mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-04-04 15:02:27 +02:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -9,7 +9,6 @@ import emu.grasscutter.net.proto.ItemParamOuterClass;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
@@ -25,16 +24,20 @@ public class FurnitureManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
public void notifyUnlockFurniture() {
|
||||
player.getSession().send(new PacketUnlockedFurnitureFormulaDataNotify(player.getUnlockedFurniture()));
|
||||
player
|
||||
.getSession()
|
||||
.send(new PacketUnlockedFurnitureFormulaDataNotify(player.getUnlockedFurniture()));
|
||||
}
|
||||
|
||||
public void notifyUnlockFurnitureSuite() {
|
||||
player.getSession().send(new PacketUnlockedFurnitureSuiteDataNotify(player.getUnlockedFurnitureSuite()));
|
||||
player
|
||||
.getSession()
|
||||
.send(new PacketUnlockedFurnitureSuiteDataNotify(player.getUnlockedFurnitureSuite()));
|
||||
}
|
||||
|
||||
public boolean unlockFurnitureFormula(int id) {
|
||||
if (!player.getUnlockedFurniture().add(id)) {
|
||||
return false; // Already unlocked!
|
||||
return false; // Already unlocked!
|
||||
}
|
||||
notifyUnlockFurniture();
|
||||
return true;
|
||||
@@ -42,7 +45,7 @@ public class FurnitureManager extends BasePlayerManager {
|
||||
|
||||
public boolean unlockFurnitureSuite(int id) {
|
||||
if (!player.getUnlockedFurnitureSuite().add(id)) {
|
||||
return false; // Already unlocked!
|
||||
return false; // Already unlocked!
|
||||
}
|
||||
notifyUnlockFurnitureSuite();
|
||||
return true;
|
||||
@@ -51,36 +54,50 @@ public class FurnitureManager extends BasePlayerManager {
|
||||
public void startMake(int makeId, int avatarId) {
|
||||
var makeData = GameData.getFurnitureMakeConfigDataMap().get(makeId);
|
||||
if (makeData == null) {
|
||||
player.getSession().send(new PacketFurnitureMakeStartRsp(Retcode.RET_FURNITURE_MAKE_CONFIG_ERROR_VALUE, null));
|
||||
player
|
||||
.getSession()
|
||||
.send(
|
||||
new PacketFurnitureMakeStartRsp(Retcode.RET_FURNITURE_MAKE_CONFIG_ERROR_VALUE, null));
|
||||
return;
|
||||
}
|
||||
|
||||
// check slot count
|
||||
if (player.getHome().getLevelData().getFurnitureMakeSlotCount() <= player.getHome().getFurnitureMakeSlotItemList().size()) {
|
||||
player.getSession().send(new PacketFurnitureMakeStartRsp(Retcode.RET_FURNITURE_MAKE_SLOT_FULL_VALUE, null));
|
||||
if (player.getHome().getLevelData().getFurnitureMakeSlotCount()
|
||||
<= player.getHome().getFurnitureMakeSlotItemList().size()) {
|
||||
player
|
||||
.getSession()
|
||||
.send(new PacketFurnitureMakeStartRsp(Retcode.RET_FURNITURE_MAKE_SLOT_FULL_VALUE, null));
|
||||
return;
|
||||
}
|
||||
|
||||
// pay items first
|
||||
if (!player.getInventory().payItems(makeData.getMaterialItems())) {
|
||||
player.getSession().send(new PacketFurnitureMakeStartRsp(Retcode.RET_HOME_FURNITURE_COUNT_NOT_ENOUGH_VALUE, null));
|
||||
player
|
||||
.getSession()
|
||||
.send(
|
||||
new PacketFurnitureMakeStartRsp(
|
||||
Retcode.RET_HOME_FURNITURE_COUNT_NOT_ENOUGH_VALUE, null));
|
||||
return;
|
||||
}
|
||||
|
||||
var furnitureSlot = FurnitureMakeSlotItem.of()
|
||||
.avatarId(avatarId)
|
||||
.makeId(makeId)
|
||||
.beginTime(Utils.getCurrentSeconds())
|
||||
.durTime(makeData.getMakeTime())
|
||||
.build();
|
||||
var furnitureSlot =
|
||||
FurnitureMakeSlotItem.of()
|
||||
.avatarId(avatarId)
|
||||
.makeId(makeId)
|
||||
.beginTime(Utils.getCurrentSeconds())
|
||||
.durTime(makeData.getMakeTime())
|
||||
.build();
|
||||
|
||||
// add furniture make task
|
||||
player.getHome().getFurnitureMakeSlotItemList().add(furnitureSlot);
|
||||
player.getSession().send(new PacketFurnitureMakeStartRsp(Retcode.RET_SUCC_VALUE,
|
||||
player.getHome().getFurnitureMakeSlotItemList().stream()
|
||||
.map(FurnitureMakeSlotItem::toProto)
|
||||
.toList()
|
||||
));
|
||||
player
|
||||
.getSession()
|
||||
.send(
|
||||
new PacketFurnitureMakeStartRsp(
|
||||
Retcode.RET_SUCC_VALUE,
|
||||
player.getHome().getFurnitureMakeSlotItemList().stream()
|
||||
.map(FurnitureMakeSlotItem::toProto)
|
||||
.toList()));
|
||||
|
||||
player.getHome().save();
|
||||
}
|
||||
@@ -93,34 +110,48 @@ public class FurnitureManager extends BasePlayerManager {
|
||||
player.sendPacket(new PacketFurnitureMakeRsp(player.getHome()));
|
||||
}
|
||||
|
||||
|
||||
public void take(int index, int makeId, boolean isFastFinish) {
|
||||
var makeData = GameData.getFurnitureMakeConfigDataMap().get(makeId);
|
||||
if (makeData == null) {
|
||||
player.getSession().send(new PacketTakeFurnitureMakeRsp(Retcode.RET_FURNITURE_MAKE_CONFIG_ERROR_VALUE, makeId, null, null));
|
||||
player
|
||||
.getSession()
|
||||
.send(
|
||||
new PacketTakeFurnitureMakeRsp(
|
||||
Retcode.RET_FURNITURE_MAKE_CONFIG_ERROR_VALUE, makeId, null, null));
|
||||
return;
|
||||
}
|
||||
|
||||
var slotItem = player.getHome().getFurnitureMakeSlotItemList().stream()
|
||||
.filter(x -> x.getIndex() == index && x.getMakeId() == makeId)
|
||||
.findFirst();
|
||||
var slotItem =
|
||||
player.getHome().getFurnitureMakeSlotItemList().stream()
|
||||
.filter(x -> x.getIndex() == index && x.getMakeId() == makeId)
|
||||
.findFirst();
|
||||
|
||||
if (slotItem.isEmpty()) {
|
||||
player.getSession().send(new PacketTakeFurnitureMakeRsp(Retcode.RET_FURNITURE_MAKE_NO_MAKE_DATA_VALUE, makeId, null, null));
|
||||
player
|
||||
.getSession()
|
||||
.send(
|
||||
new PacketTakeFurnitureMakeRsp(
|
||||
Retcode.RET_FURNITURE_MAKE_NO_MAKE_DATA_VALUE, makeId, null, null));
|
||||
return;
|
||||
}
|
||||
|
||||
// pay the speedup item
|
||||
if (isFastFinish && !player.getInventory().payItem(107013,1)) {
|
||||
player.getSession().send(new PacketTakeFurnitureMakeRsp(Retcode.RET_FURNITURE_MAKE_UNFINISH_VALUE, makeId, null, null));
|
||||
if (isFastFinish && !player.getInventory().payItem(107013, 1)) {
|
||||
player
|
||||
.getSession()
|
||||
.send(
|
||||
new PacketTakeFurnitureMakeRsp(
|
||||
Retcode.RET_FURNITURE_MAKE_UNFINISH_VALUE, makeId, null, null));
|
||||
return;
|
||||
}
|
||||
|
||||
// check if player can take
|
||||
// if (slotItem.get().getBeginTime() + slotItem.get().getDurTime() >= Utils.getCurrentSeconds() && !isFastFinish) {
|
||||
// player.getSession().send(new PacketTakeFurnitureMakeRsp(Retcode.RET_FURNITURE_MAKE_UNFINISH_VALUE, makeId, null, null));
|
||||
// return;
|
||||
// }
|
||||
// if (slotItem.get().getBeginTime() + slotItem.get().getDurTime() >=
|
||||
// Utils.getCurrentSeconds() && !isFastFinish) {
|
||||
// player.getSession().send(new
|
||||
// PacketTakeFurnitureMakeRsp(Retcode.RET_FURNITURE_MAKE_UNFINISH_VALUE, makeId, null, null));
|
||||
// return;
|
||||
// }
|
||||
|
||||
player.getInventory().addItem(makeData.getFurnitureItemID(), makeData.getCount());
|
||||
player.getHome().getFurnitureMakeSlotItemList().remove(slotItem.get());
|
||||
@@ -128,15 +159,20 @@ public class FurnitureManager extends BasePlayerManager {
|
||||
// Should be for first craft, but until first craft check exists add exp for each item crafted
|
||||
player.getInventory().addItem(121, makeData.getExp(), ActionReason.FurnitureMakeTake);
|
||||
|
||||
player.getSession().send(new PacketTakeFurnitureMakeRsp(Retcode.RET_SUCC_VALUE, makeId,
|
||||
List.of(ItemParamOuterClass.ItemParam.newBuilder()
|
||||
.setItemId(makeData.getFurnitureItemID())
|
||||
.setCount(makeData.getCount())
|
||||
.build()),
|
||||
player.getHome().getFurnitureMakeSlotItemList().stream()
|
||||
.map(FurnitureMakeSlotItem::toProto)
|
||||
.toList()
|
||||
));
|
||||
player
|
||||
.getSession()
|
||||
.send(
|
||||
new PacketTakeFurnitureMakeRsp(
|
||||
Retcode.RET_SUCC_VALUE,
|
||||
makeId,
|
||||
List.of(
|
||||
ItemParamOuterClass.ItemParam.newBuilder()
|
||||
.setItemId(makeData.getFurnitureItemID())
|
||||
.setCount(makeData.getCount())
|
||||
.build()),
|
||||
player.getHome().getFurnitureMakeSlotItemList().stream()
|
||||
.map(FurnitureMakeSlotItem::toProto)
|
||||
.toList()));
|
||||
player.getHome().save();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
package emu.grasscutter.game.managers;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
|
||||
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.player.BasePlayerManager;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
@@ -11,12 +13,10 @@ import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketResinChangeNotify;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
|
||||
|
||||
public class ResinManager extends BasePlayerManager {
|
||||
public static final int MAX_RESIN_BUYING_COUNT = 6;
|
||||
public static final int AMOUNT_TO_ADD = 60;
|
||||
public static final int[] HCOIN_NUM_TO_BUY_RESIN = new int[]{50, 100, 100, 150, 200, 200};
|
||||
public static final int[] HCOIN_NUM_TO_BUY_RESIN = new int[] {50, 100, 100, 150, 200, 200};
|
||||
|
||||
public ResinManager(Player player) {
|
||||
super(player);
|
||||
@@ -53,7 +53,10 @@ public class ResinManager extends BasePlayerManager {
|
||||
this.player.sendPacket(new PacketResinChangeNotify(this.player));
|
||||
|
||||
// Battle Pass trigger
|
||||
this.player.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_COST_MATERIAL, 106, amount); // Resin item id = 106
|
||||
this.player
|
||||
.getBattlePassManager()
|
||||
.triggerMission(
|
||||
WatcherTriggerType.TRIGGER_COST_MATERIAL, 106, amount); // Resin item id = 106
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -110,7 +113,11 @@ public class ResinManager extends BasePlayerManager {
|
||||
// Calculate how much resin we need to refill and update player.
|
||||
// Note that this can be more than one in case the player
|
||||
// logged off with uncapped resin and is now logging in again.
|
||||
int recharge = 1 + (int)((currentTime - this.player.getNextResinRefresh()) / GAME_OPTIONS.resinOptions.rechargeTime);
|
||||
int recharge =
|
||||
1
|
||||
+ (int)
|
||||
((currentTime - this.player.getNextResinRefresh())
|
||||
/ GAME_OPTIONS.resinOptions.rechargeTime);
|
||||
int newResin = Math.min(GAME_OPTIONS.resinOptions.cap, currentResin + recharge);
|
||||
int resinChange = newResin - currentResin;
|
||||
|
||||
@@ -120,9 +127,9 @@ public class ResinManager extends BasePlayerManager {
|
||||
// Set to zero to disable recharge (because on/over cap.)
|
||||
if (newResin >= GAME_OPTIONS.resinOptions.cap) {
|
||||
this.player.setNextResinRefresh(0);
|
||||
}
|
||||
else {
|
||||
int nextRecharge = this.player.getNextResinRefresh() + resinChange * GAME_OPTIONS.resinOptions.rechargeTime;
|
||||
} else {
|
||||
int nextRecharge =
|
||||
this.player.getNextResinRefresh() + resinChange * GAME_OPTIONS.resinOptions.rechargeTime;
|
||||
this.player.setNextResinRefresh(nextRecharge);
|
||||
}
|
||||
|
||||
@@ -158,7 +165,10 @@ public class ResinManager extends BasePlayerManager {
|
||||
return RetcodeOuterClass.Retcode.RET_RESIN_BOUGHT_COUNT_EXCEEDED_VALUE;
|
||||
}
|
||||
|
||||
var res = this.player.getInventory().payItem(201, HCOIN_NUM_TO_BUY_RESIN[this.player.getResinBuyCount()]);
|
||||
var res =
|
||||
this.player
|
||||
.getInventory()
|
||||
.payItem(201, HCOIN_NUM_TO_BUY_RESIN[this.player.getResinBuyCount()]);
|
||||
if (!res) {
|
||||
return RetcodeOuterClass.Retcode.RET_HCOIN_NOT_ENOUGH_VALUE;
|
||||
}
|
||||
@@ -166,7 +176,8 @@ public class ResinManager extends BasePlayerManager {
|
||||
this.player.setResinBuyCount(this.player.getResinBuyCount() + 1);
|
||||
this.player.setProperty(PlayerProperty.PROP_PLAYER_WAIT_SUB_HCOIN, 0);
|
||||
this.addResin(AMOUNT_TO_ADD);
|
||||
this.player.sendPacket(new PacketItemAddHintNotify(new GameItem(106, AMOUNT_TO_ADD), ActionReason.BuyResin));
|
||||
this.player.sendPacket(
|
||||
new PacketItemAddHintNotify(new GameItem(106, AMOUNT_TO_ADD), ActionReason.BuyResin));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1,16 +1,15 @@
|
||||
package emu.grasscutter.game.managers;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.player.BasePlayerManager;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarPropNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarSatiationDataNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerGameTimeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerTimeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarPropNotify;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class SatiationManager extends BasePlayerManager {
|
||||
|
||||
@@ -38,7 +37,7 @@ public class SatiationManager extends BasePlayerManager {
|
||||
// Penalty
|
||||
long penaltyTime = playerTime;
|
||||
long penaltyValue = avatar.getSatiationPenalty();
|
||||
if(totalSatiation + avatar.getSatiation() > 10000 && penaltyValue == 0) {
|
||||
if (totalSatiation + avatar.getSatiation() > 10000 && penaltyValue == 0) {
|
||||
// Penalty is always 30sec
|
||||
penaltyTime += 30;
|
||||
penaltyValue = 3000;
|
||||
@@ -56,8 +55,7 @@ public class SatiationManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
public synchronized boolean addSatiationDirectly(Avatar avatar, int value) {
|
||||
if (!avatar.addSatiation(value))
|
||||
return false;
|
||||
if (!avatar.addSatiation(value)) return false;
|
||||
// Update avatar
|
||||
avatar.save();
|
||||
return true;
|
||||
@@ -74,28 +72,31 @@ public class SatiationManager extends BasePlayerManager {
|
||||
public synchronized void reduceSatiation() {
|
||||
/* Satiation may not reduce while paused on official but it will here */
|
||||
// Get all avatars with satiation
|
||||
player.getAvatars().forEach(avatar -> {
|
||||
// Ensure avatar isn't stuck in penalty
|
||||
if (avatar.getSatiationPenalty() > 0 && avatar.getSatiation() == 0) {
|
||||
avatar.reduceSatiationPenalty(3000);
|
||||
}
|
||||
player
|
||||
.getAvatars()
|
||||
.forEach(
|
||||
avatar -> {
|
||||
// Ensure avatar isn't stuck in penalty
|
||||
if (avatar.getSatiationPenalty() > 0 && avatar.getSatiation() == 0) {
|
||||
avatar.reduceSatiationPenalty(3000);
|
||||
}
|
||||
|
||||
// Reduce satiation
|
||||
if (avatar.getSatiation() > 0) {
|
||||
// Reduce penalty first
|
||||
if (avatar.getSatiationPenalty() > 0) {
|
||||
// Penalty reduction rate is 1/s
|
||||
avatar.reduceSatiationPenalty(100);
|
||||
} else {
|
||||
// Satiation reduction rate is 0.3/s
|
||||
avatar.reduceSatiation(30);
|
||||
// Reduce satiation
|
||||
if (avatar.getSatiation() > 0) {
|
||||
// Reduce penalty first
|
||||
if (avatar.getSatiationPenalty() > 0) {
|
||||
// Penalty reduction rate is 1/s
|
||||
avatar.reduceSatiationPenalty(100);
|
||||
} else {
|
||||
// Satiation reduction rate is 0.3/s
|
||||
avatar.reduceSatiation(30);
|
||||
|
||||
// Update all packets every tick else it won't work
|
||||
// Surely there is a better way to handle this
|
||||
addSatiation(avatar, 0, 0);
|
||||
}
|
||||
}
|
||||
});
|
||||
// Update all packets every tick else it won't work
|
||||
// Surely there is a better way to handle this
|
||||
addSatiation(avatar, 0, 0);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/********************
|
||||
@@ -111,5 +112,4 @@ public class SatiationManager extends BasePlayerManager {
|
||||
player.getSession().send(new PacketPlayerGameTimeNotify(player));
|
||||
player.getSession().send(new PacketPlayerTimeNotify(player));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -11,7 +11,6 @@ import emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason;
|
||||
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
@@ -21,11 +20,11 @@ public class SotSManager extends BasePlayerManager {
|
||||
|
||||
// NOTE: Spring volume balance *1 = fight prop HP *100
|
||||
|
||||
public static final int GlobalMaximumSpringVolume =
|
||||
PlayerProperty.PROP_MAX_SPRING_VOLUME.getMax();
|
||||
private final Logger logger = Grasscutter.getLogger();
|
||||
private Timer autoRecoverTimer;
|
||||
private final boolean enablePriorityHealing = false;
|
||||
|
||||
public final static int GlobalMaximumSpringVolume = PlayerProperty.PROP_MAX_SPRING_VOLUME.getMax();
|
||||
private Timer autoRecoverTimer;
|
||||
|
||||
public SotSManager(Player player) {
|
||||
super(player);
|
||||
@@ -96,42 +95,19 @@ public class SotSManager extends BasePlayerManager {
|
||||
|
||||
// autoRevive automatically revives all team members.
|
||||
public void autoRevive() {
|
||||
player.getTeamManager().getActiveTeam().forEach(entity -> {
|
||||
boolean isAlive = entity.isAlive();
|
||||
if (isAlive) {
|
||||
return;
|
||||
}
|
||||
logger.trace("Reviving avatar " + entity.getAvatar().getAvatarData().getName());
|
||||
player.getTeamManager().reviveAvatar(entity.getAvatar());
|
||||
player.getTeamManager().healAvatar(entity.getAvatar(), 30, 0);
|
||||
});
|
||||
}
|
||||
|
||||
private class AutoRecoverTimerTick extends TimerTask {
|
||||
// autoRecover checks player setting to see if auto recover is enabled, and refill HP to the predefined level.
|
||||
public void run() {
|
||||
refillSpringVolume();
|
||||
|
||||
logger.trace("isAutoRecoveryEnabled: " + getIsAutoRecoveryEnabled() + "\tautoRecoverPercentage: " + getAutoRecoveryPercentage());
|
||||
|
||||
if (getIsAutoRecoveryEnabled()) {
|
||||
List<EntityAvatar> activeTeam = player.getTeamManager().getActiveTeam();
|
||||
// When the statue does not have enough remaining volume:
|
||||
// Enhanced experience: Enable priority healing
|
||||
// The current active character will get healed first, then sequential.
|
||||
// Vanilla experience: Disable priority healing
|
||||
// Sequential healing based on character index.
|
||||
int priorityIndex = enablePriorityHealing ? player.getTeamManager().getCurrentCharacterIndex() : -1;
|
||||
if (priorityIndex >= 0) {
|
||||
checkAndHealAvatar(activeTeam.get(priorityIndex));
|
||||
}
|
||||
for (int i = 0; i < activeTeam.size(); i++) {
|
||||
if (i != priorityIndex) {
|
||||
checkAndHealAvatar(activeTeam.get(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
player
|
||||
.getTeamManager()
|
||||
.getActiveTeam()
|
||||
.forEach(
|
||||
entity -> {
|
||||
boolean isAlive = entity.isAlive();
|
||||
if (isAlive) {
|
||||
return;
|
||||
}
|
||||
logger.trace("Reviving avatar " + entity.getAvatar().getAvatarData().getName());
|
||||
player.getTeamManager().reviveAvatar(entity.getAvatar());
|
||||
player.getTeamManager().healAvatar(entity.getAvatar(), 30, 0);
|
||||
});
|
||||
}
|
||||
|
||||
public void checkAndHealAvatar(EntityAvatar entity) {
|
||||
@@ -154,19 +130,29 @@ public class SotSManager extends BasePlayerManager {
|
||||
setCurrentVolume(0);
|
||||
}
|
||||
if (needHP > 0) {
|
||||
logger.trace("Healing avatar " + entity.getAvatar().getAvatarData().getName() + " +" + needHP);
|
||||
logger.trace(
|
||||
"Healing avatar " + entity.getAvatar().getAvatarData().getName() + " +" + needHP);
|
||||
player.getTeamManager().healAvatar(entity.getAvatar(), 0, needHP);
|
||||
player.getSession().send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
|
||||
((float) needHP / 100), List.of(3), PropChangeReason.PROP_CHANGE_REASON_STATUE_RECOVER,
|
||||
ChangeHpReason.CHANGE_HP_REASON_ADD_STATUE));
|
||||
player.getSession().send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
|
||||
player
|
||||
.getSession()
|
||||
.send(
|
||||
new PacketEntityFightPropChangeReasonNotify(
|
||||
entity,
|
||||
FightProperty.FIGHT_PROP_CUR_HP,
|
||||
((float) needHP / 100),
|
||||
List.of(3),
|
||||
PropChangeReason.PROP_CHANGE_REASON_STATUE_RECOVER,
|
||||
ChangeHpReason.CHANGE_HP_REASON_ADD_STATUE));
|
||||
player
|
||||
.getSession()
|
||||
.send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void refillSpringVolume() {
|
||||
// Temporary: Max spring volume depends on level of the statues in Mondstadt and Liyue. Override until we have statue level.
|
||||
// Temporary: Max spring volume depends on level of the statues in Mondstadt and Liyue. Override
|
||||
// until we have statue level.
|
||||
// TODO: remove
|
||||
// https://genshin-impact.fandom.com/wiki/Statue_of_The_Seven#:~:text=region%20of%20Inazuma.-,Statue%20Levels,-Upon%20first%20unlocking
|
||||
setMaxVolume(8500000);
|
||||
@@ -188,4 +174,38 @@ public class SotSManager extends BasePlayerManager {
|
||||
setCurrentVolume(currentVolume);
|
||||
}
|
||||
}
|
||||
|
||||
private class AutoRecoverTimerTick extends TimerTask {
|
||||
// autoRecover checks player setting to see if auto recover is enabled, and refill HP to the
|
||||
// predefined level.
|
||||
public void run() {
|
||||
refillSpringVolume();
|
||||
|
||||
logger.trace(
|
||||
"isAutoRecoveryEnabled: "
|
||||
+ getIsAutoRecoveryEnabled()
|
||||
+ "\tautoRecoverPercentage: "
|
||||
+ getAutoRecoveryPercentage());
|
||||
|
||||
if (getIsAutoRecoveryEnabled()) {
|
||||
List<EntityAvatar> activeTeam = player.getTeamManager().getActiveTeam();
|
||||
// When the statue does not have enough remaining volume:
|
||||
// Enhanced experience: Enable priority healing
|
||||
// The current active character will get healed first, then
|
||||
// sequential.
|
||||
// Vanilla experience: Disable priority healing
|
||||
// Sequential healing based on character index.
|
||||
int priorityIndex =
|
||||
enablePriorityHealing ? player.getTeamManager().getCurrentCharacterIndex() : -1;
|
||||
if (priorityIndex >= 0) {
|
||||
checkAndHealAvatar(activeTeam.get(priorityIndex));
|
||||
}
|
||||
for (int i = 0; i < activeTeam.size(); i++) {
|
||||
if (i != priorityIndex) {
|
||||
checkAndHealAvatar(activeTeam.get(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,27 +1,24 @@
|
||||
package emu.grasscutter.game.managers.blossom;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.MonsterData;
|
||||
import emu.grasscutter.data.excels.WorldLevelData;
|
||||
import emu.grasscutter.game.dungeons.challenge.WorldChallenge;
|
||||
import emu.grasscutter.game.dungeons.challenge.trigger.ChallengeTrigger;
|
||||
import emu.grasscutter.game.dungeons.challenge.trigger.KillMonsterTrigger;
|
||||
import emu.grasscutter.game.dungeons.challenge.trigger.KillMonsterCountTrigger;
|
||||
import emu.grasscutter.game.entity.EntityGadget;
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.scripts.data.SceneBossChest;
|
||||
import emu.grasscutter.scripts.data.SceneGadget;
|
||||
import emu.grasscutter.scripts.data.SceneGroup;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
|
||||
import java.util.ArrayDeque;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Queue;
|
||||
|
||||
public class BlossomActivity {
|
||||
public final class BlossomActivity {
|
||||
|
||||
private final SceneGroup tempSceneGroup;
|
||||
private final WorldChallenge challenge;
|
||||
@@ -31,32 +28,39 @@ public class BlossomActivity {
|
||||
private final int goal;
|
||||
private int generatedCount;
|
||||
private final int worldLevel;
|
||||
private boolean pass=false;
|
||||
private boolean pass = false;
|
||||
private final List<EntityMonster> activeMonsters = new ArrayList<>();
|
||||
private final Queue<Integer> candidateMonsters = new ArrayDeque<>();
|
||||
private static final int BLOOMING_GADGET_ID = 70210109;
|
||||
public BlossomActivity(EntityGadget entityGadget, List<Integer> monsters, int timeout, int worldLevel) {
|
||||
|
||||
public BlossomActivity(
|
||||
EntityGadget entityGadget, List<Integer> monsters, int timeout, int worldLevel) {
|
||||
this.tempSceneGroup = new SceneGroup();
|
||||
this.tempSceneGroup.id = entityGadget.getId();
|
||||
this.gadget=entityGadget;
|
||||
this.step=0;
|
||||
this.gadget = entityGadget;
|
||||
this.step = 0;
|
||||
this.goal = monsters.size();
|
||||
this.candidateMonsters.addAll(monsters);
|
||||
this.worldLevel = worldLevel;
|
||||
ArrayList<ChallengeTrigger> challengeTriggers = new ArrayList<>();
|
||||
this.challenge = new WorldChallenge(entityGadget.getScene(),
|
||||
tempSceneGroup,
|
||||
1,
|
||||
1,
|
||||
List.of(goal, timeout),
|
||||
timeout,
|
||||
goal, challengeTriggers);
|
||||
challengeTriggers.add(new KillMonsterTrigger());
|
||||
//this.challengeTriggers.add(new InTimeTrigger());
|
||||
this.challenge =
|
||||
new WorldChallenge(
|
||||
entityGadget.getScene(),
|
||||
tempSceneGroup,
|
||||
1,
|
||||
1,
|
||||
List.of(goal, timeout),
|
||||
timeout,
|
||||
goal,
|
||||
challengeTriggers);
|
||||
challengeTriggers.add(new KillMonsterCountTrigger());
|
||||
// this.challengeTriggers.add(new InTimeTrigger());
|
||||
}
|
||||
|
||||
public WorldChallenge getChallenge() {
|
||||
return this.challenge;
|
||||
}
|
||||
|
||||
public void setMonsters(List<EntityMonster> monsters) {
|
||||
this.activeMonsters.clear();
|
||||
this.activeMonsters.addAll(monsters);
|
||||
@@ -64,49 +68,56 @@ public class BlossomActivity {
|
||||
monster.setGroupId(this.tempSceneGroup.id);
|
||||
}
|
||||
}
|
||||
|
||||
public int getAliveMonstersCount() {
|
||||
int count=0;
|
||||
for (EntityMonster monster: activeMonsters) {
|
||||
int count = 0;
|
||||
for (EntityMonster monster : activeMonsters) {
|
||||
if (monster.isAlive()) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
public boolean getPass() {
|
||||
return pass;
|
||||
}
|
||||
|
||||
public void start() {
|
||||
challenge.start();
|
||||
}
|
||||
|
||||
public void onTick() {
|
||||
Scene scene = gadget.getScene();
|
||||
Position pos = gadget.getPosition();
|
||||
if (getAliveMonstersCount() <= 2) {
|
||||
if (generatedCount<goal) {
|
||||
if (generatedCount < goal) {
|
||||
step++;
|
||||
|
||||
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(worldLevel);
|
||||
var worldLevelData = GameData.getWorldLevelDataMap().get(worldLevel);
|
||||
int worldLevelOverride = 0;
|
||||
if (worldLevelData != null) {
|
||||
worldLevelOverride = worldLevelData.getMonsterLevel();
|
||||
}
|
||||
|
||||
List<EntityMonster> newMonsters = new ArrayList<>();
|
||||
int willSpawn = Utils.randomRange(3,5);
|
||||
if (generatedCount+willSpawn>goal) {
|
||||
int willSpawn = Utils.randomRange(3, 5);
|
||||
if (generatedCount + willSpawn > goal) {
|
||||
willSpawn = goal - generatedCount;
|
||||
}
|
||||
generatedCount+=willSpawn;
|
||||
generatedCount += willSpawn;
|
||||
for (int i = 0; i < willSpawn; i++) {
|
||||
MonsterData monsterData = GameData.getMonsterDataMap().get(candidateMonsters.poll());
|
||||
int level = scene.getEntityLevel(1, worldLevelOverride);
|
||||
EntityMonster entity = new EntityMonster(scene, monsterData, pos.nearby2d(4f), level);
|
||||
var entry = candidateMonsters.poll();
|
||||
if (entry == null) continue;
|
||||
|
||||
var monsterData = GameData.getMonsterDataMap().get((int) entry);
|
||||
var level = scene.getEntityLevel(1, worldLevelOverride);
|
||||
var entity = new EntityMonster(scene, monsterData, pos.nearby2d(4f), level);
|
||||
scene.addEntity(entity);
|
||||
newMonsters.add(entity);
|
||||
}
|
||||
setMonsters(newMonsters);
|
||||
}else {
|
||||
} else {
|
||||
if (getAliveMonstersCount() == 0) {
|
||||
this.pass = true;
|
||||
this.challenge.done();
|
||||
@@ -114,12 +125,15 @@ public class BlossomActivity {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public EntityGadget getGadget() {
|
||||
return gadget;
|
||||
}
|
||||
|
||||
public EntityGadget getChest() {
|
||||
if (chest==null) {
|
||||
EntityGadget rewardGadget = new EntityGadget(gadget.getScene(), BLOOMING_GADGET_ID, gadget.getPosition());
|
||||
if (chest == null) {
|
||||
EntityGadget rewardGadget =
|
||||
new EntityGadget(gadget.getScene(), BLOOMING_GADGET_ID, gadget.getPosition());
|
||||
SceneGadget metaGadget = new SceneGadget();
|
||||
metaGadget.boss_chest = new SceneBossChest();
|
||||
metaGadget.boss_chest.resin = 20;
|
||||
|
||||
@@ -2,11 +2,11 @@ package emu.grasscutter.game.managers.blossom;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import lombok.Getter;
|
||||
|
||||
public class BlossomConfig {
|
||||
@Getter private int monsterFightingVolume;
|
||||
// @Getter private Int2ObjectMap<IntList> monsterIdsPerDifficulty; // Need to wrangle Gson for this
|
||||
// @Getter private Int2ObjectMap<IntList> monsterIdsPerDifficulty; // Need to wrangle Gson for
|
||||
// this
|
||||
@Getter private Map<Integer, List<Integer>> monsterIdsPerDifficulty;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
package emu.grasscutter.game.managers.blossom;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.GameDepot;
|
||||
@@ -22,12 +19,10 @@ import emu.grasscutter.server.packet.send.PacketBlossomBriefInfoNotify;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class BlossomManager {
|
||||
public BlossomManager(Scene scene) {
|
||||
this.scene = scene;
|
||||
}
|
||||
|
||||
private final Scene scene;
|
||||
private final List<BlossomActivity> blossomActivities = new ArrayList<>();
|
||||
private final List<BlossomActivity> activeChests = new ArrayList<>();
|
||||
@@ -35,6 +30,10 @@ public class BlossomManager {
|
||||
|
||||
private final List<SpawnDataEntry> blossomConsumed = new ArrayList<>();
|
||||
|
||||
public BlossomManager(Scene scene) {
|
||||
this.scene = scene;
|
||||
}
|
||||
|
||||
public void onTick() {
|
||||
synchronized (blossomActivities) {
|
||||
var it = blossomActivities.iterator();
|
||||
@@ -69,55 +68,56 @@ public class BlossomManager {
|
||||
return;
|
||||
}
|
||||
var id = gadget.getGadgetId();
|
||||
if (BlossomType.valueOf(id)==null) {
|
||||
if (BlossomType.valueOf(id) == null) {
|
||||
return;
|
||||
}
|
||||
gadget.buildContent();
|
||||
gadget.setState(204);
|
||||
int worldLevel = getWorldLevel();
|
||||
GadgetWorktop gadgetWorktop = ((GadgetWorktop) gadget.getContent());
|
||||
gadgetWorktop.addWorktopOptions(new int[]{187});
|
||||
gadgetWorktop.setOnSelectWorktopOptionEvent((GadgetWorktop context, int option) -> {
|
||||
BlossomActivity activity;
|
||||
EntityGadget entityGadget = context.getGadget();
|
||||
synchronized (blossomActivities) {
|
||||
for (BlossomActivity i : this.blossomActivities) {
|
||||
if (i.getGadget() == entityGadget) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
gadgetWorktop.addWorktopOptions(new int[] {187});
|
||||
gadgetWorktop.setOnSelectWorktopOptionEvent(
|
||||
(GadgetWorktop context, int option) -> {
|
||||
BlossomActivity activity;
|
||||
EntityGadget entityGadget = context.getGadget();
|
||||
synchronized (blossomActivities) {
|
||||
for (BlossomActivity i : this.blossomActivities) {
|
||||
if (i.getGadget() == entityGadget) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int volume=0;
|
||||
IntList monsters = new IntArrayList();
|
||||
while (true) {
|
||||
var remain = GameDepot.getBlossomConfig().getMonsterFightingVolume() - volume;
|
||||
if (remain<=0) {
|
||||
break;
|
||||
}
|
||||
var rand = Utils.randomRange(1,100);
|
||||
if (rand>85 && remain>=50) {//15% ,generate strong monster
|
||||
monsters.addAll(getRandomMonstersID(2,1));
|
||||
volume+=50;
|
||||
}else if (rand>50 && remain>=20) {//35% ,generate normal monster
|
||||
monsters.addAll(getRandomMonstersID(1,1));
|
||||
volume+=20;
|
||||
}else {//50% ,generate weak monster
|
||||
monsters.addAll(getRandomMonstersID(0,1));
|
||||
volume+=10;
|
||||
}
|
||||
}
|
||||
int volume = 0;
|
||||
IntList monsters = new IntArrayList();
|
||||
while (true) {
|
||||
var remain = GameDepot.getBlossomConfig().getMonsterFightingVolume() - volume;
|
||||
if (remain <= 0) {
|
||||
break;
|
||||
}
|
||||
var rand = Utils.randomRange(1, 100);
|
||||
if (rand > 85 && remain >= 50) { // 15% ,generate strong monster
|
||||
monsters.addAll(getRandomMonstersID(2, 1));
|
||||
volume += 50;
|
||||
} else if (rand > 50 && remain >= 20) { // 35% ,generate normal monster
|
||||
monsters.addAll(getRandomMonstersID(1, 1));
|
||||
volume += 20;
|
||||
} else { // 50% ,generate weak monster
|
||||
monsters.addAll(getRandomMonstersID(0, 1));
|
||||
volume += 10;
|
||||
}
|
||||
}
|
||||
|
||||
Grasscutter.getLogger().info("Blossom Monsters:"+monsters);
|
||||
Grasscutter.getLogger().info("Blossom Monsters:" + monsters);
|
||||
|
||||
activity = new BlossomActivity(entityGadget, monsters, -1, worldLevel);
|
||||
blossomActivities.add(activity);
|
||||
}
|
||||
entityGadget.updateState(201);
|
||||
scene.setChallenge(activity.getChallenge());
|
||||
scene.removeEntity(entityGadget, VisionTypeOuterClass.VisionType.VISION_TYPE_REMOVE);
|
||||
activity.start();
|
||||
return true;
|
||||
});
|
||||
activity = new BlossomActivity(entityGadget, monsters, -1, worldLevel);
|
||||
blossomActivities.add(activity);
|
||||
}
|
||||
entityGadget.updateState(201);
|
||||
scene.setChallenge(activity.getChallenge());
|
||||
scene.removeEntity(entityGadget, VisionTypeOuterClass.VisionType.VISION_TYPE_REMOVE);
|
||||
activity.start();
|
||||
return true;
|
||||
});
|
||||
createdEntity.add(gadget);
|
||||
notifyIcon();
|
||||
}
|
||||
@@ -128,29 +128,34 @@ public class BlossomManager {
|
||||
final var worldLevelData = GameData.getWorldLevelDataMap().get(worldLevel);
|
||||
final int monsterLevel = (worldLevelData != null) ? worldLevelData.getMonsterLevel() : 1;
|
||||
List<BlossomBriefInfoOuterClass.BlossomBriefInfo> blossoms = new ArrayList<>();
|
||||
GameDepot.getSpawnLists().forEach((gridBlockId, spawnDataEntryList) -> {
|
||||
int sceneId = gridBlockId.getSceneId();
|
||||
spawnDataEntryList.stream()
|
||||
.map(SpawnDataEntry::getGroup)
|
||||
.map(SpawnGroupEntry::getSpawns)
|
||||
.flatMap(List::stream)
|
||||
.filter(spawn -> !blossomConsumed.contains(spawn))
|
||||
.filter(spawn -> BlossomType.valueOf(spawn.getGadgetId()) != null)
|
||||
.forEach(spawn -> {
|
||||
var type = BlossomType.valueOf(spawn.getGadgetId());
|
||||
int previewReward = getPreviewReward(type, worldLevel);
|
||||
blossoms.add(BlossomBriefInfoOuterClass.BlossomBriefInfo.newBuilder()
|
||||
.setSceneId(sceneId)
|
||||
.setPos(spawn.getPos().toProto())
|
||||
.setResin(20)
|
||||
.setMonsterLevel(monsterLevel)
|
||||
.setRewardId(previewReward)
|
||||
.setCircleCampId(type.getCircleCampId())
|
||||
.setRefreshId(type.getBlossomChestId()) // TODO: replace when using actual leylines
|
||||
.build()
|
||||
);
|
||||
});
|
||||
});
|
||||
GameDepot.getSpawnLists()
|
||||
.forEach(
|
||||
(gridBlockId, spawnDataEntryList) -> {
|
||||
int sceneId = gridBlockId.getSceneId();
|
||||
spawnDataEntryList.stream()
|
||||
.map(SpawnDataEntry::getGroup)
|
||||
.map(SpawnGroupEntry::getSpawns)
|
||||
.flatMap(List::stream)
|
||||
.filter(spawn -> !blossomConsumed.contains(spawn))
|
||||
.filter(spawn -> BlossomType.valueOf(spawn.getGadgetId()) != null)
|
||||
.forEach(
|
||||
spawn -> {
|
||||
var type = BlossomType.valueOf(spawn.getGadgetId());
|
||||
int previewReward = getPreviewReward(type, worldLevel);
|
||||
blossoms.add(
|
||||
BlossomBriefInfoOuterClass.BlossomBriefInfo.newBuilder()
|
||||
.setSceneId(sceneId)
|
||||
.setPos(spawn.getPos().toProto())
|
||||
.setResin(20)
|
||||
.setMonsterLevel(monsterLevel)
|
||||
.setRewardId(previewReward)
|
||||
.setCircleCampId(type.getCircleCampId())
|
||||
.setRefreshId(
|
||||
type.getBlossomChestId()) // TODO: replace when using actual
|
||||
// leylines
|
||||
.build());
|
||||
});
|
||||
});
|
||||
scene.broadcastPacket(new PacketBlossomBriefInfoNotify(blossoms));
|
||||
}
|
||||
|
||||
@@ -161,7 +166,7 @@ public class BlossomManager {
|
||||
private static Integer getPreviewReward(BlossomType type, int worldLevel) {
|
||||
// TODO: blossoms should be based on their city
|
||||
if (type == null) {
|
||||
Grasscutter.getLogger().error("Illegal blossom type {}",type);
|
||||
Grasscutter.getLogger().error("Illegal blossom type {}", type);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -177,7 +182,7 @@ public class BlossomManager {
|
||||
return dropVecList[worldLevel].getPreviewReward();
|
||||
}
|
||||
}
|
||||
Grasscutter.getLogger().error("Cannot find blossom type {}",type);
|
||||
Grasscutter.getLogger().error("Cannot find blossom type {}", type);
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -194,7 +199,8 @@ public class BlossomManager {
|
||||
while (it.hasNext()) {
|
||||
var activeChest = it.next();
|
||||
if (activeChest.getChest() == chest) {
|
||||
boolean pay = useCondensedResin ? resinManager.useCondensedResin(1) : resinManager.useResin(20);
|
||||
boolean pay =
|
||||
useCondensedResin ? resinManager.useCondensedResin(1) : resinManager.useResin(20);
|
||||
if (pay) {
|
||||
int worldLevel = getWorldLevel();
|
||||
List<GameItem> items = new ArrayList<>();
|
||||
@@ -202,16 +208,17 @@ public class BlossomManager {
|
||||
var type = BlossomType.valueOf(gadget.getGadgetId());
|
||||
RewardPreviewData blossomRewards = getRewardList(type, worldLevel);
|
||||
if (blossomRewards == null) {
|
||||
Grasscutter.getLogger().error("Blossom could not support world level : "+worldLevel);
|
||||
Grasscutter.getLogger()
|
||||
.error("Blossom could not support world level : " + worldLevel);
|
||||
return null;
|
||||
}
|
||||
var rewards = blossomRewards.getPreviewItems();
|
||||
for (ItemParamData blossomReward : rewards) {
|
||||
int rewardCount = blossomReward.getCount();
|
||||
if (useCondensedResin) {
|
||||
rewardCount += blossomReward.getCount(); // Double!
|
||||
rewardCount += blossomReward.getCount(); // Double!
|
||||
}
|
||||
items.add(new GameItem(blossomReward.getItemId(),rewardCount));
|
||||
items.add(new GameItem(blossomReward.getItemId(), rewardCount));
|
||||
}
|
||||
it.remove();
|
||||
recycleGadgetEntity(List.of(gadget));
|
||||
@@ -225,11 +232,12 @@ public class BlossomManager {
|
||||
return null;
|
||||
}
|
||||
|
||||
public static IntList getRandomMonstersID(int difficulty,int count) {
|
||||
IntList result = new IntArrayList();
|
||||
List<Integer> monsters = GameDepot.getBlossomConfig().getMonsterIdsPerDifficulty().get(difficulty);
|
||||
for (int i=0; i<count; i++) {
|
||||
result.add((int) monsters.get(Utils.randomRange(0, monsters.size()-1)));
|
||||
public static IntList getRandomMonstersID(int difficulty, int count) {
|
||||
IntList result = new IntArrayList();
|
||||
List<Integer> monsters =
|
||||
GameDepot.getBlossomConfig().getMonsterIdsPerDifficulty().get(difficulty);
|
||||
for (int i = 0; i < count; i++) {
|
||||
result.add((int) monsters.get(Utils.randomRange(0, monsters.size() - 1)));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -1,17 +1,19 @@
|
||||
package emu.grasscutter.game.managers.blossom;
|
||||
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.Stream;
|
||||
import lombok.Getter;
|
||||
|
||||
public enum BlossomType {
|
||||
GOLD(70360056, 101001001, 1),
|
||||
BLUE(70360057, 101002003, 2);
|
||||
|
||||
private static final Int2ObjectMap<BlossomType> map =
|
||||
new Int2ObjectOpenHashMap<>(
|
||||
Stream.of(values()).collect(Collectors.toMap(x -> x.getGadgetId(), x -> x)));
|
||||
@Getter private final int gadgetId;
|
||||
@Getter private final int circleCampId;
|
||||
@Getter private final int blossomChestId;
|
||||
@@ -22,10 +24,6 @@ public enum BlossomType {
|
||||
this.blossomChestId = blossomChestId;
|
||||
}
|
||||
|
||||
private static final Int2ObjectMap<BlossomType> map = new Int2ObjectOpenHashMap<>(
|
||||
Stream.of(values()).collect(Collectors.toMap(x -> x.getGadgetId(), x -> x))
|
||||
);
|
||||
|
||||
public static BlossomType valueOf(int i) {
|
||||
return map.get(i);
|
||||
}
|
||||
|
||||
@@ -3,14 +3,11 @@ package emu.grasscutter.game.managers.cooking;
|
||||
import dev.morphia.annotations.Entity;
|
||||
import lombok.Getter;
|
||||
|
||||
|
||||
@Entity
|
||||
public class ActiveCookCompoundData {
|
||||
private final int costTime;
|
||||
@Getter
|
||||
private final int compoundId;
|
||||
@Getter
|
||||
private int totalCount;
|
||||
@Getter private final int compoundId;
|
||||
@Getter private int totalCount;
|
||||
private int startTime;
|
||||
|
||||
public ActiveCookCompoundData(int compoundId, int processTime, int count, int startTime) {
|
||||
@@ -30,10 +27,7 @@ public class ActiveCookCompoundData {
|
||||
return totalCount - getOutputCount(currentTime);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the timestamp of next output.
|
||||
* If all finished,return 0
|
||||
*/
|
||||
/** Get the timestamp of next output. If all finished,return 0 */
|
||||
public int getOutputTime(int currentTime) {
|
||||
int cnt = getOutputCount(currentTime);
|
||||
if (cnt == totalCount) return 0;
|
||||
|
||||
@@ -18,13 +18,12 @@ import emu.grasscutter.server.packet.send.PacketCompoundDataNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketGetCompoundDataRsp;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerCompoundMaterialRsp;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class CookingCompoundManager extends BasePlayerManager {
|
||||
private static Set<Integer> defaultUnlockedCompounds;
|
||||
private static Map<Integer, Set<Integer>> compoundGroups;
|
||||
//TODO:bind it to player
|
||||
// TODO:bind it to player
|
||||
private static Set<Integer> unlocked;
|
||||
|
||||
public CookingCompoundManager(Player player) {
|
||||
@@ -34,23 +33,33 @@ public class CookingCompoundManager extends BasePlayerManager {
|
||||
public static void initialize() {
|
||||
defaultUnlockedCompounds = new HashSet<>();
|
||||
compoundGroups = new HashMap<>();
|
||||
GameData.getCompoundDataMap().forEach((id, compound) -> {
|
||||
if (compound.isDefaultUnlocked()) {
|
||||
defaultUnlockedCompounds.add(id);
|
||||
}
|
||||
compoundGroups.computeIfAbsent(compound.getGroupID(), gid -> new HashSet<>()).add(id);
|
||||
});
|
||||
//TODO:Because we haven't implemented fishing feature,unlock all compounds related to fish.Besides,it should be bound to player rather than manager.
|
||||
GameData.getCompoundDataMap()
|
||||
.forEach(
|
||||
(id, compound) -> {
|
||||
if (compound.isDefaultUnlocked()) {
|
||||
defaultUnlockedCompounds.add(id);
|
||||
}
|
||||
compoundGroups.computeIfAbsent(compound.getGroupId(), gid -> new HashSet<>()).add(id);
|
||||
});
|
||||
// TODO:Because we haven't implemented fishing feature,unlock all compounds related to
|
||||
// fish.Besides,it should be bound to player rather than manager.
|
||||
unlocked = new HashSet<>(defaultUnlockedCompounds);
|
||||
if (compoundGroups.containsKey(3)) // Avoid NPE from Resources error
|
||||
unlocked.addAll(compoundGroups.get(3));
|
||||
if (compoundGroups.containsKey(3)) // Avoid NPE from Resources error
|
||||
unlocked.addAll(compoundGroups.get(3));
|
||||
}
|
||||
|
||||
private synchronized List<CompoundQueueData> getCompoundQueueData() {
|
||||
List<CompoundQueueData> compoundQueueData = new ArrayList<>(player.getActiveCookCompounds().size());
|
||||
List<CompoundQueueData> compoundQueueData =
|
||||
new ArrayList<>(player.getActiveCookCompounds().size());
|
||||
int currentTime = Utils.getCurrentSeconds();
|
||||
for (var item : player.getActiveCookCompounds().values()) {
|
||||
var data = CompoundQueueData.newBuilder().setCompoundId(item.getCompoundId()).setOutputCount(item.getOutputCount(currentTime)).setOutputTime(item.getOutputTime(currentTime)).setWaitCount(item.getWaitCount(currentTime)).build();
|
||||
var data =
|
||||
CompoundQueueData.newBuilder()
|
||||
.setCompoundId(item.getCompoundId())
|
||||
.setOutputCount(item.getOutputCount(currentTime))
|
||||
.setOutputTime(item.getOutputTime(currentTime))
|
||||
.setWaitCount(item.getWaitCount(currentTime))
|
||||
.build();
|
||||
compoundQueueData.add(data);
|
||||
}
|
||||
return compoundQueueData;
|
||||
@@ -65,21 +74,23 @@ public class CookingCompoundManager extends BasePlayerManager {
|
||||
CompoundData compound = GameData.getCompoundDataMap().get(id);
|
||||
var activeCompounds = player.getActiveCookCompounds();
|
||||
|
||||
//check whether the compound is available
|
||||
//TODO:add other compounds,see my pr for detail
|
||||
// check whether the compound is available
|
||||
// TODO:add other compounds,see my pr for detail
|
||||
if (!unlocked.contains(id)) {
|
||||
player.sendPacket(new PacketPlayerCompoundMaterialRsp(Retcode.RET_FAIL_VALUE));
|
||||
return;
|
||||
}
|
||||
//check whether the queue is full
|
||||
if (activeCompounds.containsKey(id) && activeCompounds.get(id).getTotalCount() + count > compound.getQueueSize()) {
|
||||
// check whether the queue is full
|
||||
if (activeCompounds.containsKey(id)
|
||||
&& activeCompounds.get(id).getTotalCount() + count > compound.getQueueSize()) {
|
||||
player.sendPacket(new PacketPlayerCompoundMaterialRsp(Retcode.RET_COMPOUND_QUEUE_FULL_VALUE));
|
||||
return;
|
||||
}
|
||||
//try to consume raw materials
|
||||
// try to consume raw materials
|
||||
if (!player.getInventory().payItems(compound.getInputVec(), count)) {
|
||||
//TODO:I'm not sure whether retcode is correct.
|
||||
player.sendPacket(new PacketPlayerCompoundMaterialRsp(Retcode.RET_ITEM_COUNT_NOT_ENOUGH_VALUE));
|
||||
// TODO:I'm not sure whether retcode is correct.
|
||||
player.sendPacket(
|
||||
new PacketPlayerCompoundMaterialRsp(Retcode.RET_ITEM_COUNT_NOT_ENOUGH_VALUE));
|
||||
return;
|
||||
}
|
||||
ActiveCookCompoundData c;
|
||||
@@ -91,16 +102,22 @@ public class CookingCompoundManager extends BasePlayerManager {
|
||||
c = new ActiveCookCompoundData(id, compound.getCostTime(), count, currentTime);
|
||||
activeCompounds.put(id, c);
|
||||
}
|
||||
var data = CompoundQueueData.newBuilder().setCompoundId(id).setOutputCount(c.getOutputCount(currentTime)).setOutputTime(c.getOutputTime(currentTime)).setWaitCount(c.getWaitCount(currentTime)).build();
|
||||
var data =
|
||||
CompoundQueueData.newBuilder()
|
||||
.setCompoundId(id)
|
||||
.setOutputCount(c.getOutputCount(currentTime))
|
||||
.setOutputTime(c.getOutputTime(currentTime))
|
||||
.setWaitCount(c.getWaitCount(currentTime))
|
||||
.build();
|
||||
player.sendPacket(new PacketPlayerCompoundMaterialRsp(data));
|
||||
}
|
||||
|
||||
public synchronized void handleTakeCompoundOutputReq(TakeCompoundOutputReq req) {
|
||||
//Client won't set compound_id and will set group_id instead.
|
||||
// Client won't set compound_id and will set group_id instead.
|
||||
int groupId = req.getCompoundGroupId();
|
||||
var activeCompounds = player.getActiveCookCompounds();
|
||||
int now = Utils.getCurrentSeconds();
|
||||
//check available queues
|
||||
// check available queues
|
||||
boolean success = false;
|
||||
Map<Integer, GameItem> allRewards = new HashMap<>();
|
||||
for (int id : compoundGroups.get(groupId)) {
|
||||
@@ -115,21 +132,32 @@ public class CookingCompoundManager extends BasePlayerManager {
|
||||
GameItem item = allRewards.get(i.getId());
|
||||
item.setCount(item.getCount() + i.getCount() * quantity);
|
||||
} else {
|
||||
allRewards.put(i.getId(), new GameItem(i.getId(), i.getCount()*quantity));
|
||||
allRewards.put(i.getId(), new GameItem(i.getId(), i.getCount() * quantity));
|
||||
}
|
||||
}
|
||||
success = true;
|
||||
}
|
||||
//give player the rewards
|
||||
// give player the rewards
|
||||
if (success) {
|
||||
player.getInventory().addItems(allRewards.values(), ActionReason.Compound);
|
||||
player.sendPacket(new PackageTakeCompoundOutputRsp(allRewards.values().stream().map(i -> ItemParam.newBuilder().setItemId(i.getItemId()).setCount(i.getCount()).build()).toList(), Retcode.RET_SUCC_VALUE));
|
||||
player.sendPacket(
|
||||
new PackageTakeCompoundOutputRsp(
|
||||
allRewards.values().stream()
|
||||
.map(
|
||||
i ->
|
||||
ItemParam.newBuilder()
|
||||
.setItemId(i.getItemId())
|
||||
.setCount(i.getCount())
|
||||
.build())
|
||||
.toList(),
|
||||
Retcode.RET_SUCC_VALUE));
|
||||
} else {
|
||||
player.sendPacket(new PackageTakeCompoundOutputRsp(null, Retcode.RET_COMPOUND_NOT_FINISH_VALUE));
|
||||
player.sendPacket(
|
||||
new PackageTakeCompoundOutputRsp(null, Retcode.RET_COMPOUND_NOT_FINISH_VALUE));
|
||||
}
|
||||
}
|
||||
|
||||
public void onPlayerLogin() {
|
||||
player.sendPacket(new PacketCompoundDataNotify(unlocked,getCompoundQueueData()));
|
||||
player.sendPacket(new PacketCompoundDataNotify(unlocked, getCompoundQueueData()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
package emu.grasscutter.game.managers.cooking;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.common.ItemParamData;
|
||||
import emu.grasscutter.data.excels.ItemData;
|
||||
@@ -21,6 +16,10 @@ import emu.grasscutter.server.packet.send.PacketCookRecipeDataNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerCookArgsRsp;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerCookRsp;
|
||||
import io.netty.util.internal.ThreadLocalRandom;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
public class CookingManager extends BasePlayerManager {
|
||||
private static final int MANUAL_PERFECT_COOK_QUALITY = 3;
|
||||
@@ -46,7 +45,7 @@ public class CookingManager extends BasePlayerManager {
|
||||
********************/
|
||||
public boolean unlockRecipe(int id) {
|
||||
if (this.player.getUnlockedRecipies().containsKey(id)) {
|
||||
return false; // Recipe already unlocked
|
||||
return false; // Recipe already unlocked
|
||||
}
|
||||
// Tell the client that this blueprint is now unlocked and add the unlocked item to the player.
|
||||
this.player.getUnlockedRecipies().put(id, 0);
|
||||
@@ -86,16 +85,14 @@ public class CookingManager extends BasePlayerManager {
|
||||
int proficiency = this.player.getUnlockedRecipies().getOrDefault(recipeId, 0);
|
||||
|
||||
// Try consuming materials.
|
||||
boolean success = player.getInventory().payItems(recipeData.getInputVec(), count, ActionReason.Cook);
|
||||
boolean success =
|
||||
player.getInventory().payItems(recipeData.getInputVec(), count, ActionReason.Cook);
|
||||
if (!success) {
|
||||
this.player.sendPacket(new PacketPlayerCookRsp(Retcode.RET_FAIL));
|
||||
}
|
||||
|
||||
// Get result item information.
|
||||
int qualityIndex =
|
||||
quality == 0
|
||||
? 2
|
||||
: quality - 1;
|
||||
int qualityIndex = quality == 0 ? 2 : quality - 1;
|
||||
|
||||
ItemParamData resultParam = recipeData.getQualityOutputVec().get(qualityIndex);
|
||||
ItemData resultItemData = GameData.getItemDataMap().get(resultParam.getItemId());
|
||||
@@ -124,7 +121,8 @@ public class CookingManager extends BasePlayerManager {
|
||||
|
||||
if (specialtyCount > 0) {
|
||||
ItemData specialtyItemData = GameData.getItemDataMap().get(bonusData.getReplacementItemId());
|
||||
GameItem cookResultSpecialty = new GameItem(specialtyItemData, resultParam.getCount() * specialtyCount);
|
||||
GameItem cookResultSpecialty =
|
||||
new GameItem(specialtyItemData, resultParam.getCount() * specialtyCount);
|
||||
cookResults.add(cookResultSpecialty);
|
||||
this.player.getInventory().addItem(cookResultSpecialty);
|
||||
}
|
||||
@@ -136,7 +134,8 @@ public class CookingManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
// Send response.
|
||||
this.player.sendPacket(new PacketPlayerCookRsp(cookResults, quality, count, recipeId, proficiency));
|
||||
this.player.sendPacket(
|
||||
new PacketPlayerCookRsp(cookResults, quality, count, recipeId, proficiency));
|
||||
}
|
||||
|
||||
/********************
|
||||
@@ -146,7 +145,7 @@ public class CookingManager extends BasePlayerManager {
|
||||
this.player.sendPacket(new PacketPlayerCookArgsRsp());
|
||||
}
|
||||
|
||||
/********************
|
||||
/********************
|
||||
* Notify unlocked recipies.
|
||||
********************/
|
||||
private void addDefaultUnlocked() {
|
||||
@@ -172,11 +171,13 @@ public class CookingManager extends BasePlayerManager {
|
||||
|
||||
// Construct CookRecipeData protos.
|
||||
List<CookRecipeDataOuterClass.CookRecipeData> data = new ArrayList<>();
|
||||
unlockedRecipes.forEach((recipeId, proficiency) ->
|
||||
data.add(CookRecipeDataOuterClass.CookRecipeData.newBuilder()
|
||||
.setRecipeId(recipeId)
|
||||
.setProficiency(proficiency)
|
||||
.build()));
|
||||
unlockedRecipes.forEach(
|
||||
(recipeId, proficiency) ->
|
||||
data.add(
|
||||
CookRecipeDataOuterClass.CookRecipeData.newBuilder()
|
||||
.setRecipeId(recipeId)
|
||||
.setProficiency(proficiency)
|
||||
.build()));
|
||||
|
||||
// Send packet.
|
||||
this.player.sendPacket(new PacketCookDataNotify(data));
|
||||
|
||||
@@ -1,92 +1,95 @@
|
||||
package emu.grasscutter.game.managers.deforestation;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
import dev.morphia.annotations.Transient;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.game.entity.EntityItem;
|
||||
import emu.grasscutter.game.player.BasePlayerManager;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.net.proto.HitTreeNotifyOuterClass;
|
||||
import emu.grasscutter.net.proto.VectorOuterClass;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
public class DeforestationManager extends BasePlayerManager {
|
||||
final static int RECORD_EXPIRED_SECONDS = 60*5; // 5 min
|
||||
final static int RECORD_MAX_TIMES = 3; // max number of wood
|
||||
final static int RECORD_MAX_TIMES_OTHER_HIT_TREE = 10; // if hit 10 times other trees, reset wood
|
||||
|
||||
private final ArrayList<HitTreeRecord> currentRecord;
|
||||
private final static HashMap<Integer, Integer> ColliderTypeToWoodItemID = new HashMap<>();
|
||||
static final int RECORD_EXPIRED_SECONDS = 60 * 5; // 5 min
|
||||
static final int RECORD_MAX_TIMES = 3; // max number of wood
|
||||
static final int RECORD_MAX_TIMES_OTHER_HIT_TREE = 10; // if hit 10 times other trees, reset wood
|
||||
private static final HashMap<Integer, Integer> ColliderTypeToWoodItemID = new HashMap<>();
|
||||
|
||||
static {
|
||||
/* define wood types which reflected to item id*/
|
||||
ColliderTypeToWoodItemID.put(1,101301);
|
||||
ColliderTypeToWoodItemID.put(2,101302);
|
||||
ColliderTypeToWoodItemID.put(3,101303);
|
||||
ColliderTypeToWoodItemID.put(4,101304);
|
||||
ColliderTypeToWoodItemID.put(5,101305);
|
||||
ColliderTypeToWoodItemID.put(6,101306);
|
||||
ColliderTypeToWoodItemID.put(7,101307);
|
||||
ColliderTypeToWoodItemID.put(8,101308);
|
||||
ColliderTypeToWoodItemID.put(9,101309);
|
||||
ColliderTypeToWoodItemID.put(10,101310);
|
||||
ColliderTypeToWoodItemID.put(11,101311);
|
||||
ColliderTypeToWoodItemID.put(12,101312);
|
||||
ColliderTypeToWoodItemID.put(13,101313);
|
||||
ColliderTypeToWoodItemID.put(14,101314);
|
||||
ColliderTypeToWoodItemID.put(15,101315);
|
||||
ColliderTypeToWoodItemID.put(16,101316);
|
||||
ColliderTypeToWoodItemID.put(17,101317);
|
||||
ColliderTypeToWoodItemID.put(1, 101301);
|
||||
ColliderTypeToWoodItemID.put(2, 101302);
|
||||
ColliderTypeToWoodItemID.put(3, 101303);
|
||||
ColliderTypeToWoodItemID.put(4, 101304);
|
||||
ColliderTypeToWoodItemID.put(5, 101305);
|
||||
ColliderTypeToWoodItemID.put(6, 101306);
|
||||
ColliderTypeToWoodItemID.put(7, 101307);
|
||||
ColliderTypeToWoodItemID.put(8, 101308);
|
||||
ColliderTypeToWoodItemID.put(9, 101309);
|
||||
ColliderTypeToWoodItemID.put(10, 101310);
|
||||
ColliderTypeToWoodItemID.put(11, 101311);
|
||||
ColliderTypeToWoodItemID.put(12, 101312);
|
||||
ColliderTypeToWoodItemID.put(13, 101313);
|
||||
ColliderTypeToWoodItemID.put(14, 101314);
|
||||
ColliderTypeToWoodItemID.put(15, 101315);
|
||||
ColliderTypeToWoodItemID.put(16, 101316);
|
||||
ColliderTypeToWoodItemID.put(17, 101317);
|
||||
}
|
||||
|
||||
private final ArrayList<HitTreeRecord> currentRecord;
|
||||
|
||||
public DeforestationManager(Player player) {
|
||||
super(player);
|
||||
this.currentRecord = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void resetWood() {
|
||||
synchronized (currentRecord) {
|
||||
currentRecord.clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void onDeforestationInvoke(HitTreeNotifyOuterClass.HitTreeNotify hit) {
|
||||
synchronized (currentRecord) {
|
||||
//Grasscutter.getLogger().info("onDeforestationInvoke! Wood records {}", currentRecord);
|
||||
// Grasscutter.getLogger().info("onDeforestationInvoke! Wood records {}", currentRecord);
|
||||
VectorOuterClass.Vector hitPosition = hit.getTreePos();
|
||||
int woodType = hit.getTreeType();
|
||||
if (ColliderTypeToWoodItemID.containsKey(woodType)) {// is a available wood type
|
||||
if (ColliderTypeToWoodItemID.containsKey(woodType)) { // is a available wood type
|
||||
Scene scene = player.getScene();
|
||||
int itemId = ColliderTypeToWoodItemID.get(woodType);
|
||||
int positionHash = hitPosition.hashCode();
|
||||
HitTreeRecord record = searchRecord(positionHash);
|
||||
if (record == null) {
|
||||
record = new HitTreeRecord(positionHash);
|
||||
}else {
|
||||
currentRecord.remove(record);// move it to last position
|
||||
} else {
|
||||
currentRecord.remove(record); // move it to last position
|
||||
}
|
||||
currentRecord.add(record);
|
||||
if (currentRecord.size()>RECORD_MAX_TIMES_OTHER_HIT_TREE) {
|
||||
if (currentRecord.size() > RECORD_MAX_TIMES_OTHER_HIT_TREE) {
|
||||
currentRecord.remove(0);
|
||||
}
|
||||
if (record.record()) {
|
||||
EntityItem entity = new EntityItem(scene,
|
||||
null,
|
||||
GameData.getItemDataMap().get(itemId),
|
||||
new Position(hitPosition.getX(), hitPosition.getY(), hitPosition.getZ()),
|
||||
1,
|
||||
false);
|
||||
EntityItem entity =
|
||||
new EntityItem(
|
||||
scene,
|
||||
null,
|
||||
GameData.getItemDataMap().get(itemId),
|
||||
new Position(hitPosition.getX(), hitPosition.getY(), hitPosition.getZ()),
|
||||
1,
|
||||
false);
|
||||
scene.addEntity(entity);
|
||||
}
|
||||
//record.record()=false : too many wood they have deforested, no more wood dropped!
|
||||
// record.record()=false : too many wood they have deforested, no more wood dropped!
|
||||
} else {
|
||||
Grasscutter.getLogger().warn("No wood type {} found.", woodType);
|
||||
}
|
||||
}
|
||||
// unknown wood type
|
||||
}
|
||||
|
||||
private HitTreeRecord searchRecord(int id) {
|
||||
for (HitTreeRecord record : currentRecord) {
|
||||
if (record.getUnique() == id) {
|
||||
|
||||
@@ -1,57 +1,48 @@
|
||||
package emu.grasscutter.game.managers.deforestation;
|
||||
|
||||
|
||||
|
||||
public class HitTreeRecord {
|
||||
private final int unique;
|
||||
private short count; // hit this tree times
|
||||
private long time; // last available hitting time
|
||||
HitTreeRecord(int unique){
|
||||
|
||||
HitTreeRecord(int unique) {
|
||||
this.count = 0;
|
||||
this.time = 0;
|
||||
this.unique = unique;
|
||||
}
|
||||
|
||||
/**
|
||||
* reset hit time
|
||||
*/
|
||||
private void resetTime(){
|
||||
/** reset hit time */
|
||||
private void resetTime() {
|
||||
this.time = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* commit hit behavior
|
||||
*/
|
||||
public boolean record(){
|
||||
/** commit hit behavior */
|
||||
public boolean record() {
|
||||
if (this.count < DeforestationManager.RECORD_MAX_TIMES) {
|
||||
this.count++;
|
||||
resetTime();
|
||||
return true;
|
||||
}
|
||||
// check expired
|
||||
boolean isWaiting = System.currentTimeMillis() - this.time < DeforestationManager.RECORD_EXPIRED_SECONDS * 1000L;
|
||||
if(isWaiting){
|
||||
boolean isWaiting =
|
||||
System.currentTimeMillis() - this.time
|
||||
< DeforestationManager.RECORD_EXPIRED_SECONDS * 1000L;
|
||||
if (isWaiting) {
|
||||
return false;
|
||||
}else{
|
||||
} else {
|
||||
this.count = 1;
|
||||
resetTime();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* get unique id
|
||||
*/
|
||||
public int getUnique(){
|
||||
|
||||
/** get unique id */
|
||||
public int getUnique() {
|
||||
return unique;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "HitTreeRecord{" +
|
||||
"unique=" + unique +
|
||||
", count=" + count +
|
||||
", time=" + time +
|
||||
'}';
|
||||
return "HitTreeRecord{" + "unique=" + unique + ", count=" + count + ", time=" + time + '}';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,29 +1,23 @@
|
||||
package emu.grasscutter.game.managers.energy;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
|
||||
|
||||
import com.google.protobuf.InvalidProtocolBufferException;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.DataLoader;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.AvatarSkillDepotData;
|
||||
import emu.grasscutter.data.excels.ItemData;
|
||||
import emu.grasscutter.data.excels.MonsterData.HpDrops;
|
||||
import emu.grasscutter.data.excels.avatar.AvatarSkillDepotData;
|
||||
import emu.grasscutter.data.excels.monster.MonsterData.HpDrops;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.entity.EntityClientGadget;
|
||||
import emu.grasscutter.game.entity.EntityItem;
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.inventory.MaterialType;
|
||||
import emu.grasscutter.game.entity.*;
|
||||
import emu.grasscutter.game.player.BasePlayerManager;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ElementType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.ItemUseOp;
|
||||
import emu.grasscutter.game.props.ItemUseTarget;
|
||||
import emu.grasscutter.game.props.MonsterType;
|
||||
import emu.grasscutter.game.props.WeaponType;
|
||||
import emu.grasscutter.game.props.ItemUseAction.ItemUseAction;
|
||||
import emu.grasscutter.game.props.ItemUseAction.ItemUseAddEnergy;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall;
|
||||
import emu.grasscutter.net.proto.AbilityIdentifierOuterClass.AbilityIdentifier;
|
||||
import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
|
||||
@@ -32,62 +26,58 @@ import emu.grasscutter.net.proto.ChangeEnergyReasonOuterClass.ChangeEnergyReason
|
||||
import emu.grasscutter.net.proto.EvtBeingHitInfoOuterClass.EvtBeingHitInfo;
|
||||
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.objects.Object2IntMap;
|
||||
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
|
||||
|
||||
import com.google.protobuf.InvalidProtocolBufferException;
|
||||
import lombok.Getter;
|
||||
|
||||
public class EnergyManager extends BasePlayerManager {
|
||||
private static final Int2ObjectMap<List<EnergyDropInfo>> energyDropData =
|
||||
new Int2ObjectOpenHashMap<>();
|
||||
private static final Int2ObjectMap<List<SkillParticleGenerationInfo>>
|
||||
skillParticleGenerationData = new Int2ObjectOpenHashMap<>();
|
||||
private final Object2IntMap<EntityAvatar> avatarNormalProbabilities;
|
||||
|
||||
private boolean energyUsage; // Should energy usage be enabled for this player?
|
||||
private final static Int2ObjectMap<List<EnergyDropInfo>> energyDropData = new Int2ObjectOpenHashMap<>();
|
||||
private final static Int2ObjectMap<List<SkillParticleGenerationInfo>> skillParticleGenerationData = new Int2ObjectOpenHashMap<>();
|
||||
@Getter private boolean energyUsage; // Should energy usage be enabled for this player?
|
||||
|
||||
public EnergyManager(Player player) {
|
||||
super(player);
|
||||
this.avatarNormalProbabilities = new Object2IntOpenHashMap<>();
|
||||
this.energyUsage=GAME_OPTIONS.energyUsage;
|
||||
this.energyUsage = GAME_OPTIONS.energyUsage;
|
||||
}
|
||||
|
||||
public static void initialize() {
|
||||
// Read the data we need for monster energy drops.
|
||||
try {
|
||||
DataLoader.loadList("EnergyDrop.json", EnergyDropEntry.class).forEach(entry -> {
|
||||
energyDropData.put(entry.getDropId(), entry.getDropList());
|
||||
});
|
||||
DataLoader.loadList("EnergyDrop.json", EnergyDropEntry.class)
|
||||
.forEach(
|
||||
entry -> {
|
||||
energyDropData.put(entry.getDropId(), entry.getDropList());
|
||||
});
|
||||
|
||||
Grasscutter.getLogger().debug("Energy drop data successfully loaded.");
|
||||
}
|
||||
catch (Exception ex) {
|
||||
} catch (Exception ex) {
|
||||
Grasscutter.getLogger().error("Unable to load energy drop data.", ex);
|
||||
}
|
||||
|
||||
// Read the data for particle generation from skills
|
||||
try {
|
||||
DataLoader.loadList("SkillParticleGeneration.json", SkillParticleGenerationEntry.class).forEach(entry -> {
|
||||
skillParticleGenerationData.put(entry.getAvatarId(), entry.getAmountList());
|
||||
});
|
||||
DataLoader.loadList("SkillParticleGeneration.json", SkillParticleGenerationEntry.class)
|
||||
.forEach(
|
||||
entry -> {
|
||||
skillParticleGenerationData.put(entry.getAvatarId(), entry.getAmountList());
|
||||
});
|
||||
|
||||
Grasscutter.getLogger().debug("Skill particle generation data successfully loaded.");
|
||||
}
|
||||
catch (Exception ex) {
|
||||
} catch (Exception ex) {
|
||||
Grasscutter.getLogger().error("Unable to load skill particle generation data data.", ex);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Particle creation for elemental skills.
|
||||
*/
|
||||
/** Particle creation for elemental skills. */
|
||||
private int getBallCountForAvatar(int avatarId) {
|
||||
// We default to two particles.
|
||||
int count = 2;
|
||||
@@ -133,13 +123,16 @@ public class EnergyManager extends BasePlayerManager {
|
||||
};
|
||||
}
|
||||
|
||||
public void handleGenerateElemBall(AbilityInvokeEntry invoke) throws InvalidProtocolBufferException {
|
||||
public void handleGenerateElemBall(AbilityInvokeEntry invoke)
|
||||
throws InvalidProtocolBufferException {
|
||||
// ToDo:
|
||||
// This is also called when a weapon like Favonius Warbow etc. creates energy through its passive.
|
||||
// This is also called when a weapon like Favonius Warbow etc. creates energy through its
|
||||
// passive.
|
||||
// We are not handling this correctly at the moment.
|
||||
|
||||
// Get action info.
|
||||
AbilityActionGenerateElemBall action = AbilityActionGenerateElemBall.parseFrom(invoke.getAbilityData());
|
||||
AbilityActionGenerateElemBall action =
|
||||
AbilityActionGenerateElemBall.parseFrom(invoke.getAbilityData());
|
||||
if (action == null) {
|
||||
return;
|
||||
}
|
||||
@@ -151,7 +144,8 @@ public class EnergyManager extends BasePlayerManager {
|
||||
int amount = 2;
|
||||
|
||||
// Try to get the casting avatar from the player's party.
|
||||
Optional<EntityAvatar> avatarEntity = this.getCastingAvatarEntityForEnergy(invoke.getEntityId());
|
||||
Optional<EntityAvatar> avatarEntity =
|
||||
this.getCastingAvatarEntityForEnergy(invoke.getEntityId());
|
||||
|
||||
// Bug: invokes twice sometimes, Ayato, Keqing
|
||||
// ToDo: deal with press, hold difference. deal with charge(Beidou, Yunjin)
|
||||
@@ -183,6 +177,7 @@ public class EnergyManager extends BasePlayerManager {
|
||||
|
||||
/**
|
||||
* Energy generation for NAs/CAs.
|
||||
*
|
||||
* @param avatar The avatar.
|
||||
*/
|
||||
private void generateEnergyForNormalAndCharged(EntityAvatar avatar) {
|
||||
@@ -214,7 +209,8 @@ public class EnergyManager extends BasePlayerManager {
|
||||
}
|
||||
// Otherwise, we increase the probability for the next hit.
|
||||
else {
|
||||
this.avatarNormalProbabilities.put(avatar, currentProbability + weaponType.getEnergyGainIncreaseProbability());
|
||||
this.avatarNormalProbabilities.put(
|
||||
avatar, currentProbability + weaponType.getEnergyGainIncreaseProbability());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,8 +219,11 @@ public class EnergyManager extends BasePlayerManager {
|
||||
AttackResult attackRes = hitInfo.getAttackResult();
|
||||
|
||||
// Make sure the attack was performed by the currently active avatar. If not, we ignore the hit.
|
||||
Optional<EntityAvatar> attackerEntity = this.getCastingAvatarEntityForEnergy(attackRes.getAttackerId());
|
||||
if (attackerEntity.isEmpty() || this.player.getTeamManager().getCurrentAvatarEntity().getId() != attackerEntity.get().getId()) {
|
||||
Optional<EntityAvatar> attackerEntity =
|
||||
this.getCastingAvatarEntityForEnergy(attackRes.getAttackerId());
|
||||
if (attackerEntity.isEmpty()
|
||||
|| this.player.getTeamManager().getCurrentAvatarEntity().getId()
|
||||
!= attackerEntity.get().getId()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -276,9 +275,10 @@ public class EnergyManager extends BasePlayerManager {
|
||||
|
||||
public void handleEvtDoSkillSuccNotify(GameSession session, int skillId, int casterId) {
|
||||
// Determine the entity that has cast the skill. Cancel if we can't find that avatar.
|
||||
Optional<EntityAvatar> caster = this.player.getTeamManager().getActiveTeam().stream()
|
||||
.filter(character -> character.getId() == casterId)
|
||||
.findFirst();
|
||||
Optional<EntityAvatar> caster =
|
||||
this.player.getTeamManager().getActiveTeam().stream()
|
||||
.filter(character -> character.getId() == casterId)
|
||||
.findFirst();
|
||||
|
||||
if (caster.isEmpty()) {
|
||||
return;
|
||||
@@ -306,7 +306,8 @@ public class EnergyManager extends BasePlayerManager {
|
||||
}
|
||||
}
|
||||
|
||||
public void handleMonsterEnergyDrop(EntityMonster monster, float hpBeforeDamage, float hpAfterDamage) {
|
||||
public void handleMonsterEnergyDrop(
|
||||
EntityMonster monster, float hpBeforeDamage, float hpAfterDamage) {
|
||||
// Make sure this is actually a monster.
|
||||
// Note that some wildlife also has that type, like boars or birds.
|
||||
MonsterType type = monster.getMonsterData().getType();
|
||||
@@ -348,13 +349,16 @@ public class EnergyManager extends BasePlayerManager {
|
||||
return;
|
||||
}
|
||||
|
||||
EntityItem energyBall = new EntityItem(this.getPlayer().getScene(), this.getPlayer(), itemData, position, count);
|
||||
EntityItem energyBall =
|
||||
new EntityItem(this.getPlayer().getScene(), this.getPlayer(), itemData, position, count);
|
||||
this.getPlayer().getScene().addEntity(energyBall);
|
||||
}
|
||||
|
||||
private Optional<EntityAvatar> getCastingAvatarEntityForEnergy(int invokeEntityId) {
|
||||
// To determine the avatar that has cast the skill that caused the energy particle to be generated,
|
||||
// we have to look at the entity that has invoked the ability. This can either be that avatar directly,
|
||||
// To determine the avatar that has cast the skill that caused the energy particle to be
|
||||
// generated,
|
||||
// we have to look at the entity that has invoked the ability. This can either be that avatar
|
||||
// directly,
|
||||
// or it can be an `EntityClientGadget`, owned (some way up the owner hierarchy) by the avatar
|
||||
// that cast the skill.
|
||||
|
||||
@@ -364,30 +368,51 @@ public class EnergyManager extends BasePlayerManager {
|
||||
// Determine the ID of the entity that originally cast this skill. If the scene entity is null,
|
||||
// or not an `EntityClientGadget`, we assume that we are directly looking at the casting avatar
|
||||
// (the null case will happen if the avatar was switched out between casting the skill and the
|
||||
// particle being generated). If the scene entity is an `EntityClientGadget`, we need to find the
|
||||
// particle being generated). If the scene entity is an `EntityClientGadget`, we need to find
|
||||
// the
|
||||
// ID of the original owner of that gadget.
|
||||
int avatarEntityId =
|
||||
(!(entity instanceof EntityClientGadget))
|
||||
? invokeEntityId
|
||||
: ((EntityClientGadget)entity).getOriginalOwnerEntityId();
|
||||
: ((EntityClientGadget) entity).getOriginalOwnerEntityId();
|
||||
|
||||
// Finally, find the avatar entity in the player's team.
|
||||
return this.player.getTeamManager().getActiveTeam()
|
||||
.stream()
|
||||
return this.player.getTeamManager().getActiveTeam().stream()
|
||||
.filter(character -> character.getId() == avatarEntityId)
|
||||
.findFirst();
|
||||
}
|
||||
|
||||
public boolean getEnergyUsage() {
|
||||
return this.energyUsage;
|
||||
/**
|
||||
* Refills the energy of the active avatar.
|
||||
*
|
||||
* @return True if the energy was refilled, false otherwise.
|
||||
*/
|
||||
public boolean refillActiveEnergy() {
|
||||
var activeEntity = this.player.getTeamManager().getCurrentAvatarEntity();
|
||||
return activeEntity.addEnergy(
|
||||
activeEntity.getAvatar().getSkillDepot().getEnergySkillData().getCostElemVal());
|
||||
}
|
||||
|
||||
/**
|
||||
* Refills the energy of the entire team.
|
||||
*
|
||||
* @param changeReason The reason for the energy change.
|
||||
* @param isFlat Whether the energy should be added as a flat value.
|
||||
*/
|
||||
public void refillTeamEnergy(PropChangeReason changeReason, boolean isFlat) {
|
||||
for (var entityAvatar : this.player.getTeamManager().getActiveTeam()) {
|
||||
// giving the exact amount read off the AvatarSkillData.json
|
||||
entityAvatar.addEnergy(
|
||||
entityAvatar.getAvatar().getSkillDepot().getEnergySkillData().getCostElemVal(),
|
||||
changeReason,
|
||||
isFlat);
|
||||
}
|
||||
}
|
||||
|
||||
public void setEnergyUsage(boolean energyUsage) {
|
||||
this.energyUsage = energyUsage;
|
||||
if (!energyUsage) { // Refill team energy if usage is disabled
|
||||
for (EntityAvatar entityAvatar : this.player.getTeamManager().getActiveTeam()) {
|
||||
entityAvatar.addEnergy(1000, PropChangeReason.PROP_CHANGE_REASON_GM,true);
|
||||
}
|
||||
if (!energyUsage) { // Refill team energy if usage is disabled
|
||||
this.refillTeamEnergy(PropChangeReason.PROP_CHANGE_REASON_GM, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,14 +3,14 @@ package emu.grasscutter.game.managers.energy;
|
||||
import java.util.List;
|
||||
|
||||
public class SkillParticleGenerationEntry {
|
||||
private int avatarId;
|
||||
private List<SkillParticleGenerationInfo> amountList;
|
||||
private int avatarId;
|
||||
private List<SkillParticleGenerationInfo> amountList;
|
||||
|
||||
public int getAvatarId() {
|
||||
return this.avatarId;
|
||||
}
|
||||
public int getAvatarId() {
|
||||
return this.avatarId;
|
||||
}
|
||||
|
||||
public List<SkillParticleGenerationInfo> getAmountList() {
|
||||
return this.amountList;
|
||||
}
|
||||
public List<SkillParticleGenerationInfo> getAmountList() {
|
||||
return this.amountList;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
package emu.grasscutter.game.managers.energy;
|
||||
|
||||
public class SkillParticleGenerationInfo {
|
||||
private int value;
|
||||
private int chance;
|
||||
private int value;
|
||||
private int chance;
|
||||
|
||||
public int getValue() {
|
||||
return this.value;
|
||||
}
|
||||
public int getValue() {
|
||||
return this.value;
|
||||
}
|
||||
|
||||
public int getChance() {
|
||||
return this.chance;
|
||||
}
|
||||
public int getChance() {
|
||||
return this.chance;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,10 +26,9 @@ public class ActiveForgeData {
|
||||
}
|
||||
|
||||
public int getNextFinishTimestamp(int currentTime) {
|
||||
return
|
||||
(currentTime >= this.getTotalFinishTimestamp())
|
||||
? this.getTotalFinishTimestamp()
|
||||
: (this.getFinishedCount(currentTime) * this.forgeTime + this.forgeTime + this.startTime);
|
||||
return (currentTime >= this.getTotalFinishTimestamp())
|
||||
? this.getTotalFinishTimestamp()
|
||||
: (this.getFinishedCount(currentTime) * this.forgeTime + this.forgeTime + this.startTime);
|
||||
}
|
||||
|
||||
public int getTotalFinishTimestamp() {
|
||||
@@ -39,6 +38,7 @@ public class ActiveForgeData {
|
||||
public int getForgeId() {
|
||||
return this.forgeId;
|
||||
}
|
||||
|
||||
public void setForgeId(int value) {
|
||||
this.forgeId = value;
|
||||
}
|
||||
@@ -46,6 +46,7 @@ public class ActiveForgeData {
|
||||
public int getAvatarId() {
|
||||
return this.avatarId;
|
||||
}
|
||||
|
||||
public void setAvatarId(int value) {
|
||||
this.avatarId = value;
|
||||
}
|
||||
@@ -53,6 +54,7 @@ public class ActiveForgeData {
|
||||
public int getCount() {
|
||||
return count;
|
||||
}
|
||||
|
||||
public void setCount(int value) {
|
||||
this.count = value;
|
||||
}
|
||||
@@ -60,6 +62,7 @@ public class ActiveForgeData {
|
||||
public int getStartTime() {
|
||||
return this.startTime;
|
||||
}
|
||||
|
||||
public void setStartTime(int value) {
|
||||
this.startTime = value;
|
||||
}
|
||||
@@ -67,6 +70,7 @@ public class ActiveForgeData {
|
||||
public int getForgeTime() {
|
||||
return this.forgeTime;
|
||||
}
|
||||
|
||||
public void setForgeTime(int value) {
|
||||
this.forgeTime = value;
|
||||
}
|
||||
@@ -74,6 +78,7 @@ public class ActiveForgeData {
|
||||
public boolean isChanged() {
|
||||
return this.changed;
|
||||
}
|
||||
|
||||
public void setChanged(boolean value) {
|
||||
this.changed = value;
|
||||
}
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
package emu.grasscutter.game.managers.forging;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.common.ItemParamData;
|
||||
import emu.grasscutter.data.excels.ForgeData;
|
||||
@@ -19,13 +14,12 @@ import emu.grasscutter.net.proto.ForgeQueueManipulateReqOuterClass.ForgeQueueMan
|
||||
import emu.grasscutter.net.proto.ForgeQueueManipulateTypeOuterClass.ForgeQueueManipulateType;
|
||||
import emu.grasscutter.net.proto.ForgeStartReqOuterClass.ForgeStartReq;
|
||||
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
|
||||
import emu.grasscutter.server.packet.send.PacketForgeDataNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketForgeFormulaDataNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketForgeGetQueueDataRsp;
|
||||
import emu.grasscutter.server.packet.send.PacketForgeQueueDataNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketForgeQueueManipulateRsp;
|
||||
import emu.grasscutter.server.packet.send.PacketForgeStartRsp;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
public class ForgingManager extends BasePlayerManager {
|
||||
|
||||
@@ -34,27 +28,23 @@ public class ForgingManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
/**********
|
||||
Blueprint unlocking.
|
||||
**********/
|
||||
* Blueprint unlocking.
|
||||
**********/
|
||||
public boolean unlockForgingBlueprint(int id) {
|
||||
// Tell the client that this blueprint is now unlocked and add the unlocked item to the player.
|
||||
if (!this.player.getUnlockedForgingBlueprints().add(id)) {
|
||||
return false; // Already unlocked
|
||||
return false; // Already unlocked
|
||||
}
|
||||
this.player.sendPacket(new PacketForgeFormulaDataNotify(id));
|
||||
return true;
|
||||
}
|
||||
|
||||
/**********
|
||||
Communicate forging information to the client.
|
||||
**********/
|
||||
* Communicate forging information to the client.
|
||||
**********/
|
||||
private synchronized int determineNumberOfQueues() {
|
||||
int adventureRank = player.getLevel();
|
||||
return
|
||||
(adventureRank >= 15) ? 4
|
||||
: (adventureRank >= 10) ? 3
|
||||
: (adventureRank >= 5) ? 2
|
||||
: 1;
|
||||
return (adventureRank >= 15) ? 4 : (adventureRank >= 10) ? 3 : (adventureRank >= 5) ? 2 : 1;
|
||||
}
|
||||
|
||||
private synchronized Map<Integer, ForgeQueueData> determineCurrentForgeQueueData() {
|
||||
@@ -65,15 +55,16 @@ public class ForgingManager extends BasePlayerManager {
|
||||
for (int i = 0; i < this.player.getActiveForges().size(); i++) {
|
||||
ActiveForgeData activeForge = this.player.getActiveForges().get(i);
|
||||
|
||||
ForgeQueueData data = ForgeQueueData.newBuilder()
|
||||
.setQueueId(i + 1)
|
||||
.setForgeId(activeForge.getForgeId())
|
||||
.setFinishCount(activeForge.getFinishedCount(currentTime))
|
||||
.setUnfinishCount(activeForge.getUnfinishedCount(currentTime))
|
||||
.setTotalFinishTimestamp(activeForge.getTotalFinishTimestamp())
|
||||
.setNextFinishTimestamp(activeForge.getNextFinishTimestamp(currentTime))
|
||||
.setAvatarId(activeForge.getAvatarId())
|
||||
.build();
|
||||
ForgeQueueData data =
|
||||
ForgeQueueData.newBuilder()
|
||||
.setQueueId(i + 1)
|
||||
.setForgeId(activeForge.getForgeId())
|
||||
.setFinishCount(activeForge.getFinishedCount(currentTime))
|
||||
.setUnfinishCount(activeForge.getUnfinishedCount(currentTime))
|
||||
.setTotalFinishTimestamp(activeForge.getTotalFinishTimestamp())
|
||||
.setNextFinishTimestamp(activeForge.getNextFinishTimestamp(currentTime))
|
||||
.setAvatarId(activeForge.getAvatarId())
|
||||
.build();
|
||||
|
||||
res.put(i + 1, data);
|
||||
}
|
||||
@@ -101,12 +92,13 @@ public class ForgingManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
/**********
|
||||
Initiate forging process.
|
||||
**********/
|
||||
* Initiate forging process.
|
||||
**********/
|
||||
private synchronized void sendForgeQueueDataNotify() {
|
||||
var queueData = this.determineCurrentForgeQueueData();
|
||||
this.player.sendPacket(new PacketForgeQueueDataNotify(queueData, List.of()));
|
||||
}
|
||||
|
||||
private synchronized void sendForgeQueueDataNotify(boolean hasRemoved) {
|
||||
var queueData = this.determineCurrentForgeQueueData();
|
||||
|
||||
@@ -126,13 +118,14 @@ public class ForgingManager extends BasePlayerManager {
|
||||
|
||||
// Get the required forging information for the target item.
|
||||
if (!GameData.getForgeDataMap().containsKey(req.getForgeId())) {
|
||||
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FAIL)); //ToDo: Probably the wrong return code.
|
||||
this.player.sendPacket(
|
||||
new PacketForgeStartRsp(Retcode.RET_FAIL)); // ToDo: Probably the wrong return code.
|
||||
return;
|
||||
}
|
||||
|
||||
ForgeData forgeData = GameData.getForgeDataMap().get(req.getForgeId());
|
||||
|
||||
//Check if the player has sufficient forge points.
|
||||
// Check if the player has sufficient forge points.
|
||||
int requiredPoints = forgeData.getForgePoint() * req.getForgeCount();
|
||||
if (requiredPoints > this.player.getForgePoints()) {
|
||||
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_POINT_NOT_ENOUGH));
|
||||
@@ -143,11 +136,14 @@ public class ForgingManager extends BasePlayerManager {
|
||||
List<ItemParamData> material = new ArrayList<>(forgeData.getMaterialItems());
|
||||
material.add(new ItemParamData(202, forgeData.getScoinCost()));
|
||||
|
||||
boolean success = player.getInventory().payItems(material, req.getForgeCount(), ActionReason.ForgeCost);
|
||||
boolean success =
|
||||
player.getInventory().payItems(material, req.getForgeCount(), ActionReason.ForgeCost);
|
||||
|
||||
if (!success) {
|
||||
//TODO:I'm not sure this one is correct.
|
||||
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_ITEM_COUNT_NOT_ENOUGH)); //ToDo: Probably the wrong return code.
|
||||
// TODO:I'm not sure this one is correct.
|
||||
this.player.sendPacket(
|
||||
new PacketForgeStartRsp(
|
||||
Retcode.RET_ITEM_COUNT_NOT_ENOUGH)); // ToDo: Probably the wrong return code.
|
||||
}
|
||||
|
||||
// Consume forge points.
|
||||
@@ -169,8 +165,8 @@ public class ForgingManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
/**********
|
||||
Forge queue manipulation (obtaining results and cancelling forges).
|
||||
**********/
|
||||
* Forge queue manipulation (obtaining results and cancelling forges).
|
||||
**********/
|
||||
private synchronized void obtainItems(int queueId) {
|
||||
// Determine how many items are finished.
|
||||
int currentTime = Utils.getCurrentSeconds();
|
||||
@@ -193,7 +189,9 @@ public class ForgingManager extends BasePlayerManager {
|
||||
this.player.getInventory().addItem(addItem);
|
||||
|
||||
// Battle pass trigger handler
|
||||
this.player.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_DO_FORGE, 0, finished);
|
||||
this.player
|
||||
.getBattlePassManager()
|
||||
.triggerMission(WatcherTriggerType.TRIGGER_DO_FORGE, 0, finished);
|
||||
|
||||
// Replace active forge with a new one for the unfinished items, if there are any.
|
||||
if (unfinished > 0) {
|
||||
@@ -216,7 +214,13 @@ public class ForgingManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
// Send response.
|
||||
this.player.sendPacket(new PacketForgeQueueManipulateRsp(Retcode.RET_SUCC, ForgeQueueManipulateType.FORGE_QUEUE_MANIPULATE_TYPE_RECEIVE_OUTPUT, List.of(addItem), List.of(), List.of()));
|
||||
this.player.sendPacket(
|
||||
new PacketForgeQueueManipulateRsp(
|
||||
Retcode.RET_SUCC,
|
||||
ForgeQueueManipulateType.FORGE_QUEUE_MANIPULATE_TYPE_RECEIVE_OUTPUT,
|
||||
List.of(addItem),
|
||||
List.of(),
|
||||
List.of()));
|
||||
}
|
||||
|
||||
private synchronized void cancelForge(int queueId) {
|
||||
@@ -238,7 +242,8 @@ public class ForgingManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
ItemData resultItemData = GameData.getItemDataMap().get(material.getItemId());
|
||||
GameItem returnItem = new GameItem(resultItemData, material.getItemCount() * forge.getCount());
|
||||
GameItem returnItem =
|
||||
new GameItem(resultItemData, material.getItemCount() * forge.getCount());
|
||||
|
||||
this.player.getInventory().addItem(returnItem);
|
||||
returnItems.add(returnItem);
|
||||
@@ -262,7 +267,13 @@ public class ForgingManager extends BasePlayerManager {
|
||||
this.sendForgeQueueDataNotify(true);
|
||||
|
||||
// Send response.
|
||||
this.player.sendPacket(new PacketForgeQueueManipulateRsp(Retcode.RET_SUCC, ForgeQueueManipulateType.FORGE_QUEUE_MANIPULATE_TYPE_STOP_FORGE, List.of(), returnItems, List.of()));
|
||||
this.player.sendPacket(
|
||||
new PacketForgeQueueManipulateRsp(
|
||||
Retcode.RET_SUCC,
|
||||
ForgeQueueManipulateType.FORGE_QUEUE_MANIPULATE_TYPE_STOP_FORGE,
|
||||
List.of(),
|
||||
returnItems,
|
||||
List.of()));
|
||||
}
|
||||
|
||||
public synchronized void handleForgeQueueManipulateReq(ForgeQueueManipulateReq req) {
|
||||
@@ -274,14 +285,13 @@ public class ForgingManager extends BasePlayerManager {
|
||||
switch (manipulateType) {
|
||||
case FORGE_QUEUE_MANIPULATE_TYPE_RECEIVE_OUTPUT -> this.obtainItems(queueId);
|
||||
case FORGE_QUEUE_MANIPULATE_TYPE_STOP_FORGE -> this.cancelForge(queueId);
|
||||
default -> {
|
||||
} //Should never happen.
|
||||
default -> {} // Should never happen.
|
||||
}
|
||||
}
|
||||
|
||||
/**********
|
||||
Periodic forging updates.
|
||||
**********/
|
||||
* Periodic forging updates.
|
||||
**********/
|
||||
public synchronized void sendPlayerForgingUpdate() {
|
||||
int currentTime = Utils.getCurrentSeconds();
|
||||
|
||||
@@ -292,8 +302,8 @@ public class ForgingManager extends BasePlayerManager {
|
||||
return;
|
||||
}
|
||||
|
||||
boolean hasChanges = this.player.getActiveForges().stream()
|
||||
.anyMatch(forge -> forge.updateChanged(currentTime));
|
||||
boolean hasChanges =
|
||||
this.player.getActiveForges().stream().anyMatch(forge -> forge.updateChanged(currentTime));
|
||||
|
||||
if (!hasChanges) {
|
||||
return;
|
||||
@@ -303,7 +313,6 @@ public class ForgingManager extends BasePlayerManager {
|
||||
this.sendForgeQueueDataNotify();
|
||||
|
||||
// Reset changed flags.
|
||||
this.player.getActiveForges().stream()
|
||||
.forEach(forge -> forge.setChanged(false));
|
||||
this.player.getActiveForges().stream().forEach(forge -> forge.setChanged(false));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
package emu.grasscutter.game.managers.mapmark;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.net.proto.MapMarkFromTypeOuterClass.MapMarkFromType;
|
||||
import emu.grasscutter.net.proto.MapMarkPointOuterClass.MapMarkPoint;
|
||||
import emu.grasscutter.net.proto.MapMarkPointTypeOuterClass.MapMarkPointType;
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
@Entity
|
||||
public class MapMark {
|
||||
|
||||
@@ -3,14 +3,13 @@ package emu.grasscutter.game.managers.mapmark;
|
||||
import emu.grasscutter.config.Configuration;
|
||||
import emu.grasscutter.game.player.BasePlayerManager;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.net.proto.MapMarkPointTypeOuterClass.MapMarkPointType;
|
||||
import emu.grasscutter.net.proto.MarkMapReqOuterClass.MarkMapReq;
|
||||
import emu.grasscutter.net.proto.MarkMapReqOuterClass.MarkMapReq.Operation;
|
||||
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
|
||||
import emu.grasscutter.server.packet.send.PacketMarkMapRsp;
|
||||
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
public class MapMarksManager extends BasePlayerManager {
|
||||
@@ -30,7 +29,8 @@ public class MapMarksManager extends BasePlayerManager {
|
||||
case OPERATION_ADD -> {
|
||||
MapMark createMark = new MapMark(req.getMark());
|
||||
// keep teleporting functionality on fishhook mark.
|
||||
if (Configuration.GAME_OPTIONS.fishhookTeleport && createMark.getMapMarkPointType() == MapMarkPointType.MAP_MARK_POINT_TYPE_FISH_POOL) {
|
||||
if (Configuration.GAME_OPTIONS.fishhookTeleport
|
||||
&& createMark.getMapMarkPointType() == MapMarkPointType.MAP_MARK_POINT_TYPE_FISH_POOL) {
|
||||
this.teleport(player, createMark);
|
||||
return;
|
||||
}
|
||||
@@ -54,7 +54,7 @@ public class MapMarksManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
public String getMapMarkKey(Position position) {
|
||||
return "x" + (int)position.getX()+ "z" + (int)position.getZ();
|
||||
return "x" + (int) position.getX() + "z" + (int) position.getZ();
|
||||
}
|
||||
|
||||
public void removeMapMark(Position position) {
|
||||
@@ -76,7 +76,13 @@ public class MapMarksManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
Position pos = mapMark.getPosition();
|
||||
player.getWorld().transferPlayerToScene(player, mapMark.getSceneId(), TeleportType.MAP, new Position(pos.getX(), y, pos.getZ()));
|
||||
player
|
||||
.getWorld()
|
||||
.transferPlayerToScene(
|
||||
player,
|
||||
mapMark.getSceneId(),
|
||||
TeleportType.MAP,
|
||||
new Position(pos.getX(), y, pos.getZ()));
|
||||
player.getScene().broadcastPacket(new PacketSceneEntityAppearNotify(player));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,10 @@ package emu.grasscutter.game.managers.stamina;
|
||||
|
||||
public interface AfterUpdateStaminaListener {
|
||||
/**
|
||||
* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
|
||||
* This gives listeners a chance to intercept this update.
|
||||
* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's
|
||||
* current stamina. This gives listeners a chance to intercept this update.
|
||||
*
|
||||
* @param reason Why updating stamina.
|
||||
* @param reason Why updating stamina.
|
||||
* @param newStamina New Stamina value.
|
||||
*/
|
||||
void onAfterUpdateStamina(String reason, int newStamina, boolean isCharacterStamina);
|
||||
|
||||
@@ -2,19 +2,23 @@ package emu.grasscutter.game.managers.stamina;
|
||||
|
||||
public interface BeforeUpdateStaminaListener {
|
||||
/**
|
||||
* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
|
||||
* This gives listeners a chance to intercept this update.
|
||||
* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's
|
||||
* current stamina. This gives listeners a chance to intercept this update.
|
||||
*
|
||||
* @param reason Why updating stamina.
|
||||
* @param newStamina New ABSOLUTE stamina value.
|
||||
* @return true if you want to cancel this update, otherwise false.
|
||||
*/
|
||||
int onBeforeUpdateStamina(String reason, int newStamina, boolean isCharacterStamina);
|
||||
|
||||
/**
|
||||
* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
|
||||
* This gives listeners a chance to intercept this update.
|
||||
* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's
|
||||
* current stamina. This gives listeners a chance to intercept this update.
|
||||
*
|
||||
* @param reason Why updating stamina.
|
||||
* @param consumption ConsumptionType and RELATIVE stamina change amount.
|
||||
* @return true if you want to cancel this update, otherwise false.
|
||||
*/
|
||||
Consumption onBeforeUpdateStamina(String reason, Consumption consumption, boolean isCharacterStamina);
|
||||
}
|
||||
Consumption onBeforeUpdateStamina(
|
||||
String reason, Consumption consumption, boolean isCharacterStamina);
|
||||
}
|
||||
|
||||
@@ -13,6 +13,5 @@ public class Consumption {
|
||||
this(type, type.amount);
|
||||
}
|
||||
|
||||
public Consumption() {
|
||||
}
|
||||
public Consumption() {}
|
||||
}
|
||||
|
||||
@@ -34,4 +34,4 @@ public enum ConsumptionType {
|
||||
ConsumptionType(int amount) {
|
||||
this.amount = amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,28 +1,36 @@
|
||||
# Stamina Manager
|
||||
|
||||
---
|
||||
|
||||
## UpdateStamina
|
||||
|
||||
```java
|
||||
// will use consumption.consumptionType as reason
|
||||
public int updateStaminaRelative(GameSession session, Consumption consumption);
|
||||
```
|
||||
|
||||
```java
|
||||
public int updateStaminaAbsolute(GameSession session, String reason, int newStamina)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Pause and Resume
|
||||
|
||||
```java
|
||||
public void startSustainedStaminaHandler()
|
||||
```
|
||||
|
||||
```java
|
||||
public void stopSustainedStaminaHandler()
|
||||
```
|
||||
|
||||
|
||||
---
|
||||
|
||||
## Stamina change listeners and intercepting
|
||||
|
||||
### BeforeUpdateStaminaListener
|
||||
|
||||
```java
|
||||
|
||||
import emu.grasscutter.game.managers.StaminaManager.BeforeUpdateStaminaListener;
|
||||
@@ -44,15 +52,14 @@ private class MyClass implements BeforeUpdateStaminaListener {
|
||||
@Override
|
||||
public boolean onBeforeUpdateStamina(String reason, Consumption consumption) {
|
||||
// Try to intercept if this update is CLIMB_JUMP
|
||||
if (consumption.consumptionType == ConsumptionType.CLIMB_JUMP) {
|
||||
return true;
|
||||
}
|
||||
return consumption.consumptionType == ConsumptionType.CLIMB_JUMP;
|
||||
// If it is not CLIMB_JUMP, do not intercept.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### AfterUpdateStaminaListener
|
||||
|
||||
```java
|
||||
|
||||
import emu.grasscutter.game.managers.StaminaManager.AfterUpdateStaminaListener;
|
||||
@@ -70,4 +77,4 @@ private class MyClass implements AfterUpdateStaminaListener {
|
||||
// ...
|
||||
}
|
||||
}
|
||||
```
|
||||
```
|
||||
|
||||
@@ -3,130 +3,107 @@ package emu.grasscutter.game.managers.stamina;
|
||||
import ch.qos.logback.classic.Logger;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.game.player.BasePlayerManager;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.game.props.WeaponType;
|
||||
import emu.grasscutter.game.entity.*;
|
||||
import emu.grasscutter.game.player.*;
|
||||
import emu.grasscutter.game.props.*;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.net.proto.EntityMoveInfoOuterClass.EntityMoveInfo;
|
||||
import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
|
||||
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
|
||||
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
|
||||
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
|
||||
import emu.grasscutter.net.proto.VehicleInteractTypeOuterClass.VehicleInteractType;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
|
||||
|
||||
public class StaminaManager extends BasePlayerManager {
|
||||
|
||||
public final static int GlobalCharacterMaximumStamina = PlayerProperty.PROP_MAX_STAMINA.getMax();
|
||||
public final static int GlobalVehicleMaxStamina = PlayerProperty.PROP_MAX_STAMINA.getMax();
|
||||
// TODO: Skiff state detection?
|
||||
private static final Map<String, Set<MotionState>> MotionStatesCategorized = new HashMap<>() {{
|
||||
put("CLIMB", Set.of(
|
||||
MotionState.MOTION_STATE_CLIMB, // sustained, when not moving no cost no recover
|
||||
MotionState.MOTION_STATE_STANDBY_TO_CLIMB // NOT OBSERVED, see MOTION_JUMP_UP_WALL_FOR_STANDBY
|
||||
MotionState.MOTION_STATE_CLIMB, // sustained, when not moving no cost no recover
|
||||
MotionState.MOTION_STATE_STANDBY_TO_CLIMB // NOT OBSERVED, see MOTION_JUMP_UP_WALL_FOR_STANDBY
|
||||
));
|
||||
put("DASH", Set.of(
|
||||
MotionState.MOTION_STATE_DANGER_DASH, // sustained
|
||||
MotionState.MOTION_STATE_DASH // sustained
|
||||
MotionState.MOTION_STATE_DANGER_DASH, // sustained
|
||||
MotionState.MOTION_STATE_DASH // sustained
|
||||
));
|
||||
put("FLY", Set.of(
|
||||
MotionState.MOTION_STATE_FLY, // sustained
|
||||
MotionState.MOTION_STATE_FLY_FAST, // sustained
|
||||
MotionState.MOTION_STATE_FLY_SLOW, // sustained
|
||||
MotionState.MOTION_STATE_POWERED_FLY // sustained, recover
|
||||
MotionState.MOTION_STATE_FLY, // sustained
|
||||
MotionState.MOTION_STATE_FLY_FAST, // sustained
|
||||
MotionState.MOTION_STATE_FLY_SLOW, // sustained
|
||||
MotionState.MOTION_STATE_POWERED_FLY // sustained, recover
|
||||
));
|
||||
put("RUN", Set.of(
|
||||
MotionState.MOTION_STATE_DANGER_RUN, // sustained, recover
|
||||
MotionState.MOTION_STATE_RUN // sustained, recover
|
||||
MotionState.MOTION_STATE_DANGER_RUN, // sustained, recover
|
||||
MotionState.MOTION_STATE_RUN // sustained, recover
|
||||
));
|
||||
put("SKIFF", Set.of(
|
||||
MotionState.MOTION_STATE_SKIFF_BOARDING, // NOT OBSERVED even when boarding
|
||||
MotionState.MOTION_STATE_SKIFF_DASH, // sustained, observed with waverider entity ID.
|
||||
MotionState.MOTION_STATE_SKIFF_NORMAL, // sustained, OBSERVED when both normal and dashing
|
||||
MotionState.MOTION_STATE_SKIFF_POWERED_DASH // sustained, recover
|
||||
MotionState.MOTION_STATE_SKIFF_BOARDING, // NOT OBSERVED even when boarding
|
||||
MotionState.MOTION_STATE_SKIFF_DASH, // sustained, observed with waverider entity ID.
|
||||
MotionState.MOTION_STATE_SKIFF_NORMAL, // sustained, OBSERVED when both normal and dashing
|
||||
MotionState.MOTION_STATE_SKIFF_POWERED_DASH // sustained, recover
|
||||
));
|
||||
put("STANDBY", Set.of(
|
||||
MotionState.MOTION_STATE_DANGER_STANDBY_MOVE, // sustained, recover
|
||||
MotionState.MOTION_STATE_DANGER_STANDBY, // sustained, recover
|
||||
MotionState.MOTION_STATE_LADDER_TO_STANDBY, // NOT OBSERVED
|
||||
MotionState.MOTION_STATE_STANDBY_MOVE, // sustained, recover
|
||||
MotionState.MOTION_STATE_STANDBY // sustained, recover
|
||||
MotionState.MOTION_STATE_DANGER_STANDBY_MOVE, // sustained, recover
|
||||
MotionState.MOTION_STATE_DANGER_STANDBY, // sustained, recover
|
||||
MotionState.MOTION_STATE_LADDER_TO_STANDBY, // NOT OBSERVED
|
||||
MotionState.MOTION_STATE_STANDBY_MOVE, // sustained, recover
|
||||
MotionState.MOTION_STATE_STANDBY // sustained, recover
|
||||
));
|
||||
put("SWIM", Set.of(
|
||||
MotionState.MOTION_STATE_SWIM_IDLE, // sustained
|
||||
MotionState.MOTION_STATE_SWIM_DASH, // immediate and sustained
|
||||
MotionState.MOTION_STATE_SWIM_JUMP, // NOT OBSERVED
|
||||
MotionState.MOTION_STATE_SWIM_MOVE // sustained
|
||||
MotionState.MOTION_STATE_SWIM_IDLE, // sustained
|
||||
MotionState.MOTION_STATE_SWIM_DASH, // immediate and sustained
|
||||
MotionState.MOTION_STATE_SWIM_JUMP, // NOT OBSERVED
|
||||
MotionState.MOTION_STATE_SWIM_MOVE // sustained
|
||||
));
|
||||
put("WALK", Set.of(
|
||||
MotionState.MOTION_STATE_DANGER_WALK, // sustained, recover
|
||||
MotionState.MOTION_STATE_WALK // sustained, recover
|
||||
MotionState.MOTION_STATE_DANGER_WALK, // sustained, recover
|
||||
MotionState.MOTION_STATE_WALK // sustained, recover
|
||||
));
|
||||
put("OTHER", Set.of(
|
||||
MotionState.MOTION_STATE_CLIMB_JUMP, // cost only once if repeated without switching state
|
||||
MotionState.MOTION_STATE_DASH_BEFORE_SHAKE, // immediate one time sprint charge.
|
||||
MotionState.MOTION_STATE_FIGHT, // immediate, if sustained then subsequent will be MOTION_NOTIFY
|
||||
MotionState.MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY, // immediate, observed when RUN/WALK->CLIMB
|
||||
MotionState.MOTION_STATE_NOTIFY, // can be either cost or recover - check previous state and check skill casting
|
||||
MotionState.MOTION_STATE_SIT_IDLE, // sustained, recover
|
||||
MotionState.MOTION_STATE_JUMP // recover
|
||||
MotionState.MOTION_STATE_CLIMB_JUMP, // cost only once if repeated without switching state
|
||||
MotionState.MOTION_STATE_DASH_BEFORE_SHAKE, // immediate one time sprint charge.
|
||||
MotionState.MOTION_STATE_FIGHT, // immediate, if sustained then subsequent will be MOTION_NOTIFY
|
||||
MotionState.MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY, // immediate, observed when RUN/WALK->CLIMB
|
||||
MotionState.MOTION_STATE_NOTIFY, // can be either cost or recover - check previous state and check skill casting
|
||||
MotionState.MOTION_STATE_SIT_IDLE, // sustained, recover
|
||||
MotionState.MOTION_STATE_JUMP // recover
|
||||
));
|
||||
put("NOCOST_NORECOVER", Set.of(
|
||||
MotionState.MOTION_STATE_LADDER_SLIP, // NOT OBSERVED
|
||||
MotionState.MOTION_STATE_SLIP, // sustained, no cost no recover
|
||||
MotionState.MOTION_STATE_FLY_IDLE // NOT OBSERVED
|
||||
MotionState.MOTION_STATE_LADDER_SLIP, // NOT OBSERVED
|
||||
MotionState.MOTION_STATE_SLIP, // sustained, no cost no recover
|
||||
MotionState.MOTION_STATE_FLY_IDLE // NOT OBSERVED
|
||||
));
|
||||
put("IGNORE", Set.of(
|
||||
// these states have no impact on stamina
|
||||
MotionState.MOTION_STATE_CROUCH_IDLE,
|
||||
MotionState.MOTION_STATE_CROUCH_MOVE,
|
||||
MotionState.MOTION_STATE_CROUCH_ROLL,
|
||||
MotionState.MOTION_STATE_DESTROY_VEHICLE,
|
||||
MotionState.MOTION_STATE_FALL_ON_GROUND,
|
||||
MotionState.MOTION_STATE_FOLLOW_ROUTE,
|
||||
MotionState.MOTION_STATE_FORCE_SET_POS,
|
||||
MotionState.MOTION_STATE_GO_UPSTAIRS,
|
||||
MotionState.MOTION_STATE_JUMP_OFF_WALL,
|
||||
MotionState.MOTION_STATE_LADDER_IDLE,
|
||||
MotionState.MOTION_STATE_LADDER_MOVE,
|
||||
MotionState.MOTION_STATE_LAND_SPEED,
|
||||
MotionState.MOTION_STATE_MOVE_FAIL_ACK,
|
||||
MotionState.MOTION_STATE_NONE,
|
||||
MotionState.MOTION_STATE_NUM,
|
||||
MotionState.MOTION_STATE_QUEST_FORCE_DRAG,
|
||||
MotionState.MOTION_STATE_RESET,
|
||||
MotionState.MOTION_STATE_STANDBY_TO_LADDER,
|
||||
MotionState.MOTION_STATE_WATERFALL
|
||||
// these states have no impact on stamina
|
||||
MotionState.MOTION_STATE_CROUCH_IDLE,
|
||||
MotionState.MOTION_STATE_CROUCH_MOVE,
|
||||
MotionState.MOTION_STATE_CROUCH_ROLL,
|
||||
MotionState.MOTION_STATE_DESTROY_VEHICLE,
|
||||
MotionState.MOTION_STATE_FALL_ON_GROUND,
|
||||
MotionState.MOTION_STATE_FOLLOW_ROUTE,
|
||||
MotionState.MOTION_STATE_FORCE_SET_POS,
|
||||
MotionState.MOTION_STATE_GO_UPSTAIRS,
|
||||
MotionState.MOTION_STATE_JUMP_OFF_WALL,
|
||||
MotionState.MOTION_STATE_LADDER_IDLE,
|
||||
MotionState.MOTION_STATE_LADDER_MOVE,
|
||||
MotionState.MOTION_STATE_LAND_SPEED,
|
||||
MotionState.MOTION_STATE_MOVE_FAIL_ACK,
|
||||
MotionState.MOTION_STATE_NONE,
|
||||
MotionState.MOTION_STATE_NUM,
|
||||
MotionState.MOTION_STATE_QUEST_FORCE_DRAG,
|
||||
MotionState.MOTION_STATE_RESET,
|
||||
MotionState.MOTION_STATE_STANDBY_TO_LADDER,
|
||||
MotionState.MOTION_STATE_WATERFALL
|
||||
));
|
||||
}};
|
||||
|
||||
private final Logger logger = Grasscutter.getLogger();
|
||||
public final static int GlobalCharacterMaximumStamina = PlayerProperty.PROP_MAX_STAMINA.getMax();
|
||||
public final static int GlobalVehicleMaxStamina = PlayerProperty.PROP_MAX_STAMINA.getMax();
|
||||
private Position currentCoordinates = new Position(0, 0, 0);
|
||||
private Position previousCoordinates = new Position(0, 0, 0);
|
||||
private MotionState currentState = MotionState.MOTION_STATE_STANDBY;
|
||||
private MotionState previousState = MotionState.MOTION_STATE_STANDBY;
|
||||
private Timer sustainedStaminaHandlerTimer;
|
||||
private GameSession cachedSession = null;
|
||||
private GameEntity cachedEntity = null;
|
||||
private int staminaRecoverDelay = 0;
|
||||
private final HashMap<String, BeforeUpdateStaminaListener> beforeUpdateStaminaListeners = new HashMap<>();
|
||||
private final HashMap<String, AfterUpdateStaminaListener> afterUpdateStaminaListeners = new HashMap<>();
|
||||
private int lastSkillId = 0;
|
||||
private int lastSkillCasterId = 0;
|
||||
private boolean lastSkillFirstTick = true;
|
||||
private int vehicleId = -1;
|
||||
private int vehicleStamina = GlobalVehicleMaxStamina;
|
||||
private static final Set<Integer> TalentMovements = Set.of(10013, 10413);
|
||||
private static final HashMap<Integer, Float> ClimbFoodReductionMap = new HashMap<>() {{
|
||||
// TODO: get real food id
|
||||
@@ -156,14 +133,31 @@ public class StaminaManager extends BasePlayerManager {
|
||||
put(542301, 0.8f);
|
||||
}};
|
||||
|
||||
public static void initialize() {
|
||||
// TODO: Initialize foods etc.
|
||||
}
|
||||
private final Logger logger = Grasscutter.getLogger();
|
||||
private final HashMap<String, BeforeUpdateStaminaListener> beforeUpdateStaminaListeners = new HashMap<>();
|
||||
private final HashMap<String, AfterUpdateStaminaListener> afterUpdateStaminaListeners = new HashMap<>();
|
||||
private Position currentCoordinates = new Position(0, 0, 0);
|
||||
private Position previousCoordinates = new Position(0, 0, 0);
|
||||
private MotionState currentState = MotionState.MOTION_STATE_STANDBY;
|
||||
private MotionState previousState = MotionState.MOTION_STATE_STANDBY;
|
||||
private Timer sustainedStaminaHandlerTimer;
|
||||
private GameSession cachedSession = null;
|
||||
private GameEntity cachedEntity = null;
|
||||
private int staminaRecoverDelay = 0;
|
||||
private int lastSkillId = 0;
|
||||
private int lastSkillCasterId = 0;
|
||||
private boolean lastSkillFirstTick = true;
|
||||
private int vehicleId = -1;
|
||||
private int vehicleStamina = GlobalVehicleMaxStamina;
|
||||
|
||||
public StaminaManager(Player player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
public static void initialize() {
|
||||
// TODO: Initialize foods etc.
|
||||
}
|
||||
|
||||
// Accessors
|
||||
|
||||
public void setSkillCast(int skillId, int skillCasterId) {
|
||||
@@ -236,7 +230,7 @@ public class StaminaManager extends BasePlayerManager {
|
||||
float diffY = currentCoordinates.getY() - previousCoordinates.getY();
|
||||
float diffZ = currentCoordinates.getZ() - previousCoordinates.getZ();
|
||||
logger.trace("isPlayerMoving: " + previousCoordinates + ", " + currentCoordinates +
|
||||
", " + diffX + ", " + diffY + ", " + diffZ);
|
||||
", " + diffX + ", " + diffY + ", " + diffZ);
|
||||
return Math.abs(diffX) > 0.3 || Math.abs(diffY) > 0.2 || Math.abs(diffZ) > 0.3;
|
||||
}
|
||||
|
||||
@@ -245,26 +239,30 @@ public class StaminaManager extends BasePlayerManager {
|
||||
if (consumption.amount == 0) {
|
||||
return currentStamina;
|
||||
}
|
||||
|
||||
// notify will update
|
||||
for (Map.Entry<String, BeforeUpdateStaminaListener> listener : beforeUpdateStaminaListeners.entrySet()) {
|
||||
Consumption overriddenConsumption = listener.getValue().onBeforeUpdateStamina(consumption.type.toString(), consumption, isCharacterStamina);
|
||||
if ((overriddenConsumption.type != consumption.type) && (overriddenConsumption.amount != consumption.amount)) {
|
||||
logger.debug("Stamina update relative(" +
|
||||
consumption.type.toString() + ", " + consumption.amount + ") overridden to relative(" +
|
||||
consumption.type.toString() + ", " + consumption.amount + ") by: " + listener.getKey());
|
||||
consumption.type.toString() + ", " + consumption.amount + ") overridden to relative(" +
|
||||
consumption.type.toString() + ", " + consumption.amount + ") by: " + listener.getKey());
|
||||
return currentStamina;
|
||||
}
|
||||
}
|
||||
|
||||
int maxStamina = isCharacterStamina ? getMaxCharacterStamina() : getMaxVehicleStamina();
|
||||
logger.trace((isCharacterStamina ? "C " : "V ") + currentStamina + "/" + maxStamina + "\t" + currentState + "\t" +
|
||||
(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.type + "," +
|
||||
consumption.amount + ")");
|
||||
(isPlayerMoving() ? "moving" : " ") + "\t(" + consumption.type + "," +
|
||||
consumption.amount + ")");
|
||||
|
||||
int newStamina = currentStamina + consumption.amount;
|
||||
if (newStamina < 0) {
|
||||
newStamina = 0;
|
||||
} else if (newStamina > maxStamina) {
|
||||
newStamina = maxStamina;
|
||||
}
|
||||
|
||||
return setStamina(session, consumption.type.toString(), newStamina, isCharacterStamina);
|
||||
}
|
||||
|
||||
@@ -275,8 +273,8 @@ public class StaminaManager extends BasePlayerManager {
|
||||
int overriddenNewStamina = listener.getValue().onBeforeUpdateStamina(reason, newStamina, isCharacterStamina);
|
||||
if (overriddenNewStamina != newStamina) {
|
||||
logger.debug("Stamina update absolute(" +
|
||||
reason + ", " + newStamina + ") overridden to absolute(" +
|
||||
reason + ", " + newStamina + ") by: " + listener.getKey());
|
||||
reason + ", " + newStamina + ") overridden to absolute(" +
|
||||
reason + ", " + newStamina + ") by: " + listener.getKey());
|
||||
return currentStamina;
|
||||
}
|
||||
}
|
||||
@@ -292,7 +290,7 @@ public class StaminaManager extends BasePlayerManager {
|
||||
// Returns new stamina and sends PlayerPropNotify or VehicleStaminaNotify
|
||||
public int setStamina(GameSession session, String reason, int newStamina, boolean isCharacterStamina) {
|
||||
// Target Player
|
||||
if (!GAME_OPTIONS.staminaUsage || session.getPlayer().getUnlimitedStamina()) {
|
||||
if (!GAME_OPTIONS.staminaUsage || session.getPlayer().isUnlimitedStamina()) {
|
||||
newStamina = getMaxCharacterStamina();
|
||||
}
|
||||
|
||||
@@ -313,7 +311,7 @@ public class StaminaManager extends BasePlayerManager {
|
||||
// TODO: Probably move this to Avatar class? since other components may also need to kill avatar.
|
||||
public void killAvatar(GameSession session, GameEntity entity, PlayerDieType dieType) {
|
||||
session.send(new PacketAvatarLifeStateChangeNotify(player.getTeamManager().getCurrentAvatarEntity().getAvatar(),
|
||||
LifeState.LIFE_DEAD, dieType));
|
||||
LifeState.LIFE_DEAD, dieType));
|
||||
session.send(new PacketLifeStateChangeNotify(entity, LifeState.LIFE_DEAD, dieType));
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
@@ -326,7 +324,7 @@ public class StaminaManager extends BasePlayerManager {
|
||||
if (!player.isPaused() && sustainedStaminaHandlerTimer == null) {
|
||||
sustainedStaminaHandlerTimer = new Timer();
|
||||
sustainedStaminaHandlerTimer.scheduleAtFixedRate(new SustainedStaminaHandler(), 0, 200);
|
||||
logger.debug("[MovementManager] SustainedStaminaHandlerTimer started");
|
||||
logger.trace("[MovementManager] SustainedStaminaHandlerTimer started");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -334,7 +332,7 @@ public class StaminaManager extends BasePlayerManager {
|
||||
if (sustainedStaminaHandlerTimer != null) {
|
||||
sustainedStaminaHandlerTimer.cancel();
|
||||
sustainedStaminaHandlerTimer = null;
|
||||
logger.debug("[MovementManager] SustainedStaminaHandlerTimer stopped");
|
||||
logger.trace("[MovementManager] SustainedStaminaHandlerTimer stopped");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -352,7 +350,6 @@ public class StaminaManager extends BasePlayerManager {
|
||||
Avatar currentAvatar = player.getTeamManager().getCurrentAvatarEntity().getAvatar();
|
||||
if (currentAvatar.getAvatarData().getWeaponType() == WeaponType.WEAPON_CLAYMORE) {
|
||||
// Exclude claymore as their stamina cost starts when MixinStaminaCost gets in
|
||||
return;
|
||||
}
|
||||
// TODO: Differentiate normal attacks from charged attacks and exclude
|
||||
// TODO: Temporary: Exclude non-claymore attacks for now
|
||||
@@ -378,22 +375,27 @@ public class StaminaManager extends BasePlayerManager {
|
||||
|
||||
public void handleCombatInvocationsNotify(@NotNull GameSession session, @NotNull EntityMoveInfo moveInfo, @NotNull GameEntity entity) {
|
||||
// cache info for later use in SustainedStaminaHandler tick
|
||||
cachedSession = session;
|
||||
cachedEntity = entity;
|
||||
MotionInfo motionInfo = moveInfo.getMotionInfo();
|
||||
MotionState motionState = motionInfo.getState();
|
||||
int notifyEntityId = entity.getId();
|
||||
int currentAvatarEntityId = session.getPlayer().getTeamManager().getCurrentAvatarEntity().getId();
|
||||
this.cachedSession = session;
|
||||
this.cachedEntity = entity;
|
||||
|
||||
// Get the motion data.
|
||||
var motionInfo = moveInfo.getMotionInfo();
|
||||
var motionState = motionInfo.getState();
|
||||
var notifyEntityId = entity.getId();
|
||||
var currentAvatarEntityId = session.getPlayer().getTeamManager().getCurrentAvatarEntity().getId();
|
||||
if (notifyEntityId != currentAvatarEntityId && notifyEntityId != vehicleId) {
|
||||
return;
|
||||
}
|
||||
currentState = motionState;
|
||||
|
||||
// Update the current state.
|
||||
this.currentState = motionState;
|
||||
// logger.trace(currentState + "\t" + (notifyEntityId == currentAvatarEntityId ? "character" : "vehicle"));
|
||||
Vector posVector = motionInfo.getPos();
|
||||
Position newPos = new Position(posVector.getX(), posVector.getY(), posVector.getZ());
|
||||
if (newPos.getX() != 0 && newPos.getY() != 0 && newPos.getZ() != 0) {
|
||||
currentCoordinates = newPos;
|
||||
}
|
||||
|
||||
startSustainedStaminaHandler();
|
||||
handleImmediateStamina(session, motionState);
|
||||
}
|
||||
@@ -413,23 +415,15 @@ public class StaminaManager extends BasePlayerManager {
|
||||
// Internal handler
|
||||
|
||||
private void handleImmediateStamina(GameSession session, @NotNull MotionState motionState) {
|
||||
if (currentState == motionState) {
|
||||
if (motionState.equals(MotionState.MOTION_STATE_CLIMB_JUMP)) {
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP), true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
switch (motionState) {
|
||||
case MOTION_STATE_CLIMB ->
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START), true);
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_START), true);
|
||||
case MOTION_STATE_DASH_BEFORE_SHAKE ->
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT), true);
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.SPRINT), true);
|
||||
case MOTION_STATE_CLIMB_JUMP ->
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP), true);
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.CLIMB_JUMP), true);
|
||||
case MOTION_STATE_SWIM_DASH ->
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START), true);
|
||||
default -> {}
|
||||
updateStaminaRelative(session, new Consumption(ConsumptionType.SWIM_DASH_START), true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -450,6 +444,7 @@ public class StaminaManager extends BasePlayerManager {
|
||||
(currentCharacterStamina >= maxCharacterStamina) + ", recalculate stamina");
|
||||
boolean isCharacterStamina = true;
|
||||
Consumption consumption;
|
||||
|
||||
if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
|
||||
consumption = getClimbConsumption();
|
||||
} else if (MotionStatesCategorized.get("DASH").contains(currentState)) {
|
||||
@@ -510,7 +505,7 @@ public class StaminaManager extends BasePlayerManager {
|
||||
int stamina = getCurrentCharacterStamina();
|
||||
if (stamina < 10) {
|
||||
logger.trace(getCurrentCharacterStamina() + "/" +
|
||||
getMaxCharacterStamina() + "\t" + currentState);
|
||||
getMaxCharacterStamina() + "\t" + currentState);
|
||||
if (currentState != MotionState.MOTION_STATE_SWIM_IDLE) {
|
||||
killAvatar(cachedSession, cachedEntity, PlayerDieType.PLAYER_DIE_TYPE_DRAWN);
|
||||
}
|
||||
@@ -603,18 +598,10 @@ public class StaminaManager extends BasePlayerManager {
|
||||
}
|
||||
|
||||
private Consumption getOtherConsumptions() {
|
||||
switch (currentState) {
|
||||
case MOTION_STATE_NOTIFY:
|
||||
// if (BowSkills.contains(lastSkillId)) {
|
||||
// return new Consumption(ConsumptionType.FIGHT, 500);
|
||||
// }
|
||||
break;
|
||||
case MOTION_STATE_FIGHT:
|
||||
// TODO: what if charged attack
|
||||
return new Consumption(ConsumptionType.FIGHT, 500);
|
||||
}
|
||||
|
||||
return new Consumption();
|
||||
return switch (this.currentState) {
|
||||
default -> new Consumption();
|
||||
case MOTION_STATE_FIGHT -> new Consumption(ConsumptionType.FIGHT, 500);
|
||||
};
|
||||
}
|
||||
|
||||
// Reduction getter
|
||||
|
||||
Reference in New Issue
Block a user