Continue updating/refactoring classes

Most code is matched from `Grasscutter-Quests`.
This commit is contained in:
KingRainbow44
2023-04-01 22:17:10 -04:00
parent 772532515e
commit 9fbb7fb3be
97 changed files with 14397 additions and 12921 deletions

View File

@@ -1,30 +1,24 @@
package emu.grasscutter.server.event.entity;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.server.event.Cancellable;
import emu.grasscutter.server.event.types.EntityEvent;
import javax.annotation.Nullable;
public final class EntityDamageEvent extends EntityEvent implements Cancellable {
@Nullable private final GameEntity damager;
private float damage;
public EntityDamageEvent(GameEntity entity, float damage, @Nullable GameEntity damager) {
super(entity);
this.damage = damage;
this.damager = damager;
}
public float getDamage() {
return this.damage;
}
public void setDamage(float damage) {
this.damage = damage;
}
@Nullable public GameEntity getDamager() {
return this.damager;
}
}
package emu.grasscutter.server.event.entity;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.props.ElementType;
import emu.grasscutter.server.event.Cancellable;
import emu.grasscutter.server.event.types.EntityEvent;
import lombok.Getter;
import lombok.Setter;
import javax.annotation.Nullable;
public final class EntityDamageEvent extends EntityEvent implements Cancellable {
@Getter @Setter private float damage;
@Getter @Setter private ElementType attackElementType;
@Getter @Nullable private final GameEntity damager;
public EntityDamageEvent(GameEntity entity, float damage, ElementType attackElementType, @Nullable GameEntity damager) {
super(entity);
this.damage = damage;
this.attackElementType = attackElementType;
this.damager = damager;
}
}