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https://github.com/Grasscutters/Grasscutter.git
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Fix whitespace [skip actions]
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@@ -42,322 +42,322 @@ import lombok.Getter;
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@Entity(value = "battlepass", useDiscriminator = false)
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public class BattlePassManager extends BasePlayerDataManager {
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@Id @Getter private ObjectId id;
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@Indexed private int ownerUid;
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@Id @Getter private ObjectId id;
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@Indexed private int ownerUid;
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@Getter private int point;
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@Getter private int cyclePoints; // Weekly maximum cap
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@Getter private int level;
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@Getter private boolean viewed;
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private boolean paid;
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private Map<Integer, BattlePassMission> missions;
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private Map<Integer, BattlePassReward> takenRewards;
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@Deprecated // Morphia only
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public BattlePassManager() {}
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public BattlePassManager(Player player) {
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super(player);
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}
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public void setPlayer(Player player) {
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this.player = player;
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this.ownerUid = player.getUid();
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this.player = player;
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this.ownerUid = player.getUid();
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}
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public void updateViewed() {
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this.viewed = true;
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this.viewed = true;
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}
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public boolean setLevel(int level) {
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if (level >= 0 && level <= GameConstants.BATTLE_PASS_MAX_LEVEL) {
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this.level = level;
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this.point = 0;
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this.player.sendPacket(new PacketBattlePassCurScheduleUpdateNotify(this.player));
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return true;
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}
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return false;
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}
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public boolean setLevel(int level) {
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if (level >= 0 && level <= GameConstants.BATTLE_PASS_MAX_LEVEL) {
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this.level = level;
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this.point = 0;
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this.player.sendPacket(new PacketBattlePassCurScheduleUpdateNotify(this.player));
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return true;
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}
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return false;
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}
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public void addPoints(int points){
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public void addPoints(int points) {
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this.addPointsDirectly(points, false);
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this.player.sendPacket(new PacketBattlePassCurScheduleUpdateNotify(player));
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this.save();
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}
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public void addPointsDirectly(int points, boolean isWeekly) {
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int amount = points;
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if (isWeekly) {
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amount = Math.min(amount, GameConstants.BATTLE_PASS_POINT_PER_WEEK - this.cyclePoints);
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}
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if (amount <= 0) {
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return;
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}
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int amount = points;
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if (isWeekly) {
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amount = Math.min(amount, GameConstants.BATTLE_PASS_POINT_PER_WEEK - this.cyclePoints);
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}
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if (amount <= 0) {
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return;
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}
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this.point += amount;
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this.cyclePoints += amount;
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if (this.point >= GameConstants.BATTLE_PASS_POINT_PER_LEVEL && this.getLevel() < GameConstants.BATTLE_PASS_MAX_LEVEL) {
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int levelups = Math.floorDiv(this.point, GameConstants.BATTLE_PASS_POINT_PER_LEVEL);
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// Make sure player cant go above max BP level
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levelups = Math.min(levelups, GameConstants.BATTLE_PASS_MAX_LEVEL - levelups);
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// Set new points after level up
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this.point = this.point - (levelups * GameConstants.BATTLE_PASS_POINT_PER_LEVEL);
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this.level += levelups;
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int levelups = Math.floorDiv(this.point, GameConstants.BATTLE_PASS_POINT_PER_LEVEL);
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// Make sure player cant go above max BP level
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levelups = Math.min(levelups, GameConstants.BATTLE_PASS_MAX_LEVEL - levelups);
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// Set new points after level up
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this.point = this.point - (levelups * GameConstants.BATTLE_PASS_POINT_PER_LEVEL);
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this.level += levelups;
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}
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}
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public Map<Integer, BattlePassMission> getMissions() {
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if (this.missions == null) this.missions = new HashMap<>();
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return this.missions;
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}
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// Will return a new empty mission if the mission id is not found
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public BattlePassMission loadMissionById(int id) {
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return getMissions().computeIfAbsent(id, i -> new BattlePassMission(i));
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}
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public boolean hasMission(int id) {
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return getMissions().containsKey(id);
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}
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public Map<Integer, BattlePassMission> getMissions() {
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if (this.missions == null) this.missions = new HashMap<>();
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return this.missions;
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}
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public boolean isPaid() {
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// ToDo: Change this when we actually support unlocking "paid" BP.
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return true;
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}
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// Will return a new empty mission if the mission id is not found
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public BattlePassMission loadMissionById(int id) {
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return getMissions().computeIfAbsent(id, i -> new BattlePassMission(i));
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}
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public Map<Integer, BattlePassReward> getTakenRewards() {
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if (this.takenRewards == null) this.takenRewards = new HashMap<>();
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return this.takenRewards;
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}
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// Mission triggers
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public void triggerMission(WatcherTriggerType triggerType) {
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getPlayer().getServer().getBattlePassSystem().triggerMission(getPlayer(), triggerType);
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}
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public void triggerMission(WatcherTriggerType triggerType, int param, int progress) {
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getPlayer().getServer().getBattlePassSystem().triggerMission(getPlayer(), triggerType, param, progress);
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}
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// Handlers
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public void takeMissionPoint(List<Integer> missionIdList) {
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// Obvious exploit check
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if (missionIdList.size() > GameData.getBattlePassMissionDataMap().size()) {
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return;
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}
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List<BattlePassMission> updatedMissions = new ArrayList<>(missionIdList.size());
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for (int id : missionIdList) {
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// Skip if we dont have this mission
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if (!this.hasMission(id)) {
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continue;
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}
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BattlePassMission mission = this.loadMissionById(id);
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if (mission.getData() == null) {
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this.getMissions().remove(mission.getId());
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continue;
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}
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// Take reward
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if (mission.getStatus() == BattlePassMissionStatus.MISSION_STATUS_FINISHED) {
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this.addPointsDirectly(mission.getData().getAddPoint(), mission.getData().isCycleRefresh());
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mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_POINT_TAKEN);
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updatedMissions.add(mission);
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}
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}
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if (updatedMissions.size() > 0) {
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// Save to db
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this.save();
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// Packet
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getPlayer().sendPacket(new PacketBattlePassMissionUpdateNotify(updatedMissions));
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getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer()));
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}
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}
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public boolean hasMission(int id) {
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return getMissions().containsKey(id);
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}
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private void takeRewardsFromSelectChest(ItemData rewardItemData, int index, ItemParamData entry, List<GameItem> rewardItems) {
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// Sanity checks.
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if (rewardItemData.getItemUse().size() < 1) {
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return;
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}
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public boolean isPaid() {
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// ToDo: Change this when we actually support unlocking "paid" BP.
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return true;
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}
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// Get possible item choices.
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String[] choices = rewardItemData.getItemUse().get(0).getUseParam().get(0).split(",");
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if (choices.length < index) {
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return;
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}
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public Map<Integer, BattlePassReward> getTakenRewards() {
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if (this.takenRewards == null) this.takenRewards = new HashMap<>();
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return this.takenRewards;
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}
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// Get data for the selected item.
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// This depends on the type of chest.
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int chosenId = Integer.parseInt(choices[index - 1]);
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// Mission triggers
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public void triggerMission(WatcherTriggerType triggerType) {
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getPlayer().getServer().getBattlePassSystem().triggerMission(getPlayer(), triggerType);
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}
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// For ITEM_USE_ADD_SELECT_ITEM chests, we can directly add the item specified in the chest's data.
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if (rewardItemData.getItemUse().get(0).getUseOp().equals("ITEM_USE_ADD_SELECT_ITEM")) {
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GameItem rewardItem = new GameItem(GameData.getItemDataMap().get(chosenId), entry.getItemCount());
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rewardItems.add(rewardItem);
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}
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// For ITEM_USE_GRANT_SELECT_REWARD chests, we have to again look up reward data.
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else if (rewardItemData.getItemUse().get(0).getUseOp().equals("ITEM_USE_GRANT_SELECT_REWARD")) {
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RewardData selectedReward = GameData.getRewardDataMap().get(chosenId);
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public void triggerMission(WatcherTriggerType triggerType, int param, int progress) {
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getPlayer().getServer().getBattlePassSystem().triggerMission(getPlayer(), triggerType, param, progress);
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}
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for (var r : selectedReward.getRewardItemList()) {
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GameItem rewardItem = new GameItem(GameData.getItemDataMap().get(r.getItemId()), r.getItemCount());
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rewardItems.add(rewardItem);
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}
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}
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else {
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Grasscutter.getLogger().error("Invalid chest type for BP reward.");
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}
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}
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public void takeReward(List<BattlePassRewardTakeOption> takeOptionList) {
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List<BattlePassRewardTakeOption> rewardList = new ArrayList<>();
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for (BattlePassRewardTakeOption option : takeOptionList) {
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// Duplicate check
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if (option.getTag().getRewardId() == 0 || getTakenRewards().containsKey(option.getTag().getRewardId())) {
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continue;
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}
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// Level check
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if (option.getTag().getLevel() > this.getLevel()) {
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continue;
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}
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BattlePassRewardData rewardData = GameData.getBattlePassRewardDataMap().get(GameConstants.BATTLE_PASS_CURRENT_INDEX * 100 + option.getTag().getLevel());
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// Sanity check with excel data
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if (rewardData.getFreeRewardIdList().contains(option.getTag().getRewardId())) {
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rewardList.add(option);
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} else if (this.isPaid() && rewardData.getPaidRewardIdList().contains(option.getTag().getRewardId())) {
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rewardList.add(option);
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}
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else {
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Grasscutter.getLogger().info("Not in rewards list: {}", option.getTag().getRewardId());
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}
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}
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// Get rewards
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List<GameItem> rewardItems = null;
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if (rewardList.size() > 0) {
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// Handlers
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public void takeMissionPoint(List<Integer> missionIdList) {
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// Obvious exploit check
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if (missionIdList.size() > GameData.getBattlePassMissionDataMap().size()) {
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return;
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}
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rewardItems = new ArrayList<>();
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for (var option : rewardList) {
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var tag = option.getTag();
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int index = option.getOptionIdx();
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List<BattlePassMission> updatedMissions = new ArrayList<>(missionIdList.size());
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// Make sure we have reward data.
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RewardData reward = GameData.getRewardDataMap().get(tag.getRewardId());
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if (reward == null) {
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continue;
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}
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// Add reward items.
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for (var entry : reward.getRewardItemList()) {
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ItemData rewardItemData = GameData.getItemDataMap().get(entry.getItemId());
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for (int id : missionIdList) {
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// Skip if we dont have this mission
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if (!this.hasMission(id)) {
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continue;
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}
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// Some rewards are chests where the user can select the item they want.
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if (rewardItemData.getMaterialType() == MaterialType.MATERIAL_SELECTABLE_CHEST) {
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this.takeRewardsFromSelectChest(rewardItemData, index, entry, rewardItems);
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}
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// All other rewards directly give us the right item.
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else {
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GameItem rewardItem = new GameItem(rewardItemData, entry.getItemCount());
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rewardItems.add(rewardItem);
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}
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}
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BattlePassMission mission = this.loadMissionById(id);
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// Construct the reward and set as taken.
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BattlePassReward bpReward = new BattlePassReward(tag.getLevel(), tag.getRewardId(), tag.getUnlockStatus() == BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_PAID);
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this.getTakenRewards().put(bpReward.getRewardId(), bpReward);
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}
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// Save to db
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this.save();
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// Add items and send battle pass schedule packet
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getPlayer().getInventory().addItems(rewardItems);
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getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer()));
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}
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getPlayer().sendPacket(new PacketTakeBattlePassRewardRsp(takeOptionList, rewardItems));
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}
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public int buyLevels(int buyLevel) {
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int boughtLevels = Math.min(buyLevel, GameConstants.BATTLE_PASS_MAX_LEVEL - buyLevel);
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if (boughtLevels > 0) {
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int price = GameConstants.BATTLE_PASS_LEVEL_PRICE * boughtLevels;
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if (getPlayer().getPrimogems() < price) {
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return 0;
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}
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this.level += boughtLevels;
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this.save();
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getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer()));
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}
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return boughtLevels;
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}
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public void resetDailyMissions() {
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var resetMissions = new ArrayList<BattlePassMission>();
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if (mission.getData() == null) {
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this.getMissions().remove(mission.getId());
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continue;
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}
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for (var mission : this.missions.values()) {
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if (mission.getData().getRefreshType() == null || mission.getData().getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_DAILY) {
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mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_UNFINISHED);
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mission.setProgress(0);
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// Take reward
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if (mission.getStatus() == BattlePassMissionStatus.MISSION_STATUS_FINISHED) {
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this.addPointsDirectly(mission.getData().getAddPoint(), mission.getData().isCycleRefresh());
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mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_POINT_TAKEN);
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resetMissions.add(mission);
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}
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}
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updatedMissions.add(mission);
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}
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}
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this.getPlayer().sendPacket(new PacketBattlePassMissionUpdateNotify(resetMissions));
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this.getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(this.getPlayer()));
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}
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public void resetWeeklyMissions() {
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var resetMissions = new ArrayList<BattlePassMission>();
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if (updatedMissions.size() > 0) {
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// Save to db
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this.save();
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for (var mission : this.missions.values()) {
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if (mission.getData().getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE) {
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mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_UNFINISHED);
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mission.setProgress(0);
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// Packet
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getPlayer().sendPacket(new PacketBattlePassMissionUpdateNotify(updatedMissions));
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getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer()));
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}
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}
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resetMissions.add(mission);
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}
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}
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private void takeRewardsFromSelectChest(ItemData rewardItemData, int index, ItemParamData entry, List<GameItem> rewardItems) {
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// Sanity checks.
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if (rewardItemData.getItemUse().size() < 1) {
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return;
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}
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this.getPlayer().sendPacket(new PacketBattlePassMissionUpdateNotify(resetMissions));
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this.getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(this.getPlayer()));
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}
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//
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public BattlePassSchedule getScheduleProto() {
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var currentDate = LocalDate.now();
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var nextSundayDate = (currentDate.getDayOfWeek() == DayOfWeek.SUNDAY)
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? currentDate
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: LocalDate.now().with(TemporalAdjusters.next(DayOfWeek.SUNDAY));
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var nextSundayTime = LocalDateTime.of(nextSundayDate.getYear(), nextSundayDate.getMonthValue(), nextSundayDate.getDayOfMonth(), 23, 59, 59);
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BattlePassSchedule.Builder schedule = BattlePassSchedule.newBuilder()
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// Get possible item choices.
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String[] choices = rewardItemData.getItemUse().get(0).getUseParam().get(0).split(",");
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if (choices.length < index) {
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return;
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}
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// Get data for the selected item.
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// This depends on the type of chest.
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int chosenId = Integer.parseInt(choices[index - 1]);
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// For ITEM_USE_ADD_SELECT_ITEM chests, we can directly add the item specified in the chest's data.
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if (rewardItemData.getItemUse().get(0).getUseOp().equals("ITEM_USE_ADD_SELECT_ITEM")) {
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GameItem rewardItem = new GameItem(GameData.getItemDataMap().get(chosenId), entry.getItemCount());
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rewardItems.add(rewardItem);
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}
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// For ITEM_USE_GRANT_SELECT_REWARD chests, we have to again look up reward data.
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else if (rewardItemData.getItemUse().get(0).getUseOp().equals("ITEM_USE_GRANT_SELECT_REWARD")) {
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RewardData selectedReward = GameData.getRewardDataMap().get(chosenId);
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for (var r : selectedReward.getRewardItemList()) {
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GameItem rewardItem = new GameItem(GameData.getItemDataMap().get(r.getItemId()), r.getItemCount());
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rewardItems.add(rewardItem);
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}
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}
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else {
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Grasscutter.getLogger().error("Invalid chest type for BP reward.");
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}
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}
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public void takeReward(List<BattlePassRewardTakeOption> takeOptionList) {
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List<BattlePassRewardTakeOption> rewardList = new ArrayList<>();
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for (BattlePassRewardTakeOption option : takeOptionList) {
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// Duplicate check
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if (option.getTag().getRewardId() == 0 || getTakenRewards().containsKey(option.getTag().getRewardId())) {
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continue;
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}
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// Level check
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if (option.getTag().getLevel() > this.getLevel()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
BattlePassRewardData rewardData = GameData.getBattlePassRewardDataMap().get(GameConstants.BATTLE_PASS_CURRENT_INDEX * 100 + option.getTag().getLevel());
|
||||
|
||||
// Sanity check with excel data
|
||||
if (rewardData.getFreeRewardIdList().contains(option.getTag().getRewardId())) {
|
||||
rewardList.add(option);
|
||||
} else if (this.isPaid() && rewardData.getPaidRewardIdList().contains(option.getTag().getRewardId())) {
|
||||
rewardList.add(option);
|
||||
}
|
||||
else {
|
||||
Grasscutter.getLogger().info("Not in rewards list: {}", option.getTag().getRewardId());
|
||||
}
|
||||
}
|
||||
|
||||
// Get rewards
|
||||
List<GameItem> rewardItems = null;
|
||||
|
||||
if (rewardList.size() > 0) {
|
||||
|
||||
rewardItems = new ArrayList<>();
|
||||
|
||||
for (var option : rewardList) {
|
||||
var tag = option.getTag();
|
||||
int index = option.getOptionIdx();
|
||||
|
||||
// Make sure we have reward data.
|
||||
RewardData reward = GameData.getRewardDataMap().get(tag.getRewardId());
|
||||
if (reward == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add reward items.
|
||||
for (var entry : reward.getRewardItemList()) {
|
||||
ItemData rewardItemData = GameData.getItemDataMap().get(entry.getItemId());
|
||||
|
||||
// Some rewards are chests where the user can select the item they want.
|
||||
if (rewardItemData.getMaterialType() == MaterialType.MATERIAL_SELECTABLE_CHEST) {
|
||||
this.takeRewardsFromSelectChest(rewardItemData, index, entry, rewardItems);
|
||||
}
|
||||
// All other rewards directly give us the right item.
|
||||
else {
|
||||
GameItem rewardItem = new GameItem(rewardItemData, entry.getItemCount());
|
||||
rewardItems.add(rewardItem);
|
||||
}
|
||||
}
|
||||
|
||||
// Construct the reward and set as taken.
|
||||
BattlePassReward bpReward = new BattlePassReward(tag.getLevel(), tag.getRewardId(), tag.getUnlockStatus() == BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_PAID);
|
||||
this.getTakenRewards().put(bpReward.getRewardId(), bpReward);
|
||||
}
|
||||
|
||||
// Save to db
|
||||
this.save();
|
||||
|
||||
// Add items and send battle pass schedule packet
|
||||
getPlayer().getInventory().addItems(rewardItems);
|
||||
getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer()));
|
||||
}
|
||||
|
||||
getPlayer().sendPacket(new PacketTakeBattlePassRewardRsp(takeOptionList, rewardItems));
|
||||
}
|
||||
|
||||
public int buyLevels(int buyLevel) {
|
||||
int boughtLevels = Math.min(buyLevel, GameConstants.BATTLE_PASS_MAX_LEVEL - buyLevel);
|
||||
|
||||
if (boughtLevels > 0) {
|
||||
int price = GameConstants.BATTLE_PASS_LEVEL_PRICE * boughtLevels;
|
||||
|
||||
if (getPlayer().getPrimogems() < price) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
this.level += boughtLevels;
|
||||
this.save();
|
||||
|
||||
getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer()));
|
||||
}
|
||||
|
||||
return boughtLevels;
|
||||
}
|
||||
|
||||
public void resetDailyMissions() {
|
||||
var resetMissions = new ArrayList<BattlePassMission>();
|
||||
|
||||
for (var mission : this.missions.values()) {
|
||||
if (mission.getData().getRefreshType() == null || mission.getData().getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_DAILY) {
|
||||
mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_UNFINISHED);
|
||||
mission.setProgress(0);
|
||||
|
||||
resetMissions.add(mission);
|
||||
}
|
||||
}
|
||||
|
||||
this.getPlayer().sendPacket(new PacketBattlePassMissionUpdateNotify(resetMissions));
|
||||
this.getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(this.getPlayer()));
|
||||
}
|
||||
|
||||
public void resetWeeklyMissions() {
|
||||
var resetMissions = new ArrayList<BattlePassMission>();
|
||||
|
||||
for (var mission : this.missions.values()) {
|
||||
if (mission.getData().getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE) {
|
||||
mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_UNFINISHED);
|
||||
mission.setProgress(0);
|
||||
|
||||
resetMissions.add(mission);
|
||||
}
|
||||
}
|
||||
|
||||
this.getPlayer().sendPacket(new PacketBattlePassMissionUpdateNotify(resetMissions));
|
||||
this.getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(this.getPlayer()));
|
||||
}
|
||||
|
||||
//
|
||||
public BattlePassSchedule getScheduleProto() {
|
||||
var currentDate = LocalDate.now();
|
||||
var nextSundayDate = (currentDate.getDayOfWeek() == DayOfWeek.SUNDAY)
|
||||
? currentDate
|
||||
: LocalDate.now().with(TemporalAdjusters.next(DayOfWeek.SUNDAY));
|
||||
var nextSundayTime = LocalDateTime.of(nextSundayDate.getYear(), nextSundayDate.getMonthValue(), nextSundayDate.getDayOfMonth(), 23, 59, 59);
|
||||
|
||||
BattlePassSchedule.Builder schedule = BattlePassSchedule.newBuilder()
|
||||
.setScheduleId(2700)
|
||||
.setLevel(this.getLevel())
|
||||
.setPoint(this.getPoint())
|
||||
@@ -366,21 +366,21 @@ public class BattlePassManager extends BasePlayerDataManager {
|
||||
.setIsViewed(this.isViewed())
|
||||
.setUnlockStatus(this.isPaid() ? BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_PAID : BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE)
|
||||
.setJPFMGBEBBBJ(2) // Not bought on Playstation.
|
||||
.setCurCyclePoints(this.getCyclePoints())
|
||||
.setCurCyclePoints(this.getCyclePoints())
|
||||
.setCurCycle(BattlePassCycle.newBuilder()
|
||||
.setBeginTime(0)
|
||||
.setEndTime((int)nextSundayTime.atZone(ZoneId.systemDefault()).toEpochSecond())
|
||||
.setCycleIdx(3)
|
||||
);
|
||||
|
||||
for (BattlePassReward reward : getTakenRewards().values()) {
|
||||
schedule.addRewardTakenList(reward.toProto());
|
||||
}
|
||||
|
||||
return schedule.build();
|
||||
}
|
||||
|
||||
.setBeginTime(0)
|
||||
.setEndTime((int)nextSundayTime.atZone(ZoneId.systemDefault()).toEpochSecond())
|
||||
.setCycleIdx(3)
|
||||
);
|
||||
|
||||
for (BattlePassReward reward : getTakenRewards().values()) {
|
||||
schedule.addRewardTakenList(reward.toProto());
|
||||
}
|
||||
|
||||
return schedule.build();
|
||||
}
|
||||
|
||||
public void save() {
|
||||
DatabaseHelper.saveBattlePass(this);
|
||||
DatabaseHelper.saveBattlePass(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,64 +16,64 @@ import emu.grasscutter.server.game.GameServer;
|
||||
import emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify;
|
||||
|
||||
public class BattlePassSystem extends BaseGameSystem {
|
||||
private final Map<WatcherTriggerType, List<BattlePassMissionData>> cachedTriggers;
|
||||
|
||||
// BP Mission manager for the server, contains cached triggers so we dont have to load it for each player
|
||||
public BattlePassSystem(GameServer server) {
|
||||
super(server);
|
||||
|
||||
this.cachedTriggers = new HashMap<>();
|
||||
|
||||
for (BattlePassMissionData missionData : GameData.getBattlePassMissionDataMap().values()) {
|
||||
if (missionData.isValidRefreshType()) {
|
||||
List<BattlePassMissionData> triggerList = getTriggers().computeIfAbsent(missionData.getTriggerType(), e -> new ArrayList<>());
|
||||
triggerList.add(missionData);
|
||||
}
|
||||
}
|
||||
}
|
||||
private final Map<WatcherTriggerType, List<BattlePassMissionData>> cachedTriggers;
|
||||
|
||||
public GameServer getServer() {
|
||||
return server;
|
||||
}
|
||||
|
||||
private Map<WatcherTriggerType, List<BattlePassMissionData>> getTriggers() {
|
||||
return cachedTriggers;
|
||||
}
|
||||
|
||||
public void triggerMission(Player player, WatcherTriggerType triggerType) {
|
||||
triggerMission(player, triggerType, 0, 1);
|
||||
}
|
||||
// BP Mission manager for the server, contains cached triggers so we dont have to load it for each player
|
||||
public BattlePassSystem(GameServer server) {
|
||||
super(server);
|
||||
|
||||
public void triggerMission(Player player, WatcherTriggerType triggerType, int param, int progress) {
|
||||
List<BattlePassMissionData> triggerList = getTriggers().get(triggerType);
|
||||
|
||||
if (triggerList == null || triggerList.isEmpty()) return;
|
||||
|
||||
for (BattlePassMissionData data : triggerList) {
|
||||
// Skip params check if param == 0
|
||||
if (param != 0) {
|
||||
if (!data.getMainParams().contains(param)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Get mission from player, if it doesnt exist, then we make one
|
||||
BattlePassMission mission = player.getBattlePassManager().loadMissionById(data.getId());
|
||||
|
||||
if (mission.isFinshed()) continue;
|
||||
this.cachedTriggers = new HashMap<>();
|
||||
|
||||
// Add progress
|
||||
mission.addProgress(progress, data.getProgress());
|
||||
|
||||
if (mission.getProgress() >= data.getProgress()) {
|
||||
mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_FINISHED);
|
||||
}
|
||||
|
||||
// Save to db
|
||||
player.getBattlePassManager().save();
|
||||
|
||||
// Packet
|
||||
player.sendPacket(new PacketBattlePassMissionUpdateNotify(mission));
|
||||
}
|
||||
}
|
||||
for (BattlePassMissionData missionData : GameData.getBattlePassMissionDataMap().values()) {
|
||||
if (missionData.isValidRefreshType()) {
|
||||
List<BattlePassMissionData> triggerList = getTriggers().computeIfAbsent(missionData.getTriggerType(), e -> new ArrayList<>());
|
||||
triggerList.add(missionData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public GameServer getServer() {
|
||||
return server;
|
||||
}
|
||||
|
||||
private Map<WatcherTriggerType, List<BattlePassMissionData>> getTriggers() {
|
||||
return cachedTriggers;
|
||||
}
|
||||
|
||||
public void triggerMission(Player player, WatcherTriggerType triggerType) {
|
||||
triggerMission(player, triggerType, 0, 1);
|
||||
}
|
||||
|
||||
public void triggerMission(Player player, WatcherTriggerType triggerType, int param, int progress) {
|
||||
List<BattlePassMissionData> triggerList = getTriggers().get(triggerType);
|
||||
|
||||
if (triggerList == null || triggerList.isEmpty()) return;
|
||||
|
||||
for (BattlePassMissionData data : triggerList) {
|
||||
// Skip params check if param == 0
|
||||
if (param != 0) {
|
||||
if (!data.getMainParams().contains(param)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Get mission from player, if it doesnt exist, then we make one
|
||||
BattlePassMission mission = player.getBattlePassManager().loadMissionById(data.getId());
|
||||
|
||||
if (mission.isFinshed()) continue;
|
||||
|
||||
// Add progress
|
||||
mission.addProgress(progress, data.getProgress());
|
||||
|
||||
if (mission.getProgress() >= data.getProgress()) {
|
||||
mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_FINISHED);
|
||||
}
|
||||
|
||||
// Save to db
|
||||
player.getBattlePassManager().save();
|
||||
|
||||
// Packet
|
||||
player.sendPacket(new PacketBattlePassMissionUpdateNotify(mission));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user