mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-04-03 06:22:28 +02:00
Merge unstable into development (#2173)
* Remove more scene synchronized
* Fix worktop options not appearing
* Format code [skip actions]
* Fix delay with server tasks
* Format code [skip actions]
* Fully fix fairy clock (#2146)
* Fix scene transition
* fully fix fairy clock
* Re-add call to `Player#updatePlayerGameTime`
* Format code [skip actions]
* Initialize the script loader in `ResourceLoader#loadAll`
* Fix region removal checking
* Format code [skip actions]
* Use Lombok's `EqualsAndHashCode` for comparing scene regions
* Format code [skip actions]
* Move 'invalid gather object' to `trace`
* Add more information to the 'unknown condition handler' message
* Move invalid ability action to trace
* Make `KcpTunnel` public
* Validate the NPC being talked to
* Format code [skip actions]
* NPCs are not spawned server side; change logic to handle it
* Format code [skip actions]
* unload scene when there are no players (#2147)
* unload scene when there are no players
* Update src/main/java/emu/grasscutter/game/world/Scene.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Check if a command should be copied or HTTP should be used
* Lint Code [skip actions]
* Fix character names rendering incorrectly
* Add basic troubleshooting command
* Implement handbook teleporting
also a few formatting changes and sort data by logical sense
* Fix listener `ConcurrentModificationException` issue
* Add color change to `Join the Community!`
* Lint Code [skip actions]
* Make clickable buttons appear clickable
* Remove 'Mechanicus' entities from the list of entities
* Format code [skip actions]
* Fix going back returning a blank screen
* Implement entity spawning
* Add setting level to entity card
* Add support for 'plain text' mode
* Make descriptions of objects scrollable
* Lint Code [skip actions]
* Format code [skip actions]
* Change the way existing hooks work
* Format code [skip actions]
* Upgrade Javalin to 5.5.0 & Fix project warnings
* Upgrade logging libraries
* Fix gacha mappings static file issue
* Add temporary backwards compatability for `ServerHelper`
* Format code [skip actions]
* Remove artifact signatures from VCS
* Fix forge queue data protocol definition
* Run `spotlessApply`
* Format code [skip actions]
* Download data required for building artifacts
* Add call for Facebook logins
* Add the wiki page as a submodule
* Format code [skip actions]
* Update translation (#2150)
* Update translation
* Update translation
* Separate the dispatch and game servers (pt. 1)
gacha is still broken, handbook still needs to be done
* Format code [skip actions]
* Separate the dispatch and game servers (pt. 2)
this commit fixes the gacha page
* Add description for '/troubleshoot'
* Set default avatar talent level to 10
* Separate the dispatch and game servers (pt. 3)
implement handbook across servers!
* Format code [skip actions]
* Update GitHub Actions to use 'download-file' over 'wget'
* Gm handbook lmao (#2149)
* Fix font issue
* Fix avatars
* Fix text overflow in commands
* Fix virtualized lists and items page 😭😭
* magix why 💀
* use hover style in all minicards
* button
* remove console.log
* lint
* Add icons
* magix asked
* Fix overflow padding issue
* Fix achievement text overflow
* remove icons from repo
* Change command icon
* Add the wiki page as a submodule
* total magix moment
* fix text overflow in commands
* Fix discord button
* Make text scale on Minicard
* import icons and font from another source
* Add hover effects to siebar buttons
* move font and readme to submodule repo
* Make data folder a submodule
* import icons and font from data submodule
* Update README.md
* total magix moment
* magix moment v2
* submodule change
* Import `.webp` files
* Resize `HomeButton`
* Fix 'Copy Command' reappearing after changing pages
---------
Co-authored-by: KingRainbow44 <kobedo11@gmail.com>
* Lint Code [skip actions]
* Download data for the build, not for the lint
* format imports
this is really just to see if build handbook works kek
* Implement proper handbook authentication (pt. 1)
* Implement proper handbook authentication (pt. 2)
* Format code [skip actions]
* Add quest data dumping for the handbook
* Change colors to fit _something suitable_
* Format code [skip actions]
* Fix force pushing to branches after linting
* Fix logic of `SetPlayerPropReq`
* Move more group loading to `trace`
* Add handbook IP authentication in hybrid mode
* Fix player level up not displaying on the client properly
* Format code [skip actions]
* Fix game time locking
* Format code [skip actions]
* Update player properties
* Format code [skip actions]
* Move `warn`s for groups to `debug`
* Fix player pausing
* Move more logs to `trace`
* Use `removeItemById` for deleting items via quests
* Clean up logger more
* Pause in-game time when the world is paused
* Format code [skip actions]
* More player property documentation
* Multi-threaded resource loading
* Format code [skip actions]
* Add quest widgets
* Add quests page (basic impl.)
* Add/fix colors
also fix tailwind
* Remove banned packets
client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted
* Re-add `BeginCameraSceneLookNotify`
* Fix being unable to attack (#2157)
* Add `PlayerOpenChestEvent`
* Add methods to get players from the server
* Add static methods to register an event handler
* Add `PlayerEnterDungeonEvent`
* Remove legacy documentation from `PlayerMoveEvent`
* Add `PlayerChatEvent`
* Add defaults to `Position`
* Clean up `.utils`
* Revert `Multi-threaded resource loading`
* Fix changing target UID when talking to the server
* Lint Code [skip actions]
* Format code [skip actions]
* fix NPC talk triggering main quest in 46101 (#2158)
Make it so that only talks where the param matches the talkId are checked.
* Format code [skip actions]
* Partially fix Chasing Shadows (#2159)
* Partially fix Chasing Shadows
* Go ahead and move it before the return before Magix tells me to.
* Format code [skip actions]
* Bring back period lol (#2160)
* Disable SNI for the HTTPS server
* Add `EntityCreationEvent`
* Add initial startup message
this is so the server appears like its preparing to start
* Format code [skip actions]
* Enable debug mode for plugin loggers if enabled for the primary logger
* Add documentation about `WorldAreaConfigData`
* Make more fields in excels accessible
* Remove deprecated fields from `GetShopRsp`
* Run `spotlessApply` on definitions
* Add `PlayerEnterAreaEvent`
* Optimize event calls
* Fix event invokes
* Format code [skip actions]
* Remove manual autofinish for main quests. (#2162)
* Add world areas to the textmap cache
* Format code [skip actions]
* Don't overdefine variables in extended classes (#2163)
* Add dumper for world areas
* Format code [skip actions]
* instantiate personalLineList (#2165)
* Fix protocol definitions
thank you Nazrin! (+ hiro for raw definitions)
* Fix the background color leaking from the character widget
* Change HTML spacing to 2 spaces
* Implement hiding widgets
* Change scrollbar to a vibrant color
* Add _some_ scaling to the home buttons and its text
* Build the handbook with Gradle
* Fix the 'finer details' with the handbook UI
* Lint Code [skip actions]
* Fix target destination for the Gradle-built handbook
* Implement fetching a player across servers & Add a chainable JsonObject
useful for plugins! might be used in grasscutter eventually
* Fix GitHub actions
* Fix event calling & canceling
* Run `spotlessApply`
* Rename fields (might be wrong)
* Add/update all/more protocol definitions
* Add/update all/more protocol definitions
* Remove outdated packet
* Fix protocol definitions
* Format code [skip actions]
* Implement some lua variables for less console spam (#2172)
* Implement some lua variables for less console spam
* Add GetHostQuestState
This fixes some chapter 3 stuff.
* Format code [skip actions]
* Fix merge import
* Format code [skip actions]
* Fully fix fairy clock for real this time (#2167)
* Fully fix fairy clock For real this time
* Make it so relogging keeps the time lock state.
* Refactor out questLockTime
* Per Hartie, the client packet needs to be changed too
* Update src/main/java/emu/grasscutter/game/world/World.java
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java
* Remove all code not needed to get clock working
---------
Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
* Implement a proper ability system (#2166)
* Apply fix `21dec2fe`
* Apply fix `89d01d5f`
* Apply fix `d900f154`
this one was already implemented; updated to use call from previous commit
* Ability changing commit
TODO: change info to debug
* Remove use of deprecated methods/fields
* Temp commit v2
(Adding LoseHP and some fixes)
* Oopsie
* Probably fix monster battle
* Fix issue with reflecting into fields
* Fix some things
* Fix ability names for 3.6 resources
* Improve logging
---------
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
* Format code [skip actions]
* Add system for sending messages between servers
* Format some code
* Remove protocol definitions from Spotless
* Default debug to false; enable with `-debug`
* Implement completely useless global value copying
* HACK: Return the avatar which holds the weapon when the weapon is referred to by ID
* Add properties to `AbilityModifier`
* Change the way HTML is served after authentication
* Use thread executors to speed up the database loading process
* Format code [skip actions]
* Add system for setting handbook address and port
* Lint Code [skip actions]
* Format code [skip actions]
* Fix game-related data not saving
* Format code [skip actions]
* Fix handbook server details
* Lint Code [skip actions]
* Format code [skip actions]
* Use the headers provided by a context to get the IP address
should acknowledge #1975
* Format code [skip actions]
* Move more logs to `trace`
* Format code [skip actions]
* more trace
* Fix something and implement weapon entities
* Format code [skip actions]
* Fix `EntityWeapon`
* Remove deprecated API & Fix resource checking
* Fix unnecessary warning for first-time setup
* Implement handbook request limiting
* Format code [skip actions]
* Fix new avatar weapons being null
* Format code [skip actions]
* Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met
* Load activity config on server startup
* Require plugins to specify an API version and match with the server
* Add default open state ignore list
* Format code [skip actions]
* Quick fix for questing, needs more investigation
This would make the questing work again
* Remove existing hack for 35303
* Fix ignored open states from being set
* Format code [skip actions]
* fix the stupidest bug ive ever seen
* Optimize player kicking on server close
* Format code [skip actions]
* Re-add hack to fix 35303
* Update GitHub actions
* Format code [skip actions]
* Potentially fix issues with regions
* Download additional handbook data
* Revert "Potentially fix issues with regions"
This reverts commit 84e3823695.
---------
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: scooterboo <lewasite@yahoo.com>
Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com>
Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com>
Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
This commit is contained in:
@@ -1,20 +1,490 @@
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package emu.grasscutter.tools;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.Command.TargetRequirement;
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import emu.grasscutter.command.CommandMap;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.ResourceLoader;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.utils.JsonUtils;
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import emu.grasscutter.utils.lang.Language;
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import java.io.File;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collectors;
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import lombok.AllArgsConstructor;
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import emu.grasscutter.net.proto.GetGachaInfoRspOuterClass.GetGachaInfoRsp;
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import emu.grasscutter.net.proto.GetShopRspOuterClass.GetShopRsp;
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public interface Dumpers {
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// See `src/handbook/data/README.md` for attributions.
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public final class Dumpers {
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public static void extractBanner(byte[] data) throws Exception {
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GetGachaInfoRsp proto = GetGachaInfoRsp.parseFrom(data);
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System.out.println(proto);
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/**
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* Fetches the description of a command.
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*
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* @param locale The locale to use.
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* @param command The command to get the description of.
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* @return The description of the command.
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*/
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private static String commandDescription(String locale, Command command) {
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try {
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// Get the language by the locale.
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var language = Language.getLanguage(locale);
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if (language == null) throw new IllegalArgumentException("Invalid language.");
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return language.get("commands." + command.label() + ".description");
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} catch (IllegalArgumentException ignored) {
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return command.label();
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}
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}
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public static void extractShop(byte[] data) throws Exception {
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GetShopRsp proto = GetShopRsp.parseFrom(data);
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System.out.println(proto);
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/**
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* Encodes the dump into comma separated values.
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*
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* @param dump The dump to encode.
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* @return The encoded dump.
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*/
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private static String miniEncode(Map<Integer, ?> dump) {
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return dump.entrySet().stream()
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.map(entry -> entry.getKey() + "," + entry.getValue().toString())
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.collect(Collectors.joining("\n"));
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}
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/**
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* Encodes the dump into comma separated values.
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*
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* @param dump The dump to encode.
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* @return The encoded dump.
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*/
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private static String miniEncode(Map<Integer, ?> dump, String... headers) {
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return String.join(",", headers) + "\n" + Dumpers.miniEncode(dump);
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}
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/**
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* Dumps all commands to a JSON file.
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*
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* @param locale The language to dump the commands in.
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*/
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static void dumpCommands(String locale) {
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// Check that commands are registered.
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var commandMap = CommandMap.getInstance();
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if (commandMap == null) commandMap = new CommandMap(true);
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// Convert all registered commands to an info map.
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var dump = new HashMap<String, CommandInfo>();
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commandMap
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.getAnnotationsAsList()
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.forEach(
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command -> {
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var description = Dumpers.commandDescription(locale, command);
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var labels =
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new ArrayList<String>() {
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{
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this.add(command.label());
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this.addAll(List.of(command.aliases()));
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}
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};
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// Add the command info to the list.
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dump.put(
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command.label(),
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new CommandInfo(
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labels,
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description,
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List.of(command.usage()),
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List.of(command.permission(), command.permissionTargeted()),
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command.targetRequirement()));
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});
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try {
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// Create a file for the dump.
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var file = new File("commands.json");
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if (file.exists() && !file.delete()) throw new RuntimeException("Failed to delete file.");
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if (!file.exists() && !file.createNewFile())
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throw new RuntimeException("Failed to create file.");
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// Write the dump to the file.
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Files.writeString(file.toPath(), JsonUtils.encode(dump));
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} catch (IOException ignored) {
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throw new RuntimeException("Failed to write to file.");
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}
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}
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/**
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* Dumps all avatars to a CSV file.
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*
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* @param locale The language to dump the avatars in.
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*/
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static void dumpAvatars(String locale) {
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// Reload resources.
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ResourceLoader.loadAll();
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Language.loadTextMaps();
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// Convert all known avatars to an avatar map.
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var dump = new HashMap<Integer, AvatarInfo>();
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GameData.getAvatarDataMap()
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.forEach(
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(id, avatar) -> {
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var langHash = avatar.getNameTextMapHash();
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dump.put(
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id,
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new AvatarInfo(
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langHash == 0
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? avatar.getName()
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: Language.getTextMapKey(langHash).get(locale),
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avatar.getQualityType().equals("QUALITY_PURPLE")
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? Quality.EPIC
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: Quality.LEGENDARY));
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});
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try {
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// Create a file for the dump.
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var file = new File("avatars.csv");
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if (file.exists() && !file.delete()) throw new RuntimeException("Failed to delete file.");
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if (!file.exists() && !file.createNewFile())
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throw new RuntimeException("Failed to create file.");
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// Write the dump to the file.
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Files.writeString(file.toPath(), Dumpers.miniEncode(dump));
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} catch (IOException ignored) {
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throw new RuntimeException("Failed to write to file.");
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}
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}
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/**
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* Dumps all items to a CSVv file.
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*
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* @param locale The language to dump the items in.
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*/
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static void dumpItems(String locale) {
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// Reload resources.
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ResourceLoader.loadAll();
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Language.loadTextMaps();
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// Convert all known items to an item map.
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var originalDump = new ArrayList<ItemInfo>();
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GameData.getItemDataMap()
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.forEach(
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(id, item) ->
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originalDump.add(
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new ItemInfo(
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id,
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Language.getTextMapKey(item.getNameTextMapHash()).get(locale),
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Quality.from(item.getRankLevel()),
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item.getItemType(),
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item.getIcon().length() > 0 ? item.getIcon().substring(3) : "")));
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// Create a new dump with filtered duplicates.
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var names = new ArrayList<String>();
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var dump = new HashMap<Integer, ItemInfo>();
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originalDump.forEach(
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item -> {
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// Validate the item.
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if (item.name.contains("[CHS]")) return;
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if (names.contains(item.name)) return;
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if (dump.containsKey(item.id)) return;
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// Add the item to the dump.
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names.add(item.name);
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dump.put(item.id, item);
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});
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try {
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// Create a file for the dump.
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var file = new File("items.csv");
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if (file.exists() && !file.delete()) throw new RuntimeException("Failed to delete file.");
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if (!file.exists() && !file.createNewFile())
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throw new RuntimeException("Failed to create file.");
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// Write the dump to the file.
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Files.writeString(file.toPath(), Dumpers.miniEncode(dump));
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} catch (IOException ignored) {
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throw new RuntimeException("Failed to write to file.");
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}
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}
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/** Dumps all scenes to a CSV file. */
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static void dumpScenes() {
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// Reload resources.
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ResourceLoader.loadAll();
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Language.loadTextMaps();
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// Convert all known scenes to a scene map.
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var dump = new HashMap<Integer, SceneInfo>();
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GameData.getSceneDataMap()
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.forEach(
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(id, scene) ->
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dump.put(id, new SceneInfo(scene.getScriptData(), scene.getSceneType())));
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try {
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// Create a file for the dump.
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var file = new File("scenes.csv");
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if (file.exists() && !file.delete()) throw new RuntimeException("Failed to delete file.");
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if (!file.exists() && !file.createNewFile())
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throw new RuntimeException("Failed to create file.");
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// Write the dump to the file.
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Files.writeString(file.toPath(), Dumpers.miniEncode(dump));
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} catch (IOException ignored) {
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throw new RuntimeException("Failed to write to file.");
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}
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}
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/**
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* Dumps all entities to a CSV file.
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*
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* @param locale The language to dump the entities in.
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*/
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static void dumpEntities(String locale) {
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// Reload resources.
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ResourceLoader.loadAll();
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Language.loadTextMaps();
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// Convert all known avatars to an avatar map.
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var dump = new HashMap<Integer, EntityInfo>();
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GameData.getMonsterDataMap()
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.forEach(
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(id, monster) -> {
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var langHash = monster.getNameTextMapHash();
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dump.put(
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id,
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new EntityInfo(
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langHash == 0
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? monster.getMonsterName()
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: Language.getTextMapKey(langHash).get(locale),
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monster.getMonsterName()));
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});
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try {
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// Create a file for the dump.
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var file = new File("entities.csv");
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if (file.exists() && !file.delete()) throw new RuntimeException("Failed to delete file.");
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if (!file.exists() && !file.createNewFile())
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throw new RuntimeException("Failed to create file.");
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// Write the dump to the file.
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Files.writeString(file.toPath(), Dumpers.miniEncode(dump));
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} catch (IOException ignored) {
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throw new RuntimeException("Failed to write to file.");
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}
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}
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/**
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* Dumps all quests to a JSON file.
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*
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* @param locale The language to dump the quests in.
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*/
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static void dumpQuests(String locale) {
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// Reload resources.
|
||||
ResourceLoader.loadAll();
|
||||
Language.loadTextMaps();
|
||||
|
||||
// Convert all known quests to a quest map.
|
||||
var dump = new HashMap<Integer, QuestInfo>();
|
||||
GameData.getQuestDataMap()
|
||||
.forEach(
|
||||
(id, quest) -> {
|
||||
var langHash = quest.getDescTextMapHash();
|
||||
dump.put(
|
||||
id,
|
||||
new QuestInfo(
|
||||
langHash == 0
|
||||
? "Unknown"
|
||||
: Language.getTextMapKey(langHash).get(locale).replaceAll(",", "\\\\"),
|
||||
quest.getMainId()));
|
||||
});
|
||||
|
||||
// Convert all known main quests into a quest map.
|
||||
var mainDump = new HashMap<Integer, MainQuestInfo>();
|
||||
GameData.getMainQuestDataMap()
|
||||
.forEach(
|
||||
(id, mainQuest) -> {
|
||||
var langHash = mainQuest.getTitleTextMapHash();
|
||||
mainDump.put(
|
||||
id,
|
||||
new MainQuestInfo(
|
||||
langHash == 0
|
||||
? "Unknown"
|
||||
: Language.getTextMapKey(langHash).get(locale).replaceAll(",", "\\\\")));
|
||||
});
|
||||
|
||||
try {
|
||||
// Create a file for the dump.
|
||||
var file = new File("quests.csv");
|
||||
if (file.exists() && !file.delete()) throw new RuntimeException("Failed to delete file.");
|
||||
if (!file.exists() && !file.createNewFile())
|
||||
throw new RuntimeException("Failed to create file.");
|
||||
|
||||
// Write the dump to the file.
|
||||
Files.writeString(file.toPath(), Dumpers.miniEncode(dump, "id", "description", "mainId"));
|
||||
} catch (IOException ignored) {
|
||||
throw new RuntimeException("Failed to write to file.");
|
||||
}
|
||||
|
||||
try {
|
||||
// Create a file for the dump.
|
||||
var file = new File("mainquests.csv");
|
||||
if (file.exists() && !file.delete()) throw new RuntimeException("Failed to delete file.");
|
||||
if (!file.exists() && !file.createNewFile())
|
||||
throw new RuntimeException("Failed to create file.");
|
||||
|
||||
// Write the dump to the file.
|
||||
Files.writeString(file.toPath(), Dumpers.miniEncode(mainDump, "id", "title"));
|
||||
} catch (IOException ignored) {
|
||||
throw new RuntimeException("Failed to write to file.");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Dumps all areas to a CSV file.
|
||||
*
|
||||
* @param locale The language to dump the areas in.
|
||||
*/
|
||||
static void dumpAreas(String locale) {
|
||||
// Reload resources.
|
||||
ResourceLoader.loadAll();
|
||||
Language.loadTextMaps();
|
||||
|
||||
// Convert all known areas to an area map.
|
||||
var dump = new HashMap<Integer, AreaInfo>();
|
||||
GameData.getWorldAreaDataMap()
|
||||
.forEach(
|
||||
(id, area) -> {
|
||||
var langHash = area.getTextMapHash();
|
||||
dump.put(
|
||||
area.getChildArea() == 0 ? area.getParentArea() : area.getChildArea(),
|
||||
new AreaInfo(
|
||||
area.getParentArea(),
|
||||
langHash == 0 ? "Unknown" : Language.getTextMapKey(langHash).get(locale)));
|
||||
});
|
||||
|
||||
try {
|
||||
// Create a file for the dump.
|
||||
var file = new File("areas.csv");
|
||||
if (file.exists() && !file.delete()) throw new RuntimeException("Failed to delete file.");
|
||||
if (!file.exists() && !file.createNewFile())
|
||||
throw new RuntimeException("Failed to create file.");
|
||||
|
||||
// Write the dump to the file.
|
||||
Files.writeString(file.toPath(), Dumpers.miniEncode(dump, "id", "parent", "name"));
|
||||
} catch (IOException ignored) {
|
||||
throw new RuntimeException("Failed to write to file.");
|
||||
}
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
class CommandInfo {
|
||||
public List<String> name;
|
||||
public String description;
|
||||
public List<String> usage;
|
||||
public List<String> permission;
|
||||
public TargetRequirement target;
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
class AvatarInfo {
|
||||
public String name;
|
||||
public Quality quality;
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.name + "," + this.quality;
|
||||
}
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
class ItemInfo {
|
||||
public Integer id;
|
||||
public String name;
|
||||
public Quality quality;
|
||||
public ItemType type;
|
||||
public String icon;
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.name + "," + this.quality + "," + this.type + "," + this.icon;
|
||||
}
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
class SceneInfo {
|
||||
public String identifier;
|
||||
public SceneType type;
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.identifier + "," + this.type;
|
||||
}
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
class EntityInfo {
|
||||
public String name;
|
||||
public String internal;
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.name + "," + this.internal;
|
||||
}
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
class MainQuestInfo {
|
||||
public String title;
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.title;
|
||||
}
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
class QuestInfo {
|
||||
public String description;
|
||||
public int mainQuest;
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.description + "," + this.mainQuest;
|
||||
}
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
class AreaInfo {
|
||||
public int parent;
|
||||
public String name;
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.parent + "," + this.name;
|
||||
}
|
||||
}
|
||||
|
||||
enum Quality {
|
||||
LEGENDARY,
|
||||
EPIC,
|
||||
RARE,
|
||||
UNCOMMON,
|
||||
COMMON,
|
||||
UNKNOWN;
|
||||
|
||||
/**
|
||||
* Convert a rank level to a quality.
|
||||
*
|
||||
* @param rankLevel The rank level to convert.
|
||||
* @return The quality.
|
||||
*/
|
||||
static Quality from(int rankLevel) {
|
||||
return switch (rankLevel) {
|
||||
case 0 -> UNKNOWN;
|
||||
case 1 -> COMMON;
|
||||
case 2 -> UNCOMMON;
|
||||
case 3 -> RARE;
|
||||
case 4 -> EPIC;
|
||||
default -> LEGENDARY;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,26 @@
|
||||
package emu.grasscutter.tools;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.OutputStreamWriter;
|
||||
import java.io.PrintWriter;
|
||||
import static emu.grasscutter.utils.FileUtils.getResourcePath;
|
||||
import static emu.grasscutter.utils.lang.Language.getTextMapKey;
|
||||
|
||||
import emu.grasscutter.GameConstants;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.command.CommandMap;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.ResourceLoader;
|
||||
import emu.grasscutter.data.common.ItemUseData;
|
||||
import emu.grasscutter.data.excels.HomeWorldBgmData;
|
||||
import emu.grasscutter.data.excels.ItemData;
|
||||
import emu.grasscutter.data.excels.achievement.AchievementData;
|
||||
import emu.grasscutter.data.excels.avatar.AvatarData;
|
||||
import emu.grasscutter.utils.FileUtils;
|
||||
import emu.grasscutter.utils.JsonUtils;
|
||||
import emu.grasscutter.utils.lang.Language;
|
||||
import emu.grasscutter.utils.lang.Language.TextStrings;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntRBTreeMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectRBTreeMap;
|
||||
import java.io.*;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
@@ -15,28 +31,14 @@ import java.util.function.Function;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.IntStream;
|
||||
import java.util.stream.LongStream;
|
||||
|
||||
import emu.grasscutter.GameConstants;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.command.CommandHandler;
|
||||
import emu.grasscutter.command.CommandMap;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.ResourceLoader;
|
||||
import emu.grasscutter.data.excels.AchievementData;
|
||||
import emu.grasscutter.data.excels.AvatarData;
|
||||
import emu.grasscutter.data.excels.ItemData;
|
||||
import emu.grasscutter.utils.Language;
|
||||
import emu.grasscutter.utils.Language.TextStrings;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntRBTreeMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectRBTreeMap;
|
||||
import lombok.AllArgsConstructor;
|
||||
import lombok.Builder;
|
||||
import lombok.val;
|
||||
|
||||
import static emu.grasscutter.utils.FileUtils.getResourcePath;
|
||||
import static emu.grasscutter.utils.Language.getTextMapKey;
|
||||
|
||||
public final class Tools {
|
||||
/**
|
||||
* This generates the GM handbooks with a message by default.
|
||||
*
|
||||
* @throws Exception If an error occurs while generating the handbooks.
|
||||
*/
|
||||
public static void createGmHandbooks() throws Exception {
|
||||
@@ -45,15 +47,26 @@ public final class Tools {
|
||||
|
||||
/**
|
||||
* Generates a GM handbook for each language.
|
||||
*
|
||||
* @param message Should a message be printed to the console?
|
||||
* @throws Exception If an error occurs while generating the handbooks.
|
||||
*/
|
||||
public static void createGmHandbooks(boolean message) throws Exception {
|
||||
// Check if the GM Handbook directory exists.
|
||||
val handbookDir = new File("GM Handbook");
|
||||
if (handbookDir.exists()) return;
|
||||
|
||||
val languages = Language.TextStrings.getLanguages();
|
||||
|
||||
ResourceLoader.loadAll();
|
||||
val mainQuestTitles = new Int2IntRBTreeMap(GameData.getMainQuestDataMap().int2ObjectEntrySet().stream().collect(Collectors.toMap(e -> (int) e.getIntKey(), e -> (int) e.getValue().getTitleTextMapHash())));
|
||||
// val questDescs = new Int2IntRBTreeMap(GameData.getQuestDataMap().int2ObjectEntrySet().stream().collect(Collectors.toMap(e -> (int) e.getIntKey(), e -> (int) e.getValue().getDescTextMapHash())));
|
||||
val mainQuestTitles =
|
||||
new Int2IntRBTreeMap(
|
||||
GameData.getMainQuestDataMap().int2ObjectEntrySet().stream()
|
||||
.collect(
|
||||
Collectors.toMap(
|
||||
e -> e.getIntKey(), e -> (int) e.getValue().getTitleTextMapHash())));
|
||||
// val questDescs = new
|
||||
// Int2IntRBTreeMap(GameData.getQuestDataMap().int2ObjectEntrySet().stream().collect(Collectors.toMap(e -> (int) e.getIntKey(), e -> (int) e.getValue().getDescTextMapHash())));
|
||||
|
||||
val avatarDataMap = new Int2ObjectRBTreeMap<>(GameData.getAvatarDataMap());
|
||||
val itemDataMap = new Int2ObjectRBTreeMap<>(GameData.getItemDataMap());
|
||||
@@ -65,77 +78,108 @@ public final class Tools {
|
||||
Function<SortedMap<?, ?>, String> getPad = m -> "%" + m.lastKey().toString().length() + "s : ";
|
||||
|
||||
// Create builders and helper functions
|
||||
val handbookBuilders = IntStream.range(0, TextStrings.NUM_LANGUAGES).mapToObj(i -> new StringBuilder()).toList();
|
||||
var h = new Object() {
|
||||
void newLine(String line) {
|
||||
handbookBuilders.forEach(b -> b.append(line + "\n"));
|
||||
}
|
||||
void newSection(String title) {
|
||||
newLine("\n\n// " + title);
|
||||
}
|
||||
void newTranslatedLine(String template, TextStrings... textstrings) {
|
||||
for (int i = 0; i < TextStrings.NUM_LANGUAGES; i++) {
|
||||
String s = template;
|
||||
for (int j = 0; j < textstrings.length; j++)
|
||||
s = s.replace("{"+j+"}", textstrings[j].strings[i]);
|
||||
handbookBuilders.get(i).append(s + "\n");
|
||||
}
|
||||
}
|
||||
void newTranslatedLine(String template, long... hashes) {
|
||||
newTranslatedLine(template, LongStream.of(hashes).mapToObj(hash -> getTextMapKey(hash)).toArray(TextStrings[]::new));
|
||||
}
|
||||
};
|
||||
val handbookBuilders =
|
||||
IntStream.range(0, TextStrings.NUM_LANGUAGES).mapToObj(i -> new StringBuilder()).toList();
|
||||
var h =
|
||||
new Object() {
|
||||
void newLine(String line) {
|
||||
handbookBuilders.forEach(b -> b.append(line + "\n"));
|
||||
}
|
||||
|
||||
void newSection(String title) {
|
||||
newLine("\n\n// " + title);
|
||||
}
|
||||
|
||||
void newTranslatedLine(String template, TextStrings... textstrings) {
|
||||
for (int i = 0; i < TextStrings.NUM_LANGUAGES; i++) {
|
||||
String s = template;
|
||||
for (int j = 0; j < textstrings.length; j++)
|
||||
try {
|
||||
s = s.replace("{" + j + "}", textstrings[j].strings[i]);
|
||||
} catch (NullPointerException ignored) {
|
||||
// TextMap cache is outdated.
|
||||
j--; // Retry the action.
|
||||
Language.loadTextMaps(true);
|
||||
}
|
||||
handbookBuilders.get(i).append(s + "\n");
|
||||
}
|
||||
}
|
||||
|
||||
void newTranslatedLine(String template, long... hashes) {
|
||||
newTranslatedLine(
|
||||
template,
|
||||
LongStream.of(hashes)
|
||||
.mapToObj(hash -> getTextMapKey(hash))
|
||||
.toArray(TextStrings[]::new));
|
||||
}
|
||||
};
|
||||
|
||||
// Preamble
|
||||
h.newLine("// Grasscutter " + GameConstants.VERSION + " GM Handbook");
|
||||
h.newLine("// Created " + DateTimeFormatter.ofPattern("yyyy/MM/dd HH:mm:ss").format(LocalDateTime.now()));
|
||||
h.newLine(
|
||||
"// Created "
|
||||
+ DateTimeFormatter.ofPattern("yyyy/MM/dd HH:mm:ss").format(LocalDateTime.now()));
|
||||
|
||||
// Commands
|
||||
h.newSection("Commands");
|
||||
final List<CommandHandler> cmdList = CommandMap.getInstance().getHandlersAsList();
|
||||
final String padCmdLabel = "%" + cmdList.stream().map(CommandHandler::getLabel).map(String::length).max(Integer::compare).get().toString() + "s : ";
|
||||
final String padCmdLabel =
|
||||
"%"
|
||||
+ cmdList.stream()
|
||||
.map(CommandHandler::getLabel)
|
||||
.map(String::length)
|
||||
.max(Integer::compare)
|
||||
.get()
|
||||
+ "s : ";
|
||||
for (CommandHandler cmd : cmdList) {
|
||||
final String label = padCmdLabel.formatted(cmd.getLabel());
|
||||
final String descKey = cmd.getDescriptionKey();
|
||||
for (int i = 0; i < TextStrings.NUM_LANGUAGES; i++) {
|
||||
String desc = languages.get(i).get(descKey).replace("\n", "\n\t\t\t\t").replace("\t", " ");
|
||||
String desc =
|
||||
languages.get(i).get(descKey).replace("\n", "\n\t\t\t\t").replace("\t", " ");
|
||||
handbookBuilders.get(i).append(label + desc + "\n");
|
||||
}
|
||||
}
|
||||
// Avatars
|
||||
h.newSection("Avatars");
|
||||
val avatarPre = getPad.apply(avatarDataMap);
|
||||
avatarDataMap.forEach((id, data) -> h.newTranslatedLine(avatarPre.formatted(id) + "{0}", data.getNameTextMapHash()));
|
||||
avatarDataMap.forEach(
|
||||
(id, data) ->
|
||||
h.newTranslatedLine(avatarPre.formatted(id) + "{0}", data.getNameTextMapHash()));
|
||||
// Items
|
||||
h.newSection("Items");
|
||||
val itemPre = getPad.apply(itemDataMap);
|
||||
itemDataMap.forEach((id, data) -> {
|
||||
val name = getTextMapKey(data.getNameTextMapHash());
|
||||
switch (data.getMaterialType()) {
|
||||
case MATERIAL_BGM:
|
||||
val bgmName = Optional.ofNullable(data.getItemUse())
|
||||
.map(u -> u.get(0))
|
||||
.map(u -> u.getUseParam())
|
||||
.filter(u -> u.length > 0)
|
||||
.map(u -> Integer.parseInt(u[0]))
|
||||
.map(bgmId -> GameData.getHomeWorldBgmDataMap().get(bgmId))
|
||||
.map(bgm -> bgm.getBgmNameTextMapHash())
|
||||
.map(hash -> getTextMapKey(hash));
|
||||
if (bgmName.isPresent()) {
|
||||
h.newTranslatedLine(itemPre.formatted(id) + "{0} - {1}", name, bgmName.get());
|
||||
return;
|
||||
} // Fall-through
|
||||
default:
|
||||
h.newTranslatedLine(itemPre.formatted(id) + "{0}", name);
|
||||
return;
|
||||
}
|
||||
});
|
||||
itemDataMap.forEach(
|
||||
(id, data) -> {
|
||||
val name = getTextMapKey(data.getNameTextMapHash());
|
||||
switch (data.getMaterialType()) {
|
||||
case MATERIAL_BGM:
|
||||
val bgmName =
|
||||
Optional.ofNullable(data.getItemUse())
|
||||
.map(u -> u.get(0))
|
||||
.map(ItemUseData::getUseParam)
|
||||
.filter(u -> u.length > 0)
|
||||
.map(u -> Integer.parseInt(u[0]))
|
||||
.map(bgmId -> GameData.getHomeWorldBgmDataMap().get((int) bgmId))
|
||||
.map(HomeWorldBgmData::getBgmNameTextMapHash)
|
||||
.map(Language::getTextMapKey);
|
||||
if (bgmName.isPresent()) {
|
||||
h.newTranslatedLine(itemPre.formatted(id) + "{0} - {1}", name, bgmName.get());
|
||||
return;
|
||||
} // Fall-through
|
||||
default:
|
||||
h.newTranslatedLine(itemPre.formatted(id) + "{0}", name);
|
||||
return;
|
||||
}
|
||||
});
|
||||
// Monsters
|
||||
h.newSection("Monsters");
|
||||
val monsterPre = getPad.apply(monsterDataMap);
|
||||
monsterDataMap.forEach((id, data) -> h.newTranslatedLine(
|
||||
monsterPre.formatted(id) + data.getMonsterName() + " - {0}",
|
||||
data.getNameTextMapHash()));
|
||||
monsterDataMap.forEach(
|
||||
(id, data) ->
|
||||
h.newTranslatedLine(
|
||||
monsterPre.formatted(id) + data.getMonsterName() + " - {0}",
|
||||
data.getNameTextMapHash()));
|
||||
// Scenes - no translations
|
||||
h.newSection("Scenes");
|
||||
val padSceneId = getPad.apply(sceneDataMap);
|
||||
@@ -143,25 +187,35 @@ public final class Tools {
|
||||
// Quests
|
||||
h.newSection("Quests");
|
||||
val padQuestId = getPad.apply(questDataMap);
|
||||
questDataMap.forEach((id, data) -> h.newTranslatedLine(
|
||||
padQuestId.formatted(id) + "{0} - {1}",
|
||||
mainQuestTitles.get(data.getMainId()),
|
||||
data.getDescTextMapHash()));
|
||||
questDataMap.forEach(
|
||||
(id, data) ->
|
||||
h.newTranslatedLine(
|
||||
padQuestId.formatted(id) + "{0} - {1}",
|
||||
mainQuestTitles.get(data.getMainId()),
|
||||
data.getDescTextMapHash()));
|
||||
// Achievements
|
||||
h.newSection("Achievements");
|
||||
val padAchievementId = getPad.apply(achievementDataMap);
|
||||
achievementDataMap.values().stream()
|
||||
.filter(AchievementData::isUsed)
|
||||
.forEach(data -> {
|
||||
h.newTranslatedLine(padAchievementId.formatted(data.getId()) + "{0} - {1}", data.getTitleTextMapHash(), data.getDescTextMapHash());
|
||||
});
|
||||
.filter(AchievementData::isUsed)
|
||||
.forEach(
|
||||
data -> {
|
||||
h.newTranslatedLine(
|
||||
padAchievementId.formatted(data.getId()) + "{0} - {1}",
|
||||
data.getTitleTextMapHash(),
|
||||
data.getDescTextMapHash());
|
||||
});
|
||||
|
||||
// Write txt files
|
||||
for (int i = 0; i < TextStrings.NUM_LANGUAGES; i++) {
|
||||
File GMHandbookOutputpath=new File("./GM Handbook");
|
||||
File GMHandbookOutputpath = new File("./GM Handbook");
|
||||
GMHandbookOutputpath.mkdir();
|
||||
final String fileName = "./GM Handbook/GM Handbook - %s.txt".formatted(TextStrings.ARR_LANGUAGES[i]);
|
||||
try (PrintWriter writer = new PrintWriter(new OutputStreamWriter(new FileOutputStream(fileName), StandardCharsets.UTF_8), false)) {
|
||||
final String fileName =
|
||||
"./GM Handbook/GM Handbook - %s.txt".formatted(TextStrings.ARR_LANGUAGES[i]);
|
||||
try (PrintWriter writer =
|
||||
new PrintWriter(
|
||||
new OutputStreamWriter(new FileOutputStream(fileName), StandardCharsets.UTF_8),
|
||||
false)) {
|
||||
writer.write(handbookBuilders.get(i).toString());
|
||||
}
|
||||
}
|
||||
@@ -171,83 +225,99 @@ public final class Tools {
|
||||
|
||||
public static List<String> createGachaMappingJsons() {
|
||||
final int NUM_LANGUAGES = Language.TextStrings.NUM_LANGUAGES;
|
||||
final Language.TextStrings CHARACTER = Language.getTextMapKey(4233146695L); // "Character" in EN
|
||||
final Language.TextStrings WEAPON = Language.getTextMapKey(4231343903L); // "Weapon" in EN
|
||||
final Language.TextStrings STANDARD_WISH = Language.getTextMapKey(332935371L); // "Standard Wish" in EN
|
||||
final Language.TextStrings CHARACTER_EVENT_WISH = Language.getTextMapKey(2272170627L); // "Character Event Wish" in EN
|
||||
final Language.TextStrings CHARACTER_EVENT_WISH_2 = Language.getTextMapKey(3352513147L); // "Character Event Wish-2" in EN
|
||||
final Language.TextStrings WEAPON_EVENT_WISH = Language.getTextMapKey(2864268523L); // "Weapon Event Wish" in EN
|
||||
final Language.TextStrings CHARACTER = Language.getTextMapKey(4233146695L); // "Character" in EN
|
||||
final Language.TextStrings WEAPON = Language.getTextMapKey(4231343903L); // "Weapon" in EN
|
||||
final Language.TextStrings STANDARD_WISH =
|
||||
Language.getTextMapKey(332935371L); // "Standard Wish" in EN
|
||||
final Language.TextStrings CHARACTER_EVENT_WISH =
|
||||
Language.getTextMapKey(2272170627L); // "Character Event Wish" in EN
|
||||
final Language.TextStrings CHARACTER_EVENT_WISH_2 =
|
||||
Language.getTextMapKey(3352513147L); // "Character Event Wish-2" in EN
|
||||
final Language.TextStrings WEAPON_EVENT_WISH =
|
||||
Language.getTextMapKey(2864268523L); // "Weapon Event Wish" in EN
|
||||
final List<StringBuilder> sbs = new ArrayList<>(NUM_LANGUAGES);
|
||||
for (int langIdx = 0; langIdx < NUM_LANGUAGES; langIdx++)
|
||||
sbs.add(new StringBuilder("{\n")); // Web requests should never need Windows line endings
|
||||
sbs.add(new StringBuilder("{\n")); // Web requests should never need Windows line endings
|
||||
|
||||
// Avatars
|
||||
GameData.getAvatarDataMap().keySet().intStream().sorted().forEach(id -> {
|
||||
AvatarData data = GameData.getAvatarDataMap().get(id);
|
||||
int avatarID = data.getId();
|
||||
if (avatarID >= 11000000) { // skip test avatar
|
||||
return;
|
||||
}
|
||||
String color = switch (data.getQualityType()) {
|
||||
case "QUALITY_PURPLE" -> "purple";
|
||||
case "QUALITY_ORANGE" -> "yellow";
|
||||
case "QUALITY_BLUE" -> "blue";
|
||||
default -> "";
|
||||
};
|
||||
Language.TextStrings avatarName = Language.getTextMapKey(data.getNameTextMapHash());
|
||||
for (int langIdx = 0; langIdx < NUM_LANGUAGES; langIdx++) {
|
||||
sbs.get(langIdx)
|
||||
.append("\t\"")
|
||||
.append(avatarID % 1000 + 1000)
|
||||
.append("\": [\"")
|
||||
.append(avatarName.get(langIdx))
|
||||
.append(" (")
|
||||
.append(CHARACTER.get(langIdx))
|
||||
.append(")\", \"")
|
||||
.append(color)
|
||||
.append("\"],\n");
|
||||
}
|
||||
});
|
||||
GameData.getAvatarDataMap()
|
||||
.keySet()
|
||||
.intStream()
|
||||
.sorted()
|
||||
.forEach(
|
||||
id -> {
|
||||
AvatarData data = GameData.getAvatarDataMap().get(id);
|
||||
int avatarID = data.getId();
|
||||
if (avatarID >= 11000000) { // skip test avatar
|
||||
return;
|
||||
}
|
||||
String color =
|
||||
switch (data.getQualityType()) {
|
||||
case "QUALITY_PURPLE" -> "purple";
|
||||
case "QUALITY_ORANGE" -> "yellow";
|
||||
case "QUALITY_BLUE" -> "blue";
|
||||
default -> "";
|
||||
};
|
||||
Language.TextStrings avatarName = Language.getTextMapKey(data.getNameTextMapHash());
|
||||
for (int langIdx = 0; langIdx < NUM_LANGUAGES; langIdx++) {
|
||||
sbs.get(langIdx)
|
||||
.append("\t\"")
|
||||
.append(avatarID % 1000 + 1000)
|
||||
.append("\": [\"")
|
||||
.append(avatarName.get(langIdx))
|
||||
.append(" (")
|
||||
.append(CHARACTER.get(langIdx))
|
||||
.append(")\", \"")
|
||||
.append(color)
|
||||
.append("\"],\n");
|
||||
}
|
||||
});
|
||||
|
||||
// Weapons
|
||||
GameData.getItemDataMap().keySet().intStream().sorted().forEach(id -> {
|
||||
ItemData data = GameData.getItemDataMap().get(id);
|
||||
if (data.getId() <= 11101 || data.getId() >= 20000) {
|
||||
return; //skip non weapon items
|
||||
}
|
||||
String color = switch (data.getRankLevel()) {
|
||||
case 3 -> "blue";
|
||||
case 4 -> "purple";
|
||||
case 5 -> "yellow";
|
||||
default -> null;
|
||||
};
|
||||
if (color == null) return; // skip unnecessary entries
|
||||
Language.TextStrings weaponName = Language.getTextMapKey(data.getNameTextMapHash());
|
||||
for (int langIdx = 0; langIdx < NUM_LANGUAGES; langIdx++) {
|
||||
sbs.get(langIdx)
|
||||
.append("\t\"")
|
||||
.append(data.getId())
|
||||
.append("\": [\"")
|
||||
.append(weaponName.get(langIdx).replaceAll("\"", "\\\\\""))
|
||||
.append(" (")
|
||||
.append(WEAPON.get(langIdx))
|
||||
.append(")\", \"")
|
||||
.append(color)
|
||||
.append("\"],\n");
|
||||
}
|
||||
});
|
||||
GameData.getItemDataMap()
|
||||
.keySet()
|
||||
.intStream()
|
||||
.sorted()
|
||||
.forEach(
|
||||
id -> {
|
||||
ItemData data = GameData.getItemDataMap().get(id);
|
||||
if (data.getId() <= 11101 || data.getId() >= 20000) {
|
||||
return; // skip non weapon items
|
||||
}
|
||||
String color =
|
||||
switch (data.getRankLevel()) {
|
||||
case 3 -> "blue";
|
||||
case 4 -> "purple";
|
||||
case 5 -> "yellow";
|
||||
default -> null;
|
||||
};
|
||||
if (color == null) return; // skip unnecessary entries
|
||||
Language.TextStrings weaponName = Language.getTextMapKey(data.getNameTextMapHash());
|
||||
for (int langIdx = 0; langIdx < NUM_LANGUAGES; langIdx++) {
|
||||
sbs.get(langIdx)
|
||||
.append("\t\"")
|
||||
.append(data.getId())
|
||||
.append("\": [\"")
|
||||
.append(weaponName.get(langIdx).replaceAll("\"", "\\\\\""))
|
||||
.append(" (")
|
||||
.append(WEAPON.get(langIdx))
|
||||
.append(")\", \"")
|
||||
.append(color)
|
||||
.append("\"],\n");
|
||||
}
|
||||
});
|
||||
|
||||
for (int langIdx = 0; langIdx < NUM_LANGUAGES; langIdx++) {
|
||||
sbs.get(langIdx)
|
||||
.append("\t\"200\": \"")
|
||||
.append(STANDARD_WISH.get(langIdx))
|
||||
.append("\",\n\t\"301\": \"")
|
||||
.append(CHARACTER_EVENT_WISH.get(langIdx))
|
||||
.append("\",\n\t\"400\": \"")
|
||||
.append(CHARACTER_EVENT_WISH_2.get(langIdx))
|
||||
.append("\",\n\t\"302\": \"")
|
||||
.append(WEAPON_EVENT_WISH.get(langIdx))
|
||||
.append("\"\n}");
|
||||
.append("\t\"200\": \"")
|
||||
.append(STANDARD_WISH.get(langIdx))
|
||||
.append("\",\n\t\"301\": \"")
|
||||
.append(CHARACTER_EVENT_WISH.get(langIdx))
|
||||
.append("\",\n\t\"400\": \"")
|
||||
.append(CHARACTER_EVENT_WISH_2.get(langIdx))
|
||||
.append("\",\n\t\"302\": \"")
|
||||
.append(WEAPON_EVENT_WISH.get(langIdx))
|
||||
.append("\"\n}");
|
||||
}
|
||||
return sbs.stream().map(StringBuilder::toString).toList();
|
||||
}
|
||||
@@ -258,13 +328,17 @@ public final class Tools {
|
||||
var usedLocales = new HashSet<String>();
|
||||
StringBuilder sb = new StringBuilder("mappings = {\n");
|
||||
for (int i = 0; i < Language.TextStrings.NUM_LANGUAGES; i++) {
|
||||
String locale = Language.TextStrings.ARR_GC_LANGUAGES[i].toLowerCase(); // TODO: change the templates to not use lowercased locale codes
|
||||
if (usedLocales.add(locale)) { // Some locales fallback to en-us, we don't want to redefine en-us with vietnamese strings
|
||||
String locale =
|
||||
Language.TextStrings.ARR_GC_LANGUAGES[i]
|
||||
.toLowerCase(); // TODO: change the templates to not use lowercased locale codes
|
||||
if (usedLocales.add(
|
||||
locale)) { // Some locales fallback to en-us, we don't want to redefine en-us with
|
||||
// vietnamese strings
|
||||
sb.append("\t\"%s\": ".formatted(locale));
|
||||
sb.append(jsons.get(i).replace("\n", "\n\t") + ",\n");
|
||||
}
|
||||
}
|
||||
sb.setLength(sb.length() - 2); // Delete trailing ",\n"
|
||||
sb.setLength(sb.length() - 2); // Delete trailing ",\n"
|
||||
sb.append("\n}");
|
||||
|
||||
Files.createDirectories(location.getParent());
|
||||
@@ -275,9 +349,16 @@ public final class Tools {
|
||||
public static List<String> getAvailableLanguage() {
|
||||
List<String> availableLangList = new ArrayList<>();
|
||||
try {
|
||||
Files.newDirectoryStream(getResourcePath("TextMap"), "TextMap*.json").forEach(path -> {
|
||||
availableLangList.add(path.getFileName().toString().replace("TextMap", "").replace(".json", "").toLowerCase());
|
||||
});
|
||||
Files.newDirectoryStream(getResourcePath("TextMap"), "TextMap*.json")
|
||||
.forEach(
|
||||
path -> {
|
||||
availableLangList.add(
|
||||
path.getFileName()
|
||||
.toString()
|
||||
.replace("TextMap", "")
|
||||
.replace(".json", "")
|
||||
.toLowerCase());
|
||||
});
|
||||
} catch (IOException e) {
|
||||
Grasscutter.getLogger().error("Failed to get available languages:", e);
|
||||
}
|
||||
@@ -293,12 +374,14 @@ public final class Tools {
|
||||
return availableLangList.get(0).toUpperCase();
|
||||
}
|
||||
StringBuilder stagedMessage = new StringBuilder();
|
||||
stagedMessage.append("The following languages mappings are available, please select one: [default: EN] \n");
|
||||
stagedMessage.append(
|
||||
"The following languages mappings are available, please select one: [default: EN] \n");
|
||||
|
||||
StringBuilder groupedLangList = new StringBuilder(">\t"); String input;
|
||||
StringBuilder groupedLangList = new StringBuilder(">\t");
|
||||
String input;
|
||||
int groupedLangCount = 0;
|
||||
|
||||
for (String availableLanguage: availableLangList) {
|
||||
for (String availableLanguage : availableLangList) {
|
||||
groupedLangCount++;
|
||||
groupedLangList.append(availableLanguage).append("\t");
|
||||
|
||||
@@ -320,6 +403,67 @@ public final class Tools {
|
||||
return input.toUpperCase();
|
||||
}
|
||||
|
||||
Grasscutter.getLogger().info("Invalid option. Will use EN (English) as fallback."); return "EN";
|
||||
Grasscutter.getLogger().info("Invalid option. Will use EN (English) as fallback.");
|
||||
return "EN";
|
||||
}
|
||||
|
||||
/**
|
||||
* Parses the 'resources.info' file found in resources.
|
||||
*
|
||||
* @return A {@link ResourceInfo} object containing the parsed data.
|
||||
*/
|
||||
public static ResourceInfo resourcesInfo() {
|
||||
var file = FileUtils.getResourcePath("resources.info");
|
||||
try (var reader = Files.newBufferedReader(file, StandardCharsets.UTF_8)) {
|
||||
var resourceInfo = ResourceInfo.builder();
|
||||
reader
|
||||
.lines()
|
||||
.forEach(
|
||||
line -> {
|
||||
var split = line.split(":");
|
||||
if (split.length != 2) return;
|
||||
|
||||
var key = split[0].trim();
|
||||
var value = split[1].trim();
|
||||
|
||||
// Apply the value to the correct field.
|
||||
switch (key) {
|
||||
case "repo" -> resourceInfo.repository(value);
|
||||
case "ver" -> resourceInfo.version(value);
|
||||
case "patches" -> resourceInfo.patches(value);
|
||||
case "scripts" -> resourceInfo.scripts(ScriptsType.valueOf(value.toUpperCase()));
|
||||
case "hasserverres" -> resourceInfo.hasServerResources(
|
||||
Boolean.parseBoolean(value));
|
||||
case "hasscenescriptdata" -> resourceInfo.hasSceneScriptData(
|
||||
Boolean.parseBoolean(value));
|
||||
}
|
||||
});
|
||||
|
||||
return resourceInfo.build();
|
||||
} catch (Exception ignored) {
|
||||
return new ResourceInfo(null, null, null, ScriptsType.UNKNOWN, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
@AllArgsConstructor
|
||||
@Builder
|
||||
public static class ResourceInfo {
|
||||
private final String repository;
|
||||
private final String version;
|
||||
private final String patches;
|
||||
private final ScriptsType scripts;
|
||||
private final boolean hasServerResources;
|
||||
private final boolean hasSceneScriptData;
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return JsonUtils.encode(this);
|
||||
}
|
||||
}
|
||||
|
||||
public enum ScriptsType {
|
||||
OFFICIAL,
|
||||
DUMPED,
|
||||
UNKNOWN
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user