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Rename excel classes
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199
src/main/java/emu/grasscutter/data/excels/MonsterData.java
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199
src/main/java/emu/grasscutter/data/excels/MonsterData.java
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package emu.grasscutter.data.excels;
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import java.util.List;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.ResourceType.LoadPriority;
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import emu.grasscutter.data.common.PropGrowCurve;
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@ResourceType(name = "MonsterExcelConfigData.json", loadPriority = LoadPriority.LOW)
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public class MonsterData extends GameResource {
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private int id;
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private String monsterName;
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private String type;
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private String serverScript;
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private List<Integer> affix;
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private String ai;
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private int[] equips;
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private List<HpDrops> hpDrops;
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private int killDropId;
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private String excludeWeathers;
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private int featureTagGroupID;
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private int mpPropID;
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private String skin;
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private int describeId;
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private int combatBGMLevel;
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private int entityBudgetLevel;
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private float hpBase;
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private float attackBase;
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private float defenseBase;
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private float fireSubHurt;
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private float elecSubHurt;
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private float grassSubHurt;
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private float waterSubHurt;
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private float windSubHurt;
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private float rockSubHurt;
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private float iceSubHurt;
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private float physicalSubHurt;
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private List<PropGrowCurve> propGrowCurves;
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private long nameTextMapHash;
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private int campID;
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// Transient
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private int weaponId;
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private MonsterDescribeData describeData;
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@Override
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public int getId() {
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return this.id;
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}
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public String getMonsterName() {
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return monsterName;
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}
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public String getType() {
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return type;
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}
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public String getServerScript() {
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return serverScript;
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}
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public List<Integer> getAffix() {
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return affix;
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}
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public String getAi() {
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return ai;
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}
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public int[] getEquips() {
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return equips;
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}
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public List<HpDrops> getHpDrops() {
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return hpDrops;
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}
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public int getKillDropId() {
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return killDropId;
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}
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public String getExcludeWeathers() {
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return excludeWeathers;
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}
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public int getFeatureTagGroupID() {
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return featureTagGroupID;
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}
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public int getMpPropID() {
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return mpPropID;
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}
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public String getSkin() {
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return skin;
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}
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public int getDescribeId() {
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return describeId;
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}
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public int getCombatBGMLevel() {
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return combatBGMLevel;
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}
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public int getEntityBudgetLevel() {
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return entityBudgetLevel;
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}
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public float getBaseHp() {
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return hpBase;
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}
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public float getBaseAttack() {
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return attackBase;
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}
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public float getBaseDefense() {
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return defenseBase;
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}
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public float getElecSubHurt() {
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return elecSubHurt;
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}
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public float getGrassSubHurt() {
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return grassSubHurt;
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}
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public float getWaterSubHurt() {
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return waterSubHurt;
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}
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public float getWindSubHurt() {
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return windSubHurt;
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}
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public float getIceSubHurt() {
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return iceSubHurt;
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}
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public float getPhysicalSubHurt() {
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return physicalSubHurt;
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}
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public List<PropGrowCurve> getPropGrowCurves() {
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return propGrowCurves;
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}
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public long getNameTextMapHash() {
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return nameTextMapHash;
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}
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public int getCampID() {
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return campID;
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}
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public MonsterDescribeData getDescribeData() {
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return describeData;
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}
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public int getWeaponId() {
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return weaponId;
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}
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@Override
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public void onLoad() {
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this.describeData = GameData.getMonsterDescribeDataMap().get(this.getDescribeId());
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for (int id : this.equips) {
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if (id == 0) {
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continue;
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}
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GadgetData gadget = GameData.getGadgetDataMap().get(id);
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if (gadget == null) {
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continue;
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}
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if (gadget.getItemJsonName().equals("Default_MonsterWeapon")) {
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this.weaponId = id;
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}
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}
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}
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public class HpDrops {
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private int DropId;
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private int HpPercent;
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public int getDropId(){
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return this.DropId;
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}
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public int getHpPercent(){
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return this.HpPercent;
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}
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}
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}
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