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Implement local specialty spawning
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@@ -75,6 +75,7 @@ public class GameData {
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private static final Int2ObjectMap<ShopGoodsData> shopGoodsDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<CombineData> combineDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<RewardPreviewData> rewardPreviewDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<GatherData> gatherDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<TowerFloorData> towerFloorDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<TowerLevelData> towerLevelDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<TowerScheduleData> towerScheduleDataMap = new Int2ObjectOpenHashMap<>();
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@@ -347,4 +348,8 @@ public class GameData {
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public static Int2ObjectMap<QuestData> getQuestDataMap() {
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return questDataMap;
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}
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public static Int2ObjectMap<GatherData> getGatherDataMap() {
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return gatherDataMap;
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}
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}
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