mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-04-02 14:02:44 +02:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -0,0 +1,48 @@
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package emu.grasscutter.scripts;
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import static emu.grasscutter.utils.FileUtils.getScriptPath;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.scripts.data.controller.EntityController;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import lombok.val;
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public class EntityControllerScriptManager {
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private static final Map<String, EntityController> gadgetController = new ConcurrentHashMap<>();
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public static void load() {
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cacheGadgetControllers();
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}
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private static void cacheGadgetControllers() {
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try (var stream = Files.newDirectoryStream(getScriptPath("Gadget/"), "*.lua")) {
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stream.forEach(
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path -> {
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val fileName = path.getFileName().toString();
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if (!fileName.endsWith(".lua")) return;
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val controllerName = fileName.substring(0, fileName.length() - 4);
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var cs = ScriptLoader.getScript("Gadget/" + fileName);
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var bindings = ScriptLoader.getEngine().createBindings();
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if (cs == null) return;
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try {
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cs.eval(bindings);
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gadgetController.put(controllerName, new EntityController(cs, bindings));
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} catch (Throwable e) {
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Grasscutter.getLogger().error("Error while loading gadget controller: {}.", fileName);
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}
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});
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Grasscutter.getLogger().debug("Loaded {} gadget controllers", gadgetController.size());
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} catch (IOException e) {
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Grasscutter.getLogger().error("Error loading gadget controller Lua scripts.");
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}
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}
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public static EntityController getGadgetController(String name) {
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return gadgetController.get(name);
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}
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}
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@@ -4,7 +4,6 @@ import com.github.davidmoten.rtreemulti.Entry;
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import com.github.davidmoten.rtreemulti.RTree;
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import com.github.davidmoten.rtreemulti.geometry.Geometry;
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import com.github.davidmoten.rtreemulti.geometry.Rectangle;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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@@ -12,20 +11,23 @@ import java.util.function.Function;
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public class SceneIndexManager {
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public static <T> RTree<T, Geometry> buildIndex(int dimensions, Collection<T> elements, Function<T, Geometry> extractor){
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public static <T> RTree<T, Geometry> buildIndex(
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int dimensions, Collection<T> elements, Function<T, Geometry> extractor) {
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RTree<T, Geometry> rtree = RTree.dimensions(dimensions).create();
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return rtree.add(elements.stream().map(e -> Entry.entry(e, extractor.apply(e))).toList());
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}
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public static <T> List<T> queryNeighbors(RTree<T, Geometry> tree, double[] position, int range){
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public static <T> List<T> queryNeighbors(RTree<T, Geometry> tree, double[] position, int range) {
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var result = new ArrayList<T>();
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Rectangle rectangle = Rectangle.create(calRange(position, -range), calRange(position, range));
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var queryResult = tree.search(rectangle);
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queryResult.forEach(q -> result.add(q.value()));
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return result;
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}
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private static double[] calRange(double[] position, int range){
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private static double[] calRange(double[] position, int range) {
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var newPos = position.clone();
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for(int i=0;i<newPos.length;i++){
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for (int i = 0; i < newPos.length; i++) {
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newPos[i] += range;
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}
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return newPos;
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,24 +1,16 @@
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package emu.grasscutter.scripts;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.dungeons.challenge.enums.ChallengeEventMarkType;
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import emu.grasscutter.game.dungeons.challenge.enums.FatherChallengeProperty;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.game.props.EntityType;
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import emu.grasscutter.game.quest.enums.QuestState;
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import emu.grasscutter.scripts.constants.EventType;
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import emu.grasscutter.scripts.constants.ScriptGadgetState;
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import emu.grasscutter.scripts.constants.ScriptRegionShape;
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import emu.grasscutter.scripts.constants.*;
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import emu.grasscutter.scripts.data.SceneMeta;
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import emu.grasscutter.scripts.serializer.LuaSerializer;
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import emu.grasscutter.scripts.serializer.Serializer;
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import emu.grasscutter.utils.FileUtils;
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import lombok.Getter;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.lib.OneArgFunction;
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import org.luaj.vm2.lib.jse.CoerceJavaToLua;
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import org.luaj.vm2.script.LuajContext;
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import javax.script.*;
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import java.io.File;
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import java.io.FileReader;
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import java.lang.ref.SoftReference;
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@@ -28,6 +20,13 @@ import java.util.Arrays;
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import java.util.Map;
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import java.util.Optional;
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import java.util.concurrent.ConcurrentHashMap;
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import javax.script.*;
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import lombok.Getter;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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import org.luaj.vm2.lib.OneArgFunction;
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import org.luaj.vm2.lib.jse.CoerceJavaToLua;
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import org.luaj.vm2.script.LuajContext;
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public class ScriptLoader {
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private static ScriptEngineManager sm;
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@@ -36,16 +35,13 @@ public class ScriptLoader {
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@Getter private static Serializer serializer;
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@Getter private static ScriptLib scriptLib;
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@Getter private static LuaValue scriptLibLua;
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/**
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* suggest GC to remove it if the memory is less
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*/
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private static Map<String, SoftReference<CompiledScript>> scriptsCache = new ConcurrentHashMap<>();
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/**
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* sceneId - SceneMeta
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*/
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/** suggest GC to remove it if the memory is less */
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private static Map<String, SoftReference<CompiledScript>> scriptsCache =
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new ConcurrentHashMap<>();
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/** sceneId - SceneMeta */
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private static Map<Integer, SoftReference<SceneMeta>> sceneMetaCache = new ConcurrentHashMap<>();
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public synchronized static void init() throws Exception {
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public static synchronized void init() throws Exception {
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if (sm != null) {
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throw new Exception("Script loader already initialized");
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}
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@@ -60,22 +56,30 @@ public class ScriptLoader {
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// Set engine to replace require as a temporary fix to missing scripts
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LuajContext ctx = (LuajContext) engine.getContext();
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ctx.globals.set("require", new OneArgFunction() {
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@Override
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public LuaValue call(LuaValue arg0) {
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return LuaValue.ZERO;
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}
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});
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ctx.globals.set(
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"require",
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new OneArgFunction() {
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@Override
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public LuaValue call(LuaValue arg0) {
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return LuaValue.ZERO;
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}
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});
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LuaTable table = new LuaTable();
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Arrays.stream(EntityType.values()).forEach(e -> table.set(e.name().toUpperCase(), e.getValue()));
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ctx.globals.set("EntityType", table);
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addEnumByIntValue(ctx, EntityType.values(), "EntityType");
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addEnumByIntValue(ctx, QuestState.values(), "QuestState");
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addEnumByIntValue(ctx, ElementType.values(), "ElementType");
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LuaTable table1 = new LuaTable();
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Arrays.stream(QuestState.values()).forEach(e -> table1.set(e.name().toUpperCase(), e.getValue()));
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ctx.globals.set("QuestState", table1);
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addEnumByOrdinal(ctx, GroupKillPolicy.values(), "GroupKillPolicy");
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addEnumByOrdinal(ctx, SealBattleType.values(), "SealBattleType");
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addEnumByOrdinal(ctx, FatherChallengeProperty.values(), "FatherChallengeProperty");
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addEnumByOrdinal(ctx, ChallengeEventMarkType.values(), "ChallengeEventMarkType");
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addEnumByOrdinal(ctx, VisionLevelType.values(), "VisionLevelType");
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ctx.globals.set("EventType", CoerceJavaToLua.coerce(new EventType())); // TODO - make static class to avoid instantiating a new class every scene
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ctx.globals.set(
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"EventType",
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CoerceJavaToLua.coerce(
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new EventType())); // TODO - make static class to avoid instantiating a new class every
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// scene
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ctx.globals.set("GadgetState", CoerceJavaToLua.coerce(new ScriptGadgetState()));
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ctx.globals.set("RegionShape", CoerceJavaToLua.coerce(new ScriptRegionShape()));
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@@ -84,10 +88,34 @@ public class ScriptLoader {
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ctx.globals.set("ScriptLib", scriptLibLua);
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}
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private static <T extends Enum<T>> void addEnumByOrdinal(
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LuajContext ctx, T[] enumArray, String name) {
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LuaTable table = new LuaTable();
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Arrays.stream(enumArray)
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.forEach(
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e -> {
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table.set(e.name(), e.ordinal());
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table.set(e.name().toUpperCase(), e.ordinal());
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});
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ctx.globals.set(name, table);
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}
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private static <T extends Enum<T> & IntValueEnum> void addEnumByIntValue(
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LuajContext ctx, T[] enumArray, String name) {
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LuaTable table = new LuaTable();
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Arrays.stream(enumArray)
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.forEach(
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e -> {
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table.set(e.name(), e.getValue());
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table.set(e.name().toUpperCase(), e.getValue());
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});
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ctx.globals.set(name, table);
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}
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public static <T> Optional<T> tryGet(SoftReference<T> softReference) {
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try {
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return Optional.ofNullable(softReference.get());
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}catch (NullPointerException npe) {
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} catch (NullPointerException npe) {
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return Optional.empty();
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}
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}
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@@ -99,7 +127,7 @@ public class ScriptLoader {
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return sc.get();
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}
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Grasscutter.getLogger().debug("Loading script " + path);
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// Grasscutter.getLogger().debug("Loading script " + path);
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File file = new File(path);
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@@ -113,7 +141,6 @@ public class ScriptLoader {
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Grasscutter.getLogger().error("Loading script {} failed!", path, e);
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return null;
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}
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}
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public static CompiledScript getScript(String path) {
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@@ -122,7 +149,7 @@ public class ScriptLoader {
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return sc.get();
|
||||
}
|
||||
|
||||
Grasscutter.getLogger().debug("Loading script " + path);
|
||||
// Grasscutter.getLogger().debug("Loading script " + path);
|
||||
final Path scriptPath = FileUtils.getScriptPath(path);
|
||||
if (!Files.exists(scriptPath)) return null;
|
||||
|
||||
@@ -131,17 +158,19 @@ public class ScriptLoader {
|
||||
scriptsCache.put(path, new SoftReference<>(script));
|
||||
return script;
|
||||
} catch (Exception e) {
|
||||
Grasscutter.getLogger().error("Loading script {} failed! - {}", path, e.getLocalizedMessage());
|
||||
Grasscutter.getLogger()
|
||||
.error("Loading script {} failed! - {}", path, e.getLocalizedMessage());
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static SceneMeta getSceneMeta(int sceneId) {
|
||||
return tryGet(sceneMetaCache.get(sceneId)).orElseGet(() -> {
|
||||
var instance = SceneMeta.of(sceneId);
|
||||
sceneMetaCache.put(sceneId, new SoftReference<>(instance));
|
||||
return instance;
|
||||
});
|
||||
return tryGet(sceneMetaCache.get(sceneId))
|
||||
.orElseGet(
|
||||
() -> {
|
||||
var instance = SceneMeta.of(sceneId);
|
||||
sceneMetaCache.put(sceneId, new SoftReference<>(instance));
|
||||
return instance;
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,28 +1,64 @@
|
||||
package emu.grasscutter.scripts;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import java.util.HashMap;
|
||||
|
||||
import org.luaj.vm2.LuaTable;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
public interface ScriptUtils {
|
||||
static HashMap<Object, Object> toMap(LuaTable table) {
|
||||
HashMap<Object, Object> map = new HashMap<>();
|
||||
LuaValue[] rootKeys = table.keys();
|
||||
for (LuaValue k : rootKeys) {
|
||||
if (table.get(k).istable()) {
|
||||
map.put(k, toMap(table.get(k).checktable()));
|
||||
} else {
|
||||
map.put(k, table.get(k));
|
||||
}
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
public class ScriptUtils {
|
||||
|
||||
public static HashMap<Object, Object> toMap(LuaTable table) {
|
||||
HashMap<Object, Object> map = new HashMap<>();
|
||||
LuaValue[] rootKeys = table.keys();
|
||||
for (LuaValue k : rootKeys) {
|
||||
if (table.get(k).istable()) {
|
||||
map.put(k, toMap(table.get(k).checktable()));
|
||||
} else {
|
||||
map.put(k, table.get(k));
|
||||
}
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
public static void print(LuaTable table) {
|
||||
Grasscutter.getLogger().info(toMap(table).toString());
|
||||
}
|
||||
static void print(LuaTable table) {
|
||||
Grasscutter.getLogger().info(toMap(table).toString());
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a position object into a Lua table.
|
||||
*
|
||||
* @param position The position object to convert.
|
||||
* @return The Lua table.
|
||||
*/
|
||||
static LuaTable posToLua(Position position) {
|
||||
var result = new LuaTable();
|
||||
if (position != null) {
|
||||
result.set("x", position.getX());
|
||||
result.set("y", position.getY());
|
||||
result.set("z", position.getZ());
|
||||
} else {
|
||||
result.set("x", 0);
|
||||
result.set("y", 0);
|
||||
result.set("z", 0);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a Lua table into a position object.
|
||||
*
|
||||
* @param position The Lua table to convert.
|
||||
* @return The position object.
|
||||
*/
|
||||
static Position luaToPos(LuaValue position) {
|
||||
var result = new Position();
|
||||
if (position != null && !position.isnil()) {
|
||||
result.setX(position.get("x").optint(0));
|
||||
result.setY(position.get("y").optint(0));
|
||||
result.setZ(position.get("z").optint(0));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,127 +1,126 @@
|
||||
package emu.grasscutter.scripts.constants;
|
||||
|
||||
public class EventType {
|
||||
public static final int EVENT_NONE = 0;
|
||||
/**
|
||||
* param1: monster.configId
|
||||
*/
|
||||
public static final int EVENT_ANY_MONSTER_DIE = 1;
|
||||
public static final int EVENT_ANY_GADGET_DIE = 2;
|
||||
public static final int EVENT_VARIABLE_CHANGE = 3;
|
||||
public static final int EVENT_ENTER_REGION = 4;
|
||||
public static final int EVENT_LEAVE_REGION = 5;
|
||||
public static final int EVENT_GADGET_CREATE = 6;
|
||||
public static final int EVENT_GADGET_STATE_CHANGE = 7;
|
||||
public static final int EVENT_DUNGEON_SETTLE = 8;
|
||||
public static final int EVENT_SELECT_OPTION = 9;
|
||||
public static final int EVENT_CLIENT_EXECUTE = 10;
|
||||
public static final int EVENT_ANY_MONSTER_LIVE = 11;
|
||||
public static final int EVENT_SPECIFIC_MONSTER_HP_CHANGE = 12;
|
||||
public static final int EVENT_CITY_LEVELUP_UNLOCK_DUNGEON_ENTRY = 13;
|
||||
public static final int EVENT_DUNGEON_BROADCAST_ONTIMER = 14;
|
||||
public static final int EVENT_TIMER_EVENT = 15;
|
||||
public static final int EVENT_CHALLENGE_SUCCESS = 16;
|
||||
public static final int EVENT_CHALLENGE_FAIL = 17;
|
||||
public static final int EVENT_SEAL_BATTLE_BEGIN = 18;
|
||||
public static final int EVENT_SEAL_BATTLE_END = 19;
|
||||
public static final int EVENT_GATHER = 20;
|
||||
public static final int EVENT_QUEST_FINISH = 21;
|
||||
public static final int EVENT_MONSTER_BATTLE = 22;
|
||||
public static final int EVENT_CITY_LEVELUP = 23;
|
||||
public static final int EVENT_CUTSCENE_END = 24;
|
||||
public static final int EVENT_AVATAR_NEAR_PLATFORM = 25;
|
||||
public static final int EVENT_PLATFORM_REACH_POINT = 26;
|
||||
public static final int EVENT_UNLOCK_TRANS_POINT = 27;
|
||||
public static final int EVENT_QUEST_START = 28;
|
||||
public static final int EVENT_GROUP_LOAD = 29;
|
||||
public static final int EVENT_GROUP_WILL_UNLOAD = 30;
|
||||
public static final int EVENT_GROUP_WILL_REFRESH = 31;
|
||||
public static final int EVENT_GROUP_REFRESH = 32;
|
||||
public static final int EVENT_DUNGEON_REWARD_GET = 33;
|
||||
public static final int EVENT_SPECIFIC_GADGET_HP_CHANGE = 34;
|
||||
public static final int EVENT_MONSTER_TIDE_OVER = 35;
|
||||
public static final int EVENT_MONSTER_TIDE_CREATE = 36;
|
||||
public static final int EVENT_MONSTER_TIDE_DIE = 37;
|
||||
public static final int EVENT_SEALAMP_PHASE_CHANGE = 38;
|
||||
public static final int EVENT_BLOSSOM_PROGRESS_FINISH = 39;
|
||||
public static final int EVENT_BLOSSOM_CHEST_DIE = 40;
|
||||
public static final int EVENT_GADGET_PLAY_START = 41;
|
||||
public static final int EVENT_GADGET_PLAY_START_CD = 42;
|
||||
public static final int EVENT_GADGET_PLAY_STOP = 43;
|
||||
public static final int EVENT_GADGET_LUA_NOTIFY = 44;
|
||||
public static final int EVENT_MP_PLAY_PREPARE = 45;
|
||||
public static final int EVENT_MP_PLAY_BATTLE = 46;
|
||||
public static final int EVENT_MP_PLAY_PREPARE_INTERRUPT = 47;
|
||||
public static final int EVENT_SELECT_DIFFICULTY = 48;
|
||||
public static final int EVENT_SCENE_MP_PLAY_BATTLE_STATE = 49;
|
||||
public static final int EVENT_SCENE_MP_PLAY_BATTLE_STAGE_CHANGE = 50;
|
||||
public static final int EVENT_SCENE_MP_PLAY_BATTLE_RESULT = 51;
|
||||
public static final int EVENT_SEAL_BATTLE_PROGRESS_DECREASE = 52;
|
||||
public static final int EVENT_GENERAL_REWARD_DIE = 53;
|
||||
public static final int EVENT_SCENE_MP_PLAY_BATTLE_INTERRUPT = 54;
|
||||
public static final int EVENT_MONSTER_DIE_BEFORE_LEAVE_SCENE = 55;
|
||||
public static final int EVENT_SCENE_MP_PLAY_OPEN = 56;
|
||||
public static final int EVENT_OFFERING_LEVELUP = 57;
|
||||
public static final int EVENT_DUNGEON_REVIVE = 58;
|
||||
public static final int EVENT_SCENE_MP_PLAY_ALL_AVATAR_DIE = 59;
|
||||
public static final int EVENT_DUNGEON_ALL_AVATAR_DIE = 60;
|
||||
public static final int EVENT_GENERAL_REWARD_TAKEN = 61;
|
||||
public static final int EVENT_PLATFORM_REACH_ARRAYPOINT = 62;
|
||||
public static final int EVENT_SCENE_MULTISTAGE_PLAY_STAGE_END = 63;
|
||||
public static final int EVENT_SCENE_MULTISTAGE_PLAY_END_STAGE_REQ = 64;
|
||||
public static final int EVENT_MECHANICUS_PICKED_CARD = 65;
|
||||
public static final int EVENT_POOL_MONSTER_TIDE_OVER = 66;
|
||||
public static final int EVENT_POOL_MONSTER_TIDE_CREATE = 67;
|
||||
public static final int EVENT_POOL_MONSTER_TIDE_DIE = 68;
|
||||
public static final int EVENT_DUNGEON_AVATAR_SLIP_DIE = 69;
|
||||
public static final int EVENT_GALLERY_START = 70;
|
||||
public static final int EVENT_GALLERY_STOP = 71;
|
||||
public static final int EVENT_TIME_AXIS_PASS = 72;
|
||||
public static final int EVENT_FLEUR_FAIR_DUNGEON_ALL_PLAYER_ENTER = 73;
|
||||
public static final int EVENT_GADGETTALK_DONE = 74;
|
||||
public static final int EVENT_SET_GAME_TIME = 75;
|
||||
public static final int EVENT_HIDE_AND_SEEK_PLAYER_QUIT = 76;
|
||||
public static final int EVENT_AVATAR_DIE = 77;
|
||||
public static final int EVENT_SCENE_MULTISTAGE_PLAY_STAGE_START = 78;
|
||||
public static final int EVENT_GALLERY_PROGRESS_PASS = 79;
|
||||
public static final int EVENT_GALLERY_PROGRESS_EMPTY = 80;
|
||||
public static final int EVENT_GALLERY_PROGRESS_FULL = 81;
|
||||
public static final int EVENT_HUNTING_FINISH_FINAL = 82;
|
||||
public static final int EVENT_USE_WIDGET_TOY_FOX_CAMERA = 83;
|
||||
public static final int EVENT_LUNA_RITE_SACRIFICE = 84;
|
||||
public static final int EVENT_SUMO_SWITCH_TEAM_EVENT = 85;
|
||||
public static final int EVENT_FISHING_START = 86;
|
||||
public static final int EVENT_FISHING_STOP = 87;
|
||||
public static final int EVENT_FISHING_QTE_FINISH = 88;
|
||||
public static final int EVENT_FISHING_TIMEOUT_FLEE = 89;
|
||||
public static final int EVENT_ROGUE_CELL_STATE_CHANGE = 90;
|
||||
public static final int EVENT_ROGUE_CELL_CONSTRUCT = 91;
|
||||
public static final int EVENT_ROGUE_CELL_FINISH_SELECT_CARD = 92;
|
||||
public static final int EVENT_ANY_MONSTER_CAPTURE = 93;
|
||||
public static final int EVENT_ACTIVITY_INTERACT_GADGET = 94;
|
||||
public static final int EVENT_CHALLENGE_PAUSE = 95;
|
||||
public static final int EVENT_LEVEL_TAG_CHANGE = 96;
|
||||
public static final int EVENT_CUSTOM_DUNGEON_START = 97;
|
||||
public static final int EVENT_CUSTOM_DUNGEON_RESTART = 98;
|
||||
public static final int EVENT_CUSTOM_DUNGEON_REACTIVE = 99;
|
||||
public static final int EVENT_CUSTOM_DUNGEON_OUT_STUCK = 100;
|
||||
public static final int EVENT_CUSTOM_DUNGEON_EXIT_TRY = 101;
|
||||
public static final int EVENT_CUSTOM_DUNGEON_OFFICIAL_RESTART = 102;
|
||||
public static final int EVENT_ANY_MONSTER_CAPTURE_AND_DISAPPEAR = 103;
|
||||
public static final int EVENT_MICHIAE_INTERACT = 104;
|
||||
public static final int EVENT_SELECT_UIINTERACT = 105;
|
||||
public static final int EVENT_LUA_NOTIFY = 106;
|
||||
public static final int EVENT_PHOTO_FINISH = 107;
|
||||
public static final int EVENT_IRODORI_MASTER_READY = 108;
|
||||
public static final int EVENT_ROGUE_START_FIGHT = 109;
|
||||
public static final int EVENT_ROGUE_CREAGE_FIGHT_GADGET = 110;
|
||||
public static final int EVENT_ROGUE_CREAGE_REPAIR_GADGET = 111;
|
||||
public static final int EVENT_ROGUE_OPEN_ACCESS = 112;
|
||||
public static final int EVENT_GADGET_GIVING_FINISHED = 113;
|
||||
public static final int EVENT_OBSERVATION_POINT_NOTIFY = 114;
|
||||
public static final int EVENT_GADGET_GIVING_TAKEBACK = 115;
|
||||
public static final int EVENT_ECHO_SHELL_INTERACT = 116;
|
||||
public static final int EVENT_PLATFORM_ARRIVAL = 2701;
|
||||
public static final int EVENT_PLAYER_BACK_GALLERY_REVIVE_POINT = 2800;
|
||||
public static final int EVENT_GALLERY_CANNOT_START_AFTER_COUNTDOWN = 2801;
|
||||
public static final int EVENT_NONE = 0;
|
||||
/** param1: monster.configId */
|
||||
public static final int EVENT_ANY_MONSTER_DIE = 1;
|
||||
|
||||
public static final int EVENT_ANY_GADGET_DIE = 2;
|
||||
public static final int EVENT_VARIABLE_CHANGE = 3;
|
||||
public static final int EVENT_ENTER_REGION = 4;
|
||||
public static final int EVENT_LEAVE_REGION = 5;
|
||||
public static final int EVENT_GADGET_CREATE = 6;
|
||||
public static final int EVENT_GADGET_STATE_CHANGE = 7;
|
||||
public static final int EVENT_DUNGEON_SETTLE = 8;
|
||||
public static final int EVENT_SELECT_OPTION = 9;
|
||||
public static final int EVENT_CLIENT_EXECUTE = 10;
|
||||
public static final int EVENT_ANY_MONSTER_LIVE = 11;
|
||||
public static final int EVENT_SPECIFIC_MONSTER_HP_CHANGE = 12;
|
||||
public static final int EVENT_CITY_LEVELUP_UNLOCK_DUNGEON_ENTRY = 13;
|
||||
public static final int EVENT_DUNGEON_BROADCAST_ONTIMER = 14;
|
||||
public static final int EVENT_TIMER_EVENT = 15;
|
||||
public static final int EVENT_CHALLENGE_SUCCESS = 16;
|
||||
public static final int EVENT_CHALLENGE_FAIL = 17;
|
||||
public static final int EVENT_SEAL_BATTLE_BEGIN = 18;
|
||||
public static final int EVENT_SEAL_BATTLE_END = 19;
|
||||
public static final int EVENT_GATHER = 20;
|
||||
public static final int EVENT_QUEST_FINISH = 21;
|
||||
public static final int EVENT_MONSTER_BATTLE = 22;
|
||||
public static final int EVENT_CITY_LEVELUP = 23;
|
||||
public static final int EVENT_CUTSCENE_END = 24;
|
||||
public static final int EVENT_AVATAR_NEAR_PLATFORM = 25;
|
||||
public static final int EVENT_PLATFORM_REACH_POINT = 26;
|
||||
public static final int EVENT_UNLOCK_TRANS_POINT = 27;
|
||||
public static final int EVENT_QUEST_START = 28;
|
||||
public static final int EVENT_GROUP_LOAD = 29;
|
||||
public static final int EVENT_GROUP_WILL_UNLOAD = 30;
|
||||
public static final int EVENT_GROUP_WILL_REFRESH = 31;
|
||||
public static final int EVENT_GROUP_REFRESH = 32;
|
||||
public static final int EVENT_DUNGEON_REWARD_GET = 33;
|
||||
public static final int EVENT_SPECIFIC_GADGET_HP_CHANGE = 34;
|
||||
public static final int EVENT_MONSTER_TIDE_OVER = 35;
|
||||
public static final int EVENT_MONSTER_TIDE_CREATE = 36;
|
||||
public static final int EVENT_MONSTER_TIDE_DIE = 37;
|
||||
public static final int EVENT_SEALAMP_PHASE_CHANGE = 38;
|
||||
public static final int EVENT_BLOSSOM_PROGRESS_FINISH = 39;
|
||||
public static final int EVENT_BLOSSOM_CHEST_DIE = 40;
|
||||
public static final int EVENT_GADGET_PLAY_START = 41;
|
||||
public static final int EVENT_GADGET_PLAY_START_CD = 42;
|
||||
public static final int EVENT_GADGET_PLAY_STOP = 43;
|
||||
public static final int EVENT_GADGET_LUA_NOTIFY = 44;
|
||||
public static final int EVENT_MP_PLAY_PREPARE = 45;
|
||||
public static final int EVENT_MP_PLAY_BATTLE = 46;
|
||||
public static final int EVENT_MP_PLAY_PREPARE_INTERRUPT = 47;
|
||||
public static final int EVENT_SELECT_DIFFICULTY = 48;
|
||||
public static final int EVENT_SCENE_MP_PLAY_BATTLE_STATE = 49;
|
||||
public static final int EVENT_SCENE_MP_PLAY_BATTLE_STAGE_CHANGE = 50;
|
||||
public static final int EVENT_SCENE_MP_PLAY_BATTLE_RESULT = 51;
|
||||
public static final int EVENT_SEAL_BATTLE_PROGRESS_DECREASE = 52;
|
||||
public static final int EVENT_GENERAL_REWARD_DIE = 53;
|
||||
public static final int EVENT_SCENE_MP_PLAY_BATTLE_INTERRUPT = 54;
|
||||
public static final int EVENT_MONSTER_DIE_BEFORE_LEAVE_SCENE = 55;
|
||||
public static final int EVENT_SCENE_MP_PLAY_OPEN = 56;
|
||||
public static final int EVENT_OFFERING_LEVELUP = 57;
|
||||
public static final int EVENT_DUNGEON_REVIVE = 58;
|
||||
public static final int EVENT_SCENE_MP_PLAY_ALL_AVATAR_DIE = 59;
|
||||
public static final int EVENT_DUNGEON_ALL_AVATAR_DIE = 60;
|
||||
public static final int EVENT_GENERAL_REWARD_TAKEN = 61;
|
||||
public static final int EVENT_PLATFORM_REACH_ARRAYPOINT = 62;
|
||||
public static final int EVENT_SCENE_MULTISTAGE_PLAY_STAGE_END = 63;
|
||||
public static final int EVENT_SCENE_MULTISTAGE_PLAY_END_STAGE_REQ = 64;
|
||||
public static final int EVENT_MECHANICUS_PICKED_CARD = 65;
|
||||
public static final int EVENT_POOL_MONSTER_TIDE_OVER = 66;
|
||||
public static final int EVENT_POOL_MONSTER_TIDE_CREATE = 67;
|
||||
public static final int EVENT_POOL_MONSTER_TIDE_DIE = 68;
|
||||
public static final int EVENT_DUNGEON_AVATAR_SLIP_DIE = 69;
|
||||
public static final int EVENT_GALLERY_START = 70;
|
||||
public static final int EVENT_GALLERY_STOP = 71;
|
||||
public static final int EVENT_TIME_AXIS_PASS = 72;
|
||||
public static final int EVENT_FLEUR_FAIR_DUNGEON_ALL_PLAYER_ENTER = 73;
|
||||
public static final int EVENT_GADGETTALK_DONE = 74;
|
||||
public static final int EVENT_SET_GAME_TIME = 75;
|
||||
public static final int EVENT_HIDE_AND_SEEK_PLAYER_QUIT = 76;
|
||||
public static final int EVENT_AVATAR_DIE = 77;
|
||||
public static final int EVENT_SCENE_MULTISTAGE_PLAY_STAGE_START = 78;
|
||||
public static final int EVENT_GALLERY_PROGRESS_PASS = 79;
|
||||
public static final int EVENT_GALLERY_PROGRESS_EMPTY = 80;
|
||||
public static final int EVENT_GALLERY_PROGRESS_FULL = 81;
|
||||
public static final int EVENT_HUNTING_FINISH_FINAL = 82;
|
||||
public static final int EVENT_USE_WIDGET_TOY_FOX_CAMERA = 83;
|
||||
public static final int EVENT_LUNA_RITE_SACRIFICE = 84;
|
||||
public static final int EVENT_SUMO_SWITCH_TEAM_EVENT = 85;
|
||||
public static final int EVENT_FISHING_START = 86;
|
||||
public static final int EVENT_FISHING_STOP = 87;
|
||||
public static final int EVENT_FISHING_QTE_FINISH = 88;
|
||||
public static final int EVENT_FISHING_TIMEOUT_FLEE = 89;
|
||||
public static final int EVENT_ROGUE_CELL_STATE_CHANGE = 90;
|
||||
public static final int EVENT_ROGUE_CELL_CONSTRUCT = 91;
|
||||
public static final int EVENT_ROGUE_CELL_FINISH_SELECT_CARD = 92;
|
||||
public static final int EVENT_ANY_MONSTER_CAPTURE = 93;
|
||||
public static final int EVENT_ACTIVITY_INTERACT_GADGET = 94;
|
||||
public static final int EVENT_CHALLENGE_PAUSE = 95;
|
||||
public static final int EVENT_LEVEL_TAG_CHANGE = 96;
|
||||
public static final int EVENT_CUSTOM_DUNGEON_START = 97;
|
||||
public static final int EVENT_CUSTOM_DUNGEON_RESTART = 98;
|
||||
public static final int EVENT_CUSTOM_DUNGEON_REACTIVE = 99;
|
||||
public static final int EVENT_CUSTOM_DUNGEON_OUT_STUCK = 100;
|
||||
public static final int EVENT_CUSTOM_DUNGEON_EXIT_TRY = 101;
|
||||
public static final int EVENT_CUSTOM_DUNGEON_OFFICIAL_RESTART = 102;
|
||||
public static final int EVENT_ANY_MONSTER_CAPTURE_AND_DISAPPEAR = 103;
|
||||
public static final int EVENT_MICHIAE_INTERACT = 104;
|
||||
public static final int EVENT_SELECT_UIINTERACT = 105;
|
||||
public static final int EVENT_LUA_NOTIFY = 106;
|
||||
public static final int EVENT_PHOTO_FINISH = 107;
|
||||
public static final int EVENT_IRODORI_MASTER_READY = 108;
|
||||
public static final int EVENT_ROGUE_START_FIGHT = 109;
|
||||
public static final int EVENT_ROGUE_CREAGE_FIGHT_GADGET = 110;
|
||||
public static final int EVENT_ROGUE_CREAGE_REPAIR_GADGET = 111;
|
||||
public static final int EVENT_ROGUE_OPEN_ACCESS = 112;
|
||||
public static final int EVENT_GADGET_GIVING_FINISHED = 113;
|
||||
public static final int EVENT_OBSERVATION_POINT_NOTIFY = 114;
|
||||
public static final int EVENT_GADGET_GIVING_TAKEBACK = 115;
|
||||
public static final int EVENT_ECHO_SHELL_INTERACT = 116;
|
||||
public static final int EVENT_PLATFORM_ARRIVAL = 2701;
|
||||
public static final int EVENT_PLAYER_BACK_GALLERY_REVIVE_POINT = 2800;
|
||||
public static final int EVENT_GALLERY_CANNOT_START_AFTER_COUNTDOWN = 2801;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
package emu.grasscutter.scripts.constants;
|
||||
|
||||
public enum GroupKillPolicy {
|
||||
GROUP_KILL_NONE,
|
||||
GROUP_KILL_ALL,
|
||||
GROUP_KILL_MONSTER,
|
||||
GROUP_KILL_GADGET,
|
||||
GROUP_KILL_NPC
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
package emu.grasscutter.scripts.constants;
|
||||
|
||||
public interface IntValueEnum {
|
||||
int getValue();
|
||||
}
|
||||
@@ -1,24 +1,24 @@
|
||||
package emu.grasscutter.scripts.constants;
|
||||
|
||||
public class ScriptGadgetState {
|
||||
public static final int Default = 0;
|
||||
public static final int GatherDrop = 1;
|
||||
public static final int ChestLocked = 101;
|
||||
public static final int ChestOpened = 102;
|
||||
public static final int ChestTrap = 103;
|
||||
public static final int ChestBramble = 104;
|
||||
public static final int ChestFrozen = 105;
|
||||
public static final int ChestRock = 106;
|
||||
public static final int GearStart = 201;
|
||||
public static final int GearStop = 202;
|
||||
public static final int GearAction1 = 203;
|
||||
public static final int GearAction2 = 204;
|
||||
public static final int CrystalResonate1 = 301;
|
||||
public static final int CrystalResonate2 = 302;
|
||||
public static final int CrystalExplode = 303;
|
||||
public static final int CrystalDrain = 304;
|
||||
public static final int StatueActive = 401;
|
||||
public static final int Action01 = 901;
|
||||
public static final int Action02 = 902;
|
||||
public static final int Action03 = 903;
|
||||
public static final int Default = 0;
|
||||
public static final int GatherDrop = 1;
|
||||
public static final int ChestLocked = 101;
|
||||
public static final int ChestOpened = 102;
|
||||
public static final int ChestTrap = 103;
|
||||
public static final int ChestBramble = 104;
|
||||
public static final int ChestFrozen = 105;
|
||||
public static final int ChestRock = 106;
|
||||
public static final int GearStart = 201;
|
||||
public static final int GearStop = 202;
|
||||
public static final int GearAction1 = 203;
|
||||
public static final int GearAction2 = 204;
|
||||
public static final int CrystalResonate1 = 301;
|
||||
public static final int CrystalResonate2 = 302;
|
||||
public static final int CrystalExplode = 303;
|
||||
public static final int CrystalDrain = 304;
|
||||
public static final int StatueActive = 401;
|
||||
public static final int Action01 = 901;
|
||||
public static final int Action02 = 902;
|
||||
public static final int Action03 = 903;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
package emu.grasscutter.scripts.constants;
|
||||
|
||||
public class ScriptRegionShape {
|
||||
public static final int NONE = 0;
|
||||
public static final int SPHERE = 1;
|
||||
public static final int CUBIC = 2;
|
||||
public static final int CYLINDER = 3;
|
||||
public static final int POLYGON = 4;
|
||||
public static final int NONE = 0;
|
||||
public static final int SPHERE = 1;
|
||||
public static final int CUBIC = 2;
|
||||
public static final int CYLINDER = 3;
|
||||
public static final int POLYGON = 4;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
package emu.grasscutter.scripts.constants;
|
||||
|
||||
public enum SealBattleType {
|
||||
NONE,
|
||||
ENERGY_CHARGE,
|
||||
KILL_MONSTER
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package emu.grasscutter.scripts.constants;
|
||||
|
||||
public enum VisionLevelType {
|
||||
VISION_LEVEL_NORMAL,
|
||||
VISION_LEVEL_LITTLE_REMOTE,
|
||||
VISION_LEVEL_REMOTE
|
||||
}
|
||||
@@ -4,18 +4,16 @@ import com.github.davidmoten.rtreemulti.RTree;
|
||||
import com.github.davidmoten.rtreemulti.geometry.Geometry;
|
||||
import com.github.davidmoten.rtreemulti.geometry.Rectangle;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.scripts.SceneIndexManager;
|
||||
import emu.grasscutter.scripts.ScriptLoader;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.stream.Collectors;
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import javax.script.ScriptException;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.stream.Collectors;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
@@ -25,7 +23,7 @@ public class SceneBlock {
|
||||
public Position min;
|
||||
|
||||
public int sceneId;
|
||||
public Map<Integer,SceneGroup> groups;
|
||||
public Map<Integer, SceneGroup> groups;
|
||||
public RTree<SceneGroup, Geometry> sceneGroupIndex;
|
||||
|
||||
private transient boolean loaded; // Not an actual variable in the scripts either
|
||||
@@ -39,8 +37,11 @@ public class SceneBlock {
|
||||
}
|
||||
|
||||
public boolean contains(Position pos) {
|
||||
return pos.getX() <= this.max.getX() && pos.getX() >= this.min.getX() &&
|
||||
pos.getZ() <= this.max.getZ() && pos.getZ() >= this.min.getZ();
|
||||
int range = Grasscutter.getConfig().server.game.loadEntitiesForPlayerRange;
|
||||
return pos.getX() <= (this.max.getX() + range)
|
||||
&& pos.getX() >= (this.min.getX() - range)
|
||||
&& pos.getZ() <= (this.max.getZ() + range)
|
||||
&& pos.getZ() >= (this.min.getZ() - range);
|
||||
}
|
||||
|
||||
public SceneBlock load(int sceneId, Bindings bindings) {
|
||||
@@ -50,7 +51,9 @@ public class SceneBlock {
|
||||
this.sceneId = sceneId;
|
||||
this.setLoaded(true);
|
||||
|
||||
CompiledScript cs = ScriptLoader.getScript("Scene/" + sceneId + "/scene" + sceneId + "_block" + this.id + ".lua");
|
||||
CompiledScript cs =
|
||||
ScriptLoader.getScript(
|
||||
"Scene/" + sceneId + "/scene" + sceneId + "_block" + this.id + ".lua");
|
||||
|
||||
if (cs == null) {
|
||||
return null;
|
||||
@@ -61,15 +64,20 @@ public class SceneBlock {
|
||||
cs.eval(bindings);
|
||||
|
||||
// Set groups
|
||||
this.groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
|
||||
.collect(Collectors.toMap(x -> x.id, y -> y, (a, b) -> a));
|
||||
this.groups =
|
||||
ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
|
||||
.collect(Collectors.toMap(x -> x.id, y -> y, (a, b) -> a));
|
||||
|
||||
this.groups.values().forEach(g -> g.block_id = this.id);
|
||||
this.sceneGroupIndex = SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
|
||||
this.sceneGroupIndex =
|
||||
SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
|
||||
} catch (ScriptException exception) {
|
||||
Grasscutter.getLogger().error("An error occurred while loading block " + this.id + " in scene " + sceneId, exception);
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"An error occurred while loading block " + this.id + " in scene " + sceneId,
|
||||
exception);
|
||||
}
|
||||
Grasscutter.getLogger().debug("Successfully loaded block {} in scene {}.", this.id, sceneId);
|
||||
Grasscutter.getLogger().trace("Successfully loaded block {} in scene {}.", this.id, sceneId);
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,5 +6,5 @@ import lombok.ToString;
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneBusiness {
|
||||
public int type;
|
||||
public int type;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import emu.grasscutter.utils.Position;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneConfig {
|
||||
public Position vision_anchor;
|
||||
public Position born_pos;
|
||||
public Position born_rot;
|
||||
public Position begin_pos;
|
||||
public Position size;
|
||||
public Position vision_anchor;
|
||||
public Position born_pos;
|
||||
public Position born_rot;
|
||||
public Position begin_pos;
|
||||
public Position size;
|
||||
public float die_y;
|
||||
}
|
||||
|
||||
@@ -5,21 +5,35 @@ import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneGadget extends SceneObject{
|
||||
public class SceneGadget extends SceneObject {
|
||||
public int gadget_id;
|
||||
public int chest_drop_id;
|
||||
public int drop_count;
|
||||
public String drop_tag;
|
||||
boolean showcutscene;
|
||||
boolean persistence;
|
||||
public int state;
|
||||
|
||||
public int point_type;
|
||||
public int owner;
|
||||
public SceneBossChest boss_chest;
|
||||
public int interact_id;
|
||||
/**
|
||||
* Note: this field indicates whether the gadget should disappear permanently. For example, if
|
||||
* isOneOff=true, like most chests, it will disappear permanently after interacted. If
|
||||
* isOneOff=false, like investigation points, it will disappear temporarily, and appear again in
|
||||
* next big world resource refresh routine.
|
||||
*/
|
||||
public boolean isOneoff;
|
||||
|
||||
public int draft_id;
|
||||
public String drop_tag;
|
||||
public boolean persistent;
|
||||
public int mark_flag;
|
||||
public int route_id;
|
||||
public boolean start_route = true;
|
||||
public boolean is_use_point_array = false;
|
||||
public boolean persistent = false;
|
||||
public int mark_flag;
|
||||
public Explore explore;
|
||||
public int trigger_count;
|
||||
public boolean showcutscene;
|
||||
|
||||
public void setIsOneoff(boolean isOneoff) {
|
||||
this.isOneoff = isOneoff;
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneGarbage {
|
||||
public List<SceneGadget> gadgets;
|
||||
public List<SceneGadget> gadgets;
|
||||
}
|
||||
|
||||
@@ -1,31 +1,35 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.scripts.ScriptLoader;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import javax.script.ScriptException;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
import java.util.Random;
|
||||
import java.util.stream.Collectors;
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import javax.script.ScriptException;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
import org.luaj.vm2.LuaError;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneGroup {
|
||||
public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
|
||||
public final class SceneGroup {
|
||||
public transient int
|
||||
block_id; // Not an actual variable in the scripts but we will keep it here for reference
|
||||
|
||||
public int id;
|
||||
public int refresh_id;
|
||||
public Position pos;
|
||||
|
||||
public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
|
||||
public Map<Integer, SceneMonster> monsters; // <ConfigId, Monster>
|
||||
public Map<Integer, SceneNPC> npcs; // <ConfigId, Npc>
|
||||
public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
|
||||
public Map<String, SceneTrigger> triggers;
|
||||
public Map<Integer, SceneRegion> regions;
|
||||
@@ -35,10 +39,14 @@ public class SceneGroup {
|
||||
public SceneBusiness business;
|
||||
public SceneGarbage garbages;
|
||||
public SceneInitConfig init_config;
|
||||
@Getter public boolean dynamic_load = false;
|
||||
|
||||
public SceneReplaceable is_replaceable;
|
||||
|
||||
private transient boolean loaded; // Not an actual variable in the scripts either
|
||||
private transient CompiledScript script;
|
||||
private transient Bindings bindings;
|
||||
|
||||
public static SceneGroup of(int groupId) {
|
||||
var group = new SceneGroup();
|
||||
group.id = groupId;
|
||||
@@ -66,6 +74,9 @@ public class SceneGroup {
|
||||
}
|
||||
|
||||
public SceneSuite getSuiteByIndex(int index) {
|
||||
if (index < 1 || index > suites.size()) {
|
||||
return null;
|
||||
}
|
||||
return this.suites.get(index - 1);
|
||||
}
|
||||
|
||||
@@ -82,7 +93,8 @@ public class SceneGroup {
|
||||
|
||||
this.bindings = ScriptLoader.getEngine().createBindings();
|
||||
|
||||
CompiledScript cs = ScriptLoader.getScript("Scene/" + sceneId + "/scene" + sceneId + "_group" + this.id + ".lua");
|
||||
var cs =
|
||||
ScriptLoader.getScript("Scene/%s/scene%s_group%s.lua".formatted(sceneId, sceneId, this.id));
|
||||
|
||||
if (cs == null) {
|
||||
return this;
|
||||
@@ -95,54 +107,104 @@ public class SceneGroup {
|
||||
cs.eval(this.bindings);
|
||||
|
||||
// Set
|
||||
this.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, this.bindings.get("monsters")).stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.monsters =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(SceneMonster.class, this.bindings.get("monsters"))
|
||||
.stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.monsters.values().forEach(m -> m.group = this);
|
||||
|
||||
this.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, this.bindings.get("gadgets")).stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.npcs =
|
||||
ScriptLoader.getSerializer().toList(SceneNPC.class, this.bindings.get("npcs")).stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.npcs.values().forEach(m -> m.group = this);
|
||||
|
||||
this.gadgets =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(SceneGadget.class, this.bindings.get("gadgets"))
|
||||
.stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.gadgets.values().forEach(m -> m.group = this);
|
||||
|
||||
this.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, this.bindings.get("triggers")).stream()
|
||||
.collect(Collectors.toMap(x -> x.name, y -> y, (a, b) -> a));
|
||||
this.triggers =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(SceneTrigger.class, this.bindings.get("triggers"))
|
||||
.stream()
|
||||
.collect(Collectors.toMap(SceneTrigger::getName, y -> y, (a, b) -> a));
|
||||
this.triggers.values().forEach(t -> t.currentGroup = this);
|
||||
|
||||
this.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites"));
|
||||
this.regions = ScriptLoader.getSerializer().toList(SceneRegion.class, this.bindings.get("regions")).stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.suites =
|
||||
ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites"));
|
||||
this.regions =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(SceneRegion.class, this.bindings.get("regions"))
|
||||
.stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.regions.values().forEach(m -> m.group = this);
|
||||
|
||||
this.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, this.bindings.get("init_config"));
|
||||
this.init_config =
|
||||
ScriptLoader.getSerializer()
|
||||
.toObject(SceneInitConfig.class, this.bindings.get("init_config"));
|
||||
|
||||
// Garbages // TODO: fix properly later
|
||||
Object garbagesValue = this.bindings.get("garbages");
|
||||
if (garbagesValue instanceof LuaValue garbagesTable) {
|
||||
this.garbages = new SceneGarbage();
|
||||
if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) {
|
||||
this.garbages.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
|
||||
this.garbages.gadgets =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(
|
||||
SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
|
||||
this.garbages.gadgets.forEach(m -> m.group = this);
|
||||
}
|
||||
}
|
||||
|
||||
// Add variables to suite
|
||||
this.variables = ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
|
||||
this.variables =
|
||||
ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
|
||||
|
||||
// Add monsters and gadgets to suite
|
||||
this.suites.forEach(i -> i.init(this));
|
||||
|
||||
} catch (ScriptException e) {
|
||||
Grasscutter.getLogger().error("An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
|
||||
} catch (LuaError luaError) {
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"An error occurred while loading group %s in scene %s.".formatted(this.id, sceneId),
|
||||
luaError);
|
||||
}
|
||||
|
||||
Grasscutter.getLogger().debug("Successfully loaded group {} in scene {}.", this.id, sceneId);
|
||||
Grasscutter.getLogger().trace("Successfully loaded group {} in scene {}.", this.id, sceneId);
|
||||
return this;
|
||||
}
|
||||
|
||||
public int findInitSuiteIndex(int exclude_index) { // TODO: Investigate end index
|
||||
if (init_config == null) return 1;
|
||||
if (init_config.io_type == 1) return init_config.suite; // IO TYPE FLOW
|
||||
if (init_config.rand_suite) {
|
||||
if (suites.size() == 1) {
|
||||
return init_config.suite;
|
||||
} else {
|
||||
List<Integer> randSuiteList = new ArrayList<>();
|
||||
for (int i = 0; i < suites.size(); i++) {
|
||||
if (i == exclude_index) continue;
|
||||
|
||||
var suite = suites.get(i);
|
||||
for (int j = 0; j < suite.rand_weight; j++) randSuiteList.add(i);
|
||||
}
|
||||
|
||||
return randSuiteList.get(new Random().nextInt(randSuiteList.size()));
|
||||
}
|
||||
}
|
||||
return init_config.suite;
|
||||
}
|
||||
|
||||
public Optional<SceneBossChest> searchBossChestInGroup() {
|
||||
return this.gadgets.values().stream()
|
||||
.filter(g -> g.boss_chest != null && g.boss_chest.monster_config_id > 0)
|
||||
.map(g -> g.boss_chest)
|
||||
.findFirst();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -5,8 +5,9 @@ import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneInitConfig {
|
||||
public int suite;
|
||||
public int end_suite;
|
||||
public boolean rand_suite;
|
||||
public final class SceneInitConfig {
|
||||
public int suite;
|
||||
public int end_suite;
|
||||
public int io_type;
|
||||
public boolean rand_suite;
|
||||
}
|
||||
|
||||
@@ -5,16 +5,14 @@ import com.github.davidmoten.rtreemulti.geometry.Geometry;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.scripts.SceneIndexManager;
|
||||
import emu.grasscutter.scripts.ScriptLoader;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import javax.script.ScriptException;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Collectors;
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import javax.script.ScriptException;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
@@ -47,17 +45,20 @@ public class SceneMeta {
|
||||
try {
|
||||
cs.eval(this.context);
|
||||
|
||||
this.config = ScriptLoader.getSerializer().toObject(SceneConfig.class, this.context.get("scene_config"));
|
||||
this.config =
|
||||
ScriptLoader.getSerializer()
|
||||
.toObject(SceneConfig.class, this.context.get("scene_config"));
|
||||
|
||||
// TODO optimize later
|
||||
// Create blocks
|
||||
List<Integer> blockIds = ScriptLoader.getSerializer().toList(Integer.class, this.context.get("blocks"));
|
||||
List<SceneBlock> blocks = ScriptLoader.getSerializer().toList(SceneBlock.class, this.context.get("block_rects"));
|
||||
List<Integer> blockIds =
|
||||
ScriptLoader.getSerializer().toList(Integer.class, this.context.get("blocks"));
|
||||
List<SceneBlock> blocks =
|
||||
ScriptLoader.getSerializer().toList(SceneBlock.class, this.context.get("block_rects"));
|
||||
|
||||
for (int i = 0; i < blocks.size(); i++) {
|
||||
SceneBlock block = blocks.get(i);
|
||||
block.id = blockIds.get(i);
|
||||
|
||||
}
|
||||
|
||||
this.blocks = blocks.stream().collect(Collectors.toMap(b -> b.id, b -> b, (a, b) -> a));
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import java.util.List;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneMonster extends SceneObject{
|
||||
public int monster_id;
|
||||
public int pose_id;
|
||||
public int drop_id;
|
||||
public int special_name_id;
|
||||
public String drop_tag;
|
||||
public int climate_area_id;
|
||||
public class SceneMonster extends SceneObject {
|
||||
public int monster_id;
|
||||
public int pose_id;
|
||||
public int drop_id;
|
||||
public boolean disableWander;
|
||||
public int title_id;
|
||||
public int[] affix;
|
||||
public int mark_flag;
|
||||
public int special_name_id;
|
||||
public String drop_tag;
|
||||
public List<Integer> affix;
|
||||
public boolean isElite;
|
||||
}
|
||||
|
||||
@@ -5,6 +5,6 @@ import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneNPC extends SceneObject{
|
||||
public int npc_id;
|
||||
}
|
||||
public class SceneNPC extends SceneObject {
|
||||
public int npc_id;
|
||||
}
|
||||
|
||||
@@ -1,20 +1,19 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import emu.grasscutter.utils.Position;
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneObject {
|
||||
public abstract class SceneObject {
|
||||
public int level;
|
||||
public int config_id;
|
||||
public int area_id;
|
||||
public int vision_level = 0;
|
||||
|
||||
public Position pos;
|
||||
public Position rot;
|
||||
/**
|
||||
* not set by lua
|
||||
*/
|
||||
/** not set by lua */
|
||||
public transient SceneGroup group;
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import emu.grasscutter.game.world.Position;
|
||||
import emu.grasscutter.scripts.constants.ScriptRegionShape;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import java.util.List;
|
||||
import lombok.EqualsAndHashCode;
|
||||
import lombok.Setter;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
|
||||
@Setter
|
||||
@EqualsAndHashCode
|
||||
public class SceneRegion {
|
||||
public int config_id;
|
||||
public int shape;
|
||||
@@ -20,21 +20,28 @@ public class SceneRegion {
|
||||
public float height;
|
||||
public List<Position> point_array;
|
||||
|
||||
public transient SceneGroup group;
|
||||
@EqualsAndHashCode.Exclude public transient SceneGroup group;
|
||||
|
||||
/**
|
||||
* @return The group ID for this region.
|
||||
*/
|
||||
public int getGroupId() {
|
||||
return this.group == null ? -1 : this.group.id;
|
||||
}
|
||||
|
||||
public boolean contains(Position position) {
|
||||
switch (shape) {
|
||||
case ScriptRegionShape.CUBIC:
|
||||
return (Math.abs(pos.getX() - position.getX()) <= size.getX()) &&
|
||||
(Math.abs(pos.getY() - position.getY()) <= size.getY()) &&
|
||||
(Math.abs(pos.getZ() - position.getZ()) <= size.getZ());
|
||||
return (Math.abs(pos.getX() - position.getX()) <= size.getX())
|
||||
&& (Math.abs(pos.getY() - position.getY()) <= size.getY())
|
||||
&& (Math.abs(pos.getZ() - position.getZ()) <= size.getZ());
|
||||
case ScriptRegionShape.SPHERE:
|
||||
var x = Math.pow(pos.getX() - position.getX(), 2);
|
||||
var y = Math.pow(pos.getY() - position.getY(), 2);
|
||||
var z = Math.pow(pos.getZ() - position.getZ(), 2);
|
||||
// ^ means XOR in java!
|
||||
return x + y + z <= (radius*radius);
|
||||
return x + y + z <= (radius * radius);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneReplaceable {
|
||||
public boolean value;
|
||||
public int version;
|
||||
public boolean new_bin_only;
|
||||
}
|
||||
@@ -2,7 +2,6 @@ package emu.grasscutter.scripts.data;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@@ -10,53 +9,53 @@ import lombok.ToString;
|
||||
@Setter
|
||||
public class SceneSuite {
|
||||
// make it refer the default empty list to avoid NPE caused by some group
|
||||
public List<Integer> monsters = List.of();
|
||||
public List<Integer> gadgets = List.of();
|
||||
public List<String> triggers = List.of();
|
||||
public List<Integer> monsters = List.of();
|
||||
public List<Integer> gadgets = List.of();
|
||||
public List<String> triggers = List.of();
|
||||
public List<Integer> regions = List.of();
|
||||
public int rand_weight;
|
||||
public int[] npcs;
|
||||
|
||||
public transient List<SceneMonster> sceneMonsters = List.of();
|
||||
public transient List<SceneGadget> sceneGadgets = List.of();
|
||||
public transient List<SceneTrigger> sceneTriggers = List.of();
|
||||
public boolean ban_refresh = false;
|
||||
|
||||
public transient List<SceneMonster> sceneMonsters = List.of();
|
||||
public transient List<SceneGadget> sceneGadgets = List.of();
|
||||
public transient List<SceneTrigger> sceneTriggers = List.of();
|
||||
public transient List<SceneRegion> sceneRegions = List.of();
|
||||
|
||||
public void init(SceneGroup sceneGroup) {
|
||||
if(sceneGroup.monsters != null && this.monsters != null){
|
||||
this.sceneMonsters = new ArrayList<>(
|
||||
this.monsters.stream()
|
||||
.filter(sceneGroup.monsters::containsKey)
|
||||
.map(sceneGroup.monsters::get)
|
||||
.toList()
|
||||
);
|
||||
if (sceneGroup.monsters != null) {
|
||||
this.sceneMonsters =
|
||||
new ArrayList<>(
|
||||
this.monsters.stream()
|
||||
.filter(sceneGroup.monsters::containsKey)
|
||||
.map(sceneGroup.monsters::get)
|
||||
.toList());
|
||||
}
|
||||
|
||||
if(sceneGroup.gadgets != null && this.gadgets != null){
|
||||
this.sceneGadgets = new ArrayList<>(
|
||||
this.gadgets.stream()
|
||||
.filter(sceneGroup.gadgets::containsKey)
|
||||
.map(sceneGroup.gadgets::get)
|
||||
.toList()
|
||||
);
|
||||
if (sceneGroup.gadgets != null) {
|
||||
this.sceneGadgets =
|
||||
new ArrayList<>(
|
||||
this.gadgets.stream()
|
||||
.filter(sceneGroup.gadgets::containsKey)
|
||||
.map(sceneGroup.gadgets::get)
|
||||
.toList());
|
||||
}
|
||||
|
||||
if(sceneGroup.triggers != null && this.triggers != null) {
|
||||
this.sceneTriggers = new ArrayList<>(
|
||||
this.triggers.stream()
|
||||
.filter(sceneGroup.triggers::containsKey)
|
||||
.map(sceneGroup.triggers::get)
|
||||
.toList()
|
||||
);
|
||||
if (sceneGroup.triggers != null) {
|
||||
this.sceneTriggers =
|
||||
new ArrayList<>(
|
||||
this.triggers.stream()
|
||||
.filter(sceneGroup.triggers::containsKey)
|
||||
.map(sceneGroup.triggers::get)
|
||||
.toList());
|
||||
}
|
||||
if(sceneGroup.regions != null && this.regions != null) {
|
||||
this.sceneRegions = new ArrayList<>(
|
||||
this.regions.stream()
|
||||
.filter(sceneGroup.regions::containsKey)
|
||||
.map(sceneGroup.regions::get)
|
||||
.toList()
|
||||
);
|
||||
if (sceneGroup.regions != null) {
|
||||
this.sceneRegions =
|
||||
new ArrayList<>(
|
||||
this.regions.stream()
|
||||
.filter(sceneGroup.regions::containsKey)
|
||||
.map(sceneGroup.regions::get)
|
||||
.toList());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,44 +1,57 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.*;
|
||||
|
||||
@Setter
|
||||
public class SceneTrigger {
|
||||
public String name;
|
||||
public int config_id;
|
||||
public int event;
|
||||
public String source;
|
||||
public String condition;
|
||||
public String action;
|
||||
public boolean forbid_guest;
|
||||
public int trigger_count;
|
||||
public String tlog_tag;
|
||||
@Getter
|
||||
@NoArgsConstructor
|
||||
// todo find way to deserialize from lua with final fields, maybe with the help of Builder?
|
||||
public final class SceneTrigger {
|
||||
private String name;
|
||||
private int config_id;
|
||||
private int event;
|
||||
private int trigger_count = 1;
|
||||
private String source;
|
||||
private String condition;
|
||||
private String action;
|
||||
private String tag;
|
||||
|
||||
public transient SceneGroup currentGroup;
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if(obj instanceof SceneTrigger sceneTrigger){
|
||||
return this.name.equals(sceneTrigger.name);
|
||||
}
|
||||
return super.equals(obj);
|
||||
}
|
||||
public transient SceneGroup currentGroup;
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return name.hashCode();
|
||||
}
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (obj instanceof SceneTrigger sceneTrigger) {
|
||||
return this.name.equals(sceneTrigger.name);
|
||||
} else return super.equals(obj);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SceneTrigger{" +
|
||||
"name='" + name + '\'' +
|
||||
", config_id=" + config_id +
|
||||
", event=" + event +
|
||||
", source='" + source + '\'' +
|
||||
", condition='" + condition + '\'' +
|
||||
", action='" + action + '\'' +
|
||||
", forbid_guest='" + forbid_guest + '\'' +
|
||||
", trigger_count='" + trigger_count + '\'' +
|
||||
'}';
|
||||
}
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return name.hashCode();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SceneTrigger{"
|
||||
+ "name='"
|
||||
+ name
|
||||
+ '\''
|
||||
+ ", config_id="
|
||||
+ config_id
|
||||
+ ", event="
|
||||
+ event
|
||||
+ ", source='"
|
||||
+ source
|
||||
+ '\''
|
||||
+ ", condition='"
|
||||
+ condition
|
||||
+ '\''
|
||||
+ ", action='"
|
||||
+ action
|
||||
+ '\''
|
||||
+ ", trigger_count='"
|
||||
+ trigger_count
|
||||
+ '\''
|
||||
+ '}';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,8 +6,8 @@ import lombok.ToString;
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneVar {
|
||||
public String name;
|
||||
public int value;
|
||||
public boolean no_refresh;
|
||||
public String name;
|
||||
public int value;
|
||||
public boolean no_refresh;
|
||||
public int configId;
|
||||
}
|
||||
|
||||
@@ -1,59 +1,65 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
public class ScriptArgs {
|
||||
public int param1;
|
||||
public int param2;
|
||||
public int param3;
|
||||
public int source_eid; // Source entity
|
||||
public int param1;
|
||||
public int param2;
|
||||
public int param3;
|
||||
public int source_eid; // Source entity
|
||||
public int target_eid;
|
||||
public ScriptArgs() {
|
||||
public int group_id;
|
||||
public String source; // source string, used for timers
|
||||
public int type; // lua event type, used by scripts and the ScriptManager
|
||||
|
||||
}
|
||||
public ScriptArgs(int groupId, int eventType) {
|
||||
this(groupId, eventType, 0, 0);
|
||||
}
|
||||
|
||||
public ScriptArgs(int param1) {
|
||||
this.param1 = param1;
|
||||
}
|
||||
public ScriptArgs(int groupId, int eventType, int param1) {
|
||||
this(groupId, eventType, param1, 0);
|
||||
}
|
||||
|
||||
public ScriptArgs(int param1, int param2) {
|
||||
this.param1 = param1;
|
||||
this.param2 = param2;
|
||||
}
|
||||
public ScriptArgs(int groupId, int eventType, int param1, int param2) {
|
||||
this.type = eventType;
|
||||
this.param1 = param1;
|
||||
this.param2 = param2;
|
||||
this.group_id = groupId;
|
||||
}
|
||||
|
||||
public int getParam1() {
|
||||
return param1;
|
||||
}
|
||||
public int getParam1() {
|
||||
return param1;
|
||||
}
|
||||
|
||||
public ScriptArgs setParam1(int param1) {
|
||||
this.param1 = param1;
|
||||
return this;
|
||||
}
|
||||
public ScriptArgs setParam1(int param1) {
|
||||
this.param1 = param1;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getParam2() {
|
||||
return param2;
|
||||
}
|
||||
public int getParam2() {
|
||||
return param2;
|
||||
}
|
||||
|
||||
public ScriptArgs setParam2(int param2) {
|
||||
this.param2 = param2;
|
||||
return this;
|
||||
}
|
||||
public ScriptArgs setParam2(int param2) {
|
||||
this.param2 = param2;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getParam3() {
|
||||
return param3;
|
||||
}
|
||||
public int getParam3() {
|
||||
return param3;
|
||||
}
|
||||
|
||||
public ScriptArgs setParam3(int param3) {
|
||||
this.param3 = param3;
|
||||
return this;
|
||||
}
|
||||
public ScriptArgs setParam3(int param3) {
|
||||
this.param3 = param3;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getSourceEntityId() {
|
||||
return source_eid;
|
||||
}
|
||||
public int getSourceEntityId() {
|
||||
return source_eid;
|
||||
}
|
||||
|
||||
public ScriptArgs setSourceEntityId(int source_eid) {
|
||||
this.source_eid = source_eid;
|
||||
return this;
|
||||
}
|
||||
public ScriptArgs setSourceEntityId(int source_eid) {
|
||||
this.source_eid = source_eid;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getTargetEntityId() {
|
||||
return target_eid;
|
||||
@@ -63,4 +69,27 @@ public class ScriptArgs {
|
||||
this.target_eid = target_eid;
|
||||
return this;
|
||||
}
|
||||
|
||||
public String getEventSource() {
|
||||
return source;
|
||||
}
|
||||
|
||||
public ScriptArgs setEventSource(String source) {
|
||||
this.source = source;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ScriptArgs setEventSource(int source) {
|
||||
this.source = Integer.toString(source);
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getGroupId() {
|
||||
return group_id;
|
||||
}
|
||||
|
||||
public ScriptArgs setGroupId(int group_id) {
|
||||
this.group_id = group_id;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
package emu.grasscutter.scripts.data.controller;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.game.props.ElementType;
|
||||
import emu.grasscutter.scripts.ScriptLib;
|
||||
import emu.grasscutter.scripts.ScriptLoader;
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import org.luaj.vm2.LuaError;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
|
||||
public class EntityController {
|
||||
private transient CompiledScript entityController;
|
||||
private transient Bindings entityControllerBindings;
|
||||
|
||||
public EntityController(CompiledScript entityController, Bindings entityControllerBindings) {
|
||||
this.entityController = entityController;
|
||||
this.entityControllerBindings = entityControllerBindings;
|
||||
}
|
||||
|
||||
public void onBeHurt(GameEntity entity, ElementType elementType, boolean isHost) {
|
||||
callControllerScriptFunc(
|
||||
entity,
|
||||
"OnBeHurt",
|
||||
LuaValue.valueOf(elementType.getValue()),
|
||||
LuaValue.valueOf(0),
|
||||
LuaValue.valueOf(isHost));
|
||||
}
|
||||
|
||||
public void onDie(GameEntity entity, ElementType elementType) {
|
||||
callControllerScriptFunc(
|
||||
entity, "OnDie", LuaValue.valueOf(elementType.getValue()), LuaValue.valueOf(0));
|
||||
}
|
||||
|
||||
public void onTimer(GameEntity entity, int now) {
|
||||
callControllerScriptFunc(entity, "OnTimer", LuaValue.valueOf(now));
|
||||
}
|
||||
|
||||
public int onClientExecuteRequest(GameEntity entity, int param1, int param2, int param3) {
|
||||
Grasscutter.getLogger()
|
||||
.debug(
|
||||
"Request on {}, {}: {}", entity.getGroupId(), param1, entity.getPosition().toString());
|
||||
LuaValue value =
|
||||
callControllerScriptFunc(
|
||||
entity,
|
||||
"OnClientExecuteReq",
|
||||
LuaValue.valueOf(param1),
|
||||
LuaValue.valueOf(param2),
|
||||
LuaValue.valueOf(param3));
|
||||
if (value.isint() && value.toint() == 1) return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// TODO actual execution should probably be handle by EntityControllerScriptManager
|
||||
private LuaValue callControllerScriptFunc(GameEntity entity, String funcName, LuaValue arg1) {
|
||||
return callControllerScriptFunc(entity, funcName, arg1, LuaValue.NIL, LuaValue.NIL);
|
||||
}
|
||||
|
||||
private LuaValue callControllerScriptFunc(
|
||||
GameEntity entity, String funcName, LuaValue arg1, LuaValue arg2) {
|
||||
return callControllerScriptFunc(entity, funcName, arg1, arg2, LuaValue.NIL);
|
||||
}
|
||||
|
||||
private LuaValue callControllerScriptFunc(
|
||||
GameEntity entity, String funcName, LuaValue arg1, LuaValue arg2, LuaValue arg3) {
|
||||
LuaValue funcLua = null;
|
||||
if (funcName != null && !funcName.isEmpty()) {
|
||||
funcLua = (LuaValue) entityControllerBindings.get(funcName);
|
||||
}
|
||||
|
||||
LuaValue ret = LuaValue.ONE;
|
||||
|
||||
if (funcLua != null) {
|
||||
try {
|
||||
ScriptLoader.getScriptLib().setCurrentEntity(entity);
|
||||
ret =
|
||||
funcLua
|
||||
.invoke(new LuaValue[] {ScriptLoader.getScriptLibLua(), arg1, arg2, arg3})
|
||||
.arg1();
|
||||
} catch (LuaError error) {
|
||||
ScriptLib.logger.error(
|
||||
"[LUA] call function failed in gadget {} with {} {} {},{}",
|
||||
entity.getEntityTypeId(),
|
||||
funcName,
|
||||
arg1,
|
||||
arg2,
|
||||
arg3,
|
||||
error);
|
||||
ret = LuaValue.valueOf(-1);
|
||||
}
|
||||
} else if (funcName != null && !funcName.equals("OnTimer")) {
|
||||
ScriptLib.logger.error(
|
||||
"[LUA] unknown func in gadget {} with {} {} {} {}",
|
||||
entity.getEntityTypeId(),
|
||||
funcName,
|
||||
arg1,
|
||||
arg2,
|
||||
arg3);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
@@ -4,21 +4,26 @@ import com.esotericsoftware.reflectasm.ConstructorAccess;
|
||||
import com.esotericsoftware.reflectasm.MethodAccess;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.scripts.ScriptUtils;
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.ParameterizedType;
|
||||
import java.lang.reflect.Type;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import lombok.AccessLevel;
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Data;
|
||||
import lombok.experimental.FieldDefaults;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.luaj.vm2.LuaTable;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class LuaSerializer implements Serializer {
|
||||
|
||||
private final static Map<Class<?>, MethodAccess> methodAccessCache = new ConcurrentHashMap<>();
|
||||
private final static Map<Class<?>, ConstructorAccess<?>> constructorCache = new ConcurrentHashMap<>();
|
||||
private final static Map<Class<?>, Map<String, FieldMeta>> fieldMetaCache = new ConcurrentHashMap<>();
|
||||
private static final Map<Class<?>, MethodAccess> methodAccessCache = new ConcurrentHashMap<>();
|
||||
private static final Map<Class<?>, ConstructorAccess<?>> constructorCache =
|
||||
new ConcurrentHashMap<>();
|
||||
private static final Map<Class<?>, Map<String, FieldMeta>> fieldMetaCache =
|
||||
new ConcurrentHashMap<>();
|
||||
|
||||
@Override
|
||||
public <T> List<T> toList(Class<T> type, Object obj) {
|
||||
@@ -27,7 +32,7 @@ public class LuaSerializer implements Serializer {
|
||||
|
||||
@Override
|
||||
public <T> T toObject(Class<T> type, Object obj) {
|
||||
return serialize(type, (LuaTable) obj);
|
||||
return serialize(type, null, (LuaTable) obj);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -35,8 +40,8 @@ public class LuaSerializer implements Serializer {
|
||||
return serializeMap(type, (LuaTable) obj);
|
||||
}
|
||||
|
||||
private <T> Map<String,T> serializeMap(Class<T> type, LuaTable table) {
|
||||
Map<String,T> map = new HashMap<>();
|
||||
private <T> Map<String, T> serializeMap(Class<T> type, LuaTable table) {
|
||||
Map<String, T> map = new HashMap<>();
|
||||
|
||||
if (table == null) {
|
||||
return map;
|
||||
@@ -51,7 +56,7 @@ public class LuaSerializer implements Serializer {
|
||||
T object = null;
|
||||
|
||||
if (keyValue.istable()) {
|
||||
object = serialize(type, keyValue.checktable());
|
||||
object = serialize(type, null, keyValue.checktable());
|
||||
} else if (keyValue.isint()) {
|
||||
object = (T) (Integer) keyValue.toint();
|
||||
} else if (keyValue.isnumber()) {
|
||||
@@ -65,7 +70,7 @@ public class LuaSerializer implements Serializer {
|
||||
}
|
||||
|
||||
if (object != null) {
|
||||
map.put(String.valueOf(k),object);
|
||||
map.put(String.valueOf(k), object);
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
|
||||
@@ -94,7 +99,7 @@ public class LuaSerializer implements Serializer {
|
||||
T object = null;
|
||||
|
||||
if (keyValue.istable()) {
|
||||
object = serialize(type, keyValue.checktable());
|
||||
object = serialize(type, null, keyValue.checktable());
|
||||
} else if (keyValue.isint()) {
|
||||
object = (T) (Integer) keyValue.toint();
|
||||
} else if (keyValue.isnumber()) {
|
||||
@@ -121,12 +126,24 @@ public class LuaSerializer implements Serializer {
|
||||
return list;
|
||||
}
|
||||
|
||||
public <T> T serialize(Class<T> type, LuaTable table) {
|
||||
private Class<?> getListType(Class<?> type, @Nullable Field field) {
|
||||
if (field == null) {
|
||||
return type.getTypeParameters()[0].getClass();
|
||||
}
|
||||
Type fieldType = field.getGenericType();
|
||||
if (fieldType instanceof ParameterizedType) {
|
||||
return (Class<?>) ((ParameterizedType) fieldType).getActualTypeArguments()[0];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public <T> T serialize(Class<T> type, @Nullable Field field, LuaTable table) {
|
||||
T object = null;
|
||||
|
||||
if (type == List.class) {
|
||||
try {
|
||||
Class<T> listType = (Class<T>) type.getTypeParameters()[0].getClass();
|
||||
Class<?> listType = getListType(type, field);
|
||||
return (T) serializeList(listType, table);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
@@ -158,7 +175,10 @@ public class LuaSerializer implements Serializer {
|
||||
LuaValue keyValue = table.get(k);
|
||||
|
||||
if (keyValue.istable()) {
|
||||
methodAccess.invoke(object, fieldMeta.index, serialize(fieldMeta.getType(), keyValue.checktable()));
|
||||
methodAccess.invoke(
|
||||
object,
|
||||
fieldMeta.index,
|
||||
serialize(fieldMeta.getType(), fieldMeta.getField(), keyValue.checktable()));
|
||||
} else if (fieldMeta.getType().equals(float.class)) {
|
||||
methodAccess.invoke(object, fieldMeta.index, keyValue.tofloat());
|
||||
} else if (fieldMeta.getType().equals(int.class)) {
|
||||
@@ -171,7 +191,7 @@ public class LuaSerializer implements Serializer {
|
||||
methodAccess.invoke(object, fieldMeta.index, keyValue.tojstring());
|
||||
}
|
||||
} catch (Exception ex) {
|
||||
//ex.printStackTrace();
|
||||
// ex.printStackTrace();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -190,7 +210,8 @@ public class LuaSerializer implements Serializer {
|
||||
if (!constructorCache.containsKey(type)) {
|
||||
constructorCache.putIfAbsent(type, ConstructorAccess.get(type));
|
||||
}
|
||||
var methodAccess = Optional.ofNullable(methodAccessCache.get(type)).orElse(MethodAccess.get(type));
|
||||
var methodAccess =
|
||||
Optional.ofNullable(methodAccessCache.get(type)).orElse(MethodAccess.get(type));
|
||||
methodAccessCache.putIfAbsent(type, methodAccess);
|
||||
|
||||
var fieldMetaMap = new HashMap<String, FieldMeta>();
|
||||
@@ -198,20 +219,26 @@ public class LuaSerializer implements Serializer {
|
||||
|
||||
Arrays.stream(type.getDeclaredFields())
|
||||
.filter(field -> methodNameSet.contains(getSetterName(field.getName())))
|
||||
.forEach(field -> {
|
||||
var setter = getSetterName(field.getName());
|
||||
var index = methodAccess.getIndex(setter);
|
||||
fieldMetaMap.put(field.getName(), new FieldMeta(field.getName(), setter, index, field.getType()));
|
||||
});
|
||||
.forEach(
|
||||
field -> {
|
||||
var setter = getSetterName(field.getName());
|
||||
var index = methodAccess.getIndex(setter);
|
||||
fieldMetaMap.put(
|
||||
field.getName(),
|
||||
new FieldMeta(field.getName(), setter, index, field.getType(), field));
|
||||
});
|
||||
|
||||
Arrays.stream(type.getFields())
|
||||
.filter(field -> !fieldMetaMap.containsKey(field.getName()))
|
||||
.filter(field -> methodNameSet.contains(getSetterName(field.getName())))
|
||||
.forEach(field -> {
|
||||
var setter = getSetterName(field.getName());
|
||||
var index = methodAccess.getIndex(setter);
|
||||
fieldMetaMap.put(field.getName(), new FieldMeta(field.getName(), setter, index, field.getType()));
|
||||
});
|
||||
.forEach(
|
||||
field -> {
|
||||
var setter = getSetterName(field.getName());
|
||||
var index = methodAccess.getIndex(setter);
|
||||
fieldMetaMap.put(
|
||||
field.getName(),
|
||||
new FieldMeta(field.getName(), setter, index, field.getType(), field));
|
||||
});
|
||||
|
||||
fieldMetaCache.put(type, fieldMetaMap);
|
||||
return fieldMetaMap;
|
||||
@@ -230,10 +257,11 @@ public class LuaSerializer implements Serializer {
|
||||
@Data
|
||||
@AllArgsConstructor
|
||||
@FieldDefaults(level = AccessLevel.PRIVATE)
|
||||
static class FieldMeta{
|
||||
static class FieldMeta {
|
||||
String name;
|
||||
String setter;
|
||||
int index;
|
||||
Class<?> type;
|
||||
@Nullable Field field;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,15 +5,15 @@ import com.fasterxml.jackson.annotation.Nulls;
|
||||
import com.fasterxml.jackson.core.JsonGenerator;
|
||||
import com.fasterxml.jackson.core.JsonProcessingException;
|
||||
import com.fasterxml.jackson.databind.*;
|
||||
import com.fasterxml.jackson.databind.json.JsonMapper;
|
||||
import com.fasterxml.jackson.databind.module.SimpleModule;
|
||||
import com.fasterxml.jackson.databind.type.CollectionType;
|
||||
import com.fasterxml.jackson.databind.type.MapType;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import org.luaj.vm2.LuaTable;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.*;
|
||||
import org.luaj.vm2.LuaTable;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
|
||||
public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implements Serializer {
|
||||
|
||||
@@ -21,19 +21,24 @@ public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implemen
|
||||
|
||||
public LuaTableJacksonSerializer() {
|
||||
if (objectMapper == null) {
|
||||
objectMapper = new ObjectMapper();
|
||||
objectMapper.configure(MapperFeature.PROPAGATE_TRANSIENT_MARKER, true);
|
||||
// Some properties in Lua table but not in java field
|
||||
objectMapper.configure(DeserializationFeature.FAIL_ON_UNKNOWN_PROPERTIES, false);
|
||||
objectMapper.configOverride(List.class).setSetterInfo(JsonSetter.Value.forContentNulls(Nulls.AS_EMPTY));
|
||||
SimpleModule luaSerializeModule = new SimpleModule();
|
||||
objectMapper =
|
||||
JsonMapper.builder()
|
||||
.configure(MapperFeature.PROPAGATE_TRANSIENT_MARKER, true)
|
||||
.configure(DeserializationFeature.FAIL_ON_UNKNOWN_PROPERTIES, false)
|
||||
.build();
|
||||
objectMapper
|
||||
.configOverride(List.class)
|
||||
.setSetterInfo(JsonSetter.Value.forContentNulls(Nulls.AS_EMPTY));
|
||||
|
||||
var luaSerializeModule = new SimpleModule();
|
||||
luaSerializeModule.addSerializer(LuaTable.class, this);
|
||||
objectMapper.registerModule(luaSerializeModule);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void serialize(LuaTable value, JsonGenerator gen, SerializerProvider serializers) throws IOException {
|
||||
public void serialize(LuaTable value, JsonGenerator gen, SerializerProvider serializers)
|
||||
throws IOException {
|
||||
if (value == null || value.isnil()) {
|
||||
gen.writeNull();
|
||||
return;
|
||||
@@ -117,9 +122,12 @@ public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implemen
|
||||
return list;
|
||||
}
|
||||
|
||||
CollectionType collectionType = objectMapper.getTypeFactory().constructCollectionType(ArrayList.class, type);
|
||||
CollectionType collectionType =
|
||||
objectMapper.getTypeFactory().constructCollectionType(ArrayList.class, type);
|
||||
JsonNode jsonNode = objectMapper.valueToTree(luaTable);
|
||||
Grasscutter.getLogger().trace("[LuaTableToList] className={},data={}", type.getCanonicalName(), jsonNode.toString());
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"[LuaTableToList] className={},data={}", type.getCanonicalName(), jsonNode.toString());
|
||||
if (jsonNode.isEmpty()) {
|
||||
return list;
|
||||
}
|
||||
@@ -151,7 +159,11 @@ public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implemen
|
||||
}
|
||||
|
||||
JsonNode jsonNode = objectMapper.valueToTree(luaTable);
|
||||
Grasscutter.getLogger().trace("[LuaTableToObject] className={},data={}", type.getCanonicalName(), jsonNode.toString());
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"[LuaTableToObject] className={},data={}",
|
||||
type.getCanonicalName(),
|
||||
jsonNode.toString());
|
||||
try {
|
||||
return objectMapper.treeToValue(jsonNode, type);
|
||||
} catch (JsonProcessingException e) {
|
||||
@@ -167,9 +179,12 @@ public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implemen
|
||||
return map;
|
||||
}
|
||||
|
||||
MapType mapStringType = objectMapper.getTypeFactory().constructMapType(HashMap.class, String.class, type);
|
||||
MapType mapStringType =
|
||||
objectMapper.getTypeFactory().constructMapType(HashMap.class, String.class, type);
|
||||
JsonNode jsonNode = objectMapper.valueToTree(luaTable);
|
||||
Grasscutter.getLogger().trace("[LuaTableToMap] className={},data={}", type.getCanonicalName(), jsonNode.toString());
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"[LuaTableToMap] className={},data={}", type.getCanonicalName(), jsonNode.toString());
|
||||
try {
|
||||
Object o = objectMapper.treeToValue(jsonNode, mapStringType);
|
||||
if (o != null) {
|
||||
|
||||
@@ -3,12 +3,11 @@ package emu.grasscutter.scripts.serializer;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
|
||||
public interface Serializer {
|
||||
|
||||
public <T> List<T> toList(Class<T> type, Object obj);
|
||||
<T> List<T> toList(Class<T> type, Object obj);
|
||||
|
||||
public <T> T toObject(Class<T> type, Object obj);
|
||||
<T> T toObject(Class<T> type, Object obj);
|
||||
|
||||
public <T> Map<String,T> toMap(Class<T> type, Object obj);
|
||||
<T> Map<String, T> toMap(Class<T> type, Object obj);
|
||||
}
|
||||
|
||||
@@ -1,43 +1,38 @@
|
||||
package emu.grasscutter.scripts.service;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.excels.MonsterData;
|
||||
import emu.grasscutter.data.excels.WorldLevelData;
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.scripts.SceneScriptManager;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
import emu.grasscutter.scripts.data.SceneMonster;
|
||||
import emu.grasscutter.scripts.data.ScriptArgs;
|
||||
import emu.grasscutter.scripts.listener.ScriptMonsterListener;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class ScriptMonsterSpawnService {
|
||||
|
||||
private final SceneScriptManager sceneScriptManager;
|
||||
public final List<ScriptMonsterListener> onMonsterCreatedListener = new ArrayList<>();
|
||||
|
||||
public final List<ScriptMonsterListener> onMonsterDeadListener = new ArrayList<>();
|
||||
private final SceneScriptManager sceneScriptManager;
|
||||
|
||||
public ScriptMonsterSpawnService(SceneScriptManager sceneScriptManager){
|
||||
public ScriptMonsterSpawnService(SceneScriptManager sceneScriptManager) {
|
||||
this.sceneScriptManager = sceneScriptManager;
|
||||
}
|
||||
|
||||
public void addMonsterCreatedListener(ScriptMonsterListener scriptMonsterListener){
|
||||
public void addMonsterCreatedListener(ScriptMonsterListener scriptMonsterListener) {
|
||||
onMonsterCreatedListener.add(scriptMonsterListener);
|
||||
}
|
||||
public void addMonsterDeadListener(ScriptMonsterListener scriptMonsterListener){
|
||||
|
||||
public void addMonsterDeadListener(ScriptMonsterListener scriptMonsterListener) {
|
||||
onMonsterDeadListener.add(scriptMonsterListener);
|
||||
}
|
||||
public void removeMonsterCreatedListener(ScriptMonsterListener scriptMonsterListener){
|
||||
|
||||
public void removeMonsterCreatedListener(ScriptMonsterListener scriptMonsterListener) {
|
||||
onMonsterCreatedListener.remove(scriptMonsterListener);
|
||||
}
|
||||
public void removeMonsterDeadListener(ScriptMonsterListener scriptMonsterListener){
|
||||
|
||||
public void removeMonsterDeadListener(ScriptMonsterListener scriptMonsterListener) {
|
||||
onMonsterDeadListener.remove(scriptMonsterListener);
|
||||
}
|
||||
public void onMonsterDead(EntityMonster entityMonster){
|
||||
|
||||
public void onMonsterDead(EntityMonster entityMonster) {
|
||||
onMonsterDeadListener.forEach(l -> l.onNotify(entityMonster));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -7,12 +7,11 @@ import emu.grasscutter.scripts.data.SceneGroup;
|
||||
import emu.grasscutter.scripts.data.SceneMonster;
|
||||
import emu.grasscutter.scripts.data.ScriptArgs;
|
||||
import emu.grasscutter.scripts.listener.ScriptMonsterListener;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
public class ScriptMonsterTideService {
|
||||
public final class ScriptMonsterTideService {
|
||||
private final SceneScriptManager sceneScriptManager;
|
||||
private final SceneGroup currentGroup;
|
||||
private final AtomicInteger monsterAlive;
|
||||
@@ -20,11 +19,16 @@ public class ScriptMonsterTideService {
|
||||
private final AtomicInteger monsterKillCount;
|
||||
private final int monsterSceneLimit;
|
||||
private final ConcurrentLinkedQueue<Integer> monsterConfigOrders;
|
||||
private final OnMonsterCreated onMonsterCreated= new OnMonsterCreated();
|
||||
private final OnMonsterDead onMonsterDead= new OnMonsterDead();
|
||||
private final List<Integer> monsterConfigIds;
|
||||
private final OnMonsterCreated onMonsterCreated = new OnMonsterCreated();
|
||||
private final OnMonsterDead onMonsterDead = new OnMonsterDead();
|
||||
|
||||
public ScriptMonsterTideService(SceneScriptManager sceneScriptManager,
|
||||
SceneGroup group, int tideCount, int monsterSceneLimit, Integer[] ordersConfigId){
|
||||
public ScriptMonsterTideService(
|
||||
SceneScriptManager sceneScriptManager,
|
||||
SceneGroup group,
|
||||
int tideCount,
|
||||
int monsterSceneLimit,
|
||||
Integer[] ordersConfigId) {
|
||||
this.sceneScriptManager = sceneScriptManager;
|
||||
this.currentGroup = group;
|
||||
this.monsterSceneLimit = monsterSceneLimit;
|
||||
@@ -32,28 +36,32 @@ public class ScriptMonsterTideService {
|
||||
this.monsterKillCount = new AtomicInteger(0);
|
||||
this.monsterAlive = new AtomicInteger(0);
|
||||
this.monsterConfigOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
|
||||
this.monsterConfigIds = List.of(ordersConfigId);
|
||||
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().addMonsterCreatedListener(onMonsterCreated);
|
||||
this.sceneScriptManager
|
||||
.getScriptMonsterSpawnService()
|
||||
.addMonsterCreatedListener(onMonsterCreated);
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().addMonsterDeadListener(onMonsterDead);
|
||||
// spawn the first turn
|
||||
for (int i = 0; i < this.monsterSceneLimit; i++) {
|
||||
sceneScriptManager.addEntity(this.sceneScriptManager.createMonster(group.id, group.block_id, getNextMonster()));
|
||||
sceneScriptManager.addEntity(
|
||||
this.sceneScriptManager.createMonster(group.id, group.block_id, getNextMonster()));
|
||||
}
|
||||
}
|
||||
|
||||
public class OnMonsterCreated implements ScriptMonsterListener{
|
||||
public class OnMonsterCreated implements ScriptMonsterListener {
|
||||
@Override
|
||||
public void onNotify(EntityMonster sceneMonster) {
|
||||
if(monsterSceneLimit > 0){
|
||||
if (monsterConfigIds.contains(sceneMonster.getConfigId()) && monsterSceneLimit > 0) {
|
||||
monsterAlive.incrementAndGet();
|
||||
monsterTideCount.decrementAndGet();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SceneMonster getNextMonster(){
|
||||
public SceneMonster getNextMonster() {
|
||||
var nextId = this.monsterConfigOrders.poll();
|
||||
if(currentGroup.monsters.containsKey(nextId)){
|
||||
if (currentGroup.monsters.containsKey(nextId)) {
|
||||
return currentGroup.monsters.get(nextId);
|
||||
}
|
||||
// TODO some monster config_id do not exist in groups, so temporarily set it to the first
|
||||
@@ -73,17 +81,22 @@ public class ScriptMonsterTideService {
|
||||
monsterKillCount.incrementAndGet();
|
||||
if (monsterTideCount.get() > 0) {
|
||||
// add more
|
||||
sceneScriptManager.addEntity(sceneScriptManager.createMonster(currentGroup.id, currentGroup.block_id, getNextMonster()));
|
||||
sceneScriptManager.addEntity(
|
||||
sceneScriptManager.createMonster(
|
||||
currentGroup.id, currentGroup.block_id, getNextMonster()));
|
||||
}
|
||||
// spawn the last turn of monsters
|
||||
// fix the 5-2
|
||||
sceneScriptManager.callEvent(EventType.EVENT_MONSTER_TIDE_DIE, new ScriptArgs(monsterKillCount.get()));
|
||||
sceneScriptManager.callEvent(
|
||||
new ScriptArgs(
|
||||
currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void unload(){
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().removeMonsterCreatedListener(onMonsterCreated);
|
||||
public void unload() {
|
||||
this.sceneScriptManager
|
||||
.getScriptMonsterSpawnService()
|
||||
.removeMonsterCreatedListener(onMonsterCreated);
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().removeMonsterDeadListener(onMonsterDead);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user