mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-04-01 05:22:59 +02:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -4,21 +4,26 @@ import com.esotericsoftware.reflectasm.ConstructorAccess;
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import com.esotericsoftware.reflectasm.MethodAccess;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.scripts.ScriptUtils;
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import java.lang.reflect.Field;
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import java.lang.reflect.ParameterizedType;
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import java.lang.reflect.Type;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import lombok.AccessLevel;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import lombok.experimental.FieldDefaults;
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import org.jetbrains.annotations.Nullable;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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public class LuaSerializer implements Serializer {
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private final static Map<Class<?>, MethodAccess> methodAccessCache = new ConcurrentHashMap<>();
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private final static Map<Class<?>, ConstructorAccess<?>> constructorCache = new ConcurrentHashMap<>();
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private final static Map<Class<?>, Map<String, FieldMeta>> fieldMetaCache = new ConcurrentHashMap<>();
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private static final Map<Class<?>, MethodAccess> methodAccessCache = new ConcurrentHashMap<>();
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private static final Map<Class<?>, ConstructorAccess<?>> constructorCache =
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new ConcurrentHashMap<>();
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private static final Map<Class<?>, Map<String, FieldMeta>> fieldMetaCache =
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new ConcurrentHashMap<>();
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@Override
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public <T> List<T> toList(Class<T> type, Object obj) {
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@@ -27,7 +32,7 @@ public class LuaSerializer implements Serializer {
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@Override
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public <T> T toObject(Class<T> type, Object obj) {
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return serialize(type, (LuaTable) obj);
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return serialize(type, null, (LuaTable) obj);
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}
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@Override
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@@ -35,8 +40,8 @@ public class LuaSerializer implements Serializer {
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return serializeMap(type, (LuaTable) obj);
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}
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private <T> Map<String,T> serializeMap(Class<T> type, LuaTable table) {
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Map<String,T> map = new HashMap<>();
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private <T> Map<String, T> serializeMap(Class<T> type, LuaTable table) {
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Map<String, T> map = new HashMap<>();
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if (table == null) {
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return map;
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@@ -51,7 +56,7 @@ public class LuaSerializer implements Serializer {
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T object = null;
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if (keyValue.istable()) {
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object = serialize(type, keyValue.checktable());
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object = serialize(type, null, keyValue.checktable());
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} else if (keyValue.isint()) {
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object = (T) (Integer) keyValue.toint();
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} else if (keyValue.isnumber()) {
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@@ -65,7 +70,7 @@ public class LuaSerializer implements Serializer {
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}
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if (object != null) {
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map.put(String.valueOf(k),object);
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map.put(String.valueOf(k), object);
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}
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} catch (Exception ex) {
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@@ -94,7 +99,7 @@ public class LuaSerializer implements Serializer {
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T object = null;
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if (keyValue.istable()) {
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object = serialize(type, keyValue.checktable());
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object = serialize(type, null, keyValue.checktable());
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} else if (keyValue.isint()) {
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object = (T) (Integer) keyValue.toint();
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} else if (keyValue.isnumber()) {
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@@ -121,12 +126,24 @@ public class LuaSerializer implements Serializer {
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return list;
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}
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public <T> T serialize(Class<T> type, LuaTable table) {
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private Class<?> getListType(Class<?> type, @Nullable Field field) {
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if (field == null) {
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return type.getTypeParameters()[0].getClass();
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}
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Type fieldType = field.getGenericType();
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if (fieldType instanceof ParameterizedType) {
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return (Class<?>) ((ParameterizedType) fieldType).getActualTypeArguments()[0];
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}
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return null;
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}
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public <T> T serialize(Class<T> type, @Nullable Field field, LuaTable table) {
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T object = null;
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if (type == List.class) {
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try {
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Class<T> listType = (Class<T>) type.getTypeParameters()[0].getClass();
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Class<?> listType = getListType(type, field);
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return (T) serializeList(listType, table);
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} catch (Exception e) {
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e.printStackTrace();
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@@ -158,7 +175,10 @@ public class LuaSerializer implements Serializer {
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LuaValue keyValue = table.get(k);
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if (keyValue.istable()) {
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methodAccess.invoke(object, fieldMeta.index, serialize(fieldMeta.getType(), keyValue.checktable()));
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methodAccess.invoke(
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object,
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fieldMeta.index,
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serialize(fieldMeta.getType(), fieldMeta.getField(), keyValue.checktable()));
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} else if (fieldMeta.getType().equals(float.class)) {
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methodAccess.invoke(object, fieldMeta.index, keyValue.tofloat());
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} else if (fieldMeta.getType().equals(int.class)) {
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@@ -171,7 +191,7 @@ public class LuaSerializer implements Serializer {
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methodAccess.invoke(object, fieldMeta.index, keyValue.tojstring());
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}
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} catch (Exception ex) {
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//ex.printStackTrace();
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// ex.printStackTrace();
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continue;
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}
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}
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@@ -190,7 +210,8 @@ public class LuaSerializer implements Serializer {
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if (!constructorCache.containsKey(type)) {
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constructorCache.putIfAbsent(type, ConstructorAccess.get(type));
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}
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var methodAccess = Optional.ofNullable(methodAccessCache.get(type)).orElse(MethodAccess.get(type));
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var methodAccess =
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Optional.ofNullable(methodAccessCache.get(type)).orElse(MethodAccess.get(type));
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methodAccessCache.putIfAbsent(type, methodAccess);
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var fieldMetaMap = new HashMap<String, FieldMeta>();
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@@ -198,20 +219,26 @@ public class LuaSerializer implements Serializer {
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Arrays.stream(type.getDeclaredFields())
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.filter(field -> methodNameSet.contains(getSetterName(field.getName())))
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.forEach(field -> {
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var setter = getSetterName(field.getName());
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var index = methodAccess.getIndex(setter);
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fieldMetaMap.put(field.getName(), new FieldMeta(field.getName(), setter, index, field.getType()));
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});
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.forEach(
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field -> {
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var setter = getSetterName(field.getName());
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var index = methodAccess.getIndex(setter);
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fieldMetaMap.put(
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field.getName(),
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new FieldMeta(field.getName(), setter, index, field.getType(), field));
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});
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Arrays.stream(type.getFields())
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.filter(field -> !fieldMetaMap.containsKey(field.getName()))
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.filter(field -> methodNameSet.contains(getSetterName(field.getName())))
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.forEach(field -> {
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var setter = getSetterName(field.getName());
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var index = methodAccess.getIndex(setter);
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fieldMetaMap.put(field.getName(), new FieldMeta(field.getName(), setter, index, field.getType()));
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});
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.forEach(
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field -> {
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var setter = getSetterName(field.getName());
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var index = methodAccess.getIndex(setter);
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fieldMetaMap.put(
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field.getName(),
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new FieldMeta(field.getName(), setter, index, field.getType(), field));
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});
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fieldMetaCache.put(type, fieldMetaMap);
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return fieldMetaMap;
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@@ -230,10 +257,11 @@ public class LuaSerializer implements Serializer {
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@Data
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@AllArgsConstructor
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@FieldDefaults(level = AccessLevel.PRIVATE)
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static class FieldMeta{
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static class FieldMeta {
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String name;
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String setter;
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int index;
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Class<?> type;
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@Nullable Field field;
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}
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}
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@@ -5,15 +5,15 @@ import com.fasterxml.jackson.annotation.Nulls;
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import com.fasterxml.jackson.core.JsonGenerator;
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import com.fasterxml.jackson.core.JsonProcessingException;
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import com.fasterxml.jackson.databind.*;
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import com.fasterxml.jackson.databind.json.JsonMapper;
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import com.fasterxml.jackson.databind.module.SimpleModule;
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import com.fasterxml.jackson.databind.type.CollectionType;
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import com.fasterxml.jackson.databind.type.MapType;
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import emu.grasscutter.Grasscutter;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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import java.io.IOException;
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import java.util.*;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implements Serializer {
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@@ -21,19 +21,24 @@ public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implemen
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public LuaTableJacksonSerializer() {
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if (objectMapper == null) {
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objectMapper = new ObjectMapper();
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objectMapper.configure(MapperFeature.PROPAGATE_TRANSIENT_MARKER, true);
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// Some properties in Lua table but not in java field
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objectMapper.configure(DeserializationFeature.FAIL_ON_UNKNOWN_PROPERTIES, false);
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objectMapper.configOverride(List.class).setSetterInfo(JsonSetter.Value.forContentNulls(Nulls.AS_EMPTY));
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SimpleModule luaSerializeModule = new SimpleModule();
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objectMapper =
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JsonMapper.builder()
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.configure(MapperFeature.PROPAGATE_TRANSIENT_MARKER, true)
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.configure(DeserializationFeature.FAIL_ON_UNKNOWN_PROPERTIES, false)
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.build();
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objectMapper
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.configOverride(List.class)
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.setSetterInfo(JsonSetter.Value.forContentNulls(Nulls.AS_EMPTY));
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var luaSerializeModule = new SimpleModule();
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luaSerializeModule.addSerializer(LuaTable.class, this);
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objectMapper.registerModule(luaSerializeModule);
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}
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}
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@Override
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public void serialize(LuaTable value, JsonGenerator gen, SerializerProvider serializers) throws IOException {
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public void serialize(LuaTable value, JsonGenerator gen, SerializerProvider serializers)
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throws IOException {
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if (value == null || value.isnil()) {
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gen.writeNull();
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return;
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@@ -117,9 +122,12 @@ public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implemen
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return list;
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}
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CollectionType collectionType = objectMapper.getTypeFactory().constructCollectionType(ArrayList.class, type);
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CollectionType collectionType =
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objectMapper.getTypeFactory().constructCollectionType(ArrayList.class, type);
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JsonNode jsonNode = objectMapper.valueToTree(luaTable);
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Grasscutter.getLogger().trace("[LuaTableToList] className={},data={}", type.getCanonicalName(), jsonNode.toString());
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Grasscutter.getLogger()
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.trace(
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"[LuaTableToList] className={},data={}", type.getCanonicalName(), jsonNode.toString());
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||||
if (jsonNode.isEmpty()) {
|
||||
return list;
|
||||
}
|
||||
@@ -151,7 +159,11 @@ public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implemen
|
||||
}
|
||||
|
||||
JsonNode jsonNode = objectMapper.valueToTree(luaTable);
|
||||
Grasscutter.getLogger().trace("[LuaTableToObject] className={},data={}", type.getCanonicalName(), jsonNode.toString());
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"[LuaTableToObject] className={},data={}",
|
||||
type.getCanonicalName(),
|
||||
jsonNode.toString());
|
||||
try {
|
||||
return objectMapper.treeToValue(jsonNode, type);
|
||||
} catch (JsonProcessingException e) {
|
||||
@@ -167,9 +179,12 @@ public class LuaTableJacksonSerializer extends JsonSerializer<LuaTable> implemen
|
||||
return map;
|
||||
}
|
||||
|
||||
MapType mapStringType = objectMapper.getTypeFactory().constructMapType(HashMap.class, String.class, type);
|
||||
MapType mapStringType =
|
||||
objectMapper.getTypeFactory().constructMapType(HashMap.class, String.class, type);
|
||||
JsonNode jsonNode = objectMapper.valueToTree(luaTable);
|
||||
Grasscutter.getLogger().trace("[LuaTableToMap] className={},data={}", type.getCanonicalName(), jsonNode.toString());
|
||||
Grasscutter.getLogger()
|
||||
.trace(
|
||||
"[LuaTableToMap] className={},data={}", type.getCanonicalName(), jsonNode.toString());
|
||||
try {
|
||||
Object o = objectMapper.treeToValue(jsonNode, mapStringType);
|
||||
if (o != null) {
|
||||
|
||||
@@ -3,12 +3,11 @@ package emu.grasscutter.scripts.serializer;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
|
||||
public interface Serializer {
|
||||
|
||||
public <T> List<T> toList(Class<T> type, Object obj);
|
||||
<T> List<T> toList(Class<T> type, Object obj);
|
||||
|
||||
public <T> T toObject(Class<T> type, Object obj);
|
||||
<T> T toObject(Class<T> type, Object obj);
|
||||
|
||||
public <T> Map<String,T> toMap(Class<T> type, Object obj);
|
||||
<T> Map<String, T> toMap(Class<T> type, Object obj);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user