Teapot Implementations & Fixes (#2032)

* Add realm switching
Fix realm unlock items

* Implement exiting teapot

* Implement home level rewards

* Fix small issues

* Fix call issue

* Add 'seen unlock' packets

* Fix Sumeru Main House bricking accounts
This is only for the house, not the full realm

* Fixed realm 5

Main house needs to be placed manually for Sumeru realm (module 5) as the resources for defaults in Sumeru realm are missing. Sumeru main house cannot be exited from the door, issue due to the same missing res.

* Fix Grass main house bricking accounts

* Remove references

* Formatting change (web editor)

* Whitespace & Formatting

* Whitespace

* Make 'seen' status persistent

* Fix misnamed field

* Revert "Fix misnamed field"

This reverts commit 21ef404e14.

* Implement gaining trust (realm exp)

Add gaining trust by crafting
Add gaining trust via `/give`
Show trust in djinn menu

* Interior check for prevScene

* Correct positions & rotations

Return to front of main house when exiting from inside

* Update HandlerBackMyWorldReq.java

---------

Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
Co-authored-by: GanyusLeftHorn <1244229+GanyusLeftHorn@users.noreply.github.com>
This commit is contained in:
Thoronium
2023-02-09 09:00:16 -07:00
committed by GitHub
parent 0fc578a243
commit ab5b49b7c5
27 changed files with 5731 additions and 6 deletions

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@@ -0,0 +1,33 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketBackMyWorldRsp;
@Opcodes(PacketOpcodes.BackMyWorldReq)
public class HandlerBackMyWorldReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
Scene scene = session.getPlayer().getScene();
int prevScene = scene.getPrevScene();
// Sanity check for switching between teapot realms
if (prevScene >= 2000 && prevScene <= 2400) {
prevScene = 3;
}
session.getPlayer().getWorld().transferPlayerToScene(
session.getPlayer(),
prevScene,
TeleportType.WAYPOINT,
session.getPlayer().getPrevPos());
session.send(new PacketBackMyWorldRsp());
}
}

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@@ -0,0 +1,42 @@
package emu.grasscutter.server.packet.recv;
import java.util.List;
import java.util.Set;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketGetHomeLevelUpRewardRsp;
import emu.grasscutter.net.proto.GetHomeLevelUpRewardReqOuterClass.GetHomeLevelUpRewardReq;
@Opcodes(PacketOpcodes.GetHomeLevelUpRewardReq)
public class HandlerGetHomeLevelUpRewardReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
// Replica of TakePlayerLevelReward for adv rank rewards
Player pl = session.getPlayer();
synchronized (pl) {
GetHomeLevelUpRewardReq req = GetHomeLevelUpRewardReq.parseFrom(payload);
int level = req.getLevel();
Set<Integer> homeRewardedLevels = session.getPlayer().getHomeRewardedLevels();
if (!homeRewardedLevels.contains(level)) {// No duplicated reward
int rewardId = GameData.getHomeWorldLevelDataMap().get(level).getRewardId();
if (rewardId != 0) {
List<ItemParamData> rewardItems = GameData.getRewardDataMap().get(rewardId).getRewardItemList();
pl.getInventory().addItemParamDatas(rewardItems, ActionReason.GetHomeLevelupReward);
homeRewardedLevels.add(level);
pl.setHomeRewardedLevels(homeRewardedLevels);
pl.save();
pl.getHome().onClaimReward(pl);
session.send(new PacketGetHomeLevelUpRewardRsp(level, rewardId));
}
}
}
}
}

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@@ -0,0 +1,37 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.HomeChangeModuleReqOuterClass;
import emu.grasscutter.server.event.player.PlayerTeleportEvent.TeleportType;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketHomeChangeModuleRsp;
import emu.grasscutter.server.packet.send.PacketHomeComfortInfoNotify;
import emu.grasscutter.server.packet.send.PacketPlayerHomeCompInfoNotify;
import emu.grasscutter.utils.Position;
@Opcodes(PacketOpcodes.HomeChangeModuleReq)
public class HandlerHomeChangeModuleReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
HomeChangeModuleReqOuterClass.HomeChangeModuleReq req =
HomeChangeModuleReqOuterClass.HomeChangeModuleReq.parseFrom(payload);
session.getPlayer().setCurrentRealmId(req.getTargetModuleId());
session.send(new PacketHomeChangeModuleRsp(req.getTargetModuleId()));
session.send(new PacketPlayerHomeCompInfoNotify(session.getPlayer()));
session.send(new PacketHomeComfortInfoNotify(session.getPlayer()));
int realmId = 2000 + req.getTargetModuleId();
Scene scene = session.getPlayer().getWorld().getSceneById(realmId);
Position pos = scene.getScriptManager().getConfig().born_pos;
session.getPlayer().getWorld().transferPlayerToScene(
session.getPlayer(), realmId,
TeleportType.WAYPOINT, pos
);
}
}

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@@ -0,0 +1,26 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.HomeModuleSeenReqOuterClass.HomeModuleSeenReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketHomeModuleSeenRsp;
import emu.grasscutter.server.packet.send.PacketPlayerHomeCompInfoNotify;
@Opcodes(PacketOpcodes.HomeModuleSeenReq)
public class HandlerHomeModuleSeenReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req = HomeModuleSeenReq.parseFrom(payload);
var seen = req.getSeenModuleIdListList();
// As multiple may be seen at once, add each
for (int i : seen) {
session.getPlayer().addSeenRealmList(i);
}
session.send(new PacketPlayerHomeCompInfoNotify(session.getPlayer()));
session.send(new PacketHomeModuleSeenRsp(seen));
}
}

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@@ -24,6 +24,15 @@ public class HandlerHomeSceneJumpReq extends PacketHandler {
Scene scene = session.getPlayer().getWorld().getSceneById(req.getIsEnterRoomScene() ? homeScene.getRoomSceneId() : realmId);
Position pos = scene.getScriptManager().getConfig().born_pos;
Position rot = home.getSceneMap().get(scene.getId()).getBornRot();
// Make player face correct direction when entering or exiting
session.getPlayer().getRotation().set(rot);
// Make player exit to front of main house
if (!req.getIsEnterRoomScene()) {
pos = home.getSceneMap().get(realmId).getBornPos();
}
session.getPlayer().getWorld().transferPlayerToScene(
session.getPlayer(),