Implement local specialty spawning

This commit is contained in:
Melledy
2022-05-18 02:21:34 -07:00
parent df580bf519
commit a48585d124
18 changed files with 328 additions and 67 deletions

View File

@@ -26,21 +26,20 @@ public class SceneGroup {
public int refresh_id;
public Position pos;
/**
* ConfigId - Monster
*/
public Map<Integer,SceneMonster> monsters;
/**
* ConfigId - Gadget
*/
public Map<Integer, SceneGadget> gadgets;
public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
public List<SceneTrigger> triggers;
public List<SceneRegion> regions;
public List<SceneSuite> suites;
public List<SceneVar> variables;
public SceneBusiness business;
public SceneGarbage garbages;
public SceneInitConfig init_config;
public List<SceneVar> variables;
private transient boolean loaded; // Not an actual variable in the scripts either
private transient CompiledScript script;
public boolean isLoaded() {
return loaded;
@@ -49,8 +48,14 @@ public class SceneGroup {
public void setLoaded(boolean loaded) {
this.loaded = loaded;
}
private transient CompiledScript script; // Not an actual variable in the scripts either
public int getBusinessType() {
return this.business == null ? 0 : this.business.type;
}
public List<SceneGadget> getGarbageGadgets() {
return this.garbages == null ? null : this.garbages.gadgets;
}
public CompiledScript getScript() {
return script;
@@ -75,6 +80,7 @@ public class SceneGroup {
}
this.script = cs;
// Eval script
try {
cs.eval(bindings);
@@ -90,15 +96,16 @@ public class SceneGroup {
triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers"));
triggers.forEach(t -> t.currentGroup = this);
suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
regions = ScriptLoader.getSerializer().toList(SceneRegion.class, bindings.get("regions"));
garbages = ScriptLoader.getSerializer().toObject(SceneGarbage.class, bindings.get("garbages"));
init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
// Add variables to suite
variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
// Add monsters to suite
// Add monsters and gadgets to suite
for (SceneSuite suite : suites) {
suite.sceneMonsters = new ArrayList<>(
suite.monsters.stream()
@@ -118,6 +125,7 @@ public class SceneGroup {
} catch (ScriptException e) {
Grasscutter.getLogger().error("Error loading group " + id + " in scene " + sceneId, e);
}
Grasscutter.getLogger().info("group {} in scene {} is loaded successfully.", id, sceneId);
return this;
}