClass.SceneReliquaryInfo;
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import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
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import emu.grasscutter.net.proto.WeaponOuterClass.Weapon;
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import emu.grasscutter.utils.WeightedList;
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import emu.grasscutter.utils.objects.WeightedList;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import lombok.Getter;
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import lombok.Setter;
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import org.bson.types.ObjectId;
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@Entity(value = "items", useDiscriminator = false)
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public class GameItem {
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@@ -63,7 +57,8 @@ public class GameItem {
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@Getter private List<Integer> appendPropIdList;
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@Getter @Setter private int equipCharacter;
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@Transient @Getter @Setter private int weaponEntityId;
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@Transient @Getter @Setter private EntityWeapon weaponEntity;
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@Transient @Getter private boolean newItem = false;
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public GameItem() {
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// Morphia only
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@@ -91,11 +86,11 @@ public class GameItem {
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switch (data.getItemType()) {
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case ITEM_VIRTUAL:
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this.count = count;
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this.count = count;
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break;
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case ITEM_WEAPON:
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this.count = 1;
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this.level = Math.max(this.count, 1); // ??????????????????
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this.level = Math.max(this.count, 1); // ??????????????????
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this.affixes = new ArrayList<>(2);
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if (data.getSkillAffix() != null) {
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for (int skillAffix : data.getSkillAffix()) {
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@@ -110,7 +105,8 @@ public class GameItem {
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this.level = 1;
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this.appendPropIdList = new ArrayList<>();
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// Create main property
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ReliquaryMainPropData mainPropData = GameDepot.getRandomRelicMainProp(data.getMainPropDepotId());
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ReliquaryMainPropData mainPropData =
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GameDepot.getRandomRelicMainProp(data.getMainPropDepotId());
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if (mainPropData != null) {
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this.mainPropId = mainPropData.getId();
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}
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@@ -131,6 +127,13 @@ public class GameItem {
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this.guid = player.getNextGameGuid();
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}
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public void checkIsNew(Inventory inventory) {
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// display notification when player obtain new item
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if (inventory.getItemByGuid(this.itemId) == null) {
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this.newItem = true;
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}
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}
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public ObjectId getObjectId() {
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return id;
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}
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@@ -189,7 +192,8 @@ public class GameItem {
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private Set<FightProperty> getAppendFightProperties() {
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Set<FightProperty> props = new HashSet<>();
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// Previously this would check no more than the first four affixes, however custom artifacts may not respect this order.
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// Previously this would check no more than the first four affixes, however custom artifacts may
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// not respect this order.
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for (int appendPropId : this.appendPropIdList) {
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ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get(appendPropId);
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if (affixData != null) {
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@@ -200,7 +204,8 @@ public class GameItem {
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}
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private void addNewAppendProp() {
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List<ReliquaryAffixData> affixList = GameDepot.getRelicAffixList(this.itemData.getAppendPropDepotId());
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List<ReliquaryAffixData> affixList =
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GameDepot.getRelicAffixList(this.itemData.getAppendPropDepotId());
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if (affixList == null) {
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return;
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@@ -208,7 +213,8 @@ public class GameItem {
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// Build blacklist - Dont add same stat as main/sub stat
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Set<FightProperty> blacklist = this.getAppendFightProperties();
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ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(this.mainPropId);
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ReliquaryMainPropData mainPropData =
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GameData.getReliquaryMainPropDataMap().get(this.mainPropId);
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if (mainPropData != null) {
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blacklist.add(mainPropData.getFightProp());
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}
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@@ -231,7 +237,8 @@ public class GameItem {
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}
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private void upgradeRandomAppendProp() {
|
||||
List<ReliquaryAffixData> affixList = GameDepot.getRelicAffixList(this.itemData.getAppendPropDepotId());
|
||||
List<ReliquaryAffixData> affixList =
|
||||
GameDepot.getRelicAffixList(this.itemData.getAppendPropDepotId());
|
||||
|
||||
if (affixList == null) {
|
||||
return;
|
||||
@@ -269,38 +276,41 @@ public class GameItem {
|
||||
}
|
||||
|
||||
public SceneWeaponInfo createSceneWeaponInfo() {
|
||||
SceneWeaponInfo.Builder weaponInfo = SceneWeaponInfo.newBuilder()
|
||||
.setEntityId(this.getWeaponEntityId())
|
||||
.setItemId(this.getItemId())
|
||||
.setGuid(this.getGuid())
|
||||
.setLevel(this.getLevel())
|
||||
.setGadgetId(this.getItemData().getGadgetId())
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder().setIsInited(getAffixes().size() > 0));
|
||||
var weaponInfo =
|
||||
SceneWeaponInfo.newBuilder()
|
||||
.setEntityId(this.getWeaponEntity() != null ? this.getWeaponEntity().getId() : 0)
|
||||
.setItemId(this.getItemId())
|
||||
.setGuid(this.getGuid())
|
||||
.setLevel(this.getLevel())
|
||||
.setGadgetId(this.getItemData().getGadgetId())
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder().setIsInited(getAffixes().size() > 0));
|
||||
|
||||
if (this.getAffixes() != null && this.getAffixes().size() > 0) {
|
||||
for (int affix : this.getAffixes()) {
|
||||
weaponInfo.putAffixMap(affix, this.getRefinement());
|
||||
}
|
||||
}
|
||||
if (this.getAffixes() != null && this.getAffixes().size() > 0) {
|
||||
for (int affix : this.getAffixes()) {
|
||||
weaponInfo.putAffixMap(affix, this.getRefinement());
|
||||
}
|
||||
}
|
||||
|
||||
return weaponInfo.build();
|
||||
}
|
||||
|
||||
public SceneReliquaryInfo createSceneReliquaryInfo() {
|
||||
SceneReliquaryInfo relicInfo = SceneReliquaryInfo.newBuilder()
|
||||
.setItemId(this.getItemId())
|
||||
.setGuid(this.getGuid())
|
||||
.setLevel(this.getLevel())
|
||||
.build();
|
||||
SceneReliquaryInfo relicInfo =
|
||||
SceneReliquaryInfo.newBuilder()
|
||||
.setItemId(this.getItemId())
|
||||
.setGuid(this.getGuid())
|
||||
.setLevel(this.getLevel())
|
||||
.build();
|
||||
|
||||
return relicInfo;
|
||||
}
|
||||
|
||||
public Weapon toWeaponProto() {
|
||||
Weapon.Builder weapon = Weapon.newBuilder()
|
||||
.setLevel(this.getLevel())
|
||||
.setExp(this.getExp())
|
||||
.setPromoteLevel(this.getPromoteLevel());
|
||||
Weapon.Builder weapon =
|
||||
Weapon.newBuilder()
|
||||
.setLevel(this.getLevel())
|
||||
.setExp(this.getExp())
|
||||
.setPromoteLevel(this.getPromoteLevel());
|
||||
|
||||
if (this.getAffixes() != null && this.getAffixes().size() > 0) {
|
||||
for (int affix : this.getAffixes()) {
|
||||
@@ -312,20 +322,19 @@ public class GameItem {
|
||||
}
|
||||
|
||||
public Reliquary toReliquaryProto() {
|
||||
Reliquary.Builder relic = Reliquary.newBuilder()
|
||||
.setLevel(this.getLevel())
|
||||
.setExp(this.getExp())
|
||||
.setPromoteLevel(this.getPromoteLevel())
|
||||
.setMainPropId(this.getMainPropId())
|
||||
.addAllAppendPropIdList(this.getAppendPropIdList());
|
||||
Reliquary.Builder relic =
|
||||
Reliquary.newBuilder()
|
||||
.setLevel(this.getLevel())
|
||||
.setExp(this.getExp())
|
||||
.setPromoteLevel(this.getPromoteLevel())
|
||||
.setMainPropId(this.getMainPropId())
|
||||
.addAllAppendPropIdList(this.getAppendPropIdList());
|
||||
|
||||
return relic.build();
|
||||
}
|
||||
|
||||
public Item toProto() {
|
||||
Item.Builder proto = Item.newBuilder()
|
||||
.setGuid(this.getGuid())
|
||||
.setItemId(this.getItemId());
|
||||
Item.Builder proto = Item.newBuilder().setGuid(this.getGuid()).setItemId(this.getItemId());
|
||||
|
||||
switch (getItemType()) {
|
||||
case ITEM_WEAPON:
|
||||
@@ -337,15 +346,11 @@ public class GameItem {
|
||||
proto.setEquip(Equip.newBuilder().setReliquary(relic).setIsLocked(this.isLocked()).build());
|
||||
break;
|
||||
case ITEM_FURNITURE:
|
||||
Furniture furniture = Furniture.newBuilder()
|
||||
.setCount(getCount())
|
||||
.build();
|
||||
Furniture furniture = Furniture.newBuilder().setCount(getCount()).build();
|
||||
proto.setFurniture(furniture);
|
||||
break;
|
||||
default:
|
||||
Material material = Material.newBuilder()
|
||||
.setCount(getCount())
|
||||
.build();
|
||||
Material material = Material.newBuilder().setCount(getCount()).build();
|
||||
proto.setMaterial(material);
|
||||
break;
|
||||
}
|
||||
@@ -354,7 +359,11 @@ public class GameItem {
|
||||
}
|
||||
|
||||
public ItemHint toItemHintProto() {
|
||||
return ItemHint.newBuilder().setItemId(getItemId()).setCount(getCount()).setIsNew(false).build();
|
||||
return ItemHint.newBuilder()
|
||||
.setItemId(getItemId())
|
||||
.setCount(getCount())
|
||||
.setIsNew(this.isNewItem())
|
||||
.build();
|
||||
}
|
||||
|
||||
public ItemParam toItemParam() {
|
||||
|
||||
@@ -1,34 +1,23 @@
|
||||
package emu.grasscutter.game.inventory;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.common.ItemParamData;
|
||||
import emu.grasscutter.data.excels.ItemData;
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.avatar.AvatarStorage;
|
||||
import emu.grasscutter.game.player.BasePlayerManager;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.game.avatar.*;
|
||||
import emu.grasscutter.game.player.*;
|
||||
import emu.grasscutter.game.props.*;
|
||||
import emu.grasscutter.game.props.ItemUseAction.UseItemParams;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.game.props.WatcherTriggerType;
|
||||
import emu.grasscutter.game.quest.enums.QuestContent;
|
||||
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketStoreItemChangeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketStoreItemDelNotify;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.INVENTORY_LIMITS;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.*;
|
||||
import it.unimi.dsi.fastutil.longs.*;
|
||||
import java.util.*;
|
||||
|
||||
public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
private final Long2ObjectMap<GameItem> store;
|
||||
@@ -41,9 +30,12 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
this.inventoryTypes = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
this.createInventoryTab(ItemType.ITEM_WEAPON, new EquipInventoryTab(INVENTORY_LIMITS.weapons));
|
||||
this.createInventoryTab(ItemType.ITEM_RELIQUARY, new EquipInventoryTab(INVENTORY_LIMITS.relics));
|
||||
this.createInventoryTab(ItemType.ITEM_MATERIAL, new MaterialInventoryTab(INVENTORY_LIMITS.materials));
|
||||
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(INVENTORY_LIMITS.furniture));
|
||||
this.createInventoryTab(
|
||||
ItemType.ITEM_RELIQUARY, new EquipInventoryTab(INVENTORY_LIMITS.relics));
|
||||
this.createInventoryTab(
|
||||
ItemType.ITEM_MATERIAL, new MaterialInventoryTab(INVENTORY_LIMITS.materials));
|
||||
this.createInventoryTab(
|
||||
ItemType.ITEM_FURNITURE, new MaterialInventoryTab(INVENTORY_LIMITS.furniture));
|
||||
}
|
||||
|
||||
public AvatarStorage getAvatarStorage() {
|
||||
@@ -94,7 +86,7 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
GameItem result = putItem(item);
|
||||
|
||||
if (result != null) {
|
||||
getPlayer().getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_OBTAIN_MATERIAL_NUM, result.getItemId(), result.getCount());
|
||||
this.triggerAddItemEvents(result);
|
||||
getPlayer().sendPacket(new PacketStoreItemChangeNotify(result));
|
||||
return true;
|
||||
}
|
||||
@@ -103,18 +95,19 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
}
|
||||
|
||||
public boolean addItem(GameItem item, ActionReason reason) {
|
||||
boolean result = addItem(item);
|
||||
|
||||
if (result && reason != null) {
|
||||
getPlayer().sendPacket(new PacketItemAddHintNotify(item, reason));
|
||||
}
|
||||
|
||||
return result;
|
||||
return addItem(item, reason, false);
|
||||
}
|
||||
|
||||
public boolean addItem(GameItem item, ActionReason reason, boolean forceNotify) {
|
||||
boolean result = addItem(item);
|
||||
|
||||
if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_AVATAR) {
|
||||
getPlayer()
|
||||
.sendPacket(
|
||||
new PacketAddNoGachaAvatarCardNotify(
|
||||
(item.getItemId() % 1000) + 10000000, reason, item));
|
||||
}
|
||||
|
||||
if (reason != null && (forceNotify || result)) {
|
||||
getPlayer().sendPacket(new PacketItemAddHintNotify(item, reason));
|
||||
}
|
||||
@@ -135,21 +128,20 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
this.addItems(items, null);
|
||||
}
|
||||
|
||||
|
||||
public void addItems(Collection<GameItem> items, ActionReason reason) {
|
||||
List<GameItem> changedItems = new ArrayList<>();
|
||||
for (var item : items) {
|
||||
if (item.getItemId() == 0) continue;
|
||||
GameItem result = null;
|
||||
try {
|
||||
// putItem might throws exception
|
||||
// putItem might throw exception
|
||||
// ignore that exception and continue
|
||||
result = putItem(item);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
if (result != null) {
|
||||
getPlayer().getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_OBTAIN_MATERIAL_NUM, result.getItemId(), result.getCount());
|
||||
this.triggerAddItemEvents(result);
|
||||
changedItems.add(result);
|
||||
}
|
||||
}
|
||||
@@ -157,13 +149,34 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
return;
|
||||
}
|
||||
if (reason != null) {
|
||||
getPlayer().sendPacket(new PacketItemAddHintNotify(changedItems, reason));
|
||||
getPlayer().sendPacket(new PacketItemAddHintNotify(items, reason));
|
||||
}
|
||||
getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
|
||||
}
|
||||
|
||||
private void triggerAddItemEvents(GameItem result) {
|
||||
getPlayer()
|
||||
.getBattlePassManager()
|
||||
.triggerMission(
|
||||
WatcherTriggerType.TRIGGER_OBTAIN_MATERIAL_NUM, result.getItemId(), result.getCount());
|
||||
getPlayer()
|
||||
.getQuestManager()
|
||||
.queueEvent(QuestContent.QUEST_CONTENT_OBTAIN_ITEM, result.getItemId(), result.getCount());
|
||||
}
|
||||
|
||||
private void triggerRemItemEvents(GameItem item, int removeCount) {
|
||||
getPlayer()
|
||||
.getBattlePassManager()
|
||||
.triggerMission(WatcherTriggerType.TRIGGER_COST_MATERIAL, item.getItemId(), removeCount);
|
||||
getPlayer()
|
||||
.getQuestManager()
|
||||
.queueEvent(QuestContent.QUEST_CONTENT_ITEM_LESS_THAN, item.getItemId(), item.getCount());
|
||||
}
|
||||
|
||||
public void addItemParams(Collection<ItemParam> items) {
|
||||
addItems(items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), null);
|
||||
addItems(
|
||||
items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(),
|
||||
null);
|
||||
}
|
||||
|
||||
public void addItemParamDatas(Collection<ItemParamData> items) {
|
||||
@@ -171,7 +184,9 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
}
|
||||
|
||||
public void addItemParamDatas(Collection<ItemParamData> items, ActionReason reason) {
|
||||
addItems(items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), reason);
|
||||
addItems(
|
||||
items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(),
|
||||
reason);
|
||||
}
|
||||
|
||||
private synchronized GameItem putItem(GameItem item) {
|
||||
@@ -179,6 +194,8 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
var data = item.getItemData();
|
||||
if (data == null) return null;
|
||||
|
||||
this.player.getProgressManager().addItemObtainedHistory(item.getItemId(), item.getCount());
|
||||
|
||||
if (data.isUseOnGain()) {
|
||||
var params = new UseItemParams(this.player, data.getUseTarget());
|
||||
params.usedItemId = data.getId();
|
||||
@@ -214,7 +231,11 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
case MATERIAL_FLYCLOAK:
|
||||
case MATERIAL_COSTUME:
|
||||
case MATERIAL_NAMECARD:
|
||||
Grasscutter.getLogger().warn("Attempted to add a "+item.getItemData().getMaterialType().name()+" to inventory, but item definition lacks isUseOnGain. This indicates a Resources error.");
|
||||
Grasscutter.getLogger()
|
||||
.warn(
|
||||
"Attempted to add a "
|
||||
+ item.getItemData().getMaterialType().name()
|
||||
+ " to inventory, but item definition lacks isUseOnGain. This indicates a Resources error.");
|
||||
return null;
|
||||
default:
|
||||
if (tab == null) {
|
||||
@@ -222,7 +243,8 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
}
|
||||
GameItem existingItem = tab.getItemById(item.getItemId());
|
||||
if (existingItem == null) {
|
||||
// Item type didnt exist before, we will add it to main inventory map if there is enough space
|
||||
// Item type didnt exist before, we will add it to main inventory map if there is
|
||||
// enough space
|
||||
if (tab.getSize() >= tab.getMaxCapacity()) {
|
||||
return null;
|
||||
}
|
||||
@@ -232,11 +254,14 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
return item;
|
||||
} else {
|
||||
// Add count
|
||||
existingItem.setCount(Math.min(existingItem.getCount() + item.getCount(), item.getItemData().getStackLimit()));
|
||||
existingItem.setCount(
|
||||
Math.min(
|
||||
existingItem.getCount() + item.getCount(),
|
||||
item.getItemData().getStackLimit()));
|
||||
existingItem.save();
|
||||
return existingItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -244,6 +269,7 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
this.player.getCodex().checkAddedItem(item);
|
||||
// Set owner and guid FIRST!
|
||||
item.setOwner(this.player);
|
||||
item.checkIsNew(this);
|
||||
// Put in item store
|
||||
getItems().put(item.getGuid(), item);
|
||||
if (tab != null) {
|
||||
@@ -254,46 +280,57 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
private void addVirtualItem(int itemId, int count) {
|
||||
switch (itemId) {
|
||||
case 101 -> // Character exp
|
||||
this.player.getTeamManager().getActiveTeam().stream().map(e -> e.getAvatar()).forEach(
|
||||
avatar -> this.player.getServer().getInventorySystem().upgradeAvatar(this.player, avatar, count)
|
||||
);
|
||||
this.player.getTeamManager().getActiveTeam().stream()
|
||||
.map(e -> e.getAvatar())
|
||||
.forEach(
|
||||
avatar ->
|
||||
this.player
|
||||
.getServer()
|
||||
.getInventorySystem()
|
||||
.upgradeAvatar(this.player, avatar, count));
|
||||
case 102 -> // Adventure exp
|
||||
this.player.addExpDirectly(count);
|
||||
this.player.addExpDirectly(count);
|
||||
case 105 -> // Companionship exp
|
||||
this.player.getTeamManager().getActiveTeam().stream().map(e -> e.getAvatar()).forEach(
|
||||
avatar -> this.player.getServer().getInventorySystem().upgradeAvatarFetterLevel(this.player, avatar, count * (this.player.isInMultiplayer() ? 2 : 1))
|
||||
);
|
||||
this.player.getTeamManager().getActiveTeam().stream()
|
||||
.map(e -> e.getAvatar())
|
||||
.forEach(
|
||||
avatar ->
|
||||
this.player
|
||||
.getServer()
|
||||
.getInventorySystem()
|
||||
.upgradeAvatarFetterLevel(
|
||||
this.player, avatar, count * (this.player.isInMultiplayer() ? 2 : 1)));
|
||||
case 106 -> // Resin
|
||||
this.player.getResinManager().addResin(count);
|
||||
this.player.getResinManager().addResin(count);
|
||||
case 107 -> // Legendary Key
|
||||
this.player.addLegendaryKey(count);
|
||||
this.player.addLegendaryKey(count);
|
||||
case 121 -> // Home exp
|
||||
this.player.getHome().addExp(this.player, count);
|
||||
this.player.getHome().addExp(this.player, count);
|
||||
case 201 -> // Primogem
|
||||
this.player.setPrimogems(this.player.getPrimogems() + count);
|
||||
this.player.setPrimogems(this.player.getPrimogems() + count);
|
||||
case 202 -> // Mora
|
||||
this.player.setMora(this.player.getMora() + count);
|
||||
this.player.setMora(this.player.getMora() + count);
|
||||
case 203 -> // Genesis Crystals
|
||||
this.player.setCrystals(this.player.getCrystals() + count);
|
||||
this.player.setCrystals(this.player.getCrystals() + count);
|
||||
case 204 -> // Home Coin
|
||||
this.player.setHomeCoin(this.player.getHomeCoin() + count);
|
||||
this.player.setHomeCoin(this.player.getHomeCoin() + count);
|
||||
}
|
||||
}
|
||||
|
||||
private GameItem payVirtualItem(int itemId, int count) {
|
||||
switch (itemId) {
|
||||
case 201 -> // Primogem
|
||||
player.setPrimogems(player.getPrimogems() - count);
|
||||
case 202 -> // Mora
|
||||
player.setMora(player.getMora() - count);
|
||||
case 203 -> // Genesis Crystals
|
||||
player.setCrystals(player.getCrystals() - count);
|
||||
case 106 -> // Resin
|
||||
player.getResinManager().useResin(count);
|
||||
case 107 -> // LegendaryKey
|
||||
player.useLegendaryKey(count);
|
||||
case 204 -> // Home Coin
|
||||
player.setHomeCoin(player.getHomeCoin() - count);
|
||||
case 201 -> // Primogem
|
||||
player.setPrimogems(player.getPrimogems() - count);
|
||||
case 202 -> // Mora
|
||||
player.setMora(player.getMora() - count);
|
||||
case 203 -> // Genesis Crystals
|
||||
player.setCrystals(player.getCrystals() - count);
|
||||
case 106 -> // Resin
|
||||
player.getResinManager().useResin(count);
|
||||
case 107 -> // LegendaryKey
|
||||
player.useLegendaryKey(count);
|
||||
case 204 -> // Home Coin
|
||||
player.setHomeCoin(player.getHomeCoin() - count);
|
||||
default -> {
|
||||
var gameItem = getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId);
|
||||
removeItem(gameItem, count);
|
||||
@@ -305,27 +342,29 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
|
||||
private int getVirtualItemCount(int itemId) {
|
||||
switch (itemId) {
|
||||
case 201: // Primogem
|
||||
case 201: // Primogem
|
||||
return this.player.getPrimogems();
|
||||
case 202: // Mora
|
||||
case 202: // Mora
|
||||
return this.player.getMora();
|
||||
case 203: // Genesis Crystals
|
||||
case 203: // Genesis Crystals
|
||||
return this.player.getCrystals();
|
||||
case 106: // Resin
|
||||
case 106: // Resin
|
||||
return this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
|
||||
case 107: // Legendary Key
|
||||
case 107: // Legendary Key
|
||||
return this.player.getProperty(PlayerProperty.PROP_PLAYER_LEGENDARY_KEY);
|
||||
case 204: // Home Coin
|
||||
case 204: // Home Coin
|
||||
return this.player.getHomeCoin();
|
||||
default:
|
||||
GameItem item = getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId); // What if we ever want to operate on weapons/relics/furniture? :S
|
||||
GameItem item =
|
||||
getInventoryTab(ItemType.ITEM_MATERIAL)
|
||||
.getItemById(
|
||||
itemId); // What if we ever want to operate on weapons/relics/furniture? :S
|
||||
return (item == null) ? 0 : item.getCount();
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized boolean payItem(int id, int count) {
|
||||
if (this.getVirtualItemCount(id) < count)
|
||||
return false;
|
||||
if (this.getVirtualItemCount(id) < count) return false;
|
||||
this.payVirtualItem(id, count);
|
||||
return true;
|
||||
}
|
||||
@@ -342,17 +381,17 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
return this.payItems(costItems, quantity, null);
|
||||
}
|
||||
|
||||
public synchronized boolean payItems(ItemParamData[] costItems, int quantity, ActionReason reason) {
|
||||
public synchronized boolean payItems(
|
||||
ItemParamData[] costItems, int quantity, ActionReason reason) {
|
||||
// Make sure player has requisite items
|
||||
for (ItemParamData cost : costItems)
|
||||
if (this.getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity))
|
||||
return false;
|
||||
if (this.getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity)) return false;
|
||||
// All costs are satisfied, now remove them all
|
||||
for (ItemParamData cost : costItems) {
|
||||
this.payVirtualItem(cost.getId(), cost.getCount() * quantity);
|
||||
}
|
||||
|
||||
if (reason != null) { // Do we need these?
|
||||
if (reason != null) { // Do we need these?
|
||||
// getPlayer().sendPacket(new PacketItemAddHintNotify(changedItems, reason));
|
||||
}
|
||||
// getPlayer().sendPacket(new PacketStoreItemChangeNotify(changedItems));
|
||||
@@ -367,14 +406,14 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
return this.payItems(costItems, quantity, null);
|
||||
}
|
||||
|
||||
public synchronized boolean payItems(Iterable<ItemParamData> costItems, int quantity, ActionReason reason) {
|
||||
public synchronized boolean payItems(
|
||||
Iterable<ItemParamData> costItems, int quantity, ActionReason reason) {
|
||||
// Make sure player has requisite items
|
||||
for (ItemParamData cost : costItems)
|
||||
if (getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity))
|
||||
return false;
|
||||
if (getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity)) return false;
|
||||
// All costs are satisfied, now remove them all
|
||||
costItems.forEach(cost -> this.payVirtualItem(cost.getId(), cost.getCount() * quantity));
|
||||
//TODO:handle the reason(need to send certain package)
|
||||
// TODO:handle the reason(need to send certain package)
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -390,7 +429,7 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
}
|
||||
|
||||
public synchronized boolean removeItem(long guid, int count) {
|
||||
GameItem item = this.getItemByGuid(guid);
|
||||
var item = this.getItemByGuid(guid);
|
||||
|
||||
if (item == null) {
|
||||
return false;
|
||||
@@ -399,6 +438,20 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
return removeItem(item, count);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes an item by its item ID.
|
||||
*
|
||||
* @param itemId The ID of the item to remove.
|
||||
* @param count The amount of items to remove.
|
||||
* @return True if the item was removed, false otherwise.
|
||||
*/
|
||||
public synchronized boolean removeItemById(int itemId, int count) {
|
||||
var item = this.getItems().values().stream().filter(i -> i.getItemId() == itemId).findFirst();
|
||||
|
||||
// Check if the item is in the player's inventory.
|
||||
return item.filter(gameItem -> this.removeItem(gameItem, count)).isPresent();
|
||||
}
|
||||
|
||||
public synchronized boolean removeItem(GameItem item) {
|
||||
return removeItem(item, item.getCount());
|
||||
}
|
||||
@@ -431,7 +484,7 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
|
||||
// Battle pass trigger
|
||||
int removeCount = Math.min(count, item.getCount());
|
||||
getPlayer().getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_COST_MATERIAL, item.getItemId(), removeCount);
|
||||
this.triggerRemItemEvents(item, removeCount);
|
||||
|
||||
// Update in db
|
||||
item.save();
|
||||
@@ -474,6 +527,11 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
}
|
||||
|
||||
public void loadFromDatabase() {
|
||||
if (this.isLoaded()) return;
|
||||
|
||||
// Wait for avatars to load.
|
||||
Utils.waitFor(this.getPlayer().getAvatars()::isLoaded);
|
||||
|
||||
List<GameItem> items = DatabaseHelper.getInventoryItems(getPlayer());
|
||||
|
||||
for (GameItem item : items) {
|
||||
@@ -511,6 +569,10 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Load avatars after inventory.
|
||||
this.getPlayer().getAvatars().postLoad();
|
||||
this.setLoaded(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
package emu.grasscutter.game.inventory;
|
||||
|
||||
public interface InventoryTab {
|
||||
public GameItem getItemById(int id);
|
||||
|
||||
public void onAddItem(GameItem item);
|
||||
|
||||
public void onRemoveItem(GameItem item);
|
||||
|
||||
public int getSize();
|
||||
|
||||
public int getMaxCapacity();
|
||||
GameItem getItemById(int id);
|
||||
|
||||
void onAddItem(GameItem item);
|
||||
|
||||
void onRemoveItem(GameItem item);
|
||||
|
||||
int getSize();
|
||||
|
||||
int getMaxCapacity();
|
||||
}
|
||||
|
||||
@@ -1,27 +1,27 @@
|
||||
package emu.grasscutter.game.inventory;
|
||||
|
||||
public class ItemDef {
|
||||
private int itemId;
|
||||
private int count;
|
||||
|
||||
public ItemDef(int itemId, int count) {
|
||||
this.itemId = itemId;
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
public int getItemId() {
|
||||
return itemId;
|
||||
}
|
||||
|
||||
public void setItemId(int itemId) {
|
||||
this.itemId = itemId;
|
||||
}
|
||||
private int itemId;
|
||||
private int count;
|
||||
|
||||
public int getCount() {
|
||||
return count;
|
||||
}
|
||||
public ItemDef(int itemId, int count) {
|
||||
this.itemId = itemId;
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
public void setCount(int count) {
|
||||
this.count = count;
|
||||
}
|
||||
public int getItemId() {
|
||||
return itemId;
|
||||
}
|
||||
|
||||
public void setItemId(int itemId) {
|
||||
this.itemId = itemId;
|
||||
}
|
||||
|
||||
public int getCount() {
|
||||
return count;
|
||||
}
|
||||
|
||||
public void setCount(int count) {
|
||||
this.count = count;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,45 +1,44 @@
|
||||
package emu.grasscutter.game.inventory;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Stream;
|
||||
import lombok.Getter;
|
||||
|
||||
public enum ItemQuality {
|
||||
QUALITY_NONE(0),
|
||||
QUALITY_WHITE(1),
|
||||
QUALITY_GREEN(2),
|
||||
QUALITY_BLUE(3),
|
||||
QUALITY_PURPLE(4),
|
||||
QUALITY_ORANGE(5),
|
||||
QUALITY_ORANGE_SP(105);
|
||||
|
||||
private final int value;
|
||||
private static final Int2ObjectMap<ItemQuality> map = new Int2ObjectOpenHashMap<>();
|
||||
private static final Map<String, ItemQuality> stringMap = new HashMap<>();
|
||||
|
||||
static {
|
||||
Stream.of(values()).forEach(e -> {
|
||||
map.put(e.getValue(), e);
|
||||
stringMap.put(e.name(), e);
|
||||
});
|
||||
}
|
||||
|
||||
private ItemQuality(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
QUALITY_NONE(0),
|
||||
QUALITY_WHITE(1),
|
||||
QUALITY_GREEN(2),
|
||||
QUALITY_BLUE(3),
|
||||
QUALITY_PURPLE(4),
|
||||
QUALITY_ORANGE(5),
|
||||
QUALITY_ORANGE_SP(105);
|
||||
|
||||
public int getValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
public static ItemQuality getTypeByValue(int value) {
|
||||
return map.getOrDefault(value, QUALITY_NONE);
|
||||
}
|
||||
|
||||
public static ItemQuality getTypeByName(String name) {
|
||||
return stringMap.getOrDefault(name, QUALITY_NONE);
|
||||
}
|
||||
private static final Int2ObjectMap<ItemQuality> map = new Int2ObjectOpenHashMap<>();
|
||||
private static final Map<String, ItemQuality> stringMap = new HashMap<>();
|
||||
|
||||
static {
|
||||
Stream.of(values())
|
||||
.forEach(
|
||||
e -> {
|
||||
map.put(e.getValue(), e);
|
||||
stringMap.put(e.name(), e);
|
||||
});
|
||||
}
|
||||
|
||||
@Getter private final int value;
|
||||
|
||||
ItemQuality(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public static ItemQuality getTypeByValue(int value) {
|
||||
return map.getOrDefault(value, QUALITY_NONE);
|
||||
}
|
||||
|
||||
public static ItemQuality getTypeByName(String name) {
|
||||
return stringMap.getOrDefault(name, QUALITY_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,45 +1,44 @@
|
||||
package emu.grasscutter.game.inventory;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Stream;
|
||||
import lombok.Getter;
|
||||
|
||||
public enum ItemType {
|
||||
ITEM_NONE (0),
|
||||
ITEM_VIRTUAL (1),
|
||||
ITEM_MATERIAL (2),
|
||||
ITEM_RELIQUARY (3),
|
||||
ITEM_WEAPON (4),
|
||||
ITEM_DISPLAY (5),
|
||||
ITEM_FURNITURE (6);
|
||||
|
||||
private final int value;
|
||||
private static final Int2ObjectMap<ItemType> map = new Int2ObjectOpenHashMap<>();
|
||||
private static final Map<String, ItemType> stringMap = new HashMap<>();
|
||||
|
||||
static {
|
||||
Stream.of(values()).forEach(e -> {
|
||||
map.put(e.getValue(), e);
|
||||
stringMap.put(e.name(), e);
|
||||
});
|
||||
}
|
||||
|
||||
private ItemType(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
ITEM_NONE(0),
|
||||
ITEM_VIRTUAL(1),
|
||||
ITEM_MATERIAL(2),
|
||||
ITEM_RELIQUARY(3),
|
||||
ITEM_WEAPON(4),
|
||||
ITEM_DISPLAY(5),
|
||||
ITEM_FURNITURE(6);
|
||||
|
||||
public int getValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
public static ItemType getTypeByValue(int value) {
|
||||
return map.getOrDefault(value, ITEM_NONE);
|
||||
}
|
||||
|
||||
public static ItemType getTypeByName(String name) {
|
||||
return stringMap.getOrDefault(name, ITEM_NONE);
|
||||
}
|
||||
private static final Int2ObjectMap<ItemType> map = new Int2ObjectOpenHashMap<>();
|
||||
private static final Map<String, ItemType> stringMap = new HashMap<>();
|
||||
|
||||
static {
|
||||
Stream.of(values())
|
||||
.forEach(
|
||||
e -> {
|
||||
map.put(e.getValue(), e);
|
||||
stringMap.put(e.name(), e);
|
||||
});
|
||||
}
|
||||
|
||||
@Getter private final int value;
|
||||
|
||||
ItemType(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public static ItemType getTypeByValue(int value) {
|
||||
return map.getOrDefault(value, ITEM_NONE);
|
||||
}
|
||||
|
||||
public static ItemType getTypeByName(String name) {
|
||||
return stringMap.getOrDefault(name, ITEM_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,36 +4,36 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
public class MaterialInventoryTab implements InventoryTab {
|
||||
private final Int2ObjectMap<GameItem> items;
|
||||
private final int maxCapacity;
|
||||
|
||||
public MaterialInventoryTab(int maxCapacity) {
|
||||
this.items = new Int2ObjectOpenHashMap<>();
|
||||
this.maxCapacity = maxCapacity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public GameItem getItemById(int id) {
|
||||
return this.items.get(id);
|
||||
}
|
||||
private final Int2ObjectMap<GameItem> items;
|
||||
private final int maxCapacity;
|
||||
|
||||
@Override
|
||||
public void onAddItem(GameItem item) {
|
||||
this.items.put(item.getItemId(), item);
|
||||
}
|
||||
public MaterialInventoryTab(int maxCapacity) {
|
||||
this.items = new Int2ObjectOpenHashMap<>();
|
||||
this.maxCapacity = maxCapacity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemoveItem(GameItem item) {
|
||||
this.items.remove(item.getItemId());
|
||||
}
|
||||
@Override
|
||||
public GameItem getItemById(int id) {
|
||||
return this.items.get(id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSize() {
|
||||
return this.items.size();
|
||||
}
|
||||
@Override
|
||||
public void onAddItem(GameItem item) {
|
||||
this.items.put(item.getItemId(), item);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxCapacity() {
|
||||
return this.maxCapacity;
|
||||
}
|
||||
@Override
|
||||
public void onRemoveItem(GameItem item) {
|
||||
this.items.remove(item.getItemId());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSize() {
|
||||
return this.items.size();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxCapacity() {
|
||||
return this.maxCapacity;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,74 +1,73 @@
|
||||
package emu.grasscutter.game.inventory;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Stream;
|
||||
import lombok.Getter;
|
||||
|
||||
public enum MaterialType {
|
||||
MATERIAL_NONE (0),
|
||||
MATERIAL_FOOD (1),
|
||||
MATERIAL_QUEST (2),
|
||||
MATERIAL_EXCHANGE (4),
|
||||
MATERIAL_CONSUME (5),
|
||||
MATERIAL_EXP_FRUIT (6),
|
||||
MATERIAL_AVATAR (7),
|
||||
MATERIAL_ADSORBATE (8),
|
||||
MATERIAL_CRICKET (9),
|
||||
MATERIAL_ELEM_CRYSTAL (10),
|
||||
MATERIAL_WEAPON_EXP_STONE (11),
|
||||
MATERIAL_CHEST (12),
|
||||
MATERIAL_RELIQUARY_MATERIAL (13),
|
||||
MATERIAL_AVATAR_MATERIAL (14),
|
||||
MATERIAL_NOTICE_ADD_HP (15),
|
||||
MATERIAL_SEA_LAMP (16),
|
||||
MATERIAL_SELECTABLE_CHEST (17),
|
||||
MATERIAL_FLYCLOAK (18),
|
||||
MATERIAL_NAMECARD (19),
|
||||
MATERIAL_TALENT (20),
|
||||
MATERIAL_WIDGET (21),
|
||||
MATERIAL_CHEST_BATCH_USE (22),
|
||||
MATERIAL_FAKE_ABSORBATE (23),
|
||||
MATERIAL_CONSUME_BATCH_USE (24),
|
||||
MATERIAL_WOOD (25),
|
||||
MATERIAL_FURNITURE_FORMULA (27),
|
||||
MATERIAL_CHANNELLER_SLAB_BUFF (28),
|
||||
MATERIAL_FURNITURE_SUITE_FORMULA (29),
|
||||
MATERIAL_COSTUME (30),
|
||||
MATERIAL_HOME_SEED (31),
|
||||
MATERIAL_FISH_BAIT (32),
|
||||
MATERIAL_FISH_ROD (33),
|
||||
MATERIAL_SUMO_BUFF (34),
|
||||
MATERIAL_FIREWORKS (35),
|
||||
MATERIAL_BGM (36),
|
||||
MATERIAL_SPICE_FOOD (37),
|
||||
MATERIAL_ACTIVITY_ROBOT (38),
|
||||
MATERIAL_ACTIVITY_GEAR (39),
|
||||
MATERIAL_ACTIVITY_JIGSAW (40),
|
||||
MATERIAL_ARANARA (41),
|
||||
MATERIAL_DESHRET_MANUAL (46);
|
||||
MATERIAL_NONE(0),
|
||||
MATERIAL_FOOD(1),
|
||||
MATERIAL_QUEST(2),
|
||||
MATERIAL_EXCHANGE(4),
|
||||
MATERIAL_CONSUME(5),
|
||||
MATERIAL_EXP_FRUIT(6),
|
||||
MATERIAL_AVATAR(7),
|
||||
MATERIAL_ADSORBATE(8),
|
||||
MATERIAL_CRICKET(9),
|
||||
MATERIAL_ELEM_CRYSTAL(10),
|
||||
MATERIAL_WEAPON_EXP_STONE(11),
|
||||
MATERIAL_CHEST(12),
|
||||
MATERIAL_RELIQUARY_MATERIAL(13),
|
||||
MATERIAL_AVATAR_MATERIAL(14),
|
||||
MATERIAL_NOTICE_ADD_HP(15),
|
||||
MATERIAL_SEA_LAMP(16),
|
||||
MATERIAL_SELECTABLE_CHEST(17),
|
||||
MATERIAL_FLYCLOAK(18),
|
||||
MATERIAL_NAMECARD(19),
|
||||
MATERIAL_TALENT(20),
|
||||
MATERIAL_WIDGET(21),
|
||||
MATERIAL_CHEST_BATCH_USE(22),
|
||||
MATERIAL_FAKE_ABSORBATE(23),
|
||||
MATERIAL_CONSUME_BATCH_USE(24),
|
||||
MATERIAL_WOOD(25),
|
||||
MATERIAL_FURNITURE_FORMULA(27),
|
||||
MATERIAL_CHANNELLER_SLAB_BUFF(28),
|
||||
MATERIAL_FURNITURE_SUITE_FORMULA(29),
|
||||
MATERIAL_COSTUME(30),
|
||||
MATERIAL_HOME_SEED(31),
|
||||
MATERIAL_FISH_BAIT(32),
|
||||
MATERIAL_FISH_ROD(33),
|
||||
MATERIAL_SUMO_BUFF(34),
|
||||
MATERIAL_FIREWORKS(35),
|
||||
MATERIAL_BGM(36),
|
||||
MATERIAL_SPICE_FOOD(37),
|
||||
MATERIAL_ACTIVITY_ROBOT(38),
|
||||
MATERIAL_ACTIVITY_GEAR(39),
|
||||
MATERIAL_ACTIVITY_JIGSAW(40),
|
||||
MATERIAL_ARANARA(41),
|
||||
MATERIAL_DESHRET_MANUAL(46);
|
||||
|
||||
private final int value;
|
||||
private static final Int2ObjectMap<MaterialType> map = new Int2ObjectOpenHashMap<>();
|
||||
private static final Map<String, MaterialType> stringMap = new HashMap<>();
|
||||
|
||||
static {
|
||||
Stream.of(values()).forEach(e -> {
|
||||
map.put(e.getValue(), e);
|
||||
stringMap.put(e.name(), e);
|
||||
});
|
||||
Stream.of(values())
|
||||
.forEach(
|
||||
e -> {
|
||||
map.put(e.getValue(), e);
|
||||
stringMap.put(e.name(), e);
|
||||
});
|
||||
}
|
||||
|
||||
private MaterialType(int value) {
|
||||
@Getter private final int value;
|
||||
|
||||
MaterialType(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public int getValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
public static MaterialType getTypeByValue(int value) {
|
||||
return map.getOrDefault(value, MATERIAL_NONE);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user