Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions

View File

@@ -1,25 +1,19 @@
package emu.grasscutter.game.tower;
import java.util.Map;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
@Entity
public class TowerData{
/**
* the floor players chose
*/
int currentFloorId;
int currentLevel;
@Transient
int currentLevelId;
/**
* floorId - Record
*/
Map<Integer, TowerLevelRecord> recordMap;
@Transient
int entryScene;
}
package emu.grasscutter.game.tower;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import java.util.Map;
@Entity
public class TowerData {
/** the floor players chose */
int currentFloorId;
int currentLevel;
@Transient int currentLevelId;
/** floorId - Record */
Map<Integer, TowerLevelRecord> recordMap;
@Transient int entryScene;
}

View File

@@ -1,24 +1,27 @@
package emu.grasscutter.game.tower;
import dev.morphia.annotations.Entity;
import java.util.HashMap;
import java.util.Map;
@Entity
public class TowerLevelRecord {
/**
* floorId in config
*/
/** floorId in config */
private int floorId;
/**
* LevelId - Stars
*/
/** LevelId - Stars */
private Map<Integer, Integer> passedLevelMap;
private int floorStarRewardProgress;
public TowerLevelRecord setLevelStars(int levelId, int stars){
public TowerLevelRecord() {}
public TowerLevelRecord(int floorId) {
this.floorId = floorId;
this.passedLevelMap = new HashMap<>();
this.floorStarRewardProgress = 0;
}
public TowerLevelRecord setLevelStars(int levelId, int stars) {
passedLevelMap.put(levelId, stars);
return this;
}
@@ -27,16 +30,6 @@ public class TowerLevelRecord {
return passedLevelMap.values().stream().mapToInt(Integer::intValue).sum();
}
public TowerLevelRecord(){
}
public TowerLevelRecord(int floorId){
this.floorId = floorId;
this.passedLevelMap = new HashMap<>();
this.floorStarRewardProgress = 0;
}
public int getFloorId() {
return floorId;
}
@@ -60,5 +53,4 @@ public class TowerLevelRecord {
public void setFloorStarRewardProgress(int floorStarRewardProgress) {
this.floorStarRewardProgress = floorStarRewardProgress;
}
}

View File

@@ -1,46 +1,44 @@
package emu.grasscutter.game.tower;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.TowerLevelData;
import emu.grasscutter.data.excels.tower.TowerLevelData;
import emu.grasscutter.game.dungeons.DungeonSettleListener;
import emu.grasscutter.game.dungeons.TowerDungeonSettleListener;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.*;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class TowerManager extends BasePlayerManager {
private static final List<DungeonSettleListener> towerDungeonSettleListener =
List.of(new TowerDungeonSettleListener());
public TowerManager(Player player) {
super(player);
}
public TowerData getTowerData() {
return getPlayer().getTowerData();
return this.getPlayer().getTowerData();
}
public int getCurrentFloorId() {
return getTowerData().currentFloorId;
return this.getTowerData().currentFloorId;
}
public int getCurrentLevelId() {
return getTowerData().currentLevelId + getTowerData().currentLevel;
return this.getTowerData().currentLevelId + this.getTowerData().currentLevel;
}
/**
* form 1-3
*/
/** form 1-3 */
public int getCurrentLevel() {
return getTowerData().currentLevel + 1;
return this.getTowerData().currentLevel + 1;
}
private static final List<DungeonSettleListener> towerDungeonSettleListener = List.of(new TowerDungeonSettleListener());
public Map<Integer, TowerLevelRecord> getRecordMap() {
Map<Integer, TowerLevelRecord> recordMap = getTowerData().recordMap;
if (recordMap == null || recordMap.size()==0) {
if (recordMap == null || recordMap.size() == 0) {
recordMap = new HashMap<>();
recordMap.put(1001, new TowerLevelRecord(1001));
getTowerData().recordMap = recordMap;
@@ -52,11 +50,13 @@ public class TowerManager extends BasePlayerManager {
var floorData = GameData.getTowerFloorDataMap().get(floor);
getTowerData().currentFloorId = floorData.getFloorId();
getTowerData().currentLevel = 0;
getTowerData().currentLevelId = GameData.getTowerLevelDataMap().values().stream()
.filter(x -> x.getLevelGroupId() == floorData.getLevelGroupId() && x.getLevelIndex() == 1)
.findFirst()
.map(TowerLevelData::getId)
.orElse(0);
getTowerData().currentLevelId =
GameData.getTowerLevelDataMap().values().stream()
.filter(
x -> x.getLevelGroupId() == floorData.getLevelGroupId() && x.getLevelIndex() == 1)
.findFirst()
.map(TowerLevelData::getId)
.orElse(0);
if (getTowerData().entryScene == 0) {
getTowerData().entryScene = player.getSceneId();
@@ -65,7 +65,6 @@ public class TowerManager extends BasePlayerManager {
player.getTeamManager().setupTemporaryTeam(towerTeams);
}
public void enterLevel(int enterPointId) {
var levelData = GameData.getTowerLevelDataMap().get(getCurrentLevelId());
@@ -74,53 +73,77 @@ public class TowerManager extends BasePlayerManager {
notifyCurLevelRecordChange();
// use team user choose
player.getTeamManager().useTemporaryTeam(0);
player.getServer().getDungeonSystem().handoffDungeon(player, dungeonId,
towerDungeonSettleListener);
player
.getServer()
.getDungeonSystem()
.handoffDungeon(player, dungeonId, towerDungeonSettleListener);
// make sure user can exit dungeon correctly
player.getScene().setPrevScene(getTowerData().entryScene);
player.getScene().setPrevScenePoint(enterPointId);
player.getSession().send(new PacketTowerEnterLevelRsp(getTowerData().currentFloorId, getCurrentLevel()));
player
.getSession()
.send(new PacketTowerEnterLevelRsp(getTowerData().currentFloorId, getCurrentLevel()));
// stop using skill
player.getSession().send(new PacketCanUseSkillNotify(false));
// notify the cond of stars
player.getSession().send(new PacketTowerLevelStarCondNotify(getTowerData().currentFloorId, getCurrentLevel()));
player
.getSession()
.send(new PacketTowerLevelStarCondNotify(getTowerData().currentFloorId, getCurrentLevel()));
}
public void notifyCurLevelRecordChange() {
player.getSession().send(new PacketTowerCurLevelRecordChangeNotify(getTowerData().currentFloorId, getCurrentLevel()));
player
.getSession()
.send(
new PacketTowerCurLevelRecordChangeNotify(
getTowerData().currentFloorId, getCurrentLevel()));
}
public void notifyCurLevelRecordChangeWhenDone(int stars) {
Map<Integer, TowerLevelRecord> recordMap = getRecordMap();
Map<Integer, TowerLevelRecord> recordMap = this.getRecordMap();
int currentFloorId = getTowerData().currentFloorId;
if (!recordMap.containsKey(currentFloorId)) {
recordMap.put(currentFloorId,
new TowerLevelRecord(currentFloorId).setLevelStars(getCurrentLevelId(),stars));
}else {
recordMap.put(currentFloorId,
recordMap.get(currentFloorId).setLevelStars(getCurrentLevelId(),stars));
recordMap.put(
currentFloorId,
new TowerLevelRecord(currentFloorId).setLevelStars(getCurrentLevelId(), stars));
} else {
recordMap.put(
currentFloorId, recordMap.get(currentFloorId).setLevelStars(getCurrentLevelId(), stars));
}
getTowerData().currentLevel++;
this.getTowerData().currentLevel++;
if (!hasNextLevel()) {
if (!this.hasNextLevel()) {
// set up the next floor
var nextFloorId = this.getNextFloorId();
recordMap.computeIfAbsent(nextFloorId, TowerLevelRecord::new);
player.getSession().send(new PacketTowerCurLevelRecordChangeNotify(nextFloorId, 1));
}else {
player.getSession().send(new PacketTowerCurLevelRecordChangeNotify(currentFloorId, getCurrentLevel()));
} else {
player
.getSession()
.send(new PacketTowerCurLevelRecordChangeNotify(currentFloorId, getCurrentLevel()));
}
}
public boolean hasNextLevel() {
return getTowerData().currentLevel < 3;
}
public int getNextFloorId() {
return player.getServer().getTowerSystem().getNextFloorId(getTowerData().currentFloorId);
return this.player
.getServer()
.getTowerSystem()
.getNextFloorId(this.getTowerData().currentFloorId);
}
public boolean hasNextFloor() {
return player.getServer().getTowerSystem().getNextFloorId(getTowerData().currentFloorId) > 0;
return this.player
.getServer()
.getTowerSystem()
.getNextFloorId(this.getTowerData().currentFloorId)
> 0;
}
public void clearEntry() {
@@ -128,12 +151,14 @@ public class TowerManager extends BasePlayerManager {
}
public boolean canEnterScheduleFloor() {
Map<Integer, TowerLevelRecord> recordMap = getRecordMap();
if (!recordMap.containsKey(player.getServer().getTowerSystem().getLastEntranceFloor())) {
Map<Integer, TowerLevelRecord> recordMap = this.getRecordMap();
if (!recordMap.containsKey(this.player.getServer().getTowerSystem().getLastEntranceFloor())) {
return false;
}
return recordMap.get(player.getServer().getTowerSystem().getLastEntranceFloor())
.getStarCount() >= 6;
return recordMap
.get(this.player.getServer().getTowerSystem().getLastEntranceFloor())
.getStarCount()
>= 6;
}
public void mirrorTeamSetUp(int teamId) {

View File

@@ -8,7 +8,6 @@ public class TowerScheduleConfig {
private Date scheduleStartTime;
private Date nextScheduleChangeTime;
public int getScheduleId() {
return scheduleId;
}

View File

@@ -3,22 +3,21 @@ package emu.grasscutter.game.tower;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.TowerScheduleData;
import emu.grasscutter.data.excels.tower.TowerScheduleData;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import java.util.ArrayList;
import java.util.List;
public class TowerSystem extends BaseGameSystem {
private TowerScheduleConfig towerScheduleConfig;
public TowerSystem(GameServer server) {
super(server);
this.load();
}
private TowerScheduleConfig towerScheduleConfig;
public synchronized void load() {
try {
towerScheduleConfig = DataLoader.loadClass("TowerSchedule.json", TowerScheduleConfig.class);
@@ -34,8 +33,10 @@ public class TowerSystem extends BaseGameSystem {
public TowerScheduleData getCurrentTowerScheduleData() {
var data = GameData.getTowerScheduleDataMap().get(towerScheduleConfig.getScheduleId());
if (data == null) {
Grasscutter.getLogger().error("Could not get current tower schedule data by schedule id {}, please check your resource files",
towerScheduleConfig.getScheduleId());
Grasscutter.getLogger()
.error(
"Could not get current tower schedule data by schedule id {}, please check your resource files",
towerScheduleConfig.getScheduleId());
}
return data;
@@ -57,13 +58,13 @@ public class TowerSystem extends BaseGameSystem {
var nextId = 0;
// find in entrance floors first
for (int i=0;i<entranceFloors.size()-1;i++) {
for (int i = 0; i < entranceFloors.size() - 1; i++) {
if (floorId == entranceFloors.get(i)) {
nextId = entranceFloors.get(i+1);
nextId = entranceFloors.get(i + 1);
}
}
if (floorId == entranceFloors.get(entranceFloors.size()-1)) {
if (floorId == entranceFloors.get(entranceFloors.size() - 1)) {
nextId = scheduleFloors.get(0);
}
@@ -72,14 +73,17 @@ public class TowerSystem extends BaseGameSystem {
}
// find in schedule floors
for (int i=0; i < scheduleFloors.size() - 1; i++) {
for (int i = 0; i < scheduleFloors.size() - 1; i++) {
if (floorId == scheduleFloors.get(i)) {
nextId = scheduleFloors.get(i + 1);
}
}return nextId;
}
return nextId;
}
public Integer getLastEntranceFloor() {
return getCurrentTowerScheduleData().getEntranceFloorId().get(getCurrentTowerScheduleData().getEntranceFloorId().size() - 1);
return getCurrentTowerScheduleData()
.getEntranceFloorId()
.get(getCurrentTowerScheduleData().getEntranceFloorId().size() - 1);
}
}