Move time lock check

This commit is contained in:
KingRainbow44
2023-05-08 02:25:57 -04:00
parent 0b2e471f9b
commit acc69a33cc

View File

@@ -422,7 +422,7 @@ public final class World implements Iterable<Player> {
} }
// store updated world time every 60 seconds. (in-game hour) // store updated world time every 60 seconds. (in-game hour)
if (this.tickCount % 60 == 0 && !this.timeLocked) { if (this.tickCount % 60 == 0) {
this.getHost().updatePlayerGameTime(this.currentWorldTime); this.getHost().updatePlayerGameTime(this.currentWorldTime);
} }
@@ -494,7 +494,7 @@ public final class World implements Iterable<Player> {
* @param gameTime The time in game minutes. * @param gameTime The time in game minutes.
*/ */
public void changeTime(long gameTime) { public void changeTime(long gameTime) {
this.currentWorldTime = gameTime; if (!this.timeLocked) this.currentWorldTime = gameTime;
// Trigger script events. // Trigger script events.
this.players.forEach( this.players.forEach(