Add a few more functions for the script engine to call

This commit is contained in:
Melledy
2022-04-29 02:38:25 -07:00
parent 1a5d4cf466
commit ae3d9a4dc1
4 changed files with 53 additions and 3 deletions

View File

@@ -4,6 +4,7 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import javax.script.Bindings;
@@ -33,6 +34,7 @@ import emu.grasscutter.scripts.data.SceneInitConfig;
import emu.grasscutter.scripts.data.SceneMonster;
import emu.grasscutter.scripts.data.SceneSuite;
import emu.grasscutter.scripts.data.SceneTrigger;
import emu.grasscutter.scripts.data.SceneVar;
import emu.grasscutter.scripts.data.ScriptArgs;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
@@ -41,8 +43,9 @@ public class SceneScriptManager {
private final Scene scene;
private final ScriptLib scriptLib;
private final LuaValue scriptLibLua;
private Bindings bindings;
private final Map<String, LuaValue> variables;
private Bindings bindings;
private SceneConfig config;
private List<SceneBlock> blocks;
private Int2ObjectOpenHashMap<Set<SceneTrigger>> triggers;
@@ -53,6 +56,7 @@ public class SceneScriptManager {
this.scriptLib = new ScriptLib(this);
this.scriptLibLua = CoerceJavaToLua.coerce(this.scriptLib);
this.triggers = new Int2ObjectOpenHashMap<>();
this.variables = new HashMap<>();
// TEMPORARY
if (this.getScene().getId() < 10) {
@@ -87,6 +91,10 @@ public class SceneScriptManager {
return blocks;
}
public Map<String, LuaValue> getVariables() {
return variables;
}
public Set<SceneTrigger> getTriggersByEvent(int eventId) {
return triggers.computeIfAbsent(eventId, e -> new HashSet<>());
}
@@ -203,6 +211,9 @@ public class SceneScriptManager {
group.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers"));
group.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
group.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
List<SceneVar> variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
variables.forEach(var -> this.getVariables().put(var.name, LuaValue.valueOf(var.value)));
} catch (ScriptException e) {
Grasscutter.getLogger().error("Error loading group " + group.id + " in scene " + getScene().getId(), e);
}