mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-03-29 12:02:46 +02:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -1,32 +1,35 @@
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package emu.grasscutter.task;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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/*
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* So what is cron expression?
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The format of a Cron expression is as follows.
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Second Minute Hour Day Month Week Year
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Seconds: 0-59
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Minute: 0-59
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hour: 0-23
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Day: 1-31
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Month: 1-12
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Week: 1-7 (0-6 sometimes)
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Year: Specify your own
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If you want to express every second or every minute or something like that, use the * symbol in that position;
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if you want to express more than one such as every 15 minutes and every 30 minutes, you can write:`15, 30`.
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For the rest of the wildcard characters, please Google them yourself
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*/
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@Retention(RetentionPolicy.RUNTIME)
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public @interface Task {
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String taskName() default "NO_NAME";
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String taskCronExpression() default "0 0 0 0 0 ?";
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String triggerName() default "NO_NAME";
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boolean executeImmediatelyAfterReset() default false;
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boolean executeImmediately() default false;
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}
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package emu.grasscutter.task;
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import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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/*
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* So what is cron expression?
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The format of a Cron expression is as follows.
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Second Minute Hour Day Month Week Year
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Seconds: 0-59
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Minute: 0-59
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hour: 0-23
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Day: 1-31
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Month: 1-12
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Week: 1-7 (0-6 sometimes)
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Year: Specify your own
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If you want to express every second or every minute or something like that, use the * symbol in that position;
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if you want to express more than one such as every 15 minutes and every 30 minutes, you can write:`15, 30`.
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For the rest of the wildcard characters, please Google them yourself
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*/
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@Retention(RetentionPolicy.RUNTIME)
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public @interface Task {
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String taskName() default "NO_NAME";
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String taskCronExpression() default "0 0 0 0 0 ?";
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String triggerName() default "NO_NAME";
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boolean executeImmediatelyAfterReset() default false;
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boolean executeImmediately() default false;
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}
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@@ -1,14 +1,14 @@
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package emu.grasscutter.task;
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import org.quartz.*;
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@PersistJobDataAfterExecution
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public abstract class TaskHandler implements Job {
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public void restartExecute() throws JobExecutionException {
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execute(null);
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}
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public abstract void onEnable();
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public abstract void onDisable();
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}
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package emu.grasscutter.task;
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import org.quartz.*;
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@PersistJobDataAfterExecution
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public abstract class TaskHandler implements Job {
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public void restartExecute() throws JobExecutionException {
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execute(null);
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}
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public abstract void onEnable();
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public abstract void onDisable();
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}
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@@ -1,13 +1,11 @@
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package emu.grasscutter.task;
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import emu.grasscutter.Grasscutter;
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import java.util.*;
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import org.quartz.*;
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import org.quartz.impl.StdSchedulerFactory;
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import org.reflections.Reflections;
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import java.util.*;
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@SuppressWarnings({"UnusedReturnValue", "unused"})
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public final class TaskMap {
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private final Map<String, TaskHandler> tasks = new HashMap<>();
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@@ -109,15 +107,13 @@ public final class TaskMap {
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// register task
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try {
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Scheduler scheduler = schedulerFactory.getScheduler();
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JobDetail job = JobBuilder
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.newJob(task.getClass())
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.withIdentity(taskName)
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.build();
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JobDetail job = JobBuilder.newJob(task.getClass()).withIdentity(taskName).build();
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Trigger convTrigger = TriggerBuilder.newTrigger()
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.withIdentity(annotation.triggerName())
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.withSchedule(CronScheduleBuilder.cronSchedule(annotation.taskCronExpression()))
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.build();
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Trigger convTrigger =
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TriggerBuilder.newTrigger()
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.withIdentity(annotation.triggerName())
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.withSchedule(CronScheduleBuilder.cronSchedule(annotation.taskCronExpression()))
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.build();
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scheduler.scheduleJob(job, convTrigger);
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@@ -147,28 +143,31 @@ public final class TaskMap {
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private void scan() {
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Reflections reflector = Grasscutter.reflector;
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Set<Class<?>> classes = reflector.getTypesAnnotatedWith(Task.class);
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classes.forEach(annotated -> {
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try {
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Task taskData = annotated.getAnnotation(Task.class);
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Object object = annotated.getDeclaredConstructor().newInstance();
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if (object instanceof TaskHandler) {
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this.registerTask(taskData.taskName(), (TaskHandler) object);
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if (taskData.executeImmediatelyAfterReset()) {
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this.afterReset.put(taskData.taskName(), (TaskHandler) object);
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classes.forEach(
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annotated -> {
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try {
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Task taskData = annotated.getAnnotation(Task.class);
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Object object = annotated.getDeclaredConstructor().newInstance();
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if (object instanceof TaskHandler) {
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this.registerTask(taskData.taskName(), (TaskHandler) object);
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if (taskData.executeImmediatelyAfterReset()) {
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this.afterReset.put(taskData.taskName(), (TaskHandler) object);
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}
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} else {
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Grasscutter.getLogger()
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.error("Class " + annotated.getName() + " is not a TaskHandler!");
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}
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} catch (Exception exception) {
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Grasscutter.getLogger()
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.error(
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"Failed to register task handler for " + annotated.getSimpleName(), exception);
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}
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} else {
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Grasscutter.getLogger().error("Class " + annotated.getName() + " is not a TaskHandler!");
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}
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} catch (Exception exception) {
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Grasscutter.getLogger().error("Failed to register task handler for " + annotated.getSimpleName(), exception);
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}
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});
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});
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try {
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Scheduler scheduler = schedulerFactory.getScheduler();
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scheduler.start();
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} catch (SchedulerException e) {
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e.printStackTrace();
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}
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}
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}
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@@ -4,18 +4,21 @@ import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.systems.AnnouncementSystem;
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import emu.grasscutter.task.Task;
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import emu.grasscutter.task.TaskHandler;
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import org.quartz.JobExecutionContext;
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import org.quartz.JobExecutionException;
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import java.util.Date;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.stream.Collectors;
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import org.quartz.JobExecutionContext;
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import org.quartz.JobExecutionException;
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@Task(taskName = "Announcement", taskCronExpression = "0 * * * * ?", triggerName = "AnnouncementTrigger")
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@Task(
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taskName = "Announcement",
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taskCronExpression = "0 * * * * ?",
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triggerName = "AnnouncementTrigger")
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public final class AnnouncementTask extends TaskHandler {
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static Map<Integer, Integer> intervalMap = new ConcurrentHashMap<>();
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@Override
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public void onEnable() {
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Grasscutter.getLogger().debug("[Task] Announcement task enabled.");
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@@ -29,22 +32,32 @@ public final class AnnouncementTask extends TaskHandler {
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@Override
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public synchronized void execute(JobExecutionContext context) throws JobExecutionException {
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var current = new Date();
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var announceConfigItems = Grasscutter.getGameServer().getAnnouncementSystem().getAnnounceConfigItemMap().values().stream()
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.filter(AnnouncementSystem.AnnounceConfigItem::isTick)
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.filter(i -> current.after(i.getBeginTime()))
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.filter(i -> current.before(i.getEndTime()))
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.collect(Collectors.toMap(AnnouncementSystem.AnnounceConfigItem::getTemplateId, y -> y));
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var announceConfigItems =
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Grasscutter.getGameServer()
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.getAnnouncementSystem()
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.getAnnounceConfigItemMap()
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.values()
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.stream()
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.filter(AnnouncementSystem.AnnounceConfigItem::isTick)
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.filter(i -> current.after(i.getBeginTime()))
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.filter(i -> current.before(i.getEndTime()))
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.collect(
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Collectors.toMap(AnnouncementSystem.AnnounceConfigItem::getTemplateId, y -> y));
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announceConfigItems.values().forEach(i -> intervalMap.compute(i.getTemplateId(), (k,v) -> v == null ? 1 : v + 1));
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announceConfigItems
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.values()
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.forEach(i -> intervalMap.compute(i.getTemplateId(), (k, v) -> v == null ? 1 : v + 1));
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var toSend = intervalMap.entrySet().stream()
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.filter(i -> announceConfigItems.containsKey(i.getKey()))
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.filter(i -> i.getValue() >= announceConfigItems.get(i.getKey()).getInterval())
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.map(i -> announceConfigItems.get(i.getKey()))
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.toList();
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var toSend =
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intervalMap.entrySet().stream()
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.filter(i -> announceConfigItems.containsKey(i.getKey()))
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.filter(i -> i.getValue() >= announceConfigItems.get(i.getKey()).getInterval())
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.map(i -> announceConfigItems.get(i.getKey()))
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.toList();
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Grasscutter.getGameServer().getAnnouncementSystem().broadcast(toSend);
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Grasscutter.getLogger().debug("Broadcast {} announcement(s) to all online players", toSend.size());
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Grasscutter.getLogger()
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.trace("Broadcast {} announcement(s) to all online players", toSend.size());
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// clear the interval count
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toSend.forEach(i -> intervalMap.put(i.getTemplateId(), 0));
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@@ -1,34 +1,36 @@
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package emu.grasscutter.task.tasks;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.task.Task;
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import emu.grasscutter.task.TaskHandler;
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import org.quartz.JobExecutionContext;
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import org.quartz.JobExecutionException;
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@Task(taskName = "MoonCard", taskCronExpression = "0 0 0 * * ?", triggerName = "MoonCardTrigger")
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// taskCronExpression: Fixed time period: 0:0:0 every day (twenty-four hour system)
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public final class MoonCard extends TaskHandler {
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@Override
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public void onEnable() {
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Grasscutter.getLogger().debug("[Task] MoonCard task enabled.");
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}
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@Override
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public void onDisable() {
|
||||
Grasscutter.getLogger().debug("[Task] MoonCard task disabled.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void execute(JobExecutionContext context) throws JobExecutionException {
|
||||
Grasscutter.getGameServer().getPlayers().forEach((uid, player) -> {
|
||||
if (player.isOnline()) {
|
||||
if (player.inMoonCard()) {
|
||||
player.getTodayMoonCard();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
package emu.grasscutter.task.tasks;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.task.Task;
|
||||
import emu.grasscutter.task.TaskHandler;
|
||||
import org.quartz.JobExecutionContext;
|
||||
import org.quartz.JobExecutionException;
|
||||
|
||||
@Task(taskName = "MoonCard", taskCronExpression = "0 0 0 * * ?", triggerName = "MoonCardTrigger")
|
||||
// taskCronExpression: Fixed time period: 0:0:0 every day (twenty-four hour system)
|
||||
public final class MoonCard extends TaskHandler {
|
||||
|
||||
@Override
|
||||
public void onEnable() {
|
||||
Grasscutter.getLogger().debug("[Task] MoonCard task enabled.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDisable() {
|
||||
Grasscutter.getLogger().debug("[Task] MoonCard task disabled.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void execute(JobExecutionContext context) throws JobExecutionException {
|
||||
Grasscutter.getGameServer()
|
||||
.getPlayers()
|
||||
.forEach(
|
||||
(uid, player) -> {
|
||||
if (player.isOnline()) {
|
||||
if (player.inMoonCard()) {
|
||||
player.getTodayMoonCard();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user