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https://github.com/Grasscutters/Grasscutter.git
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Fix whitespace [skip actions]
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@@ -39,257 +39,257 @@ import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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public class EntityMonster extends GameEntity {
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private final MonsterData monsterData;
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private final Int2FloatOpenHashMap fightProp;
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private final Position pos;
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private final Position rot;
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private final Position bornPos;
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private final int level;
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private int weaponEntityId;
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private int poseId;
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public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
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super(scene);
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this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
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this.monsterData = monsterData;
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this.fightProp = new Int2FloatOpenHashMap();
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this.pos = new Position(pos);
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this.rot = new Position();
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this.bornPos = getPosition().clone();
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this.level = level;
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// Monster weapon
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if (getMonsterWeaponId() > 0) {
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this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
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}
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this.recalcStats();
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}
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@Override
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public int getId() {
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return this.id;
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}
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private final MonsterData monsterData;
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private final Int2FloatOpenHashMap fightProp;
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public MonsterData getMonsterData() {
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return monsterData;
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}
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public int getMonsterWeaponId() {
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return getMonsterData().getWeaponId();
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}
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private int getMonsterId() {
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return this.getMonsterData().getId();
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}
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private final Position pos;
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private final Position rot;
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private final Position bornPos;
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private final int level;
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private int weaponEntityId;
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private int poseId;
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public int getLevel() {
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return level;
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}
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public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
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super(scene);
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this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
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this.monsterData = monsterData;
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this.fightProp = new Int2FloatOpenHashMap();
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this.pos = new Position(pos);
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this.rot = new Position();
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this.bornPos = getPosition().clone();
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this.level = level;
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@Override
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public Position getPosition() {
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return this.pos;
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}
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// Monster weapon
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if (getMonsterWeaponId() > 0) {
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this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
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}
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@Override
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public Position getRotation() {
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return this.rot;
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}
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public Position getBornPos() {
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return bornPos;
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}
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this.recalcStats();
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}
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@Override
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public Int2FloatOpenHashMap getFightProperties() {
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return fightProp;
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}
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@Override
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public boolean isAlive() {
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return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
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}
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@Override
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public int getId() {
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return this.id;
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}
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public int getPoseId() {
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return poseId;
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}
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public MonsterData getMonsterData() {
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return monsterData;
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}
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public void setPoseId(int poseId) {
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this.poseId = poseId;
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}
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@Override
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public int getMonsterWeaponId() {
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return getMonsterData().getWeaponId();
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}
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private int getMonsterId() {
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return this.getMonsterData().getId();
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}
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public int getLevel() {
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return level;
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}
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@Override
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public Position getPosition() {
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return this.pos;
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}
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@Override
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public Position getRotation() {
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return this.rot;
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}
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public Position getBornPos() {
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return bornPos;
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}
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@Override
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public Int2FloatOpenHashMap getFightProperties() {
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return fightProp;
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}
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@Override
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public boolean isAlive() {
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return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
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}
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public int getPoseId() {
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return poseId;
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}
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public void setPoseId(int poseId) {
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this.poseId = poseId;
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}
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@Override
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public void onInteract(Player player, GadgetInteractReq interactReq) {
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EnvAnimalGatherConfigData gatherData = GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
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EnvAnimalGatherConfigData gatherData = GameData.getEnvAnimalGatherConfigDataMap().get(this.getMonsterData().getId());
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if (gatherData == null) {
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return;
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}
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player.getInventory().addItem(gatherData.getGatherItem(), ActionReason.SubfieldDrop);
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this.getScene().killEntity(this);
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}
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@Override
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public void onCreate() {
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// Lua event
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(this.getConfigId()));
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}
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@Override
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public void damage(float amount, int killerId) {
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// Get HP before damage.
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float hpBeforeDamage = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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@Override
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public void onCreate() {
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// Lua event
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(this.getConfigId()));
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}
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// Apply damage.
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super.damage(amount, killerId);
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@Override
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public void damage(float amount, int killerId) {
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// Get HP before damage.
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float hpBeforeDamage = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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// Get HP after damage.
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float hpAfterDamage = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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// Apply damage.
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super.damage(amount, killerId);
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// Invoke energy drop logic.
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for (Player player : this.getScene().getPlayers()) {
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player.getEnergyManager().handleMonsterEnergyDrop(this, hpBeforeDamage, hpAfterDamage);
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}
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}
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// Get HP after damage.
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float hpAfterDamage = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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@Override
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public void onDeath(int killerId) {
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if (this.getSpawnEntry() != null) {
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this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
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}
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// first set the challenge data
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if (getScene().getChallenge() != null) {
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getScene().getChallenge().onMonsterDeath(this);
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}
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if (getScene().getScriptManager().isInit() && this.getGroupId() > 0) {
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if(getScene().getScriptManager().getScriptMonsterSpawnService() != null){
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getScene().getScriptManager().getScriptMonsterSpawnService().onMonsterDead(this);
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}
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// prevent spawn monster after success
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if(getScene().getChallenge() != null && getScene().getChallenge().inProgress()){
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, new ScriptArgs().setParam1(this.getConfigId()));
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}else if(getScene().getChallenge() == null){
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, new ScriptArgs().setParam1(this.getConfigId()));
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}
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}
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// Battle Pass trigger
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getScene().getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
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}
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public void recalcStats() {
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// Monster data
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MonsterData data = this.getMonsterData();
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// Invoke energy drop logic.
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for (Player player : this.getScene().getPlayers()) {
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player.getEnergyManager().handleMonsterEnergyDrop(this, hpBeforeDamage, hpAfterDamage);
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}
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}
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// Get hp percent, set to 100% if none
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float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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// Clear properties
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this.getFightProperties().clear();
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// Base stats
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this.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, data.getBaseHp());
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this.setFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, data.getBaseAttack());
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this.setFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE, data.getBaseDefense());
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this.setFightProperty(FightProperty.FIGHT_PROP_PHYSICAL_SUB_HURT, data.getPhysicalSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_FIRE_SUB_HURT, .1f);
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this.setFightProperty(FightProperty.FIGHT_PROP_ELEC_SUB_HURT, data.getElecSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_WATER_SUB_HURT, data.getWaterSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_GRASS_SUB_HURT, data.getGrassSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_WIND_SUB_HURT, data.getWindSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_ROCK_SUB_HURT, .1f);
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this.setFightProperty(FightProperty.FIGHT_PROP_ICE_SUB_HURT, data.getIceSubHurt());
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// Level curve
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MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
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if (curve != null) {
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for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
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FightProperty prop = FightProperty.getPropByName(growCurve.getType());
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this.setFightProperty(prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
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}
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}
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// Set % stats
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this.setFightProperty(
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FightProperty.FIGHT_PROP_MAX_HP,
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_HP) * (1f + getFightProperty(FightProperty.FIGHT_PROP_HP_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_HP)
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);
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this.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_ATTACK,
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK) * (1f + getFightProperty(FightProperty.FIGHT_PROP_ATTACK_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_ATTACK)
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);
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this.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_DEFENSE,
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE) * (1f + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE)
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);
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// Set current hp
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this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
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}
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@Override
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public void onDeath(int killerId) {
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if (this.getSpawnEntry() != null) {
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this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
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}
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// first set the challenge data
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if (getScene().getChallenge() != null) {
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getScene().getChallenge().onMonsterDeath(this);
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}
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if (getScene().getScriptManager().isInit() && this.getGroupId() > 0) {
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if (getScene().getScriptManager().getScriptMonsterSpawnService() != null) {
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getScene().getScriptManager().getScriptMonsterSpawnService().onMonsterDead(this);
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}
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// prevent spawn monster after success
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if (getScene().getChallenge() != null && getScene().getChallenge().inProgress()) {
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, new ScriptArgs().setParam1(this.getConfigId()));
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}else if (getScene().getChallenge() == null) {
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getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, new ScriptArgs().setParam1(this.getConfigId()));
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}
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}
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// Battle Pass trigger
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getScene().getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
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}
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@Override
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public SceneEntityInfo toProto() {
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EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
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.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
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.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
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.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(this.getBornPos().toProto()))
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.setBornPos(this.getBornPos().toProto())
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.build();
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SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
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.setMotionInfo(this.getMotionInfo())
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.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
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.setEntityClientData(EntityClientData.newBuilder())
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.setEntityAuthorityInfo(authority)
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.setLifeState(this.getLifeState().getValue());
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for (Int2FloatMap.Entry entry : getFightProperties().int2FloatEntrySet()) {
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if (entry.getIntKey() == 0) {
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continue;
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}
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FightPropPair fightProp = FightPropPair.newBuilder().setPropType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
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entityInfo.addFightPropList(fightProp);
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}
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PropPair pair = PropPair.newBuilder()
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.setType(PlayerProperty.PROP_LEVEL.getId())
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.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, getLevel()))
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.build();
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entityInfo.addPropList(pair);
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SceneMonsterInfo.Builder monsterInfo = SceneMonsterInfo.newBuilder()
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.setMonsterId(getMonsterId())
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.setGroupId(this.getGroupId())
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.setConfigId(this.getConfigId())
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.addAllAffixList(getMonsterData().getAffix())
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.setAuthorityPeerId(getWorld().getHostPeerId())
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.setPoseId(this.getPoseId())
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.setBlockId(3001)
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.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT)
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.setSpecialNameId(40);
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if (getMonsterData().getDescribeData() != null) {
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monsterInfo.setTitleId(getMonsterData().getDescribeData().getTitleID());
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}
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if (this.getMonsterWeaponId() > 0) {
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SceneWeaponInfo weaponInfo = SceneWeaponInfo.newBuilder()
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.setEntityId(this.weaponEntityId)
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.setGadgetId(this.getMonsterWeaponId())
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.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
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.build();
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monsterInfo.addWeaponList(weaponInfo);
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}
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entityInfo.setMonster(monsterInfo);
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public void recalcStats() {
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// Monster data
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MonsterData data = this.getMonsterData();
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return entityInfo.build();
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}
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// Get hp percent, set to 100% if none
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float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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// Clear properties
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this.getFightProperties().clear();
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// Base stats
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this.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, data.getBaseHp());
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this.setFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK, data.getBaseAttack());
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this.setFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE, data.getBaseDefense());
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this.setFightProperty(FightProperty.FIGHT_PROP_PHYSICAL_SUB_HURT, data.getPhysicalSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_FIRE_SUB_HURT, .1f);
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this.setFightProperty(FightProperty.FIGHT_PROP_ELEC_SUB_HURT, data.getElecSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_WATER_SUB_HURT, data.getWaterSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_GRASS_SUB_HURT, data.getGrassSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_WIND_SUB_HURT, data.getWindSubHurt());
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this.setFightProperty(FightProperty.FIGHT_PROP_ROCK_SUB_HURT, .1f);
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this.setFightProperty(FightProperty.FIGHT_PROP_ICE_SUB_HURT, data.getIceSubHurt());
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// Level curve
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MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
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if (curve != null) {
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for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
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FightProperty prop = FightProperty.getPropByName(growCurve.getType());
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this.setFightProperty(prop, this.getFightProperty(prop) * curve.getMultByProp(growCurve.getGrowCurve()));
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}
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}
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// Set % stats
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this.setFightProperty(
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FightProperty.FIGHT_PROP_MAX_HP,
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_HP) * (1f + getFightProperty(FightProperty.FIGHT_PROP_HP_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_HP)
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);
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this.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_ATTACK,
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_ATTACK) * (1f + getFightProperty(FightProperty.FIGHT_PROP_ATTACK_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_ATTACK)
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);
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this.setFightProperty(
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FightProperty.FIGHT_PROP_CUR_DEFENSE,
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(getFightProperty(FightProperty.FIGHT_PROP_BASE_DEFENSE) * (1f + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE_PERCENT))) + getFightProperty(FightProperty.FIGHT_PROP_DEFENSE)
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);
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// Set current hp
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this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * hpPercent);
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}
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|
||||
@Override
|
||||
public SceneEntityInfo toProto() {
|
||||
EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
|
||||
.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(this.getBornPos().toProto()))
|
||||
.setBornPos(this.getBornPos().toProto())
|
||||
.build();
|
||||
|
||||
SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
|
||||
.setEntityId(getId())
|
||||
.setEntityType(ProtEntityType.PROT_ENTITY_TYPE_MONSTER)
|
||||
.setMotionInfo(this.getMotionInfo())
|
||||
.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
|
||||
.setEntityClientData(EntityClientData.newBuilder())
|
||||
.setEntityAuthorityInfo(authority)
|
||||
.setLifeState(this.getLifeState().getValue());
|
||||
|
||||
for (Int2FloatMap.Entry entry : getFightProperties().int2FloatEntrySet()) {
|
||||
if (entry.getIntKey() == 0) {
|
||||
continue;
|
||||
}
|
||||
FightPropPair fightProp = FightPropPair.newBuilder().setPropType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
|
||||
entityInfo.addFightPropList(fightProp);
|
||||
}
|
||||
|
||||
PropPair pair = PropPair.newBuilder()
|
||||
.setType(PlayerProperty.PROP_LEVEL.getId())
|
||||
.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, getLevel()))
|
||||
.build();
|
||||
entityInfo.addPropList(pair);
|
||||
|
||||
SceneMonsterInfo.Builder monsterInfo = SceneMonsterInfo.newBuilder()
|
||||
.setMonsterId(getMonsterId())
|
||||
.setGroupId(this.getGroupId())
|
||||
.setConfigId(this.getConfigId())
|
||||
.addAllAffixList(getMonsterData().getAffix())
|
||||
.setAuthorityPeerId(getWorld().getHostPeerId())
|
||||
.setPoseId(this.getPoseId())
|
||||
.setBlockId(3001)
|
||||
.setBornType(MonsterBornType.MONSTER_BORN_TYPE_DEFAULT)
|
||||
.setSpecialNameId(40);
|
||||
|
||||
if (getMonsterData().getDescribeData() != null) {
|
||||
monsterInfo.setTitleId(getMonsterData().getDescribeData().getTitleID());
|
||||
}
|
||||
|
||||
if (this.getMonsterWeaponId() > 0) {
|
||||
SceneWeaponInfo weaponInfo = SceneWeaponInfo.newBuilder()
|
||||
.setEntityId(this.weaponEntityId)
|
||||
.setGadgetId(this.getMonsterWeaponId())
|
||||
.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
|
||||
.build();
|
||||
|
||||
monsterInfo.addWeaponList(weaponInfo);
|
||||
}
|
||||
|
||||
entityInfo.setMonster(monsterInfo);
|
||||
|
||||
return entityInfo.build();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user