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https://github.com/Grasscutters/Grasscutter.git
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Format code
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File diff suppressed because it is too large
Load Diff
@@ -1,66 +1,64 @@
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package emu.grasscutter.scripts;
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import emu.grasscutter.Grasscutter;
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import java.util.HashMap;
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import emu.grasscutter.utils.Position;
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import lombok.val;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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public interface ScriptUtils {
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static HashMap<Object, Object> toMap(LuaTable table) {
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HashMap<Object, Object> map = new HashMap<>();
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LuaValue[] rootKeys = table.keys();
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for (LuaValue k : rootKeys) {
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if (table.get(k).istable()) {
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map.put(k, toMap(table.get(k).checktable()));
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} else {
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map.put(k, table.get(k));
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}
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}
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return map;
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}
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static void print(LuaTable table) {
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Grasscutter.getLogger().info(toMap(table).toString());
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}
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/**
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* Converts a position object into a Lua table.
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*
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* @param position The position object to convert.
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* @return The Lua table.
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*/
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static LuaTable posToLua(Position position) {
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var result = new LuaTable();
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if (position != null) {
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result.set("x", position.getX());
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result.set("y", position.getY());
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result.set("z", position.getZ());
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} else {
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result.set("x", 0);
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result.set("y", 0);
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result.set("z", 0);
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}
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return result;
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}
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/**
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* Converts a Lua table into a position object.
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*
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* @param position The Lua table to convert.
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* @return The position object.
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*/
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static Position luaToPos(LuaValue position) {
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var result = new Position();
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if (position != null && !position.isnil()) {
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result.setX(position.get("x").optint(0));
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result.setY(position.get("y").optint(0));
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result.setZ(position.get("z").optint(0));
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}
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return result;
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}
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}
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package emu.grasscutter.scripts;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.utils.Position;
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import java.util.HashMap;
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import org.luaj.vm2.LuaTable;
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import org.luaj.vm2.LuaValue;
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public interface ScriptUtils {
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static HashMap<Object, Object> toMap(LuaTable table) {
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HashMap<Object, Object> map = new HashMap<>();
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LuaValue[] rootKeys = table.keys();
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for (LuaValue k : rootKeys) {
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if (table.get(k).istable()) {
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map.put(k, toMap(table.get(k).checktable()));
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} else {
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map.put(k, table.get(k));
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}
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}
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return map;
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}
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static void print(LuaTable table) {
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Grasscutter.getLogger().info(toMap(table).toString());
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}
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/**
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* Converts a position object into a Lua table.
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*
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* @param position The position object to convert.
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* @return The Lua table.
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*/
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static LuaTable posToLua(Position position) {
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var result = new LuaTable();
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if (position != null) {
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result.set("x", position.getX());
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result.set("y", position.getY());
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result.set("z", position.getZ());
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} else {
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result.set("x", 0);
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result.set("y", 0);
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result.set("z", 0);
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}
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return result;
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}
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/**
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* Converts a Lua table into a position object.
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*
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* @param position The Lua table to convert.
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* @return The position object.
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*/
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static Position luaToPos(LuaValue position) {
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var result = new Position();
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if (position != null && !position.isnil()) {
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result.setX(position.get("x").optint(0));
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result.setY(position.get("y").optint(0));
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result.setZ(position.get("z").optint(0));
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}
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return result;
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}
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}
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@@ -1,16 +1,16 @@
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package emu.grasscutter.scripts.data;
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import emu.grasscutter.utils.Position;
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import lombok.Setter;
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import lombok.ToString;
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@ToString
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@Setter
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public class SceneConfig {
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public Position vision_anchor;
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public Position born_pos;
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public Position born_rot;
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public Position begin_pos;
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public Position size;
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public float die_y;
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}
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package emu.grasscutter.scripts.data;
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import emu.grasscutter.utils.Position;
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import lombok.Setter;
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import lombok.ToString;
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@ToString
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@Setter
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public class SceneConfig {
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public Position vision_anchor;
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public Position born_pos;
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public Position born_rot;
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public Position begin_pos;
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public Position size;
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public float die_y;
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}
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@@ -1,183 +1,206 @@
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package emu.grasscutter.scripts.data;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.scripts.ScriptLoader;
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import emu.grasscutter.utils.Position;
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import lombok.Getter;
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import lombok.Setter;
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import lombok.ToString;
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import org.luaj.vm2.LuaValue;
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import javax.script.Bindings;
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import javax.script.CompiledScript;
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import javax.script.ScriptException;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import java.util.Random;
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import java.util.stream.Collectors;
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@ToString
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@Setter
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public final class SceneGroup {
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public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
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public int id;
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public int refresh_id;
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public Position pos;
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public Map<Integer, SceneMonster> monsters; // <ConfigId, Monster>
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public Map<Integer, SceneNPC> npcs; // <ConfigId, Npc>
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public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
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public Map<String, SceneTrigger> triggers;
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public Map<Integer, SceneRegion> regions;
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public List<SceneSuite> suites;
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public List<SceneVar> variables;
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public SceneBusiness business;
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public SceneGarbage garbages;
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public SceneInitConfig init_config;
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@Getter public boolean dynamic_load = false;
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public SceneReplaceable is_replaceable;
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private transient boolean loaded; // Not an actual variable in the scripts either
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private transient CompiledScript script;
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private transient Bindings bindings;
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public static SceneGroup of(int groupId) {
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var group = new SceneGroup();
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group.id = groupId;
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return group;
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}
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public boolean isLoaded() {
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return this.loaded;
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}
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public void setLoaded(boolean loaded) {
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this.loaded = loaded;
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}
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public int getBusinessType() {
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return this.business == null ? 0 : this.business.type;
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}
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public List<SceneGadget> getGarbageGadgets() {
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return this.garbages == null ? null : this.garbages.gadgets;
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}
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public CompiledScript getScript() {
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return this.script;
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}
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public SceneSuite getSuiteByIndex(int index) {
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if(index < 1 || index > suites.size()) {
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return null;
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}
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return this.suites.get(index - 1);
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}
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public Bindings getBindings() {
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return this.bindings;
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}
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public synchronized SceneGroup load(int sceneId) {
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if (this.loaded) {
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return this;
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}
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// Set flag here so if there is no script, we don't call this function over and over again.
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this.setLoaded(true);
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this.bindings = ScriptLoader.getEngine().createBindings();
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CompiledScript cs = ScriptLoader.getScript("Scene/" + sceneId + "/scene" + sceneId + "_group" + this.id + ".lua");
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if (cs == null) {
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return this;
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}
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this.script = cs;
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// Eval script
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try {
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cs.eval(this.bindings);
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// Set
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this.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, this.bindings.get("monsters")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
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this.monsters.values().forEach(m -> m.group = this);
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this.npcs = ScriptLoader.getSerializer().toList(SceneNPC.class, this.bindings.get("npcs")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
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this.npcs.values().forEach(m -> m.group = this);
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this.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, this.bindings.get("gadgets")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
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this.gadgets.values().forEach(m -> m.group = this);
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this.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, this.bindings.get("triggers")).stream()
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.collect(Collectors.toMap(SceneTrigger::getName, y -> y, (a, b) -> a));
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this.triggers.values().forEach(t -> t.currentGroup = this);
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this.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites"));
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this.regions = ScriptLoader.getSerializer().toList(SceneRegion.class, this.bindings.get("regions")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
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this.regions.values().forEach(m -> m.group = this);
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this.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, this.bindings.get("init_config"));
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|
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// Garbages // TODO: fix properly later
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Object garbagesValue = this.bindings.get("garbages");
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if (garbagesValue instanceof LuaValue garbagesTable) {
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this.garbages = new SceneGarbage();
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if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) {
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this.garbages.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
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this.garbages.gadgets.forEach(m -> m.group = this);
|
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}
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}
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||||
|
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// Add variables to suite
|
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this.variables = ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
|
||||
|
||||
// Add monsters and gadgets to suite
|
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this.suites.forEach(i -> i.init(this));
|
||||
|
||||
} catch (ScriptException e) {
|
||||
Grasscutter.getLogger().error("An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
|
||||
}
|
||||
|
||||
Grasscutter.getLogger().debug("Successfully loaded group {} in scene {}.", this.id, sceneId);
|
||||
return this;
|
||||
}
|
||||
|
||||
public int findInitSuiteIndex(int exclude_index) { //TODO: Investigate end index
|
||||
if (init_config == null) return 1;
|
||||
if (init_config.io_type == 1) return init_config.suite; //IO TYPE FLOW
|
||||
if (init_config.rand_suite) {
|
||||
if (suites.size() == 1) {
|
||||
return init_config.suite;
|
||||
} else {
|
||||
List<Integer> randSuiteList = new ArrayList<>();
|
||||
for (int i = 0; i < suites.size(); i++) {
|
||||
if (i == exclude_index) continue;
|
||||
|
||||
var suite = suites.get(i);
|
||||
for(int j = 0; j < suite.rand_weight; j++) randSuiteList.add(i);
|
||||
}
|
||||
|
||||
return randSuiteList.get(new Random().nextInt(randSuiteList.size()));
|
||||
}
|
||||
}
|
||||
return init_config.suite;
|
||||
}
|
||||
|
||||
public Optional<SceneBossChest> searchBossChestInGroup() {
|
||||
return this.gadgets.values().stream()
|
||||
.filter(g -> g.boss_chest != null && g.boss_chest.monster_config_id > 0)
|
||||
.map(g -> g.boss_chest)
|
||||
.findFirst();
|
||||
}
|
||||
|
||||
}
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.scripts.ScriptLoader;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
import java.util.Random;
|
||||
import java.util.stream.Collectors;
|
||||
import javax.script.Bindings;
|
||||
import javax.script.CompiledScript;
|
||||
import javax.script.ScriptException;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
import org.luaj.vm2.LuaValue;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public final class SceneGroup {
|
||||
public transient int
|
||||
block_id; // Not an actual variable in the scripts but we will keep it here for reference
|
||||
|
||||
public int id;
|
||||
public int refresh_id;
|
||||
public Position pos;
|
||||
|
||||
public Map<Integer, SceneMonster> monsters; // <ConfigId, Monster>
|
||||
public Map<Integer, SceneNPC> npcs; // <ConfigId, Npc>
|
||||
public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
|
||||
public Map<String, SceneTrigger> triggers;
|
||||
public Map<Integer, SceneRegion> regions;
|
||||
public List<SceneSuite> suites;
|
||||
public List<SceneVar> variables;
|
||||
|
||||
public SceneBusiness business;
|
||||
public SceneGarbage garbages;
|
||||
public SceneInitConfig init_config;
|
||||
@Getter public boolean dynamic_load = false;
|
||||
|
||||
public SceneReplaceable is_replaceable;
|
||||
|
||||
private transient boolean loaded; // Not an actual variable in the scripts either
|
||||
private transient CompiledScript script;
|
||||
private transient Bindings bindings;
|
||||
|
||||
public static SceneGroup of(int groupId) {
|
||||
var group = new SceneGroup();
|
||||
group.id = groupId;
|
||||
return group;
|
||||
}
|
||||
|
||||
public boolean isLoaded() {
|
||||
return this.loaded;
|
||||
}
|
||||
|
||||
public void setLoaded(boolean loaded) {
|
||||
this.loaded = loaded;
|
||||
}
|
||||
|
||||
public int getBusinessType() {
|
||||
return this.business == null ? 0 : this.business.type;
|
||||
}
|
||||
|
||||
public List<SceneGadget> getGarbageGadgets() {
|
||||
return this.garbages == null ? null : this.garbages.gadgets;
|
||||
}
|
||||
|
||||
public CompiledScript getScript() {
|
||||
return this.script;
|
||||
}
|
||||
|
||||
public SceneSuite getSuiteByIndex(int index) {
|
||||
if (index < 1 || index > suites.size()) {
|
||||
return null;
|
||||
}
|
||||
return this.suites.get(index - 1);
|
||||
}
|
||||
|
||||
public Bindings getBindings() {
|
||||
return this.bindings;
|
||||
}
|
||||
|
||||
public synchronized SceneGroup load(int sceneId) {
|
||||
if (this.loaded) {
|
||||
return this;
|
||||
}
|
||||
// Set flag here so if there is no script, we don't call this function over and over again.
|
||||
this.setLoaded(true);
|
||||
|
||||
this.bindings = ScriptLoader.getEngine().createBindings();
|
||||
|
||||
CompiledScript cs =
|
||||
ScriptLoader.getScript(
|
||||
"Scene/" + sceneId + "/scene" + sceneId + "_group" + this.id + ".lua");
|
||||
|
||||
if (cs == null) {
|
||||
return this;
|
||||
}
|
||||
|
||||
this.script = cs;
|
||||
|
||||
// Eval script
|
||||
try {
|
||||
cs.eval(this.bindings);
|
||||
|
||||
// Set
|
||||
this.monsters =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(SceneMonster.class, this.bindings.get("monsters"))
|
||||
.stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.monsters.values().forEach(m -> m.group = this);
|
||||
|
||||
this.npcs =
|
||||
ScriptLoader.getSerializer().toList(SceneNPC.class, this.bindings.get("npcs")).stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.npcs.values().forEach(m -> m.group = this);
|
||||
|
||||
this.gadgets =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(SceneGadget.class, this.bindings.get("gadgets"))
|
||||
.stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.gadgets.values().forEach(m -> m.group = this);
|
||||
|
||||
this.triggers =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(SceneTrigger.class, this.bindings.get("triggers"))
|
||||
.stream()
|
||||
.collect(Collectors.toMap(SceneTrigger::getName, y -> y, (a, b) -> a));
|
||||
this.triggers.values().forEach(t -> t.currentGroup = this);
|
||||
|
||||
this.suites =
|
||||
ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites"));
|
||||
this.regions =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(SceneRegion.class, this.bindings.get("regions"))
|
||||
.stream()
|
||||
.collect(Collectors.toMap(x -> x.config_id, y -> y, (a, b) -> a));
|
||||
this.regions.values().forEach(m -> m.group = this);
|
||||
|
||||
this.init_config =
|
||||
ScriptLoader.getSerializer()
|
||||
.toObject(SceneInitConfig.class, this.bindings.get("init_config"));
|
||||
|
||||
// Garbages // TODO: fix properly later
|
||||
Object garbagesValue = this.bindings.get("garbages");
|
||||
if (garbagesValue instanceof LuaValue garbagesTable) {
|
||||
this.garbages = new SceneGarbage();
|
||||
if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) {
|
||||
this.garbages.gadgets =
|
||||
ScriptLoader.getSerializer()
|
||||
.toList(
|
||||
SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
|
||||
this.garbages.gadgets.forEach(m -> m.group = this);
|
||||
}
|
||||
}
|
||||
|
||||
// Add variables to suite
|
||||
this.variables =
|
||||
ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
|
||||
|
||||
// Add monsters and gadgets to suite
|
||||
this.suites.forEach(i -> i.init(this));
|
||||
|
||||
} catch (ScriptException e) {
|
||||
Grasscutter.getLogger()
|
||||
.error(
|
||||
"An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
|
||||
}
|
||||
|
||||
Grasscutter.getLogger().debug("Successfully loaded group {} in scene {}.", this.id, sceneId);
|
||||
return this;
|
||||
}
|
||||
|
||||
public int findInitSuiteIndex(int exclude_index) { // TODO: Investigate end index
|
||||
if (init_config == null) return 1;
|
||||
if (init_config.io_type == 1) return init_config.suite; // IO TYPE FLOW
|
||||
if (init_config.rand_suite) {
|
||||
if (suites.size() == 1) {
|
||||
return init_config.suite;
|
||||
} else {
|
||||
List<Integer> randSuiteList = new ArrayList<>();
|
||||
for (int i = 0; i < suites.size(); i++) {
|
||||
if (i == exclude_index) continue;
|
||||
|
||||
var suite = suites.get(i);
|
||||
for (int j = 0; j < suite.rand_weight; j++) randSuiteList.add(i);
|
||||
}
|
||||
|
||||
return randSuiteList.get(new Random().nextInt(randSuiteList.size()));
|
||||
}
|
||||
}
|
||||
return init_config.suite;
|
||||
}
|
||||
|
||||
public Optional<SceneBossChest> searchBossChestInGroup() {
|
||||
return this.gadgets.values().stream()
|
||||
.filter(g -> g.boss_chest != null && g.boss_chest.monster_config_id > 0)
|
||||
.map(g -> g.boss_chest)
|
||||
.findFirst();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public final class SceneInitConfig {
|
||||
public int suite;
|
||||
public int end_suite;
|
||||
public int io_type;
|
||||
public boolean rand_suite;
|
||||
}
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public final class SceneInitConfig {
|
||||
public int suite;
|
||||
public int end_suite;
|
||||
public int io_type;
|
||||
public boolean rand_suite;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneMonster extends SceneObject{
|
||||
public int monster_id;
|
||||
public int pose_id;
|
||||
public int drop_id;
|
||||
public boolean disableWander;
|
||||
public int title_id;
|
||||
public int special_name_id;
|
||||
}
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneMonster extends SceneObject {
|
||||
public int monster_id;
|
||||
public int pose_id;
|
||||
public int drop_id;
|
||||
public boolean disableWander;
|
||||
public int title_id;
|
||||
public int special_name_id;
|
||||
}
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import emu.grasscutter.utils.Position;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public abstract class SceneObject {
|
||||
public int level;
|
||||
public int config_id;
|
||||
public int area_id;
|
||||
public int vision_level = 0;
|
||||
|
||||
public Position pos;
|
||||
public Position rot;
|
||||
/** not set by lua */
|
||||
public transient SceneGroup group;
|
||||
}
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import emu.grasscutter.utils.Position;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public abstract class SceneObject {
|
||||
public int level;
|
||||
public int config_id;
|
||||
public int area_id;
|
||||
public int vision_level = 0;
|
||||
|
||||
public Position pos;
|
||||
public Position rot;
|
||||
/** not set by lua */
|
||||
public transient SceneGroup group;
|
||||
}
|
||||
|
||||
@@ -1,63 +1,61 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneSuite {
|
||||
// make it refer the default empty list to avoid NPE caused by some group
|
||||
public List<Integer> monsters = List.of();
|
||||
public List<Integer> gadgets = List.of();
|
||||
public List<String> triggers = List.of();
|
||||
public List<Integer> regions = List.of();
|
||||
public int rand_weight;
|
||||
|
||||
public boolean ban_refresh = false;
|
||||
|
||||
public transient List<SceneMonster> sceneMonsters = List.of();
|
||||
public transient List<SceneGadget> sceneGadgets = List.of();
|
||||
public transient List<SceneTrigger> sceneTriggers = List.of();
|
||||
public transient List<SceneRegion> sceneRegions = List.of();
|
||||
|
||||
public void init(SceneGroup sceneGroup) {
|
||||
if(sceneGroup.monsters != null){
|
||||
this.sceneMonsters = new ArrayList<>(
|
||||
this.monsters.stream()
|
||||
.filter(sceneGroup.monsters::containsKey)
|
||||
.map(sceneGroup.monsters::get)
|
||||
.toList()
|
||||
);
|
||||
}
|
||||
|
||||
if(sceneGroup.gadgets != null){
|
||||
this.sceneGadgets = new ArrayList<>(
|
||||
this.gadgets.stream()
|
||||
.filter(sceneGroup.gadgets::containsKey)
|
||||
.map(sceneGroup.gadgets::get)
|
||||
.toList()
|
||||
);
|
||||
}
|
||||
|
||||
if(sceneGroup.triggers != null) {
|
||||
this.sceneTriggers = new ArrayList<>(
|
||||
this.triggers.stream()
|
||||
.filter(sceneGroup.triggers::containsKey)
|
||||
.map(sceneGroup.triggers::get)
|
||||
.toList()
|
||||
);
|
||||
}
|
||||
if(sceneGroup.regions != null) {
|
||||
this.sceneRegions = new ArrayList<>(
|
||||
this.regions.stream()
|
||||
.filter(sceneGroup.regions::containsKey)
|
||||
.map(sceneGroup.regions::get)
|
||||
.toList()
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import lombok.Setter;
|
||||
import lombok.ToString;
|
||||
|
||||
@ToString
|
||||
@Setter
|
||||
public class SceneSuite {
|
||||
// make it refer the default empty list to avoid NPE caused by some group
|
||||
public List<Integer> monsters = List.of();
|
||||
public List<Integer> gadgets = List.of();
|
||||
public List<String> triggers = List.of();
|
||||
public List<Integer> regions = List.of();
|
||||
public int rand_weight;
|
||||
|
||||
public boolean ban_refresh = false;
|
||||
|
||||
public transient List<SceneMonster> sceneMonsters = List.of();
|
||||
public transient List<SceneGadget> sceneGadgets = List.of();
|
||||
public transient List<SceneTrigger> sceneTriggers = List.of();
|
||||
public transient List<SceneRegion> sceneRegions = List.of();
|
||||
|
||||
public void init(SceneGroup sceneGroup) {
|
||||
if (sceneGroup.monsters != null) {
|
||||
this.sceneMonsters =
|
||||
new ArrayList<>(
|
||||
this.monsters.stream()
|
||||
.filter(sceneGroup.monsters::containsKey)
|
||||
.map(sceneGroup.monsters::get)
|
||||
.toList());
|
||||
}
|
||||
|
||||
if (sceneGroup.gadgets != null) {
|
||||
this.sceneGadgets =
|
||||
new ArrayList<>(
|
||||
this.gadgets.stream()
|
||||
.filter(sceneGroup.gadgets::containsKey)
|
||||
.map(sceneGroup.gadgets::get)
|
||||
.toList());
|
||||
}
|
||||
|
||||
if (sceneGroup.triggers != null) {
|
||||
this.sceneTriggers =
|
||||
new ArrayList<>(
|
||||
this.triggers.stream()
|
||||
.filter(sceneGroup.triggers::containsKey)
|
||||
.map(sceneGroup.triggers::get)
|
||||
.toList());
|
||||
}
|
||||
if (sceneGroup.regions != null) {
|
||||
this.sceneRegions =
|
||||
new ArrayList<>(
|
||||
this.regions.stream()
|
||||
.filter(sceneGroup.regions::containsKey)
|
||||
.map(sceneGroup.regions::get)
|
||||
.toList());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,45 +1,57 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import lombok.*;
|
||||
|
||||
@Setter
|
||||
@Getter
|
||||
@NoArgsConstructor
|
||||
// todo find way to deserialize from lua with final fields, maybe with the help of Builder?
|
||||
public final class SceneTrigger {
|
||||
private String name;
|
||||
private int config_id;
|
||||
private int event;
|
||||
private int trigger_count = 1;
|
||||
private String source;
|
||||
private String condition;
|
||||
private String action;
|
||||
private String tag;
|
||||
|
||||
public transient SceneGroup currentGroup;
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (obj instanceof SceneTrigger sceneTrigger){
|
||||
return this.name.equals(sceneTrigger.name);
|
||||
} else return super.equals(obj);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return name.hashCode();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SceneTrigger{" +
|
||||
"name='" + name + '\'' +
|
||||
", config_id=" + config_id +
|
||||
", event=" + event +
|
||||
", source='" + source + '\'' +
|
||||
", condition='" + condition + '\'' +
|
||||
", action='" + action + '\'' +
|
||||
", trigger_count='" + trigger_count + '\'' +
|
||||
'}';
|
||||
}
|
||||
}
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
import lombok.*;
|
||||
|
||||
@Setter
|
||||
@Getter
|
||||
@NoArgsConstructor
|
||||
// todo find way to deserialize from lua with final fields, maybe with the help of Builder?
|
||||
public final class SceneTrigger {
|
||||
private String name;
|
||||
private int config_id;
|
||||
private int event;
|
||||
private int trigger_count = 1;
|
||||
private String source;
|
||||
private String condition;
|
||||
private String action;
|
||||
private String tag;
|
||||
|
||||
public transient SceneGroup currentGroup;
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (obj instanceof SceneTrigger sceneTrigger) {
|
||||
return this.name.equals(sceneTrigger.name);
|
||||
} else return super.equals(obj);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return name.hashCode();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "SceneTrigger{"
|
||||
+ "name='"
|
||||
+ name
|
||||
+ '\''
|
||||
+ ", config_id="
|
||||
+ config_id
|
||||
+ ", event="
|
||||
+ event
|
||||
+ ", source='"
|
||||
+ source
|
||||
+ '\''
|
||||
+ ", condition='"
|
||||
+ condition
|
||||
+ '\''
|
||||
+ ", action='"
|
||||
+ action
|
||||
+ '\''
|
||||
+ ", trigger_count='"
|
||||
+ trigger_count
|
||||
+ '\''
|
||||
+ '}';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,90 +1,90 @@
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
public class ScriptArgs {
|
||||
public int param1;
|
||||
public int param2;
|
||||
public int param3;
|
||||
public int source_eid; // Source entity
|
||||
public int target_eid;
|
||||
public int group_id;
|
||||
public String source; // source string, used for timers
|
||||
public int type; // lua event type, used by scripts and the ScriptManager
|
||||
|
||||
public ScriptArgs(int groupId, int eventType) {
|
||||
this(groupId, eventType, 0,0);
|
||||
}
|
||||
|
||||
public ScriptArgs(int groupId, int eventType, int param1) {
|
||||
this(groupId, eventType, param1,0);
|
||||
}
|
||||
|
||||
public ScriptArgs(int groupId, int eventType, int param1, int param2) {
|
||||
this.type = eventType;
|
||||
this.param1 = param1;
|
||||
this.param2 = param2;
|
||||
this.group_id = groupId;
|
||||
}
|
||||
|
||||
public int getParam1() {
|
||||
return param1;
|
||||
}
|
||||
|
||||
public ScriptArgs setParam1(int param1) {
|
||||
this.param1 = param1;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getParam2() {
|
||||
return param2;
|
||||
}
|
||||
|
||||
public ScriptArgs setParam2(int param2) {
|
||||
this.param2 = param2;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getParam3() {
|
||||
return param3;
|
||||
}
|
||||
|
||||
public ScriptArgs setParam3(int param3) {
|
||||
this.param3 = param3;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getSourceEntityId() {
|
||||
return source_eid;
|
||||
}
|
||||
|
||||
public ScriptArgs setSourceEntityId(int source_eid) {
|
||||
this.source_eid = source_eid;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getTargetEntityId() {
|
||||
return target_eid;
|
||||
}
|
||||
|
||||
public ScriptArgs setTargetEntityId(int target_eid) {
|
||||
this.target_eid = target_eid;
|
||||
return this;
|
||||
}
|
||||
|
||||
public String getEventSource() {
|
||||
return source;
|
||||
}
|
||||
|
||||
public ScriptArgs setEventSource(String source) {
|
||||
this.source = source;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getGroupId() {
|
||||
return group_id;
|
||||
}
|
||||
|
||||
public ScriptArgs setGroupId(int group_id) {
|
||||
this.group_id = group_id;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
package emu.grasscutter.scripts.data;
|
||||
|
||||
public class ScriptArgs {
|
||||
public int param1;
|
||||
public int param2;
|
||||
public int param3;
|
||||
public int source_eid; // Source entity
|
||||
public int target_eid;
|
||||
public int group_id;
|
||||
public String source; // source string, used for timers
|
||||
public int type; // lua event type, used by scripts and the ScriptManager
|
||||
|
||||
public ScriptArgs(int groupId, int eventType) {
|
||||
this(groupId, eventType, 0, 0);
|
||||
}
|
||||
|
||||
public ScriptArgs(int groupId, int eventType, int param1) {
|
||||
this(groupId, eventType, param1, 0);
|
||||
}
|
||||
|
||||
public ScriptArgs(int groupId, int eventType, int param1, int param2) {
|
||||
this.type = eventType;
|
||||
this.param1 = param1;
|
||||
this.param2 = param2;
|
||||
this.group_id = groupId;
|
||||
}
|
||||
|
||||
public int getParam1() {
|
||||
return param1;
|
||||
}
|
||||
|
||||
public ScriptArgs setParam1(int param1) {
|
||||
this.param1 = param1;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getParam2() {
|
||||
return param2;
|
||||
}
|
||||
|
||||
public ScriptArgs setParam2(int param2) {
|
||||
this.param2 = param2;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getParam3() {
|
||||
return param3;
|
||||
}
|
||||
|
||||
public ScriptArgs setParam3(int param3) {
|
||||
this.param3 = param3;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getSourceEntityId() {
|
||||
return source_eid;
|
||||
}
|
||||
|
||||
public ScriptArgs setSourceEntityId(int source_eid) {
|
||||
this.source_eid = source_eid;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getTargetEntityId() {
|
||||
return target_eid;
|
||||
}
|
||||
|
||||
public ScriptArgs setTargetEntityId(int target_eid) {
|
||||
this.target_eid = target_eid;
|
||||
return this;
|
||||
}
|
||||
|
||||
public String getEventSource() {
|
||||
return source;
|
||||
}
|
||||
|
||||
public ScriptArgs setEventSource(String source) {
|
||||
this.source = source;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int getGroupId() {
|
||||
return group_id;
|
||||
}
|
||||
|
||||
public ScriptArgs setGroupId(int group_id) {
|
||||
this.group_id = group_id;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,92 +1,102 @@
|
||||
package emu.grasscutter.scripts.service;
|
||||
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.scripts.SceneScriptManager;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
import emu.grasscutter.scripts.data.SceneGroup;
|
||||
import emu.grasscutter.scripts.data.SceneMonster;
|
||||
import emu.grasscutter.scripts.data.ScriptArgs;
|
||||
import emu.grasscutter.scripts.listener.ScriptMonsterListener;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
public final class ScriptMonsterTideService {
|
||||
private final SceneScriptManager sceneScriptManager;
|
||||
private final SceneGroup currentGroup;
|
||||
private final AtomicInteger monsterAlive;
|
||||
private final AtomicInteger monsterTideCount;
|
||||
private final AtomicInteger monsterKillCount;
|
||||
private final int monsterSceneLimit;
|
||||
private final ConcurrentLinkedQueue<Integer> monsterConfigOrders;
|
||||
private final List<Integer> monsterConfigIds;
|
||||
private final OnMonsterCreated onMonsterCreated= new OnMonsterCreated();
|
||||
private final OnMonsterDead onMonsterDead= new OnMonsterDead();
|
||||
|
||||
public ScriptMonsterTideService(SceneScriptManager sceneScriptManager,
|
||||
SceneGroup group, int tideCount, int monsterSceneLimit, Integer[] ordersConfigId){
|
||||
this.sceneScriptManager = sceneScriptManager;
|
||||
this.currentGroup = group;
|
||||
this.monsterSceneLimit = monsterSceneLimit;
|
||||
this.monsterTideCount = new AtomicInteger(tideCount);
|
||||
this.monsterKillCount = new AtomicInteger(0);
|
||||
this.monsterAlive = new AtomicInteger(0);
|
||||
this.monsterConfigOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
|
||||
this.monsterConfigIds = List.of(ordersConfigId);
|
||||
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().addMonsterCreatedListener(onMonsterCreated);
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().addMonsterDeadListener(onMonsterDead);
|
||||
// spawn the first turn
|
||||
for (int i = 0; i < this.monsterSceneLimit; i++) {
|
||||
sceneScriptManager.addEntity(this.sceneScriptManager.createMonster(group.id, group.block_id, getNextMonster()));
|
||||
}
|
||||
}
|
||||
|
||||
public class OnMonsterCreated implements ScriptMonsterListener{
|
||||
@Override
|
||||
public void onNotify(EntityMonster sceneMonster) {
|
||||
if(monsterConfigIds.contains(sceneMonster.getConfigId()) && monsterSceneLimit > 0){
|
||||
monsterAlive.incrementAndGet();
|
||||
monsterTideCount.decrementAndGet();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SceneMonster getNextMonster(){
|
||||
var nextId = this.monsterConfigOrders.poll();
|
||||
if(currentGroup.monsters.containsKey(nextId)){
|
||||
return currentGroup.monsters.get(nextId);
|
||||
}
|
||||
// TODO some monster config_id do not exist in groups, so temporarily set it to the first
|
||||
return currentGroup.monsters.values().stream().findFirst().orElse(null);
|
||||
}
|
||||
|
||||
public class OnMonsterDead implements ScriptMonsterListener {
|
||||
@Override
|
||||
public void onNotify(EntityMonster sceneMonster) {
|
||||
if (monsterSceneLimit <= 0) {
|
||||
return;
|
||||
}
|
||||
if (monsterAlive.decrementAndGet() >= monsterSceneLimit) {
|
||||
// maybe not happen
|
||||
return;
|
||||
}
|
||||
monsterKillCount.incrementAndGet();
|
||||
if (monsterTideCount.get() > 0) {
|
||||
// add more
|
||||
sceneScriptManager.addEntity(sceneScriptManager.createMonster(currentGroup.id, currentGroup.block_id, getNextMonster()));
|
||||
}
|
||||
// spawn the last turn of monsters
|
||||
// fix the 5-2
|
||||
sceneScriptManager.callEvent(new ScriptArgs(currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void unload(){
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().removeMonsterCreatedListener(onMonsterCreated);
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().removeMonsterDeadListener(onMonsterDead);
|
||||
}
|
||||
}
|
||||
package emu.grasscutter.scripts.service;
|
||||
|
||||
import emu.grasscutter.game.entity.EntityMonster;
|
||||
import emu.grasscutter.scripts.SceneScriptManager;
|
||||
import emu.grasscutter.scripts.constants.EventType;
|
||||
import emu.grasscutter.scripts.data.SceneGroup;
|
||||
import emu.grasscutter.scripts.data.SceneMonster;
|
||||
import emu.grasscutter.scripts.data.ScriptArgs;
|
||||
import emu.grasscutter.scripts.listener.ScriptMonsterListener;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
public final class ScriptMonsterTideService {
|
||||
private final SceneScriptManager sceneScriptManager;
|
||||
private final SceneGroup currentGroup;
|
||||
private final AtomicInteger monsterAlive;
|
||||
private final AtomicInteger monsterTideCount;
|
||||
private final AtomicInteger monsterKillCount;
|
||||
private final int monsterSceneLimit;
|
||||
private final ConcurrentLinkedQueue<Integer> monsterConfigOrders;
|
||||
private final List<Integer> monsterConfigIds;
|
||||
private final OnMonsterCreated onMonsterCreated = new OnMonsterCreated();
|
||||
private final OnMonsterDead onMonsterDead = new OnMonsterDead();
|
||||
|
||||
public ScriptMonsterTideService(
|
||||
SceneScriptManager sceneScriptManager,
|
||||
SceneGroup group,
|
||||
int tideCount,
|
||||
int monsterSceneLimit,
|
||||
Integer[] ordersConfigId) {
|
||||
this.sceneScriptManager = sceneScriptManager;
|
||||
this.currentGroup = group;
|
||||
this.monsterSceneLimit = monsterSceneLimit;
|
||||
this.monsterTideCount = new AtomicInteger(tideCount);
|
||||
this.monsterKillCount = new AtomicInteger(0);
|
||||
this.monsterAlive = new AtomicInteger(0);
|
||||
this.monsterConfigOrders = new ConcurrentLinkedQueue<>(List.of(ordersConfigId));
|
||||
this.monsterConfigIds = List.of(ordersConfigId);
|
||||
|
||||
this.sceneScriptManager
|
||||
.getScriptMonsterSpawnService()
|
||||
.addMonsterCreatedListener(onMonsterCreated);
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().addMonsterDeadListener(onMonsterDead);
|
||||
// spawn the first turn
|
||||
for (int i = 0; i < this.monsterSceneLimit; i++) {
|
||||
sceneScriptManager.addEntity(
|
||||
this.sceneScriptManager.createMonster(group.id, group.block_id, getNextMonster()));
|
||||
}
|
||||
}
|
||||
|
||||
public class OnMonsterCreated implements ScriptMonsterListener {
|
||||
@Override
|
||||
public void onNotify(EntityMonster sceneMonster) {
|
||||
if (monsterConfigIds.contains(sceneMonster.getConfigId()) && monsterSceneLimit > 0) {
|
||||
monsterAlive.incrementAndGet();
|
||||
monsterTideCount.decrementAndGet();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SceneMonster getNextMonster() {
|
||||
var nextId = this.monsterConfigOrders.poll();
|
||||
if (currentGroup.monsters.containsKey(nextId)) {
|
||||
return currentGroup.monsters.get(nextId);
|
||||
}
|
||||
// TODO some monster config_id do not exist in groups, so temporarily set it to the first
|
||||
return currentGroup.monsters.values().stream().findFirst().orElse(null);
|
||||
}
|
||||
|
||||
public class OnMonsterDead implements ScriptMonsterListener {
|
||||
@Override
|
||||
public void onNotify(EntityMonster sceneMonster) {
|
||||
if (monsterSceneLimit <= 0) {
|
||||
return;
|
||||
}
|
||||
if (monsterAlive.decrementAndGet() >= monsterSceneLimit) {
|
||||
// maybe not happen
|
||||
return;
|
||||
}
|
||||
monsterKillCount.incrementAndGet();
|
||||
if (monsterTideCount.get() > 0) {
|
||||
// add more
|
||||
sceneScriptManager.addEntity(
|
||||
sceneScriptManager.createMonster(
|
||||
currentGroup.id, currentGroup.block_id, getNextMonster()));
|
||||
}
|
||||
// spawn the last turn of monsters
|
||||
// fix the 5-2
|
||||
sceneScriptManager.callEvent(
|
||||
new ScriptArgs(
|
||||
currentGroup.id, EventType.EVENT_MONSTER_TIDE_DIE, monsterKillCount.get()));
|
||||
}
|
||||
}
|
||||
|
||||
public void unload() {
|
||||
this.sceneScriptManager
|
||||
.getScriptMonsterSpawnService()
|
||||
.removeMonsterCreatedListener(onMonsterCreated);
|
||||
this.sceneScriptManager.getScriptMonsterSpawnService().removeMonsterDeadListener(onMonsterDead);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user