Set certain OpenStates on level-up.

This commit is contained in:
GanyusLeftHorn
2022-07-18 20:19:31 -07:00
committed by Melledy
parent 6c49fab137
commit af7bbdaadd
3 changed files with 54 additions and 196 deletions

View File

@@ -453,9 +453,18 @@ public class Player {
}
public boolean setLevel(int level) {
if (this.getLevel() == level) {
return true;
}
if (this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, level)) {
// Update world level and profile.
this.updateWorldLevel();
this.updateProfile();
// Handle OpenState unlocks from level-up.
this.getOpenStateManager().onPlayerLevelUp();
return true;
}
return false;
@@ -538,7 +547,6 @@ public class Player {
// Directly give player exp
public void addExpDirectly(int gain) {
boolean hasLeveledUp = false;
int level = getLevel();
int exp = getExp();
int reqExp = getExpRequired(level);
@@ -549,10 +557,8 @@ public class Player {
exp -= reqExp;
level += 1;
reqExp = getExpRequired(level);
hasLeveledUp = true;
}
if (hasLeveledUp) {
// Set level each time to allow level-up specific logic to run.
this.setLevel(level);
}

View File

@@ -32,173 +32,9 @@ public class PlayerOpenStateManager {
// For development. Remove entry when properly implemented
// TODO - Set as boolean in OpenState
public static final Set<OpenState> DEV_OPEN_STATES = Set.of(
OPEN_STATE_PAIMON,
OPEN_STATE_PAIMON_NAVIGATION,
OPEN_STATE_AVATAR_PROMOTE,
OPEN_STATE_AVATAR_TALENT,
OPEN_STATE_WEAPON_PROMOTE,
OPEN_STATE_WEAPON_AWAKEN,
OPEN_STATE_QUEST_REMIND,
OPEN_STATE_GAME_GUIDE,
OPEN_STATE_COOK,
OPEN_STATE_WEAPON_UPGRADE,
OPEN_STATE_RELIQUARY_UPGRADE,
OPEN_STATE_RELIQUARY_PROMOTE,
OPEN_STATE_WEAPON_PROMOTE_GUIDE,
OPEN_STATE_WEAPON_CHANGE_GUIDE,
OPEN_STATE_PLAYER_LVUP_GUIDE,
OPEN_STATE_FRESHMAN_GUIDE,
OPEN_STATE_SKIP_FRESHMAN_GUIDE,
OPEN_STATE_GUIDE_MOVE_CAMERA,
OPEN_STATE_GUIDE_SCALE_CAMERA,
OPEN_STATE_GUIDE_KEYBOARD,
OPEN_STATE_GUIDE_MOVE,
OPEN_STATE_GUIDE_JUMP,
OPEN_STATE_GUIDE_SPRINT,
OPEN_STATE_GUIDE_MAP,
OPEN_STATE_GUIDE_ATTACK,
OPEN_STATE_GUIDE_FLY,
OPEN_STATE_GUIDE_TALENT,
OPEN_STATE_GUIDE_RELIC,
OPEN_STATE_GUIDE_RELIC_PROM,
OPEN_STATE_COMBINE,
OPEN_STATE_GACHA,
OPEN_STATE_GUIDE_GACHA,
OPEN_STATE_GUIDE_TEAM,
OPEN_STATE_GUIDE_PROUD,
OPEN_STATE_GUIDE_AVATAR_PROMOTE,
OPEN_STATE_GUIDE_ADVENTURE_CARD,
OPEN_STATE_FORGE,
OPEN_STATE_GUIDE_BAG,
OPEN_STATE_EXPEDITION,
OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK,
OPEN_STATE_GUIDE_ADVENTURE_DUNGEON,
OPEN_STATE_TOWER,
OPEN_STATE_WORLD_STAMINA,
OPEN_STATE_TOWER_FIRST_ENTER,
OPEN_STATE_RESIN,
OPEN_STATE_LIMIT_REGION_FRESHMEAT,
OPEN_STATE_MULTIPLAYER,
OPEN_STATE_GUIDE_MOUSEPC,
OPEN_STATE_GUIDE_MULTIPLAYER,
OPEN_STATE_GUIDE_DUNGEONREWARD,
OPEN_STATE_GUIDE_BLOSSOM,
OPEN_STATE_AVATAR_FASHION,
OPEN_STATE_PHOTOGRAPH,
OPEN_STATE_GUIDE_KSLQUEST,
OPEN_STATE_PERSONAL_LINE,
OPEN_STATE_GUIDE_PERSONAL_LINE,
OPEN_STATE_GUIDE_APPEARANCE,
OPEN_STATE_GUIDE_PROCESS,
OPEN_STATE_GUIDE_PERSONAL_LINE_KEY,
OPEN_STATE_GUIDE_WIDGET,
OPEN_STATE_GUIDE_ACTIVITY_SKILL_ASTER,
OPEN_STATE_GUIDE_COLDCLIMATE,
OPEN_STATE_DERIVATIVE_MALL,
OPEN_STATE_GUIDE_EXITMULTIPLAYER,
OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD,
OPEN_STATE_GUIDE_THEATREMACHANICUS_REBUILD,
OPEN_STATE_GUIDE_THEATREMACHANICUS_CARD,
OPEN_STATE_GUIDE_THEATREMACHANICUS_MONSTER,
OPEN_STATE_GUIDE_THEATREMACHANICUS_MISSION_CHECK,
OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD_SELECT,
OPEN_STATE_GUIDE_THEATREMACHANICUS_CHALLENGE_START,
OPEN_STATE_GUIDE_CONVERT,
OPEN_STATE_GUIDE_THEATREMACHANICUS_MULTIPLAYER,
OPEN_STATE_GUIDE_COOP_TASK,
OPEN_STATE_GUIDE_HOMEWORLD_ADEPTIABODE,
OPEN_STATE_GUIDE_HOMEWORLD_DEPLOY,
OPEN_STATE_GUIDE_CHANNELLERSLAB_EQUIP,
OPEN_STATE_GUIDE_CHANNELLERSLAB_MP_SOLUTION,
OPEN_STATE_GUIDE_CHANNELLERSLAB_POWER,
OPEN_STATE_GUIDE_HIDEANDSEEK_SKILL,
OPEN_STATE_GUIDE_HOMEWORLD_MAPLIST,
OPEN_STATE_GUIDE_RELICRESOLVE,
OPEN_STATE_GUIDE_GGUIDE,
OPEN_STATE_GUIDE_GGUIDE_HINT,
OPEN_STATE_GUIDE_QUICK_TEAMMEMBERCHANGE,
OPEN_STATE_CITY_REPUATION_MENGDE,
OPEN_STATE_CITY_REPUATION_LIYUE,
OPEN_STATE_CITY_REPUATION_UI_HINT,
OPEN_STATE_CITY_REPUATION_INAZUMA,
OPEN_STATE_SHOP_TYPE_MALL,
OPEN_STATE_SHOP_TYPE_RECOMMANDED,
OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL,
OPEN_STATE_SHOP_TYPE_GIFTPACKAGE,
OPEN_STATE_SHOP_TYPE_PAIMON,
OPEN_STATE_SHOP_TYPE_CITY,
OPEN_STATE_SHOP_TYPE_BLACKSMITH,
OPEN_STATE_SHOP_TYPE_GROCERY,
OPEN_STATE_SHOP_TYPE_FOOD,
OPEN_STATE_SHOP_TYPE_SEA_LAMP,
OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP,
OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY,
OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR,
OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT,
OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR,
OPEN_STATE_SHOP_TYPE_NPC_TOMOKI,
OPEN_ADVENTURE_MANUAL,
OPEN_ADVENTURE_MANUAL_CITY_MENGDE,
OPEN_ADVENTURE_MANUAL_CITY_LIYUE,
OPEN_ADVENTURE_MANUAL_MONSTER,
OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON,
OPEN_STATE_ACTIVITY_SEALAMP,
OPEN_STATE_ACTIVITY_SEALAMP_TAB2,
OPEN_STATE_ACTIVITY_SEALAMP_TAB3,
OPEN_STATE_BATTLE_PASS,
OPEN_STATE_BATTLE_PASS_ENTRY,
OPEN_STATE_ACTIVITY_CRUCIBLE,
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN,
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE,
OPEN_STATE_ACTIVITY_ENTRY_OPEN,
OPEN_STATE_MENGDE_INFUSEDCRYSTAL,
OPEN_STATE_LIYUE_INFUSEDCRYSTAL,
OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE,
OPEN_STATE_MIRACLE_RING,
OPEN_STATE_COOP_LINE,
OPEN_STATE_INAZUMA_INFUSEDCRYSTAL,
OPEN_STATE_FISH,
OPEN_STATE_GUIDE_SUMO_TEAM_SKILL,
OPEN_STATE_GUIDE_FISH_RECIPE,
OPEN_STATE_HOME,
OPEN_STATE_ACTIVITY_HOMEWORLD,
OPEN_STATE_ADEPTIABODE,
OPEN_STATE_HOME_AVATAR,
OPEN_STATE_HOME_EDIT,
OPEN_STATE_HOME_EDIT_TIPS,
OPEN_STATE_RELIQUARY_DECOMPOSE,
OPEN_STATE_ACTIVITY_H5,
OPEN_STATE_ORAIONOKAMI,
OPEN_STATE_GUIDE_CHESS_MISSION_CHECK,
OPEN_STATE_GUIDE_CHESS_BUILD,
OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE,
OPEN_STATE_GUIDE_CHESS_CARD_SELECT,
OPEN_STATE_INAZUMA_MAINQUEST_FINISHED,
OPEN_STATE_PAIMON_LVINFO,
OPEN_STATE_TELEPORT_HUD,
OPEN_STATE_GUIDE_MAP_UNLOCK,
OPEN_STATE_GUIDE_PAIMON_LVINFO,
OPEN_STATE_GUIDE_AMBORTRANSPORT,
OPEN_STATE_GUIDE_FLY_SECOND,
OPEN_STATE_GUIDE_KAEYA_CLUE,
OPEN_STATE_CAPTURE_CODEX,
OPEN_STATE_ACTIVITY_FISH_OPEN,
OPEN_STATE_ACTIVITY_FISH_CLOSE,
OPEN_STATE_GUIDE_ROGUE_MAP,
OPEN_STATE_GUIDE_ROGUE_RUNE,
OPEN_STATE_GUIDE_BARTENDER_FORMULA,
OPEN_STATE_GUIDE_BARTENDER_MIX,
OPEN_STATE_GUIDE_BARTENDER_CUP,
OPEN_STATE_GUIDE_MAIL_FAVORITES,
OPEN_STATE_GUIDE_POTION_CONFIGURE,
OPEN_STATE_GUIDE_LANV2_FIREWORK,
OPEN_STATE_LOADINGTIPS_ENKANOMIYA,
OPEN_STATE_MICHIAE_CASKET,
OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT,
OPEN_STATE_LUMEN_STONE,
OPEN_STATE_GUIDE_CRYSTALLINK_BUFF
);
public static final Set<OpenState> DEV_OPEN_STATES = Stream.of(OpenState.values())
.filter(s -> s != OpenState.OPEN_STATE_NONE && s.getUnlockLevel() <= 1)
.collect(Collectors.toSet());
public PlayerOpenStateManager(Player player) {
this.player = player;
@@ -236,4 +72,10 @@ public class PlayerOpenStateManager {
public void onPlayerLogin() {
player.getSession().send(new PacketOpenStateUpdateNotify(this));
}
public void onPlayerLevelUp() {
Stream.of(OpenState.values())
.filter(s -> s.getUnlockLevel() == this.player.getLevel())
.forEach(s -> this.setOpenState(s, 1));
}
}