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Notify client of unlocked recipies on login.
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@@ -30,6 +30,7 @@ import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.mail.MailHandler;
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import emu.grasscutter.game.managers.CookingManager;
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import emu.grasscutter.game.managers.FurnitureManager;
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import emu.grasscutter.game.managers.InsectCaptureManager;
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import emu.grasscutter.game.managers.ResinManager;
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@@ -113,6 +114,7 @@ public class Player {
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private Set<Integer> unlockedFurniture;
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private Set<Integer> unlockedFurnitureSuite;
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private List<ActiveForgeData> activeForges;
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private Map<Integer, Integer> unlockedRecipies;
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private Integer widgetId;
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@@ -184,6 +186,8 @@ public class Player {
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@Transient private GameHome home;
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@Transient private FurnitureManager furnitureManager;
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@Transient private BattlePassManager battlePassManager;
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@Transient private CookingManager cookingManager;
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// @Transient private
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@Getter @Transient private ActivityManager activityManager;
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@Transient private CollectionManager collectionManager;
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@@ -228,6 +232,7 @@ public class Player {
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this.unlockedFurniture = new HashSet<>();
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this.unlockedFurnitureSuite = new HashSet<>();
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this.activeForges = new ArrayList<>();
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this.unlockedRecipies = new HashMap<>();
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this.setSceneId(3);
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this.setRegionId(1);
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@@ -254,6 +259,7 @@ public class Player {
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this.resinManager = new ResinManager(this);
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this.forgingManager = new ForgingManager(this);
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this.furnitureManager = new FurnitureManager(this);
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this.cookingManager = new CookingManager(this);
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}
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// On player creation
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@@ -288,6 +294,7 @@ public class Player {
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this.deforestationManager = new DeforestationManager(this);
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this.forgingManager = new ForgingManager(this);
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this.furnitureManager = new FurnitureManager(this);
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this.cookingManager = new CookingManager(this);
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}
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public int getUid() {
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@@ -666,6 +673,10 @@ public class Player {
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return this.activeForges;
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}
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public Map<Integer, Integer> getUnlockedRecipies() {
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return this.unlockedRecipies;
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}
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public MpSettingType getMpSetting() {
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return MpSettingType.MP_SETTING_TYPE_ENTER_AFTER_APPLY; // TEMP
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}
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@@ -1298,6 +1309,10 @@ public class Player {
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return battlePassManager;
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}
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public CookingManager getCookingManager() {
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return cookingManager;
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}
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public void loadBattlePassManager() {
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if (this.battlePassManager != null) return;
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this.battlePassManager = DatabaseHelper.loadBattlePass(this);
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@@ -1506,6 +1521,7 @@ public class Player {
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session.send(new PacketCombineDataNotify(this.unlockedCombines));
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this.forgingManager.sendForgeDataNotify();
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this.resinManager.onPlayerLogin();
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this.cookingManager.sendCookDataNofity();
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getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.
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// Battle Pass trigger
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