Fix whitespace [skip actions]

This commit is contained in:
github-actions
2022-07-21 07:21:22 +00:00
committed by Melledy
parent 510d564bcb
commit ae2d1fe438
166 changed files with 12928 additions and 12928 deletions

View File

@@ -102,9 +102,9 @@ public class CookingManager extends BasePlayerManager {
}
// Get result item information.
int qualityIndex =
quality == 0
? 2
int qualityIndex =
quality == 0
? 2
: quality - 1;
ItemParamData resultParam = recipeData.getQualityOutputVec().get(qualityIndex);

View File

@@ -15,25 +15,25 @@ import java.util.ArrayList;
import java.util.List;
public class FurnitureManager extends BasePlayerManager {
public FurnitureManager(Player player) {
super(player);
}
public void onLogin(){
public void onLogin() {
notifyUnlockFurniture();
notifyUnlockFurnitureSuite();
}
public void notifyUnlockFurniture(){
public void notifyUnlockFurniture() {
player.getSession().send(new PacketUnlockedFurnitureFormulaDataNotify(player.getUnlockedFurniture()));
}
public void notifyUnlockFurnitureSuite(){
public void notifyUnlockFurnitureSuite() {
player.getSession().send(new PacketUnlockedFurnitureSuiteDataNotify(player.getUnlockedFurnitureSuite()));
}
public synchronized boolean unlockFurnitureOrSuite(GameItem useItem){
public synchronized boolean unlockFurnitureOrSuite(GameItem useItem) {
// Check
if (!List.of("ITEM_USE_UNLOCK_FURNITURE_FORMULA", "ITEM_USE_UNLOCK_FURNITURE_SUITE")
.contains(useItem.getItemData().getItemUse().get(0).getUseOp())) {
@@ -45,10 +45,10 @@ public class FurnitureManager extends BasePlayerManager {
// Remove first
player.getInventory().removeItem(useItem, 1);
if("ITEM_USE_UNLOCK_FURNITURE_FORMULA".equals(useItem.getItemData().getItemUse().get(0).getUseOp())){
if ("ITEM_USE_UNLOCK_FURNITURE_FORMULA".equals(useItem.getItemData().getItemUse().get(0).getUseOp())) {
player.getUnlockedFurniture().add(furnitureIdOrSuiteId);
notifyUnlockFurniture();
}else{
}else {
player.getUnlockedFurnitureSuite().add(furnitureIdOrSuiteId);
notifyUnlockFurnitureSuite();
}
@@ -57,19 +57,19 @@ public class FurnitureManager extends BasePlayerManager {
public void startMake(int makeId, int avatarId) {
var makeData = GameData.getFurnitureMakeConfigDataMap().get(makeId);
if(makeData == null){
if (makeData == null) {
player.getSession().send(new PacketFurnitureMakeStartRsp(Retcode.RET_FURNITURE_MAKE_CONFIG_ERROR_VALUE, null));
return;
}
// check slot count
if (player.getHome().getLevelData().getFurnitureMakeSlotCount() <= player.getHome().getFurnitureMakeSlotItemList().size()){
if (player.getHome().getLevelData().getFurnitureMakeSlotCount() <= player.getHome().getFurnitureMakeSlotItemList().size()) {
player.getSession().send(new PacketFurnitureMakeStartRsp(Retcode.RET_FURNITURE_MAKE_SLOT_FULL_VALUE, null));
return;
}
// pay items first
if(!player.getInventory().payItems(makeData.getMaterialItems().toArray(new ItemParamData[0]))){
if (!player.getInventory().payItems(makeData.getMaterialItems().toArray(new ItemParamData[0]))) {
player.getSession().send(new PacketFurnitureMakeStartRsp(Retcode.RET_HOME_FURNITURE_COUNT_NOT_ENOUGH_VALUE, null));
return;
}
@@ -93,7 +93,7 @@ public class FurnitureManager extends BasePlayerManager {
}
public void queryStatus() {
if (player.getHome().getFurnitureMakeSlotItemList() == null){
if (player.getHome().getFurnitureMakeSlotItemList() == null) {
player.getHome().setFurnitureMakeSlotItemList(new ArrayList<>());
}
@@ -103,7 +103,7 @@ public class FurnitureManager extends BasePlayerManager {
public void take(int index, int makeId, boolean isFastFinish) {
var makeData = GameData.getFurnitureMakeConfigDataMap().get(makeId);
if(makeData == null){
if (makeData == null) {
player.getSession().send(new PacketTakeFurnitureMakeRsp(Retcode.RET_FURNITURE_MAKE_CONFIG_ERROR_VALUE, makeId, null, null));
return;
}
@@ -112,19 +112,19 @@ public class FurnitureManager extends BasePlayerManager {
.filter(x -> x.getIndex() == index && x.getMakeId() == makeId)
.findFirst();
if(slotItem.isEmpty()){
if (slotItem.isEmpty()) {
player.getSession().send(new PacketTakeFurnitureMakeRsp(Retcode.RET_FURNITURE_MAKE_NO_MAKE_DATA_VALUE, makeId, null, null));
return;
}
// pay the speedup item
if(isFastFinish && !player.getInventory().payItem(107013,1)){
if (isFastFinish && !player.getInventory().payItem(107013,1)) {
player.getSession().send(new PacketTakeFurnitureMakeRsp(Retcode.RET_FURNITURE_MAKE_UNFINISH_VALUE, makeId, null, null));
return;
}
// check if player can take
// if(slotItem.get().getBeginTime() + slotItem.get().getDurTime() >= Utils.getCurrentSeconds() && !isFastFinish){
// if (slotItem.get().getBeginTime() + slotItem.get().getDurTime() >= Utils.getCurrentSeconds() && !isFastFinish) {
// player.getSession().send(new PacketTakeFurnitureMakeRsp(Retcode.RET_FURNITURE_MAKE_UNFINISH_VALUE, makeId, null, null));
// return;
// }

View File

@@ -26,7 +26,7 @@ public class ResinManager extends BasePlayerManager {
}
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
// Check if the player has sufficient resin.
if (currentResin < amount) {
return false;
@@ -39,16 +39,16 @@ public class ResinManager extends BasePlayerManager {
// Check if this has taken the player under the recharge cap,
// starting the recharging process.
if (this.player.getNextResinRefresh() == 0 && newResin < GAME_OPTIONS.resinOptions.cap) {
int currentTime = Utils.getCurrentSeconds();
int currentTime = Utils.getCurrentSeconds();
this.player.setNextResinRefresh(currentTime + GAME_OPTIONS.resinOptions.rechargeTime);
}
// Send packets.
this.player.sendPacket(new PacketResinChangeNotify(this.player));
// Battle Pass trigger
this.player.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_COST_MATERIAL, 106, amount); // Resin item id = 106
return true;
}
@@ -122,7 +122,7 @@ public class ResinManager extends BasePlayerManager {
* Player login.
********************/
public synchronized void onPlayerLogin() {
// If resin usage is disabled, set resin to cap.
// If resin usage is disabled, set resin to cap.
if (!GAME_OPTIONS.resinOptions.resinUsage) {
this.player.setProperty(PlayerProperty.PROP_PLAYER_RESIN, GAME_OPTIONS.resinOptions.cap);
this.player.setNextResinRefresh(0);
@@ -132,7 +132,7 @@ public class ResinManager extends BasePlayerManager {
// we need to restart recharging here.
int currentResin = this.player.getProperty(PlayerProperty.PROP_PLAYER_RESIN);
int currentTime = Utils.getCurrentSeconds();
if (currentResin < GAME_OPTIONS.resinOptions.cap && this.player.getNextResinRefresh() == 0) {
this.player.setNextResinRefresh(currentTime + GAME_OPTIONS.resinOptions.rechargeTime);
}

View File

@@ -1,191 +1,191 @@
package emu.grasscutter.game.managers;
import ch.qos.logback.classic.Logger;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
// Statue of the Seven Manager
public class SotSManager extends BasePlayerManager {
// NOTE: Spring volume balance *1 = fight prop HP *100
private final Logger logger = Grasscutter.getLogger();
private Timer autoRecoverTimer;
private final boolean enablePriorityHealing = false;
public final static int GlobalMaximumSpringVolume = PlayerProperty.PROP_MAX_SPRING_VOLUME.getMax();
public SotSManager(Player player) {
super(player);
}
public boolean getIsAutoRecoveryEnabled() {
return player.getProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE) == 1;
}
public void setIsAutoRecoveryEnabled(boolean enabled) {
player.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, enabled ? 1 : 0);
player.save();
}
public int getAutoRecoveryPercentage() {
return player.getProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT);
}
public void setAutoRecoveryPercentage(int percentage) {
player.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, percentage);
player.save();
}
public long getLastUsed() {
return player.getSpringLastUsed();
}
public void setLastUsed() {
player.setSpringLastUsed(System.currentTimeMillis() / 1000);
player.save();
}
public int getMaxVolume() {
return player.getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
}
public void setMaxVolume(int volume) {
player.setProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME, volume);
player.save();
}
public int getCurrentVolume() {
return player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
}
public void setCurrentVolume(int volume) {
player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, volume);
setLastUsed();
player.save();
}
public void handleEnterTransPointRegionNotify() {
logger.trace("Player entered statue region");
autoRevive();
if (autoRecoverTimer == null) {
autoRecoverTimer = new Timer();
autoRecoverTimer.schedule(new AutoRecoverTimerTick(), 2500, 15000);
}
}
public void handleExitTransPointRegionNotify() {
logger.trace("Player left statue region");
if (autoRecoverTimer != null) {
autoRecoverTimer.cancel();
autoRecoverTimer = null;
}
}
// autoRevive automatically revives all team members.
public void autoRevive() {
player.getTeamManager().getActiveTeam().forEach(entity -> {
boolean isAlive = entity.isAlive();
if (isAlive) {
return;
}
logger.trace("Reviving avatar " + entity.getAvatar().getAvatarData().getName());
player.getTeamManager().reviveAvatar(entity.getAvatar());
player.getTeamManager().healAvatar(entity.getAvatar(), 30, 0);
});
}
private class AutoRecoverTimerTick extends TimerTask {
// autoRecover checks player setting to see if auto recover is enabled, and refill HP to the predefined level.
public void run() {
refillSpringVolume();
logger.trace("isAutoRecoveryEnabled: " + getIsAutoRecoveryEnabled() + "\tautoRecoverPercentage: " + getAutoRecoveryPercentage());
if (getIsAutoRecoveryEnabled()) {
List<EntityAvatar> activeTeam = player.getTeamManager().getActiveTeam();
// When the statue does not have enough remaining volume:
// Enhanced experience: Enable priority healing
// The current active character will get healed first, then sequential.
// Vanilla experience: Disable priority healing
// Sequential healing based on character index.
int priorityIndex = enablePriorityHealing ? player.getTeamManager().getCurrentCharacterIndex() : -1;
if (priorityIndex >= 0) {
checkAndHealAvatar(activeTeam.get(priorityIndex));
}
for (int i = 0; i < activeTeam.size(); i++) {
if (i != priorityIndex) {
checkAndHealAvatar(activeTeam.get(i));
}
}
}
}
}
public void checkAndHealAvatar(EntityAvatar entity) {
int maxHP = (int) (entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * 100);
int currentHP = (int) (entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) * 100);
if (currentHP == maxHP) {
return;
}
int targetHP = maxHP * getAutoRecoveryPercentage() / 100;
if (targetHP > currentHP) {
int needHP = targetHP - currentHP;
int currentVolume = getCurrentVolume();
if (currentVolume >= needHP) {
// sufficient
setCurrentVolume(currentVolume - needHP);
} else {
// insufficient balance
needHP = currentVolume;
setCurrentVolume(0);
}
if (needHP > 0) {
logger.trace("Healing avatar " + entity.getAvatar().getAvatarData().getName() + " +" + needHP);
player.getTeamManager().healAvatar(entity.getAvatar(), 0, needHP);
player.getSession().send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
((float) needHP / 100), List.of(3), PropChangeReason.PROP_CHANGE_REASON_STATUE_RECOVER,
ChangeHpReason.CHANGE_HP_REASON_ADD_STATUE));
player.getSession().send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
}
}
}
public void refillSpringVolume() {
// Temporary: Max spring volume depends on level of the statues in Mondstadt and Liyue. Override until we have statue level.
// TODO: remove
// https://genshin-impact.fandom.com/wiki/Statue_of_The_Seven#:~:text=region%20of%20Inazuma.-,Statue%20Levels,-Upon%20first%20unlocking
setMaxVolume(8500000);
// Temporary: Auto enable 100% statue recovery until we can adjust statue settings in game
// TODO: remove
setAutoRecoveryPercentage(100);
setIsAutoRecoveryEnabled(true);
int maxVolume = getMaxVolume();
int currentVolume = getCurrentVolume();
if (currentVolume < maxVolume) {
long now = System.currentTimeMillis() / 1000;
int secondsSinceLastUsed = (int) (now - getLastUsed());
// 15s = 1% max volume
int volumeRefilled = secondsSinceLastUsed * maxVolume / 15 / 100;
logger.trace("Statue has refilled HP volume: " + volumeRefilled);
currentVolume = Math.min(currentVolume + volumeRefilled, maxVolume);
logger.trace("Statue remaining HP volume: " + currentVolume);
setCurrentVolume(currentVolume);
}
}
}
package emu.grasscutter.game.managers;
import ch.qos.logback.classic.Logger;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason;
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
// Statue of the Seven Manager
public class SotSManager extends BasePlayerManager {
// NOTE: Spring volume balance *1 = fight prop HP *100
private final Logger logger = Grasscutter.getLogger();
private Timer autoRecoverTimer;
private final boolean enablePriorityHealing = false;
public final static int GlobalMaximumSpringVolume = PlayerProperty.PROP_MAX_SPRING_VOLUME.getMax();
public SotSManager(Player player) {
super(player);
}
public boolean getIsAutoRecoveryEnabled() {
return player.getProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE) == 1;
}
public void setIsAutoRecoveryEnabled(boolean enabled) {
player.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, enabled ? 1 : 0);
player.save();
}
public int getAutoRecoveryPercentage() {
return player.getProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT);
}
public void setAutoRecoveryPercentage(int percentage) {
player.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, percentage);
player.save();
}
public long getLastUsed() {
return player.getSpringLastUsed();
}
public void setLastUsed() {
player.setSpringLastUsed(System.currentTimeMillis() / 1000);
player.save();
}
public int getMaxVolume() {
return player.getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
}
public void setMaxVolume(int volume) {
player.setProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME, volume);
player.save();
}
public int getCurrentVolume() {
return player.getProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME);
}
public void setCurrentVolume(int volume) {
player.setProperty(PlayerProperty.PROP_CUR_SPRING_VOLUME, volume);
setLastUsed();
player.save();
}
public void handleEnterTransPointRegionNotify() {
logger.trace("Player entered statue region");
autoRevive();
if (autoRecoverTimer == null) {
autoRecoverTimer = new Timer();
autoRecoverTimer.schedule(new AutoRecoverTimerTick(), 2500, 15000);
}
}
public void handleExitTransPointRegionNotify() {
logger.trace("Player left statue region");
if (autoRecoverTimer != null) {
autoRecoverTimer.cancel();
autoRecoverTimer = null;
}
}
// autoRevive automatically revives all team members.
public void autoRevive() {
player.getTeamManager().getActiveTeam().forEach(entity -> {
boolean isAlive = entity.isAlive();
if (isAlive) {
return;
}
logger.trace("Reviving avatar " + entity.getAvatar().getAvatarData().getName());
player.getTeamManager().reviveAvatar(entity.getAvatar());
player.getTeamManager().healAvatar(entity.getAvatar(), 30, 0);
});
}
private class AutoRecoverTimerTick extends TimerTask {
// autoRecover checks player setting to see if auto recover is enabled, and refill HP to the predefined level.
public void run() {
refillSpringVolume();
logger.trace("isAutoRecoveryEnabled: " + getIsAutoRecoveryEnabled() + "\tautoRecoverPercentage: " + getAutoRecoveryPercentage());
if (getIsAutoRecoveryEnabled()) {
List<EntityAvatar> activeTeam = player.getTeamManager().getActiveTeam();
// When the statue does not have enough remaining volume:
// Enhanced experience: Enable priority healing
// The current active character will get healed first, then sequential.
// Vanilla experience: Disable priority healing
// Sequential healing based on character index.
int priorityIndex = enablePriorityHealing ? player.getTeamManager().getCurrentCharacterIndex() : -1;
if (priorityIndex >= 0) {
checkAndHealAvatar(activeTeam.get(priorityIndex));
}
for (int i = 0; i < activeTeam.size(); i++) {
if (i != priorityIndex) {
checkAndHealAvatar(activeTeam.get(i));
}
}
}
}
}
public void checkAndHealAvatar(EntityAvatar entity) {
int maxHP = (int) (entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * 100);
int currentHP = (int) (entity.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) * 100);
if (currentHP == maxHP) {
return;
}
int targetHP = maxHP * getAutoRecoveryPercentage() / 100;
if (targetHP > currentHP) {
int needHP = targetHP - currentHP;
int currentVolume = getCurrentVolume();
if (currentVolume >= needHP) {
// sufficient
setCurrentVolume(currentVolume - needHP);
} else {
// insufficient balance
needHP = currentVolume;
setCurrentVolume(0);
}
if (needHP > 0) {
logger.trace("Healing avatar " + entity.getAvatar().getAvatarData().getName() + " +" + needHP);
player.getTeamManager().healAvatar(entity.getAvatar(), 0, needHP);
player.getSession().send(new PacketEntityFightPropChangeReasonNotify(entity, FightProperty.FIGHT_PROP_CUR_HP,
((float) needHP / 100), List.of(3), PropChangeReason.PROP_CHANGE_REASON_STATUE_RECOVER,
ChangeHpReason.CHANGE_HP_REASON_ADD_STATUE));
player.getSession().send(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
}
}
}
public void refillSpringVolume() {
// Temporary: Max spring volume depends on level of the statues in Mondstadt and Liyue. Override until we have statue level.
// TODO: remove
// https://genshin-impact.fandom.com/wiki/Statue_of_The_Seven#:~:text=region%20of%20Inazuma.-,Statue%20Levels,-Upon%20first%20unlocking
setMaxVolume(8500000);
// Temporary: Auto enable 100% statue recovery until we can adjust statue settings in game
// TODO: remove
setAutoRecoveryPercentage(100);
setIsAutoRecoveryEnabled(true);
int maxVolume = getMaxVolume();
int currentVolume = getCurrentVolume();
if (currentVolume < maxVolume) {
long now = System.currentTimeMillis() / 1000;
int secondsSinceLastUsed = (int) (now - getLastUsed());
// 15s = 1% max volume
int volumeRefilled = secondsSinceLastUsed * maxVolume / 15 / 100;
logger.trace("Statue has refilled HP volume: " + volumeRefilled);
currentVolume = Math.min(currentVolume + volumeRefilled, maxVolume);
logger.trace("Statue remaining HP volume: " + currentVolume);
setCurrentVolume(currentVolume);
}
}
}

View File

@@ -21,197 +21,197 @@ import java.util.List;
import java.util.Map;
public class ChatManager implements ChatManagerHandler {
static final String PREFIXES = "[/!]";
static final Pattern RE_PREFIXES = Pattern.compile(PREFIXES);
static final Pattern RE_COMMANDS = Pattern.compile("\n" + PREFIXES);
static final String PREFIXES = "[/!]";
static final Pattern RE_PREFIXES = Pattern.compile(PREFIXES);
static final Pattern RE_COMMANDS = Pattern.compile("\n" + PREFIXES);
// We store the chat history for ongoing sessions in the form
// user id -> chat partner id -> [messages]
private final Map<Integer, Map<Integer, List<ChatInfo>>> history = new HashMap<>();
// We store the chat history for ongoing sessions in the form
// user id -> chat partner id -> [messages]
private final Map<Integer, Map<Integer, List<ChatInfo>>> history = new HashMap<>();
private final GameServer server;
private final GameServer server;
public ChatManager(GameServer server) {
this.server = server;
}
public ChatManager(GameServer server) {
this.server = server;
}
public GameServer getServer() {
return server;
}
public GameServer getServer() {
return server;
}
private boolean tryInvokeCommand(Player sender, Player target, String rawMessage) {
if (!RE_PREFIXES.matcher(rawMessage.substring(0, 1)).matches())
return false;
for (String line : rawMessage.substring(1).split("\n[/!]"))
CommandMap.getInstance().invoke(sender, target, line);
return true;
}
private boolean tryInvokeCommand(Player sender, Player target, String rawMessage) {
if (!RE_PREFIXES.matcher(rawMessage.substring(0, 1)).matches())
return false;
for (String line : rawMessage.substring(1).split("\n[/!]"))
CommandMap.getInstance().invoke(sender, target, line);
return true;
}
/********************
* Chat history handling
********************/
private void putInHistory(int uid, int targetId, ChatInfo info) {
if (!this.history.containsKey(uid)) {
this.history.put(uid, new HashMap<>());
}
if (!this.history.get(uid).containsKey(targetId)) {
this.history.get(uid).put(targetId, new ArrayList<>());
}
/********************
* Chat history handling
********************/
private void putInHistory(int uid, int targetId, ChatInfo info) {
if (!this.history.containsKey(uid)) {
this.history.put(uid, new HashMap<>());
}
if (!this.history.get(uid).containsKey(targetId)) {
this.history.get(uid).put(targetId, new ArrayList<>());
}
this.history.get(uid).get(targetId).add(info);
}
this.history.get(uid).get(targetId).add(info);
}
public void clearHistoryOnLogout(Player player) {
if (this.history.containsKey(player.getUid())) {
this.history.remove(player.getUid());
}
}
public void clearHistoryOnLogout(Player player) {
if (this.history.containsKey(player.getUid())) {
this.history.remove(player.getUid());
}
}
public void handlePullPrivateChatReq(Player player, int targetUid) {
if (this.history.containsKey(player.getUid()) && this.history.get(player.getUid()).containsKey(targetUid)) {
player.sendPacket(new PacketPullPrivateChatRsp(this.history.get(player.getUid()).get(targetUid)));
}
else {
player.sendPacket(new PacketPullPrivateChatRsp(List.of()));
}
}
public void handlePullPrivateChatReq(Player player, int targetUid) {
if (this.history.containsKey(player.getUid()) && this.history.get(player.getUid()).containsKey(targetUid)) {
player.sendPacket(new PacketPullPrivateChatRsp(this.history.get(player.getUid()).get(targetUid)));
}
else {
player.sendPacket(new PacketPullPrivateChatRsp(List.of()));
}
}
public void handlePullRecentChatReq(Player player) {
// For now, we send the list three messages from the server for the recent chat history.
// This matches the previous behavior, but ultimately, we should probably keep track of the last chat partner
// for every given player and return the last messages exchanged with that partner.
if (this.history.containsKey(player.getUid()) && this.history.get(player.getUid()).containsKey(GameConstants.SERVER_CONSOLE_UID)) {
int historyLength = this.history.get(player.getUid()).get(GameConstants.SERVER_CONSOLE_UID).size();
var messages = this.history.get(player.getUid()).get(GameConstants.SERVER_CONSOLE_UID).subList(Math.max(historyLength - 3, 0), historyLength);
player.sendPacket(new PacketPullRecentChatRsp(messages));
}
else {
player.sendPacket(new PacketPullRecentChatRsp(List.of()));
}
}
public void handlePullRecentChatReq(Player player) {
// For now, we send the list three messages from the server for the recent chat history.
// This matches the previous behavior, but ultimately, we should probably keep track of the last chat partner
// for every given player and return the last messages exchanged with that partner.
if (this.history.containsKey(player.getUid()) && this.history.get(player.getUid()).containsKey(GameConstants.SERVER_CONSOLE_UID)) {
int historyLength = this.history.get(player.getUid()).get(GameConstants.SERVER_CONSOLE_UID).size();
var messages = this.history.get(player.getUid()).get(GameConstants.SERVER_CONSOLE_UID).subList(Math.max(historyLength - 3, 0), historyLength);
player.sendPacket(new PacketPullRecentChatRsp(messages));
}
else {
player.sendPacket(new PacketPullRecentChatRsp(List.of()));
}
}
/********************
* Sending messages
********************/
public void sendPrivateMessageFromServer(int targetUid, String message) {
// Sanity checks.
if (message == null || message.length() == 0) {
return;
}
// Get target.
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
/********************
* Sending messages
********************/
public void sendPrivateMessageFromServer(int targetUid, String message) {
// Sanity checks.
if (message == null || message.length() == 0) {
return;
}
// Create chat packet and put in history.
var packet = new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, targetUid, message);
putInHistory(targetUid, GameConstants.SERVER_CONSOLE_UID, packet.getChatInfo());
// Get target.
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Send.
target.sendPacket(packet);
}
public void sendPrivateMessageFromServer(int targetUid, int emote) {
// Get target.
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Create chat packet and put in history.
var packet = new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, targetUid, message);
putInHistory(targetUid, GameConstants.SERVER_CONSOLE_UID, packet.getChatInfo());
// Create chat packet and put in history.
var packet = new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, targetUid, emote);
putInHistory(targetUid, GameConstants.SERVER_CONSOLE_UID, packet.getChatInfo());
// Send.
target.sendPacket(packet);
}
public void sendPrivateMessageFromServer(int targetUid, int emote) {
// Get target.
Player target = getServer().getPlayerByUid(targetUid);
if (target == null) {
return;
}
// Send.
target.sendPacket(packet);
}
// Create chat packet and put in history.
var packet = new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, targetUid, emote);
putInHistory(targetUid, GameConstants.SERVER_CONSOLE_UID, packet.getChatInfo());
public void sendPrivateMessage(Player player, int targetUid, String message) {
// Sanity checks.
if (message == null || message.length() == 0) {
return;
}
// Get target.
Player target = getServer().getPlayerByUid(targetUid);
// Send.
target.sendPacket(packet);
}
// Check if command
if (tryInvokeCommand(player, target, message)) {
return;
}
public void sendPrivateMessage(Player player, int targetUid, String message) {
// Sanity checks.
if (message == null || message.length() == 0) {
return;
}
if (target == null && targetUid != GameConstants.SERVER_CONSOLE_UID) {
return;
}
// Get target.
Player target = getServer().getPlayerByUid(targetUid);
// Create chat packet.
var packet = new PacketPrivateChatNotify(player.getUid(), targetUid, message);
// Check if command
if (tryInvokeCommand(player, target, message)) {
return;
}
// Send and put in history.
player.sendPacket(packet);
putInHistory(player.getUid(), targetUid, packet.getChatInfo());
if (target == null && targetUid != GameConstants.SERVER_CONSOLE_UID) {
return;
}
if (target != null) {
target.sendPacket(packet);
putInHistory(targetUid, player.getUid(), packet.getChatInfo());
}
}
// Create chat packet.
var packet = new PacketPrivateChatNotify(player.getUid(), targetUid, message);
public void sendPrivateMessage(Player player, int targetUid, int emote) {
// Get target.
Player target = getServer().getPlayerByUid(targetUid);
if (target == null && targetUid != GameConstants.SERVER_CONSOLE_UID) {
return;
}
// Create chat packet.
var packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
// Send and put in history.
player.sendPacket(packet);
putInHistory(player.getUid(), targetUid, packet.getChatInfo());
// Send and put is history.
player.sendPacket(packet);
putInHistory(player.getUid(), targetUid, packet.getChatInfo());
if (target != null) {
target.sendPacket(packet);
putInHistory(targetUid, player.getUid(), packet.getChatInfo());
}
}
if (target != null) {
target.sendPacket(packet);
putInHistory(targetUid, player.getUid(), packet.getChatInfo());
}
}
public void sendPrivateMessage(Player player, int targetUid, int emote) {
// Get target.
Player target = getServer().getPlayerByUid(targetUid);
public void sendTeamMessage(Player player, int channel, String message) {
// Sanity checks
if (message == null || message.length() == 0) {
return;
}
if (target == null && targetUid != GameConstants.SERVER_CONSOLE_UID) {
return;
}
// Check if command
if (tryInvokeCommand(player, null, message)) {
return;
}
// Create chat packet.
var packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
}
public void sendTeamMessage(Player player, int channel, int icon) {
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
}
// Send and put is history.
player.sendPacket(packet);
putInHistory(player.getUid(), targetUid, packet.getChatInfo());
/********************
* Welcome messages
********************/
public void sendServerWelcomeMessages(Player player) {
var joinOptions = GAME_INFO.joinOptions;
if (joinOptions.welcomeEmotes != null && joinOptions.welcomeEmotes.length > 0) {
this.sendPrivateMessageFromServer(player.getUid(), joinOptions.welcomeEmotes[Utils.randomRange(0, joinOptions.welcomeEmotes.length - 1)]);
}
if (joinOptions.welcomeMessage != null && joinOptions.welcomeMessage.length() > 0) {
this.sendPrivateMessageFromServer(player.getUid(), joinOptions.welcomeMessage);
}
if (target != null) {
target.sendPacket(packet);
putInHistory(targetUid, player.getUid(), packet.getChatInfo());
}
}
this.sendPrivateMessageFromServer(player.getUid(), "THIS IS AN EXPERIMENTAL BUILD OF GRASSCUTTER FOR 2.7.50/2.8\nDON'T LEAK <3");
}
public void sendTeamMessage(Player player, int channel, String message) {
// Sanity checks
if (message == null || message.length() == 0) {
return;
}
// Check if command
if (tryInvokeCommand(player, null, message)) {
return;
}
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
}
public void sendTeamMessage(Player player, int channel, int icon) {
// Create and send chat packet
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
}
/********************
* Welcome messages
********************/
public void sendServerWelcomeMessages(Player player) {
var joinOptions = GAME_INFO.joinOptions;
if (joinOptions.welcomeEmotes != null && joinOptions.welcomeEmotes.length > 0) {
this.sendPrivateMessageFromServer(player.getUid(), joinOptions.welcomeEmotes[Utils.randomRange(0, joinOptions.welcomeEmotes.length - 1)]);
}
if (joinOptions.welcomeMessage != null && joinOptions.welcomeMessage.length() > 0) {
this.sendPrivateMessageFromServer(player.getUid(), joinOptions.welcomeMessage);
}
this.sendPrivateMessageFromServer(player.getUid(), "THIS IS AN EXPERIMENTAL BUILD OF GRASSCUTTER FOR 2.7.50/2.8\nDON'T LEAK <3");
}
}

View File

@@ -21,7 +21,7 @@ public class DeforestationManager extends BasePlayerManager {
private final ArrayList<HitTreeRecord> currentRecord;
private final static HashMap<Integer, Integer> ColliderTypeToWoodItemID = new HashMap<>();
static {
/* define wood types which reflected to item id*/
ColliderTypeToWoodItemID.put(1,101301);
@@ -37,17 +37,17 @@ public class DeforestationManager extends BasePlayerManager {
ColliderTypeToWoodItemID.put(11,101311);
ColliderTypeToWoodItemID.put(12,101312);
}
public DeforestationManager(Player player){
public DeforestationManager(Player player) {
super(player);
this.currentRecord = new ArrayList<>();
}
public void resetWood(){
public void resetWood() {
synchronized (currentRecord) {
currentRecord.clear();
}
}
public void onDeforestationInvoke(HitTreeNotifyOuterClass.HitTreeNotify hit){
public void onDeforestationInvoke(HitTreeNotifyOuterClass.HitTreeNotify hit) {
synchronized (currentRecord) {
//Grasscutter.getLogger().info("onDeforestationInvoke! Wood records {}", currentRecord);
VectorOuterClass.Vector hitPosition = hit.getTreePos();
@@ -59,14 +59,14 @@ public class DeforestationManager extends BasePlayerManager {
HitTreeRecord record = searchRecord(positionHash);
if (record == null) {
record = new HitTreeRecord(positionHash);
}else{
}else {
currentRecord.remove(record);// move it to last position
}
currentRecord.add(record);
if(currentRecord.size()>RECORD_MAX_TIMES_OTHER_HIT_TREE){
if (currentRecord.size()>RECORD_MAX_TIMES_OTHER_HIT_TREE) {
currentRecord.remove(0);
}
if(record.record()) {
if (record.record()) {
EntityItem entity = new EntityItem(scene,
null,
GameData.getItemDataMap().get(itemId),
@@ -82,7 +82,7 @@ public class DeforestationManager extends BasePlayerManager {
}
// unknown wood type
}
private HitTreeRecord searchRecord(int id){
private HitTreeRecord searchRecord(int id) {
for (HitTreeRecord record : currentRecord) {
if (record.getUnique() == id) {
return record;

View File

@@ -448,4 +448,4 @@ public class EnergyManager extends BasePlayerManager {
}
}
}
}
}

View File

@@ -30,298 +30,298 @@ import emu.grasscutter.utils.Utils;
public class ForgingManager extends BasePlayerManager {
public ForgingManager(Player player) {
super(player);
}
public ForgingManager(Player player) {
super(player);
}
/**********
Blueprint unlocking.
**********/
public synchronized boolean unlockForgingBlueprint(GameItem blueprintItem) {
// Make sure this is actually a forging blueprint.
if (!blueprintItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_FORGE")) {
return false;
}
/**********
Blueprint unlocking.
**********/
public synchronized boolean unlockForgingBlueprint(GameItem blueprintItem) {
// Make sure this is actually a forging blueprint.
if (!blueprintItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_FORGE")) {
return false;
}
// Determine the forging item we should unlock.
int forgeId = Integer.parseInt(blueprintItem.getItemData().getItemUse().get(0).getUseParam().get(0));
// Determine the forging item we should unlock.
int forgeId = Integer.parseInt(blueprintItem.getItemData().getItemUse().get(0).getUseParam().get(0));
// Remove the blueprint from the player's inventory.
// We need to do this here, before sending ForgeFormulaDataNotify, or the the forging UI won't correctly
// update when unlocking the blueprint.
player.getInventory().removeItem(blueprintItem, 1);
// Remove the blueprint from the player's inventory.
// We need to do this here, before sending ForgeFormulaDataNotify, or the the forging UI won't correctly
// update when unlocking the blueprint.
player.getInventory().removeItem(blueprintItem, 1);
// Tell the client that this blueprint is now unlocked and add the unlocked item to the player.
this.player.getUnlockedForgingBlueprints().add(forgeId);
this.player.sendPacket(new PacketForgeFormulaDataNotify(forgeId));
// Tell the client that this blueprint is now unlocked and add the unlocked item to the player.
this.player.getUnlockedForgingBlueprints().add(forgeId);
this.player.sendPacket(new PacketForgeFormulaDataNotify(forgeId));
return true;
}
return true;
}
/**********
Communicate forging information to the client.
**********/
private synchronized int determineNumberOfQueues() {
int adventureRank = player.getLevel();
return
(adventureRank >= 15) ? 4
: (adventureRank >= 10) ? 3
: (adventureRank >= 5) ? 2
: 1;
}
/**********
Communicate forging information to the client.
**********/
private synchronized int determineNumberOfQueues() {
int adventureRank = player.getLevel();
return
(adventureRank >= 15) ? 4
: (adventureRank >= 10) ? 3
: (adventureRank >= 5) ? 2
: 1;
}
private synchronized Map<Integer, ForgeQueueData> determineCurrentForgeQueueData() {
Map<Integer, ForgeQueueData> res = new HashMap<>();
int currentTime = Utils.getCurrentSeconds();
private synchronized Map<Integer, ForgeQueueData> determineCurrentForgeQueueData() {
Map<Integer, ForgeQueueData> res = new HashMap<>();
int currentTime = Utils.getCurrentSeconds();
// Create queue information for all active forges.
for (int i = 0; i < this.player.getActiveForges().size(); i++) {
ActiveForgeData activeForge = this.player.getActiveForges().get(i);
// Create queue information for all active forges.
for (int i = 0; i < this.player.getActiveForges().size(); i++) {
ActiveForgeData activeForge = this.player.getActiveForges().get(i);
ForgeQueueData data = ForgeQueueData.newBuilder()
.setQueueId(i + 1)
.setForgeId(activeForge.getForgeId())
.setFinishCount(activeForge.getFinishedCount(currentTime))
.setUnfinishCount(activeForge.getUnfinishedCount(currentTime))
.setTotalFinishTimestamp(activeForge.getTotalFinishTimestamp())
.setNextFinishTimestamp(activeForge.getNextFinishTimestamp(currentTime))
.setAvatarId(activeForge.getAvatarId())
.build();
ForgeQueueData data = ForgeQueueData.newBuilder()
.setQueueId(i + 1)
.setForgeId(activeForge.getForgeId())
.setFinishCount(activeForge.getFinishedCount(currentTime))
.setUnfinishCount(activeForge.getUnfinishedCount(currentTime))
.setTotalFinishTimestamp(activeForge.getTotalFinishTimestamp())
.setNextFinishTimestamp(activeForge.getNextFinishTimestamp(currentTime))
.setAvatarId(activeForge.getAvatarId())
.build();
res.put(i + 1, data);
}
res.put(i + 1, data);
}
return res;
}
return res;
}
public synchronized void sendForgeDataNotify() {
// Determine the number of queues and unlocked items.
int numQueues = this.determineNumberOfQueues();
var unlockedItems = this.player.getUnlockedForgingBlueprints();
var queueData = this.determineCurrentForgeQueueData();
public synchronized void sendForgeDataNotify() {
// Determine the number of queues and unlocked items.
int numQueues = this.determineNumberOfQueues();
var unlockedItems = this.player.getUnlockedForgingBlueprints();
var queueData = this.determineCurrentForgeQueueData();
// Send notification.
this.player.sendPacket(new PacketForgeDataNotify(unlockedItems, numQueues, queueData));
}
public synchronized void handleForgeGetQueueDataReq() {
// Determine the number of queues.
int numQueues = this.determineNumberOfQueues();
var queueData = this.determineCurrentForgeQueueData();
// Send notification.
this.player.sendPacket(new PacketForgeDataNotify(unlockedItems, numQueues, queueData));
}
// Reply.
this.player.sendPacket(new PacketForgeGetQueueDataRsp(Retcode.RET_SUCC, numQueues, queueData));
}
public synchronized void handleForgeGetQueueDataReq() {
// Determine the number of queues.
int numQueues = this.determineNumberOfQueues();
var queueData = this.determineCurrentForgeQueueData();
/**********
Initiate forging process.
**********/
private synchronized void sendForgeQueueDataNotify() {
var queueData = this.determineCurrentForgeQueueData();
this.player.sendPacket(new PacketForgeQueueDataNotify(queueData, List.of()));
}
private synchronized void sendForgeQueueDataNotify(boolean hasRemoved) {
var queueData = this.determineCurrentForgeQueueData();
// Reply.
this.player.sendPacket(new PacketForgeGetQueueDataRsp(Retcode.RET_SUCC, numQueues, queueData));
}
if (hasRemoved) {
this.player.sendPacket(new PacketForgeQueueDataNotify(Map.of(), List.of(1, 2, 3, 4)));
}
/**********
Initiate forging process.
**********/
private synchronized void sendForgeQueueDataNotify() {
var queueData = this.determineCurrentForgeQueueData();
this.player.sendPacket(new PacketForgeQueueDataNotify(queueData, List.of()));
}
private synchronized void sendForgeQueueDataNotify(boolean hasRemoved) {
var queueData = this.determineCurrentForgeQueueData();
this.player.sendPacket(new PacketForgeQueueDataNotify(queueData, List.of()));
}
if (hasRemoved) {
this.player.sendPacket(new PacketForgeQueueDataNotify(Map.of(), List.of(1, 2, 3, 4)));
}
public synchronized void handleForgeStartReq(ForgeStartReq req) {
// Refuse if all queues are already full.
if (this.player.getActiveForges().size() >= this.determineNumberOfQueues()) {
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_QUEUE_FULL));
return;
}
this.player.sendPacket(new PacketForgeQueueDataNotify(queueData, List.of()));
}
// Get the required forging information for the target item.
if (!GameData.getForgeDataMap().containsKey(req.getForgeId())) {
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FAIL)); //ToDo: Probably the wrong return code.
return;
}
public synchronized void handleForgeStartReq(ForgeStartReq req) {
// Refuse if all queues are already full.
if (this.player.getActiveForges().size() >= this.determineNumberOfQueues()) {
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_QUEUE_FULL));
return;
}
ForgeData forgeData = GameData.getForgeDataMap().get(req.getForgeId());
// Get the required forging information for the target item.
if (!GameData.getForgeDataMap().containsKey(req.getForgeId())) {
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FAIL)); //ToDo: Probably the wrong return code.
return;
}
//Check if the player has sufficient forge points.
int requiredPoints = forgeData.getForgePoint() * req.getForgeCount();
if (requiredPoints > this.player.getForgePoints()) {
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_POINT_NOT_ENOUGH));
return;
}
// Check if we have enough of each material and consume.
List<ItemParamData> material = new ArrayList<>(forgeData.getMaterialItems());
material.add(new ItemParamData(202, forgeData.getScoinCost()));
ForgeData forgeData = GameData.getForgeDataMap().get(req.getForgeId());
boolean success = player.getInventory().payItems(material.toArray(new ItemParamData[0]), req.getForgeCount(), ActionReason.ForgeCost);
//Check if the player has sufficient forge points.
int requiredPoints = forgeData.getForgePoint() * req.getForgeCount();
if (requiredPoints > this.player.getForgePoints()) {
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_POINT_NOT_ENOUGH));
return;
}
if (!success) {
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_POINT_NOT_ENOUGH)); //ToDo: Probably the wrong return code.
}
// Check if we have enough of each material and consume.
List<ItemParamData> material = new ArrayList<>(forgeData.getMaterialItems());
material.add(new ItemParamData(202, forgeData.getScoinCost()));
// Consume forge points.
this.player.setForgePoints(this.player.getForgePoints() - requiredPoints);
boolean success = player.getInventory().payItems(material.toArray(new ItemParamData[0]), req.getForgeCount(), ActionReason.ForgeCost);
// Create and add active forge.
ActiveForgeData activeForge = new ActiveForgeData();
activeForge.setForgeId(req.getForgeId());
activeForge.setAvatarId(req.getAvatarId());
activeForge.setCount(req.getForgeCount());
activeForge.setStartTime(Utils.getCurrentSeconds());
activeForge.setForgeTime(forgeData.getForgeTime());
if (!success) {
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_POINT_NOT_ENOUGH)); //ToDo: Probably the wrong return code.
}
this.player.getActiveForges().add(activeForge);
// Consume forge points.
this.player.setForgePoints(this.player.getForgePoints() - requiredPoints);
// Done.
this.sendForgeQueueDataNotify();
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_SUCC));
}
// Create and add active forge.
ActiveForgeData activeForge = new ActiveForgeData();
activeForge.setForgeId(req.getForgeId());
activeForge.setAvatarId(req.getAvatarId());
activeForge.setCount(req.getForgeCount());
activeForge.setStartTime(Utils.getCurrentSeconds());
activeForge.setForgeTime(forgeData.getForgeTime());
/**********
Forge queue manipulation (obtaining results and cancelling forges).
**********/
private synchronized void obtainItems(int queueId) {
// Determin how many items are finished.
int currentTime = Utils.getCurrentSeconds();
ActiveForgeData forge = this.player.getActiveForges().get(queueId - 1);
this.player.getActiveForges().add(activeForge);
int finished = forge.getFinishedCount(currentTime);
int unfinished = forge.getUnfinishedCount(currentTime);
// Done.
this.sendForgeQueueDataNotify();
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_SUCC));
}
// Sanity check: Are any items finished?
if (finished <= 0) {
return;
}
/**********
Forge queue manipulation (obtaining results and cancelling forges).
**********/
private synchronized void obtainItems(int queueId) {
// Determin how many items are finished.
int currentTime = Utils.getCurrentSeconds();
ActiveForgeData forge = this.player.getActiveForges().get(queueId - 1);
// Give finished items to the player.
ForgeData data = GameData.getForgeDataMap().get(forge.getForgeId());
int finished = forge.getFinishedCount(currentTime);
int unfinished = forge.getUnfinishedCount(currentTime);
int resultId = data.getResultItemId() > 0 ? data.getResultItemId() : data.getShowItemId();
ItemData resultItemData = GameData.getItemDataMap().get(resultId);
GameItem addItem = new GameItem(resultItemData, data.getResultItemCount() * finished);
this.player.getInventory().addItem(addItem);
// Battle pass trigger handler
this.player.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_DO_FORGE, 0, finished);
// Sanity check: Are any items finished?
if (finished <= 0) {
return;
}
// Replace active forge with a new one for the unfinished items, if there are any.
if (unfinished > 0) {
ActiveForgeData remainingForge = new ActiveForgeData();
// Give finished items to the player.
ForgeData data = GameData.getForgeDataMap().get(forge.getForgeId());
remainingForge.setForgeId(forge.getForgeId());
remainingForge.setAvatarId(forge.getAvatarId());
remainingForge.setCount(unfinished);
remainingForge.setForgeTime(forge.getForgeTime());
remainingForge.setStartTime(forge.getStartTime() + finished * forge.getForgeTime());
int resultId = data.getResultItemId() > 0 ? data.getResultItemId() : data.getShowItemId();
ItemData resultItemData = GameData.getItemDataMap().get(resultId);
GameItem addItem = new GameItem(resultItemData, data.getResultItemCount() * finished);
this.player.getInventory().addItem(addItem);
this.player.getActiveForges().set(queueId - 1, remainingForge);
this.sendForgeQueueDataNotify();
}
// Otherwise, completely remove it.
else {
this.player.getActiveForges().remove(queueId - 1);
// this.sendForgeQueueDataNotify(queueId);
this.sendForgeQueueDataNotify(true);
}
// Battle pass trigger handler
this.player.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_DO_FORGE, 0, finished);
// Send response.
this.player.sendPacket(new PacketForgeQueueManipulateRsp(Retcode.RET_SUCC, ForgeQueueManipulateType.FORGE_QUEUE_MANIPULATE_TYPE_RECEIVE_OUTPUT, List.of(addItem), List.of(), List.of()));
}
// Replace active forge with a new one for the unfinished items, if there are any.
if (unfinished > 0) {
ActiveForgeData remainingForge = new ActiveForgeData();
private synchronized void cancelForge(int queueId) {
// Make sure there are no unfinished items.
int currentTime = Utils.getCurrentSeconds();
ActiveForgeData forge = this.player.getActiveForges().get(queueId - 1);
remainingForge.setForgeId(forge.getForgeId());
remainingForge.setAvatarId(forge.getAvatarId());
remainingForge.setCount(unfinished);
remainingForge.setForgeTime(forge.getForgeTime());
remainingForge.setStartTime(forge.getStartTime() + finished * forge.getForgeTime());
if (forge.getFinishedCount(currentTime) > 0) {
return;
}
// Return material items to the player.
ForgeData data = GameData.getForgeDataMap().get(forge.getForgeId());
this.player.getActiveForges().set(queueId - 1, remainingForge);
this.sendForgeQueueDataNotify();
}
// Otherwise, completely remove it.
else {
this.player.getActiveForges().remove(queueId - 1);
// this.sendForgeQueueDataNotify(queueId);
this.sendForgeQueueDataNotify(true);
}
var returnItems = new ArrayList<GameItem>();
for (var material : data.getMaterialItems()) {
if (material.getItemId() == 0) {
continue;
}
// Send response.
this.player.sendPacket(new PacketForgeQueueManipulateRsp(Retcode.RET_SUCC, ForgeQueueManipulateType.FORGE_QUEUE_MANIPULATE_TYPE_RECEIVE_OUTPUT, List.of(addItem), List.of(), List.of()));
}
ItemData resultItemData = GameData.getItemDataMap().get(material.getItemId());
GameItem returnItem = new GameItem(resultItemData, material.getItemCount() * forge.getCount());
private synchronized void cancelForge(int queueId) {
// Make sure there are no unfinished items.
int currentTime = Utils.getCurrentSeconds();
ActiveForgeData forge = this.player.getActiveForges().get(queueId - 1);
this.player.getInventory().addItem(returnItem);
returnItems.add(returnItem);
}
if (forge.getFinishedCount(currentTime) > 0) {
return;
}
// Return Mora to the player.
this.player.setMora(this.player.getMora() + data.getScoinCost() * forge.getCount());
// Return material items to the player.
ForgeData data = GameData.getForgeDataMap().get(forge.getForgeId());
ItemData moraItem = GameData.getItemDataMap().get(202);
GameItem returnMora = new GameItem(moraItem, data.getScoinCost() * forge.getCount());
returnItems.add(returnMora);
var returnItems = new ArrayList<GameItem>();
for (var material : data.getMaterialItems()) {
if (material.getItemId() == 0) {
continue;
}
// Return forge points to the player.
int requiredPoints = data.getForgePoint() * forge.getCount();
int newPoints = Math.min(this.player.getForgePoints() + requiredPoints, 300_000);
ItemData resultItemData = GameData.getItemDataMap().get(material.getItemId());
GameItem returnItem = new GameItem(resultItemData, material.getItemCount() * forge.getCount());
this.player.setForgePoints(newPoints);
this.player.getInventory().addItem(returnItem);
returnItems.add(returnItem);
}
// Remove the forge queue.
this.player.getActiveForges().remove(queueId - 1);
this.sendForgeQueueDataNotify(true);
// Return Mora to the player.
this.player.setMora(this.player.getMora() + data.getScoinCost() * forge.getCount());
// Send response.
this.player.sendPacket(new PacketForgeQueueManipulateRsp(Retcode.RET_SUCC, ForgeQueueManipulateType.FORGE_QUEUE_MANIPULATE_TYPE_STOP_FORGE, List.of(), returnItems, List.of()));
}
ItemData moraItem = GameData.getItemDataMap().get(202);
GameItem returnMora = new GameItem(moraItem, data.getScoinCost() * forge.getCount());
returnItems.add(returnMora);
public synchronized void handleForgeQueueManipulateReq(ForgeQueueManipulateReq req) {
// Get info from the request.
int queueId = req.getForgeQueueId();
var manipulateType = req.getManipulateType();
// Handle according to the manipulation type.
switch (manipulateType) {
case FORGE_QUEUE_MANIPULATE_TYPE_RECEIVE_OUTPUT:
this.obtainItems(queueId);
break;
case FORGE_QUEUE_MANIPULATE_TYPE_STOP_FORGE:
this.cancelForge(queueId);
break;
default:
break; //Should never happen.
}
}
// Return forge points to the player.
int requiredPoints = data.getForgePoint() * forge.getCount();
int newPoints = Math.min(this.player.getForgePoints() + requiredPoints, 300_000);
/**********
Periodic forging updates.
**********/
public synchronized void sendPlayerForgingUpdate() {
int currentTime = Utils.getCurrentSeconds();
this.player.setForgePoints(newPoints);
// Determine if sending an update is necessary.
// We only send an update if there are forges in the forge queue
// that have changed since the last notification.
if (this.player.getActiveForges().size() <= 0) {
return;
}
// Remove the forge queue.
this.player.getActiveForges().remove(queueId - 1);
this.sendForgeQueueDataNotify(true);
boolean hasChanges = this.player.getActiveForges().stream()
.filter(forge -> forge.updateChanged(currentTime))
.findAny()
.isPresent();
// Send response.
this.player.sendPacket(new PacketForgeQueueManipulateRsp(Retcode.RET_SUCC, ForgeQueueManipulateType.FORGE_QUEUE_MANIPULATE_TYPE_STOP_FORGE, List.of(), returnItems, List.of()));
}
if (!hasChanges) {
return;
}
public synchronized void handleForgeQueueManipulateReq(ForgeQueueManipulateReq req) {
// Get info from the request.
int queueId = req.getForgeQueueId();
var manipulateType = req.getManipulateType();
// Send notification.
this.sendForgeQueueDataNotify();
// Handle according to the manipulation type.
switch (manipulateType) {
case FORGE_QUEUE_MANIPULATE_TYPE_RECEIVE_OUTPUT:
this.obtainItems(queueId);
break;
case FORGE_QUEUE_MANIPULATE_TYPE_STOP_FORGE:
this.cancelForge(queueId);
break;
default:
break; //Should never happen.
}
}
// Reset changed flags.
this.player.getActiveForges().stream()
.forEach(forge -> forge.setChanged(false));
}
/**********
Periodic forging updates.
**********/
public synchronized void sendPlayerForgingUpdate() {
int currentTime = Utils.getCurrentSeconds();
// Determine if sending an update is necessary.
// We only send an update if there are forges in the forge queue
// that have changed since the last notification.
if (this.player.getActiveForges().size() <= 0) {
return;
}
boolean hasChanges = this.player.getActiveForges().stream()
.filter(forge -> forge.updateChanged(currentTime))
.findAny()
.isPresent();
if (!hasChanges) {
return;
}
// Send notification.
this.sendForgeQueueDataNotify();
// Reset changed flags.
this.player.getActiveForges().stream()
.forEach(forge -> forge.setChanged(false));
}
}

View File

@@ -18,7 +18,7 @@ public class MapMarksManager extends BasePlayerManager {
public MapMarksManager(Player player) {
super(player);
}
public Map<String, MapMark> getMapMarks() {
return getPlayer().getMapMarks();
}
@@ -51,7 +51,7 @@ public class MapMarksManager extends BasePlayerManager {
}
player.getSession().send(new PacketMarkMapRsp(getMapMarks()));
}
public String getMapMarkKey(Position position) {
return "x" + (int)position.getX()+ "z" + (int)position.getZ();
}

View File

@@ -159,7 +159,7 @@ public class StaminaManager extends BasePlayerManager {
}};
public static void initialize() {
// TODO: Initialize foods etc.
// TODO: Initialize foods etc.
}
public StaminaManager(Player player) {
@@ -529,20 +529,20 @@ public class StaminaManager extends BasePlayerManager {
}
// Bow avatar charged attack
Avatar currentAvatar = player.getTeamManager().getCurrentAvatarEntity().getAvatar();
switch (currentAvatar.getAvatarData().getWeaponType()) {
case WEAPON_BOW:
return getBowSustainedCost(skillCasting);
case WEAPON_CLAYMORE:
return getClaymoreSustainedCost(skillCasting);
case WEAPON_CATALYST:
return getCatalystCost(skillCasting);
case WEAPON_POLE:
return getPolearmCost(skillCasting);
case WEAPON_SWORD_ONE_HAND:
return getSwordCost(skillCasting);
case WEAPON_BOW:
return getBowSustainedCost(skillCasting);
case WEAPON_CLAYMORE:
return getClaymoreSustainedCost(skillCasting);
case WEAPON_CATALYST:
return getCatalystCost(skillCasting);
case WEAPON_POLE:
return getPolearmCost(skillCasting);
case WEAPON_SWORD_ONE_HAND:
return getSwordCost(skillCasting);
}
return new Consumption();
}