mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-04-08 08:52:27 +02:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -1,12 +1,11 @@
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package emu.grasscutter.game.world;
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import emu.grasscutter.game.inventory.ItemDef;
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import java.util.List;
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import lombok.AccessLevel;
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import lombok.Data;
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import lombok.experimental.FieldDefaults;
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import java.util.List;
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@Data
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@FieldDefaults(level = AccessLevel.PRIVATE)
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public class ChestReward {
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@@ -18,5 +17,4 @@ public class ChestReward {
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List<ItemDef> content;
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int randomCount;
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List<ItemDef> randomContent;
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}
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124
src/main/java/emu/grasscutter/game/world/GridPosition.java
Normal file
124
src/main/java/emu/grasscutter/game/world/GridPosition.java
Normal file
@@ -0,0 +1,124 @@
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package emu.grasscutter.game.world;
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import com.github.davidmoten.rtreemulti.geometry.Point;
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import dev.morphia.annotations.Entity;
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import java.io.IOException;
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import java.io.Serializable;
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import java.util.List;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.SneakyThrows;
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@Entity
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public final class GridPosition implements Serializable {
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private static final long serialVersionUID = -2001232300615923575L;
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@Getter @Setter private int x;
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@Getter @Setter private int z;
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@Getter @Setter private int width;
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public GridPosition() {}
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public GridPosition(int x, int y, int width) {
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set(x, y, width);
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}
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public GridPosition(GridPosition pos) {
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this.set(pos);
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}
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public GridPosition(Position pos, int width) {
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this.set((int) (pos.getX() / width), (int) (pos.getZ() / width), width);
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}
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public GridPosition(List<Integer> xzwidth) {
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this.width = xzwidth.get(2);
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this.z = xzwidth.get(1);
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this.x = xzwidth.get(0);
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}
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@SneakyThrows
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public GridPosition(String str) {
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var listOfParams = str.replace(" ", "").replace("(", "").replace(")", "").split(",");
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if (listOfParams.length != 3)
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throw new IOException("invalid size on GridPosition definition - ");
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try {
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this.x = Integer.parseInt(listOfParams[0]);
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this.z = Integer.parseInt(listOfParams[1]);
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this.width = Integer.parseInt(listOfParams[2]);
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} catch (NumberFormatException ignored) {
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throw new IOException("invalid number on GridPosition definition - ");
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}
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}
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public GridPosition set(int x, int z) {
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this.x = x;
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this.z = z;
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return this;
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}
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public GridPosition set(int x, int z, int width) {
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this.x = x;
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this.z = z;
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this.width = width;
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return this;
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}
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// Deep copy
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public GridPosition set(GridPosition pos) {
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return this.set(pos.getX(), pos.getZ(), pos.getWidth());
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}
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public GridPosition addClone(int x, int z) {
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GridPosition pos = clone();
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pos.x += x;
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pos.z += z;
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return pos;
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}
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@Override
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public GridPosition clone() {
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return new GridPosition(x, z, width);
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}
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@Override
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public String toString() {
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return "(" + this.getX() + ", " + this.getZ() + ", " + this.getWidth() + ")";
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}
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public int[] toIntArray() {
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return new int[] {x, z, width};
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}
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public double[] toDoubleArray() {
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return new double[] {x, z};
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}
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public int[] toXZIntArray() {
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return new int[] {x, z};
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}
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public Point toPoint() {
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return Point.create(x, z);
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}
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@Override
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public int hashCode() {
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int result = x ^ (x >>> 32);
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result = 31 * result + (z ^ (z >>> 32));
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result = 31 * result + (width ^ (width >>> 32));
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return result;
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null) return false;
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if (getClass() != o.getClass()) return false;
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GridPosition pos = (GridPosition) o;
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// field comparison
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return pos.x == x && pos.z == z && pos.width == width;
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}
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}
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@@ -0,0 +1,10 @@
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package emu.grasscutter.game.world;
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import java.util.List;
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import lombok.Data;
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@Data
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public class GroupReplacementData {
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int id;
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List<Integer> replace_groups;
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}
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39
src/main/java/emu/grasscutter/game/world/Location.java
Normal file
39
src/main/java/emu/grasscutter/game/world/Location.java
Normal file
@@ -0,0 +1,39 @@
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package emu.grasscutter.game.world;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Transient;
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import lombok.Getter;
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import lombok.Setter;
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@Entity
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public class Location extends Position {
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@Transient @Getter @Setter private Scene scene;
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public Location(Scene scene, Position position) {
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this.set(position);
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this.scene = scene;
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}
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public Location(Scene scene, float x, float y) {
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this.set(x, y);
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this.scene = scene;
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}
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public Location(Scene scene, float x, float y, float z) {
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this.set(x, y, z);
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this.scene = scene;
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}
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@Override
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public Location clone() {
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return new Location(this.scene, super.clone());
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}
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@Override
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public String toString() {
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return String.format("%s:%s,%s,%s", this.scene.getId(), this.getX(), this.getY(), this.getZ());
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}
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}
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209
src/main/java/emu/grasscutter/game/world/Position.java
Normal file
209
src/main/java/emu/grasscutter/game/world/Position.java
Normal file
@@ -0,0 +1,209 @@
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package emu.grasscutter.game.world;
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import com.github.davidmoten.rtreemulti.geometry.Point;
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import com.google.gson.annotations.SerializedName;
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import dev.morphia.annotations.Entity;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.utils.Utils;
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import java.io.Serializable;
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import java.util.List;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.experimental.Accessors;
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@Entity
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@Accessors(chain = true)
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public class Position implements Serializable {
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private static final long serialVersionUID = -2001232313615923575L;
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public static final Position ZERO = new Position(0, 0, 0);
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public static final Position IDENTITY = new Position(0, 0);
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@SerializedName(
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value = "x",
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alternate = {"_x", "X"})
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@Getter
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@Setter
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private float x;
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@SerializedName(
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value = "y",
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alternate = {"_y", "Y"})
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@Getter
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@Setter
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private float y;
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@SerializedName(
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value = "z",
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alternate = {"_z", "Z"})
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@Getter
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@Setter
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private float z;
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public Position() {}
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public Position(float x, float y) {
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set(x, y);
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}
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public Position(float x, float y, float z) {
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set(x, y, z);
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}
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public Position(List<Float> xyz) {
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switch (xyz.size()) {
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default: // Might want to error on excess elements, but maybe we want to extend to 3+3
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// representation later.
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case 3:
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this.z = xyz.get(2); // Fall-through
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case 2:
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this.y = xyz.get(1); // Fall-through
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case 1:
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this.y = xyz.get(0); // pointless fall-through
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case 0:
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break;
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}
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}
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public Position(String p) {
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String[] split = p.split(",");
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if (split.length >= 2) {
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this.x = Float.parseFloat(split[0]);
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this.y = Float.parseFloat(split[1]);
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}
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if (split.length >= 3) {
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this.z = Float.parseFloat(split[2]);
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}
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}
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public Position(Vector vector) {
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this.set(vector);
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}
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public Position(Position pos) {
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this.set(pos);
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}
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public Position set(float x, float y) {
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this.x = x;
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this.y = y;
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return this;
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}
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// Deep copy
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public Position set(Position pos) {
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return this.set(pos.getX(), pos.getY(), pos.getZ());
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}
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public Position set(Vector pos) {
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return this.set(pos.getX(), pos.getY(), pos.getZ());
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}
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public Position set(float x, float y, float z) {
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this.x = x;
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this.y = y;
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this.z = z;
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return this;
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}
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public Position multiply(float value) {
|
||||
this.x *= value;
|
||||
this.y *= value;
|
||||
this.z *= value;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Position add(Position add) {
|
||||
this.x += add.getX();
|
||||
this.y += add.getY();
|
||||
this.z += add.getZ();
|
||||
return this;
|
||||
}
|
||||
|
||||
public Position addX(float d) {
|
||||
this.x += d;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Position addY(float d) {
|
||||
this.y += d;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Position addZ(float d) {
|
||||
this.z += d;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Position subtract(Position sub) {
|
||||
this.x -= sub.getX();
|
||||
this.y -= sub.getY();
|
||||
this.z -= sub.getZ();
|
||||
return this;
|
||||
}
|
||||
|
||||
/** In radians */
|
||||
public Position translate(float dist, float angle) {
|
||||
this.x += dist * Math.sin(angle);
|
||||
this.y += dist * Math.cos(angle);
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean equal2d(Position other) {
|
||||
// Y is height
|
||||
return getX() == other.getX() && getZ() == other.getZ();
|
||||
}
|
||||
|
||||
public boolean equal3d(Position other) {
|
||||
return getX() == other.getX() && getY() == other.getY() && getZ() == other.getZ();
|
||||
}
|
||||
|
||||
public double computeDistance(Position b) {
|
||||
double detX = getX() - b.getX();
|
||||
double detY = getY() - b.getY();
|
||||
double detZ = getZ() - b.getZ();
|
||||
return Math.sqrt(detX * detX + detY * detY + detZ * detZ);
|
||||
}
|
||||
|
||||
public Position nearby2d(float range) {
|
||||
Position position = clone();
|
||||
position.z += Utils.randomFloatRange(-range, range);
|
||||
position.x += Utils.randomFloatRange(-range, range);
|
||||
return position;
|
||||
}
|
||||
|
||||
public Position translateWithDegrees(float dist, float angle) {
|
||||
angle = (float) Math.toRadians(angle);
|
||||
this.x += dist * Math.sin(angle);
|
||||
this.y += -dist * Math.cos(angle);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Position clone() {
|
||||
return new Position(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "(" + this.getX() + ", " + this.getY() + ", " + this.getZ() + ")";
|
||||
}
|
||||
|
||||
public Vector toProto() {
|
||||
return Vector.newBuilder().setX(this.getX()).setY(this.getY()).setZ(this.getZ()).build();
|
||||
}
|
||||
|
||||
public Point toPoint() {
|
||||
return Point.create(x, y, z);
|
||||
}
|
||||
|
||||
/** To XYZ array for Spatial Index */
|
||||
public double[] toDoubleArray() {
|
||||
return new double[] {x, y, z};
|
||||
}
|
||||
|
||||
/** To XZ array for Spatial Index (Blocks) */
|
||||
public double[] toXZDoubleArray() {
|
||||
return new double[] {x, z};
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,85 @@
|
||||
package emu.grasscutter.game.world;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Id;
|
||||
import dev.morphia.annotations.Indexed;
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.scripts.data.SceneGadget;
|
||||
import emu.grasscutter.scripts.data.SceneGroup;
|
||||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import org.bson.types.ObjectId;
|
||||
|
||||
@Entity(value = "group_instances", useDiscriminator = false)
|
||||
public final class SceneGroupInstance {
|
||||
@Id private ObjectId id;
|
||||
|
||||
@Indexed private int ownerUid; // This group is owned by the host player
|
||||
@Getter private int groupId;
|
||||
|
||||
@Getter private transient SceneGroup luaGroup;
|
||||
@Getter @Setter private int targetSuiteId;
|
||||
@Getter @Setter private int activeSuiteId;
|
||||
@Getter private Set<Integer> deadEntities; // Config_ids
|
||||
private boolean isCached;
|
||||
|
||||
@Getter private Map<Integer, Integer> cachedGadgetStates;
|
||||
@Getter private Map<String, Integer> cachedVariables;
|
||||
|
||||
@Getter @Setter private int lastTimeRefreshed;
|
||||
|
||||
public SceneGroupInstance(SceneGroup group, Player owner) {
|
||||
this.luaGroup = group;
|
||||
this.groupId = group.id;
|
||||
this.targetSuiteId = 0;
|
||||
this.activeSuiteId = 0;
|
||||
this.lastTimeRefreshed = 0;
|
||||
this.ownerUid = owner.getUid();
|
||||
this.deadEntities = new HashSet<>();
|
||||
this.cachedGadgetStates = new ConcurrentHashMap<>();
|
||||
this.cachedVariables = new ConcurrentHashMap<>();
|
||||
|
||||
this.isCached =
|
||||
false; // This is true when the group is not loaded on scene but caches suite data
|
||||
}
|
||||
|
||||
@Deprecated // Morphia only!
|
||||
SceneGroupInstance() {
|
||||
this.cachedVariables = new ConcurrentHashMap<>();
|
||||
this.deadEntities = new HashSet<>();
|
||||
this.cachedGadgetStates = new ConcurrentHashMap<>();
|
||||
}
|
||||
|
||||
public void setLuaGroup(SceneGroup group) {
|
||||
this.luaGroup = group;
|
||||
this.groupId = group.id;
|
||||
}
|
||||
|
||||
public boolean isCached() {
|
||||
return this.isCached;
|
||||
}
|
||||
|
||||
public void setCached(boolean value) {
|
||||
this.isCached = value;
|
||||
save(); // Save each time a group is registered or unregistered
|
||||
}
|
||||
|
||||
public void cacheGadgetState(SceneGadget g, int state) {
|
||||
if (g.persistent) // Only cache when is persistent
|
||||
cachedGadgetStates.put(g.config_id, state);
|
||||
}
|
||||
|
||||
public int getCachedGadgetState(SceneGadget g) {
|
||||
Integer state = cachedGadgetStates.getOrDefault(g.config_id, null);
|
||||
return (state == null) ? g.state : state;
|
||||
}
|
||||
|
||||
public void save() {
|
||||
DatabaseHelper.saveGroupInstance(this);
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,8 @@
|
||||
package emu.grasscutter.game.world;
|
||||
|
||||
import emu.grasscutter.data.GameDepot;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
|
||||
import emu.grasscutter.data.GameDepot;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
@@ -22,10 +20,11 @@ public class SpawnDataEntry {
|
||||
|
||||
public GridBlockId getBlockId() {
|
||||
int scale = GridBlockId.getScale(gadgetId);
|
||||
return new GridBlockId(group.sceneId,scale,
|
||||
(int)(pos.getX() / GameDepot.BLOCK_SIZE[scale]),
|
||||
(int)(pos.getZ() / GameDepot.BLOCK_SIZE[scale])
|
||||
);
|
||||
return new GridBlockId(
|
||||
group.sceneId,
|
||||
scale,
|
||||
(int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]),
|
||||
(int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale]));
|
||||
}
|
||||
|
||||
public static class SpawnGroupEntry {
|
||||
@@ -48,14 +47,37 @@ public class SpawnDataEntry {
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos) {
|
||||
GridBlockId[] results = new GridBlockId[5 * 5 * GameDepot.BLOCK_SIZE.length];
|
||||
int t = 0;
|
||||
for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
|
||||
int x = ((int) (pos.getX() / GameDepot.BLOCK_SIZE[scale]));
|
||||
int z = ((int) (pos.getZ() / GameDepot.BLOCK_SIZE[scale]));
|
||||
for (int i = x - 2; i < x + 3; i++) {
|
||||
for (int j = z - 2; j < z + 3; j++) {
|
||||
results[t++] = new GridBlockId(sceneId, scale, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
return results;
|
||||
}
|
||||
|
||||
public static int getScale(int gadgetId) {
|
||||
return 0; // you should implement here,this is index of GameDepot.BLOCK_SIZE
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SpawnDataEntryScaledPoint{" +
|
||||
"sceneId=" + sceneId +
|
||||
", scale=" + scale +
|
||||
", x=" + x +
|
||||
", z=" + z +
|
||||
'}';
|
||||
return "SpawnDataEntryScaledPoint{"
|
||||
+ "sceneId="
|
||||
+ sceneId
|
||||
+ ", scale="
|
||||
+ scale
|
||||
+ ", x="
|
||||
+ x
|
||||
+ ", z="
|
||||
+ z
|
||||
+ '}';
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -70,24 +92,5 @@ public class SpawnDataEntry {
|
||||
public int hashCode() {
|
||||
return Objects.hash(sceneId, scale, x, z);
|
||||
}
|
||||
|
||||
public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos) {
|
||||
GridBlockId[] results = new GridBlockId[5*5*GameDepot.BLOCK_SIZE.length];
|
||||
int t=0;
|
||||
for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
|
||||
int x = ((int)(pos.getX()/GameDepot.BLOCK_SIZE[scale]));
|
||||
int z = ((int)(pos.getZ()/GameDepot.BLOCK_SIZE[scale]));
|
||||
for (int i=x-2; i<x+3; i++) {
|
||||
for (int j=z-2; j<z+3; j++) {
|
||||
results[t++] = new GridBlockId(sceneId, scale, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
return results;
|
||||
}
|
||||
|
||||
public static int getScale(int gadgetId) {
|
||||
return 0;//you should implement here,this is index of GameDepot.BLOCK_SIZE
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,84 +1,88 @@
|
||||
package emu.grasscutter.game.world;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
import static emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType.SCRIPT;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.dungeon.DungeonData;
|
||||
import emu.grasscutter.game.entity.EntityTeam;
|
||||
import emu.grasscutter.game.entity.EntityWorld;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.player.Player.SceneLoadState;
|
||||
import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.game.props.SceneType;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.DungeonData;
|
||||
import emu.grasscutter.data.excels.SceneData;
|
||||
import emu.grasscutter.game.quest.enums.QuestContent;
|
||||
import emu.grasscutter.game.world.data.TeleportProperties;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
|
||||
import emu.grasscutter.scripts.data.SceneConfig;
|
||||
import emu.grasscutter.server.event.player.PlayerTeleportEvent;
|
||||
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
|
||||
import emu.grasscutter.server.game.GameServer;
|
||||
import emu.grasscutter.server.packet.send.PacketDelTeamEntityNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketScenePlayerInfoNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSyncScenePlayTeamEntityNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSyncTeamEntityNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketWorldPlayerInfoNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import emu.grasscutter.server.packet.send.*;
|
||||
import emu.grasscutter.utils.ConversionUtils;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import lombok.Getter;
|
||||
import lombok.val;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
public class World implements Iterable<Player> {
|
||||
private final GameServer server;
|
||||
private final Player owner;
|
||||
private final List<Player> players;
|
||||
private final Int2ObjectMap<Scene> scenes;
|
||||
@Getter private final GameServer server;
|
||||
@Getter private final Player host;
|
||||
@Getter private final List<Player> players;
|
||||
@Getter private final Int2ObjectMap<Scene> scenes;
|
||||
|
||||
private int levelEntityId;
|
||||
@Getter private EntityWorld entity;
|
||||
private int nextEntityId = 0;
|
||||
private int nextPeerId = 0;
|
||||
private int worldLevel;
|
||||
|
||||
private boolean isMultiplayer;
|
||||
@Getter private boolean isMultiplayer, timeLocked = false;
|
||||
|
||||
private long lastUpdateTime;
|
||||
@Getter private int tickCount = 0;
|
||||
@Getter private boolean isPaused = false;
|
||||
@Getter private long currentWorldTime;
|
||||
|
||||
public World(Player player) {
|
||||
this(player, false);
|
||||
}
|
||||
|
||||
public World(Player player, boolean isMultiplayer) {
|
||||
this.owner = player;
|
||||
this.host = player;
|
||||
this.server = player.getServer();
|
||||
this.players = Collections.synchronizedList(new ArrayList<>());
|
||||
this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
|
||||
|
||||
this.levelEntityId = this.getNextEntityId(EntityIdType.MPLEVEL);
|
||||
// this.levelEntityId = this.getNextEntityId(EntityIdType.MPLEVEL);
|
||||
this.entity = new EntityWorld(this);
|
||||
this.worldLevel = player.getWorldLevel();
|
||||
this.isMultiplayer = isMultiplayer;
|
||||
|
||||
this.owner.getServer().registerWorld(this);
|
||||
}
|
||||
this.lastUpdateTime = System.currentTimeMillis();
|
||||
this.currentWorldTime = host.getPlayerGameTime();
|
||||
|
||||
public Player getHost() {
|
||||
return owner;
|
||||
}
|
||||
|
||||
public GameServer getServer() {
|
||||
return server;
|
||||
this.host.getServer().registerWorld(this);
|
||||
}
|
||||
|
||||
public int getLevelEntityId() {
|
||||
return levelEntityId;
|
||||
return entity.getId();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the peer ID of the world's host.
|
||||
*
|
||||
* @return The peer ID of the world's host. 0 if the host is null.
|
||||
*/
|
||||
public int getHostPeerId() {
|
||||
if (this.getHost() == null) {
|
||||
return 0;
|
||||
}
|
||||
return this.getHost().getPeerId();
|
||||
return this.getHost() == null ? 0 : this.getHost().getPeerId();
|
||||
}
|
||||
|
||||
public int getNextPeerId() {
|
||||
@@ -93,23 +97,21 @@ public class World implements Iterable<Player> {
|
||||
this.worldLevel = worldLevel;
|
||||
}
|
||||
|
||||
public List<Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
public Int2ObjectMap<Scene> getScenes() {
|
||||
return this.scenes;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets an associated scene by ID. Creates a new instance of the scene if it doesn't exist.
|
||||
*
|
||||
* @param sceneId The scene ID.
|
||||
* @return The scene.
|
||||
*/
|
||||
public Scene getSceneById(int sceneId) {
|
||||
// Get scene normally
|
||||
Scene scene = this.getScenes().get(sceneId);
|
||||
var scene = this.getScenes().get(sceneId);
|
||||
if (scene != null) {
|
||||
return scene;
|
||||
}
|
||||
|
||||
// Create scene from scene data if it doesnt exist
|
||||
SceneData sceneData = GameData.getSceneDataMap().get(sceneId);
|
||||
// Create scene from scene data if it doesn't exist
|
||||
var sceneData = GameData.getSceneDataMap().get(sceneId);
|
||||
if (sceneData != null) {
|
||||
scene = new Scene(this, sceneData);
|
||||
this.registerScene(scene);
|
||||
@@ -120,13 +122,15 @@ public class World implements Iterable<Player> {
|
||||
}
|
||||
|
||||
public int getPlayerCount() {
|
||||
return this.getPlayers().size();
|
||||
}
|
||||
|
||||
public boolean isMultiplayer() {
|
||||
return isMultiplayer;
|
||||
return this.players.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the next entity ID for the specified entity type.
|
||||
*
|
||||
* @param idType The entity type.
|
||||
* @return The next entity ID.
|
||||
*/
|
||||
public int getNextEntityId(EntityIdType idType) {
|
||||
return (idType.getId() << 24) + ++this.nextEntityId;
|
||||
}
|
||||
@@ -148,11 +152,17 @@ public class World implements Iterable<Player> {
|
||||
|
||||
// Set player variables
|
||||
player.setPeerId(this.getNextPeerId());
|
||||
player.getTeamManager().setEntityId(this.getNextEntityId(EntityIdType.TEAM));
|
||||
player.getTeamManager().setEntity(new EntityTeam(player));
|
||||
// player.getTeamManager().setEntityId(this.getNextEntityId(EntityIdType.TEAM));
|
||||
|
||||
// Copy main team to multiplayer team
|
||||
if (this.isMultiplayer()) {
|
||||
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
|
||||
player
|
||||
.getTeamManager()
|
||||
.getMpTeam()
|
||||
.copyFrom(
|
||||
player.getTeamManager().getCurrentSinglePlayerTeamInfo(),
|
||||
player.getTeamManager().getMaxTeamSize());
|
||||
player.getTeamManager().setCurrentCharacterIndex(0);
|
||||
}
|
||||
|
||||
@@ -171,9 +181,13 @@ public class World implements Iterable<Player> {
|
||||
player.sendPacket(
|
||||
new PacketDelTeamEntityNotify(
|
||||
player.getSceneId(),
|
||||
this.getPlayers().stream().map(p -> p.getTeamManager().getEntityId()).collect(Collectors.toList())
|
||||
)
|
||||
);
|
||||
this.getPlayers().stream()
|
||||
.map(
|
||||
p ->
|
||||
p.getTeamManager().getEntity() == null
|
||||
? 0
|
||||
: p.getTeamManager().getEntity().getId())
|
||||
.toList()));
|
||||
|
||||
// Deregister
|
||||
this.getPlayers().remove(player);
|
||||
@@ -195,7 +209,13 @@ public class World implements Iterable<Player> {
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.ENTER_TYPE_SELF, EnterReason.TeamKick, victim.getSceneId(), victim.getPosition()));
|
||||
victim.sendPacket(
|
||||
new PacketPlayerEnterSceneNotify(
|
||||
victim,
|
||||
EnterType.ENTER_TYPE_SELF,
|
||||
EnterReason.TeamKick,
|
||||
victim.getSceneId(),
|
||||
victim.getPosition()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -205,14 +225,20 @@ public class World implements Iterable<Player> {
|
||||
}
|
||||
|
||||
public void deregisterScene(Scene scene) {
|
||||
scene.saveGroups();
|
||||
this.getScenes().remove(scene.getId());
|
||||
}
|
||||
|
||||
public void save() {
|
||||
this.getScenes().values().forEach(Scene::saveGroups);
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
|
||||
return this.transferPlayerToScene(player, sceneId, TeleportType.INTERNAL, null, pos);
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, TeleportType teleportType, Position pos) {
|
||||
public boolean transferPlayerToScene(
|
||||
Player player, int sceneId, TeleportType teleportType, Position pos) {
|
||||
return this.transferPlayerToScene(player, sceneId, teleportType, null, pos);
|
||||
}
|
||||
|
||||
@@ -220,79 +246,135 @@ public class World implements Iterable<Player> {
|
||||
return this.transferPlayerToScene(player, sceneId, TeleportType.DUNGEON, data, null);
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, TeleportType teleportType, DungeonData dungeonData, Position teleportTo) {
|
||||
public boolean transferPlayerToScene(
|
||||
Player player,
|
||||
int sceneId,
|
||||
TeleportType teleportType,
|
||||
DungeonData dungeonData,
|
||||
Position teleportTo) {
|
||||
EnterReason enterReason =
|
||||
switch (teleportType) {
|
||||
// shouldn't affect the teleportation, but its clearer when inspecting the packets
|
||||
// TODO add more conditions for different reason.
|
||||
case INTERNAL -> EnterReason.TransPoint;
|
||||
case WAYPOINT -> EnterReason.TransPoint;
|
||||
case MAP -> EnterReason.TransPoint;
|
||||
case COMMAND -> EnterReason.Gm;
|
||||
case SCRIPT -> EnterReason.Lua;
|
||||
case CLIENT -> EnterReason.ClientTransmit;
|
||||
case DUNGEON -> EnterReason.DungeonEnter;
|
||||
default -> EnterReason.None;
|
||||
};
|
||||
return transferPlayerToScene(
|
||||
player, sceneId, teleportType, enterReason, dungeonData, teleportTo);
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(
|
||||
Player player,
|
||||
int sceneId,
|
||||
TeleportType teleportType,
|
||||
EnterReason enterReason,
|
||||
DungeonData dungeonData,
|
||||
Position teleportTo) {
|
||||
// Get enter types
|
||||
val teleportProps =
|
||||
TeleportProperties.builder()
|
||||
.sceneId(sceneId)
|
||||
.teleportType(teleportType)
|
||||
.enterReason(enterReason)
|
||||
.teleportTo(teleportTo)
|
||||
.enterType(EnterType.ENTER_TYPE_JUMP);
|
||||
|
||||
val sceneData = GameData.getSceneDataMap().get(sceneId);
|
||||
if (dungeonData != null) {
|
||||
teleportProps
|
||||
.teleportTo(dungeonData.getStartPosition())
|
||||
.teleportRot(dungeonData.getStartRotation());
|
||||
teleportProps.enterType(EnterType.ENTER_TYPE_DUNGEON).enterReason(EnterReason.DungeonEnter);
|
||||
teleportProps.dungeonId(dungeonData.getId());
|
||||
} else if (player.getSceneId() == sceneId) {
|
||||
teleportProps.enterType(EnterType.ENTER_TYPE_GOTO);
|
||||
} else if (sceneData != null && sceneData.getSceneType() == SceneType.SCENE_HOME_WORLD) {
|
||||
// Home
|
||||
teleportProps.enterType(EnterType.ENTER_TYPE_SELF_HOME).enterReason(EnterReason.EnterHome);
|
||||
}
|
||||
|
||||
return transferPlayerToScene(player, teleportProps.build());
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, TeleportProperties teleportProperties) {
|
||||
// Check if the teleport properties are valid.
|
||||
if (teleportProperties.getTeleportTo() == null)
|
||||
teleportProperties.setTeleportTo(player.getPosition());
|
||||
|
||||
// Call player teleport event.
|
||||
PlayerTeleportEvent event = new PlayerTeleportEvent(player, teleportType, player.getPosition(), teleportTo);
|
||||
PlayerTeleportEvent event =
|
||||
new PlayerTeleportEvent(player, teleportProperties, player.getPosition());
|
||||
// Call event & check if it was canceled.
|
||||
event.call(); if (event.isCanceled()) {
|
||||
event.call();
|
||||
if (event.isCanceled()) {
|
||||
return false; // Teleport was canceled.
|
||||
}
|
||||
|
||||
// Set the destination.
|
||||
teleportTo = event.getDestination();
|
||||
|
||||
if (GameData.getSceneDataMap().get(sceneId) == null) {
|
||||
if (GameData.getSceneDataMap().get(teleportProperties.getSceneId()) == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Scene oldScene = null;
|
||||
|
||||
if (player.getScene() != null) {
|
||||
oldScene = player.getScene();
|
||||
|
||||
// Don't deregister scenes if the player is going to tp back into them
|
||||
if (oldScene.getId() == sceneId) {
|
||||
if (oldScene.getId() == teleportProperties.getSceneId()) {
|
||||
oldScene.setDontDestroyWhenEmpty(true);
|
||||
}
|
||||
|
||||
oldScene.removePlayer(player);
|
||||
}
|
||||
|
||||
Scene newScene = this.getSceneById(sceneId);
|
||||
newScene.setDungeonData(dungeonData);
|
||||
var newScene = this.getSceneById(teleportProperties.getSceneId());
|
||||
newScene.addPlayer(player);
|
||||
|
||||
player.getTeamManager().applyAbilities(newScene);
|
||||
|
||||
// Dungeon
|
||||
// Dungeon system is handling this already
|
||||
// if(dungeonData!=null){
|
||||
// var dungeonManager = new DungeonManager(newScene, dungeonData);
|
||||
// dungeonManager.startDungeon();
|
||||
// }
|
||||
|
||||
SceneConfig config = newScene.getScriptManager().getConfig();
|
||||
if (teleportTo == null && config != null) {
|
||||
if (teleportProperties.getTeleportTo() == null && config != null) {
|
||||
if (config.born_pos != null) {
|
||||
teleportTo = newScene.getScriptManager().getConfig().born_pos;
|
||||
teleportProperties.setTeleportTo(config.born_pos);
|
||||
}
|
||||
if (config.born_rot != null) {
|
||||
player.getRotation().set(config.born_rot);
|
||||
teleportProperties.setTeleportRot(config.born_rot);
|
||||
}
|
||||
}
|
||||
|
||||
// Set player position
|
||||
if (teleportTo == null) {
|
||||
teleportTo = player.getPosition();
|
||||
// Set player position and rotation
|
||||
if (teleportProperties.getTeleportTo() != null) {
|
||||
player.getPosition().set(teleportProperties.getTeleportTo());
|
||||
}
|
||||
if (teleportProperties.getTeleportRot() != null) {
|
||||
player.getRotation().set(teleportProperties.getTeleportRot());
|
||||
}
|
||||
|
||||
player.getPosition().set(teleportTo);
|
||||
|
||||
if (oldScene != null) {
|
||||
if (oldScene != null && newScene != oldScene) {
|
||||
newScene.setPrevScene(oldScene.getId());
|
||||
oldScene.setDontDestroyWhenEmpty(false);
|
||||
}
|
||||
|
||||
// Get enter types
|
||||
EnterType enterType = EnterType.ENTER_TYPE_JUMP;
|
||||
EnterReason enterReason = EnterReason.TransPoint;
|
||||
|
||||
if (dungeonData != null) {
|
||||
enterType = EnterType.ENTER_TYPE_DUNGEON;
|
||||
enterReason = EnterReason.DungeonEnter;
|
||||
} else if (oldScene == newScene) {
|
||||
enterType = EnterType.ENTER_TYPE_GOTO;
|
||||
} else if (newScene.getSceneType() == SceneType.SCENE_HOME_WORLD) {
|
||||
// Home
|
||||
enterReason = EnterReason.EnterHome;
|
||||
enterType = EnterType.ENTER_TYPE_SELF_HOME;
|
||||
// Teleport packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, teleportProperties));
|
||||
|
||||
if (teleportProperties.getTeleportType() != TeleportType.INTERNAL
|
||||
&& teleportProperties.getTeleportType() != SCRIPT) {
|
||||
player.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_ANY_MANUAL_TRANSPORT);
|
||||
}
|
||||
|
||||
// Teleport packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, enterType, enterReason, sceneId, teleportTo));
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -303,14 +385,19 @@ public class World implements Iterable<Player> {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update team of all players since max players has been changed - Probably not the best way to do it
|
||||
// Update team of all players since max players has been changed - Probably not the best way
|
||||
// to do it
|
||||
if (this.isMultiplayer()) {
|
||||
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
|
||||
player
|
||||
.getTeamManager()
|
||||
.getMpTeam()
|
||||
.copyFrom(
|
||||
player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
|
||||
player.getTeamManager().updateTeamEntities(null);
|
||||
}
|
||||
|
||||
// Dont send packets if player is loading into the scene
|
||||
if (player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue() ) {
|
||||
if (player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue()) {
|
||||
// World player info packets
|
||||
player.getSession().send(new PacketWorldPlayerInfoNotify(this));
|
||||
player.getSession().send(new PacketScenePlayerInfoNotify(this));
|
||||
@@ -330,18 +417,152 @@ public class World implements Iterable<Player> {
|
||||
}
|
||||
}
|
||||
|
||||
// Returns true if the world should be deleted
|
||||
/**
|
||||
* Invoked every game tick.
|
||||
*
|
||||
* @return True if the world should be removed.
|
||||
*/
|
||||
public boolean onTick() {
|
||||
// Check if there are players in this world.
|
||||
if (this.getPlayerCount() == 0) return true;
|
||||
this.scenes.forEach((k, scene) -> scene.onTick());
|
||||
// Tick all associated scenes.
|
||||
this.getScenes().forEach((k, scene) -> scene.onTick());
|
||||
|
||||
// sync time every 10 seconds
|
||||
if (this.tickCount % 10 == 0) {
|
||||
this.getPlayers().forEach(p -> p.sendPacket(new PacketPlayerGameTimeNotify(p)));
|
||||
}
|
||||
|
||||
// store updated world time every 60 seconds. (in-game hour)
|
||||
if (this.tickCount % 60 == 0 && !this.timeLocked) {
|
||||
this.getHost().updatePlayerGameTime(this.currentWorldTime);
|
||||
}
|
||||
|
||||
this.tickCount++;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void close() {
|
||||
public void close() {}
|
||||
|
||||
/** Returns the in-game world time in real milliseconds. */
|
||||
public long getWorldTime() {
|
||||
if (!this.isPaused && !this.timeLocked) {
|
||||
var newUpdateTime = System.currentTimeMillis();
|
||||
this.currentWorldTime += (newUpdateTime - lastUpdateTime);
|
||||
this.lastUpdateTime = newUpdateTime;
|
||||
}
|
||||
|
||||
return this.currentWorldTime;
|
||||
}
|
||||
|
||||
@Override
|
||||
/** Returns the current in game days world time in in-game minutes (0-1439) */
|
||||
public int getGameTime() {
|
||||
return (int) (getTotalGameTimeMinutes() % 1440);
|
||||
}
|
||||
|
||||
/** Returns the current in game days world time in ingame hours (0-23) */
|
||||
public int getGameTimeHours() {
|
||||
return this.getGameTime() / 60;
|
||||
}
|
||||
|
||||
/** Returns the total number of in game days that got completed since the beginning of the game */
|
||||
public long getTotalGameTimeDays() {
|
||||
return ConversionUtils.gameTimeToDays(getTotalGameTimeMinutes());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the total number of in game hours that got completed since the beginning of the game
|
||||
*/
|
||||
public long getTotalGameTimeHours() {
|
||||
return ConversionUtils.gameTimeToHours(getTotalGameTimeMinutes());
|
||||
}
|
||||
|
||||
/** Returns the elapsed in-game minutes since the creation of the world. */
|
||||
public long getTotalGameTimeMinutes() {
|
||||
return this.getWorldTime() / 1000;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the world's pause status. Updates players and scenes accordingly.
|
||||
*
|
||||
* @param paused True if the world should be paused.
|
||||
*/
|
||||
public void setPaused(boolean paused) {
|
||||
// Check if this world is a multiplayer world.
|
||||
if (this.isMultiplayer) return;
|
||||
|
||||
// Update the world time.
|
||||
this.getWorldTime();
|
||||
this.updateTime();
|
||||
|
||||
// If the world is being un-paused, update the last update time.
|
||||
if (this.isPaused != paused && !paused) {
|
||||
this.lastUpdateTime = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
this.isPaused = paused;
|
||||
this.getPlayers().forEach(player -> player.setPaused(paused));
|
||||
this.getScenes().forEach((key, scene) -> scene.setPaused(paused));
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the game time of the world.
|
||||
*
|
||||
* @param gameTime The time in game minutes.
|
||||
*/
|
||||
public void changeTime(long gameTime) {
|
||||
this.currentWorldTime = gameTime;
|
||||
|
||||
// Trigger script events.
|
||||
this.players.forEach(
|
||||
player -> player.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_GAME_TIME_TICK));
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the time of the world.
|
||||
*
|
||||
* @param time The new time in minutes.
|
||||
* @param days The number of days to add.
|
||||
*/
|
||||
public void changeTime(int time, int days) {
|
||||
// Check if the time is locked.
|
||||
if (this.timeLocked) return;
|
||||
|
||||
// Calculate time differences.
|
||||
var currentTime = this.getGameTime();
|
||||
var diff = time - currentTime;
|
||||
if (diff < 0) diff = 1440 + diff;
|
||||
|
||||
// Update the world time.
|
||||
this.currentWorldTime += days * 1440 * 1000L + diff * 1000L;
|
||||
|
||||
// Update all players.
|
||||
this.host.updatePlayerGameTime(currentWorldTime);
|
||||
this.players.forEach(
|
||||
player -> player.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_GAME_TIME_TICK));
|
||||
}
|
||||
|
||||
/** Notifies all players of the current world time. */
|
||||
public void updateTime() {
|
||||
this.getPlayers().forEach(p -> p.sendPacket(new PacketPlayerGameTimeNotify(p)));
|
||||
this.getPlayers().forEach(p -> p.sendPacket(new PacketSceneTimeNotify(p)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Locks the world time.
|
||||
*
|
||||
* @param locked True if the world time should be locked.
|
||||
*/
|
||||
public void lockTime(boolean locked) {
|
||||
this.timeLocked = locked;
|
||||
|
||||
// Notify players of the locking.
|
||||
this.updateTime();
|
||||
this.getPlayers()
|
||||
.forEach(player -> player.setProperty(PlayerProperty.PROP_IS_GAME_TIME_LOCKED, locked));
|
||||
}
|
||||
|
||||
@NotNull @Override
|
||||
public Iterator<Player> iterator() {
|
||||
return this.getPlayers().iterator();
|
||||
}
|
||||
|
||||
@@ -1,26 +1,17 @@
|
||||
package emu.grasscutter.game.world;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.DataLoader;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.InvestigationMonsterData;
|
||||
import emu.grasscutter.data.excels.RewardPreviewData;
|
||||
import emu.grasscutter.data.excels.WorldLevelData;
|
||||
import emu.grasscutter.game.entity.gadget.chest.BossChestInteractHandler;
|
||||
import emu.grasscutter.game.entity.gadget.chest.ChestInteractHandler;
|
||||
import emu.grasscutter.game.entity.gadget.chest.NormalChestInteractHandler;
|
||||
import emu.grasscutter.data.*;
|
||||
import emu.grasscutter.data.excels.*;
|
||||
import emu.grasscutter.data.excels.world.WorldLevelData;
|
||||
import emu.grasscutter.game.entity.gadget.chest.*;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.net.proto.InvestigationMonsterOuterClass;
|
||||
import emu.grasscutter.scripts.data.SceneGroup;
|
||||
import emu.grasscutter.scripts.data.SceneMonster;
|
||||
import emu.grasscutter.server.game.BaseGameSystem;
|
||||
import emu.grasscutter.server.game.GameServer;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
import emu.grasscutter.scripts.data.*;
|
||||
import emu.grasscutter.server.game.*;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import org.luaj.vm2.LuaError;
|
||||
|
||||
public class WorldDataSystem extends BaseGameSystem {
|
||||
private final Map<String, ChestInteractHandler> chestInteractHandlerMap; // chestType-Handler
|
||||
@@ -40,9 +31,14 @@ public class WorldDataSystem extends BaseGameSystem {
|
||||
|
||||
try {
|
||||
DataLoader.loadList("ChestReward.json", ChestReward.class)
|
||||
.forEach(reward ->
|
||||
reward.getObjNames().forEach(name ->
|
||||
chestInteractHandlerMap.computeIfAbsent(name, x -> new NormalChestInteractHandler(reward))));
|
||||
.forEach(
|
||||
reward ->
|
||||
reward
|
||||
.getObjNames()
|
||||
.forEach(
|
||||
name ->
|
||||
chestInteractHandlerMap.computeIfAbsent(
|
||||
name, x -> new NormalChestInteractHandler(reward))));
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger().error("Unable to load chest reward config.", e);
|
||||
}
|
||||
@@ -53,23 +49,29 @@ public class WorldDataSystem extends BaseGameSystem {
|
||||
}
|
||||
|
||||
public RewardPreviewData getRewardByBossId(int monsterId) {
|
||||
var investigationMonsterData = GameData.getInvestigationMonsterDataMap().values().parallelStream()
|
||||
.filter(imd -> imd.getMonsterIdList() != null && !imd.getMonsterIdList().isEmpty())
|
||||
.filter(imd -> imd.getMonsterIdList().get(0) == monsterId)
|
||||
.findFirst();
|
||||
var investigationMonsterData =
|
||||
GameData.getInvestigationMonsterDataMap().values().parallelStream()
|
||||
.filter(imd -> imd.getMonsterIdList() != null && !imd.getMonsterIdList().isEmpty())
|
||||
.filter(imd -> imd.getMonsterIdList().get(0) == monsterId)
|
||||
.findFirst();
|
||||
|
||||
if (investigationMonsterData.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
return GameData.getRewardPreviewDataMap().get(investigationMonsterData.get().getRewardPreviewId());
|
||||
return investigationMonsterData
|
||||
.map(
|
||||
monsterData -> GameData.getRewardPreviewDataMap().get(monsterData.getRewardPreviewId()))
|
||||
.orElse(null);
|
||||
}
|
||||
|
||||
private SceneGroup getInvestigationGroup(int sceneId, int groupId) {
|
||||
var key = sceneId + "_" + groupId;
|
||||
if (!sceneInvestigationGroupMap.containsKey(key)) {
|
||||
var group = SceneGroup.of(groupId).load(sceneId);
|
||||
sceneInvestigationGroupMap.putIfAbsent(key, group);
|
||||
return group;
|
||||
try {
|
||||
var group = SceneGroup.of(groupId).load(sceneId);
|
||||
sceneInvestigationGroupMap.putIfAbsent(key, group);
|
||||
return group;
|
||||
} catch (LuaError luaError) {
|
||||
Grasscutter.getLogger()
|
||||
.error("failed to get investigationGroup {} in scene{}:", groupId, sceneId, luaError);
|
||||
}
|
||||
}
|
||||
return sceneInvestigationGroupMap.get(key);
|
||||
}
|
||||
@@ -80,11 +82,13 @@ public class WorldDataSystem extends BaseGameSystem {
|
||||
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(world.getWorldLevel());
|
||||
|
||||
if (worldLevelData != null) {
|
||||
level = worldLevelData.getMonsterLevel();
|
||||
level = Math.max(level, worldLevelData.getMonsterLevel());
|
||||
}
|
||||
return level;
|
||||
}
|
||||
private InvestigationMonsterOuterClass.InvestigationMonster getInvestigationMonster(Player player, InvestigationMonsterData imd) {
|
||||
|
||||
private InvestigationMonsterOuterClass.InvestigationMonster getInvestigationMonster(
|
||||
Player player, InvestigationMonsterData imd) {
|
||||
if (imd.getGroupIdList().isEmpty() || imd.getMonsterIdList().isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
@@ -98,16 +102,16 @@ public class WorldDataSystem extends BaseGameSystem {
|
||||
return null;
|
||||
}
|
||||
|
||||
var monster = group.monsters.values().stream()
|
||||
.filter(x -> x.monster_id == monsterId)
|
||||
.findFirst();
|
||||
var monster =
|
||||
group.monsters.values().stream().filter(x -> x.monster_id == monsterId).findFirst();
|
||||
if (monster.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var builder = InvestigationMonsterOuterClass.InvestigationMonster.newBuilder();
|
||||
|
||||
builder.setId(imd.getId())
|
||||
builder
|
||||
.setId(imd.getId())
|
||||
.setCityId(imd.getCityId())
|
||||
.setSceneId(imd.getCityData().getSceneId())
|
||||
.setGroupId(groupId)
|
||||
@@ -128,19 +132,18 @@ public class WorldDataSystem extends BaseGameSystem {
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
public List<InvestigationMonsterOuterClass.InvestigationMonster> getInvestigationMonstersByCityId(Player player, int cityId) {
|
||||
public List<InvestigationMonsterOuterClass.InvestigationMonster> getInvestigationMonstersByCityId(
|
||||
Player player, int cityId) {
|
||||
var cityData = GameData.getCityDataMap().get(cityId);
|
||||
if (cityData == null) {
|
||||
Grasscutter.getLogger().warn("City not exist {}", cityId);
|
||||
return List.of();
|
||||
}
|
||||
|
||||
return GameData.getInvestigationMonsterDataMap().values()
|
||||
.parallelStream()
|
||||
return GameData.getInvestigationMonsterDataMap().values().parallelStream()
|
||||
.filter(imd -> imd.getCityId() == cityId)
|
||||
.map(imd -> this.getInvestigationMonster(player, imd))
|
||||
.filter(Objects::nonNull)
|
||||
.toList();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
package emu.grasscutter.game.world.data;
|
||||
|
||||
import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.net.proto.EnterTypeOuterClass;
|
||||
import emu.grasscutter.server.event.player.PlayerTeleportEvent;
|
||||
import lombok.Builder;
|
||||
import lombok.Data;
|
||||
|
||||
@Data
|
||||
@Builder
|
||||
public final class TeleportProperties {
|
||||
private final int sceneId;
|
||||
private final int dungeonId;
|
||||
private final PlayerTeleportEvent.TeleportType teleportType;
|
||||
private final EnterReason enterReason;
|
||||
private Position teleportTo;
|
||||
private Position teleportRot;
|
||||
private EnterTypeOuterClass.EnterType enterType;
|
||||
}
|
||||
Reference in New Issue
Block a user