Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions

View File

@@ -10,13 +10,12 @@ import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketServerAnnounceNotify;
import emu.grasscutter.server.packet.send.PacketServerAnnounceRevokeNotify;
import emu.grasscutter.utils.Utils;
import java.util.*;
import lombok.AccessLevel;
import lombok.Data;
import lombok.Getter;
import lombok.experimental.FieldDefaults;
import java.util.*;
@Getter
public class AnnouncementSystem extends BaseGameSystem {
private final Map<Integer, AnnounceConfigItem> announceConfigItemMap;
@@ -29,7 +28,8 @@ public class AnnouncementSystem extends BaseGameSystem {
private int loadConfig() {
try {
List<AnnounceConfigItem> announceConfigItems = DataLoader.loadList("Announcement.json", AnnounceConfigItem.class);
List<AnnounceConfigItem> announceConfigItems =
DataLoader.loadList("Announcement.json", AnnounceConfigItem.class);
announceConfigItemMap.clear();
announceConfigItems.forEach(i -> announceConfigItemMap.put(i.getTemplateId(), i));
@@ -42,9 +42,9 @@ public class AnnouncementSystem extends BaseGameSystem {
public List<Player> getOnlinePlayers() {
return getServer().getWorlds().stream()
.map(World::getPlayers)
.flatMap(Collection::stream)
.toList();
.map(World::getPlayers)
.flatMap(Collection::stream)
.toList();
}
public void broadcast(List<AnnounceConfigItem> tpl) {
@@ -52,10 +52,11 @@ public class AnnouncementSystem extends BaseGameSystem {
return;
}
var list = tpl.stream()
.map(AnnounceConfigItem::toProto)
.map(AnnounceDataOuterClass.AnnounceData.Builder::build)
.toList();
var list =
tpl.stream()
.map(AnnounceConfigItem::toProto)
.map(AnnounceDataOuterClass.AnnounceData.Builder::build)
.toList();
getOnlinePlayers().forEach(i -> i.sendPacket(new PacketServerAnnounceNotify(list)));
}
@@ -68,9 +69,14 @@ public class AnnouncementSystem extends BaseGameSystem {
getOnlinePlayers().forEach(i -> i.sendPacket(new PacketServerAnnounceRevokeNotify(tplId)));
}
public enum AnnounceType {
CENTER,
COUNTDOWN
}
@Data
@FieldDefaults(level = AccessLevel.PRIVATE)
public class AnnounceConfigItem{
public class AnnounceConfigItem {
int templateId;
AnnounceType type;
int frequency;
@@ -83,26 +89,19 @@ public class AnnouncementSystem extends BaseGameSystem {
public AnnounceDataOuterClass.AnnounceData.Builder toProto() {
var proto = AnnounceDataOuterClass.AnnounceData.newBuilder();
proto.setConfigId(templateId)
// I found the time here is useless
.setBeginTime(Utils.getCurrentSeconds() + 1)
.setEndTime(Utils.getCurrentSeconds() + 10);
proto
.setConfigId(templateId)
// I found the time here is useless
.setBeginTime(Utils.getCurrentSeconds() + 1)
.setEndTime(Utils.getCurrentSeconds() + 10);
if (type == AnnounceType.CENTER) {
proto.setCenterSystemText(content)
.setCenterSystemFrequency(frequency)
;
}else {
proto.setCountDownText(content)
.setCountDownFrequency(frequency)
;
proto.setCenterSystemText(content).setCenterSystemFrequency(frequency);
} else {
proto.setCountDownText(content).setCountDownFrequency(frequency);
}
return proto;
}
}
public enum AnnounceType{
CENTER, COUNTDOWN
}
}

View File

@@ -1,33 +1,23 @@
package emu.grasscutter.game.systems;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.Optional;
import java.util.stream.Stream;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.AvatarPromoteData;
import emu.grasscutter.data.excels.AvatarSkillDepotData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.data.excels.WeaponPromoteData;
import emu.grasscutter.data.excels.avatar.AvatarPromoteData;
import emu.grasscutter.data.excels.avatar.AvatarSkillDepotData;
import emu.grasscutter.data.excels.weapon.WeaponPromoteData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.inventory.MaterialType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.game.props.ItemUseAction.ItemUseAddExp;
import emu.grasscutter.game.props.ItemUseAction.ItemUseAddReliquaryExp;
import emu.grasscutter.game.props.ItemUseAction.ItemUseAddWeaponExp;
import emu.grasscutter.game.props.ItemUseAction.UseItemParams;
import emu.grasscutter.game.props.ItemUseOp;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.net.proto.MaterialInfoOuterClass.MaterialInfo;
import emu.grasscutter.server.event.player.PlayerUseFoodEvent;
@@ -35,31 +25,32 @@ import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2FloatArrayMap;
import it.unimi.dsi.fastutil.ints.Int2IntArrayMap;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
import it.unimi.dsi.fastutil.ints.Int2IntRBTreeMap;
import it.unimi.dsi.fastutil.ints.*;
import java.util.*;
import java.util.stream.Stream;
import lombok.val;
public class InventorySystem extends BaseGameSystem {
private static final Int2IntMap weaponRefundMaterials = new Int2IntArrayMap();
{
// Use a sorted map, use exp as key to sort by exp
// We want to have weaponRefundMaterials as (id, exp) in descending exp order
var temp = new Int2IntRBTreeMap(Collections.reverseOrder());
GameData.getItemDataMap().forEach((id, data) -> {
if (data == null) return;
if (data.getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) return;
var actions = data.getItemUseActions();
if (actions == null) return;
for (var action : actions) {
if (action.getItemUseOp() == ItemUseOp.ITEM_USE_ADD_WEAPON_EXP) {
temp.putIfAbsent((int) ((ItemUseAddWeaponExp) action).getExp(), (int) id);
return;
}
}
});
GameData.getItemDataMap()
.forEach(
(id, data) -> {
if (data == null) return;
if (data.getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) return;
var actions = data.getItemUseActions();
if (actions == null) return;
for (var action : actions) {
if (action.getItemUseOp() == ItemUseOp.ITEM_USE_ADD_WEAPON_EXP) {
temp.putIfAbsent(((ItemUseAddWeaponExp) action).getExp(), (int) id);
return;
}
}
});
temp.forEach((exp, id) -> weaponRefundMaterials.putIfAbsent((int) id, (int) exp));
}
@@ -67,6 +58,53 @@ public class InventorySystem extends BaseGameSystem {
super(server);
}
public static synchronized int checkPlayerAvatarConstellationLevel(Player player, int id) {
// Try to accept itemId OR avatarId
int avatarId = 0;
if (GameData.getAvatarDataMap().containsKey(id)) {
avatarId = id;
} else {
avatarId =
Optional.ofNullable(GameData.getItemDataMap().get(id))
.map(itemData -> itemData.getItemUseActions())
.flatMap(
actions ->
actions.stream()
.filter(action -> action.getItemUseOp() == ItemUseOp.ITEM_USE_GAIN_AVATAR)
.map(
action ->
((emu.grasscutter.game.props.ItemUseAction.ItemUseGainAvatar)
action)
.getI())
.findFirst())
.orElse(0);
}
if (avatarId == 0) return -2; // Not an Avatar
Avatar avatar = player.getAvatars().getAvatarById(avatarId);
if (avatar == null) return -1; // Doesn't have
// Constellation
int constLevel = avatar.getCoreProudSkillLevel();
val avatarData = avatar.getSkillDepot();
if (avatarData == null) {
Grasscutter.getLogger()
.error(
"Attempted to check constellation level for UID"
+ player.getUid()
+ "'s avatar "
+ avatarId
+ " but avatar has no skillDepot!");
return 0;
}
int constItemId = avatarData.getTalentCostItemId();
GameItem constItem =
player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId);
constLevel += Optional.ofNullable(constItem).map(GameItem::getCount).orElse(0);
return constLevel;
}
public void lockEquip(Player player, long targetEquipGuid, boolean isLocked) {
GameItem equip = player.getInventory().getItemByGuid(targetEquipGuid);
@@ -81,7 +119,8 @@ public class InventorySystem extends BaseGameSystem {
player.sendPacket(new PacketSetEquipLockStateRsp(equip));
}
public void upgradeRelic(Player player, long targetGuid, List<Long> foodRelicList, List<ItemParam> list) {
public void upgradeRelic(
Player player, long targetGuid, List<Long> foodRelicList, List<ItemParam> list) {
GameItem relic = player.getInventory().getItemByGuid(targetGuid);
if (relic == null || relic.getItemType() != ItemType.ITEM_RELIQUARY) {
@@ -110,7 +149,10 @@ public class InventorySystem extends BaseGameSystem {
}
List<ItemParamData> payList = new ArrayList<ItemParamData>();
for (ItemParam itemParam : list) {
int amount = itemParam.getCount(); // Previously this capped to inventory amount, but rejecting the payment makes more sense for an invalid order
int amount =
itemParam
.getCount(); // Previously this capped to inventory amount, but rejecting the payment
// makes more sense for an invalid order
int gain = 0;
var data = GameData.getItemDataMap().get(itemParam.getItemId());
if (data != null) {
@@ -174,7 +216,8 @@ public class InventorySystem extends BaseGameSystem {
exp = 0;
level += 1;
// On relic levelup
if (relic.getItemData().getAddPropLevelSet() != null && relic.getItemData().getAddPropLevelSet().contains(level)) {
if (relic.getItemData().getAddPropLevelSet() != null
&& relic.getItemData().getAddPropLevelSet().contains(level)) {
upgrades += 1;
}
// Set req exp
@@ -192,7 +235,10 @@ public class InventorySystem extends BaseGameSystem {
// Avatar
if (oldLevel != level) {
Avatar avatar = relic.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(relic.getEquipCharacter()) : null;
Avatar avatar =
relic.getEquipCharacter() > 0
? player.getAvatars().getAvatarById(relic.getEquipCharacter())
: null;
if (avatar != null) {
avatar.recalcStats();
}
@@ -203,7 +249,11 @@ public class InventorySystem extends BaseGameSystem {
player.sendPacket(new PacketReliquaryUpgradeRsp(relic, rate, oldLevel, oldAppendPropIdList));
}
public List<ItemParam> calcWeaponUpgradeReturnItems(Player player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
public List<ItemParam> calcWeaponUpgradeReturnItems(
Player player,
long targetGuid,
List<Long> foodWeaponGuidList,
List<ItemParam> itemParamList) {
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
// Sanity checks
@@ -211,30 +261,38 @@ public class InventorySystem extends BaseGameSystem {
return null;
}
WeaponPromoteData promoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData promoteData =
GameData.getWeaponPromoteData(
weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
if (promoteData == null) {
return null;
}
// Get exp gain
int expGain = foodWeaponGuidList.stream()
.map(player.getInventory()::getItemByGuid)
.filter(Objects::nonNull)
.mapToInt(food -> food.getItemData().getWeaponBaseExp() + ((food.getTotalExp() * 4) / 5))
.sum();
int expGain =
foodWeaponGuidList.stream()
.map(player.getInventory()::getItemByGuid)
.filter(Objects::nonNull)
.mapToInt(
food -> food.getItemData().getWeaponBaseExp() + ((food.getTotalExp() * 4) / 5))
.sum();
// Stream::ofNullable version
expGain += itemParamList.stream()
.mapToInt(param -> {
int exp = Stream.ofNullable(GameData.getItemDataMap().get(param.getItemId()))
.map(ItemData::getItemUseActions)
.filter(Objects::nonNull)
.flatMap(Collection::stream)
.filter(action -> action.getItemUseOp() == ItemUseOp.ITEM_USE_ADD_WEAPON_EXP)
.mapToInt(action -> ((ItemUseAddWeaponExp) action).getExp())
.sum();
return exp * param.getCount();
})
.sum();
expGain +=
itemParamList.stream()
.mapToInt(
param -> {
int exp =
Stream.ofNullable(GameData.getItemDataMap().get(param.getItemId()))
.map(ItemData::getItemUseActions)
.filter(Objects::nonNull)
.flatMap(Collection::stream)
.filter(
action -> action.getItemUseOp() == ItemUseOp.ITEM_USE_ADD_WEAPON_EXP)
.mapToInt(action -> ((ItemUseAddWeaponExp) action).getExp())
.sum();
return exp * param.getCount();
})
.sum();
// Optional::ofNullable version
// expGain += itemParamList.stream()
// .mapToInt(param -> {
@@ -242,7 +300,8 @@ public class InventorySystem extends BaseGameSystem {
// .map(ItemData::getItemUseActions)
// .map(actions -> {
// return actions.stream()
// .filter(action -> action.getItemUseOp() == ItemUseOp.ITEM_USE_ADD_WEAPON_EXP)
// .filter(action -> action.getItemUseOp() ==
// ItemUseOp.ITEM_USE_ADD_WEAPON_EXP)
// .mapToInt(action -> ((ItemUseAddWeaponExp) action).getExp())
// .sum();
// })
@@ -275,8 +334,11 @@ public class InventorySystem extends BaseGameSystem {
return getLeftoverOres(expGain);
}
public void upgradeWeapon(Player player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
public void upgradeWeapon(
Player player,
long targetGuid,
List<Long> foodWeaponGuidList,
List<ItemParam> itemParamList) {
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
// Sanity checks
@@ -284,7 +346,9 @@ public class InventorySystem extends BaseGameSystem {
return;
}
WeaponPromoteData promoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData promoteData =
GameData.getWeaponPromoteData(
weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
if (promoteData == null) {
return;
}
@@ -299,13 +363,15 @@ public class InventorySystem extends BaseGameSystem {
}
expGain += food.getItemData().getWeaponBaseExp();
if (food.getTotalExp() > 0) {
expGainFree += (food.getTotalExp() * 4) / 5; // No tax :D
expGainFree += (food.getTotalExp() * 4) / 5; // No tax :D
}
foodWeapons.add(food);
}
List<ItemParamData> payList = new ArrayList<ItemParamData>();
for (ItemParam param : itemParamList) {
int amount = param.getCount(); // Previously this capped to inventory amount, but rejecting the payment makes more sense for an invalid order
int amount =
param.getCount(); // Previously this capped to inventory amount, but rejecting the payment
// makes more sense for an invalid order
var data = GameData.getItemDataMap().get(param.getItemId());
if (data != null) {
@@ -370,7 +436,10 @@ public class InventorySystem extends BaseGameSystem {
// Avatar
if (oldLevel != level) {
Avatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
Avatar avatar =
weapon.getEquipCharacter() > 0
? player.getAvatars().getAvatarById(weapon.getEquipCharacter())
: null;
if (avatar != null) {
avatar.recalcStats();
}
@@ -410,12 +479,15 @@ public class InventorySystem extends BaseGameSystem {
return;
}
} else {
if (weapon.getItemType() != ItemType.ITEM_WEAPON || weapon.getItemData().getAwakenMaterial() != feed.getItemId()) {
if (weapon.getItemType() != ItemType.ITEM_WEAPON
|| weapon.getItemData().getAwakenMaterial() != feed.getItemId()) {
return;
}
}
if (weapon.getRefinement() >= 4 || weapon.getAffixes() == null || weapon.getAffixes().size() == 0) {
if (weapon.getRefinement() >= 4
|| weapon.getAffixes() == null
|| weapon.getAffixes().size() == 0) {
return;
}
@@ -445,7 +517,10 @@ public class InventorySystem extends BaseGameSystem {
weapon.save();
// Avatar
Avatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
Avatar avatar =
weapon.getEquipCharacter() > 0
? player.getAvatars().getAvatarById(weapon.getEquipCharacter())
: null;
if (avatar != null) {
avatar.recalcStats();
}
@@ -463,8 +538,11 @@ public class InventorySystem extends BaseGameSystem {
}
int nextPromoteLevel = weapon.getPromoteLevel() + 1;
WeaponPromoteData currentPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData nextPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), nextPromoteLevel);
WeaponPromoteData currentPromoteData =
GameData.getWeaponPromoteData(
weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
WeaponPromoteData nextPromoteData =
GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), nextPromoteLevel);
if (currentPromoteData == null || nextPromoteData == null) {
return;
}
@@ -475,10 +553,10 @@ public class InventorySystem extends BaseGameSystem {
}
// Pay materials and mora if possible
ItemParamData[] costs = nextPromoteData.getCostItems(); // Can this be null?
ItemParamData[] costs = nextPromoteData.getCostItems(); // Can this be null?
if (nextPromoteData.getCoinCost() > 0) {
costs = Arrays.copyOf(costs, costs.length + 1);
costs[costs.length-1] = new ItemParamData(202, nextPromoteData.getCoinCost());
costs[costs.length - 1] = new ItemParamData(202, nextPromoteData.getCoinCost());
}
if (!player.getInventory().payItems(costs)) {
return;
@@ -489,7 +567,10 @@ public class InventorySystem extends BaseGameSystem {
weapon.save();
// Avatar
Avatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
Avatar avatar =
weapon.getEquipCharacter() > 0
? player.getAvatars().getAvatarById(weapon.getEquipCharacter())
: null;
if (avatar != null) {
avatar.recalcStats();
}
@@ -508,8 +589,12 @@ public class InventorySystem extends BaseGameSystem {
}
int nextPromoteLevel = avatar.getPromoteLevel() + 1;
AvatarPromoteData currentPromoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
AvatarPromoteData nextPromoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), nextPromoteLevel);
AvatarPromoteData currentPromoteData =
GameData.getAvatarPromoteData(
avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
AvatarPromoteData nextPromoteData =
GameData.getAvatarPromoteData(
avatar.getAvatarData().getAvatarPromoteId(), nextPromoteLevel);
if (currentPromoteData == null || nextPromoteData == null) {
return;
}
@@ -520,10 +605,10 @@ public class InventorySystem extends BaseGameSystem {
}
// Pay materials and mora if possible
ItemParamData[] costs = nextPromoteData.getCostItems(); // Can this be null?
ItemParamData[] costs = nextPromoteData.getCostItems(); // Can this be null?
if (nextPromoteData.getCoinCost() > 0) {
costs = Arrays.copyOf(costs, costs.length + 1);
costs[costs.length-1] = new ItemParamData(202, nextPromoteData.getCoinCost());
costs[costs.length - 1] = new ItemParamData(202, nextPromoteData.getCoinCost());
}
if (!player.getInventory().payItems(costs)) {
return;
@@ -534,17 +619,21 @@ public class InventorySystem extends BaseGameSystem {
// Update proud skills
Optional.ofNullable(GameData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId()))
.map(AvatarSkillDepotData::getInherentProudSkillOpens)
.ifPresent(d -> d.stream()
.filter(openData -> openData.getProudSkillGroupId() > 0)
.filter(openData -> openData.getNeedAvatarPromoteLevel() == avatar.getPromoteLevel())
.mapToInt(openData -> (openData.getProudSkillGroupId() * 100) + 1)
.filter(GameData.getProudSkillDataMap()::containsKey)
.forEach(proudSkillId -> {
avatar.getProudSkillList().add(proudSkillId);
player.sendPacket(new PacketProudSkillChangeNotify(avatar));
})
);
.map(AvatarSkillDepotData::getInherentProudSkillOpens)
.ifPresent(
d ->
d.stream()
.filter(openData -> openData.getProudSkillGroupId() > 0)
.filter(
openData ->
openData.getNeedAvatarPromoteLevel() == avatar.getPromoteLevel())
.mapToInt(openData -> (openData.getProudSkillGroupId() * 100) + 1)
.filter(GameData.getProudSkillDataMap()::containsKey)
.forEach(
proudSkillId -> {
avatar.getProudSkillList().add(proudSkillId);
player.sendPacket(new PacketProudSkillChangeNotify(avatar));
}));
// Packets
player.sendPacket(new PacketAvatarPropNotify(avatar));
@@ -563,7 +652,9 @@ public class InventorySystem extends BaseGameSystem {
return;
}
AvatarPromoteData promoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
AvatarPromoteData promoteData =
GameData.getAvatarPromoteData(
avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
if (promoteData == null) {
return;
}
@@ -590,7 +681,8 @@ public class InventorySystem extends BaseGameSystem {
// Payment check
int moraCost = expGain / 5;
ItemParamData[] costItems = new ItemParamData[] {new ItemParamData(itemId, count), new ItemParamData(202, moraCost)};
ItemParamData[] costItems =
new ItemParamData[] {new ItemParamData(itemId, count), new ItemParamData(202, moraCost)};
if (!player.getInventory().payItems(costItems)) {
return;
}
@@ -600,7 +692,9 @@ public class InventorySystem extends BaseGameSystem {
}
public void upgradeAvatar(Player player, Avatar avatar, int expGain) {
AvatarPromoteData promoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
AvatarPromoteData promoteData =
GameData.getAvatarPromoteData(
avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
if (promoteData == null) {
return;
}
@@ -608,7 +702,8 @@ public class InventorySystem extends BaseGameSystem {
upgradeAvatar(player, avatar, promoteData, expGain);
}
public void upgradeAvatar(Player player, Avatar avatar, AvatarPromoteData promoteData, int expGain) {
public void upgradeAvatar(
Player player, Avatar avatar, AvatarPromoteData promoteData, int expGain) {
int maxLevel = promoteData.getUnlockMaxLevel();
int level = avatar.getLevel();
int oldLevel = level;
@@ -718,7 +813,8 @@ public class InventorySystem extends BaseGameSystem {
val data = item.getItemData();
if (data.getDestroyReturnMaterial().length > 0) {
for (int i = 0; i < data.getDestroyReturnMaterial().length; i++) {
returnMaterialMap.addTo(data.getDestroyReturnMaterial()[i], data.getDestroyReturnMaterialCount()[i]);
returnMaterialMap.addTo(
data.getDestroyReturnMaterial()[i], data.getDestroyReturnMaterialCount()[i]);
}
}
}
@@ -733,7 +829,13 @@ public class InventorySystem extends BaseGameSystem {
}
// Uses an item from the player's inventory.
public synchronized GameItem useItem(Player player, long targetGuid, long itemGuid, int count, int optionId, boolean isEnterMpDungeonTeam) {
public synchronized GameItem useItem(
Player player,
long targetGuid,
long itemGuid,
int count,
int optionId,
boolean isEnterMpDungeonTeam) {
Grasscutter.getLogger().debug("Attempting to use item from inventory");
Avatar target = player.getAvatars().getAvatarByGuid(targetGuid);
GameItem item = player.getInventory().getItemByGuid(itemGuid);
@@ -742,13 +844,14 @@ public class InventorySystem extends BaseGameSystem {
ItemData itemData = item.getItemData();
if (itemData == null) return null;
var params = new UseItemParams(player, itemData.getUseTarget(), target, count, optionId, isEnterMpDungeonTeam);
var params =
new UseItemParams(
player, itemData.getUseTarget(), target, count, optionId, isEnterMpDungeonTeam);
params.usedItemId = item.getItemId();
if (useItemDirect(itemData, params)) {
player.getInventory().removeItem(item, count);
var actions = itemData.getItemUseActions();
if (actions != null)
actions.forEach(use -> use.postUseItem(params));
if (actions != null) actions.forEach(use -> use.postUseItem(params));
Grasscutter.getLogger().debug("Item use succeeded!");
return item;
} else {
@@ -781,57 +884,32 @@ public class InventorySystem extends BaseGameSystem {
int[] satiationParams = itemData.getSatiationParams();
if (satiationParams != null && satiationParams.length > 0 && target.isPresent()) {
// Invoke and call player use food event.
var event = new PlayerUseFoodEvent(params.player, itemData, params.targetAvatar.getAsEntity()); event.call();
var event =
new PlayerUseFoodEvent(params.player, itemData, params.targetAvatar.getAsEntity());
event.call();
if (event.isCanceled()) return false;
float satiationIncrease = satiationParams[0] + ((float)satiationParams[1])/params.targetAvatar.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
if (!params.player.getSatiationManager().addSatiation(params.targetAvatar, satiationIncrease, itemData.getId())) { // Make sure avatar can eat
float satiationIncrease =
satiationParams[0]
+ ((float) satiationParams[1])
/ params.targetAvatar.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
if (!params
.player
.getSatiationManager()
.addSatiation(
params.targetAvatar,
satiationIncrease,
itemData.getId())) { // Make sure avatar can eat
return false;
}
}
// Use
var actions = itemData.getItemUseActions();
Grasscutter.getLogger().debug("Using - actions - {}", actions);
if (actions == null) return true; // Maybe returning false would be more appropriate?
Grasscutter.getLogger().trace("Using - actions - {}", actions);
if (actions == null) return true; // Maybe returning false would be more appropriate?
return actions.stream()
.map(use -> use.useItem(params))
.reduce(false, (a,b) -> a || b); // Don't short-circuit!!!
}
public static synchronized int checkPlayerAvatarConstellationLevel(Player player, int id) {
// Try to accept itemId OR avatarId
int avatarId = 0;
if (GameData.getAvatarDataMap().containsKey(id)) {
avatarId = id;
} else {
avatarId = Optional.ofNullable(GameData.getItemDataMap().get(id))
.map(itemData -> itemData.getItemUseActions())
.flatMap(actions ->
actions.stream()
.filter(action -> action.getItemUseOp() == ItemUseOp.ITEM_USE_GAIN_AVATAR)
.map(action -> ((emu.grasscutter.game.props.ItemUseAction.ItemUseGainAvatar) action).getI())
.findFirst())
.orElse(0);
}
if (avatarId == 0)
return -2; // Not an Avatar
Avatar avatar = player.getAvatars().getAvatarById(avatarId);
if (avatar == null)
return -1; // Doesn't have
// Constellation
int constLevel = avatar.getCoreProudSkillLevel();
val avatarData = avatar.getSkillDepot();
if (avatarData == null) {
Grasscutter.getLogger().error("Attempted to check constellation level for UID"+player.getUid()+"'s avatar "+avatarId+" but avatar has no skillDepot!");
return 0;
}
int constItemId = avatarData.getTalentCostItemId();
GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId);
constLevel += Optional.ofNullable(constItem).map(GameItem::getCount).orElse(0);
return constLevel;
.reduce(false, (a, b) -> a || b); // Don't short-circuit!!!
}
}

View File

@@ -1,11 +1,11 @@
package emu.grasscutter.game.systems;
import emu.grasscutter.game.CoopRequest;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.Player.SceneLoadState;
import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.Player.SceneLoadState;
import emu.grasscutter.net.proto.PlayerApplyEnterMpResultNotifyOuterClass;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;