Fix whitespace [skip actions]

This commit is contained in:
github-actions
2022-07-21 07:21:22 +00:00
committed by Melledy
parent 510d564bcb
commit ae2d1fe438
166 changed files with 12928 additions and 12928 deletions

View File

@@ -19,7 +19,7 @@ import static emu.grasscutter.game.props.OpenState.*;
public class PlayerOpenStateManager extends BasePlayerDataManager {
// Map of all open states that this player has. Do not put default values here.
private Map<Integer, Integer> map;
/*
//DO NOT MODIFY. Based on conversation of official server and client, game version 2.7
private static Set<OpenState> newPlayerOpenStates = Set.of(OPEN_STATE_DERIVATIVE_MALL,OPEN_STATE_PHOTOGRAPH,OPEN_STATE_BATTLE_PASS,OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL,OPEN_STATE_SHOP_TYPE_RECOMMANDED,
@@ -27,7 +27,7 @@ public class PlayerOpenStateManager extends BasePlayerDataManager {
OPEN_STATE_WEAPON_PROMOTE,OPEN_STATE_AVATAR_PROMOTE,OPEN_STATE_AVATAR_TALENT,OPEN_STATE_WEAPON_UPGRADE,OPEN_STATE_RESIN,OPEN_STATE_RELIQUARY_UPGRADE,
OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP,OPEN_STATE_RELIQUARY_PROMOTE);
*/
// For development. Remove entry when properly implemented
// TODO - Set as boolean in OpenState
public static final Set<OpenState> DEV_OPEN_STATES = Stream.of(OpenState.values())
@@ -38,25 +38,25 @@ public class PlayerOpenStateManager extends BasePlayerDataManager {
super(player);
}
public Map<Integer, Integer> getOpenStateMap() {
if (this.map == null) this.map = new HashMap<>();
return this.map;
}
public Map<Integer, Integer> getOpenStateMap() {
if (this.map == null) this.map = new HashMap<>();
return this.map;
}
public int getOpenState(OpenState openState) {
return this.map.getOrDefault(openState.getValue(), 0);
}
public void setOpenState(OpenState openState, Integer value) {
Integer previousValue = this.map.getOrDefault(openState.getValue(),0);
if(value != previousValue) {
if (value != previousValue) {
this.map.put(openState.getValue(), value);
player.getSession().send(new PacketOpenStateChangeNotify(openState.getValue(),value));
}
}
public void setOpenStates(Map<OpenState,Integer> openStatesChanged) {
for(Map.Entry<OpenState, Integer> entry : openStatesChanged.entrySet()) {
for (Map.Entry<OpenState, Integer> entry : openStatesChanged.entrySet()) {
setOpenState(entry.getKey(), entry.getValue());
}
}
@@ -70,4 +70,4 @@ public class PlayerOpenStateManager extends BasePlayerDataManager {
.filter(s -> s.getUnlockLevel() > 1 && s.getUnlockLevel() <= this.player.getLevel())
.forEach(s -> this.setOpenState(s, 1));
}
}
}