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https://github.com/Grasscutters/Grasscutter.git
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Add a few more functions for the script engine to call
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@@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import javax.script.Bindings;
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@@ -33,6 +34,7 @@ import emu.grasscutter.scripts.data.SceneInitConfig;
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import emu.grasscutter.scripts.data.SceneMonster;
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import emu.grasscutter.scripts.data.SceneSuite;
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import emu.grasscutter.scripts.data.SceneTrigger;
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import emu.grasscutter.scripts.data.SceneVar;
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import emu.grasscutter.scripts.data.ScriptArgs;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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@@ -41,8 +43,9 @@ public class SceneScriptManager {
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private final Scene scene;
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private final ScriptLib scriptLib;
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private final LuaValue scriptLibLua;
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private Bindings bindings;
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private final Map<String, LuaValue> variables;
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private Bindings bindings;
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private SceneConfig config;
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private List<SceneBlock> blocks;
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private Int2ObjectOpenHashMap<Set<SceneTrigger>> triggers;
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@@ -53,6 +56,7 @@ public class SceneScriptManager {
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this.scriptLib = new ScriptLib(this);
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this.scriptLibLua = CoerceJavaToLua.coerce(this.scriptLib);
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this.triggers = new Int2ObjectOpenHashMap<>();
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this.variables = new HashMap<>();
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// TEMPORARY
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if (this.getScene().getId() < 10) {
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@@ -87,6 +91,10 @@ public class SceneScriptManager {
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return blocks;
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}
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public Map<String, LuaValue> getVariables() {
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return variables;
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}
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public Set<SceneTrigger> getTriggersByEvent(int eventId) {
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return triggers.computeIfAbsent(eventId, e -> new HashSet<>());
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}
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@@ -203,6 +211,9 @@ public class SceneScriptManager {
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group.triggers = ScriptLoader.getSerializer().toList(SceneTrigger.class, bindings.get("triggers"));
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group.suites = ScriptLoader.getSerializer().toList(SceneSuite.class, bindings.get("suites"));
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group.init_config = ScriptLoader.getSerializer().toObject(SceneInitConfig.class, bindings.get("init_config"));
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List<SceneVar> variables = ScriptLoader.getSerializer().toList(SceneVar.class, bindings.get("variables"));
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variables.forEach(var -> this.getVariables().put(var.name, LuaValue.valueOf(var.value)));
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} catch (ScriptException e) {
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Grasscutter.getLogger().error("Error loading group " + group.id + " in scene " + getScene().getId(), e);
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}
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