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Remove log for 'unimplemented' SetWeatherAreaState Lua function
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@@ -1261,10 +1261,9 @@ public class ScriptLib {
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return new int[] {0,0};
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}
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//TODO check
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public int SetWeatherAreaState(int var1, int var2){
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logger.warn("[LUA] Call unimplemented SetWeatherAreaState with {} {}", var1, var2);
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getSceneScriptManager().getScene().getPlayers().forEach(p -> p.setWeather(var1, ClimateType.getTypeByValue(var2)));
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public int SetWeatherAreaState(int var1, int var2) {
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this.getSceneScriptManager().getScene().getPlayers()
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.forEach(p -> p.setWeather(var1, ClimateType.getTypeByValue(var2)));
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return 0;
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}
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@@ -1285,10 +1284,8 @@ public class ScriptLib {
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return 0;
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}
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//TODO check
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public boolean CheckIsInMpMode(){
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logger.debug("[LUA] Call CheckIsInMpMode");
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return getSceneScriptManager().getScene().getWorld().isMultiplayer();
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return this.getSceneScriptManager().getScene().getWorld().isMultiplayer();
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}
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/**
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