Merge unstable into development (#2173)

* Remove more scene synchronized

* Fix worktop options not appearing

* Format code [skip actions]

* Fix delay with server tasks

* Format code [skip actions]

* Fully fix fairy clock (#2146)

* Fix scene transition

* fully fix fairy clock

* Re-add call to `Player#updatePlayerGameTime`

* Format code [skip actions]

* Initialize the script loader in `ResourceLoader#loadAll`

* Fix region removal checking

* Format code [skip actions]

* Use Lombok's `EqualsAndHashCode` for comparing scene regions

* Format code [skip actions]

* Move 'invalid gather object' to `trace`

* Add more information to the 'unknown condition handler' message

* Move invalid ability action to trace

* Make `KcpTunnel` public

* Validate the NPC being talked to

* Format code [skip actions]

* NPCs are not spawned server side; change logic to handle it

* Format code [skip actions]

* unload scene when there are no players (#2147)

* unload scene when there are no players

* Update src/main/java/emu/grasscutter/game/world/Scene.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Check if a command should be copied or HTTP should be used

* Lint Code [skip actions]

* Fix character names rendering incorrectly

* Add basic troubleshooting command

* Implement handbook teleporting

also a few formatting changes and sort data by logical sense

* Fix listener `ConcurrentModificationException` issue

* Add color change to `Join the Community!`

* Lint Code [skip actions]

* Make clickable buttons appear clickable

* Remove 'Mechanicus' entities from the list of entities

* Format code [skip actions]

* Fix going back returning a blank screen

* Implement entity spawning

* Add setting level to entity card

* Add support for 'plain text' mode

* Make descriptions of objects scrollable

* Lint Code [skip actions]

* Format code [skip actions]

* Change the way existing hooks work

* Format code [skip actions]

* Upgrade Javalin to 5.5.0 & Fix project warnings

* Upgrade logging libraries

* Fix gacha mappings static file issue

* Add temporary backwards compatability for `ServerHelper`

* Format code [skip actions]

* Remove artifact signatures from VCS

* Fix forge queue data protocol definition

* Run `spotlessApply`

* Format code [skip actions]

* Download data required for building artifacts

* Add call for Facebook logins

* Add the wiki page as a submodule

* Format code [skip actions]

* Update translation (#2150)

* Update translation

* Update translation

* Separate the dispatch and game servers (pt. 1)

gacha is still broken, handbook still needs to be done

* Format code [skip actions]

* Separate the dispatch and game servers (pt. 2)

this commit fixes the gacha page

* Add description for '/troubleshoot'

* Set default avatar talent level to 10

* Separate the dispatch and game servers (pt. 3)

implement handbook across servers!

* Format code [skip actions]

* Update GitHub Actions to use 'download-file' over 'wget'

* Gm handbook lmao (#2149)

* Fix font issue

* Fix avatars

* Fix text overflow in commands

* Fix virtualized lists and items page 😭😭

* magix why 💀

* use hover style in all minicards

* button

* remove console.log

* lint

* Add icons

* magix asked

* Fix overflow padding issue

* Fix achievement text overflow

* remove icons from repo

* Change command icon

* Add the wiki page as a submodule

* total magix moment

* fix text overflow in commands

* Fix discord button

* Make text scale on Minicard

* import icons and font from another source

* Add hover effects to siebar buttons

* move font and readme to submodule repo

* Make data folder a submodule

* import icons and font from data submodule

* Update README.md

* total magix moment

* magix moment v2

* submodule change

* Import `.webp` files

* Resize `HomeButton`

* Fix 'Copy Command' reappearing after changing pages

---------

Co-authored-by: KingRainbow44 <kobedo11@gmail.com>

* Lint Code [skip actions]

* Download data for the build, not for the lint

* format imports

this is really just to see if build handbook works kek

* Implement proper handbook authentication (pt. 1)

* Implement proper handbook authentication (pt. 2)

* Format code [skip actions]

* Add quest data dumping for the handbook

* Change colors to fit _something suitable_

* Format code [skip actions]

* Fix force pushing to branches after linting

* Fix logic of `SetPlayerPropReq`

* Move more group loading to `trace`

* Add handbook IP authentication in hybrid mode

* Fix player level up not displaying on the client properly

* Format code [skip actions]

* Fix game time locking

* Format code [skip actions]

* Update player properties

* Format code [skip actions]

* Move `warn`s for groups to `debug`

* Fix player pausing

* Move more logs to `trace`

* Use `removeItemById` for deleting items via quests

* Clean up logger more

* Pause in-game time when the world is paused

* Format code [skip actions]

* More player property documentation

* Multi-threaded resource loading

* Format code [skip actions]

* Add quest widgets

* Add quests page (basic impl.)

* Add/fix colors

also fix tailwind

* Remove banned packets

client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted

* Re-add `BeginCameraSceneLookNotify`

* Fix being unable to attack (#2157)

* Add `PlayerOpenChestEvent`

* Add methods to get players from the server

* Add static methods to register an event handler

* Add `PlayerEnterDungeonEvent`

* Remove legacy documentation from `PlayerMoveEvent`

* Add `PlayerChatEvent`

* Add defaults to `Position`

* Clean up `.utils`

* Revert `Multi-threaded resource loading`

* Fix changing target UID when talking to the server

* Lint Code [skip actions]

* Format code [skip actions]

* fix NPC talk triggering main quest in 46101 (#2158)

Make it so that only talks where the param matches the talkId are checked.

* Format code [skip actions]

* Partially fix Chasing Shadows (#2159)

* Partially fix Chasing Shadows

* Go ahead and move it before the return before Magix tells me to.

* Format code [skip actions]

* Bring back period lol (#2160)

* Disable SNI for the HTTPS server

* Add `EntityCreationEvent`

* Add initial startup message

this is so the server appears like its preparing to start

* Format code [skip actions]

* Enable debug mode for plugin loggers if enabled for the primary logger

* Add documentation about `WorldAreaConfigData`

* Make more fields in excels accessible

* Remove deprecated fields from `GetShopRsp`

* Run `spotlessApply` on definitions

* Add `PlayerEnterAreaEvent`

* Optimize event calls

* Fix event invokes

* Format code [skip actions]

* Remove manual autofinish for main quests. (#2162)

* Add world areas to the textmap cache

* Format code [skip actions]

* Don't overdefine variables in extended classes (#2163)

* Add dumper for world areas

* Format code [skip actions]

* instantiate personalLineList (#2165)

* Fix protocol definitions

thank you Nazrin! (+ hiro for raw definitions)

* Fix the background color leaking from the character widget

* Change HTML spacing to 2 spaces

* Implement hiding widgets

* Change scrollbar to a vibrant color

* Add _some_ scaling to the home buttons and its text

* Build the handbook with Gradle

* Fix the 'finer details' with the handbook UI

* Lint Code [skip actions]

* Fix target destination for the Gradle-built handbook

* Implement fetching a player across servers & Add a chainable JsonObject

useful for plugins! might be used in grasscutter eventually

* Fix GitHub actions

* Fix event calling & canceling

* Run `spotlessApply`

* Rename fields (might be wrong)

* Add/update all/more protocol definitions

* Add/update all/more protocol definitions

* Remove outdated packet

* Fix protocol definitions

* Format code [skip actions]

* Implement some lua variables for less console spam (#2172)

* Implement some lua variables for less console spam

* Add GetHostQuestState

This fixes some chapter 3 stuff.

* Format code [skip actions]

* Fix merge import

* Format code [skip actions]

* Fully fix fairy clock for real this time (#2167)

* Fully fix fairy clock For real this time

* Make it so relogging keeps the time lock state.

* Refactor out questLockTime

* Per Hartie, the client packet needs to be changed too

* Update src/main/java/emu/grasscutter/game/world/World.java

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java

* Remove all code not needed to get clock working

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>

* Implement a proper ability system (#2166)

* Apply fix `21dec2fe`

* Apply fix `89d01d5f`

* Apply fix `d900f154`

this one was already implemented; updated to use call from previous commit

* Ability changing commit

TODO: change info to debug

* Remove use of deprecated methods/fields

* Temp commit v2
(Adding LoseHP and some fixes)

* Oopsie

* Probably fix monster battle

* Fix issue with reflecting into fields

* Fix some things

* Fix ability names for 3.6 resources

* Improve logging

---------

Co-authored-by: StartForKiller <jesussanz2003@gmail.com>

* Format code [skip actions]

* Add system for sending messages between servers

* Format some code

* Remove protocol definitions from Spotless

* Default debug to false; enable with `-debug`

* Implement completely useless global value copying

* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID

* Add properties to `AbilityModifier`

* Change the way HTML is served after authentication

* Use thread executors to speed up the database loading process

* Format code [skip actions]

* Add system for setting handbook address and port

* Lint Code [skip actions]

* Format code [skip actions]

* Fix game-related data not saving

* Format code [skip actions]

* Fix handbook server details

* Lint Code [skip actions]

* Format code [skip actions]

* Use the headers provided by a context to get the IP address

should acknowledge #1975

* Format code [skip actions]

* Move more logs to `trace`

* Format code [skip actions]

* more trace

* Fix something and implement weapon entities

* Format code [skip actions]

* Fix `EntityWeapon`

* Remove deprecated API & Fix resource checking

* Fix unnecessary warning for first-time setup

* Implement handbook request limiting

* Format code [skip actions]

* Fix new avatar weapons being null

* Format code [skip actions]

* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met

* Load activity config on server startup

* Require plugins to specify an API version and match with the server

* Add default open state ignore list

* Format code [skip actions]

* Quick fix for questing, needs more investigation
This would make the questing work again

* Remove existing hack for 35303

* Fix ignored open states from being set

* Format code [skip actions]

* fix the stupidest bug ive ever seen

* Optimize player kicking on server close

* Format code [skip actions]

* Re-add hack to fix 35303

* Update GitHub actions

* Format code [skip actions]

* Potentially fix issues with regions

* Download additional handbook data

* Revert "Potentially fix issues with regions"

This reverts commit 84e3823695.

---------

Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
Magix
2023-05-31 20:48:16 -07:00
committed by GitHub
parent f46fd372d2
commit 9e5b57a043
3839 changed files with 1841548 additions and 37533 deletions

View File

@@ -0,0 +1,48 @@
package emu.grasscutter.scripts;
import static emu.grasscutter.utils.FileUtils.getScriptPath;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.scripts.data.controller.EntityController;
import java.io.IOException;
import java.nio.file.Files;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import lombok.val;
public class EntityControllerScriptManager {
private static final Map<String, EntityController> gadgetController = new ConcurrentHashMap<>();
public static void load() {
cacheGadgetControllers();
}
private static void cacheGadgetControllers() {
try (var stream = Files.newDirectoryStream(getScriptPath("Gadget/"), "*.lua")) {
stream.forEach(
path -> {
val fileName = path.getFileName().toString();
if (!fileName.endsWith(".lua")) return;
val controllerName = fileName.substring(0, fileName.length() - 4);
var cs = ScriptLoader.getScript("Gadget/" + fileName);
var bindings = ScriptLoader.getEngine().createBindings();
if (cs == null) return;
try {
cs.eval(bindings);
gadgetController.put(controllerName, new EntityController(cs, bindings));
} catch (Throwable e) {
Grasscutter.getLogger().error("Error while loading gadget controller: {}.", fileName);
}
});
Grasscutter.getLogger().debug("Loaded {} gadget controllers", gadgetController.size());
} catch (IOException e) {
Grasscutter.getLogger().error("Error loading gadget controller Lua scripts.");
}
}
public static EntityController getGadgetController(String name) {
return gadgetController.get(name);
}
}

View File

@@ -4,7 +4,6 @@ import com.github.davidmoten.rtreemulti.Entry;
import com.github.davidmoten.rtreemulti.RTree;
import com.github.davidmoten.rtreemulti.geometry.Geometry;
import com.github.davidmoten.rtreemulti.geometry.Rectangle;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
@@ -12,20 +11,23 @@ import java.util.function.Function;
public class SceneIndexManager {
public static <T> RTree<T, Geometry> buildIndex(int dimensions, Collection<T> elements, Function<T, Geometry> extractor){
public static <T> RTree<T, Geometry> buildIndex(
int dimensions, Collection<T> elements, Function<T, Geometry> extractor) {
RTree<T, Geometry> rtree = RTree.dimensions(dimensions).create();
return rtree.add(elements.stream().map(e -> Entry.entry(e, extractor.apply(e))).toList());
}
public static <T> List<T> queryNeighbors(RTree<T, Geometry> tree, double[] position, int range){
public static <T> List<T> queryNeighbors(RTree<T, Geometry> tree, double[] position, int range) {
var result = new ArrayList<T>();
Rectangle rectangle = Rectangle.create(calRange(position, -range), calRange(position, range));
var queryResult = tree.search(rectangle);
queryResult.forEach(q -> result.add(q.value()));
return result;
}
private static double[] calRange(double[] position, int range){
private static double[] calRange(double[] position, int range) {
var newPos = position.clone();
for(int i=0;i<newPos.length;i++){
for (int i = 0; i < newPos.length; i++) {
newPos[i] += range;
}
return newPos;

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,24 +1,16 @@
package emu.grasscutter.scripts;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.dungeons.challenge.enums.ChallengeEventMarkType;
import emu.grasscutter.game.dungeons.challenge.enums.FatherChallengeProperty;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.quest.enums.QuestState;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.constants.ScriptGadgetState;
import emu.grasscutter.scripts.constants.ScriptRegionShape;
import emu.grasscutter.scripts.constants.*;
import emu.grasscutter.scripts.data.SceneMeta;
import emu.grasscutter.scripts.serializer.LuaSerializer;
import emu.grasscutter.scripts.serializer.Serializer;
import emu.grasscutter.utils.FileUtils;
import lombok.Getter;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.lib.OneArgFunction;
import org.luaj.vm2.lib.jse.CoerceJavaToLua;
import org.luaj.vm2.script.LuajContext;
import javax.script.*;
import java.io.File;
import java.io.FileReader;
import java.lang.ref.SoftReference;
@@ -28,6 +20,13 @@ import java.util.Arrays;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.ConcurrentHashMap;
import javax.script.*;
import lombok.Getter;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.lib.OneArgFunction;
import org.luaj.vm2.lib.jse.CoerceJavaToLua;
import org.luaj.vm2.script.LuajContext;
public class ScriptLoader {
private static ScriptEngineManager sm;
@@ -36,16 +35,13 @@ public class ScriptLoader {
@Getter private static Serializer serializer;
@Getter private static ScriptLib scriptLib;
@Getter private static LuaValue scriptLibLua;
/**
* suggest GC to remove it if the memory is less
*/
private static Map<String, SoftReference<CompiledScript>> scriptsCache = new ConcurrentHashMap<>();
/**
* sceneId - SceneMeta
*/
/** suggest GC to remove it if the memory is less */
private static Map<String, SoftReference<CompiledScript>> scriptsCache =
new ConcurrentHashMap<>();
/** sceneId - SceneMeta */
private static Map<Integer, SoftReference<SceneMeta>> sceneMetaCache = new ConcurrentHashMap<>();
public synchronized static void init() throws Exception {
public static synchronized void init() throws Exception {
if (sm != null) {
throw new Exception("Script loader already initialized");
}
@@ -60,22 +56,30 @@ public class ScriptLoader {
// Set engine to replace require as a temporary fix to missing scripts
LuajContext ctx = (LuajContext) engine.getContext();
ctx.globals.set("require", new OneArgFunction() {
@Override
public LuaValue call(LuaValue arg0) {
return LuaValue.ZERO;
}
});
ctx.globals.set(
"require",
new OneArgFunction() {
@Override
public LuaValue call(LuaValue arg0) {
return LuaValue.ZERO;
}
});
LuaTable table = new LuaTable();
Arrays.stream(EntityType.values()).forEach(e -> table.set(e.name().toUpperCase(), e.getValue()));
ctx.globals.set("EntityType", table);
addEnumByIntValue(ctx, EntityType.values(), "EntityType");
addEnumByIntValue(ctx, QuestState.values(), "QuestState");
addEnumByIntValue(ctx, ElementType.values(), "ElementType");
LuaTable table1 = new LuaTable();
Arrays.stream(QuestState.values()).forEach(e -> table1.set(e.name().toUpperCase(), e.getValue()));
ctx.globals.set("QuestState", table1);
addEnumByOrdinal(ctx, GroupKillPolicy.values(), "GroupKillPolicy");
addEnumByOrdinal(ctx, SealBattleType.values(), "SealBattleType");
addEnumByOrdinal(ctx, FatherChallengeProperty.values(), "FatherChallengeProperty");
addEnumByOrdinal(ctx, ChallengeEventMarkType.values(), "ChallengeEventMarkType");
addEnumByOrdinal(ctx, VisionLevelType.values(), "VisionLevelType");
ctx.globals.set("EventType", CoerceJavaToLua.coerce(new EventType())); // TODO - make static class to avoid instantiating a new class every scene
ctx.globals.set(
"EventType",
CoerceJavaToLua.coerce(
new EventType())); // TODO - make static class to avoid instantiating a new class every
// scene
ctx.globals.set("GadgetState", CoerceJavaToLua.coerce(new ScriptGadgetState()));
ctx.globals.set("RegionShape", CoerceJavaToLua.coerce(new ScriptRegionShape()));
@@ -84,10 +88,34 @@ public class ScriptLoader {
ctx.globals.set("ScriptLib", scriptLibLua);
}
private static <T extends Enum<T>> void addEnumByOrdinal(
LuajContext ctx, T[] enumArray, String name) {
LuaTable table = new LuaTable();
Arrays.stream(enumArray)
.forEach(
e -> {
table.set(e.name(), e.ordinal());
table.set(e.name().toUpperCase(), e.ordinal());
});
ctx.globals.set(name, table);
}
private static <T extends Enum<T> & IntValueEnum> void addEnumByIntValue(
LuajContext ctx, T[] enumArray, String name) {
LuaTable table = new LuaTable();
Arrays.stream(enumArray)
.forEach(
e -> {
table.set(e.name(), e.getValue());
table.set(e.name().toUpperCase(), e.getValue());
});
ctx.globals.set(name, table);
}
public static <T> Optional<T> tryGet(SoftReference<T> softReference) {
try {
return Optional.ofNullable(softReference.get());
}catch (NullPointerException npe) {
} catch (NullPointerException npe) {
return Optional.empty();
}
}
@@ -99,7 +127,7 @@ public class ScriptLoader {
return sc.get();
}
Grasscutter.getLogger().debug("Loading script " + path);
// Grasscutter.getLogger().debug("Loading script " + path);
File file = new File(path);
@@ -113,7 +141,6 @@ public class ScriptLoader {
Grasscutter.getLogger().error("Loading script {} failed!", path, e);
return null;
}
}
public static CompiledScript getScript(String path) {
@@ -122,7 +149,7 @@ public class ScriptLoader {
return sc.get();
}
Grasscutter.getLogger().debug("Loading script " + path);
// Grasscutter.getLogger().debug("Loading script " + path);
final Path scriptPath = FileUtils.getScriptPath(path);
if (!Files.exists(scriptPath)) return null;
@@ -131,17 +158,19 @@ public class ScriptLoader {
scriptsCache.put(path, new SoftReference<>(script));
return script;
} catch (Exception e) {
Grasscutter.getLogger().error("Loading script {} failed! - {}", path, e.getLocalizedMessage());
Grasscutter.getLogger()
.error("Loading script {} failed! - {}", path, e.getLocalizedMessage());
return null;
}
}
public static SceneMeta getSceneMeta(int sceneId) {
return tryGet(sceneMetaCache.get(sceneId)).orElseGet(() -> {
var instance = SceneMeta.of(sceneId);
sceneMetaCache.put(sceneId, new SoftReference<>(instance));
return instance;
});
return tryGet(sceneMetaCache.get(sceneId))
.orElseGet(
() -> {
var instance = SceneMeta.of(sceneId);
sceneMetaCache.put(sceneId, new SoftReference<>(instance));
return instance;
});
}
}

View File

@@ -1,28 +1,64 @@
package emu.grasscutter.scripts;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.world.Position;
import java.util.HashMap;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import emu.grasscutter.Grasscutter;
public interface ScriptUtils {
static HashMap<Object, Object> toMap(LuaTable table) {
HashMap<Object, Object> map = new HashMap<>();
LuaValue[] rootKeys = table.keys();
for (LuaValue k : rootKeys) {
if (table.get(k).istable()) {
map.put(k, toMap(table.get(k).checktable()));
} else {
map.put(k, table.get(k));
}
}
return map;
}
public class ScriptUtils {
public static HashMap<Object, Object> toMap(LuaTable table) {
HashMap<Object, Object> map = new HashMap<>();
LuaValue[] rootKeys = table.keys();
for (LuaValue k : rootKeys) {
if (table.get(k).istable()) {
map.put(k, toMap(table.get(k).checktable()));
} else {
map.put(k, table.get(k));
}
}
return map;
}
public static void print(LuaTable table) {
Grasscutter.getLogger().info(toMap(table).toString());
}
static void print(LuaTable table) {
Grasscutter.getLogger().info(toMap(table).toString());
}
/**
* Converts a position object into a Lua table.
*
* @param position The position object to convert.
* @return The Lua table.
*/
static LuaTable posToLua(Position position) {
var result = new LuaTable();
if (position != null) {
result.set("x", position.getX());
result.set("y", position.getY());
result.set("z", position.getZ());
} else {
result.set("x", 0);
result.set("y", 0);
result.set("z", 0);
}
return result;
}
/**
* Converts a Lua table into a position object.
*
* @param position The Lua table to convert.
* @return The position object.
*/
static Position luaToPos(LuaValue position) {
var result = new Position();
if (position != null && !position.isnil()) {
result.setX(position.get("x").optint(0));
result.setY(position.get("y").optint(0));
result.setZ(position.get("z").optint(0));
}
return result;
}
}

View File

@@ -1,127 +1,126 @@
package emu.grasscutter.scripts.constants;
public class EventType {
public static final int EVENT_NONE = 0;
/**
* param1: monster.configId
*/
public static final int EVENT_ANY_MONSTER_DIE = 1;
public static final int EVENT_ANY_GADGET_DIE = 2;
public static final int EVENT_VARIABLE_CHANGE = 3;
public static final int EVENT_ENTER_REGION = 4;
public static final int EVENT_LEAVE_REGION = 5;
public static final int EVENT_GADGET_CREATE = 6;
public static final int EVENT_GADGET_STATE_CHANGE = 7;
public static final int EVENT_DUNGEON_SETTLE = 8;
public static final int EVENT_SELECT_OPTION = 9;
public static final int EVENT_CLIENT_EXECUTE = 10;
public static final int EVENT_ANY_MONSTER_LIVE = 11;
public static final int EVENT_SPECIFIC_MONSTER_HP_CHANGE = 12;
public static final int EVENT_CITY_LEVELUP_UNLOCK_DUNGEON_ENTRY = 13;
public static final int EVENT_DUNGEON_BROADCAST_ONTIMER = 14;
public static final int EVENT_TIMER_EVENT = 15;
public static final int EVENT_CHALLENGE_SUCCESS = 16;
public static final int EVENT_CHALLENGE_FAIL = 17;
public static final int EVENT_SEAL_BATTLE_BEGIN = 18;
public static final int EVENT_SEAL_BATTLE_END = 19;
public static final int EVENT_GATHER = 20;
public static final int EVENT_QUEST_FINISH = 21;
public static final int EVENT_MONSTER_BATTLE = 22;
public static final int EVENT_CITY_LEVELUP = 23;
public static final int EVENT_CUTSCENE_END = 24;
public static final int EVENT_AVATAR_NEAR_PLATFORM = 25;
public static final int EVENT_PLATFORM_REACH_POINT = 26;
public static final int EVENT_UNLOCK_TRANS_POINT = 27;
public static final int EVENT_QUEST_START = 28;
public static final int EVENT_GROUP_LOAD = 29;
public static final int EVENT_GROUP_WILL_UNLOAD = 30;
public static final int EVENT_GROUP_WILL_REFRESH = 31;
public static final int EVENT_GROUP_REFRESH = 32;
public static final int EVENT_DUNGEON_REWARD_GET = 33;
public static final int EVENT_SPECIFIC_GADGET_HP_CHANGE = 34;
public static final int EVENT_MONSTER_TIDE_OVER = 35;
public static final int EVENT_MONSTER_TIDE_CREATE = 36;
public static final int EVENT_MONSTER_TIDE_DIE = 37;
public static final int EVENT_SEALAMP_PHASE_CHANGE = 38;
public static final int EVENT_BLOSSOM_PROGRESS_FINISH = 39;
public static final int EVENT_BLOSSOM_CHEST_DIE = 40;
public static final int EVENT_GADGET_PLAY_START = 41;
public static final int EVENT_GADGET_PLAY_START_CD = 42;
public static final int EVENT_GADGET_PLAY_STOP = 43;
public static final int EVENT_GADGET_LUA_NOTIFY = 44;
public static final int EVENT_MP_PLAY_PREPARE = 45;
public static final int EVENT_MP_PLAY_BATTLE = 46;
public static final int EVENT_MP_PLAY_PREPARE_INTERRUPT = 47;
public static final int EVENT_SELECT_DIFFICULTY = 48;
public static final int EVENT_SCENE_MP_PLAY_BATTLE_STATE = 49;
public static final int EVENT_SCENE_MP_PLAY_BATTLE_STAGE_CHANGE = 50;
public static final int EVENT_SCENE_MP_PLAY_BATTLE_RESULT = 51;
public static final int EVENT_SEAL_BATTLE_PROGRESS_DECREASE = 52;
public static final int EVENT_GENERAL_REWARD_DIE = 53;
public static final int EVENT_SCENE_MP_PLAY_BATTLE_INTERRUPT = 54;
public static final int EVENT_MONSTER_DIE_BEFORE_LEAVE_SCENE = 55;
public static final int EVENT_SCENE_MP_PLAY_OPEN = 56;
public static final int EVENT_OFFERING_LEVELUP = 57;
public static final int EVENT_DUNGEON_REVIVE = 58;
public static final int EVENT_SCENE_MP_PLAY_ALL_AVATAR_DIE = 59;
public static final int EVENT_DUNGEON_ALL_AVATAR_DIE = 60;
public static final int EVENT_GENERAL_REWARD_TAKEN = 61;
public static final int EVENT_PLATFORM_REACH_ARRAYPOINT = 62;
public static final int EVENT_SCENE_MULTISTAGE_PLAY_STAGE_END = 63;
public static final int EVENT_SCENE_MULTISTAGE_PLAY_END_STAGE_REQ = 64;
public static final int EVENT_MECHANICUS_PICKED_CARD = 65;
public static final int EVENT_POOL_MONSTER_TIDE_OVER = 66;
public static final int EVENT_POOL_MONSTER_TIDE_CREATE = 67;
public static final int EVENT_POOL_MONSTER_TIDE_DIE = 68;
public static final int EVENT_DUNGEON_AVATAR_SLIP_DIE = 69;
public static final int EVENT_GALLERY_START = 70;
public static final int EVENT_GALLERY_STOP = 71;
public static final int EVENT_TIME_AXIS_PASS = 72;
public static final int EVENT_FLEUR_FAIR_DUNGEON_ALL_PLAYER_ENTER = 73;
public static final int EVENT_GADGETTALK_DONE = 74;
public static final int EVENT_SET_GAME_TIME = 75;
public static final int EVENT_HIDE_AND_SEEK_PLAYER_QUIT = 76;
public static final int EVENT_AVATAR_DIE = 77;
public static final int EVENT_SCENE_MULTISTAGE_PLAY_STAGE_START = 78;
public static final int EVENT_GALLERY_PROGRESS_PASS = 79;
public static final int EVENT_GALLERY_PROGRESS_EMPTY = 80;
public static final int EVENT_GALLERY_PROGRESS_FULL = 81;
public static final int EVENT_HUNTING_FINISH_FINAL = 82;
public static final int EVENT_USE_WIDGET_TOY_FOX_CAMERA = 83;
public static final int EVENT_LUNA_RITE_SACRIFICE = 84;
public static final int EVENT_SUMO_SWITCH_TEAM_EVENT = 85;
public static final int EVENT_FISHING_START = 86;
public static final int EVENT_FISHING_STOP = 87;
public static final int EVENT_FISHING_QTE_FINISH = 88;
public static final int EVENT_FISHING_TIMEOUT_FLEE = 89;
public static final int EVENT_ROGUE_CELL_STATE_CHANGE = 90;
public static final int EVENT_ROGUE_CELL_CONSTRUCT = 91;
public static final int EVENT_ROGUE_CELL_FINISH_SELECT_CARD = 92;
public static final int EVENT_ANY_MONSTER_CAPTURE = 93;
public static final int EVENT_ACTIVITY_INTERACT_GADGET = 94;
public static final int EVENT_CHALLENGE_PAUSE = 95;
public static final int EVENT_LEVEL_TAG_CHANGE = 96;
public static final int EVENT_CUSTOM_DUNGEON_START = 97;
public static final int EVENT_CUSTOM_DUNGEON_RESTART = 98;
public static final int EVENT_CUSTOM_DUNGEON_REACTIVE = 99;
public static final int EVENT_CUSTOM_DUNGEON_OUT_STUCK = 100;
public static final int EVENT_CUSTOM_DUNGEON_EXIT_TRY = 101;
public static final int EVENT_CUSTOM_DUNGEON_OFFICIAL_RESTART = 102;
public static final int EVENT_ANY_MONSTER_CAPTURE_AND_DISAPPEAR = 103;
public static final int EVENT_MICHIAE_INTERACT = 104;
public static final int EVENT_SELECT_UIINTERACT = 105;
public static final int EVENT_LUA_NOTIFY = 106;
public static final int EVENT_PHOTO_FINISH = 107;
public static final int EVENT_IRODORI_MASTER_READY = 108;
public static final int EVENT_ROGUE_START_FIGHT = 109;
public static final int EVENT_ROGUE_CREAGE_FIGHT_GADGET = 110;
public static final int EVENT_ROGUE_CREAGE_REPAIR_GADGET = 111;
public static final int EVENT_ROGUE_OPEN_ACCESS = 112;
public static final int EVENT_GADGET_GIVING_FINISHED = 113;
public static final int EVENT_OBSERVATION_POINT_NOTIFY = 114;
public static final int EVENT_GADGET_GIVING_TAKEBACK = 115;
public static final int EVENT_ECHO_SHELL_INTERACT = 116;
public static final int EVENT_PLATFORM_ARRIVAL = 2701;
public static final int EVENT_PLAYER_BACK_GALLERY_REVIVE_POINT = 2800;
public static final int EVENT_GALLERY_CANNOT_START_AFTER_COUNTDOWN = 2801;
public static final int EVENT_NONE = 0;
/** param1: monster.configId */
public static final int EVENT_ANY_MONSTER_DIE = 1;
public static final int EVENT_ANY_GADGET_DIE = 2;
public static final int EVENT_VARIABLE_CHANGE = 3;
public static final int EVENT_ENTER_REGION = 4;
public static final int EVENT_LEAVE_REGION = 5;
public static final int EVENT_GADGET_CREATE = 6;
public static final int EVENT_GADGET_STATE_CHANGE = 7;
public static final int EVENT_DUNGEON_SETTLE = 8;
public static final int EVENT_SELECT_OPTION = 9;
public static final int EVENT_CLIENT_EXECUTE = 10;
public static final int EVENT_ANY_MONSTER_LIVE = 11;
public static final int EVENT_SPECIFIC_MONSTER_HP_CHANGE = 12;
public static final int EVENT_CITY_LEVELUP_UNLOCK_DUNGEON_ENTRY = 13;
public static final int EVENT_DUNGEON_BROADCAST_ONTIMER = 14;
public static final int EVENT_TIMER_EVENT = 15;
public static final int EVENT_CHALLENGE_SUCCESS = 16;
public static final int EVENT_CHALLENGE_FAIL = 17;
public static final int EVENT_SEAL_BATTLE_BEGIN = 18;
public static final int EVENT_SEAL_BATTLE_END = 19;
public static final int EVENT_GATHER = 20;
public static final int EVENT_QUEST_FINISH = 21;
public static final int EVENT_MONSTER_BATTLE = 22;
public static final int EVENT_CITY_LEVELUP = 23;
public static final int EVENT_CUTSCENE_END = 24;
public static final int EVENT_AVATAR_NEAR_PLATFORM = 25;
public static final int EVENT_PLATFORM_REACH_POINT = 26;
public static final int EVENT_UNLOCK_TRANS_POINT = 27;
public static final int EVENT_QUEST_START = 28;
public static final int EVENT_GROUP_LOAD = 29;
public static final int EVENT_GROUP_WILL_UNLOAD = 30;
public static final int EVENT_GROUP_WILL_REFRESH = 31;
public static final int EVENT_GROUP_REFRESH = 32;
public static final int EVENT_DUNGEON_REWARD_GET = 33;
public static final int EVENT_SPECIFIC_GADGET_HP_CHANGE = 34;
public static final int EVENT_MONSTER_TIDE_OVER = 35;
public static final int EVENT_MONSTER_TIDE_CREATE = 36;
public static final int EVENT_MONSTER_TIDE_DIE = 37;
public static final int EVENT_SEALAMP_PHASE_CHANGE = 38;
public static final int EVENT_BLOSSOM_PROGRESS_FINISH = 39;
public static final int EVENT_BLOSSOM_CHEST_DIE = 40;
public static final int EVENT_GADGET_PLAY_START = 41;
public static final int EVENT_GADGET_PLAY_START_CD = 42;
public static final int EVENT_GADGET_PLAY_STOP = 43;
public static final int EVENT_GADGET_LUA_NOTIFY = 44;
public static final int EVENT_MP_PLAY_PREPARE = 45;
public static final int EVENT_MP_PLAY_BATTLE = 46;
public static final int EVENT_MP_PLAY_PREPARE_INTERRUPT = 47;
public static final int EVENT_SELECT_DIFFICULTY = 48;
public static final int EVENT_SCENE_MP_PLAY_BATTLE_STATE = 49;
public static final int EVENT_SCENE_MP_PLAY_BATTLE_STAGE_CHANGE = 50;
public static final int EVENT_SCENE_MP_PLAY_BATTLE_RESULT = 51;
public static final int EVENT_SEAL_BATTLE_PROGRESS_DECREASE = 52;
public static final int EVENT_GENERAL_REWARD_DIE = 53;
public static final int EVENT_SCENE_MP_PLAY_BATTLE_INTERRUPT = 54;
public static final int EVENT_MONSTER_DIE_BEFORE_LEAVE_SCENE = 55;
public static final int EVENT_SCENE_MP_PLAY_OPEN = 56;
public static final int EVENT_OFFERING_LEVELUP = 57;
public static final int EVENT_DUNGEON_REVIVE = 58;
public static final int EVENT_SCENE_MP_PLAY_ALL_AVATAR_DIE = 59;
public static final int EVENT_DUNGEON_ALL_AVATAR_DIE = 60;
public static final int EVENT_GENERAL_REWARD_TAKEN = 61;
public static final int EVENT_PLATFORM_REACH_ARRAYPOINT = 62;
public static final int EVENT_SCENE_MULTISTAGE_PLAY_STAGE_END = 63;
public static final int EVENT_SCENE_MULTISTAGE_PLAY_END_STAGE_REQ = 64;
public static final int EVENT_MECHANICUS_PICKED_CARD = 65;
public static final int EVENT_POOL_MONSTER_TIDE_OVER = 66;
public static final int EVENT_POOL_MONSTER_TIDE_CREATE = 67;
public static final int EVENT_POOL_MONSTER_TIDE_DIE = 68;
public static final int EVENT_DUNGEON_AVATAR_SLIP_DIE = 69;
public static final int EVENT_GALLERY_START = 70;
public static final int EVENT_GALLERY_STOP = 71;
public static final int EVENT_TIME_AXIS_PASS = 72;
public static final int EVENT_FLEUR_FAIR_DUNGEON_ALL_PLAYER_ENTER = 73;
public static final int EVENT_GADGETTALK_DONE = 74;
public static final int EVENT_SET_GAME_TIME = 75;
public static final int EVENT_HIDE_AND_SEEK_PLAYER_QUIT = 76;
public static final int EVENT_AVATAR_DIE = 77;
public static final int EVENT_SCENE_MULTISTAGE_PLAY_STAGE_START = 78;
public static final int EVENT_GALLERY_PROGRESS_PASS = 79;
public static final int EVENT_GALLERY_PROGRESS_EMPTY = 80;
public static final int EVENT_GALLERY_PROGRESS_FULL = 81;
public static final int EVENT_HUNTING_FINISH_FINAL = 82;
public static final int EVENT_USE_WIDGET_TOY_FOX_CAMERA = 83;
public static final int EVENT_LUNA_RITE_SACRIFICE = 84;
public static final int EVENT_SUMO_SWITCH_TEAM_EVENT = 85;
public static final int EVENT_FISHING_START = 86;
public static final int EVENT_FISHING_STOP = 87;
public static final int EVENT_FISHING_QTE_FINISH = 88;
public static final int EVENT_FISHING_TIMEOUT_FLEE = 89;
public static final int EVENT_ROGUE_CELL_STATE_CHANGE = 90;
public static final int EVENT_ROGUE_CELL_CONSTRUCT = 91;
public static final int EVENT_ROGUE_CELL_FINISH_SELECT_CARD = 92;
public static final int EVENT_ANY_MONSTER_CAPTURE = 93;
public static final int EVENT_ACTIVITY_INTERACT_GADGET = 94;
public static final int EVENT_CHALLENGE_PAUSE = 95;
public static final int EVENT_LEVEL_TAG_CHANGE = 96;
public static final int EVENT_CUSTOM_DUNGEON_START = 97;
public static final int EVENT_CUSTOM_DUNGEON_RESTART = 98;
public static final int EVENT_CUSTOM_DUNGEON_REACTIVE = 99;
public static final int EVENT_CUSTOM_DUNGEON_OUT_STUCK = 100;
public static final int EVENT_CUSTOM_DUNGEON_EXIT_TRY = 101;
public static final int EVENT_CUSTOM_DUNGEON_OFFICIAL_RESTART = 102;
public static final int EVENT_ANY_MONSTER_CAPTURE_AND_DISAPPEAR = 103;
public static final int EVENT_MICHIAE_INTERACT = 104;
public static final int EVENT_SELECT_UIINTERACT = 105;
public static final int EVENT_LUA_NOTIFY = 106;
public static final int EVENT_PHOTO_FINISH = 107;
public static final int EVENT_IRODORI_MASTER_READY = 108;
public static final int EVENT_ROGUE_START_FIGHT = 109;
public static final int EVENT_ROGUE_CREAGE_FIGHT_GADGET = 110;
public static final int EVENT_ROGUE_CREAGE_REPAIR_GADGET = 111;
public static final int EVENT_ROGUE_OPEN_ACCESS = 112;
public static final int EVENT_GADGET_GIVING_FINISHED = 113;
public static final int EVENT_OBSERVATION_POINT_NOTIFY = 114;
public static final int EVENT_GADGET_GIVING_TAKEBACK = 115;
public static final int EVENT_ECHO_SHELL_INTERACT = 116;
public static final int EVENT_PLATFORM_ARRIVAL = 2701;
public static final int EVENT_PLAYER_BACK_GALLERY_REVIVE_POINT = 2800;
public static final int EVENT_GALLERY_CANNOT_START_AFTER_COUNTDOWN = 2801;
}

View File

@@ -0,0 +1,9 @@
package emu.grasscutter.scripts.constants;
public enum GroupKillPolicy {
GROUP_KILL_NONE,
GROUP_KILL_ALL,
GROUP_KILL_MONSTER,
GROUP_KILL_GADGET,
GROUP_KILL_NPC
}

View File

@@ -0,0 +1,5 @@
package emu.grasscutter.scripts.constants;
public interface IntValueEnum {
int getValue();
}

View File

@@ -1,24 +1,24 @@
package emu.grasscutter.scripts.constants;
public class ScriptGadgetState {
public static final int Default = 0;
public static final int GatherDrop = 1;
public static final int ChestLocked = 101;
public static final int ChestOpened = 102;
public static final int ChestTrap = 103;
public static final int ChestBramble = 104;
public static final int ChestFrozen = 105;
public static final int ChestRock = 106;
public static final int GearStart = 201;
public static final int GearStop = 202;
public static final int GearAction1 = 203;
public static final int GearAction2 = 204;
public static final int CrystalResonate1 = 301;
public static final int CrystalResonate2 = 302;
public static final int CrystalExplode = 303;
public static final int CrystalDrain = 304;
public static final int StatueActive = 401;
public static final int Action01 = 901;
public static final int Action02 = 902;
public static final int Action03 = 903;
public static final int Default = 0;
public static final int GatherDrop = 1;
public static final int ChestLocked = 101;
public static final int ChestOpened = 102;
public static final int ChestTrap = 103;
public static final int ChestBramble = 104;
public static final int ChestFrozen = 105;
public static final int ChestRock = 106;
public static final int GearStart = 201;
public static final int GearStop = 202;
public static final int GearAction1 = 203;
public static final int GearAction2 = 204;
public static final int CrystalResonate1 = 301;
public static final int CrystalResonate2 = 302;
public static final int CrystalExplode = 303;
public static final int CrystalDrain = 304;
public static final int StatueActive = 401;
public static final int Action01 = 901;
public static final int Action02 = 902;
public static final int Action03 = 903;
}

View File

@@ -1,9 +1,9 @@
package emu.grasscutter.scripts.constants;
public class ScriptRegionShape {
public static final int NONE = 0;
public static final int SPHERE = 1;
public static final int CUBIC = 2;
public static final int CYLINDER = 3;
public static final int POLYGON = 4;
public static final int NONE = 0;
public static final int SPHERE = 1;
public static final int CUBIC = 2;
public static final int CYLINDER = 3;
public static final int POLYGON = 4;
}

View File

@@ -0,0 +1,7 @@
package emu.grasscutter.scripts.constants;
public enum SealBattleType {
NONE,
ENERGY_CHARGE,
KILL_MONSTER
}

View File

@@ -0,0 +1,7 @@
package emu.grasscutter.scripts.constants;
public enum VisionLevelType {
VISION_LEVEL_NORMAL,
VISION_LEVEL_LITTLE_REMOTE,
VISION_LEVEL_REMOTE
}

View File

@@ -4,18 +4,16 @@ import com.github.davidmoten.rtreemulti.RTree;
import com.github.davidmoten.rtreemulti.geometry.Geometry;
import com.github.davidmoten.rtreemulti.geometry.Rectangle;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.scripts.SceneIndexManager;
import emu.grasscutter.scripts.ScriptLoader;
import emu.grasscutter.utils.Position;
import lombok.Setter;
import lombok.ToString;
import java.util.Map;
import java.util.stream.Collectors;
import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import java.util.Map;
import java.util.stream.Collectors;
import lombok.Setter;
import lombok.ToString;
@ToString
@Setter
@@ -25,7 +23,7 @@ public class SceneBlock {
public Position min;
public int sceneId;
public Map<Integer,SceneGroup> groups;
public Map<Integer, SceneGroup> groups;
public RTree<SceneGroup, Geometry> sceneGroupIndex;
private transient boolean loaded; // Not an actual variable in the scripts either
@@ -39,8 +37,11 @@ public class SceneBlock {
}
public boolean contains(Position pos) {
return pos.getX() <= this.max.getX() && pos.getX() >= this.min.getX() &&
pos.getZ() <= this.max.getZ() && pos.getZ() >= this.min.getZ();
int range = Grasscutter.getConfig().server.game.loadEntitiesForPlayerRange;
return pos.getX() <= (this.max.getX() + range)
&& pos.getX() >= (this.min.getX() - range)
&& pos.getZ() <= (this.max.getZ() + range)
&& pos.getZ() >= (this.min.getZ() - range);
}
public SceneBlock load(int sceneId, Bindings bindings) {
@@ -50,7 +51,9 @@ public class SceneBlock {
this.sceneId = sceneId;
this.setLoaded(true);
CompiledScript cs = ScriptLoader.getScript("Scene/" + sceneId + "/scene" + sceneId + "_block" + this.id + ".lua");
CompiledScript cs =
ScriptLoader.getScript(
"Scene/" + sceneId + "/scene" + sceneId + "_block" + this.id + ".lua");
if (cs == null) {
return null;
@@ -61,15 +64,20 @@ public class SceneBlock {
cs.eval(bindings);
// Set groups
this.groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
.collect(Collectors.toMap(x -> x.id, y -> y, (a, b) -> a));
this.groups =
ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
.collect(Collectors.toMap(x -> x.id, y -> y, (a, b) -> a));
this.groups.values().forEach(g -> g.block_id = this.id);
this.sceneGroupIndex = SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
this.sceneGroupIndex =
SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
} catch (ScriptException exception) {
Grasscutter.getLogger().error("An error occurred while loading block " + this.id + " in scene " + sceneId, exception);
Grasscutter.getLogger()
.error(
"An error occurred while loading block " + this.id + " in scene " + sceneId,
exception);
}
Grasscutter.getLogger().debug("Successfully loaded block {} in scene {}.", this.id, sceneId);
Grasscutter.getLogger().trace("Successfully loaded block {} in scene {}.", this.id, sceneId);
return this;
}

View File

@@ -6,5 +6,5 @@ import lombok.ToString;
@ToString
@Setter
public class SceneBusiness {
public int type;
public int type;
}

View File

@@ -1,15 +1,16 @@
package emu.grasscutter.scripts.data;
import emu.grasscutter.utils.Position;
import emu.grasscutter.game.world.Position;
import lombok.Setter;
import lombok.ToString;
@ToString
@Setter
public class SceneConfig {
public Position vision_anchor;
public Position born_pos;
public Position born_rot;
public Position begin_pos;
public Position size;
public Position vision_anchor;
public Position born_pos;
public Position born_rot;
public Position begin_pos;
public Position size;
public float die_y;
}

View File

@@ -5,21 +5,35 @@ import lombok.ToString;
@ToString
@Setter
public class SceneGadget extends SceneObject{
public class SceneGadget extends SceneObject {
public int gadget_id;
public int chest_drop_id;
public int drop_count;
public String drop_tag;
boolean showcutscene;
boolean persistence;
public int state;
public int point_type;
public int owner;
public SceneBossChest boss_chest;
public int interact_id;
/**
* Note: this field indicates whether the gadget should disappear permanently. For example, if
* isOneOff=true, like most chests, it will disappear permanently after interacted. If
* isOneOff=false, like investigation points, it will disappear temporarily, and appear again in
* next big world resource refresh routine.
*/
public boolean isOneoff;
public int draft_id;
public String drop_tag;
public boolean persistent;
public int mark_flag;
public int route_id;
public boolean start_route = true;
public boolean is_use_point_array = false;
public boolean persistent = false;
public int mark_flag;
public Explore explore;
public int trigger_count;
public boolean showcutscene;
public void setIsOneoff(boolean isOneoff) {
this.isOneoff = isOneoff;

View File

@@ -1,12 +1,11 @@
package emu.grasscutter.scripts.data;
import java.util.List;
import lombok.Setter;
import lombok.ToString;
@ToString
@Setter
public class SceneGarbage {
public List<SceneGadget> gadgets;
public List<SceneGadget> gadgets;
}

View File

@@ -1,31 +1,35 @@
package emu.grasscutter.scripts.data;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.scripts.ScriptLoader;
import emu.grasscutter.utils.Position;
import lombok.Setter;
import lombok.ToString;
import org.luaj.vm2.LuaValue;
import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Random;
import java.util.stream.Collectors;
import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import lombok.Getter;
import lombok.Setter;
import lombok.ToString;
import org.luaj.vm2.LuaError;
import org.luaj.vm2.LuaValue;
@ToString
@Setter
public class SceneGroup {
public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
public final class SceneGroup {
public transient int
block_id; // Not an actual variable in the scripts but we will keep it here for reference
public int id;
public int refresh_id;
public Position pos;
public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
public Map<Integer, SceneMonster> monsters; // <ConfigId, Monster>
public Map<Integer, SceneNPC> npcs; // <ConfigId, Npc>
public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
public Map<String, SceneTrigger> triggers;
public Map<Integer, SceneRegion> regions;
@@ -35,10 +39,14 @@ public class SceneGroup {
public SceneBusiness business;
public SceneGarbage garbages;
public SceneInitConfig init_config;
@Getter public boolean dynamic_load = false;
public SceneReplaceable is_replaceable;
private transient boolean loaded; // Not an actual variable in the scripts either
private transient CompiledScript script;
private transient Bindings bindings;
public static SceneGroup of(int groupId) {
var group = new SceneGroup();
group.id = groupId;
@@ -66,6 +74,9 @@ public class SceneGroup {
}
public SceneSuite getSuiteByIndex(int index) {
if (index < 1 || index > suites.size()) {
return null;
}
return this.suites.get(index - 1);
}
@@ -82,7 +93,8 @@ public class SceneGroup {
this.bindings = ScriptLoader.getEngine().createBindings();
CompiledScript cs = ScriptLoader.getScript("Scene/" + sceneId + "/scene" + sceneId + "_group" + this.id + ".lua");
var cs =
ScriptLoader.getScript("Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
if (cs == null) {
return this;
@@ -95,54 +107,104 @@ public class SceneGroup {
cs.eval(this.bindings);
// Set
this.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, this.bindings.get("monsters")).stream()
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
this.monsters =
ScriptLoader.getSerializer()
.toList(SceneMonster.class, this.bindings.get("monsters"))
.stream()
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
this.monsters.values().forEach(m -> m.group = this);
this.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, this.bindings.get("gadgets")).stream()
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
this.npcs =
ScriptLoader.getSerializer().toList(SceneNPC.class, this.bindings.get("npcs")).stream()
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
this.npcs.values().forEach(m -> m.group = this);
this.gadgets =
ScriptLoader.getSerializer()
.toList(SceneGadget.class, this.bindings.get("gadgets"))
.stream()
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
this.gadgets.values().forEach(m -> m.group = this);
this.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, this.bindings.get("triggers")).stream()
.collect(Collectors.toMap(x -> x.name, y -> y, (a, b) -> a));
this.triggers =
ScriptLoader.getSerializer()
.toList(SceneTrigger.class, this.bindings.get("triggers"))
.stream()
.collect(Collectors.toMap(SceneTrigger::getName, y -> y, (a, b) -> a));
this.triggers.values().forEach(t -> t.currentGroup = this);
this.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites"));
this.regions = ScriptLoader.getSerializer().toList(SceneRegion.class, this.bindings.get("regions")).stream()
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
this.suites =
ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites"));
this.regions =
ScriptLoader.getSerializer()
.toList(SceneRegion.class, this.bindings.get("regions"))
.stream()
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
this.regions.values().forEach(m -> m.group = this);
this.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, this.bindings.get("init_config"));
this.init_config =
ScriptLoader.getSerializer()
.toObject(SceneInitConfig.class, this.bindings.get("init_config"));
// Garbages // TODO: fix properly later
Object garbagesValue = this.bindings.get("garbages");
if (garbagesValue instanceof LuaValue garbagesTable) {
this.garbages = new SceneGarbage();
if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) {
this.garbages.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
this.garbages.gadgets =
ScriptLoader.getSerializer()
.toList(
SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
this.garbages.gadgets.forEach(m -> m.group = this);
}
}
// Add variables to suite
this.variables = ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
this.variables =
ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
// Add monsters and gadgets to suite
this.suites.forEach(i -> i.init(this));
} catch (ScriptException e) {
Grasscutter.getLogger().error("An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
Grasscutter.getLogger()
.error(
"An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
} catch (LuaError luaError) {
Grasscutter.getLogger()
.error(
"An error occurred while loading group %s in scene %s.".formatted(this.id, sceneId),
luaError);
}
Grasscutter.getLogger().debug("Successfully loaded group {} in scene {}.", this.id, sceneId);
Grasscutter.getLogger().trace("Successfully loaded group {} in scene {}.", this.id, sceneId);
return this;
}
public int findInitSuiteIndex(int exclude_index) { // TODO: Investigate end index
if (init_config == null) return 1;
if (init_config.io_type == 1) return init_config.suite; // IO TYPE FLOW
if (init_config.rand_suite) {
if (suites.size() == 1) {
return init_config.suite;
} else {
List<Integer> randSuiteList = new ArrayList<>();
for (int i = 0; i < suites.size(); i++) {
if (i == exclude_index) continue;
var suite = suites.get(i);
for (int j = 0; j < suite.rand_weight; j++) randSuiteList.add(i);
}
return randSuiteList.get(new Random().nextInt(randSuiteList.size()));
}
}
return init_config.suite;
}
public Optional<SceneBossChest> searchBossChestInGroup() {
return this.gadgets.values().stream()
.filter(g -> g.boss_chest != null && g.boss_chest.monster_config_id > 0)
.map(g -> g.boss_chest)
.findFirst();
}
}

View File

@@ -5,8 +5,9 @@ import lombok.ToString;
@ToString
@Setter
public class SceneInitConfig {
public int suite;
public int end_suite;
public boolean rand_suite;
public final class SceneInitConfig {
public int suite;
public int end_suite;
public int io_type;
public boolean rand_suite;
}

View File

@@ -5,16 +5,14 @@ import com.github.davidmoten.rtreemulti.geometry.Geometry;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.scripts.SceneIndexManager;
import emu.grasscutter.scripts.ScriptLoader;
import lombok.Setter;
import lombok.ToString;
import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import lombok.Setter;
import lombok.ToString;
@ToString
@Setter
@@ -47,17 +45,20 @@ public class SceneMeta {
try {
cs.eval(this.context);
this.config = ScriptLoader.getSerializer().toObject(SceneConfig.class, this.context.get("scene_config"));
this.config =
ScriptLoader.getSerializer()
.toObject(SceneConfig.class, this.context.get("scene_config"));
// TODO optimize later
// Create blocks
List<Integer> blockIds = ScriptLoader.getSerializer().toList(Integer.class, this.context.get("blocks"));
List<SceneBlock> blocks = ScriptLoader.getSerializer().toList(SceneBlock.class, this.context.get("block_rects"));
List<Integer> blockIds =
ScriptLoader.getSerializer().toList(Integer.class, this.context.get("blocks"));
List<SceneBlock> blocks =
ScriptLoader.getSerializer().toList(SceneBlock.class, this.context.get("block_rects"));
for (int i = 0; i < blocks.size(); i++) {
SceneBlock block = blocks.get(i);
block.id = blockIds.get(i);
}
this.blocks = blocks.stream().collect(Collectors.toMap(b -> b.id, b -> b, (a, b) -> a));

View File

@@ -1,19 +1,19 @@
package emu.grasscutter.scripts.data;
import java.util.List;
import lombok.Setter;
import lombok.ToString;
@ToString
@Setter
public class SceneMonster extends SceneObject{
public int monster_id;
public int pose_id;
public int drop_id;
public int special_name_id;
public String drop_tag;
public int climate_area_id;
public class SceneMonster extends SceneObject {
public int monster_id;
public int pose_id;
public int drop_id;
public boolean disableWander;
public int title_id;
public int[] affix;
public int mark_flag;
public int special_name_id;
public String drop_tag;
public List<Integer> affix;
public boolean isElite;
}

View File

@@ -5,6 +5,6 @@ import lombok.ToString;
@ToString
@Setter
public class SceneNPC extends SceneObject{
public int npc_id;
}
public class SceneNPC extends SceneObject {
public int npc_id;
}

View File

@@ -1,20 +1,19 @@
package emu.grasscutter.scripts.data;
import emu.grasscutter.utils.Position;
import emu.grasscutter.game.world.Position;
import lombok.Setter;
import lombok.ToString;
@ToString
@Setter
public class SceneObject {
public abstract class SceneObject {
public int level;
public int config_id;
public int area_id;
public int vision_level = 0;
public Position pos;
public Position rot;
/**
* not set by lua
*/
/** not set by lua */
public transient SceneGroup group;
}

View File

@@ -1,13 +1,13 @@
package emu.grasscutter.scripts.data;
import emu.grasscutter.game.world.Position;
import emu.grasscutter.scripts.constants.ScriptRegionShape;
import emu.grasscutter.utils.Position;
import java.util.List;
import lombok.EqualsAndHashCode;
import lombok.Setter;
import java.util.List;
@Setter
@EqualsAndHashCode
public class SceneRegion {
public int config_id;
public int shape;
@@ -20,21 +20,28 @@ public class SceneRegion {
public float height;
public List<Position> point_array;
public transient SceneGroup group;
@EqualsAndHashCode.Exclude public transient SceneGroup group;
/**
* @return The group ID for this region.
*/
public int getGroupId() {
return this.group == null ? -1 : this.group.id;
}
public boolean contains(Position position) {
switch (shape) {
case ScriptRegionShape.CUBIC:
return (Math.abs(pos.getX() - position.getX()) <= size.getX()) &&
(Math.abs(pos.getY() - position.getY()) <= size.getY()) &&
(Math.abs(pos.getZ() - position.getZ()) <= size.getZ());
return (Math.abs(pos.getX() - position.getX()) <= size.getX())
&& (Math.abs(pos.getY() - position.getY()) <= size.getY())
&& (Math.abs(pos.getZ() - position.getZ()) <= size.getZ());
case ScriptRegionShape.SPHERE:
var x = Math.pow(pos.getX() - position.getX(), 2);
var y = Math.pow(pos.getY() - position.getY(), 2);
var z = Math.pow(pos.getZ() - position.getZ(), 2);
// ^ means XOR in java!
return x + y + z <= (radius*radius);
return x + y + z <= (radius * radius);
}
return false;
}
}

View File

@@ -0,0 +1,12 @@
package emu.grasscutter.scripts.data;
import lombok.Setter;
import lombok.ToString;
@ToString
@Setter
public class SceneReplaceable {
public boolean value;
public int version;
public boolean new_bin_only;
}

View File

@@ -2,7 +2,6 @@ package emu.grasscutter.scripts.data;
import java.util.ArrayList;
import java.util.List;
import lombok.Setter;
import lombok.ToString;
@@ -10,53 +9,53 @@ import lombok.ToString;
@Setter
public class SceneSuite {
// make it refer the default empty list to avoid NPE caused by some group
public List<Integer> monsters = List.of();
public List<Integer> gadgets = List.of();
public List<String> triggers = List.of();
public List<Integer> monsters = List.of();
public List<Integer> gadgets = List.of();
public List<String> triggers = List.of();
public List<Integer> regions = List.of();
public int rand_weight;
public int[] npcs;
public transient List<SceneMonster> sceneMonsters = List.of();
public transient List<SceneGadget> sceneGadgets = List.of();
public transient List<SceneTrigger> sceneTriggers = List.of();
public boolean ban_refresh = false;
public transient List<SceneMonster> sceneMonsters = List.of();
public transient List<SceneGadget> sceneGadgets = List.of();
public transient List<SceneTrigger> sceneTriggers = List.of();
public transient List<SceneRegion> sceneRegions = List.of();
public void init(SceneGroup sceneGroup) {
if(sceneGroup.monsters != null && this.monsters != null){
this.sceneMonsters = new ArrayList<>(
this.monsters.stream()
.filter(sceneGroup.monsters::containsKey)
.map(sceneGroup.monsters::get)
.toList()
);
if (sceneGroup.monsters != null) {
this.sceneMonsters =
new ArrayList<>(
this.monsters.stream()
.filter(sceneGroup.monsters::containsKey)
.map(sceneGroup.monsters::get)
.toList());
}
if(sceneGroup.gadgets != null && this.gadgets != null){
this.sceneGadgets = new ArrayList<>(
this.gadgets.stream()
.filter(sceneGroup.gadgets::containsKey)
.map(sceneGroup.gadgets::get)
.toList()
);
if (sceneGroup.gadgets != null) {
this.sceneGadgets =
new ArrayList<>(
this.gadgets.stream()
.filter(sceneGroup.gadgets::containsKey)
.map(sceneGroup.gadgets::get)
.toList());
}
if(sceneGroup.triggers != null && this.triggers != null) {
this.sceneTriggers = new ArrayList<>(
this.triggers.stream()
.filter(sceneGroup.triggers::containsKey)
.map(sceneGroup.triggers::get)
.toList()
);
if (sceneGroup.triggers != null) {
this.sceneTriggers =
new ArrayList<>(
this.triggers.stream()
.filter(sceneGroup.triggers::containsKey)
.map(sceneGroup.triggers::get)
.toList());
}
if(sceneGroup.regions != null && this.regions != null) {
this.sceneRegions = new ArrayList<>(
this.regions.stream()
.filter(sceneGroup.regions::containsKey)
.map(sceneGroup.regions::get)
.toList()
);
if (sceneGroup.regions != null) {
this.sceneRegions =
new ArrayList<>(
this.regions.stream()
.filter(sceneGroup.regions::containsKey)
.map(sceneGroup.regions::get)
.toList());
}
}
}

View File

@@ -1,44 +1,57 @@
package emu.grasscutter.scripts.data;
import lombok.Setter;
import lombok.*;
@Setter
public class SceneTrigger {
public String name;
public int config_id;
public int event;
public String source;
public String condition;
public String action;
public boolean forbid_guest;
public int trigger_count;
public String tlog_tag;
@Getter
@NoArgsConstructor
// todo find way to deserialize from lua with final fields, maybe with the help of Builder?
public final class SceneTrigger {
private String name;
private int config_id;
private int event;
private int trigger_count = 1;
private String source;
private String condition;
private String action;
private String tag;
public transient SceneGroup currentGroup;
@Override
public boolean equals(Object obj) {
if(obj instanceof SceneTrigger sceneTrigger){
return this.name.equals(sceneTrigger.name);
}
return super.equals(obj);
}
public transient SceneGroup currentGroup;
@Override
public int hashCode() {
return name.hashCode();
}
@Override
public boolean equals(Object obj) {
if (obj instanceof SceneTrigger sceneTrigger) {
return this.name.equals(sceneTrigger.name);
} else return super.equals(obj);
}
@Override
public String toString() {
return "SceneTrigger{" +
"name='" + name + '\'' +
", config_id=" + config_id +
", event=" + event +
", source='" + source + '\'' +
", condition='" + condition + '\'' +
", action='" + action + '\'' +
", forbid_guest='" + forbid_guest + '\'' +
", trigger_count='" + trigger_count + '\'' +
'}';
}
@Override
public int hashCode() {
return name.hashCode();
}
@Override
public String toString() {
return "SceneTrigger{"
+ "name='"
+ name
+ '\''
+ ", config_id="
+ config_id
+ ", event="
+ event
+ ", source='"
+ source
+ '\''
+ ", condition='"
+ condition
+ '\''
+ ", action='"
+ action
+ '\''
+ ", trigger_count='"
+ trigger_count
+ '\''
+ '}';
}
}

View File

@@ -6,8 +6,8 @@ import lombok.ToString;
@ToString
@Setter
public class SceneVar {
public String name;
public int value;
public boolean no_refresh;
public String name;
public int value;
public boolean no_refresh;
public int configId;
}

View File

@@ -1,59 +1,65 @@
package emu.grasscutter.scripts.data;
public class ScriptArgs {
public int param1;
public int param2;
public int param3;
public int source_eid; // Source entity
public int param1;
public int param2;
public int param3;
public int source_eid; // Source entity
public int target_eid;
public ScriptArgs() {
public int group_id;
public String source; // source string, used for timers
public int type; // lua event type, used by scripts and the ScriptManager
}
public ScriptArgs(int groupId, int eventType) {
this(groupId, eventType, 0, 0);
}
public ScriptArgs(int param1) {
this.param1 = param1;
}
public ScriptArgs(int groupId, int eventType, int param1) {
this(groupId, eventType, param1, 0);
}
public ScriptArgs(int param1, int param2) {
this.param1 = param1;
this.param2 = param2;
}
public ScriptArgs(int groupId, int eventType, int param1, int param2) {
this.type = eventType;
this.param1 = param1;
this.param2 = param2;
this.group_id = groupId;
}
public int getParam1() {
return param1;
}
public int getParam1() {
return param1;
}
public ScriptArgs setParam1(int param1) {
this.param1 = param1;
return this;
}
public ScriptArgs setParam1(int param1) {
this.param1 = param1;
return this;
}
public int getParam2() {
return param2;
}
public int getParam2() {
return param2;
}
public ScriptArgs setParam2(int param2) {
this.param2 = param2;
return this;
}
public ScriptArgs setParam2(int param2) {
this.param2 = param2;
return this;
}
public int getParam3() {
return param3;
}
public int getParam3() {
return param3;
}
public ScriptArgs setParam3(int param3) {
this.param3 = param3;
return this;
}
public ScriptArgs setParam3(int param3) {
this.param3 = param3;
return this;
}
public int getSourceEntityId() {
return source_eid;
}
public int getSourceEntityId() {
return source_eid;
}
public ScriptArgs setSourceEntityId(int source_eid) {
this.source_eid = source_eid;
return this;
}
public ScriptArgs setSourceEntityId(int source_eid) {
this.source_eid = source_eid;
return this;
}
public int getTargetEntityId() {
return target_eid;
@@ -63,4 +69,27 @@ public class ScriptArgs {
this.target_eid = target_eid;
return this;
}
public String getEventSource() {
return source;
}
public ScriptArgs setEventSource(String source) {
this.source = source;
return this;
}
public ScriptArgs setEventSource(int source) {
this.source = Integer.toString(source);
return this;
}
public int getGroupId() {
return group_id;
}
public ScriptArgs setGroupId(int group_id) {
this.group_id = group_id;
return this;
}
}

View File

@@ -0,0 +1,104 @@
package emu.grasscutter.scripts.data.controller;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.scripts.ScriptLib;
import emu.grasscutter.scripts.ScriptLoader;
import javax.script.Bindings;
import javax.script.CompiledScript;
import org.luaj.vm2.LuaError;
import org.luaj.vm2.LuaValue;
public class EntityController {
private transient CompiledScript entityController;
private transient Bindings entityControllerBindings;
public EntityController(CompiledScript entityController, Bindings entityControllerBindings) {
this.entityController = entityController;
this.entityControllerBindings = entityControllerBindings;
}
public void onBeHurt(GameEntity entity, ElementType elementType, boolean isHost) {
callControllerScriptFunc(
entity,
"OnBeHurt",
LuaValue.valueOf(elementType.getValue()),
LuaValue.valueOf(0),
LuaValue.valueOf(isHost));
}
public void onDie(GameEntity entity, ElementType elementType) {
callControllerScriptFunc(
entity, "OnDie", LuaValue.valueOf(elementType.getValue()), LuaValue.valueOf(0));
}
public void onTimer(GameEntity entity, int now) {
callControllerScriptFunc(entity, "OnTimer", LuaValue.valueOf(now));
}
public int onClientExecuteRequest(GameEntity entity, int param1, int param2, int param3) {
Grasscutter.getLogger()
.debug(
"Request on {}, {}: {}", entity.getGroupId(), param1, entity.getPosition().toString());
LuaValue value =
callControllerScriptFunc(
entity,
"OnClientExecuteReq",
LuaValue.valueOf(param1),
LuaValue.valueOf(param2),
LuaValue.valueOf(param3));
if (value.isint() && value.toint() == 1) return 1;
return 0;
}
// TODO actual execution should probably be handle by EntityControllerScriptManager
private LuaValue callControllerScriptFunc(GameEntity entity, String funcName, LuaValue arg1) {
return callControllerScriptFunc(entity, funcName, arg1, LuaValue.NIL, LuaValue.NIL);
}
private LuaValue callControllerScriptFunc(
GameEntity entity, String funcName, LuaValue arg1, LuaValue arg2) {
return callControllerScriptFunc(entity, funcName, arg1, arg2, LuaValue.NIL);
}
private LuaValue callControllerScriptFunc(
GameEntity entity, String funcName, LuaValue arg1, LuaValue arg2, LuaValue arg3) {
LuaValue funcLua = null;
if (funcName != null && !funcName.isEmpty()) {
funcLua = (LuaValue) entityControllerBindings.get(funcName);
}
LuaValue ret = LuaValue.ONE;
if (funcLua != null) {
try {
ScriptLoader.getScriptLib().setCurrentEntity(entity);
ret =
funcLua
.invoke(new LuaValue[] {ScriptLoader.getScriptLibLua(), arg1, arg2, arg3})
.arg1();
} catch (LuaError error) {
ScriptLib.logger.error(
"[LUA] call function failed in gadget {} with {} {} {},{}",
entity.getEntityTypeId(),
funcName,
arg1,
arg2,
arg3,
error);
ret = LuaValue.valueOf(-1);
}
} else if (funcName != null && !funcName.equals("OnTimer")) {
ScriptLib.logger.error(
"[LUA] unknown func in gadget {} with {} {} {} {}",
entity.getEntityTypeId(),
funcName,
arg1,
arg2,
arg3);
}
return ret;
}
}

View File

@@ -4,21 +4,26 @@ import com.esotericsoftware.reflectasm.ConstructorAccess;
import com.esotericsoftware.reflectasm.MethodAccess;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.scripts.ScriptUtils;
import java.lang.reflect.Field;
import java.lang.reflect.ParameterizedType;
import java.lang.reflect.Type;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import lombok.AccessLevel;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.experimental.FieldDefaults;
import org.jetbrains.annotations.Nullable;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
public class LuaSerializer implements Serializer {
private final static Map<Class<?>, MethodAccess> methodAccessCache = new ConcurrentHashMap<>();
private final static Map<Class<?>, ConstructorAccess<?>> constructorCache = new ConcurrentHashMap<>();
private final static Map<Class<?>, Map<String, FieldMeta>> fieldMetaCache = new ConcurrentHashMap<>();
private static final Map<Class<?>, MethodAccess> methodAccessCache = new ConcurrentHashMap<>();
private static final Map<Class<?>, ConstructorAccess<?>> constructorCache =
new ConcurrentHashMap<>();
private static final Map<Class<?>, Map<String, FieldMeta>> fieldMetaCache =
new ConcurrentHashMap<>();
@Override
public <T> List<T> toList(Class<T> type, Object obj) {
@@ -27,7 +32,7 @@ public class LuaSerializer implements Serializer {
@Override
public <T> T toObject(Class<T> type, Object obj) {
return serialize(type, (LuaTable) obj);
return serialize(type, null, (LuaTable) obj);
}
@Override
@@ -35,8 +40,8 @@ public class LuaSerializer implements Serializer {
return serializeMap(type, (LuaTable) obj);
}
private <T> Map<String,T> serializeMap(Class<T> type, LuaTable table) {
Map<String,T> map = new HashMap<>();
private <T> Map<String, T> serializeMap(Class<T> type, LuaTable table) {
Map<String, T> map = new HashMap<>();
if (table == null) {
return map;
@@ -51,7 +56,7 @@ public class LuaSerializer implements Serializer {
T object = null;
if (keyValue.istable()) {
object = serialize(type, keyValue.checktable());
object = serialize(type, null, keyValue.checktable());
} else if (keyValue.isint()) {
object = (T) (Integer) keyValue.toint();
} else if (keyValue.isnumber()) {
@@ -65,7 +70,7 @@ public class LuaSerializer implements Serializer {
}
if (object != null) {
map.put(String.valueOf(k),object);
map.put(String.valueOf(k), object);
}
} catch (Exception ex) {
@@ -94,7 +99,7 @@ public class LuaSerializer implements Serializer {
T object = null;
if (keyValue.istable()) {
object = serialize(type, keyValue.checktable());
object = serialize(type, null, keyValue.checktable());
} else if (keyValue.isint()) {
object = (T) (Integer) keyValue.toint();
} else if (keyValue.isnumber()) {
@@ -121,12 +126,24 @@ public class LuaSerializer implements Serializer {
return list;
}
public <T> T serialize(Class<T> type, LuaTable table) {
private Class<?> getListType(Class<?> type, @Nullable Field field) {
if (field == null) {
return type.getTypeParameters()[0].getClass();
}
Type fieldType = field.getGenericType();
if (fieldType instanceof ParameterizedType) {
return (Class<?>) ((ParameterizedType) fieldType).getActualTypeArguments()[0];
}
return null;
}
public <T> T serialize(Class<T> type, @Nullable Field field, LuaTable table) {
T object = null;
if (type == List.class) {
try {
Class<T> listType = (Class<T>) type.getTypeParameters()[0].getClass();
Class<?> listType = getListType(type, field);
return (T) serializeList(listType, table);
} catch (Exception e) {
e.printStackTrace();
@@ -158,7 +175,10 @@ public class LuaSerializer implements Serializer {
LuaValue keyValue = table.get(k);
if (keyValue.istable()) {
methodAccess.invoke(object, fieldMeta.index, serialize(fieldMeta.getType(), keyValue.checktable()));
methodAccess.invoke(
object,
fieldMeta.index,
serialize(fieldMeta.getType(), fieldMeta.getField(), keyValue.checktable()));
} else if (fieldMeta.getType().equals(float.class)) {
methodAccess.invoke(object, fieldMeta.index, keyValue.tofloat());
} else if (fieldMeta.getType().equals(int.class)) {
@@ -171,7 +191,7 @@ public class LuaSerializer implements Serializer {
methodAccess.invoke(object, fieldMeta.index, keyValue.tojstring());
}
} catch (Exception ex) {
//ex.printStackTrace();
// ex.printStackTrace();
continue;
}
}
@@ -190,7 +210,8 @@ public class LuaSerializer implements Serializer {
if (!constructorCache.containsKey(type)) {
constructorCache.putIfAbsent(type, ConstructorAccess.get(type));
}
var methodAccess = Optional.ofNullable(methodAccessCache.get(type)).orElse(MethodAccess.get(type));
var methodAccess =
Optional.ofNullable(methodAccessCache.get(type)).orElse(MethodAccess.get(type));
methodAccessCache.putIfAbsent(type, methodAccess);
var fieldMetaMap = new HashMap<String, FieldMeta>();
@@ -198,20 +219,26 @@ public class LuaSerializer implements Serializer {
Arrays.stream(type.getDeclaredFields())
.filter(field -> methodNameSet.contains(getSetterName(field.getName())))
.forEach(field -> {
var setter = getSetterName(field.getName());
var index = methodAccess.getIndex(setter);
fieldMetaMap.put(field.getName(), new FieldMeta(field.getName(), setter, index, field.getType()));
});
.forEach(
field -> {
var setter = getSetterName(field.getName());
var index = methodAccess.getIndex(setter);
fieldMetaMap.put(
field.getName(),
new FieldMeta(field.getName(), setter, index, field.getType(), field));
});
Arrays.stream(type.getFields())
.filter(field -> !fieldMetaMap.containsKey(field.getName()))
.filter(field -> methodNameSet.contains(getSetterName(field.getName())))
.forEach(field -> {
var setter = getSetterName(field.getName());
var index = methodAccess.getIndex(setter);
fieldMetaMap.put(field.getName(), new FieldMeta(field.getName(), setter, index, field.getType()));
});
.forEach(
field -> {
var setter = getSetterName(field.getName());
var index = methodAccess.getIndex(setter);
fieldMetaMap.put(
field.getName(),
new FieldMeta(field.getName(), setter, index, field.getType(), field));
});
fieldMetaCache.put(type, fieldMetaMap);
return fieldMetaMap;
@@ -230,10 +257,11 @@ public class LuaSerializer implements Serializer {
@Data
@AllArgsConstructor
@FieldDefaults(level = AccessLevel.PRIVATE)
static class FieldMeta{
static class FieldMeta {
String name;
String setter;
int index;
Class<?> type;
@Nullable Field field;
}
}

View File

@@ -5,15 +5,15 @@ import com.fasterxml.jackson.annotation.Nulls;
import com.fasterxml.jackson.core.JsonGenerator;
import com.fasterxml.jackson.core.JsonProcessingException;
import com.fasterxml.jackson.databind.*;
import com.fasterxml.jackson.databind.json.JsonMapper;
import com.fasterxml.jackson.databind.module.SimpleModule;
import com.fasterxml.jackson.databind.type.CollectionType;
import com.fasterxml.jackson.databind.type.MapType;
import emu.grasscutter.Grasscutter;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import java.io.IOException;
import java.util.*;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implements Serializer {
@@ -21,19 +21,24 @@ public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implemen
public LuaTableJacksonSerializer() {
if (objectMapper == null) {
objectMapper = new ObjectMapper();
objectMapper.configure(MapperFeature.PROPAGATE_TRANSIENT_MARKER, true);
// Some properties in Lua table but not in java field
objectMapper.configure(DeserializationFeature.FAIL_ON_UNKNOWN_PROPERTIES, false);
objectMapper.configOverride(List.class).setSetterInfo(JsonSetter.Value.forContentNulls(Nulls.AS_EMPTY));
SimpleModule luaSerializeModule = new SimpleModule();
objectMapper =
JsonMapper.builder()
.configure(MapperFeature.PROPAGATE_TRANSIENT_MARKER, true)
.configure(DeserializationFeature.FAIL_ON_UNKNOWN_PROPERTIES, false)
.build();
objectMapper
.configOverride(List.class)
.setSetterInfo(JsonSetter.Value.forContentNulls(Nulls.AS_EMPTY));
var luaSerializeModule = new SimpleModule();
luaSerializeModule.addSerializer(LuaTable.class, this);
objectMapper.registerModule(luaSerializeModule);
}
}
@Override
public void serialize(LuaTable value, JsonGenerator gen, SerializerProvider serializers) throws IOException {
public void serialize(LuaTable value, JsonGenerator gen, SerializerProvider serializers)
throws IOException {
if (value == null || value.isnil()) {
gen.writeNull();
return;
@@ -117,9 +122,12 @@ public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implemen
return list;
}
CollectionType collectionType = objectMapper.getTypeFactory().constructCollectionType(ArrayList.class, type);
CollectionType collectionType =
objectMapper.getTypeFactory().constructCollectionType(ArrayList.class, type);
JsonNode jsonNode = objectMapper.valueToTree(luaTable);
Grasscutter.getLogger().trace("[LuaTableToList] className={},data={}", type.getCanonicalName(), jsonNode.toString());
Grasscutter.getLogger()
.trace(
"[LuaTableToList] className={},data={}", type.getCanonicalName(), jsonNode.toString());
if (jsonNode.isEmpty()) {
return list;
}
@@ -151,7 +159,11 @@ public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implemen
}
JsonNode jsonNode = objectMapper.valueToTree(luaTable);
Grasscutter.getLogger().trace("[LuaTableToObject] className={},data={}", type.getCanonicalName(), jsonNode.toString());
Grasscutter.getLogger()
.trace(
"[LuaTableToObject] className={},data={}",
type.getCanonicalName(),
jsonNode.toString());
try {
return objectMapper.treeToValue(jsonNode, type);
} catch (JsonProcessingException e) {
@@ -167,9 +179,12 @@ public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implemen
return map;
}
MapType mapStringType = objectMapper.getTypeFactory().constructMapType(HashMap.class, String.class, type);
MapType mapStringType =
objectMapper.getTypeFactory().constructMapType(HashMap.class, String.class, type);
JsonNode jsonNode = objectMapper.valueToTree(luaTable);
Grasscutter.getLogger().trace("[LuaTableToMap] className={},data={}", type.getCanonicalName(), jsonNode.toString());
Grasscutter.getLogger()
.trace(
"[LuaTableToMap] className={},data={}", type.getCanonicalName(), jsonNode.toString());
try {
Object o = objectMapper.treeToValue(jsonNode, mapStringType);
if (o != null) {

View File

@@ -3,12 +3,11 @@ package emu.grasscutter.scripts.serializer;
import java.util.List;
import java.util.Map;
public interface Serializer {
public <T> List<T> toList(Class<T> type, Object obj);
<T> List<T> toList(Class<T> type, Object obj);
public <T> T toObject(Class<T> type, Object obj);
<T> T toObject(Class<T> type, Object obj);
public <T> Map<String,T> toMap(Class<T> type, Object obj);
<T> Map<String, T> toMap(Class<T> type, Object obj);
}

View File

@@ -1,43 +1,38 @@
package emu.grasscutter.scripts.service;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.MonsterData;
import emu.grasscutter.data.excels.WorldLevelData;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.scripts.SceneScriptManager;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.data.SceneMonster;
import emu.grasscutter.scripts.data.ScriptArgs;
import emu.grasscutter.scripts.listener.ScriptMonsterListener;
import java.util.ArrayList;
import java.util.List;
public class ScriptMonsterSpawnService {
private final SceneScriptManager sceneScriptManager;
public final List<ScriptMonsterListener> onMonsterCreatedListener = new ArrayList<>();
public final List<ScriptMonsterListener> onMonsterDeadListener = new ArrayList<>();
private final SceneScriptManager sceneScriptManager;
public ScriptMonsterSpawnService(SceneScriptManager sceneScriptManager){
public ScriptMonsterSpawnService(SceneScriptManager sceneScriptManager) {
this.sceneScriptManager = sceneScriptManager;
}
public void addMonsterCreatedListener(ScriptMonsterListener scriptMonsterListener){
public void addMonsterCreatedListener(ScriptMonsterListener scriptMonsterListener) {
onMonsterCreatedListener.add(scriptMonsterListener);
}
public void addMonsterDeadListener(ScriptMonsterListener scriptMonsterListener){
public void addMonsterDeadListener(ScriptMonsterListener scriptMonsterListener) {
onMonsterDeadListener.add(scriptMonsterListener);
}
public void removeMonsterCreatedListener(ScriptMonsterListener scriptMonsterListener){
public void removeMonsterCreatedListener(ScriptMonsterListener scriptMonsterListener) {
onMonsterCreatedListener.remove(scriptMonsterListener);
}
public void removeMonsterDeadListener(ScriptMonsterListener scriptMonsterListener){
public void removeMonsterDeadListener(ScriptMonsterListener scriptMonsterListener) {
onMonsterDeadListener.remove(scriptMonsterListener);
}
public void onMonsterDead(EntityMonster entityMonster){
public void onMonsterDead(EntityMonster entityMonster) {
onMonsterDeadListener.forEach(l -> l.onNotify(entityMonster));
}
}

View File

@@ -7,12 +7,11 @@ import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.scripts.data.SceneMonster;
import emu.grasscutter.scripts.data.ScriptArgs;
import emu.grasscutter.scripts.listener.ScriptMonsterListener;
import java.util.List;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.atomic.AtomicInteger;
public class ScriptMonsterTideService {
public final class ScriptMonsterTideService {
private final SceneScriptManager sceneScriptManager;
private final SceneGroup currentGroup;
private final AtomicInteger monsterAlive;
@@ -20,11 +19,16 @@ public class ScriptMonsterTideService {
private final AtomicInteger monsterKillCount;
private final int monsterSceneLimit;
private final ConcurrentLinkedQueue<Integer> monsterConfigOrders;
private final OnMonsterCreated onMonsterCreated= new OnMonsterCreated();
private final OnMonsterDead onMonsterDead= new OnMonsterDead();
private final List<Integer> monsterConfigIds;
private final OnMonsterCreated onMonsterCreated = new OnMonsterCreated();
private final OnMonsterDead onMonsterDead = new OnMonsterDead();
public ScriptMonsterTideService(SceneScriptManager sceneScriptManager,
SceneGroup group, int tideCount, int monsterSceneLimit, Integer[] ordersConfigId){
public ScriptMonsterTideService(
SceneScriptManager sceneScriptManager,
SceneGroup group,
int tideCount,
int monsterSceneLimit,
Integer[] ordersConfigId) {
this.sceneScriptManager = sceneScriptManager;
this.currentGroup = group;
this.monsterSceneLimit = monsterSceneLimit;
@@ -32,28 +36,32 @@ public class ScriptMonsterTideService {
this.monsterKillCount = new AtomicInteger(0);
this.monsterAlive = new AtomicInteger(0);
this.monsterConfigOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
this.monsterConfigIds = List.of(ordersConfigId);
this.sceneScriptManager.getScriptMonsterSpawnService().addMonsterCreatedListener(onMonsterCreated);
this.sceneScriptManager
.getScriptMonsterSpawnService()
.addMonsterCreatedListener(onMonsterCreated);
this.sceneScriptManager.getScriptMonsterSpawnService().addMonsterDeadListener(onMonsterDead);
// spawn the first turn
for (int i = 0; i < this.monsterSceneLimit; i++) {
sceneScriptManager.addEntity(this.sceneScriptManager.createMonster(group.id, group.block_id, getNextMonster()));
sceneScriptManager.addEntity(
this.sceneScriptManager.createMonster(group.id, group.block_id, getNextMonster()));
}
}
public class OnMonsterCreated implements ScriptMonsterListener{
public class OnMonsterCreated implements ScriptMonsterListener {
@Override
public void onNotify(EntityMonster sceneMonster) {
if(monsterSceneLimit > 0){
if (monsterConfigIds.contains(sceneMonster.getConfigId()) && monsterSceneLimit > 0) {
monsterAlive.incrementAndGet();
monsterTideCount.decrementAndGet();
}
}
}
public SceneMonster getNextMonster(){
public SceneMonster getNextMonster() {
var nextId = this.monsterConfigOrders.poll();
if(currentGroup.monsters.containsKey(nextId)){
if (currentGroup.monsters.containsKey(nextId)) {
return currentGroup.monsters.get(nextId);
}
// TODO some monster config_id do not exist in groups, so temporarily set it to the first
@@ -73,17 +81,22 @@ public class ScriptMonsterTideService {
monsterKillCount.incrementAndGet();
if (monsterTideCount.get() > 0) {
// add more
sceneScriptManager.addEntity(sceneScriptManager.createMonster(currentGroup.id, currentGroup.block_id, getNextMonster()));
sceneScriptManager.addEntity(
sceneScriptManager.createMonster(
currentGroup.id, currentGroup.block_id, getNextMonster()));
}
// spawn the last turn of monsters
// fix the 5-2
sceneScriptManager.callEvent(EventType.EVENT_MONSTER_TIDE_DIE, new ScriptArgs(monsterKillCount.get()));
sceneScriptManager.callEvent(
new ScriptArgs(
currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get()));
}
}
public void unload(){
this.sceneScriptManager.getScriptMonsterSpawnService().removeMonsterCreatedListener(onMonsterCreated);
public void unload() {
this.sceneScriptManager
.getScriptMonsterSpawnService()
.removeMonsterCreatedListener(onMonsterCreated);
this.sceneScriptManager.getScriptMonsterSpawnService().removeMonsterDeadListener(onMonsterDead);
}
}