mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-21 11:24:47 +01:00
Format code
This commit is contained in:
@@ -1,314 +1,331 @@
|
||||
package emu.grasscutter.game.dungeons;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.common.ItemParamData;
|
||||
import emu.grasscutter.data.excels.dungeon.DungeonData;
|
||||
import emu.grasscutter.data.excels.dungeon.DungeonPassConfigData;
|
||||
import emu.grasscutter.game.activity.trialavatar.TrialAvatarActivityHandler;
|
||||
import emu.grasscutter.game.dungeons.dungeon_results.BaseDungeonResult;
|
||||
import emu.grasscutter.game.dungeons.enums.DungeonPassConditionType;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.game.props.ActivityType;
|
||||
import emu.grasscutter.game.props.WatcherTriggerType;
|
||||
import emu.grasscutter.game.quest.enums.LogicType;
|
||||
import emu.grasscutter.game.quest.enums.QuestContent;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
import emu.grasscutter.scripts.data.ScriptArgs;
|
||||
import emu.grasscutter.server.packet.send.PacketDungeonWayPointNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketGadgetAutoPickDropInfoNotify;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.ints.IntSet;
|
||||
import lombok.Getter;
|
||||
import lombok.NonNull;
|
||||
import lombok.val;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.IntStream;
|
||||
|
||||
/**
|
||||
* TODO handle time limits
|
||||
* TODO handle respawn points
|
||||
* TODO handle team wipes and respawns
|
||||
* TODO check monster level and levelConfigMap
|
||||
*/
|
||||
public final class DungeonManager {
|
||||
@Getter private final Scene scene;
|
||||
@Getter private final DungeonData dungeonData;
|
||||
@Getter private final DungeonPassConfigData passConfigData;
|
||||
|
||||
@Getter private final int[] finishedConditions;
|
||||
private final IntSet rewardedPlayers = new IntOpenHashSet();
|
||||
private final Set<Integer> activeDungeonWayPoints = new HashSet<>();
|
||||
private boolean ended = false;
|
||||
private int newestWayPoint = 0;
|
||||
@Getter private int startSceneTime = 0;
|
||||
|
||||
DungeonTrialTeam trialTeam = null;
|
||||
|
||||
public DungeonManager(@NonNull Scene scene, @NonNull DungeonData dungeonData) {
|
||||
this.scene = scene;
|
||||
this.dungeonData = dungeonData;
|
||||
this.passConfigData = GameData.getDungeonPassConfigDataMap().get(dungeonData.getPassCond());
|
||||
this.finishedConditions = new int[passConfigData.getConds().size()];
|
||||
this.scene.setDungeonManager(this);
|
||||
}
|
||||
|
||||
public void triggerEvent(DungeonPassConditionType conditionType, int... params) {
|
||||
if (ended) {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < passConfigData.getConds().size(); i++) {
|
||||
var cond = passConfigData.getConds().get(i);
|
||||
if (conditionType == cond.getCondType()) {
|
||||
if (getScene().getWorld().getServer().getDungeonSystem().triggerCondition(cond, params)) {
|
||||
finishedConditions[i] = 1;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (isFinishedSuccessfully()) {
|
||||
finishDungeon();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public boolean isFinishedSuccessfully() {
|
||||
return LogicType.calculate(passConfigData.getLogicType(), finishedConditions);
|
||||
}
|
||||
|
||||
public int getLevelForMonster(int id) {
|
||||
//TODO should use levelConfigMap? and how?
|
||||
return dungeonData.getShowLevel();
|
||||
}
|
||||
|
||||
public boolean activateRespawnPoint(int pointId) {
|
||||
val respawnPoint = GameData.getScenePointEntryById(scene.getId(), pointId);
|
||||
|
||||
if (respawnPoint == null) {
|
||||
Grasscutter.getLogger().warn("trying to activate unknown respawn point {}", pointId);
|
||||
return false;
|
||||
}
|
||||
|
||||
scene.broadcastPacket(new PacketDungeonWayPointNotify(activeDungeonWayPoints.add(pointId), activeDungeonWayPoints));
|
||||
newestWayPoint = pointId;
|
||||
|
||||
Grasscutter.getLogger().debug("[unimplemented respawn] activated respawn point {}", pointId);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public Position getRespawnLocation() {
|
||||
if (newestWayPoint == 0) { // validity is checked before setting it, so if != 0 its always valid
|
||||
return null;
|
||||
}
|
||||
var pointData = GameData.getScenePointEntryById(scene.getId(), newestWayPoint).getPointData();
|
||||
return pointData.getTranPos() != null ? pointData.getTranPos() : pointData.getPos();
|
||||
}
|
||||
|
||||
public Position getRespawnRotation() {
|
||||
if (newestWayPoint == 0) { // validity is checked before setting it, so if != 0 its always valid
|
||||
return null;
|
||||
}
|
||||
val pointData = GameData.getScenePointEntryById(scene.getId(), newestWayPoint).getPointData();
|
||||
return pointData.getRot() != null ? pointData.getRot() : null;
|
||||
}
|
||||
|
||||
public boolean getStatueDrops(Player player, boolean useCondensed, int groupId) {
|
||||
if (!isFinishedSuccessfully() || dungeonData.getRewardPreviewData() == null || dungeonData.getRewardPreviewData().getPreviewItems().length == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Already rewarded
|
||||
if (rewardedPlayers.contains(player.getUid())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (!handleCost(player, useCondensed)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get and roll rewards.
|
||||
List<GameItem> rewards = new ArrayList<>(this.rollRewards(useCondensed));
|
||||
// Add rewards to player and send notification.
|
||||
player.getInventory().addItems(rewards, ActionReason.DungeonStatueDrop);
|
||||
player.sendPacket(new PacketGadgetAutoPickDropInfoNotify(rewards));
|
||||
|
||||
rewardedPlayers.add(player.getUid());
|
||||
|
||||
scene.getScriptManager().callEvent(new ScriptArgs(groupId, EventType.EVENT_DUNGEON_REWARD_GET));
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean handleCost(Player player, boolean useCondensed) {
|
||||
int resinCost = dungeonData.getStatueCostCount() != 0 ? dungeonData.getStatueCostCount() : 20;
|
||||
if (resinCost == 0) {
|
||||
return true;
|
||||
}
|
||||
if (useCondensed) {
|
||||
// Check if condensed resin is usable here.
|
||||
// For this, we use the following logic for now:
|
||||
// The normal resin cost of the dungeon has to be 20.
|
||||
if (resinCost != 20) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Spend the condensed resin and only proceed if the transaction succeeds.
|
||||
return player.getResinManager().useCondensedResin(1);
|
||||
} else if (dungeonData.getStatueCostID() == 106) {
|
||||
// Spend the resin and only proceed if the transaction succeeds.
|
||||
return player.getResinManager().useResin(resinCost);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private List<GameItem> rollRewards(boolean useCondensed) {
|
||||
List<GameItem> rewards = new ArrayList<>();
|
||||
int dungeonId = this.dungeonData.getId();
|
||||
// If we have specific drop data for this dungeon, we use it.
|
||||
if (GameData.getDungeonDropDataMap().containsKey(dungeonId)) {
|
||||
List<DungeonDropEntry> dropEntries = GameData.getDungeonDropDataMap().get(dungeonId);
|
||||
|
||||
// Roll for each drop group.
|
||||
for (var entry : dropEntries) {
|
||||
// Determine the number of drops we get for this entry.
|
||||
int start = entry.getCounts().get(0);
|
||||
int end = entry.getCounts().get(entry.getCounts().size() - 1);
|
||||
var candidateAmounts = IntStream.range(start, end + 1).boxed().collect(Collectors.toList());
|
||||
|
||||
int amount = Utils.drawRandomListElement(candidateAmounts, entry.getProbabilities());
|
||||
|
||||
if (useCondensed) {
|
||||
amount += Utils.drawRandomListElement(candidateAmounts, entry.getProbabilities());
|
||||
}
|
||||
|
||||
// Double rewards in multiplay mode, if specified.
|
||||
if (entry.isMpDouble() && this.getScene().getPlayerCount() > 1) {
|
||||
amount *= 2;
|
||||
}
|
||||
|
||||
// Roll items for this group.
|
||||
// Here, we have to handle stacking, or the client will not display results correctly.
|
||||
// For now, we use the following logic: If the possible drop item are a list of multiple items,
|
||||
// we roll them separately. If not, we stack them. This should work out in practice, at least
|
||||
// for the currently existing set of dungeons.
|
||||
if (entry.getItems().size() == 1) {
|
||||
rewards.add(new GameItem(entry.getItems().get(0), amount));
|
||||
} else {
|
||||
for (int i = 0; i < amount; i++) {
|
||||
// int itemIndex = ThreadLocalRandom.current().nextInt(0, entry.getItems().size());
|
||||
// int itemId = entry.getItems().get(itemIndex);
|
||||
int itemId = Utils.drawRandomListElement(entry.getItems(), entry.getItemProbabilities());
|
||||
rewards.add(new GameItem(itemId, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Otherwise, we fall back to the preview data.
|
||||
else {
|
||||
Grasscutter.getLogger().info("No drop data found or dungeon {}, falling back to preview data ...", dungeonId);
|
||||
for (ItemParamData param : dungeonData.getRewardPreviewData().getPreviewItems()) {
|
||||
rewards.add(new GameItem(param.getId(), Math.max(param.getCount(), 1)));
|
||||
}
|
||||
}
|
||||
|
||||
return rewards;
|
||||
}
|
||||
|
||||
public void applyTrialTeam(Player player) {
|
||||
if (getDungeonData() == null) return;
|
||||
|
||||
switch (getDungeonData().getType()) {
|
||||
// case DUNGEON_PLOT is handled by quest execs
|
||||
case DUNGEON_ACTIVITY -> {
|
||||
switch (getDungeonData().getPlayType()) {
|
||||
case DUNGEON_PLAY_TYPE_TRIAL_AVATAR -> {
|
||||
val activityHandler = player.getActivityManager()
|
||||
.getActivityHandlerAs(ActivityType.NEW_ACTIVITY_TRIAL_AVATAR, TrialAvatarActivityHandler.class);
|
||||
activityHandler.ifPresent(trialAvatarActivityHandler ->
|
||||
this.trialTeam = trialAvatarActivityHandler.getTrialAvatarDungeonTeam());
|
||||
}
|
||||
}
|
||||
}
|
||||
case DUNGEON_ELEMENT_CHALLENGE -> {} // TODO
|
||||
}
|
||||
|
||||
if (this.trialTeam != null) {
|
||||
player.getTeamManager().addTrialAvatars(trialTeam.trialAvatarIds);
|
||||
}
|
||||
}
|
||||
|
||||
public void unsetTrialTeam(Player player){
|
||||
if (this.trialTeam == null) return;
|
||||
|
||||
player.getTeamManager().removeTrialAvatar();
|
||||
this.trialTeam = null;
|
||||
}
|
||||
|
||||
public void startDungeon() {
|
||||
this.startSceneTime = scene.getSceneTimeSeconds();
|
||||
scene.getPlayers().forEach(p -> {
|
||||
p.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_ENTER_DUNGEON, dungeonData.getId());
|
||||
applyTrialTeam(p);
|
||||
});
|
||||
}
|
||||
|
||||
public void finishDungeon() {
|
||||
notifyEndDungeon(true);
|
||||
endDungeon(BaseDungeonResult.DungeonEndReason.COMPLETED);
|
||||
}
|
||||
|
||||
public void notifyEndDungeon(boolean successfully) {
|
||||
scene.getPlayers().forEach(p -> {
|
||||
// Quest trigger
|
||||
p.getQuestManager().queueEvent(successfully ?
|
||||
QuestContent.QUEST_CONTENT_FINISH_DUNGEON : QuestContent.QUEST_CONTENT_FAIL_DUNGEON,
|
||||
dungeonData.getId());
|
||||
|
||||
// Battle pass trigger
|
||||
if (dungeonData.getType().isCountsToBattlepass() && successfully) {
|
||||
p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_FINISH_DUNGEON);
|
||||
}
|
||||
});
|
||||
scene.getScriptManager().callEvent(new ScriptArgs(0, EventType.EVENT_DUNGEON_SETTLE, successfully ? 1 : 0));
|
||||
}
|
||||
|
||||
public void quitDungeon() {
|
||||
notifyEndDungeon(false);
|
||||
endDungeon(BaseDungeonResult.DungeonEndReason.QUIT);
|
||||
}
|
||||
|
||||
public void failDungeon() {
|
||||
notifyEndDungeon(false);
|
||||
endDungeon(BaseDungeonResult.DungeonEndReason.FAILED);
|
||||
}
|
||||
|
||||
public void endDungeon(BaseDungeonResult.DungeonEndReason endReason) {
|
||||
if (scene.getDungeonSettleListeners() != null) {
|
||||
scene.getDungeonSettleListeners().forEach(o -> o.onDungeonSettle(this, endReason));
|
||||
}
|
||||
ended = true;
|
||||
}
|
||||
|
||||
public void restartDungeon() {
|
||||
this.scene.setKilledMonsterCount(0);
|
||||
this.rewardedPlayers.clear();
|
||||
Arrays.fill(finishedConditions, 0);
|
||||
this.ended = false;
|
||||
this.activeDungeonWayPoints.clear();
|
||||
}
|
||||
|
||||
public void cleanUpScene() {
|
||||
this.scene.setDungeonManager(null);
|
||||
this.scene.setKilledMonsterCount(0);
|
||||
}
|
||||
}
|
||||
package emu.grasscutter.game.dungeons;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.common.ItemParamData;
|
||||
import emu.grasscutter.data.excels.dungeon.DungeonData;
|
||||
import emu.grasscutter.data.excels.dungeon.DungeonPassConfigData;
|
||||
import emu.grasscutter.game.activity.trialavatar.TrialAvatarActivityHandler;
|
||||
import emu.grasscutter.game.dungeons.dungeon_results.BaseDungeonResult;
|
||||
import emu.grasscutter.game.dungeons.enums.DungeonPassConditionType;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.game.props.ActivityType;
|
||||
import emu.grasscutter.game.props.WatcherTriggerType;
|
||||
import emu.grasscutter.game.quest.enums.LogicType;
|
||||
import emu.grasscutter.game.quest.enums.QuestContent;
|
||||
import emu.grasscutter.game.world.Scene;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
import emu.grasscutter.scripts.data.ScriptArgs;
|
||||
import emu.grasscutter.server.packet.send.PacketDungeonWayPointNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketGadgetAutoPickDropInfoNotify;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
|
||||
import it.unimi.dsi.fastutil.ints.IntSet;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.stream.IntStream;
|
||||
import javax.annotation.Nullable;
|
||||
import lombok.Getter;
|
||||
import lombok.NonNull;
|
||||
import lombok.val;
|
||||
|
||||
/**
|
||||
* TODO handle time limits TODO handle respawn points TODO handle team wipes and respawns TODO check
|
||||
* monster level and levelConfigMap
|
||||
*/
|
||||
public final class DungeonManager {
|
||||
@Getter private final Scene scene;
|
||||
@Getter private final DungeonData dungeonData;
|
||||
@Getter private final DungeonPassConfigData passConfigData;
|
||||
|
||||
@Getter private final int[] finishedConditions;
|
||||
private final IntSet rewardedPlayers = new IntOpenHashSet();
|
||||
private final Set<Integer> activeDungeonWayPoints = new HashSet<>();
|
||||
private boolean ended = false;
|
||||
private int newestWayPoint = 0;
|
||||
@Getter private int startSceneTime = 0;
|
||||
|
||||
DungeonTrialTeam trialTeam = null;
|
||||
|
||||
public DungeonManager(@NonNull Scene scene, @NonNull DungeonData dungeonData) {
|
||||
this.scene = scene;
|
||||
this.dungeonData = dungeonData;
|
||||
this.passConfigData = GameData.getDungeonPassConfigDataMap().get(dungeonData.getPassCond());
|
||||
this.finishedConditions = new int[passConfigData.getConds().size()];
|
||||
this.scene.setDungeonManager(this);
|
||||
}
|
||||
|
||||
public void triggerEvent(DungeonPassConditionType conditionType, int... params) {
|
||||
if (ended) {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < passConfigData.getConds().size(); i++) {
|
||||
var cond = passConfigData.getConds().get(i);
|
||||
if (conditionType == cond.getCondType()) {
|
||||
if (getScene().getWorld().getServer().getDungeonSystem().triggerCondition(cond, params)) {
|
||||
finishedConditions[i] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isFinishedSuccessfully()) {
|
||||
finishDungeon();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isFinishedSuccessfully() {
|
||||
return LogicType.calculate(passConfigData.getLogicType(), finishedConditions);
|
||||
}
|
||||
|
||||
public int getLevelForMonster(int id) {
|
||||
// TODO should use levelConfigMap? and how?
|
||||
return dungeonData.getShowLevel();
|
||||
}
|
||||
|
||||
public boolean activateRespawnPoint(int pointId) {
|
||||
val respawnPoint = GameData.getScenePointEntryById(scene.getId(), pointId);
|
||||
|
||||
if (respawnPoint == null) {
|
||||
Grasscutter.getLogger().warn("trying to activate unknown respawn point {}", pointId);
|
||||
return false;
|
||||
}
|
||||
|
||||
scene.broadcastPacket(
|
||||
new PacketDungeonWayPointNotify(
|
||||
activeDungeonWayPoints.add(pointId), activeDungeonWayPoints));
|
||||
newestWayPoint = pointId;
|
||||
|
||||
Grasscutter.getLogger().debug("[unimplemented respawn] activated respawn point {}", pointId);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Nullable public Position getRespawnLocation() {
|
||||
if (newestWayPoint == 0) { // validity is checked before setting it, so if != 0 its always valid
|
||||
return null;
|
||||
}
|
||||
var pointData = GameData.getScenePointEntryById(scene.getId(), newestWayPoint).getPointData();
|
||||
return pointData.getTranPos() != null ? pointData.getTranPos() : pointData.getPos();
|
||||
}
|
||||
|
||||
public Position getRespawnRotation() {
|
||||
if (newestWayPoint == 0) { // validity is checked before setting it, so if != 0 its always valid
|
||||
return null;
|
||||
}
|
||||
val pointData = GameData.getScenePointEntryById(scene.getId(), newestWayPoint).getPointData();
|
||||
return pointData.getRot() != null ? pointData.getRot() : null;
|
||||
}
|
||||
|
||||
public boolean getStatueDrops(Player player, boolean useCondensed, int groupId) {
|
||||
if (!isFinishedSuccessfully()
|
||||
|| dungeonData.getRewardPreviewData() == null
|
||||
|| dungeonData.getRewardPreviewData().getPreviewItems().length == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Already rewarded
|
||||
if (rewardedPlayers.contains(player.getUid())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!handleCost(player, useCondensed)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get and roll rewards.
|
||||
List<GameItem> rewards = new ArrayList<>(this.rollRewards(useCondensed));
|
||||
// Add rewards to player and send notification.
|
||||
player.getInventory().addItems(rewards, ActionReason.DungeonStatueDrop);
|
||||
player.sendPacket(new PacketGadgetAutoPickDropInfoNotify(rewards));
|
||||
|
||||
rewardedPlayers.add(player.getUid());
|
||||
|
||||
scene.getScriptManager().callEvent(new ScriptArgs(groupId, EventType.EVENT_DUNGEON_REWARD_GET));
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean handleCost(Player player, boolean useCondensed) {
|
||||
int resinCost = dungeonData.getStatueCostCount() != 0 ? dungeonData.getStatueCostCount() : 20;
|
||||
if (resinCost == 0) {
|
||||
return true;
|
||||
}
|
||||
if (useCondensed) {
|
||||
// Check if condensed resin is usable here.
|
||||
// For this, we use the following logic for now:
|
||||
// The normal resin cost of the dungeon has to be 20.
|
||||
if (resinCost != 20) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Spend the condensed resin and only proceed if the transaction succeeds.
|
||||
return player.getResinManager().useCondensedResin(1);
|
||||
} else if (dungeonData.getStatueCostID() == 106) {
|
||||
// Spend the resin and only proceed if the transaction succeeds.
|
||||
return player.getResinManager().useResin(resinCost);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private List<GameItem> rollRewards(boolean useCondensed) {
|
||||
List<GameItem> rewards = new ArrayList<>();
|
||||
int dungeonId = this.dungeonData.getId();
|
||||
// If we have specific drop data for this dungeon, we use it.
|
||||
if (GameData.getDungeonDropDataMap().containsKey(dungeonId)) {
|
||||
List<DungeonDropEntry> dropEntries = GameData.getDungeonDropDataMap().get(dungeonId);
|
||||
|
||||
// Roll for each drop group.
|
||||
for (var entry : dropEntries) {
|
||||
// Determine the number of drops we get for this entry.
|
||||
int start = entry.getCounts().get(0);
|
||||
int end = entry.getCounts().get(entry.getCounts().size() - 1);
|
||||
var candidateAmounts = IntStream.range(start, end + 1).boxed().collect(Collectors.toList());
|
||||
|
||||
int amount = Utils.drawRandomListElement(candidateAmounts, entry.getProbabilities());
|
||||
|
||||
if (useCondensed) {
|
||||
amount += Utils.drawRandomListElement(candidateAmounts, entry.getProbabilities());
|
||||
}
|
||||
|
||||
// Double rewards in multiplay mode, if specified.
|
||||
if (entry.isMpDouble() && this.getScene().getPlayerCount() > 1) {
|
||||
amount *= 2;
|
||||
}
|
||||
|
||||
// Roll items for this group.
|
||||
// Here, we have to handle stacking, or the client will not display results correctly.
|
||||
// For now, we use the following logic: If the possible drop item are a list of multiple
|
||||
// items,
|
||||
// we roll them separately. If not, we stack them. This should work out in practice, at
|
||||
// least
|
||||
// for the currently existing set of dungeons.
|
||||
if (entry.getItems().size() == 1) {
|
||||
rewards.add(new GameItem(entry.getItems().get(0), amount));
|
||||
} else {
|
||||
for (int i = 0; i < amount; i++) {
|
||||
// int itemIndex = ThreadLocalRandom.current().nextInt(0, entry.getItems().size());
|
||||
// int itemId = entry.getItems().get(itemIndex);
|
||||
int itemId =
|
||||
Utils.drawRandomListElement(entry.getItems(), entry.getItemProbabilities());
|
||||
rewards.add(new GameItem(itemId, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Otherwise, we fall back to the preview data.
|
||||
else {
|
||||
Grasscutter.getLogger()
|
||||
.info("No drop data found or dungeon {}, falling back to preview data ...", dungeonId);
|
||||
for (ItemParamData param : dungeonData.getRewardPreviewData().getPreviewItems()) {
|
||||
rewards.add(new GameItem(param.getId(), Math.max(param.getCount(), 1)));
|
||||
}
|
||||
}
|
||||
|
||||
return rewards;
|
||||
}
|
||||
|
||||
public void applyTrialTeam(Player player) {
|
||||
if (getDungeonData() == null) return;
|
||||
|
||||
switch (getDungeonData().getType()) {
|
||||
// case DUNGEON_PLOT is handled by quest execs
|
||||
case DUNGEON_ACTIVITY -> {
|
||||
switch (getDungeonData().getPlayType()) {
|
||||
case DUNGEON_PLAY_TYPE_TRIAL_AVATAR -> {
|
||||
val activityHandler =
|
||||
player
|
||||
.getActivityManager()
|
||||
.getActivityHandlerAs(
|
||||
ActivityType.NEW_ACTIVITY_TRIAL_AVATAR, TrialAvatarActivityHandler.class);
|
||||
activityHandler.ifPresent(
|
||||
trialAvatarActivityHandler ->
|
||||
this.trialTeam = trialAvatarActivityHandler.getTrialAvatarDungeonTeam());
|
||||
}
|
||||
}
|
||||
}
|
||||
case DUNGEON_ELEMENT_CHALLENGE -> {} // TODO
|
||||
}
|
||||
|
||||
if (this.trialTeam != null) {
|
||||
player.getTeamManager().addTrialAvatars(trialTeam.trialAvatarIds);
|
||||
}
|
||||
}
|
||||
|
||||
public void unsetTrialTeam(Player player) {
|
||||
if (this.trialTeam == null) return;
|
||||
|
||||
player.getTeamManager().removeTrialAvatar();
|
||||
this.trialTeam = null;
|
||||
}
|
||||
|
||||
public void startDungeon() {
|
||||
this.startSceneTime = scene.getSceneTimeSeconds();
|
||||
scene
|
||||
.getPlayers()
|
||||
.forEach(
|
||||
p -> {
|
||||
p.getQuestManager()
|
||||
.queueEvent(QuestContent.QUEST_CONTENT_ENTER_DUNGEON, dungeonData.getId());
|
||||
applyTrialTeam(p);
|
||||
});
|
||||
}
|
||||
|
||||
public void finishDungeon() {
|
||||
notifyEndDungeon(true);
|
||||
endDungeon(BaseDungeonResult.DungeonEndReason.COMPLETED);
|
||||
}
|
||||
|
||||
public void notifyEndDungeon(boolean successfully) {
|
||||
scene
|
||||
.getPlayers()
|
||||
.forEach(
|
||||
p -> {
|
||||
// Quest trigger
|
||||
p.getQuestManager()
|
||||
.queueEvent(
|
||||
successfully
|
||||
? QuestContent.QUEST_CONTENT_FINISH_DUNGEON
|
||||
: QuestContent.QUEST_CONTENT_FAIL_DUNGEON,
|
||||
dungeonData.getId());
|
||||
|
||||
// Battle pass trigger
|
||||
if (dungeonData.getType().isCountsToBattlepass() && successfully) {
|
||||
p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_FINISH_DUNGEON);
|
||||
}
|
||||
});
|
||||
scene
|
||||
.getScriptManager()
|
||||
.callEvent(new ScriptArgs(0, EventType.EVENT_DUNGEON_SETTLE, successfully ? 1 : 0));
|
||||
}
|
||||
|
||||
public void quitDungeon() {
|
||||
notifyEndDungeon(false);
|
||||
endDungeon(BaseDungeonResult.DungeonEndReason.QUIT);
|
||||
}
|
||||
|
||||
public void failDungeon() {
|
||||
notifyEndDungeon(false);
|
||||
endDungeon(BaseDungeonResult.DungeonEndReason.FAILED);
|
||||
}
|
||||
|
||||
public void endDungeon(BaseDungeonResult.DungeonEndReason endReason) {
|
||||
if (scene.getDungeonSettleListeners() != null) {
|
||||
scene.getDungeonSettleListeners().forEach(o -> o.onDungeonSettle(this, endReason));
|
||||
}
|
||||
ended = true;
|
||||
}
|
||||
|
||||
public void restartDungeon() {
|
||||
this.scene.setKilledMonsterCount(0);
|
||||
this.rewardedPlayers.clear();
|
||||
Arrays.fill(finishedConditions, 0);
|
||||
this.ended = false;
|
||||
this.activeDungeonWayPoints.clear();
|
||||
}
|
||||
|
||||
public void cleanUpScene() {
|
||||
this.scene.setDungeonManager(null);
|
||||
this.scene.setKilledMonsterCount(0);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user