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Continue updating/refactoring classes
Most code is matched from `Grasscutter-Quests`.
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@@ -1,30 +1,24 @@
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package emu.grasscutter.server.event.entity;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.server.event.Cancellable;
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import emu.grasscutter.server.event.types.EntityEvent;
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import javax.annotation.Nullable;
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public final class EntityDamageEvent extends EntityEvent implements Cancellable {
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@Nullable private final GameEntity damager;
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private float damage;
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public EntityDamageEvent(GameEntity entity, float damage, @Nullable GameEntity damager) {
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super(entity);
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this.damage = damage;
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this.damager = damager;
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}
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public float getDamage() {
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return this.damage;
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}
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public void setDamage(float damage) {
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this.damage = damage;
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}
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@Nullable public GameEntity getDamager() {
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return this.damager;
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}
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}
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package emu.grasscutter.server.event.entity;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.server.event.Cancellable;
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import emu.grasscutter.server.event.types.EntityEvent;
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import lombok.Getter;
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import lombok.Setter;
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import javax.annotation.Nullable;
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public final class EntityDamageEvent extends EntityEvent implements Cancellable {
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@Getter @Setter private float damage;
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@Getter @Setter private ElementType attackElementType;
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@Getter @Nullable private final GameEntity damager;
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public EntityDamageEvent(GameEntity entity, float damage, ElementType attackElementType, @Nullable GameEntity damager) {
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super(entity);
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this.damage = damage;
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this.attackElementType = attackElementType;
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this.damager = damager;
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}
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}
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