mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-19 10:24:47 +01:00
add /language command (#780)
* Fix the following issues: 1. HashMap non-thread-safe issus 2. Fix the same problem in pr621, but use a better implementation Add the following functions: 1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located * add /language command,each account has their own Locate
This commit is contained in:
@@ -14,31 +14,31 @@ public final class ChangeSceneCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(Player sender, Player targetPlayer, List<String> args) {
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.size() != 1) {
|
||||
CommandHandler.sendMessage(sender, translate("commands.changescene.usage"));
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.usage"));
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
int sceneId = Integer.parseInt(args.get(0));
|
||||
if (sceneId == targetPlayer.getSceneId()) {
|
||||
CommandHandler.sendMessage(sender, translate("commands.changescene.already_in_scene"));
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.already_in_scene"));
|
||||
return;
|
||||
}
|
||||
|
||||
boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, targetPlayer.getPos());
|
||||
if (!result) {
|
||||
CommandHandler.sendMessage(sender, translate("commands.changescene.exists_error"));
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.exists_error"));
|
||||
return;
|
||||
}
|
||||
|
||||
CommandHandler.sendMessage(sender, translate("commands.changescene.success", Integer.toString(sceneId)));
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.changescene.success", Integer.toString(sceneId)));
|
||||
} catch (Exception e) {
|
||||
CommandHandler.sendMessage(sender, translate("commands.execution.argument_error"));
|
||||
CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user