mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 17:34:39 +01:00
Merge remote-tracking branch 'upstream/development' into dev-mail
This commit is contained in:
@@ -1,30 +0,0 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.ItemType;
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import java.util.List;
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@Command(label = "clearartifacts", usage = "clearartifacts",
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description = "Deletes all unequipped and unlocked level 0 artifacts, including yellow rarity ones from your inventory",
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aliases = {"clearart"}, permission = "player.clearartifacts")
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public final class ClearArtifactsCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return; // TODO: clear player's artifacts from console or other players
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}
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Inventory playerInventory = sender.getInventory();
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playerInventory.getItems().values().stream()
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.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
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.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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}
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}
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106
src/main/java/emu/grasscutter/command/commands/ClearCommand.java
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106
src/main/java/emu/grasscutter/command/commands/ClearCommand.java
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@@ -0,0 +1,106 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.ItemType;
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import java.util.Collection;
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import java.util.LinkedList;
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import java.util.List;
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@Command(label = "clear", usage = "clear <all|wp|art|mat>", //Merged /clearartifacts and /clearweapons to /clear <args> [uid]
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description = "Deletes unequipped unlocked items, including yellow rarity ones from your inventory",
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aliases = {"clear"}, permission = "player.clearinv")
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public final class ClearCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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int target;
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return;
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}
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String cmdSwitch = args.get(1);
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Inventory playerInventory = sender.getInventory();
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try {
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target = Integer.parseInt(args.get(0));
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null && sender != null) {
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target = sender.getUid();
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} else {
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switch (cmdSwitch){
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case "wp":
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playerInventory.getItems().values().stream()
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.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
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break;
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case "art":
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playerInventory.getItems().values().stream()
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.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
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.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
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break;
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case "mat":
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playerInventory.getItems().values().stream()
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.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL)
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.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
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break;
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case "all":
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playerInventory.getItems().values().stream()
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.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY)
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.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
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.filter(item1 -> !item1.isLocked() && !item1.isEquipped())
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.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
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playerInventory.getItems().values().stream()
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.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
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.filter(item2 -> !item2.isLocked() && !item2.isEquipped())
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.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
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playerInventory.getItems().values().stream()
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.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
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.filter(item3 -> !item3.isLocked() && !item3.isEquipped())
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.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
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playerInventory.getItems().values().stream()
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.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
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.filter(item4 -> !item4.isLocked() && !item4.isEquipped())
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.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
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playerInventory.getItems().values().stream()
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.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
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.filter(item5 -> !item5.isLocked() && !item5.isEquipped())
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.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
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playerInventory.getItems().values().stream()
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.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
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.filter(item6 -> !item6.isLocked() && !item6.isEquipped())
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.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
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sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " .");
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break;
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}
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}
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} catch (NumberFormatException ignored) {
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// TODO: Parse from item name using GM Handbook.
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CommandHandler.sendMessage(sender, "Invalid playerId.");
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return;
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found.");
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return;
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}
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}
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}
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@@ -1,51 +0,0 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.ItemType;
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import java.util.List;
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@Command(label = "clearweapons", usage = "clearweapons",
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description = "Deletes all unequipped and unlocked weapons, including yellow rarity ones from your inventory",
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aliases = {"clearwp"}, permission = "player.clearweapons")
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public final class ClearWeaponsCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return;
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}
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int target;
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if (args.size() == 1) {
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try {
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = sender.getUid();
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}
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} catch (NumberFormatException e) {
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CommandHandler.sendMessage(sender, "Invalid player id.");
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return;
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}
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} else {
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target = sender.getUid();
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found.");
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return;
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}
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Inventory playerInventory = targetPlayer.getInventory();
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playerInventory.getItems().values().stream()
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.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
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}
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}
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@@ -0,0 +1,68 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import java.util.List;
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@Command(label = "killcharacter", usage = "killcharacter [playerId]", aliases = {"suicide", "kill"},
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description = "Kills the players current character", permission = "player.killcharacter")
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public final class KillCharacterCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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int target;
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if (sender == null) {
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// from console
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if (args.size() == 1) {
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try {
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target = Integer.parseInt(args.get(0));
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} catch (NumberFormatException e) {
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CommandHandler.sendMessage(null, "Invalid player id.");
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return;
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}
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} else {
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CommandHandler.sendMessage(null, "Usage: /killcharacter [playerId]");
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return;
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}
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} else {
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if (args.size() == 1) {
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try {
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = sender.getUid();
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}
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} catch (NumberFormatException e) {
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CommandHandler.sendMessage(sender, "Invalid player id.");
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return;
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}
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} else {
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target = sender.getUid();
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}
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found or offline.");
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return;
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}
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EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
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entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
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// Packets
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entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
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entity.getWorld().broadcastPacket(new PacketLifeStateChangeNotify(0, entity, LifeState.LIFE_DEAD));
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// remove
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targetPlayer.getScene().removeEntity(entity);
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entity.onDeath(0);
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CommandHandler.sendMessage(sender, "Killed " + targetPlayer.getNickname() + " current character.");
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}
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}
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