Merge remote-tracking branch 'upstream/development' into dev-mail

This commit is contained in:
Benjamin Elsdon
2022-04-26 11:59:16 +08:00
28 changed files with 696 additions and 125 deletions

View File

@@ -1,30 +0,0 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import java.util.List;
@Command(label = "clearartifacts", usage = "clearartifacts",
description = "Deletes all unequipped and unlocked level 0 artifacts, including yellow rarity ones from your inventory",
aliases = {"clearart"}, permission = "player.clearartifacts")
public final class ClearArtifactsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return; // TODO: clear player's artifacts from console or other players
}
Inventory playerInventory = sender.getInventory();
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
}
}

View File

@@ -0,0 +1,106 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import java.util.Collection;
import java.util.LinkedList;
import java.util.List;
@Command(label = "clear", usage = "clear <all|wp|art|mat>", //Merged /clearartifacts and /clearweapons to /clear <args> [uid]
description = "Deletes unequipped unlocked items, including yellow rarity ones from your inventory",
aliases = {"clear"}, permission = "player.clearinv")
public final class ClearCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
int target;
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
String cmdSwitch = args.get(1);
Inventory playerInventory = sender.getInventory();
try {
target = Integer.parseInt(args.get(0));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null && sender != null) {
target = sender.getUid();
} else {
switch (cmdSwitch){
case "wp":
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
break;
case "art":
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
break;
case "mat":
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
break;
case "all":
playerInventory.getItems().values().stream()
.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
.filter(item1 -> !item1.isLocked() && !item1.isEquipped())
.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
playerInventory.getItems().values().stream()
.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item2 -> !item2.isLocked() && !item2.isEquipped())
.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
playerInventory.getItems().values().stream()
.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
.filter(item3 -> !item3.isLocked() && !item3.isEquipped())
.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
playerInventory.getItems().values().stream()
.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
.filter(item4 -> !item4.isLocked() && !item4.isEquipped())
.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
playerInventory.getItems().values().stream()
.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
.filter(item5 -> !item5.isLocked() && !item5.isEquipped())
.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
playerInventory.getItems().values().stream()
.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
.filter(item6 -> !item6.isLocked() && !item6.isEquipped())
.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " .");
break;
}
}
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid playerId.");
return;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
}
}

View File

@@ -1,51 +0,0 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import java.util.List;
@Command(label = "clearweapons", usage = "clearweapons",
description = "Deletes all unequipped and unlocked weapons, including yellow rarity ones from your inventory",
aliases = {"clearwp"}, permission = "player.clearweapons")
public final class ClearWeaponsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
int target;
if (args.size() == 1) {
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = sender.getUid();
}
} catch (NumberFormatException e) {
CommandHandler.sendMessage(sender, "Invalid player id.");
return;
}
} else {
target = sender.getUid();
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
Inventory playerInventory = targetPlayer.getInventory();
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
}
}

View File

@@ -0,0 +1,68 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import java.util.List;
@Command(label = "killcharacter", usage = "killcharacter [playerId]", aliases = {"suicide", "kill"},
description = "Kills the players current character", permission = "player.killcharacter")
public final class KillCharacterCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
int target;
if (sender == null) {
// from console
if (args.size() == 1) {
try {
target = Integer.parseInt(args.get(0));
} catch (NumberFormatException e) {
CommandHandler.sendMessage(null, "Invalid player id.");
return;
}
} else {
CommandHandler.sendMessage(null, "Usage: /killcharacter [playerId]");
return;
}
} else {
if (args.size() == 1) {
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = sender.getUid();
}
} catch (NumberFormatException e) {
CommandHandler.sendMessage(sender, "Invalid player id.");
return;
}
} else {
target = sender.getUid();
}
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found or offline.");
return;
}
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
// Packets
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
// remove
targetPlayer.getScene().removeEntity(entity);
entity.onDeath(0);
CommandHandler.sendMessage(sender, "Killed " + targetPlayer.getNickname() + " current character.");
}
}