Implement local specialty spawning

This commit is contained in:
Melledy
2022-05-18 02:21:34 -07:00
parent df580bf519
commit a48585d124
18 changed files with 328 additions and 67 deletions

View File

@@ -75,6 +75,7 @@ public class GameData {
private static final Int2ObjectMap<ShopGoodsData> shopGoodsDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<CombineData> combineDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<RewardPreviewData> rewardPreviewDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<GatherData> gatherDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<TowerFloorData> towerFloorDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<TowerLevelData> towerLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<TowerScheduleData> towerScheduleDataMap = new Int2ObjectOpenHashMap<>();
@@ -347,4 +348,8 @@ public class GameData {
public static Int2ObjectMap<QuestData> getQuestDataMap() {
return questDataMap;
}
public static Int2ObjectMap<GatherData> getGatherDataMap() {
return gatherDataMap;
}
}

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@@ -0,0 +1,49 @@
package emu.grasscutter.data.def;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
@ResourceType(name = "GatherExcelConfigData.json")
public class GatherData extends GameResource {
private int PointType;
private int Id;
private int GadgetId;
private int ItemId;
private int Cd; // Probably hours
private boolean IsForbidGuest;
private boolean InitDisableInteract;
@Override
public int getId() {
return this.PointType;
}
public int getGatherId() {
return Id;
}
public int getGadgetId() {
return GadgetId;
}
public int getItemId() {
return ItemId;
}
public int getCd() {
return Cd;
}
public boolean isForbidGuest() {
return IsForbidGuest;
}
public boolean initDisableInteract() {
return InitDisableInteract;
}
@Override
public void onLoad() {
}
}

View File

@@ -12,7 +12,6 @@ public class SceneData extends GameResource {
private SceneType Type;
private String ScriptData;
@Override
public int getId() {
return this.Id;