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https://github.com/Grasscutters/Grasscutter.git
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Rename excel classes
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258
src/main/java/emu/grasscutter/data/excels/ItemData.java
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258
src/main/java/emu/grasscutter/data/excels/ItemData.java
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package emu.grasscutter.data.excels;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.game.props.FightProperty;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.ints.IntSet;
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@ResourceType(name = {"MaterialExcelConfigData.json", "WeaponExcelConfigData.json", "ReliquaryExcelConfigData.json"})
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public class ItemData extends GameResource {
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private int id;
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private int stackLimit = 1;
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private int maxUseCount;
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private int rankLevel;
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private String effectName;
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private int[] satiationParams;
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private int rank;
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private int weight;
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private int gadgetId;
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private int[] destroyReturnMaterial;
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private int[] destroyReturnMaterialCount;
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// Food
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private String foodQuality;
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private String useTarget;
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private String[] iseParam;
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// String enums
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private String itemType;
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private String materialType;
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private String equipType;
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private String effectType;
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private String destroyRule;
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// Relic
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private int mainPropDepotId;
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private int appendPropDepotId;
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private int appendPropNum;
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private int setId;
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private int[] addPropLevels;
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private int baseConvExp;
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private int maxLevel;
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// Weapon
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private int weaponPromoteId;
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private int weaponBaseExp;
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private int storyId;
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private int avatarPromoteId;
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private int awakenMaterial;
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private int[] awakenCosts;
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private int[] skillAffix;
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private WeaponProperty[] weaponProp;
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// Hash
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private String icon;
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private long nameTextMapHash;
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// Post load
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private transient emu.grasscutter.game.inventory.MaterialType materialEnumType;
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private transient emu.grasscutter.game.inventory.ItemType itemEnumType;
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private transient emu.grasscutter.game.inventory.EquipType equipEnumType;
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private IntSet addPropLevelSet;
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@Override
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public int getId(){
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return this.id;
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}
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public String getMaterialTypeString(){
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return this.materialType;
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}
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public int getStackLimit(){
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return this.stackLimit;
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}
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public int getMaxUseCount(){
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return this.maxUseCount;
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}
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public String getUseTarget(){
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return this.useTarget;
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}
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public String[] getUseParam(){
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return this.iseParam;
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}
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public int getRankLevel(){
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return this.rankLevel;
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}
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public String getFoodQuality(){
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return this.foodQuality;
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}
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public String getEffectName(){
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return this.effectName;
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}
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public int[] getSatiationParams(){
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return this.satiationParams;
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}
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public int[] getDestroyReturnMaterial(){
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return this.destroyReturnMaterial;
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}
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public int[] getDestroyReturnMaterialCount(){
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return this.destroyReturnMaterialCount;
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}
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public long getNameTextMapHash(){
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return this.nameTextMapHash;
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}
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public String getIcon(){
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return this.icon;
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}
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public String getItemTypeString(){
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return this.itemType;
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}
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public int getRank(){
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return this.rank;
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}
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public int getGadgetId() {
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return gadgetId;
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}
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public int getBaseConvExp() {
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return baseConvExp;
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}
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public int getMainPropDepotId() {
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return mainPropDepotId;
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}
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public int getAppendPropDepotId() {
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return appendPropDepotId;
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}
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public int getAppendPropNum() {
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return appendPropNum;
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}
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public int getSetId() {
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return setId;
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}
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public int getWeaponPromoteId() {
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return weaponPromoteId;
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}
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public int getWeaponBaseExp() {
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return weaponBaseExp;
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}
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public int getAwakenMaterial() {
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return awakenMaterial;
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}
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public int[] getAwakenCosts() {
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return awakenCosts;
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}
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public IntSet getAddPropLevelSet() {
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return addPropLevelSet;
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}
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public int[] getSkillAffix() {
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return skillAffix;
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}
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public WeaponProperty[] getWeaponProperties() {
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return weaponProp;
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}
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public int getMaxLevel() {
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return maxLevel;
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}
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public emu.grasscutter.game.inventory.ItemType getItemType() {
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return this.itemEnumType;
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}
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public emu.grasscutter.game.inventory.MaterialType getMaterialType() {
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return this.materialEnumType;
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}
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public emu.grasscutter.game.inventory.EquipType getEquipType() {
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return this.equipEnumType;
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}
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public boolean canAddRelicProp(int level) {
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return this.addPropLevelSet != null & this.addPropLevelSet.contains(level);
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}
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public boolean isEquip() {
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return this.itemEnumType == emu.grasscutter.game.inventory.ItemType.ITEM_RELIQUARY || this.itemEnumType == emu.grasscutter.game.inventory.ItemType.ITEM_WEAPON;
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}
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@Override
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public void onLoad() {
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this.itemEnumType = emu.grasscutter.game.inventory.ItemType.getTypeByName(getItemTypeString());
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this.materialEnumType = emu.grasscutter.game.inventory.MaterialType.getTypeByName(getMaterialTypeString());
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if (this.itemEnumType == emu.grasscutter.game.inventory.ItemType.ITEM_RELIQUARY) {
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this.equipEnumType = emu.grasscutter.game.inventory.EquipType.getTypeByName(this.equipType);
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if (this.addPropLevels != null && this.addPropLevels.length > 0) {
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this.addPropLevelSet = new IntOpenHashSet(this.addPropLevels);
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}
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} else if (this.itemEnumType == emu.grasscutter.game.inventory.ItemType.ITEM_WEAPON) {
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this.equipEnumType = emu.grasscutter.game.inventory.EquipType.EQUIP_WEAPON;
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} else {
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this.equipEnumType = emu.grasscutter.game.inventory.EquipType.EQUIP_NONE;
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}
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if (this.getWeaponProperties() != null) {
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for (WeaponProperty weaponProperty : this.getWeaponProperties()) {
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weaponProperty.onLoad();
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}
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}
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}
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public static class WeaponProperty {
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private FightProperty fightProp;
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private String PropType;
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private float InitValue;
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private String Type;
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public String getPropType(){
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return this.PropType;
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}
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public float getInitValue(){
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return this.InitValue;
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}
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public String getType(){
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return this.Type;
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}
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public FightProperty getFightProp() {
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return fightProp;
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}
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public void onLoad() {
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this.fightProp = FightProperty.getPropByName(PropType);
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}
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}
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}
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