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Blossom Implement (#1606)
* Blossom! * rename * delete SpawnBlossomEntry.java * use MAP * use List * use LIST * use List * useCondensedResin * useCondensedResin * fix build * enhance * fix bug * REMOVE BOSS * fix condensed resin * fix condensed resin * use POSITIVE_INFINITY * use RewardPreviewData * fix build * fix resources * add BLOSSOM_MONSTER_FIGHTING_VOLUME * edit monster score * edit monster score * fix bug * fix bug * improve logic * fix monsters level * Deleted comment blocks * nitpick * Fix compilation problems * nitpick * Refactor + nitpick * Clean up overall diff to develop * Clean up other usage of condensed resin * Clean up overall diff to develop * Lombokify Scene.java * Missed an odd getter name * Unhardcode reward previews * EDIT NAME * remove leyline 1 * remove leyline 2 * Update BlossomManager.java Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
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@@ -113,6 +113,7 @@ public class GameData {
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@Getter private static final Int2ObjectMap<TriggerExcelConfigData> triggerExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
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@Getter private static final Map<String,ScriptSceneData> scriptSceneDataMap = new HashMap<>();
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@Getter private static final Map<Integer, List<Integer>> scenePointsPerScene = new HashMap<>();
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@Getter private static final Int2ObjectMap<BlossomRefreshExcelConfigData> blossomRefreshExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
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@Getter private static final Int2ObjectMap<OpenStateData> openStateDataMap = new Int2ObjectOpenHashMap<>();
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@@ -124,7 +125,7 @@ public class GameData {
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@Getter private static final List<OpenStateData> openStateList = new ArrayList<>();
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public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) {
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Int2ObjectMap<?> map = null;
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