Add a few more functions for the script engine to call

This commit is contained in:
Melledy
2022-04-29 02:38:25 -07:00
parent 1a5d4cf466
commit ae3d9a4dc1
4 changed files with 53 additions and 3 deletions

View File

@@ -23,6 +23,7 @@ import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
import emu.grasscutter.net.proto.SceneMonsterInfoOuterClass.SceneMonsterInfo;
import emu.grasscutter.net.proto.SceneWeaponInfoOuterClass.SceneWeaponInfo;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.utils.Position;
import emu.grasscutter.utils.ProtoHelper;
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
@@ -115,6 +116,9 @@ public class EntityMonster extends GameEntity {
if (this.getSpawnEntry() != null) {
this.getScene().getDeadSpawnedEntities().add(getSpawnEntry());
}
if (getScene().getScriptManager().isInit() && this.getGroupId() > 0) {
getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, null);
}
if (getScene().getChallenge() != null && getScene().getChallenge().getGroup().id == this.getGroupId()) {
getScene().getChallenge().onMonsterDie(this);
}