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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 01:15:52 +01:00
Fix whitespace [skip actions]
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@@ -22,61 +22,61 @@ import java.util.stream.Collectors;
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@ToString
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@Setter
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public class SceneBlock {
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public int id;
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public Position max;
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public Position min;
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public int id;
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public Position max;
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public Position min;
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public int sceneId;
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public Map<Integer,SceneGroup> groups;
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public RTree<SceneGroup, Geometry> sceneGroupIndex;
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public int sceneId;
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public Map<Integer,SceneGroup> groups;
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public RTree<SceneGroup, Geometry> sceneGroupIndex;
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private transient boolean loaded; // Not an actual variable in the scripts either
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private transient boolean loaded; // Not an actual variable in the scripts either
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public boolean isLoaded() {
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return this.loaded;
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}
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public boolean isLoaded() {
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return this.loaded;
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}
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public void setLoaded(boolean loaded) {
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this.loaded = loaded;
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}
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public void setLoaded(boolean loaded) {
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this.loaded = loaded;
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}
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public boolean contains(Position pos) {
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return pos.getX() <= this.max.getX() && pos.getX() >= this.min.getX() &&
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pos.getZ() <= this.max.getZ() && pos.getZ() >= this.min.getZ();
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}
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public boolean contains(Position pos) {
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return pos.getX() <= this.max.getX() && pos.getX() >= this.min.getX() &&
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pos.getZ() <= this.max.getZ() && pos.getZ() >= this.min.getZ();
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}
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public SceneBlock load(int sceneId, Bindings bindings){
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if(this.loaded){
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return this;
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}
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this.sceneId = sceneId;
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public SceneBlock load(int sceneId, Bindings bindings) {
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if (this.loaded) {
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return this;
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}
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this.sceneId = sceneId;
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this.setLoaded(true);
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CompiledScript cs = ScriptLoader.getScriptByPath(
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SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_block" + this.id + "." + ScriptLoader.getScriptType()));
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CompiledScript cs = ScriptLoader.getScriptByPath(
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SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_block" + this.id + "." + ScriptLoader.getScriptType()));
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if (cs == null) {
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return null;
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}
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if (cs == null) {
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return null;
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}
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// Eval script
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try {
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cs.eval(bindings);
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// Eval script
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try {
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cs.eval(bindings);
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// Set groups
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// Set groups
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this.groups = ScriptLoader.getSerializer().toList(SceneGroup.class, bindings.get("groups")).stream()
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.collect(Collectors.toMap(x -> x.id, y -> y));
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.collect(Collectors.toMap(x -> x.id, y -> y));
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this.groups.values().forEach(g -> g.block_id = this.id);
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this.sceneGroupIndex = SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
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} catch (ScriptException exception) {
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this.sceneGroupIndex = SceneIndexManager.buildIndex(3, this.groups.values(), g -> g.pos.toPoint());
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} catch (ScriptException exception) {
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Grasscutter.getLogger().error("An error occurred while loading block " + this.id + " in scene " + sceneId, exception);
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}
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Grasscutter.getLogger().debug("Successfully loaded block {} in scene {}.", this.id, sceneId);
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return this;
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}
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}
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Grasscutter.getLogger().debug("Successfully loaded block {} in scene {}.", this.id, sceneId);
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return this;
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}
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public Rectangle toRectangle() {
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return Rectangle.create(this.min.toXZDoubleArray(), this.max.toXZDoubleArray());
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}
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}
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public Rectangle toRectangle() {
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return Rectangle.create(this.min.toXZDoubleArray(), this.max.toXZDoubleArray());
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}
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}
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@@ -21,93 +21,93 @@ import java.util.stream.Collectors;
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@ToString
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@Setter
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public class SceneGroup {
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public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
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public transient int block_id; // Not an actual variable in the scripts but we will keep it here for reference
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public int id;
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public int refresh_id;
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public Position pos;
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public int id;
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public int refresh_id;
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public Position pos;
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public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
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public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
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public Map<String, SceneTrigger> triggers;
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public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
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public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
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public Map<String, SceneTrigger> triggers;
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public Map<Integer, SceneRegion> regions;
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public List<SceneSuite> suites;
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public List<SceneVar> variables;
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public List<SceneSuite> suites;
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public List<SceneVar> variables;
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public SceneBusiness business;
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public SceneGarbage garbages;
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public SceneInitConfig init_config;
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public SceneBusiness business;
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public SceneGarbage garbages;
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public SceneInitConfig init_config;
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private transient boolean loaded; // Not an actual variable in the scripts either
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private transient CompiledScript script;
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private transient Bindings bindings;
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public static SceneGroup of(int groupId) {
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var group = new SceneGroup();
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group.id = groupId;
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return group;
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}
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private transient boolean loaded; // Not an actual variable in the scripts either
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private transient CompiledScript script;
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private transient Bindings bindings;
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public static SceneGroup of(int groupId) {
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var group = new SceneGroup();
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group.id = groupId;
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return group;
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}
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public boolean isLoaded() {
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return this.loaded;
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}
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public boolean isLoaded() {
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return this.loaded;
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}
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public void setLoaded(boolean loaded) {
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this.loaded = loaded;
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}
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public void setLoaded(boolean loaded) {
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this.loaded = loaded;
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}
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public int getBusinessType() {
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return this.business == null ? 0 : this.business.type;
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}
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public int getBusinessType() {
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return this.business == null ? 0 : this.business.type;
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}
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public List<SceneGadget> getGarbageGadgets() {
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return this.garbages == null ? null : this.garbages.gadgets;
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}
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public List<SceneGadget> getGarbageGadgets() {
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return this.garbages == null ? null : this.garbages.gadgets;
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}
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public CompiledScript getScript() {
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return this.script;
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}
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public CompiledScript getScript() {
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return this.script;
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}
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public SceneSuite getSuiteByIndex(int index) {
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return this.suites.get(index - 1);
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}
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public SceneSuite getSuiteByIndex(int index) {
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return this.suites.get(index - 1);
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}
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public Bindings getBindings() {
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return this.bindings;
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}
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public Bindings getBindings() {
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return this.bindings;
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}
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public synchronized SceneGroup load(int sceneId){
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if(this.loaded){
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return this;
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}
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// Set flag here so if there is no script, we don't call this function over and over again.
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public synchronized SceneGroup load(int sceneId) {
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if (this.loaded) {
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return this;
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}
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// Set flag here so if there is no script, we don't call this function over and over again.
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this.setLoaded(true);
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this.bindings = ScriptLoader.getEngine().createBindings();
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this.bindings = ScriptLoader.getEngine().createBindings();
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CompiledScript cs = ScriptLoader.getScriptByPath(
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SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_group" + this.id + "." + ScriptLoader.getScriptType()));
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CompiledScript cs = ScriptLoader.getScriptByPath(
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SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "_group" + this.id + "." + ScriptLoader.getScriptType()));
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if (cs == null) {
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return this;
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}
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if (cs == null) {
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return this;
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}
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this.script = cs;
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this.script = cs;
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// Eval script
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try {
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cs.eval(this.bindings);
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// Eval script
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try {
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cs.eval(this.bindings);
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// Set
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// Set
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this.monsters = ScriptLoader.getSerializer().toList(SceneMonster.class, this.bindings.get("monsters")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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this.monsters.values().forEach(m -> m.group = this);
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this.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, this.bindings.get("gadgets")).stream()
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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.collect(Collectors.toMap(x -> x.config_id, y -> y));
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this.gadgets.values().forEach(m -> m.group = this);
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this.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, this.bindings.get("triggers")).stream()
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.collect(Collectors.toMap(x -> x.name, y -> y));
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.collect(Collectors.toMap(x -> x.name, y -> y));
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this.triggers.values().forEach(t -> t.currentGroup = this);
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this.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, this.bindings.get("suites"));
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@@ -117,35 +117,35 @@ public class SceneGroup {
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this.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, this.bindings.get("init_config"));
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// Garbages // TODO: fix properly later
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Object garbagesValue = this.bindings.get("garbages");
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if (garbagesValue instanceof LuaValue garbagesTable) {
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// Garbages // TODO: fix properly later
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Object garbagesValue = this.bindings.get("garbages");
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if (garbagesValue instanceof LuaValue garbagesTable) {
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this.garbages = new SceneGarbage();
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if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) {
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if (garbagesTable.checktable().get("gadgets") != LuaValue.NIL) {
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this.garbages.gadgets = ScriptLoader.getSerializer().toList(SceneGadget.class, garbagesTable.checktable().get("gadgets").checktable());
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this.garbages.gadgets.forEach(m -> m.group = this);
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}
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}
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}
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}
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// Add variables to suite
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this.variables = ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
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// Add variables to suite
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this.variables = ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
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// Add monsters and gadgets to suite
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// Add monsters and gadgets to suite
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this.suites.forEach(i -> i.init(this));
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} catch (ScriptException e) {
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Grasscutter.getLogger().error("An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
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}
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} catch (ScriptException e) {
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Grasscutter.getLogger().error("An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
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}
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Grasscutter.getLogger().debug("Successfully loaded group {} in scene {}.", this.id, sceneId);
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return this;
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}
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Grasscutter.getLogger().debug("Successfully loaded group {} in scene {}.", this.id, sceneId);
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return this;
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}
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public Optional<SceneBossChest> searchBossChestInGroup() {
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return this.gadgets.values().stream()
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.filter(g -> g.boss_chest != null && g.boss_chest.monster_config_id > 0)
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.map(g -> g.boss_chest)
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.findFirst();
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}
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public Optional<SceneBossChest> searchBossChestInGroup() {
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return this.gadgets.values().stream()
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.filter(g -> g.boss_chest != null && g.boss_chest.monster_config_id > 0)
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.map(g -> g.boss_chest)
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.findFirst();
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}
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}
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@@ -33,7 +33,7 @@ public class SceneMeta {
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return new SceneMeta().load(sceneId);
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}
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public SceneMeta load(int sceneId){
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public SceneMeta load(int sceneId) {
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// Get compiled script if cached
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CompiledScript cs = ScriptLoader.getScriptByPath(
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SCRIPT("Scene/" + sceneId + "/scene" + sceneId + "." + ScriptLoader.getScriptType()));
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