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Clean up excels
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@@ -44,6 +44,7 @@ public class AvatarData extends GameResource {
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private float criticalHurt;
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private List<PropGrowCurve> propGrowCurves;
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@Getter(onMethod = @__(@Override))
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private int id;
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// Transient
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@@ -60,11 +61,6 @@ public class AvatarData extends GameResource {
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@Getter private int nameCardRewardId;
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@Getter private int nameCardId;
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@Override
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public int getId() {
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return this.id;
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}
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public float getBaseHp(int level) {
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try {
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return this.hpBase * this.hpGrowthCurve[level - 1];
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