mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-20 19:04:40 +01:00
Fix whitespace [skip actions]
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@@ -7,62 +7,62 @@ import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.utils.Position;
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public class SpawnDataEntry {
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private transient SpawnGroupEntry group;
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private int monsterId;
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private int gadgetId;
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private int configId;
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private int level;
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private int poseId;
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private int gatherItemId;
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private transient SpawnGroupEntry group;
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private int monsterId;
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private int gadgetId;
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private int configId;
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private int level;
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private int poseId;
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private int gatherItemId;
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private int gadgetState;
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private Position pos;
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private Position rot;
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private Position pos;
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private Position rot;
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public SpawnGroupEntry getGroup() {
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return group;
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}
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public SpawnGroupEntry getGroup() {
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return group;
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}
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public void setGroup(SpawnGroupEntry group) {
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this.group = group;
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}
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public void setGroup(SpawnGroupEntry group) {
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this.group = group;
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}
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public int getMonsterId() {
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return monsterId;
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}
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public int getMonsterId() {
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return monsterId;
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}
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public int getGadgetId() {
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return gadgetId;
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}
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public int getGadgetId() {
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return gadgetId;
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}
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public int getGadgetState() {
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return gadgetState;
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}
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public int getConfigId() {
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return configId;
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}
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return configId;
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}
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public int getLevel() {
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return level;
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}
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public int getLevel() {
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return level;
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}
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public int getPoseId() {
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return poseId;
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}
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public int getPoseId() {
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return poseId;
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}
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public int getGatherItemId() {
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return gatherItemId;
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}
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public int getGatherItemId() {
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return gatherItemId;
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}
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public Position getPos() {
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return pos;
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}
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public Position getPos() {
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return pos;
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}
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public Position getRot() {
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return rot;
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}
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public Position getRot() {
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return rot;
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}
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public GridBlockId getBlockId(){
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public GridBlockId getBlockId() {
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int scale = GridBlockId.getScale(gadgetId);
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return new GridBlockId(group.sceneId,scale,
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(int)(pos.getX() / GameDepot.BLOCK_SIZE[scale]),
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@@ -70,32 +70,32 @@ public class SpawnDataEntry {
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);
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}
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public static class SpawnGroupEntry {
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private int sceneId;
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private int groupId;
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private int blockId;
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private List<SpawnDataEntry> spawns;
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public static class SpawnGroupEntry {
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private int sceneId;
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private int groupId;
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private int blockId;
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private List<SpawnDataEntry> spawns;
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public int getSceneId() {
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return sceneId;
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}
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public int getSceneId() {
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return sceneId;
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}
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public int getGroupId() {
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return groupId;
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}
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public int getGroupId() {
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return groupId;
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}
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public int getBlockId() {
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return blockId;
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}
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public int getBlockId() {
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return blockId;
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}
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public void setBlockId(int blockId) {
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this.blockId = blockId;
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}
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public void setBlockId(int blockId) {
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this.blockId = blockId;
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}
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public List<SpawnDataEntry> getSpawns() {
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return spawns;
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}
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}
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public List<SpawnDataEntry> getSpawns() {
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return spawns;
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}
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}
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public static class GridBlockId {
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int sceneId;
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@@ -133,7 +133,7 @@ public class SpawnDataEntry {
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return Objects.hash(sceneId, scale, x, z);
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}
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public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos){
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public static GridBlockId[] getAdjacentGridBlockIds(int sceneId, Position pos) {
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GridBlockId[] results = new GridBlockId[5*5*GameDepot.BLOCK_SIZE.length];
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int t=0;
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for (int scale = 0; scale < GameDepot.BLOCK_SIZE.length; scale++) {
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@@ -148,7 +148,7 @@ public class SpawnDataEntry {
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return results;
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}
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public static int getScale(int gadgetId){
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public static int getScale(int gadgetId) {
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return 0;//you should implement here,this is index of GameDepot.BLOCK_SIZE
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}
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}
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@@ -31,298 +31,298 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class World implements Iterable<Player> {
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private final GameServer server;
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private final Player owner;
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private final List<Player> players;
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private final Int2ObjectMap<Scene> scenes;
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private int levelEntityId;
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private int nextEntityId = 0;
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private int nextPeerId = 0;
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private int worldLevel;
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private final GameServer server;
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private final Player owner;
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private final List<Player> players;
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private final Int2ObjectMap<Scene> scenes;
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private boolean isMultiplayer;
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public World(Player player) {
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this(player, false);
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}
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public World(Player player, boolean isMultiplayer) {
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this.owner = player;
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this.server = player.getServer();
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
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this.levelEntityId = getNextEntityId(EntityIdType.MPLEVEL);
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this.worldLevel = player.getWorldLevel();
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this.isMultiplayer = isMultiplayer;
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private int levelEntityId;
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private int nextEntityId = 0;
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private int nextPeerId = 0;
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private int worldLevel;
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this.owner.getServer().registerWorld(this);
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}
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public Player getHost() {
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return owner;
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}
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private boolean isMultiplayer;
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public GameServer getServer() {
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return server;
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}
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public World(Player player) {
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this(player, false);
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}
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public int getLevelEntityId() {
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return levelEntityId;
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}
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public World(Player player, boolean isMultiplayer) {
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this.owner = player;
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this.server = player.getServer();
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
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public int getHostPeerId() {
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if (this.getHost() == null) {
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return 0;
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}
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return this.getHost().getPeerId();
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}
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public int getNextPeerId() {
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return ++this.nextPeerId;
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}
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this.levelEntityId = getNextEntityId(EntityIdType.MPLEVEL);
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this.worldLevel = player.getWorldLevel();
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this.isMultiplayer = isMultiplayer;
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public int getWorldLevel() {
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return worldLevel;
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}
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this.owner.getServer().registerWorld(this);
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}
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public void setWorldLevel(int worldLevel) {
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this.worldLevel = worldLevel;
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}
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public Player getHost() {
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return owner;
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}
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public List<Player> getPlayers() {
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return players;
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}
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public Int2ObjectMap<Scene> getScenes() {
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return this.scenes;
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}
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public Scene getSceneById(int sceneId) {
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// Get scene normally
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Scene scene = getScenes().get(sceneId);
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if (scene != null) {
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return scene;
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}
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// Create scene from scene data if it doesnt exist
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SceneData sceneData = GameData.getSceneDataMap().get(sceneId);
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if (sceneData != null) {
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scene = new Scene(this, sceneData);
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this.registerScene(scene);
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return scene;
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}
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return null;
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}
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public int getPlayerCount() {
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return getPlayers().size();
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}
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public boolean isMultiplayer() {
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return isMultiplayer;
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}
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public int getNextEntityId(EntityIdType idType) {
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return (idType.getId() << 24) + ++this.nextEntityId;
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}
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public synchronized void addPlayer(Player player) {
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// Check if player already in
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if (getPlayers().contains(player)) {
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return;
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}
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// Remove player from prev world
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if (player.getWorld() != null) {
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player.getWorld().removePlayer(player);
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}
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// Register
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player.setWorld(this);
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getPlayers().add(player);
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public GameServer getServer() {
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return server;
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}
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// Set player variables
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player.setPeerId(this.getNextPeerId());
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player.getTeamManager().setEntityId(getNextEntityId(EntityIdType.TEAM));
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// Copy main team to mp team
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if (this.isMultiplayer()) {
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player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
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player.getTeamManager().setCurrentCharacterIndex(0);
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}
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// Add to scene
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Scene scene = this.getSceneById(player.getSceneId());
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scene.addPlayer(player);
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public int getLevelEntityId() {
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return levelEntityId;
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}
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// Info packet for other players
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if (this.getPlayers().size() > 1) {
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this.updatePlayerInfos(player);
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}
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}
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public int getHostPeerId() {
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if (this.getHost() == null) {
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return 0;
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}
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return this.getHost().getPeerId();
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}
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public synchronized void removePlayer(Player player) {
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// Remove team entities
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player.sendPacket(
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new PacketDelTeamEntityNotify(
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player.getSceneId(),
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getPlayers().stream().map(p -> p.getTeamManager().getEntityId()).collect(Collectors.toList())
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)
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);
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// Deregister
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getPlayers().remove(player);
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player.setWorld(null);
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// Remove from scene
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Scene scene = this.getSceneById(player.getSceneId());
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scene.removePlayer(player);
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public int getNextPeerId() {
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return ++this.nextPeerId;
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}
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// Info packet for other players
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if (this.getPlayers().size() > 0) {
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this.updatePlayerInfos(player);
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}
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public int getWorldLevel() {
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return worldLevel;
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}
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// Disband world if host leaves
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if (getHost() == player) {
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List<Player> kicked = new ArrayList<>(this.getPlayers());
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for (Player victim : kicked) {
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World world = new World(victim);
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world.addPlayer(victim);
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victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.ENTER_TYPE_SELF, EnterReason.TeamKick, victim.getSceneId(), victim.getPosition()));
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}
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}
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}
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public void registerScene(Scene scene) {
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this.getScenes().put(scene.getId(), scene);
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}
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public void deregisterScene(Scene scene) {
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this.getScenes().remove(scene.getId());
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}
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public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
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return transferPlayerToScene(player, sceneId, null, pos);
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}
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public boolean transferPlayerToScene(Player player, int sceneId, DungeonData data) {
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return transferPlayerToScene(player, sceneId, data, null);
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}
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public boolean transferPlayerToScene(Player player, int sceneId, DungeonData dungeonData, Position pos) {
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if (GameData.getSceneDataMap().get(sceneId) == null) {
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return false;
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}
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Scene oldScene = null;
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public void setWorldLevel(int worldLevel) {
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this.worldLevel = worldLevel;
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}
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if (player.getScene() != null) {
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oldScene = player.getScene();
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public List<Player> getPlayers() {
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return players;
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}
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// Dont deregister scenes if the player is going to tp back into them
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if (oldScene.getId() == sceneId) {
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oldScene.setDontDestroyWhenEmpty(true);
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}
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public Int2ObjectMap<Scene> getScenes() {
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return this.scenes;
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}
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oldScene.removePlayer(player);
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}
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Scene newScene = this.getSceneById(sceneId);
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newScene.setDungeonData(dungeonData);
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newScene.addPlayer(player);
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// Dungeon
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SceneConfig config = newScene.getScriptManager().getConfig();
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if (pos == null && config != null) {
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if (config.born_pos != null) {
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pos = newScene.getScriptManager().getConfig().born_pos;
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}
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if (config.born_rot != null) {
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player.getRotation().set(config.born_rot);
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}
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}
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// Set player position
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if (pos == null) {
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pos = player.getPosition();
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}
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player.getPosition().set(pos);
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public Scene getSceneById(int sceneId) {
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// Get scene normally
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Scene scene = getScenes().get(sceneId);
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if (scene != null) {
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return scene;
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}
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if (oldScene != null) {
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newScene.setPrevScene(oldScene.getId());
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oldScene.setDontDestroyWhenEmpty(false);
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}
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// Create scene from scene data if it doesnt exist
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SceneData sceneData = GameData.getSceneDataMap().get(sceneId);
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if (sceneData != null) {
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scene = new Scene(this, sceneData);
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this.registerScene(scene);
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return scene;
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}
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// Get enter types
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EnterType enterType = EnterType.ENTER_TYPE_JUMP;
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EnterReason enterReason = EnterReason.TransPoint;
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if (dungeonData != null) {
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enterType = EnterType.ENTER_TYPE_DUNGEON;
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enterReason = EnterReason.DungeonEnter;
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} else if (oldScene == newScene) {
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enterType = EnterType.ENTER_TYPE_GOTO;
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} else if (newScene.getSceneType() == SceneType.SCENE_HOME_WORLD) {
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// Home
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enterReason = EnterReason.EnterHome;
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enterType = EnterType.ENTER_TYPE_SELF_HOME;
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return null;
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}
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}
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// Teleport packet
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player.sendPacket(new PacketPlayerEnterSceneNotify(player, enterType, enterReason, sceneId, pos));
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return true;
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}
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private void updatePlayerInfos(Player paramPlayer) {
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for (Player player : getPlayers()) {
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// Dont send packets if player is loading in and filter out joining player
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if (!player.hasSentAvatarDataNotify() || player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue() || player == paramPlayer) {
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continue;
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}
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// Update team of all players since max players has been changed - Probably not the best way to do it
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if (this.isMultiplayer()) {
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player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
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player.getTeamManager().updateTeamEntities(null);
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}
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public int getPlayerCount() {
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return getPlayers().size();
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}
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// World player info packets
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player.getSession().send(new PacketWorldPlayerInfoNotify(this));
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player.getSession().send(new PacketScenePlayerInfoNotify(this));
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player.getSession().send(new PacketWorldPlayerRTTNotify(this));
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// Team packets
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player.getSession().send(new PacketSyncTeamEntityNotify(player));
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player.getSession().send(new PacketSyncScenePlayTeamEntityNotify(player));
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}
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}
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public void broadcastPacket(BasePacket packet) {
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// Send to all players - might have to check if player has been sent data packets
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for (Player player : this.getPlayers()) {
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player.getSession().send(packet);
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}
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}
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public void onTick() {
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for (Scene scene : this.getScenes().values()) {
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scene.onTick();
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}
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}
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public boolean isMultiplayer() {
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return isMultiplayer;
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}
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public void close() {
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}
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public int getNextEntityId(EntityIdType idType) {
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return (idType.getId() << 24) + ++this.nextEntityId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Iterator<Player> iterator() {
|
||||
return getPlayers().iterator();
|
||||
}
|
||||
public synchronized void addPlayer(Player player) {
|
||||
// Check if player already in
|
||||
if (getPlayers().contains(player)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove player from prev world
|
||||
if (player.getWorld() != null) {
|
||||
player.getWorld().removePlayer(player);
|
||||
}
|
||||
|
||||
// Register
|
||||
player.setWorld(this);
|
||||
getPlayers().add(player);
|
||||
|
||||
// Set player variables
|
||||
player.setPeerId(this.getNextPeerId());
|
||||
player.getTeamManager().setEntityId(getNextEntityId(EntityIdType.TEAM));
|
||||
|
||||
// Copy main team to mp team
|
||||
if (this.isMultiplayer()) {
|
||||
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
|
||||
player.getTeamManager().setCurrentCharacterIndex(0);
|
||||
}
|
||||
|
||||
// Add to scene
|
||||
Scene scene = this.getSceneById(player.getSceneId());
|
||||
scene.addPlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 1) {
|
||||
this.updatePlayerInfos(player);
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void removePlayer(Player player) {
|
||||
// Remove team entities
|
||||
player.sendPacket(
|
||||
new PacketDelTeamEntityNotify(
|
||||
player.getSceneId(),
|
||||
getPlayers().stream().map(p -> p.getTeamManager().getEntityId()).collect(Collectors.toList())
|
||||
)
|
||||
);
|
||||
|
||||
// Deregister
|
||||
getPlayers().remove(player);
|
||||
player.setWorld(null);
|
||||
|
||||
// Remove from scene
|
||||
Scene scene = this.getSceneById(player.getSceneId());
|
||||
scene.removePlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 0) {
|
||||
this.updatePlayerInfos(player);
|
||||
}
|
||||
|
||||
// Disband world if host leaves
|
||||
if (getHost() == player) {
|
||||
List<Player> kicked = new ArrayList<>(this.getPlayers());
|
||||
for (Player victim : kicked) {
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.ENTER_TYPE_SELF, EnterReason.TeamKick, victim.getSceneId(), victim.getPosition()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void registerScene(Scene scene) {
|
||||
this.getScenes().put(scene.getId(), scene);
|
||||
}
|
||||
|
||||
public void deregisterScene(Scene scene) {
|
||||
this.getScenes().remove(scene.getId());
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
|
||||
return transferPlayerToScene(player, sceneId, null, pos);
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, DungeonData data) {
|
||||
return transferPlayerToScene(player, sceneId, data, null);
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, DungeonData dungeonData, Position pos) {
|
||||
if (GameData.getSceneDataMap().get(sceneId) == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Scene oldScene = null;
|
||||
|
||||
if (player.getScene() != null) {
|
||||
oldScene = player.getScene();
|
||||
|
||||
// Dont deregister scenes if the player is going to tp back into them
|
||||
if (oldScene.getId() == sceneId) {
|
||||
oldScene.setDontDestroyWhenEmpty(true);
|
||||
}
|
||||
|
||||
oldScene.removePlayer(player);
|
||||
}
|
||||
|
||||
Scene newScene = this.getSceneById(sceneId);
|
||||
newScene.setDungeonData(dungeonData);
|
||||
newScene.addPlayer(player);
|
||||
|
||||
// Dungeon
|
||||
SceneConfig config = newScene.getScriptManager().getConfig();
|
||||
if (pos == null && config != null) {
|
||||
if (config.born_pos != null) {
|
||||
pos = newScene.getScriptManager().getConfig().born_pos;
|
||||
}
|
||||
if (config.born_rot != null) {
|
||||
player.getRotation().set(config.born_rot);
|
||||
}
|
||||
}
|
||||
|
||||
// Set player position
|
||||
if (pos == null) {
|
||||
pos = player.getPosition();
|
||||
}
|
||||
|
||||
player.getPosition().set(pos);
|
||||
|
||||
if (oldScene != null) {
|
||||
newScene.setPrevScene(oldScene.getId());
|
||||
oldScene.setDontDestroyWhenEmpty(false);
|
||||
}
|
||||
|
||||
// Get enter types
|
||||
EnterType enterType = EnterType.ENTER_TYPE_JUMP;
|
||||
EnterReason enterReason = EnterReason.TransPoint;
|
||||
|
||||
if (dungeonData != null) {
|
||||
enterType = EnterType.ENTER_TYPE_DUNGEON;
|
||||
enterReason = EnterReason.DungeonEnter;
|
||||
} else if (oldScene == newScene) {
|
||||
enterType = EnterType.ENTER_TYPE_GOTO;
|
||||
} else if (newScene.getSceneType() == SceneType.SCENE_HOME_WORLD) {
|
||||
// Home
|
||||
enterReason = EnterReason.EnterHome;
|
||||
enterType = EnterType.ENTER_TYPE_SELF_HOME;
|
||||
|
||||
}
|
||||
|
||||
// Teleport packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, enterType, enterReason, sceneId, pos));
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updatePlayerInfos(Player paramPlayer) {
|
||||
for (Player player : getPlayers()) {
|
||||
// Dont send packets if player is loading in and filter out joining player
|
||||
if (!player.hasSentAvatarDataNotify() || player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue() || player == paramPlayer) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Update team of all players since max players has been changed - Probably not the best way to do it
|
||||
if (this.isMultiplayer()) {
|
||||
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
|
||||
player.getTeamManager().updateTeamEntities(null);
|
||||
}
|
||||
|
||||
// World player info packets
|
||||
player.getSession().send(new PacketWorldPlayerInfoNotify(this));
|
||||
player.getSession().send(new PacketScenePlayerInfoNotify(this));
|
||||
player.getSession().send(new PacketWorldPlayerRTTNotify(this));
|
||||
|
||||
// Team packets
|
||||
player.getSession().send(new PacketSyncTeamEntityNotify(player));
|
||||
player.getSession().send(new PacketSyncScenePlayTeamEntityNotify(player));
|
||||
}
|
||||
}
|
||||
|
||||
public void broadcastPacket(BasePacket packet) {
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (Player player : this.getPlayers()) {
|
||||
player.getSession().send(packet);
|
||||
}
|
||||
}
|
||||
|
||||
public void onTick() {
|
||||
for (Scene scene : this.getScenes().values()) {
|
||||
scene.onTick();
|
||||
}
|
||||
}
|
||||
|
||||
public void close() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public Iterator<Player> iterator() {
|
||||
return getPlayers().iterator();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ public class WorldDataSystem extends BaseGameSystem {
|
||||
private final Map<String, ChestInteractHandler> chestInteractHandlerMap; // chestType-Handler
|
||||
private final Map<String, SceneGroup> sceneInvestigationGroupMap; // <sceneId_groupId, Group>
|
||||
|
||||
public WorldDataSystem(GameServer server){
|
||||
public WorldDataSystem(GameServer server) {
|
||||
super(server);
|
||||
this.chestInteractHandlerMap = new HashMap<>();
|
||||
this.sceneInvestigationGroupMap = new ConcurrentHashMap<>();
|
||||
@@ -38,15 +38,15 @@ public class WorldDataSystem extends BaseGameSystem {
|
||||
loadChestConfig();
|
||||
}
|
||||
|
||||
public synchronized void loadChestConfig(){
|
||||
public synchronized void loadChestConfig() {
|
||||
// set the special chest first
|
||||
chestInteractHandlerMap.put("SceneObj_Chest_Flora", new BossChestInteractHandler());
|
||||
|
||||
try(Reader reader = DataLoader.loadReader("ChestReward.json")) {
|
||||
try (Reader reader = DataLoader.loadReader("ChestReward.json")) {
|
||||
List<ChestReward> chestReward = Grasscutter.getGsonFactory().fromJson(
|
||||
reader,
|
||||
reader,
|
||||
TypeToken.getParameterized(List.class, ChestReward.class).getType());
|
||||
|
||||
|
||||
chestReward.forEach(reward ->
|
||||
reward.getObjNames().forEach(
|
||||
name -> chestInteractHandlerMap.putIfAbsent(name, new NormalChestInteractHandler(reward))));
|
||||
@@ -60,21 +60,21 @@ public class WorldDataSystem extends BaseGameSystem {
|
||||
return chestInteractHandlerMap;
|
||||
}
|
||||
|
||||
public RewardPreviewData getRewardByBossId(int monsterId){
|
||||
public RewardPreviewData getRewardByBossId(int monsterId) {
|
||||
var investigationMonsterData = GameData.getInvestigationMonsterDataMap().values().parallelStream()
|
||||
.filter(imd -> imd.getMonsterIdList() != null && !imd.getMonsterIdList().isEmpty())
|
||||
.filter(imd -> imd.getMonsterIdList().get(0) == monsterId)
|
||||
.findFirst();
|
||||
|
||||
if(investigationMonsterData.isEmpty()){
|
||||
if (investigationMonsterData.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
return GameData.getRewardPreviewDataMap().get(investigationMonsterData.get().getRewardPreviewId());
|
||||
}
|
||||
|
||||
private SceneGroup getInvestigationGroup(int sceneId, int groupId){
|
||||
private SceneGroup getInvestigationGroup(int sceneId, int groupId) {
|
||||
var key = sceneId + "_" + groupId;
|
||||
if(!sceneInvestigationGroupMap.containsKey(key)){
|
||||
if (!sceneInvestigationGroupMap.containsKey(key)) {
|
||||
var group = SceneGroup.of(groupId).load(sceneId);
|
||||
sceneInvestigationGroupMap.putIfAbsent(key, group);
|
||||
return group;
|
||||
@@ -82,7 +82,7 @@ public class WorldDataSystem extends BaseGameSystem {
|
||||
return sceneInvestigationGroupMap.get(key);
|
||||
}
|
||||
|
||||
public int getMonsterLevel(SceneMonster monster, World world){
|
||||
public int getMonsterLevel(SceneMonster monster, World world) {
|
||||
// Calculate level
|
||||
int level = monster.level;
|
||||
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(world.getWorldLevel());
|
||||
@@ -98,14 +98,14 @@ public class WorldDataSystem extends BaseGameSystem {
|
||||
var sceneId = imd.getCityData().getSceneId();
|
||||
var group = getInvestigationGroup(sceneId, groupId);
|
||||
|
||||
if(group == null || group.monsters == null){
|
||||
if (group == null || group.monsters == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
var monster = group.monsters.values().stream()
|
||||
.filter(x -> x.monster_id == monsterId)
|
||||
.findFirst();
|
||||
if(monster.isEmpty()){
|
||||
if (monster.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -122,9 +122,9 @@ public class WorldDataSystem extends BaseGameSystem {
|
||||
.setRefreshInterval(Integer.MAX_VALUE)
|
||||
.setPos(monster.get().pos.toProto());
|
||||
|
||||
if("Boss".equals(imd.getMonsterCategory())){
|
||||
if ("Boss".equals(imd.getMonsterCategory())) {
|
||||
var bossChest = group.searchBossChestInGroup();
|
||||
if(bossChest.isPresent()){
|
||||
if (bossChest.isPresent()) {
|
||||
builder.setResin(bossChest.get().resin);
|
||||
builder.setBossChestNum(bossChest.get().take_num);
|
||||
}
|
||||
@@ -132,9 +132,9 @@ public class WorldDataSystem extends BaseGameSystem {
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
public List<InvestigationMonsterOuterClass.InvestigationMonster> getInvestigationMonstersByCityId(Player player, int cityId){
|
||||
public List<InvestigationMonsterOuterClass.InvestigationMonster> getInvestigationMonstersByCityId(Player player, int cityId) {
|
||||
var cityData = GameData.getCityDataMap().get(cityId);
|
||||
if(cityData == null){
|
||||
if (cityData == null) {
|
||||
Grasscutter.getLogger().warn("City not exist {}", cityId);
|
||||
return List.of();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user