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No more fallen to death in god mode
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@@ -77,6 +77,9 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
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}
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}
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private void handleFallOnGround(GameSession session, GameEntity entity, MotionState motionState) {
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private void handleFallOnGround(GameSession session, GameEntity entity, MotionState motionState) {
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if (session.getPlayer().inGodmode()) {
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return;
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}
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// People have reported that after plunge attack (client sends a FIGHT instead of FALL_ON_GROUND) they will die
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// People have reported that after plunge attack (client sends a FIGHT instead of FALL_ON_GROUND) they will die
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// if they talk to an NPC (this is when the client sends a FALL_ON_GROUND) without jumping again.
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// if they talk to an NPC (this is when the client sends a FALL_ON_GROUND) without jumping again.
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// A dirty patch: if not received immediately after MOTION_LAND_SPEED, discard this packet.
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// A dirty patch: if not received immediately after MOTION_LAND_SPEED, discard this packet.
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